[HN Gopher] The first game 'Easter eggs' were an act of corporat...
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       The first game 'Easter eggs' were an act of corporate rebellion
        
       Author : Anon84
       Score  : 94 points
       Date   : 2023-04-09 14:52 UTC (8 hours ago)
        
 (HTM) web link (thehustle.co)
 (TXT) w3m dump (thehustle.co)
        
       | QuantumSeed wrote:
       | It's much harder to sneak in an easter egg now that it's common
       | practice to require all code to go through code review.
        
       | Maursault wrote:
       | > The young fan's name was Adam Clayton.
       | 
       | and who would go on to global fame and fortune playing bass for
       | the rock band, U2
        
         | pamelafox wrote:
         | Apparently, they are different people:
         | https://forums.atariage.com/topic/243163-programmer-adam-cla...
        
       | AlbertCory wrote:
       | In the early days of Electronic Arts (I wasn't there, but knew
       | lots of people who were), Trip Hawkins used to say to his
       | employees who wanted credit, "If you want that, give up your
       | regular salary & stock options, take the risks, and go out on
       | your own. If your game is any good, we'll produce it and you'll
       | have the royalties."
       | 
       | So he had a Hollywood-ish model: the big studio _backs_ an
       | independent who makes the movie -- it doesn 't make the movie
       | with its in-house talent, like in the 30's and 40's.
       | 
       | I have no idea how it works now, by the way.
       | 
       | ==== epilog ====
       | 
       | We (Analytica) had a softball game against EA. They killed us and
       | Trip hit a towering home run.
        
         | elefanten wrote:
         | Thanks for sharing, fun anecdote.
         | 
         | Works both ways. There are publishing functions and development
         | functions.
         | 
         | A "studio" does development. It can be independent or owned by
         | a bigger company.
         | 
         | A "publisher" focuses on handling distribution / sales &
         | marketing functions. It can publish games from studios it owns
         | ("first party") or from external studios it has business
         | contracts with ("third party").
         | 
         | There are companies that do various mixes of these functions,
         | but the biggest tend to do them all.
        
           | DizzyDoo wrote:
           | Yes, that's a good overview.
           | 
           | In addition, I think in the last few years the swing has been
           | towards bigger publishers or corporate holding groups
           | (Embracer, Microsoft/Sony, Tencent, etc) sweeping up lots of
           | previously independant studios (Eidos, Riot, Double Fine,
           | Mojang, etc) in acquisitions - for the sake of owning the
           | intellectual property and freedom to do more with the
           | license. But also, and crucially, stopping other rival
           | companies doing the same thing first, leading to big
           | arguments like this one:
           | https://www.theverge.com/2023/3/3/23623363/microsoft-sony-
           | ft...
           | 
           | Perhaps the colder global financial situation will cool this
           | acquisition/centralisation spree, but maybe not!
        
         | lozenge wrote:
         | Hollywood has credits, even for the accounting departments that
         | are definitely getting salaries and not royalties.
        
           | AlbertCory wrote:
           | difference between "credit" and "royalties."
        
       | someweirdperson wrote:
       | From the letter:
       | 
       | > I AM VERY PROUD OF YOU COMPUTER. I'VE COMPARED. YOU ONLY NEED
       | MORE SOFTWARE AND PERIPHERALS TO BACK IT UP.
       | 
       | The article talks about a request for backup software and
       | hardware.
       | 
       | > for backing up his Atari system
       | 
       | My interpretation of the original letter is that it sees the
       | greatness of the computer, but wants more use-cases as proof - to
       | back up the claim of greatness.
       | 
       | No-one gets that excited about backup-software.
        
         | netsharc wrote:
         | [flagged]
        
       | anigbrowl wrote:
       | _a hidden message or feature that has become commonplace in
       | movies, video games, and other digital content._
       | 
       | The process of businesses turning acts of employee rebellion into
       | product is a phenomenon called _recuperation_. Once you become
       | aware of it, you can see it everywhere, from _star Wars_ to the
       | establishment 's fondness for Gene Sharp.
        
         | nemo44x wrote:
         | Reminds me the Bill Hicks routine on marketing people. First
         | telling them to kill themselves and then suggesting the
         | marketing people are thinking "he's going for that anti-
         | marketing dollar, there's a lot of money in that", etc.
         | 
         | The machine will always extract whatever is useful and
         | profitable. It co-opts everything to make itself bigger and
         | bigger.
         | 
         | https://m.youtube.com/watch?v=9h9wStdPkQY
        
         | pydry wrote:
         | Recuperation is more about the cultural appropriation of
         | subversive symbols. E.g. "being aware of systemic racism in
         | 1960s harlem" -> "2020s rich white women telling each other
         | their pronouns"
         | 
         | Theres nothing all that subversive about easter eggs is there?
        
           | uni_rule wrote:
           | At the time it was to sneak credits past corporate approval
           | (Atari felt that since video games weren't considered art
           | crediting game developers was as ridiculous as crediting
           | their office window curtai). Their hidden nature sometimes
           | allowd devs to vent their grievances or take pot shots at
           | their management and colleagues. The whole point then was
           | that they were hidden from the testing phase of the final
           | product.
           | 
           | In that specific context it is an act of rebellion.
        
       | chronogamous wrote:
       | Reminds me of Sierra's Space Quest III, where at some point in
       | the adventure, you would encounter an arcade game called "Astro
       | Chicken". Only if you were persistent enough in playing that
       | machine, it would spawn a secret message, hidden in there by the
       | programmers of the Space Quest-series - the secret message was a
       | cry for help, as they were being held captive by ScumSoft, and
       | were forced to write software without getting any of the credit
       | for doing so.
       | 
       | Later in the game you would actually get to rescue them, but only
       | after traversing an enormous maze of office cubicles at ScumSoft
       | HQ.
       | 
       | For reference, see:
       | https://biobreak.wordpress.com/2014/05/20/space-quest-iii-as...
        
         | bitwize wrote:
         | Ba-COCK!
        
       | Dwedit wrote:
       | Thank you Warren Robinett for making Adventure so awesome.
        
       | thenerdhead wrote:
       | And now, 'Easter eggs' are forbidden through policy and a
       | fireable offense if you're not in a creative line of work where
       | it is intentional. The same being for April Fools'.
       | 
       | They seem to serve a legitimate purpose though. Provenance of
       | creators/creation. While it is a cliche Hollywood plot line that
       | true ownership of an entity is proved by an Easter egg, these
       | seem to be harmless ways to stick it to the man.
        
         | gambiting wrote:
         | I work in video games industry for one of the top 3 publishers
         | and easter eggs definitely aren't a "fireable offsense", unless
         | I guess they are in particularly poor taste or something. If
         | you mean things hidden in the game without explicitly telling
         | the player about them and hoping they find them, that still
         | happens all the time. But even things which are hidden which no
         | one really approved also happen on pretty much all levels, both
         | from programmers as well as artists.
        
           | snarfy wrote:
           | They are by definition something an engineer snuck in.
           | Anything else is a regular feature that has been
           | premeditated.
           | 
           | If it was snuck in, what else has been? What does it say
           | about your security policies and practices if engineers can
           | sneak stuff in?
           | 
           | This is why they are fireable offenses. It might not be for a
           | piece of entertainment software like a video game, but sneak
           | one in while working at FAANG and you'll most likely get
           | fired.
        
             | vlovich123 wrote:
             | Maybe these days. There's a famous story from early YouTube
             | though and no one got fired. And Google frequently throws
             | in Easter eggs like the time searching for cats or dogs let
             | you trigger a mode where you can make paw marks on the
             | page, although those are more formal affairs probably and
             | not some random thing you throw in there on a whim.
        
           | wldcordeiro wrote:
           | No experience in gaming but given the amount of creative
           | control I'm given in other dev work it's not surprising when
           | you're talking about projects at the scale of most video
           | games.
        
             | gambiting wrote:
             | My last project had 800 people on it and little things were
             | added pretty much all over the place without the art
             | directors ever knowing - even us as programmers shipped
             | some programmer art that definitely wasn't meant to be
             | there but it got "accidentally" left in the game files and
             | shipped. And then there is a whole category of "official"
             | easter eggs that obviously get approved by creative
             | directors and are meant to be there for players to
             | eventually find.
        
           | userbinator wrote:
           | Emphasis on _if you 're not in a creative line of work_.
        
             | klabb3 wrote:
             | So managers, accountants and VPs?
        
         | motohagiography wrote:
         | It's older than video games, and there's a spectrum between
         | easter eggs and watermarks. Consider mapmakers adding fictional
         | places to prove map copyright.
         | https://www.atlasobscura.com/articles/trap-streets-with-no-n...
        
           | AlbertCory wrote:
           | That's a different motivation
        
         | ResearchCode wrote:
         | Anything is a fireable offense if you're at-will. A termination
         | like that is not likely to hold up in better jurisdictions.
        
       | nimbius wrote:
       | God I love a good easter egg so I'll spill the beans on one we
       | routinely do at the truck shop I work at:
       | 
       | If you're in for new mudflaps, we'll sneak a small pin on the end
       | of the mount point and laser cut the upper edge of the drivers
       | flap. The pin gives you a place to hang your clipboard when
       | you're doing pre drive checklists, and the laser cut? Gives you a
       | bottle opener on the mudflap :).
        
       | neilv wrote:
       | > _Ron Milner, who worked at Atari from 1972 to 1985, inserted an
       | Easter egg in the arcade game "Starship 1." If a player followed
       | a certain sequence of controls, the message "Hi Ron" would flash
       | on the screen and the player would be awarded 10 free games._
       | 
       | I'm very sympathetic to having credits in video games and other
       | creative artifacts.
       | 
       | But would this particular "10 free games" Easter egg be a big
       | problem if the secret spread?
       | 
       | (The entire reason for buying an arcade game then was to generate
       | money, by charging for games played, with minimal supervision.
       | And firmware updates to remove an Easter egg once shipped seem
       | expensive.)
        
         | xapata wrote:
         | Maybe. Arcade owners might buy a game that doesn't offer free
         | plays instead.
        
         | lelandfe wrote:
         | > would this particular "10 free games" Easter egg be a big
         | problem if the secret spread?
         | 
         | Similarly, this Galaga trick/easter egg/bug:
         | https://news.ycombinator.com/item?id=34542064
        
       | elzbardico wrote:
       | It is incredibly amazing how every story about a former tech
       | company that lost its mojo and ended up being sold for peanuts
       | always have this bit about "they brought XXX as CEO, a Harvard
       | MBA..." Sometimes I feel like Harvard Business School was a
       | communist plan to bring a faster demise to capitalism.
        
       | tasty_freeze wrote:
       | The part that had me scratching my head was this. Atari went from
       | founding in 1972 to $40M in revenue in 1974, and Bushnell sold
       | the company for $28M in 1976, and revenue was $120M the next
       | year.
       | 
       | Why did Bushnell sell for so cheap? I realize that revenue is not
       | the same as profits, but with a growth ramp like that, I'd expect
       | it to sell for more than $28M.
        
       | themodelplumber wrote:
       | > The process involved a difficult mix of left brain and right
       | brain
       | 
       | Is this still a thing? I had an EEG done with charts, and it was
       | all top-down view with quite a bit of symmetry broken down into
       | 20+ nodes, but most importantly there was no L/R terminology at
       | all.
       | 
       | To the article's point, I wondered if the humans.txt initiative
       | in web work came from a desire to claim more space for this kind
       | of expression...seems like there are also more creative ways to
       | get recognition in development these days if it's really needed.
        
         | sdwr wrote:
         | You'll have to pry left- and right- brain specialization out of
         | my cold, dead hands, irregardless of the evidence.
         | 
         | Reading Mcgilchrist next to the san diego face statue was a
         | formative experience.
        
         | MrStonedOne wrote:
         | [dead]
        
         | bitwize wrote:
         | > Is this still a thing? I had an EEG done with charts, and it
         | was all top-down view with quite a bit of symmetry broken down
         | into 20+ nodes, but most importantly there was no L/R
         | terminology at all.
         | 
         | Brain lateralization is complex, and the pop-psy ideas of "left
         | brain logic, right brain emotion and intuition" is a vast and
         | incorrect oversimplification -- one that is often used to
         | disparage logically minded people and rational thinking in
         | general. While it is true that Broca's and Wernicke's areas,
         | brain regions important to language, are typically (not
         | always!) found in the left hemisphere, other areas of
         | linguistic processing can be found in the right hemisphere.
         | Women and left-handers tend to have less brain lateralization
         | than do men and right-handers, respectively.
         | 
         | They are not going to talk about lateralization in your EEG
         | charts because fundamentally, it doesn't really matter.
         | 
         | Apparently this is one of those ideas that people cling to,
         | much like "Pluto is a planet" for emotional (right
         | hemispheric?) reasons.
        
           | Mezzie wrote:
           | > Women and left-handers tend to have less brain
           | lateralization than do men and right-handers, respectively.
           | 
           | Interesting. Can you recommend any reading/content about
           | this? My left-handed female self is curious.
        
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       (page generated 2023-04-09 23:00 UTC)