[HN Gopher] Wing Commander IV
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       Wing Commander IV
        
       Author : doppp
       Score  : 71 points
       Date   : 2023-04-07 15:53 UTC (7 hours ago)
        
 (HTM) web link (www.filfre.net)
 (TXT) w3m dump (www.filfre.net)
        
       | meitros wrote:
       | I remember the early previews of sc2 had the same type of
       | interactive movie interaction as wc4 - being able to select a
       | conversation option from either the top or bottom of the screen.
       | They eventually scaled back a bit, but the wings of liberty
       | campaign structure was definitely influenced by wc4
        
       | smrtinsert wrote:
       | I remember feeling betrayed that Luke Skywalker had joined
       | another sci fi franchise. Enjoyed the first WC until X-Wing came
       | and blew it out of the water.
        
       | kriro wrote:
       | Me and my friend, both poor HS kids at the time pooled money to
       | buy this game, played it over the weekend and returned it :P
       | 
       | It was a great game and we felt so clever for "beating the
       | system" but we didn't even leave the store with the money as we
       | immediately spent it on Warcraft 2 which we kept and played
       | forever.
        
         | AustinDev wrote:
         | Remember when you could 'rent' games? I remember renting games
         | all the time and then copying the discs so I could play them
         | after I returned them when I couldn't afford a certain game.
        
           | nu11ptr wrote:
           | While it is true I couldn't afford the games I played as a
           | teen, I'm confident I would have pirated them anyway. It had
           | less to do with the game, and more about the conquest. When
           | you discovered that a certain game had a keygen or was
           | cracked, and you could get it for free, there was a certain
           | rush of endorphins that would occur. Many of these games went
           | mostly unplayed in my collection while I moved on to see what
           | else I could get (if I recall, I did most of my searching on
           | IRC and the games were downloaded via DCC, but my memory is
           | getting fuzzy on the details). What nostalgia... that was
           | back when piracy went mostly unpoliced as only the uber nerds
           | were doing it or knew how (just remembering we called pirated
           | software "warez" back then).
        
           | spmurrayzzz wrote:
           | I'm convinced if renting games wasn't a thing, I may have
           | never discovered my love for gaming. I owned maybe less than
           | a dozen total physical games in the 4th gen 16-bit era, but
           | was able to play 4-5x more than that thanks to being able to
           | rent them. Its the only reason I mowed lawns and shoveled
           | driveways as a kid, so that I could rent a couple
           | genesis/snes titles each weekend.
        
           | ilyt wrote:
           | MS gamepass is essentially that now
        
             | sitzkrieg wrote:
             | ehh having to use it on a machine that has ms store enabled
             | and run their fat client to download 50s of gb games is
             | quite different in many ways. while months at a time for a
             | game is nice it feels more as a data collection spigot and
             | loss leader for onboarding users, vs a fun weekend rental
        
             | giobox wrote:
             | Kind of.... My local video rental place back in the day
             | stocked just about every release for all the major consoles
             | though. You weren't limited in scope in the same way
             | GamePass will limit you to only GamePass supported Xbox/PC
             | games.
             | 
             | I don't think there is a modern service equivalent to peak
             | video-store era game rentals, at least none spring to mind
             | right now.
        
               | WorldMaker wrote:
               | Stadia tried, hah.
               | 
               | GameTap was an interesting failure, too.
        
           | AdmiralAsshat wrote:
           | Pretty sure my local Blockbuster never allowed "renting" PC
           | games.
           | 
           | Even then, CD writers in the early days could be of dubious
           | quality. I remember letting a friend borrow my prized copy of
           | Starcraft so that he could clone it through his CD writer,
           | and when it emerged from the disc tray, it was scratched to
           | hell and back. I still have no idea how a the disc laser
           | could do that.
        
             | ace2358 wrote:
             | Lol your friend ruined the disc by not handling it
             | correctly. Trust me, I did the same thing with my friends 4
             | disc copy of diable 2. I remember while waiting for the
             | discs to burn I was playing with the old one. I had it in
             | the case and I was spinning it like it would in the drive.
             | I ruined his copy. He cried and told his mum. I lied and
             | said it came out of the burner like that.
             | 
             | Poor bastard. I stole his cd key and got it banned online
             | for playing with cheats.
        
             | bombcar wrote:
             | It wasn't the laser, it was the tray; if any dirt got stuck
             | to the tray in just the right way, the CD could be
             | scratched to hell and back quite easily.
             | 
             | Some CDROMs also could have the "wait until spun down
             | before dropping down" mechanism not work, and you could
             | hear it spinning in the tray.
        
             | stusmall wrote:
             | I don't think Blockbuster ever did PC game rentals. It was
             | smaller independent places and I don't remember ever seeing
             | them after CD-ROMs became a common thing. I remember it
             | being a thing around the time the sun was setting on 5.25"
             | floppies and rising on 3.5".
             | 
             | For us we had a little store in a strip shopping center on
             | the corner called "Floppy Joe's". When you rented the game
             | it came with the full box it came in, disks and instruction
             | manuals. We'd goto the library and xerox the manual for the
             | copy protection questions then copy the game contents onto
             | a repurposed AOL floppy disk. I remember my dad being so
             | pissed when AOL switched to read-only disks. After we did
             | that we'd return the rental game. It's not surprising that
             | business model went away. It was just the thinnest possible
             | veil over piracy.
             | 
             | I still have really fond memories of Floppy Joe's though. I
             | remember going in once and seeing two people playing Doom
             | multiplayer. It blew my mind. I had no idea such a thing
             | was possible. I kept trying to tell one of the guys about
             | IDDQD so he could beat his friend. He was being really
             | sweet and patient to what, in retrospect, was probably a
             | super annoying nerd kid bothering him while he was trying
             | play.
        
       | bigmattystyles wrote:
       | WC in the general series were all great, but the first game
       | (edit, first space sim I played I mean) where you had to grind
       | that I ever played was Privateer and that was the greatest for a
       | 12 year old.
       | https://en.wikipedia.org/wiki/Wing_Commander:_Privateer
       | 
       | Later on, I really enjoyed Freelancer but by then I was older and
       | it didn't have the same effect on me.
       | https://en.wikipedia.org/wiki/Freelancer_(video_game)
        
         | D13Fd wrote:
         | Privateer was just utterly amazing to 12-year-old me. After
         | years of playing Wing Commander games on rails, it felt
         | incredible to finally be free to see the open universe and the
         | perspective of the ordinary citizens. My only disappointment
         | with it was that it only had some of the military and Kilrathi
         | ships from the main games.
         | 
         | Such a good experience, hard to imagine replicating it these
         | days - both because modern games are different, and because you
         | only get to be 12 once.
        
         | lobmo78 wrote:
         | I remember playing the hell out of 3 when it came out, but for
         | some reason we were disappointed with 4. If I remember right,
         | when this came out, we had built a huge IPX network in a three
         | story office building, and after business hours would smoke
         | weed and play Descent, Dark Forces, and Hexen all night. Good
         | times for sure!
        
         | bhaak wrote:
         | Freelancer was pretty cool but the (pretty short IIRC) single
         | player story felt like a prelude and when it finished there was
         | nothing meaningful left to do.
         | 
         | I always suspected that the game was developed with a
         | multiplayer first approach and the single player mode seemed
         | like an addon. Which was a pity I would have liked to explored
         | this universe more.
        
           | WorldMaker wrote:
           | Freelancer shared a lot of the same hype cycle as Star
           | Citizen has had (and used a lot of very similar rhetoric from
           | Chris Roberts). I know I didn't buy into Star Citizen's hype
           | because I certainly remembered Freelancer. Ambitions versus
           | practical reality versus available budgets.
        
       | rythmshifter wrote:
       | Hug of death?
        
         | gabereiser wrote:
         | looks that way
        
       | bloodyplonker22 wrote:
       | The only thing I remember from this game is how I heard "Eat shit
       | and die gato" 1000x.
        
       | neonate wrote:
       | https://archive.ph/tz7YY
        
       | civilized wrote:
       | I like the Wing Commander series better than Star Wars, and Blair
       | in WC4 was Mark Hamill's greatest role as far as I'm concerned.
       | 
       | Wing Commander is space without the opera. It's humanistic and
       | free of woo. There are no supernaturally gifted gurus wielding
       | magic. The good guys do not seem predestined to win. Everyone in
       | this big cosmic drama is just an ordinary person (or other
       | sentient being) muddling through familiar problems.
       | 
       | Seems like this reviewer wanted the movie parts to be more wacky
       | and fun. Given that the premise is essentially (spoilers) space
       | Nazis attempting a coup, I'm not sure how this would have made
       | sense. If you want wacky fun, there are plenty of other space
       | movies that will oblige you.
        
         | fatnoah wrote:
         | I distinctly remember that Wing Commander had "good guys" not
         | winning paths. My second most frustrating experience in that
         | game was intentionally choosing that path and managing to
         | succeed on the final mission after umpteen tries (you have a
         | crappy ship and overwhelming odds), only to have the landing
         | autopilot fly me into the side of the Tiger's Claw. RIP.
         | 
         | The most frustrating part was getting halfway through the
         | campaign, only to discover that disk 10 was corrupt. I had to
         | send away for a new one, which was a bit of a process because
         | companies at the time were loathe to give additional physical
         | media to avoid piracy. It took about 3 months to finally get
         | the new disk.
        
           | sgtnoodle wrote:
           | Lol. I had the corrupt CD problem during my play through of
           | "The Longest Journey". I appreciated the irony, as it added
           | several months to the experience.
        
           | sillywalk wrote:
           | Also, I believe in the original Wing Commander, if you lost a
           | mission, the next branch of the mission tree would be
           | _harder_.
        
             | syntheweave wrote:
             | I played through original WC in the early 2000's, trying to
             | win all missions. I got stuck on one that you really were
             | meant to lose(escort, large numbers of attackers meant you
             | had to execute with speedrun precision to have a chance)
             | and stopped there. Later I looked more carefully at the
             | walkthroughs and learned that the campaign progresses along
             | the win path if you win most of the missions in the sector
             | - you don't have to get 100% of them.
             | 
             | I always admired the series for its world-building
             | sensibilities. It's simple stuff - Star Raiders had the
             | essence of the gameplay in 1979 - but injected with a lot
             | of atmosphere.
        
         | tomca32 wrote:
         | I agree. I enjoyed WC4 even though it went a bit overboard with
         | fmv but the story held up and both Mark Hamill and Malcolm
         | McDowell were amazing. The senate scene at the end when Tolwyn
         | breaks is just great.
         | 
         | Gameplay and story wise I really think WC2 is by far the best
         | in the series. The camaraderie between characters is just
         | beautifully portrayed, and so many moments of betrayal, death,
         | and tragedy were very emotional.
         | 
         | I will wait for you in heaven...
        
         | npsomaratna wrote:
         | Mark Hamill was fantastic in both WC3 and 4. Both games had
         | other stellar actors as well--John Rhys-Jones, Malcolm Dowell,
         | etc. At times, the acting rivaled that found in a mainstream
         | move.
         | 
         | On an aside: Star Wars: Jedi Knight (first game) also had
         | acting that rivaled that of the original Star Wars movies. In
         | comparison, Jedi Knight 2 (released in the early 2000s) had
         | blocky 3D cutscenes, similar to other games of the time. What a
         | bummer.
        
           | kreskin wrote:
           | Don't forget about Ginger Lynn. She was great in WC and all
           | of her other films.
        
           | taeric wrote:
           | It really made for a head scratcher for how bad the movie
           | was.
        
           | yamtaddle wrote:
           | > On an aside: Star Wars: Jedi Knight (first game)
           | 
           | Second game! It was Dark Forces 2: Jedi Knight. The first one
           | (Dark Forces) had charming 2d animated cutscenes. The second
           | (Jedi Knight) had live-action video cutscenes.
           | 
           | > also had acting that rivaled that of the original Star Wars
           | movies.
           | 
           | I remembered really liking them, but on revisiting the game a
           | couple years back... well, if you haven't seen them in a
           | while, give them another look.
           | 
           | > In comparison, Jedi Knight 2 (released in the early 2000s)
           | had blocky 3D cutscenes, similar to other games of the time.
           | What a bummer.
           | 
           | But much, MUCH better lightsaber fighting.
        
           | paulryanrogers wrote:
           | Acting in JK was hit and miss IMO, or maybe it was writing or
           | directing. Either way, I don't recall it being well received.
           | 
           | Still, I'm glad they tried and yet also glad they went back
           | to CG.
           | 
           | BTW, OpenJKDF2 is a nice way to play today, with some modern
           | enhancements.
        
           | aidenn0 wrote:
           | Don't forget Tom Wilson!
        
             | dwringer wrote:
             | Too bad he couldn't have at least a Golden Globe for that
             | role or something.
        
           | MBCook wrote:
           | My immediate impression of all Malcom McDowell characters is
           | "they must be evil" until we learn more about them through
           | the plot of a movie.
           | 
           | All because he was evil in WC3. And that's my touchstone for
           | him.
        
       | jmull wrote:
       | Hm... a review of Wing Commander IV that is 26 years late and
       | bafflingly off-base! (and hugged to death).
       | 
       | HN totally delivers on a slow Friday for me.
        
         | rideontime wrote:
         | What's bafflingly off-base about it? I haven't played it so I'm
         | not disagreeing, that's just a very harsh criticism without any
         | elaboration.
        
           | jmull wrote:
           | The review is pretty long and has numerous complaints...
           | pretty much none of which were seen as problems as the time.
           | 
           | There are a lot of perspectives from which to judge a work
           | from the past, especially a video game, where so, so much has
           | changed since then. But this review doesn't seem to have a
           | coherent perspective, other than the reviewer just personally
           | didn't like it. (That's fine, BTW, we all have our opinions,
           | but that doesn't make a review.)
           | 
           | Was too much money spent on the game? Or were the production
           | values too low? The review paradoxically complains about
           | both. There's a half-hearted attempt to resolve that by
           | suggesting some kind of uncanny valley problem, but no one
           | ever thought that at the time... it's the authors now
           | personal valley, apparently. (Perhaps the author is mixing in
           | some modern expectations about video game production values
           | into this, which makes no sense, of course).
           | 
           | Also, I wonder if the reviewer is really considering the
           | medium as it was. This game was designed to be played on
           | 14-15" lo-res CRTs and play video off low-speed CD-ROM
           | drives. It's pure nonsense to compare this even to movies of
           | the day. The set detail _had_ to be simple, to register at
           | all. Even if you were so up-to-date you had a DVD drive and
           | could play the higher-quality version of the cuts scenes,
           | does it really make sense to complain the sets designed for
           | that medium looked  "plastic"? They looked great back then.
           | 
           | There are many complaints about the writing of the cutscenes.
           | I won't defend it as great art, but... it's a sci-fi
           | adventure. There are supposed to be campy, punchy lines. This
           | isn't the place for the deep treatment of serious themes or
           | subtle character development, or nuanced story-telling. It's
           | just baffling to me to judge this game because of what it was
           | never meant to be, could never have been, and definitely
           | never should have been.
           | 
           | (From my perspective, WC IV was somewhat worse than III... it
           | was too expensive, too short, and really needed a more
           | powerful PC than I had at the time, so it didn't play that
           | great. I think I remember there was one mission that was way
           | too hard too, though maybe I wasn't approaching it the right
           | way.)
        
           | civilized wrote:
           | For my part, I just don't get the point of writing this.
           | 
           | Within the part of the article that's actually about the
           | game, the author does basically nothing but scoff at things
           | like the "workmanlike", "not ... subtle", "primary colors"
           | nature of the story, or the "cheap, sparse, painfully
           | plastic-looking sets", or how the characters use the callsign
           | rather than the full real name of a fallen soldier during a
           | funeral. There is almost nothing there about the story itself
           | or its characters.
           | 
           | I played this game a lot as a teen, and I thought the story
           | had a lot of deeply sympathetic characters and emotionally
           | resonant themes. It felt great to be the protagonist who
           | uncovers fascist treachery at the top and averts a war. It
           | felt great to do that with a team of comrades who shared your
           | values and vigorously debated tactics. None of that gets a
           | single word in this review.
           | 
           | Of course not everyone is going to agree about what's a good
           | movie, but I thought it deserved better than a collection of
           | nitpicks that doesn't engage with the story at all. It seems
           | like the critic just wanted the game/movie to be in a
           | different genre, something more sophisticated or "subtle"
           | with more "shades of gray"? But what's the point of that? It
           | seems like criticizing Saving Private Ryan for not being
           | Apocalypse Now or Starship Troopers. Okay, it's not the type
           | of movie you wanted to see, I guess? But isn't it a little
           | cliche, in itself, to reflexively disdain everything that is
           | straightforward rather than meta, ironic, deconstructive, and
           | self-referential?
        
             | syntheweave wrote:
             | The author basically dislikes all the trends of 90's
             | gaming, but he had already run through the old stuff at
             | this point.
             | 
             | Anyway, he does have a point in that as a piece of
             | interactive narrative, it's more expensive, and adding a
             | lot of production has its own charm, but it's also a step
             | back from the very best Infocom adventure games when you're
             | looking at the kind of play experience it presents, which
             | is basically a CYOA book - the only experimenting to do is
             | to choose option A over option B. This isn't necessarily
             | wrong, even - visual novels have made a real art of that -
             | but it's about the craft behind that kind of narrative, and
             | not the direct engagement with technology.
             | 
             | One respect in which I differ from Maher's view is that I
             | don't really see the direct engagement as important. In
             | most instances games are performing cartooning in their use
             | of technology, and so adding more legible "player verbs"
             | and "simulation elements" isn't necessarily adding that
             | much to the message. Sometimes all you need to do to make a
             | game narrative stick is to hide a major branch within a
             | subtle decision, or force a replay to allow a different
             | option to appear.
        
             | StrictDabbler wrote:
             | You probably haven't been reading The Digital Antiquarian
             | over the past five years.
             | 
             | The site is an enormous dissertation on the art of
             | interactivity. You could call it an attempt to put every
             | major development in narrative gaming into context for
             | their era.
             | 
             | Jimmy Maher went all the way back to the early Plato-era
             | mainframe games. He's covering everything from Adventure to
             | Zork.
             | 
             | [I'm joking, those two games happened almost at the same
             | time.]
             | 
             | But for "the point of writing this", that's why. It's a
             | history of all the major games and being included in it is
             | a pretty serious endorsement of Wing Commander IV's
             | cultural value.
             | 
             | In the context of the history of interactivity Wing
             | Commander IV doesn't do that well. They spent a ton of
             | money to make a game that's arguably less interactive than
             | the earlier games in the series. That was how the 90s went.
             | More and more money spent on bad full-motion video, fewer
             | and fewer actual game choices.
             | 
             | It's hard not to snark on the production values when they
             | spent $12 million to make it. Again, it's a historical
             | account... videogame budgets for absolute classics six
             | years earlier were like $100k if you were lucky.
             | 
             | It doesn't matter if it's a fun and enjoyable game. It's
             | part of the fall of adventure gaming. That's the story.
        
             | CamperBob2 wrote:
             | Agreed. WC4 may not have been Chris Roberts' best work, but
             | this review certainly wasn't Jimmy Maher's best.
             | 
             | It would be just as big a mistake to blow off the whole
             | Wing Commander franchise based on this review, as it would
             | be to dismiss filfre.net as a collection of jeremiads about
             | obsolete games. They are both great works in reality, and
             | both have a lot more to offer than meets the eye in this
             | instance.
        
       | MBCook wrote:
       | The main thing I remember about Wing Commander 4 was it came on
       | quite a few CDs. Something like 6? All due to the video.
       | 
       | I remember thinking it would make much more sense on a DVD, but
       | I'm guessing nowhere near enough people had DVD drives at the
       | time and it would have destroyed sales.
        
         | tgorgolione wrote:
         | Interestingly enough, they actually did release a version on
         | DVD with full MPEG-2 video (more info here:
         | https://www.wcnews.com/news/update/13753), but it was an
         | extremely special edition that I think only worked with
         | hardware MPEG-2 decoders. Nowadays, you can play this version
         | with software decoding using some community hacks, but the
         | GOG.com version has the high quality video and has done all the
         | work for you.
         | 
         | EDIT: I was partially wrong. After reading the article, there
         | was a version that was essentially all of the CDs' data on one
         | DVD, but that was replaced with the version I mentioned.
        
       | bitwize wrote:
       | "Break formation and open fire!"
       | 
       | "Won't even know what hit 'em!"
        
       | Tepix wrote:
       | Decades after Wing Commander, Chris Roberts went on to launch a
       | crowdfunded space simulation game called Star Citizen in 2010. It
       | is still in early buggy unpolished alpha state after all these
       | years, despite (or because?!) raising more then half a billion
       | dollars. Too bad.
        
       | hijinks wrote:
       | i hated how the final mission was a trench run and they had Mark
       | Hamill as the main actor. It just felt like the designers just
       | gave up.
        
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       (page generated 2023-04-07 23:02 UTC)