[HN Gopher] Database "sharding" came from Ultima Online?
       ___________________________________________________________________
        
       Database "sharding" came from Ultima Online?
        
       Author : Dx5IQ
       Score  : 177 points
       Date   : 2023-04-07 08:36 UTC (14 hours ago)
        
 (HTM) web link (www.raphkoster.com)
 (TXT) w3m dump (www.raphkoster.com)
        
       | ChancyChance wrote:
       | Garriott explains all of this in the documentary "Get Lamp".
        
       | marzell wrote:
       | I was unaware that Game Neverending was the origin of Flickr.
       | Interesting as Glitch[0] was also the origin of Slack. Seems to
       | be an interesting theme in Stoot's career.
       | 
       | [0] https://www.glitchthegame.com/
        
       | ibnbutlAn wrote:
       | Sorry for nitpick but its called "Ultima Online" without the t
        
         | Widdershin wrote:
         | Yeah I though this was about Smash Ultimate and was very
         | confused for a second
        
         | Dx5IQ wrote:
         | Fixed the typo, sorry!
        
       | canadiantim wrote:
       | Anyone recommend a UO-like experience these days?
        
         | axus wrote:
         | Haven and Hearth has all the player-killing, house-building,
         | and crafting. Takes a lot of work to travel to a player-built
         | town and set up a "bank", though.
        
         | BryantD wrote:
         | Project: Gorgon, from two of the Asheron's Call developers.
         | It's got that offbeat "we can do whatever we want" feel, no
         | classes, and it's fun.
         | 
         | https://projectgorgon.com/
        
         | WorldMaker wrote:
         | Shards Online was _trying_ to be that and in what little of it
         | I played seem to capture some of the experience, but I
         | uninstalled and stopped following them when they pivoted into
         | cryptocurrency and NFTs. It 's maybe too bad they didn't feel
         | confident enough in the original direction of the game.
        
         | outworlder wrote:
         | That's... pretty difficult.
         | 
         | UO had quite a few things going for it.
         | 
         | 1) Nowhere was safe(although many places specially remote ones
         | in the wilderness were totally chill). Cities had guards, but
         | you (or someone else) would have to call them. This enabled all
         | sorts of gameplay, including theft. But this was ok because...
         | 
         | 2) Items were not too powerful. Classic UO you could get a +9
         | Sword of Vanquishing or whatever. While it did give you a nice
         | edge (pun intended), it wasn't really worth walking around with
         | it in your normal activities, because of (1) and also...
         | 
         | 3) Items stayed in your corpse when you died(until the
         | 'insurance system' that is). So even if you had better gear,
         | you would normally walk around with gear that was easier to
         | replace. And you didn't have to necessarily pay for that
         | because there was...
         | 
         | 4) Lots of crafting skills. One could train
         | blacksmithing/mining and mine away. There was a risk involved
         | in these activities, as usual. But other than time, you could
         | have a character that could build any gear you would need -
         | they would be plain boring non-magical, but good enough for any
         | foe in the world, if you knew what you were doing. You would
         | probably do this with another character because...
         | 
         | 5) 700 skill cap. So you could grandmaster 7 skills, or spread
         | this across more skills(some characters would get just enough
         | magery to use recall runes). Which also meant that characters
         | would not get exponentially powerful. As long as you had
         | trained the skills you wanted to use, it didn't really matter
         | if your character was one month old or 5 years old. The field
         | was pretty level pretty quick, no one-shotting newbies (really
         | [young] characters were protected) and one could not just spam
         | magic due to...
         | 
         | 6) Reagent requirements. Spells were really powerful but really
         | expensive. They took mana and physical reagents that you had to
         | buy in order to cast them. Ran out of reagents? Too bad, time
         | to use that stick. Someone stole them from you? If you survive
         | you are walking home today. If you died, you won't respawn
         | somewhere else, you still need to walk home. But that's fine as
         | you had...
         | 
         | 7) Items. Items galore. The land itself had resources. Want
         | some arrows? If you have the skills, go kill some birds and
         | chop trees. Want bandages? Cut up the ressurrection robe (after
         | you found a wandering healer or a friendly player to ressurrect
         | you). Saw a horse? If you have taming, go tame it. I remember
         | dying in the middle of nowhere and returning home fully
         | equipped - bow, arrows, leather armor, horseback. This was
         | revolutionary at that time - and kinda still is in massively
         | multiplayer games. This also leads to memorable moments. Like
         | the time when people got fed up at some 'player killer' and a
         | group stood outside their house. Dude wouldn't come out, so
         | people started bringing tables, chairs, food, and they had a
         | whole picnic in front of his house.
         | 
         | I could go on and on. I am not even touching on the lore, which
         | had many previous games to draw from.
         | 
         | There are games that are harsh(nowhere is safe, dying has
         | stakes, etc), have no classes, player created items, no
         | 'respawns', lots of items to play with, but the exact interplay
         | of gameplay elements is difficult to find. I've considered EVE
         | Online as 'UO in space'. Being a corporate space dystopia it
         | does not have the same "cozy" vibe that even the harshest
         | Ultima Online environments had. Dying was actually fun a lot of
         | the time. Valheim has the closest "vibe" but it's still a
         | little bit on the soft side, and is not an MMO (A MMORPG
         | Valheim, if properly done, would be phenomenal). Rust was
         | mentioned but I do not think it hits the same spot.
         | 
         | Kal Vas Xen Corp!
        
           | nottorp wrote:
           | So UO was also about griefing your fellow player, like Eve?
        
             | mter wrote:
             | For some players, yes.
             | 
             | For most players, no. It was pve and role playing. Once
             | they split the realms to pvp and non-pvp, the pvp realm had
             | a much lower player base because it was pks, thieves, and
             | old timers who put a house down before the split.
             | 
             | If the game didn't have full looting of dead bodies and
             | stealing there probably could have been much better
             | interactions between the 2 groups of people but getting
             | pk'd and losing all items was so annoying for casual
             | players.
        
         | hbrn wrote:
         | Mortal Online 2 is probably your best bet. Darkfall was also a
         | good option, but it seems dead now.
        
         | devin wrote:
         | Honestly, I think it's impossible to recreate. Being able to
         | use real-time voice makes a lot of group combat scenarios easy
         | to coordinate, and those giant good vs evil battles were a real
         | highlight of early UO to me. You'd have to coordinate with
         | voice, or follow someone who was typing out the next target's
         | name. Once you could hop in a group voice chat, there's someone
         | who could say "target: Bob -- load up. 3, 2, 1, drop". The
         | target can't heal through a coordinated scenario like this, and
         | I think effectively killed group PvP. Of course you could do
         | this if you were all in the same room back in the day, but that
         | was uncommon.
        
         | Spastche wrote:
         | Rust matches the hardcore harshness of it
         | 
         | I wish I could find a game more on the "numbers go up" /
         | programming side of things. I think I enjoyed macroing in UO
         | more than anything about it, just writing my own scripts to
         | raise skills. I automate webgames sometimes when I'm bored, but
         | even that's not quite the same.
         | 
         | Maybe I'll reinstall UO this weekend and play a player server.
        
         | ultimafan wrote:
         | UO Outlands is probably the biggest/healthiest free shard out
         | there right now, peak hours hover around 3,000 characters
         | online.
        
         | wellthisisgreat wrote:
         | Albion Online is the closest I've seen in a decade.
        
       | marmee wrote:
       | This is discussed here in detail (the entire series is highly
       | recommended)
       | 
       | https://www.youtube.com/watch?v=KFNxJVTJleE
        
         | NegatioN wrote:
         | In a similar vein to the "War Stories"-clips, (even though I
         | never played Ultima,) their Ultima post-mortem from GDC is a
         | great watch too. https://youtu.be/lnnsDi7Sxq0
        
         | simonw wrote:
         | That was great! Ultima creator Richard Garriott talking about
         | how they tried to include a "virtual ecology" system in the
         | game with prey animals and predator animals... but the players
         | just wiped out every living creature. It mentions "sharding" as
         | a term they invented too.
        
           | [deleted]
        
       | sublinear wrote:
       | [flagged]
        
       | elif wrote:
       | EasyUO scripting was my introduction to programming at age 14. By
       | the time I got to college I was already a professional coder and
       | I was able to enjoy CS as a recapitulation or reinterpretation of
       | my foundational understanding instead of a dogmatic prescribed
       | methodology as I saw in my object oriented/relational database
       | bound peers. UO really sparked my whole life's passion
       | accidentally by leaving the memory and registers
       | readable/writable and the server requests unencrypted.
       | 
       | It is a shame that the cheat vs anti-cheat war has escalated to
       | the point where kids today would rather pay $100 per month for
       | access to a closed binary (with who-knows-what malware) which is
       | able to bypass anti-cheat mechanisms rather than freely play with
       | a live application that they are already invested in.
        
         | shultays wrote:
         | I had a similar experience in past with MUDs. I mean it
         | provides an incentive to learn programming but cheating is
         | cheating. Popular competitive games would be dead if they
         | didn't fight against cheating. I consider anti-cheat measures a
         | necessary evil
         | 
         | Scripting menial tasks is probably lowest form of cheating but
         | still cheating. Would it be ok if someone made a bot that plays
         | perfect PVP?
         | 
         | There are plenty of games that allows modding. Or games that
         | are focused on programming. Plenty of opportunities to learn
         | scripting in more legit ways.
        
           | elif wrote:
           | scripting for high level pvp was actually my favorite task.
           | Things like automatic potions at X health, trapped pouch
           | management and execution, teleport target timing, fast
           | looting, etc.
           | 
           | UO pvp was not about being perfect, it was about selfishly
           | manipulating a mass of fighting to loot stuff while not
           | losing your loot. 3 people precasting flamestrike is more
           | broken than anything an individual or bot can ever do.
           | instant trapped pouches were the only way to escape that and
           | the only way to activate the right one is to script it or to
           | stop moving, mouse over to your inventory, and double click
           | it. scripting became THE BALANCE in that regard.
        
           | Operyl wrote:
           | There are places for this kind of play, but I suppose they
           | don't give the same kind of thrill. Bot vs Bot scripting
           | challenges online, like Battlecode https://battlecode.org/
        
         | m463 wrote:
         | I think scripting is a wonderful way to learn to program, and
         | do useful things too.
         | 
         | Amazing that you can't script your most-used computer - your
         | phone.
         | 
         | (seriously, why can't we write an automated script to handle
         | new phone calls?)
        
         | fshbbdssbbgdd wrote:
         | There are a lot of kids learning to code in Lua on Roblox,
         | maybe it'll be the dominant language for backend programming in
         | 20 years.
        
           | Operyl wrote:
           | And there's more competition coming in this space with Epic's
           | Unreal Engine for Fortnite (UEFN) and Verse (which is going
           | to land into the base UE5 engine soon according to their
           | talks, so useful outside of Fortnite!)
        
           | flangola7 wrote:
           | >20 years
           | 
           | I got bad news
        
           | klodolph wrote:
           | Tons of people learned using BASIC, but that never really
           | took off for serious programming outside of a couple niches
           | (like frontends / desktop apps made in Visual Basic).
        
             | snozolli wrote:
             | If you're counting VB, it was _huge_ , just not cool.
             | Nobody ever talked about it, but people built tons of
             | really effective custom software for banks and the like.
             | Maybe you don't consider that serious programming, but it
             | was probably the most successful product of the RAD desktop
             | era.
             | 
             | I vaguely recall a Joel Spolsky (?) podcast years ago
             | mentioning that everyone thought it was dead, but a survey
             | showed something crazy like 30k active developers
             | worldwide. And that was classic VB, not VB.Net.
        
               | msla wrote:
               | BASIC as it was and VisualBasic are mostly not the same
               | language, like how you can't say C is going strong in
               | business because C# is so popular. Even Classic
               | VisualBasic is more like Object Pascal than the line-
               | numbered BASIC dialects people who learned on eight-bit
               | micros and MS-DOS used.
        
         | mysticllama wrote:
         | +1 for another CS student jump-started by UO :D
        
         | ferminaut wrote:
         | Learning how to install ShowEQ to cheat in everquest got me my
         | first real exposure to linux...then trying to build a emulator
         | for it took me down a rabbit hole. Was probably 12 at the time
        
         | debaserab2 wrote:
         | Exact same here. Coding a script for my miner to automatically
         | hit the high value ore spots and detect if any PK was in the
         | area (and recall to safety) was one of my first major
         | programming achievements!
         | 
         | I recall making a similar comment to Raph Koster in a hacker
         | news thread a few years ago. He didn't seem all that pleased
         | about it, lol.
        
           | jahsome wrote:
           | Me too! Ain't no way I had time at 14 to train taming. Ended
           | up taking an equivalent amount of time learning to script it
           | anyway though...
           | 
           | Led me to a lifelong obsession with automation, although I
           | never quite picked up the pure cs fundamentals. I guess I'll
           | always be a script kiddie at heart.
        
           | jaredhallen wrote:
           | PK or GM. I actually still have a lot of my scripts in
           | storage.
        
           | elif wrote:
           | exactly!! PK's are the best anti-cheat. just make your game
           | full loot and competitive, you dont need anti-cheat.
        
             | chongli wrote:
             | PK's in UO were never very effective at deterring
             | unattended resource-gathering (the main 'cheat' the staff
             | fought so hard against). I recall having my group of
             | friends all make fishermen at the same time and we reached
             | grandmaster fishing skill in a week or two of 24/7 fishing.
             | 
             | Once we had those characters, there was no stopping us from
             | quickly amassing enough wealth to buy our own castle. It
             | was rather ridiculous. We also ended up with vast numbers
             | of magic weapons and armour, magical reagents, gems,
             | scrolls, and furniture. It ruins the entire economy of the
             | game.
             | 
             | EasyUO was a big part of that. Someone had written a MIB
             | (message in a bottle) script which would decode the
             | coordinates from a bag full of MIBs and allow you to sail
             | to the nearest one to begin fishing it up. It greatlyy
             | streamlined the process of fishing up hundreds of those
             | shipwreck treasure chests!
        
         | devin wrote:
         | +1 on learning to program via UO scripting -- I learned a
         | couple of ways (AutoHotkey was one IIRC) to macro before there
         | were programs devoted to UO. One of them was pretty primitive
         | and I'd actually check the color of a pixel at X,Y to see if I
         | needed to heal.
        
         | Havelock wrote:
         | Same. Wrote scripts to level up skills, set up runes to
         | different stores to perform automated shopping rounds. Had one
         | script for sparring that would recall to a bank or an Inn and
         | log out if a staff appeared in the journal; since it was
         | illegal to macro offline on some servers. It was all good fun
         | and I always enjoyed having it running on my PC as some sort of
         | Tamagotchi.
         | 
         | Me and my brother also ran our own servers for a while. Believe
         | the last server I played on was one of the Zuluhotel ones.
        
         | jabroni_salad wrote:
         | This is actually one of the more interesting things happening
         | in Minecraft. The only form of anticheat is in server mods, so
         | both sides of the coin are pretty observable.
         | 
         | I was a little put off initially when LiveOverflow (youtube)
         | switched to being a minecraft channel but the material ended up
         | being pretty good.
        
       | havblue wrote:
       | Fun semi-related video from DefCon regarding hacking Ultima
       | online.
       | 
       | https://youtu.be/ZAUf_ygqsDo
        
       | mysticllama wrote:
       | as i recall, they devised their own scripting language, and they
       | relied solely on flatfiles to track world-state... then every day
       | at a given time, each server would have an off-hours save where
       | the flatfiles would be persisted. players caught on to this, and
       | would take advantage by having "server wars" during these save
       | windows, when changes wouldn't be persisted, and would all equip
       | their best kit and battle at certain locations. all that said,
       | it's not too surprising lots of creativity and ingenuity was
       | required, given in 1997 the world had really seen nothing like
       | it.
       | 
       | i remember getting it right after it came out -- i had just
       | turned 11. when i tried to explain to people that it was a
       | massive, detailed fantasy world where you could go on adventures
       | with people in real-time, they'd look at me like i had two heads.
       | 
       | this got me into scripting and mods and was a big influence on
       | why i became interested in software and hacking, and have had a
       | career in it since.
        
         | beebmam wrote:
         | Oh this brings back so many good memories. The Britain
         | graveyard was where shit went DOWN during these non-persistence
         | windows. I remember there was a large Japanese player base on
         | my server and there were Japan vs USA fights every day.
        
         | gabereiser wrote:
         | UO:Renaissance was the best era of UO. Two worlds separated by
         | moonstones to separate open-pvp with non-pvp. My younger
         | brother and I would hang out in Briton in Felucia (open-pvp)
         | and kill anyone trying to cross over with loot or anyone coming
         | over with gear.
        
           | xwdv wrote:
           | No, the best time period was before this, when there was only
           | one unified open-pvp world and people could kill you and even
           | burglarize your house if they stole the key and knew where
           | you lived, or even just killed you right at your front
           | doorstep before you get a chance to close the door and lock
           | it.
           | 
           | Casual players forced to live in a truly dangerous world with
           | thieves and blood thirsty killers, we'll never see these
           | dynamics in an MMO again.
           | 
           | When Renaissance was introduced, what happened was most
           | people lived purely in the non-pvp world and horded massive
           | wealth and resources safely (which would have made you a big
           | target in the old world), while the pvp side just became an
           | arena for people to fight all the time. Boring.
        
             | wwilim wrote:
             | You could try playing Tibia, it has exactly what you're
             | describing, save for being able to enter other player's
             | houses uninvited. It's kinda dead though
        
             | jghn wrote:
             | In my experience most of the people who say this were
             | exactly the sort of people that ruined it for everyone else
             | by taking things too far. Turns out people didn't find it
             | fun to be slaughtered by a horde of 15 teenagers with names
             | like "frogsmasha"
        
             | gabereiser wrote:
             | I was there for that. While the gameplay was indeed more
             | fun, the separation and "hoarding of wealth" made it
             | popular. I had a castle on either side. My feluca
             | stronghold was only to stash ill gotten goods until I could
             | move them to trammel. I had more fun playing dodge the pain
             | train and get to bank than I ever did pre-separation. Pre-
             | separation was more natural feeling but the split gave a
             | risk vs reward buff.
        
       | dathinab wrote:
       | Database sharding existed in book form in the pre computation era
       | ;=)
       | 
       | Through using the term sharding might have come from there (which
       | is what the article claims).
        
       | agentultra wrote:
       | I wish I still had my original box and cloth map. I have such
       | good memories of that game. It's still running to this day!
        
         | jghn wrote:
         | I recently tried to resurrect my account. They were able to
         | dust off my secondary account but couldn't track down my main
         | account. It's weird as I was able to dig up old emails from
         | Origin to the email address I told them I used, but they said
         | there was no record of an account with that email. Alas.
        
         | npsomaratna wrote:
         | Fond memories of hours on hours of Ultima VII, back in the
         | '90s.
         | 
         | In fact, the first time I saw the intro[1], I thought my
         | monitor had an issue.
         | 
         | [1] https://www.youtube.com/watch?v=JfqOZlNxbfI -- about 32
         | seconds in.
        
         | EarthLaunch wrote:
         | I still have the map! https://i.imgur.com/hDQulgr.jpeg
         | 
         | Games have always been at the forefront of software innovation.
         | I love working with them.
        
         | pottertheotter wrote:
         | My mom sent me a box of random things of mine that had been in
         | a cupboard forever and one of the items was my UO cloth map.
         | Great memories for sure.
        
         | tibbon wrote:
         | I got my UO maps framed recently
        
       | NelsonMinar wrote:
       | I remember joining Google in 2001 and being struck they were
       | using the term "sharding" for the ads databases (MySQL) instead
       | of "partitions". I understood it at the time to be referring to
       | Ultima Online.
       | 
       | Raph's memory dates to 1996, the blog post he references seems to
       | be from 1999. I imagine the idea of database partitioning goes
       | back at least to the 80s, anyone know what earlier terms were
       | used? Other than "partition", of course.
        
       | 29athrowaway wrote:
       | Ultima Online is a game of great detail and there is an
       | incredibly high number of actions available to the player. Truly
       | an immersive experience. Kudos to those guys.
        
       | brianaker wrote:
       | By the year 1998 I was using the term "shard" in slides for
       | MySQL, and I believe mSQL as well. The term might be found in
       | Slashdot's source code. I am pretty sure I gave a talk on
       | sharding at the open database summit in 2001.
       | 
       | I had previously used the term shard for an app I wrote and
       | distributed for VMS around '92, but that app only ever had a
       | handful of users. It was available via FTP.
       | 
       | FWIW I took the term from the movie "The Dark Crystal".
        
       | intellix wrote:
       | I worked on a private sphere server and dropped my toes in
       | programming there which helped later in life. I remember really
       | struggling and not understanding the concept of arrays... All I
       | could muster was static variables and needed help creating a
       | paginated list of heads you collected from players
        
       | samstave wrote:
       | Ultima ][ Was one of my first games, which I found on a floppy
       | left in an Apple ][e in 8th grade ~1990 or so... which got me and
       | my best friend into gaming (and trouble)
       | 
       | Later, I was one of two on the Developer Relations Group (along
       | with said best friend) @SC5 Intel and my cube was right next to
       | Andy Grove - we had the same pee-schedule, for whatever reason
       | Andy and I always seemed to only intersect in the restroom to
       | pee..
       | 
       | Anyway - UO was a huge part of us validating the Celeron CPU as
       | an acceptable gaming platform, aiming for a <$1,000 PC... This is
       | when NURBS dolphin was 'THEE demo' (I had gone to school for 3D
       | animation in Seattle (Mesmer, which became UW's animation course
       | a year after I graduated, and thus I didnt get an 'accredited'
       | degree because they bought the school, on SGIs - and was when NT4
       | was porting Softimage, Maya to PCs, we had the first AGP cards,
       | first OpenGL ports of things and a new engine, Unreal)
       | 
       | Anyway - we ran a bank of Intel's highest end machines at the
       | time and had 6 UO accounts connected with a T3 - so we dominated
       | UO PK scene because we had zero lag, and everyone else was on
       | 56K...
       | 
       | Man that was the golden era of my gaming life...
       | 
       | We had an unlimited expense account at Frys Electronics and could
       | buy anything we liked.
       | 
       | But the best thing was how we were able to PK others with our
       | bank of 6 acccounts, and we had a Canadian Pot Dealer who had a
       | T1 (he shipped Cannabis via fedex to the states and made enough
       | to pay $1,500/month for the T1 to his house) that played with us
       | and was the 3rd member in our guild...
       | 
       | We had two accounts which were 'Snoop' and 'Sneak' and we would
       | follow our Great Lords and Dread Lords ; all with 100 Hide
       | Skill... so we would hide our Great Lords next to our Dread Lords
       | with the same name...
       | 
       | We would taunt folks, with Dread - then hide right next to the
       | Great Lord as the attacked and they would attack and kill the
       | Great Lord, lose reputation, and then our hidden Snoop and Sneak
       | chars would loot our Great Lords so that the enemy wouldnt get
       | any loot... and only after the battle did they realize how duped
       | they were...
       | 
       | Later, after Intel, I ran IT for the company that published
       | (physically manufactured) Everquest and had same early beta
       | access to everquest... but that game was not the same as UO.
       | 
       | I was there when Lord British was assassinated.
       | 
       | (dont get me started on Lag Death when playing against one of the
       | top Quake players on a T3 at Intel (MyM)
        
         | devin wrote:
         | I had the very unusual situation of having a T1 to my house
         | when I was ~13. I could run circles around everyone in UO
         | (until cable modems started to become more widespread). I was
         | decent at the game, but the difference in lag definitely made a
         | big difference. One additional trick was to have macros that
         | would spam text before casting a spell. This would cause even
         | more lag for people on the receiving end of an explosion +
         | ebolt combo.
        
           | rsync wrote:
           | Not to flex, but ...
           | 
           | In 1998 I had a pc co-located in a yahoo data center that was
           | running UO 24/7 on 100mb.
           | 
           | Ping times were low single digit.
           | 
           | I used pcanywhere to remotely control the client and the rest
           | of the time It was macroing. Never disconnected and never had
           | a power outage.
        
             | samstave wrote:
             | FblQ00Ho
             | 
             | That was my 1998 password to dialup in seattle for Diablo.
             | 
             | I have a shitty mem, but I can recall every single password
             | I have ever used...
        
           | jghn wrote:
           | When UO came out I had a ~5ms ping to LS server on a
           | substantial university connection. I thought I was amazing at
           | PvP until several months later when I was downgraded to a 56K
           | modem :(
           | 
           | But for a while it was awesome being able to outrun people
           | who were riding horses.
        
         | clemailacct1 wrote:
         | This is such a wholesome, nostalgic post. It makes me wish I
         | could take a time machine back to the 90's and do it all over
         | again.
        
           | samstave wrote:
           | Thanks. my buddy from that story is an EVP today at
           | blizzard..
           | 
           | Gaming and 3D and Architecture formed my career... I was a
           | design eng for Lucas Film's Presidio, and I worked with Frank
           | Gehry on MPKW (FBs HQ) and designed shit for Namco.
           | 
           | A confluence of all three.
        
             | BryantD wrote:
             | Ha! I love that Presidio campus, it's nicely integrated
             | with the environment.
        
               | samstave wrote:
               | The imagination for the campus was nuts. I put in for a
               | lot more...
               | 
               | The idea was to avoid Big Rock, such that we didnt have a
               | flooded DC... as the initial design req was to avoid the
               | DC flooding...
               | 
               | But what ended up happening was that the DC was raided
               | and all the DC 10G switches were stolen ($40 million) and
               | the design had to be redone...
               | 
               | But Raliegh went on to be the head of Goog networking
        
           | ilyt wrote:
           | Man describes how they were utterly horrible to other players
           | in multiplayer game, using $$$ advantage
           | 
           |  _wholesome_ fucking indeed
        
             | samstave wrote:
             | Indeed!
             | 
             | but such is the way.
             | 
             | We _invented that shit_ as others tried hard trying.
        
             | samstave wrote:
             | you are lit the best reply I have ever had. <3
             | 
             | -
             | 
             | I am guilty
        
       | simonhamp wrote:
       | Please add "(2009)" to the title
        
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       (page generated 2023-04-07 23:01 UTC)