[HN Gopher] Grid World
       ___________________________________________________________________
        
       Grid World
        
       Author : tobr
       Score  : 586 points
       Date   : 2023-04-05 15:24 UTC (1 days ago)
        
 (HTM) web link (alex.miller.garden)
 (TXT) w3m dump (alex.miller.garden)
        
       | fancyfredbot wrote:
       | What a pleasure to read a well written article with great visuals
       | and no adverts, no cookie banners, no invitations to sign in or
       | subscribe. It was this as much as the beautiful visuals which
       | made the article really stand out. The thought that the rest of
       | the web could be like this makes me sad.
        
       | 1attice wrote:
       | What stack was used to make this? I cracked devtools but couldn't
       | find any obvious fingerprints, and `bundle.js` is a only 12kb!
       | 0_0;
       | 
       | This is a masterpiece. Good writing, good graphics, good coding.
       | Totalkunst in the wagnerian sense
        
         | astroalex wrote:
         | Thank you! I used plain javascript without any libraries --
         | firstly to keep the file size low, and secondly as a fun
         | technical exercise.
        
           | d11z wrote:
           | It's amazing knowing that one can produce things of this
           | caliber without an internet connection at all. No
           | dependencies required!
        
       | nvalis wrote:
       | Beautiful article, both in text and in visuals.
       | 
       | > Then my grid-vision exploded outwards from this center,
       | enveloping everything, and I dreamed that the grid was the
       | understructure to not just my own memories but to the world. I
       | think we project grids outwards onto the world from within
       | ourselves, shining their structure from our minds.
       | 
       | This paragraph instantly let me think of the theory of Lattice
       | QCD [0] where both space and time get discretised in a lattice to
       | be able to simulate and make predictions on processes happening
       | on the subatomic level.
       | 
       | [0] https://en.wikipedia.org/wiki/Lattice_QCD
        
       | junon wrote:
       | This sort of thing is what the internet was made for. What a
       | beautiful piece of art.
        
       | shaunxcode wrote:
       | This is awesome! The other works on the main page are also
       | inspiring. Almost makes me believe in color again (I am a
       | monochromist).
        
       | totetsu wrote:
       | As a kid my friend and I would walk to the corner shop just to
       | buy individual sheets of A3 grid paper to take home and draw maps
       | on just as something to do.
        
       | IIAOPSW wrote:
       | On a related note, I've been obsessed recently with grid cities.
       | Queens, New York in particular flummoxes me. Locally every point
       | conforms to a grid, but globally they don't all conform to the
       | same grid. Brooklyn is comparatively easy as it consists of 4-6
       | large grid areas stitched together (depending how much slight
       | bending you forgive). Big swaths of Queens like Astoria and
       | everywhere north of Queens Blvd are also simple enough. But that
       | region from the border with Brooklyn I just can't ever seem to
       | summarize succinctly.
       | 
       | Any pattern that might form gets interrupted by either a
       | cemetery, a park, train tracks, and in some cases (I've found
       | out) former train tracks that were ripped out 100 years ago. I've
       | considered theories like the streets being radially biased
       | towards important junctions like Jamaica / Flushing. I've
       | considered outlining major obstructions to see if those are the
       | source of borders. I've looked around for the master plan on
       | street numbering in Queens to no avail. This should be easy, like
       | Manhattan Queens has numbered streets. It conforms to an
       | approximate grid, yet no one ever plots out exactly what this
       | grid is and where the defects in it occur.
       | 
       | WTF IS QUEENS GRID?!?!
        
         | NoboruWataya wrote:
         | See also: Broadway Boogie Woogie by Piet Mondrian, one of his
         | several grid-like paintings, this one clearly inspired by
         | Manhattan:
         | https://upload.wikimedia.org/wikipedia/commons/3/30/Piet_Mon...
        
           | jonstewart wrote:
           | This is The Thing about Manhattan: it's a very rigorous grid
           | (except for some parts below Houston) but then it has this
           | big diagonal -- but irregular -- gash across the grid.
           | Manhattan without the grid would be London or Lisbon or any
           | other Old World river city warren; the grid gives it its New
           | World power. But without Broadway, it would be boring.
        
         | jacquesm wrote:
         | You're looking at the remnants of what used to be a bunch of
         | unconnected Dutch settlements. New York (formerly New
         | Amsterdam), Brooklyn, Flushing and Harlem are all named after
         | their original Dutch counterparts, Amsterdam, Breukelen,
         | Vlissingen and Haarlem respectively. And there is Coney Island
         | (Konijnen eiland) and Staten Island (named after the Staten
         | Generaal, a Dutch government body).
         | 
         | Once NYC expanded and engulfed all of those separate
         | settlements the grids ended up merging and some of the
         | connecting roads and railroads between the settlements were
         | incorporated into the city.
        
           | nerdponx wrote:
           | There's a bit of history between the current state and the
           | original Dutch settlements.
           | 
           | Unlike Brooklyn, which was its own independent city for a
           | while before merging into New York City, Queens was a county
           | consisting of several distinct towns. So for example Flushing
           | and Long Island city were two separate municipalities. It's
           | not too surprising that they were developed differently.
           | 
           | What I think is more fascinating is just how enormous Queens
           | actually is. I've always wanted to learn more about why it
           | seemed like a good idea to unify such a large area into one
           | physical city. Same goes for Staten Island. Would be really
           | interesting to read some primary sources from the time.
        
             | IIAOPSW wrote:
             | The major impetus for unification was the promise to build
             | the subway. Manhattan had the money but needed the land,
             | Brooklyn and Queens had land but not the wealth.
             | 
             | Once upon a time Flushing was hyper religious Quakers. When
             | the NY & Flushing RR was built (today the Port Washington
             | branch of LIRR), one of the anecdotes in its history was
             | the moral outcry when they tried to run a single train per
             | day on Sunday. They appointed actual fun police to make
             | sure no rowdy drunkards would dare come to their town
             | hoping to have a good time. What do they think this is,
             | Brooklyn? LIC was literally built by and for the railroads.
             | Before the tunnels into Manhattan (1906 IIRC), you would
             | get off the LIRR (or other competing services which were
             | later bought out) and switch to a ferry to cross the East
             | river at Hunters Point. LIC was always de facto
             | colonization by Manhattanites.
        
               | jacquesm wrote:
               | > Once upon a time Flushing was hyper religious Quakers.
               | 
               | That's not surprising given that the town of Vlissingen
               | that it is named after in NL is also in part of what is
               | called the Dutch Bible Belt. Zeeland has a very strong
               | religious tradition, even today. Likely those that came
               | to America and named their town Flushing (likely
               | phonetically much closer to Vlissingen in those days)
               | were from there.
        
           | IIAOPSW wrote:
           | Yeah I know the history. But believe it or not those grids
           | are easy. You can make all the grids of Brooklyn out of like
           | 6 Jigsaw pieces. There's a directly south portion that leads
           | to the lettered Ave's all the way to CI, a "Manhattan South"
           | portion that hugs the coast, a "Carnarsie South" portion that
           | hugs the coast East of Coney Island, Bushwick Cheese slice,
           | and Williamsburg offset from there. Easy Pz. The grids of
           | Queens north of the subway are also pretty easy to split into
           | a manageable number of jigsaw pieces, namely Astoria (follows
           | Manhattan convention), everywhere East of LGA up to and
           | including Flushing (true north). Its the border zone between
           | BK and Queens that just refuses to admit a nice, simple,
           | summary pattern. Pretty much everywhere due East of Newton
           | Creek and/or along the lower Montauk is a mess.
        
             | jacquesm wrote:
             | Most likely this is because that particular region either
             | had unfortunate geographical components or because the
             | settlements there were much smaller and therefore not
             | nicely aligned. You see a very similar thing if you look at
             | the map of Amsterdam. The bigger developments are all nice
             | and orderly and result in clearly recognizable patterns,
             | but whenever the 'new' butted into the old it becomes
             | messy.
             | 
             | Quite a few small towns found themselves suddenly as
             | components of Amsterdam after being engulfed. New York in a
             | way is relatively orderly because all of that happened in a
             | short time.
             | 
             | It's fascinating stuff. Good luck with your search, I'm
             | curious if you ever will find out what caused it.
        
               | IIAOPSW wrote:
               | I've looked at some really old maps. Like this one from
               | 1853 [1]. So for starters, the Long Island Railroad is
               | apparently eternal as its nearly impossible to find a map
               | which pre-dates it, the modern subway lines bare
               | remarkable resemblance to the former "plank roads", and
               | above all the regions that I'm finding most difficult to
               | reconcile are actually younger not older than the other
               | grids that have been stitched together.
               | 
               | This helpful tool [2] highlights what I mean. Zoom out
               | and look around, its mostly consistent large jigsaw
               | pieces. There's just this one turbulent maelstrom in the
               | middle that ruins the idea of several grids glued.
               | 
               | 1. https://www.loc.gov/resource/g3804n.la002117/?r=0.197,
               | 0.358,... 2.
               | http://www.datapointed.net/visualizations/maps/enhanced-
               | stre...
        
               | jacquesm wrote:
               | Could it have been some large company that held the land
               | and put their own buildings on it? There are some regions
               | around here that are as large as the cities they border
               | but are private land, Hoogovens (now Tata Steel) in
               | IJmuiden is one of those and near Rotterdam there is
               | 'Pernis'. Inside those it is a huge jumble. Other
               | options: swamp land, native American settlements, army
               | installations. Bushwick loosely translated is 'Boswijk'
               | aka forest borough, so the area may have been heavily
               | forested. The roads there may then have been logging
               | roads rather than roads for regular traffic.
        
               | IIAOPSW wrote:
               | >Could it have been some large company that held the land
               | and put their own buildings on it?
               | 
               | Coincidentally that describes an area a bit north of
               | where I'm focusing called "Rego park". Where does the
               | name Rego come from? Was it what the Native Americans
               | called it before the settlers arrived? Was it the name of
               | some important person in history? Nope. None of those.
               | The company that developed the area was called "Real Good
               | Realty". Rego is a contraction of REal GOod. Yep, its
               | that stupid. But Rego Park is still grid conforming.
               | 
               | There's a bunch of strangely curving streets a bit East
               | of Rego Park in a crescent shape starting at 63rd St.
               | Those are bending around the (now abandon and overgrown)
               | tracks of the LIRR Far Rockaway branch. That line
               | continues straight South exactly tangent to the curve.
               | There's a few other places on the map where long gone
               | rail lines influenced streets, but those mostly form
               | minor exceptions to grid rules rather than full on
               | dissolution.
               | 
               | You're right Bushwick was absolutely Forrest from what
               | I've read. But Bushwick itself is actually pretty grid
               | conforming. Its approximately rectangular and slightly
               | rotated relative to Bedstuy on its left side. The
               | difficult parts start just above Bushwick. Namely around
               | Ridgewood, Glendale, Maspeth and Middle village.
               | 
               | Queens is unusual in the sense of having developed
               | incredibly recently. Like literally farm land as recently
               | as the 50s in some parts. Logically it should be the most
               | conforming to the overall street plans, yet it isn't.
               | Yeah there's natural borders like those cemeteries, but
               | if it had streets running along the edges of the
               | cemeteries the result would be a square layout leading
               | exactly to a grid! Its almost like someone went out of
               | their way to avoid making sense!
               | 
               | BTW since you're interested there's quite a few place
               | names you missed in NYC where the influence of the Dutch
               | settlers can be seen. New Utrecht Ave, Dyker Heights,
               | Stupyen Duvil, Yonkers, Van Ness, Van Wyck...probably
               | more but those are the ones I can think of off hand.
               | There's also the flag of the city [1] which still has the
               | blue-white-orange banner of the Dutch crown (albeit
               | vertical rather than horizontal). I've been told in
               | recent times that particular tri-color pattern has an
               | unfortunate association with far right political
               | movements. Is it true?
               | 
               | 1. https://www.crwflags.com/fotw/images/u/us-nyc15-l.gif
        
               | jacquesm wrote:
               | > New Utrecht Ave, Dyker Heights, Stupyen Duvil, Yonkers,
               | Van Ness, Van Wyck...
               | 
               | I'm aware of them, just figured the point had been made.
               | There are indeed quite a lot more of them if you know how
               | to look for them. The degree to which they have been
               | bastardized sometimes makes it harder to spot them.
               | 
               | > There's also the flag of the city [1] which still has
               | the blue-white-orange banner of the Dutch crown (albeit
               | vertical rather than horizontal). I've been told in
               | recent times that particular tri-color pattern has an
               | unfortunate association with far right political
               | movements.
               | 
               | The 'Prinsenvlag' (the non rotated version) is indeed
               | associated with the NSB, the Dutch Nationalist Socialist
               | Movement which during World War II made nice with the
               | Nazis and whose name is pretty much synonymous with
               | 'traitor'. In more recent times it has been associated
               | with the PVV another right wing party with nationalist
               | tendencies.
        
             | squeaky-clean wrote:
             | If you zoom it it gets less neat. In the
             | Williamsburg/Greenpoint area you can see 5 different grids.
             | All of them historically from different settlements.
        
               | IIAOPSW wrote:
               | Williamsburg/Greenpoint is several pizza slices of grid
               | arranged in a semicircle around a common corner. Sure its
               | 5 minor grids but its still very much a simple pattern to
               | summarize
        
         | codazoda wrote:
         | In Utah we use blocks from Main Street and State Street (to
         | really over simplify). So, I live at 4475 W and 5500 S. Which
         | is to say that I'm about 45 blocks West of Main Street and 55
         | blocks South of State street.
        
           | nesyt wrote:
           | State and Main run parallel to each other (in SLC at least).
           | The zero point for north/south in SLC is S Temple, not State.
        
         | galaxyLogic wrote:
         | On a related note, lots of businesses on Manhattan still don't
         | get it. They advertise their location as something like: 58th
         | St 369
         | 
         | instead of saying: 58th St 369 btw. 6th and 7th Av
         | 
         | It would be so much easier for their customers to reach them if
         | they stated between which streets, or which avenues their
         | particular street-number is located.
         | 
         | I don't get it why they don't get it.
        
           | WillAdams wrote:
           | "True" New Yorkers seem to have memorized which numbers are
           | between which numbered Avenues --- at least my son has done
           | this since moving there first for college, then a job.
        
             | IIAOPSW wrote:
             | This is one of those 90/10 rule things where just learning
             | a post-it note worth of trivia covers you for over 90% of
             | instances. I'm sure he's competent at navigating especially
             | in the ordinary places reachable by ordinary subway ride.
             | The corner that flummoxes me is that inexplicable void in
             | the map. The big empty part of the subway system sandwiched
             | between the EFMR and JMZ lines. That curious combination of
             | Newton Creek, Highland park, an archipelago of like a dozen
             | large cemeteries, more than a few heavy industrial zones,
             | and freight rail tracks. I've seen parts of the map in this
             | no mans land where numbered Ave's just straight up skip
             | over a half dozen other numbers which I know exist
             | elsewhere on the map. However the grid was zippered
             | together, there is a seam in it and this is it.
        
               | nerdponx wrote:
               | There is actually an official algorithm for estimating
               | the cross streets given any address within the Manhattan
               | grid. I don't know if it still is, but it used to be
               | published in fine print on bus system maps. It's a little
               | too complicated to memorize, but you could easily keep it
               | on a note card in your wallet and do the calculations in
               | your head or with your phone calculator.
        
               | IIAOPSW wrote:
               | Right. Manhattan grid. That's easy. I'm talking about the
               | grid in Queens. In particular the middle of Queens. It
               | becomes extremely non-grid conforming in a way a
               | calculator rule can't fix.
        
           | crazygringo wrote:
           | I'm with you 1,000%.
           | 
           | Yes I know there are formulas you can memorize to figure out
           | cross streets but you're a business, you're supposed to be
           | trying to make this _easy_ for me.
           | 
           | If you're located on a grid and you advertise an address
           | without giving cross streets, I guess you don't actually want
           | my business.
        
           | moret1979 wrote:
           | Aren't addresses in Manhattan mostly east or west of 5th Ave,
           | each avenue incrementing by 100? Meaning 369W is between 8th
           | and 9th, while 369E between 2nd and 1st?
        
           | IIAOPSW wrote:
           | Building numbers ascend in the same direction as streets /
           | avenues and usually the hundreds digit is incremented at the
           | corner so that building 369 is (ideally) between 3rd and 4th.
           | Something similar to that. Double check me on this. Its been
           | a while but the relation between building number and location
           | on the grid is def linear.
        
           | swah wrote:
           | Avoiding Google Maps for any reason ?
        
         | heleninboodler wrote:
         | I've always been very impressed with Seattle's relative rigor
         | when it comes to the grid. True, the grid has one very strange
         | aspect that's hard for newcomers to understand: it's actually
         | nine separate grids[1], eight of which have directional
         | qualifiers (NW, N, NE, etc) with the unqualified one covering
         | downtown as the origin of the whole system. But most of the
         | city and surrounding areas are pretty well committed to this
         | grid, to the point that entire other cities are built off this
         | "downtown seattle is the grid origin" concept (e.g. the city of
         | Shoreline to the north starts at 145th and goes up from there).
         | And further to the north, there's a repeat of this grid system
         | centered on the city of Everett and extending into its
         | surrounding cities.
         | 
         | One other aspect I find fascinating about Seattle's system is
         | that there's some redundancy built into the address
         | specification: whether the street is oriented north-south or
         | east-west is not only indicated by whether it's an Ave (N-S) or
         | a Street (E-W), but whether the grid qualifier is specified as
         | a prefix or a suffix. So when you find a partial address on
         | some album art [2], for example, you can deduce that "4718
         | 38NE" is talking about 4718 38th Ave NE and not 4718 NE 38th
         | St.
         | 
         | [1] theoretically nine grids, anyway. As an example, I'm not
         | sure if there's actually an "E" grid. The central grid goes all
         | the way to the water on the east, and when continued on the
         | other side of the lake in Bellevue, the NE and SE grids touch
         | each other.
         | 
         | [2]
         | https://musicbrainz.org/release/36fab830-fc17-48d7-9d7e-194f...
        
           | com2kid wrote:
           | I love navigating around Seattle so much. The grid does take
           | a few jumps, NE 85th St in Seattle doesn't exactly line up
           | with NE 85th St in Kirkland, (travelling straight across the
           | lake, NE 70th St in Seattle lines up with NE 85th St in
           | Kirkland), but in general if given an address (the first 2 or
           | 3 digits of a house's number indicate cross street) you can
           | navigate to almost anyplace in King County with just a
           | compass.
           | 
           | FWIW there are neighborhoods that are E. The CD, Madison
           | Valley, basically everything south of 520 until Yesler.
           | 
           | You also didn't mention that part of the city grid is on a 45
           | degree slant due to the city founders not being able to agree
           | which grid system to use. :)
        
         | chasing wrote:
         | Much of NYC started off as small, independent towns and
         | villages with their own grids. Bushwick. Williamsburg.
         | Flushing. Their grid were determined by things like angle of
         | the coast, internal geographic features, or just random chance.
         | As they grew, they grew together and fused as best they could.
        
           | IIAOPSW wrote:
           | Bushwick, Williamsburg, and Flushing all conform to a
           | reasonably sized jigsaw piece of locally consistent grid.
           | Bushwick is a Cheese wedge between Fulton and Broadway.
           | Williamsburg is approximately several (smaller) pizza slices
           | with the crust along the coast line. Flushing is basically
           | true north/south grid.
           | 
           | Large fractions of Brooklyn and Queens are consistent-enough
           | to approximate most of the landmass as perhaps a dozen jig
           | saw pieces. Nothing you said is news to me. But this border
           | area, primarily Ridgewood and Maspeth, it refuses to be
           | consistent enough to draw a jigsaw piece over it.
        
         | trylfthsk wrote:
         | If only Detroit had stuck with Augustus Woodward's hexagonal
         | grid plan.
        
       | smokel wrote:
       | Lovely page.
       | 
       | It made me remember my endless efforts as a kid to digitize
       | photos by tracing them on graph paper, and then grouping 3x2
       | pixels into blocks that could be represented by the Teletext
       | character set, for display on the Philips P2000T. Each block had
       | a character code that I soon learned by heart, not knowing at
       | that time that they had a logical binary representation.
       | 
       | I spent days on end typing those codes in many lines of BASIC,
       | with the end result being a slideshow of 80x72 "pixels", green on
       | black background. I didn't know about pixels or scanners, I was
       | just being obsessed with finishing the picture to move on to the
       | next one. Fond memories, and a great waste of time.
        
       | LeonB wrote:
       | What a delight. Nice work.
       | 
       | At one point in time I had a fascination with hexagonal grids. I
       | made little library for drawing them on the html canvas, and then
       | made clones of a few hex based games, worked on various "game of
       | life" variants in hex land. I also wrote about a hex based
       | spreadsheet concept and a few other people got quite into the
       | idea.
       | 
       | I tinkered with other grid systems and tiling systems, too --
       | there are some fascinating irregular five sided systems etc.
       | 
       | At the start of that exploration I think some part of my head
       | held that the square co-ordinate systems were "basic" ... beneath
       | me ... too simple. But what I kept coming back to was a
       | realisation that the square grid wasn't just easier to program
       | in, it was better, it was just the most "correct" way to pack the
       | plane, in some indescribblable way, when working in 2 dimensions.
       | 
       | If you're tired of square grids, you're tired of 2D life.
        
         | gumby wrote:
         | > If you're tired of square grids, you're tired of 2D life.
         | 
         | Lovely use of this famous aphorism.
        
       | the_af wrote:
       | Very good article! I really like the animations, too. Monochrome
       | pixel art will always resonate with me.
       | 
       | The writing in the article felt poetic to me, well done:
       | 
       | > _" and I dreamed that the grid was the understructure to not
       | just my own memories but to the world"_
       | 
       | As an aside, and not at all to detract from the story: I find it
       | interesting that Myst wasn't universally loved. I remember in
       | some "gamer" circles it wasn't considered a real game but an
       | interactive slideshow.
        
         | chrisco255 wrote:
         | Back when Myst came out casual gaming was almost non existent,
         | and I wouldn't even consider Myst to be a casual game per se. I
         | still remember being blown away by the graphics and the
         | moodiness of exploring that barren island. The graphics were of
         | course all prerendered, but you could enjoy the fact that some
         | computer, somewhere, had generated them. Advanced 3D rendering
         | was so novel (in early 90s). You couldn't get scenery like that
         | on an SNES or a Genesis or any of the game consoles available
         | at the time. None of the game consoles could even take
         | advantage of 3D. And this game was novel enough and easy enough
         | to navigate that it sold a crazy amount of copies to almost
         | anyone with a home PC and a CD-ROM drive. The PC itself hadn't
         | fully saturated the US yet.
         | 
         | It was also interesting in that the game just sort of left you
         | to explore the island, and paired with a good soundtrack of
         | moody music, it was legitimately fun.
        
         | Mezzie wrote:
         | > I remember in some "gamer" circles it wasn't considered a
         | real game but an interactive slideshow.
         | 
         | I always wondered how those people would categorize, for
         | example, the Zork games. Myst is interactive fiction, which is
         | its own genre. The disdain for Myst reminds me somewhat of the
         | disdain for things like The Sims (which for _some reason_ never
         | extends to the types of simulation games that  'gamers' like
         | such as SimCity, Cities:Skylines, RCT, etc.).
        
           | the_af wrote:
           | Good point.
           | 
           | But consider this: in the Halcyon Days book of interviews
           | with veteran game designers (like Dani Bunten, Chris Crawford
           | and other trailblazers) at least one mentions disliking Myst:
           | Eugene Jarvis (of Robotron fame). He considers Myst one of
           | those style over substance and no action games (the other
           | game he dislikes is Wing Commander!).
           | 
           | I remember a similar debate in my circle, that Myst was
           | (unlike Zork) all style over substance. Remember that the
           | graphics back then were really impressive.
           | 
           | In my opinion, there's no doubt Myst is a real game.
        
             | Mezzie wrote:
             | I remember Myst's release and how awesome those graphics
             | were. (It wasn't particularly my thing, but my mom was
             | really into it and into IF in general. She's a puzzle game
             | person. My dad was more the 'conventional' gamer.) The
             | graphics were neat, although the traveling was annoying. I
             | can see valid reasons for critiquing and disliking Myst
             | (and Riven) and I can definitely see why Jarvis in
             | particular would bounce off both Myst and Wing Commander.
             | But most of the shit talking was not as well thought out as
             | I imagine Jarvis's to be.
             | 
             | Also now I want to know Eugene Jarvis's opinion of The
             | Stanley Parable. :)
        
         | cstuder wrote:
         | > Monochrome pixel art
         | 
         | Scroll all the way down for a lovely surprise.
        
       | bowsamic wrote:
       | But the grid isn't some kind of natural thing. It is just a
       | convenient idea we come up with. The author makes it sound like
       | all of nature abides by the grid, pointing to longitude and
       | latitude. To me this seems like someone getting so over excited
       | by their tools that they can't resist constructing some kind of
       | religious ideology around it. It's really not that big of a deal,
       | it's just a basic tool. Stop freaking out over basic things. Let
       | the mundane be mundane, and if your life is so devoid of the
       | supramundane that you need to make a coordinate grid your
       | supramundane, then you should really reconsider how you're
       | viewing things
       | 
       | Reading posts like this makes me quite sad
        
       | tomcam wrote:
       | So beautiful and creative and human and touching. So perfect a
       | creation from the child of a "Myst" co-creator. Made me a little
       | envious of that upbringing tbh.
        
         | tyrust wrote:
         | HN needs spoiler tags, haha. I'm glad I went to the article
         | first because I feel like the "Myst" reveal at the end was a
         | little twist.
        
       | lynguist wrote:
       | Interesting read. It makes me think when I was at school all the
       | other children were seemingly obsessed with grid paper, using it
       | for every class, writing all notes only on grid paper. Grid paper
       | was also the most available and most normal paper at our schools.
       | 
       | In contrast to the other children and in contrast to the author
       | of this text, grid paper wasn't inviting for me, instead it was
       | feeling like oppressively giving me direction that I don't want.
       | I would ignore the grid and see the grid as something like dirt
       | on the paper. Only a bit later I discovered that I could buy
       | smooth and dense note paper that was completely blank. Ever since
       | then I mostly use 100 g/m2 white A4 paper; rarely also A5.
       | 
       | I love the liberating feel of white paper. After a few years I
       | even learned how to write justified text on blank white paper, it
       | feels very satisfying.
        
         | Mezzie wrote:
         | I like both, but they lead to very different thinking patterns.
         | Hand me blank paper for a grid paper problem or vice versa and
         | it doesn't work. Likewise, the size has to be _right_ - big for
         | brainstorming or free-thinking creative thought and small for
         | bringing order to a chaotic mess.
        
           | wedemmoez wrote:
           | I found a happy medium with dot-grid notebooks. The dots are
           | faint enough that you can ignore them and treat parts of the
           | page like a blank sheet while using other parts for organized
           | lines or sections.
        
             | Mezzie wrote:
             | I love dot grid too!
             | 
             | I also like the ability to change papers in Goodnote when
             | I'm working digitally. Using dot or grid for layout and
             | then switching to plain so it looks clean = YES.
        
         | creata wrote:
         | > After a few years I even learned how to write justified text
         | on blank white paper, it feels very satisfying.
         | 
         | Neat! How do you justify text by hand as you go?
        
           | lynguist wrote:
           | As soon as I'm getting closer to the right hand margin I know
           | which words I will put down next and I know how wide every
           | letter is that I write, then I adjust the words and the
           | spaces such that I end on a word border or syllable border.
           | 
           | If it's a word border it's already justified, if it's a
           | syllable border I hyphenate. My hyphens and punctuation marks
           | I leave purposely outside of my justification margin, I like
           | that presentation.
           | 
           | I can do it with text widths as wide or narrow I want.
           | 
           | Sometimes I just know what the layout is going to look like
           | and adjust my margins and spaces accordingly, kind of like in
           | a LaTeX document.
        
       | qup wrote:
       | <3
       | 
       | I love GRID WORLD.
       | 
       | The next-to-last visual reminds me of these "brain mazes" a
       | childhood friend would make. If you read this, hello M. Coxson!
        
       | seltzered_ wrote:
       | "That place has a name, space, and it is measured, quantified,
       | and standardized by the grid, tamed by its regular meter. No nook
       | or cranny of nature is safe from this blanket of rationalization,
       | stretching to cover the entire Earth in a global-scale grid of
       | longitude and latitude. "
       | 
       | Perhaps it may be worth mentioning there's another space of
       | thought that critiques the rationalization, such as books like
       | 'Descartes Error' and the whole systems-thinking space (e.g.
       | folks like Fritjof Capra) and possibly the Complexity Science
       | space.
        
         | astroalex wrote:
         | Hi there, author here. By telling the personal story of how I
         | inherited the rationality meme, I hoped to offer my own
         | critique of rationality. I intended for the sentences you
         | quoted to imply a subtle darkness to rationality, with phrases
         | like "tamed" and "no nook or cranny of nature is safe." Maybe
         | those aspects were too subtle. But just wanted to clarify!
        
           | seltzered_ wrote:
           | Thanks for the clarification! Yeah, definitely felt a hint of
           | the subtle darkness trying to be expressed.
        
           | yamtaddle wrote:
           | Nah, it came through just fine. Pretty sure just about no-one
           | would write those things that way any time halfway recently
           | without intending it to be a bit tongue-in-cheek or ironic.
        
       | loraxclient wrote:
       | Lovely story, well written and the artwork sparked joy. Beautiful
       | observations about grids - never thought about them in that way,
       | but so relatable.
       | 
       | A great reminder of the fundamental pleasures of imagining and
       | creating. Easy to forget after following those affinities far
       | into a career.
       | 
       | Thank you for sharing, really brightened up my day.
        
       | sublinear wrote:
       | Oh I see... so scroll hijacking on a webpage is only ok when it's
       | something nerds like /s
        
         | the_af wrote:
         | In short, yes.
         | 
         | When something is a work of art or an "exhibit", I accept
         | things which I otherwise wouldn't. So a generalist blog
         | hijacking scroll is jarring, but one about exploring art forms
         | isn't (or not necessarily, at least).
         | 
         | I'm willing to give this one a free pass because I enjoyed it.
         | Sorry if it sounds like circular reasoning.
        
         | sherry-sherry wrote:
         | I wouldn't even call this scroll-jacking. It doesn't overtake
         | the position I've scrolled to/want to scroll to, nor send
         | things in a different direction than expected.
        
       | kitd wrote:
       | _The graph paper says: you can make your own icons, too._
       | 
       | OS/2 had a simple raster icon designer that you could use to
       | create your own icon bitmaps and use them at various points in
       | your workspace.
        
       | helloplanets wrote:
       | That was a breath of fresh air! Also, the notes page warmed my
       | heart. [0] Such a shame that digital gardening hasn't really
       | taken off that much. Scrolling through some of the posts there
       | feels in such a stark contrast with most of present day internet.
       | Just putting stuff up on a webpage for yourself, not an audience
       | you're trying to work.
       | 
       | Bring back the nooks and crannies of the olden days! _old man
       | shakes fist_
       | 
       | [0] https://alex.miller.garden/notes/
        
         | Min0taur wrote:
         | I'm with you about small pages/personal sites! It makes the
         | internet feel so much more lively and cozy to have these small,
         | quiet spaces.
        
       | adamredwoods wrote:
       | Nice exhibit at MOMA:
       | https://www.moma.org/calendar/exhibitions/5453
        
       | rf15 wrote:
       | Oh what an interesting post. The visuals are great, and through
       | the paragraphs I was reminded of one of my first video games (At
       | the first mention of Hyper Card I guess). And then in the second
       | to last paragraph it just whacked me over the head with "my dad
       | and his brother created a computer game called Myst" as I
       | realised just which Alexander Miller this was.
        
       | d11z wrote:
       | Wow, the visuals in this are truly extraordinary and unique. I
       | have never encountered anything quite like this before. I felt
       | compelled to list the things that struck me the most:
       | 
       | - Beautiful, poetic prose on a subject that resonates deeply with
       | me
       | 
       | - Just about as light on bandwidth as you can be, fully embracing
       | the default system font stack while maintaining an attractive
       | appearance
       | 
       | - Seamless functionality on iOS Safari and Firefox on Windows
       | 
       | - Highly engaging links (the Roman pictographs were particularly
       | fascinating!)
       | 
       | - Exquisitely handcrafted _artisanal_ HTML /JS/CSS, reminiscent
       | of Bartosz Ciechanowski's work
       | 
       | I can't say I would change even a single thing. One might argue
       | about the Google Tags import, but this minor "sin" is easily
       | forgiven due to the exceptional mastery of web design and
       | development displayed here, I can't blame you at all for wanting
       | analytics on visitors. This website meets every criterion of my
       | personal "gold standard" for websites, and I can be pretty fussy
       | having done a fair share of frontend stuff myself.
       | 
       | Recently I've been working on a page for a personal project,
       | aiming to achieve a similar level of quality but it can sometimes
       | be challenging to perfect the visual design aspects especially.
       | This website serves as great inspiration! Thank you so much for
       | sharing this!
       | 
       | I'm eating like an absolute king the past two days what with
       | Ciechanowski's post yesterday and now your fine specimen. The web
       | sometimes feels like wading through a sewer but on occasion you
       | strike gold and it makes everything feel OK.
        
         | agentwiggles wrote:
         | I recently started a new blog / personal site, replacing an old
         | Jekyll blog I hadn't touched since 2016. This time I decided to
         | just write plain old HTML, with the minor concession of using
         | Tailwind for styling because I wanted to learn it.
         | 
         | It's been wildly fun, and using plain HTML has made the site
         | really flexible and fun to develop in a way that static site
         | generators never were. As an example, today I wanted to add a
         | small footer to a code sample to link back to the originating
         | commit on GitHub, and it was just a div, a, and span away. No
         | bullshit, just put the elements there and all of a sudden it's
         | on the screen!
         | 
         | Another benefit has been just getting more familiar with HTML
         | and CSS instead of letting a framework do the heavy lifting.
         | Since restarting my site, I've felt a lot more confident when
         | sitting down to write templated html or a react component or
         | whatever during my day job.
         | 
         | I totally share your enthusiasm for this link, and find the
         | site incredibly inspirational - this is exactly the kind of
         | digital garden I hope my site can become. Mine is a little more
         | sterile at the moment, but the beauty of each page being static
         | HTML instead of a rendering of some template is that the style
         | can evolve over time, and I'll be able to go back to old posts
         | and see them in their original state.
         | 
         | The internet is still fun!
        
           | xmonkee wrote:
           | How are you doing tailwind with static html? If you are
           | looking for a solution check out twind with the "shim" as a
           | cdn import.
        
             | agentwiggles wrote:
             | I'm using the standalone Tailwind CLI, which means I don't
             | need to have any trace of node in my repo. It has a watch
             | mode which I run while coding - that makes sure that any
             | new Tailwind CSS directives I add to source code get added
             | to the site CSS file.
             | 
             | Overall it's a really nice workflow, and doesn't feel
             | overly invasive, or overly divergent from the point of
             | writing the site in plain HTML. I really like Tailwind - it
             | feels similar enough to writing vanilla CSS but has some
             | guardrails and affordances for responsiveness that I think
             | make it well worth the small extra setup.
             | 
             | I've just been adding Tailwind classes inline on elements
             | thus far, although I'm starting to repeat myself enough
             | that I'll probably make some custom classes with the @apply
             | directive soon.
             | 
             | Overall really enjoying it!
        
         | prawn wrote:
         | I'm only seeing plain text and offsite links, then gaps where I
         | assume there might be images? I've turned off ad/script
         | blocking, but still nothing. Chrome/OSX. What am I missing?
        
           | ivank wrote:
           | Turn off Dark Reader; make sure WebGL is working
           | (chrome://gpu/)
        
             | andrepd wrote:
             | Ohhhh... So I was definitely missing something ahaha. I
             | thought it was just a very beautiful text (it did resonate
             | with me, the part about hours spent drawing fictional maps
             | on graph paper).
        
         | midasuni wrote:
         | I got thrown out partway down on my iPhone because the
         | background jumped from grey to white as I scrolled down, then
         | back to grey. After spending a few minutes trying to work out
         | what the setting was on my oh one and realising it was some
         | JavaScript on the site I gave up.
        
           | Lalabadie wrote:
           | The canvas element seems to be handled like HDR video at
           | certain points down the page. I think it's a browser/iPhone
           | oddity more than anything intentional by the author.
        
         | Waterluvian wrote:
         | The graphics make me want to play Return of the Obra Dinn
         | again. Love that style.
        
           | teddyh wrote:
           | I'm more reminded of Proteus (2013).
        
       | reusable_batt wrote:
       | Did anyone notice the comment in the HTML of the page inside the
       | <html> tag?
        
       | shever73 wrote:
       | This is a very good read, and I love the interstitial animations.
       | 
       | My introduction to grids wasn't as overt as the author's, but I
       | remember my bedroom being full of graph paper when I was
       | designing sprites for my ZX Spectrum games back in the 80s.
        
       | hombre_fatal wrote:
       | I love those visuals.
        
       | phforms wrote:
       | What a beautiful(ly told/written) story/experience. Love how the
       | visuals interact artistically with the writing. Can totally
       | understand the fascination with grids, although it came to me
       | much later in life (as I child, grids felt too constraining to me
       | and school reinforced that impression unfortunately).
       | 
       | > "I think we project grids outwards onto the world from within
       | ourselves, shining their structure from our minds. We radiate
       | grids."
       | 
       | I don't know if the author is aware of this, but neuroscientists
       | discovered what they call "grid cells": "a type of neuron within
       | the entorhinal cortex that fires at regular intervals as an
       | animal navigates an open area, allowing it to understand its
       | position in space by storing and integrating information about
       | location, distance, and direction." [1]
       | 
       | I believe grid cells, together with place cells [2] may explain a
       | lot about not only how we make use of diagrammatic tools but also
       | how we form and navigate our more abstract conceptual spaces. For
       | anyone interested, I recommend this great article on Quanta:
       | https://www.quantamagazine.org/the-brain-maps-out-ideas-and-...
       | 
       | [1] https://en.wikipedia.org/wiki/Grid_cell [2]
       | https://en.wikipedia.org/wiki/Place_cell
        
         | astroalex wrote:
         | Author here. Thanks for the kind words and the note about grid
         | cells. That is fascinating.
        
       | uoaei wrote:
       | I used to run cellular automata manually on graph paper. There's
       | still a sheet on my dad's fridge, though the ink has faded from
       | UV exposure.
        
         | Tenal wrote:
         | [dead]
        
         | kroltan wrote:
         | In high school I got half of my class to procedurally generate
         | dungeon maps using simple rules and neighbouring cell
         | populations.
         | 
         | Example ruleset:                   - Rooms are rectangles 3 to
         | 6 cells large in either direction. Place them randomly with a
         | gap of 1 cell until there are no more valid room locations.
         | - If a cell is between two rooms, and has a cell between the
         | same two rooms on either side of the cross axis between the
         | rooms, then it can be a door, but only if there is no door
         | connecting this pair of rooms yet.         - If an empty cell
         | is in a corner, and there is a door 2 less than 2 cells away
         | from it, then it is a torch.         - If an empty cell has 2
         | cells distance to any walls, then it is a table(-like
         | decoration).         - If an empty cell is directly adjacent to
         | a table-like decoration, it has a 50% chance of being a seat;
         | 
         | This will generate a lot of dimly lit mess halls, but the
         | actual rulesets would be larger and evolve through time, we
         | would start anew once someone made too many mistakes.
        
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       (page generated 2023-04-06 23:02 UTC)