[HN Gopher] Key takeaways from the quest design of Cyberpunk 207...
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       Key takeaways from the quest design of Cyberpunk 2077 and The
       Witcher 3
        
       Author : adrian_mrd
       Score  : 22 points
       Date   : 2023-04-02 16:49 UTC (6 hours ago)
        
 (HTM) web link (www.gamedeveloper.com)
 (TXT) w3m dump (www.gamedeveloper.com)
        
       | noobermin wrote:
       | I initially closed the tab in disgust but reopened it to hate
       | read it further to even more completely confirm my own disgust.
       | This is why modern "gaming" which is closer today to flashy
       | fantasy oriented story telling (where you press (x) to advance
       | the story) just doesn't appeal to me. I have nothing wrong with
       | movies or RPGs of the old sort where it's just one drawn out
       | story, but I usually expected most of a "game" to be playing a
       | game, where there is skill involved, where you can lose, where
       | there is difficulty, where there is fun. I literally ctfl-f'ed
       | "fun" and it doesn't appear in the article at all, what is the
       | point of a game that isn't fun?
       | 
       | It's good to see game "designers" from the big studios really are
       | to blame here. While I've long since grown out of my teenage
       | elitist disgust concerning "top 20" music the truth is games
       | continue to a good place where "popular" usually defaults to
       | "bad."
        
       | zoklet-enjoyer wrote:
       | My favorite game lately has been chrome://dino/
        
       | uejfiweun wrote:
       | To tell you the truth, playing these games taught me that I
       | really don't care for quest-dependent games. I feel like CDPR
       | games have no way to interact with their pretty worlds outside of
       | the heavily scripted quests. You can generally just go anywhere
       | you want, take anything, even loot the entire office of the
       | captain of the army, and nobody even reacts.
       | 
       | Contrast this to Bethesda games, where the entire game is an
       | elaborate simulation that can be poked and prodded as you please.
       | In fact I've never even completed a main quest in a Bethesda
       | game, I just spend all my time exploring and dicking around and
       | it's WAY more fun than the on-rails theme park rides that are
       | CDPR games.
        
         | Dalewyn wrote:
         | I realized this rather spectacularly with MMORPGs.
         | 
         | I've long been a fan of open world MMOs with basically next to
         | no mandatory quests. Think Runescape, Ragnarok Online,
         | MapleStory, etc. Loved them, and Ragnarok Online is to this day
         | still among my top favorite games of all time.
         | 
         | One day, Guild Wars 2 dropped to great hype and fanfare and I
         | bought it to try it out.
         | 
         | Good fucking god damn hell in a shit basket, I _fucking hated
         | it._ Quests everywhere. Quests. Quests. Quests. Quests. Quests.
         | Quests. Quests. Quests. Quests. Quests. Quests.
         | 
         | Walk around a bit? Here's a side quest! Pan the camera? Here
         | please take this quest! No? How about this quest?!
         | 
         | It is still the worst use of $60 bucks that I've ever spent.
        
           | tmtvl wrote:
           | Some people prefer paying $60 for a blank canvas with some
           | brushes and paint, others prefer a good book.
        
         | Isinlor wrote:
         | I like simulation-like open world games, but Witcher 3 was one
         | of the very few games with a good story. To be honest I think
         | the only one that I cared about. Especially the bloody baron
         | questline was amazing storytelling. Heart of Stone was also
         | great story based on Polish ballad Mr. Twardowski.
         | 
         | Cyberpunk is unfortunately nowhere near as good in terms of the
         | story as the Witcher.
        
           | gambiting wrote:
           | Hard disagree, cyberpunk had a fantastic story, compared to
           | the witcher 3 that I've tried to finish about 4 separate
           | times and failed every time - the side quests are fantastic,
           | the main quest is just unbelievably dragged out and boring.
           | 
           | Everyone mentions the blood baron quest - and yes, it was
           | great, outstanding even. I've never seen anyone mention
           | anything after that point - it's just a mess of narrative
           | that gets in the way of some other great content in that
           | game.
           | 
           | Cyberpunk has great main quest _and_ memorable side stories.
        
             | Isinlor wrote:
             | I played the Witcher 3 twice trough leaving a small bit of
             | the second expansion unfinished just because I don't want
             | this game to end.
             | 
             | I lost interest in Cyberpunk quite early. To me Cyberpunk
             | is too American with overdone themes. Although the
             | Cyberpunk anime is great. Simple story, but has really well
             | put together characters and delivers emotional punch. I
             | will have to try to get back to the game. Maybe on second
             | try it will be better.
        
             | smoldesu wrote:
             | Frankly, I think they're both bad. CDPR gets a lot of stuff
             | right, but their self-insistence on their world and
             | storytelling is only rivaled by Final Fantasy. Cyberpunk's
             | main quest feels like Fallout 4 with a fake veneer of moral
             | ambiguity, and the sidequests are either penis-based or
             | another car who wants to lecture me on their philosophy of
             | the week. Almost every single mission in that game had me
             | cringing, to the point that I'd mute the dialogue and still
             | wince as I read the subtitles. It's... pure suck. As for my
             | review of the gameplay... it's just Borderlands again. I
             | can't be fooled like this, sorry.
             | 
             | The Witcher 3 is weird, relative to Cyberpunk. I haven't
             | finished it, but it's writing is a lot more grounded and
             | less... bad. The gameplay feels clunky and the pacing is
             | _completely fucked_ (cutscene - > fetch quest -> cutscene
             | -> fight -> GOTO 0;). Neither of these games really deserve
             | commendations for the way they handled questing, and even
             | the most heralded RPG interactions like Dark Souls and New
             | Vegas leave plenty of room for improvement.
        
         | [deleted]
        
         | TillE wrote:
         | Totally agree. It's the design philosophy of pick from a menu
         | of scripted choices vs interact with a simulated world.
         | 
         | I don't think Bethesda has ever quite lived up to that ambition
         | even in the days of Daggerfall and Morrowind, but they have at
         | least tried.
        
       | prohobo wrote:
       | The hell is he talking about? Witcher 3 and Cyberpunk 2077 are
       | way past the golden age of gaming. They have nothing worthwhile
       | to contribute here.
       | 
       | It's reminiscent of mobile game designers from the 2010's, and
       | how they were making "engaging" games. Lots of presentations
       | about making engaging experiences that immerse players into the
       | lore of the game world. Actually, just mediocre manipulation
       | tactics pushing people into skinner boxes.
       | 
       | It's all bullshit, and indie game devs would do well to stay
       | naive and simply try to make fun games.
       | 
       | If anything, a much better example of this stuff is in Disco
       | Elysium.
        
         | sbierwagen wrote:
         | I'm not sure what you're responding to? The phrase "golden age"
         | does not occur anywhere in the submission.
         | 
         | This is a summary of a presentation by CD Projekt employee
         | talking about the two games he's worked on, so naturally it's
         | focused on those two games.
        
       | XorNot wrote:
       | This is right on the money for games which are impactful for me,
       | and I noticed the writing being on-point in CP2077's decisions
       | entirely: there were plenty of moment in my playthrough where I
       | didn't have to stop and think about what a dialogue option was,
       | it felt entirely natural to hit one of the prompts the moment I
       | saw it because the way I was playing my character, that's what
       | they would've done.
       | 
       | That felt _great_ , compared to say, Mass Effect which did tend
       | to suffer from a mismatch between the prompt and what would
       | actually happen - it's a credit to CDPR that I never felt
       | betrayed by a dialogue choice (except one, at the ending).
        
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       (page generated 2023-04-02 23:01 UTC)