[HN Gopher] F2-NeRF: Fast Neural Radiance Field Training with Fr...
       ___________________________________________________________________
        
       F2-NeRF: Fast Neural Radiance Field Training with Free Camera
       Trajectories
        
       Author : smusamashah
       Score  : 57 points
       Date   : 2023-03-29 15:08 UTC (7 hours ago)
        
 (HTM) web link (totoro97.github.io)
 (TXT) w3m dump (totoro97.github.io)
        
       | m3kw9 wrote:
       | Google streets using this gonna be lit
        
         | aaroninsf wrote:
         | That... is an _excellent_ observation.
        
         | sorenjan wrote:
         | They're already there, although it's probably too
         | computationally costly to do at scale.
         | 
         | https://waymo.com/research/block-nerf/
        
       | fudged71 wrote:
       | What a time to be alive!
        
       | Lucent wrote:
       | How has this not yet been deployed by a startup to unseat three-
       | quarter billion market cap Matterport?
        
         | fudged71 wrote:
         | Luma Labs seems to be doing very well, they just raised some
         | big funding
        
           | nobbis wrote:
           | And Matterport will never see them coming, as their employees
           | are banned from using Luma:
           | 
           |  _Competitors: No employee, independent contractor, agent, or
           | affiliate of any competing 3-D capture company is permitted
           | to view, access, or use any portion of the Service without
           | express written permission from Luma AI. By viewing, using,
           | or accessing the Service, you represent and warrant that you
           | are not a competitor of Luma AI or any of its affiliates, or
           | acting on behalf of a competitor of Luma AI in using or
           | accessing the Service._
           | 
           | https://lumalabs.ai/legal/tos
           | 
           | (Disclaimer: another banned competitor)
        
             | mepian wrote:
             | Is this even legal?
        
               | nobbis wrote:
               | IANAL but I assume so. _" Employee of a competing
               | company"_ (whatever that means) isn't a protected class.
        
             | pierrebai wrote:
             | IANAL, but this seems easily circumvented by setting up an
             | independent entity. (It's not an affiliate if it's not
             | owned by the competitor.)
        
       | peteforde wrote:
       | This seems like it could have exciting implications for VR.
       | 
       | Even after many years, one of my favourite things to do in VR is
       | Google Earth. Yet, as a developer, it's a frustratingly closed
       | platform.
       | 
       | I understand that they don't want me to put steampunk zeppelins
       | into the world, but I so very want that.
        
         | azinman2 wrote:
         | What vr platform supports it?
         | 
         | I'd love to have some kind of remote robot that live streams to
         | me as it goes around somewhere remote. Yes this has many
         | obvious problems, but to be able to be in Tokyo for a few
         | hours, hear the environment and direct what I want to see would
         | be incredibly exciting to me.
        
       | kleiba wrote:
       | I don't understand what exactly I'm looking at, since it's not my
       | area. What is going on here?
        
         | riotnrrd wrote:
         | Neural radiance fields (NeRFs) is a technique to create models
         | of complex 3d geometry from a set of photo/camera pose pairs.
         | The way it usually works is that the 3d geometry you're
         | interested in (a car, a tree, etc.) exists within a static,
         | bounded space (e.g. a unit cube). This research changes that
         | requirement, allowing you to create larger spaces without the
         | memory and computational drawbacks of "just making the bounded
         | space bigger."
        
       ___________________________________________________________________
       (page generated 2023-03-29 23:02 UTC)