[HN Gopher] Apple's Best Hope for New Headset: a Smartwatch-Like...
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       Apple's Best Hope for New Headset: a Smartwatch-Like Trajectory
        
       Author : carlycue
       Score  : 92 points
       Date   : 2023-03-26 14:24 UTC (8 hours ago)
        
 (HTM) web link (www.bloomberg.com)
 (TXT) w3m dump (www.bloomberg.com)
        
       | rektide wrote:
       | As someone who really does enjoy being terminally online, but who
       | also enjoys being out in the world, I have to say I'm kind of
       | excited about the possibility here.
       | 
       | The whole wearable & ubiquitous computing dream greatly motivated
       | me as a grade schooler. The idea was compelling then & still
       | interesting/hopeful now. Given the specs (below) of the hallmark
       | display, the p4 Private Eye (1989), I am excited to see what we
       | can do. And Apple's general competency at hardware will be
       | interesting to see at play as we go-forth-again:
       | 
       | > _Mounted on a pair of glasses, with a 720 x 280 pixel red
       | monochrome screen in a 8.89 x 3.81 x 3.18mm casing, the actual
       | display measured 1.25-inches diagonally but appeared as though
       | you were viewing a 15-inch monitor from 18-inches away._
       | 
       | The possibility of me owning an Apple product is up from 0%.
        
       | indymike wrote:
       | One of the biggest problems with the metaverse is content. It's
       | pretty clear that AI can do a great job generating the artwork
       | needed for great 3d content. It is very expensive and time
       | consuming to do so with human artists... which makes me sad.
        
         | TheOtherHobbes wrote:
         | AI has done a great-ish job with 2D content. It's very
         | impressive superficially, but flawed when you examine the
         | details.
         | 
         | 3D content - particularly live procedural 3D animated content
         | based on large models - is maybe 15-20 years away. It needs a
         | couple of orders of magnitude more processing power.
         | 
         | I wouldn't be surprised if that's Apple's planned destination.
         | If so, it's going to take a while to get there.
         | 
         | This version seems more like a toe in the water. It will appeal
         | to early adopters and a few gamers, but it's not going to be a
         | game changer.
        
       | xiaolingxiao wrote:
       | Has anyone heard of this launch will be associated with a launch
       | of an SDK for app developers as well?
        
       | xrguy wrote:
       | Apple entering the AR VR XR space may be a good thing, more
       | competition = better products?
        
       | MagicMoonlight wrote:
       | I'm never going to spend PS3000 on a headset. For that I could
       | get an absolute top of the line desktop. Hell I could get a car
       | for that. Both would be far more useful.
       | 
       | It's just ludicrous money for a shit product. Even the first full
       | VR headsets came nowhere close to that price.
        
       | etempleton wrote:
       | If it is as described I think it is insane for Apple to launch
       | this product.
       | 
       | Comparing it to the state of the Apple Watch is pretty strange
       | because if nothing else the Apple Watch was functional, self
       | contained, worked, and was under $1,000. Even if it didn't work
       | you could put it on and ignore it. A VR/AR headset is nothing
       | like that and at $3,000 is a significant investment for most
       | everyone.
       | 
       | But who knows. I haven't seen it. Maybe it will be amazing and
       | exactly what the VR space needs. I suspect it is a really fancy
       | Meta Quest with significantly more processing power. Certainly
       | Apple is in a unique position with their Apple Silicon. But will
       | Apple open it up enough for gaming if that is what it is? Because
       | that has been the problem in the past. Gamers aren't going to
       | want to buy this thing unless you can plug it into a PC and have
       | it function as a regular VR headset and the Meta Quest crowd
       | isn't going to shell out 3 grand.
        
         | Closi wrote:
         | > Gamers aren't going to want to buy this thing unless you can
         | plug it into a PC and have it function as a regular VR headset
         | and the Meta Quest crowd isn't going to shell out 3 grand.
         | 
         | Maybe Apple has just worked out that they can't build a _good_
         | VR headset at a level of quality that they are proud of for a
         | sales price of less than PS3k with today 's technology?
         | 
         | Apple probably isn't going to compete with the Meta Quest, but
         | if their initial goal is just focussed on building the _best_
         | VR headset on the market (never mind the cost!) rather than to
         | make something price-competitive with Meta, they might achieve
         | that.
        
           | etempleton wrote:
           | I think they are in a position to do that. My bigger concern
           | would be if that is what it is--a mostly VR headset with some
           | AR capabilities, then its killer app will be games. But to
           | appeal to that audience and developers they are going to need
           | to be a bit more receptive to how that industry works. They
           | will probably see some success regardless, as they did with
           | games on iOS, but they would need to embrace a certain
           | openness or at least culture of partnership they haven't in
           | the past. Closed platforms in gaming only work because they
           | have a significant number of exclusive games--see Nintendo,
           | and to a lesser extent, Sony. If Apple's answer is that we
           | have the best VR headset but it can't plug into a PC and also
           | costs 3X everything else it won't work.
           | 
           | If gaming isn't the primary use case what is? Nothing in
           | VR/AR I have seen beyond gaming has enough appeal or function
           | to be worth it for more than a few hundred thousand people in
           | a few different industries.
        
             | dwallin wrote:
             | Off the top of my head, here's a short list of fields that
             | could make some use of a professional 3d headset:
             | 
             | - 3d modeling/sculpting
             | 
             | - Architecture
             | 
             | - Interior Design (great uses for passthrough AR here)
             | 
             | - Product Design / CAD
        
         | scarface74 wrote:
         | > Apple Watch was functional, self contained, worked, and was
         | under $1,000
         | 
         | The Apple Watch was far from "self contained" when it was first
         | introduced. It couldn't really run third party apps at all. The
         | "apps" were just projections from the phone.
         | 
         | Over many years, it did become more self contained
         | 
         | - running apps independently
         | 
         | - gaining its own GPS chip
         | 
         | - gaining its own cell connection
         | 
         | - gaining its own App Store
         | 
         | Even today, you still need an iPhone for at least the first
         | setup.
         | 
         | Also don't forget that you couldn't buy music on the iPhone
         | when it was first introduced and it wasn't until the iPod Touch
         | was introduced later that year that you could buy music
         | directly from the phone and then only over wifi.
         | 
         | It wasn't until iOS 5 that you could update your phone without
         | using iTunes on your computer.
        
         | [deleted]
        
         | peyton wrote:
         | Bet your manager's manager's manager will get one. Then your
         | manager's manager. Then your manager.
         | 
         | If you sit on Zoom calls all day it sounds amazing.
        
           | rsynnott wrote:
           | That... doesn't sound particularly amazing. As someone who
           | sits in a lot of Zoom calls, I'm not sure I've ever found
           | myself thinking "I wish this was more intrusive".
        
           | etempleton wrote:
           | What part of having something strapped to your face all day
           | while on Zoom calls sounds amazing?
           | 
           | As someone who spends all day on zoom calls this is the last
           | thing I want.
        
             | p1esk wrote:
             | Not having to _sit_ sounds pretty amazing. Assuming it can
             | match my monitor quality. I think of a headset as
             | headphones for your eyes.
        
               | rocketbop wrote:
               | > Not having to sit sounds pretty amazing.
               | 
               | Well you're not going to be able to walk around unless
               | it's some AR mix, but I can imagine it being very
               | confusing, with trips over furniture galore.
        
               | p1esk wrote:
               | Sure, we need to try it before judging one way or
               | another.
        
               | kibwen wrote:
               | I'm unclear what's being suggested here.
               | 
               | The "headphones for your eyes" analogy is incorrect,
               | because if you're on a call, then you can listen via
               | headphones while, for example, making food, or taking
               | care of children, or doing chores. But you can't do any
               | of those things if you can't see your surroundings.
               | Taking over your vision is far more disruptive than
               | taking over your hearing. You might as well be sitting.
        
               | p1esk wrote:
               | I don't always need to pay full visual attention to
               | what's on screen, and I assume there will be a way to
               | keep someone's boring slide presentation on a side while
               | cooking or walking.
        
               | etempleton wrote:
               | What do you look like to other people on the Zoom call?
               | What are they seeing? If it is your avatar that is going
               | to be a no go for most executives. They want to see your
               | real face.
        
               | popcalc wrote:
               | New use case for Memojis /s
        
               | p1esk wrote:
               | I look like the screen I'm sharing. If I'm not sharing,
               | my voice is enough. The only exception could a job
               | interview.
               | 
               | However, I don't see why it would be a problem to render
               | my face using AI given there's already head and eye
               | tracking going on.
        
         | alexwasserman wrote:
         | Watches, phones, and music players also all existed for a long
         | time, and weren't a huge leap.
         | 
         | Sure, smart watches were called revolutionary, but the first
         | Apple Watch told the time and was fun but mostly unusable for
         | much else. The notifications popped up, but actual interaction
         | was so slow. But that's fine. It was great to have a watch (a
         | >100 year old device), that shows texts.
         | 
         | Same for phones - it was just iterative, but done well.
         | 
         | Music players - obviously, around for a long, long time, and
         | people were well used to portable tape, CD, and minidisk
         | players, and even basic MP3 players existed.
         | 
         | This is a genuinely evolutionary change. People aren't used to
         | information privately beamed to their eye-balls, walking around
         | with glasses sure, but those don't provide information like a
         | mechanical watch did, so not sure that's the analogy.
         | 
         | It's a Mac all over again - something actually new,
         | interesting, and needing a killer app.
        
           | woobar wrote:
           | > first Apple Watch told the time and was fun but mostly
           | unusable for much else.
           | 
           | I had 1st gen watch till 2019 and my usage pattern hardly
           | changed with the newer versions:
           | 
           | - clock and weather information
           | 
           | - notifications
           | 
           | - Apple Pay
           | 
           | - exercise tracking
           | 
           | What else are you using it now?
        
             | scarface74 wrote:
             | I use my (3rd gen) Apple Watch while I'm running. It can
             | stream music directly, has its own cellular connection and
             | GPS. You couldn't do that with the first gen.
        
             | alexwasserman wrote:
             | Not a huge amount more. I loved my first-gen too, but
             | seldom even tried to hit the buttons to do anything. It was
             | time + looking at notifications. Everything else was too
             | slow.
             | 
             | I use it for things like timers, eg. cooking, quite a lot.
             | I have high blood pressure, so like the other health
             | features, which have improved a lot.
             | 
             | Pretty nice for directions, and it can store music now to
             | use, which is handy.
             | 
             | I think a lot of features, even the basic ones have
             | improved a lot too, to the point it's hard to remember that
             | the first was pretty basic. Maybe I'm mis-remembering and
             | the rest of the world has also caught up to the wonders of
             | tap to pay, and wallet/etickets. Somewhere in the last
             | couple of years realistically not carrying a phone became
             | more of a reality.
        
           | ulfw wrote:
           | But there was a significant and fast growing market for
           | watches, smartphones and MP3 players. Where is that for VR
           | headsets? It's neither a huge installed market (watches) nor
           | is it fast growing (smartphones late 2000s).
        
             | rgbrgb wrote:
             | Agreement phrased as rebuttal?
        
             | toast0 wrote:
             | I'm no fan of Apple, but my impression is that Apple's
             | involvement significantly grew the market of smartwatches,
             | smartphones, and mp3 players.
             | 
             | There's a reason people think Apple invented them.
             | 
             | I'm a grump, and don't see how you could make VR headsets
             | into a mass market product at this time, but Apple has been
             | good at doing that in the past; MP3 players were probably
             | going to boom otherwise, smartwatches were a bit of a
             | fizzle (imho), but Apple inspired everyone to become
             | smartphone zombies in a way that BlackBerry and Nokia
             | couldn't.
             | 
             | Which is not to say everything they touch is gold. AirPorts
             | are dead. Xserve is dead. Not sure if I should mention 90s
             | failures like Newton and Pippin. Apple TV doesn't seem to
             | have the broad reach into non-Apple users that iPod had,
             | etc.
        
               | alexwasserman wrote:
               | I think Airports died out when Apple realized they didn't
               | need to drive that segment. They were the first decent
               | Wifi APs, and pushed wifi hard as a standard, putting
               | 802.11 into everything very quickly. When every ISP
               | starting bundling APs with their modems it was pointless
               | to compete.
               | 
               | Airport Express isn't necessary any more either - they've
               | been replace with HomePods and HomePod Minis.
               | 
               | It would be nice to have a dedicated Apple Timemachine
               | box, but plenty of other devices exist in that segment.
               | 
               | I think if they wanted they could come up with a mesh
               | solution, or build it into HomePods. But, it's not really
               | necessary, and not an area they'll sell in quantities
               | that make a difference to them.
               | 
               | AppleTV is actually a pretty fantastic product, and I
               | love mine, putting them onto TVs, especially the modern
               | ad-filled smart TVs. Dumb TVs are hard to find, so I just
               | don't both connecting the TV to a network, and purely use
               | an AppleTV. The interface beats anything I've seen
               | natively on a TV, and I trust it more than Samsung, LG,
               | etc.
        
         | j2bax wrote:
         | I could see major potential in the fitness space, paired with
         | Apple Watch + Fitness+... I could see potential use cases in
         | education (think surgery simulator etc...). I could see some
         | developers using it as an alternative to their monitors. I
         | think there are plenty of places outside of gaming where a
         | device like this, done right (comfortable) could carve out a
         | segment. Plenty of people pay thousands of dollars for an
         | exercise bike with a screen attached to it.
        
           | heisenzombie wrote:
           | I've heard people bring up fitness, but the physical
           | experience of sweating with a headset strapped to my face
           | sounds unpleasant. It also turns the product into "gym
           | equipment". Is it waterproof? Can I give it a good wash in
           | the sink and dry it? Or am I putting it on later with it
           | soaked in cold sweat? How's it going to smell after a couple
           | of weeks?
        
             | j2bax wrote:
             | All of their other wearables and phones are waterproof at
             | this point, why wouldn't this one be? Rinse it off in the
             | sink when you are done!
        
           | etempleton wrote:
           | Are you gonna want to get all sweaty in a 3 grand headset?
        
       | whywhywhywhy wrote:
       | I'd think they're hoping to do way better than smartwatches with
       | this investment.
        
       | tomatotomato37 wrote:
       | I'm interested what this will look like in 5 years. Apple's
       | ecosystem is currently hostile to the largest market for A/VR so
       | far, gamers. However if there is one company I would bet to pull
       | a completely brand new market segment out of their ass it would
       | be Apple. Should be exciting to watch.
        
         | scarface74 wrote:
         | Apple makes more on games via iOS than all of the console
         | makers
        
         | [deleted]
        
         | nottorp wrote:
         | Maybe, or it would end up like the watch, i.e. the most
         | expensive fitness band. Which is both pretty niche and not a
         | brand new market segment. It was new when fitbit and the likes
         | were doing it.
        
       | andsoitis wrote:
       | Mixed reality headset, not virtual reality headset.
        
       | paxys wrote:
       | Apple has come a long way from the time when not even the
       | engineering team working on a product would know what it really
       | was until Steve Jobs unveiled it on stage. Now everything gets
       | leaked like at every other company.
       | 
       | Did Apple even have a hundred executives in 2008?
        
         | illiarian wrote:
         | > Now everything gets leaked like at every other company.
         | 
         | Does it get leaked though?
         | 
         | First, there are the "expected" predictions (a new phone is
         | coming in the fall!) that keep failing to predict what actually
         | will happen with hardware or software on the phone (iPhone 14
         | was to be foldable and made out of titanium with new exciting
         | ways of interacting with the OS ffs)
         | 
         | Second, there are outrageous claims about new hardware that
         | either fail to materialise completely (AR/VR was definitely
         | coming two years ago and absolutely one hundred percent
         | definitely coming last year, and will absolutely certainly no
         | doubt about it come this year), or are not nearly in the
         | ballpark of what is actually going to be released (rumors of a
         | desktop-level CPU were around since probably the first A-series
         | chips, but literally no one predicted either M-series or the
         | transition process).
         | 
         | The one actual leak I remember when an iPhone pre-production
         | version was left at a bar almost a decade ago now.
        
         | JKCalhoun wrote:
         | The "Top 100" thing has been going on for some time.
         | 
         | The first I heard about it was certainly when Steve Jobs
         | returned. In fact I remember it struck me how "Jobsian" it was:
         | to create in-the-circle and out-of-the-circle groups.
         | Unsurprisingly this is when you started seeing political
         | jockeying, coattail riding and all the other rather gross human
         | behaviors I had not experienced at Apple up until then.
        
           | andsoitis wrote:
           | > it was: to create in-the-circle and out-of-the-circle
           | groups
           | 
           | Decision-making doesn't scale, so there's a practical reason
           | not to have thousands and thousands of people in that
           | decision-making ring.
        
           | belugacat wrote:
           | _> when Steve returned [...] is when you started seeing
           | political jockeying, coattail riding and all the other rather
           | gross human behaviors I had not experienced at Apple up until
           | then._
           | 
           | What do you make of the fact that this is also when the
           | company went from nearly bankrupt to wildly successful?
           | 
           | Is making humans compete (within ethical boundaries that
           | should be set by labor law etc of course) a great way to get
           | the best out of them?
        
           | randomifcpfan wrote:
           | Heh, you may have been lucky. I worked at Apple during the
           | middle part of the no-Jobs era, and I remember there was
           | plenty of political intrigue between teams. Mac vs Apple vs
           | Newton vs Draco, Blue vs Pink vs AUX vs Red. Many different
           | hardware projects. Engineering vs HIG vs Research. The
           | engineering culture was good about coming together to ship
           | the next big thing, but in between big things there was tons
           | of infighting.
        
         | nr2x wrote:
         | I don't think it's really accurate to call anything coming from
         | Gurman/Bloomberg a "leak". I think leadership just use him to
         | signal to Wall Street what their road map is. This is
         | intentional.
        
         | dagmx wrote:
         | Here's a Quora question asking about it from 2012 so it's
         | existed at least since then. Oddly all the answers seem to have
         | been deleted.
         | 
         | https://www.quora.com/unanswered/What-is-it-like-to-attend-a...
        
       | voisin wrote:
       | Initial product will be weak, just like the original iPhone (no
       | App Store, slow, poor battery life, etc) and Apple Watch (no
       | development, no health tracking, small screen, poor battery
       | life).
       | 
       | The thing about Apple is not to judge based on v.1 but to watch
       | the iteration. They are the most persistent company in the world.
       | Compare to Google which seems to have ADHD. Apple will iterate
       | and iterate and in 5 years we'll all be shocked that it is an
       | "overnight success" and undisputed market leader with an
       | unassailable ecosystem.
       | 
       | If their stock tanks after the release I'll see it as a good
       | buying opportunity!
        
         | andsoitis wrote:
         | > Initial product will be weak
         | 
         | To build upon your argument...
         | 
         | The art is in being strong out of the gate in the _correct_ one
         | or two dimensions.
         | 
         | To try and be perfect on all dimensions and depend on
         | concomitant perfect synchrony is a big reason why products like
         | Stadia fail.
        
         | JKCalhoun wrote:
         | Yeah but $3K.
        
           | nicoburns wrote:
           | That would be not dissimilar to the launch strategy of the
           | macbook air, which was ridiculously expensive at launch,
           | presumably didn't sell in huge quanitities during the first
           | few generations, but gave them something to build on which
           | they eventually turned into a mainstream product.
        
           | nr2x wrote:
           | During a recession with mass layoffs of wealthy tech types
           | who'd otherwise have the cash and curiosity to buy.
        
             | p1esk wrote:
             | It's still many months away from hitting the shelves. By
             | x-mas the layoffs might be over.
             | 
             | Unless a new round of layoffs starts because of gpt-4
             | powered apps.
        
         | cptskippy wrote:
         | > The thing about Apple is not to judge based on v.1 but to
         | watch the iteration. They are the most persistent company in
         | the world.
         | 
         | Yes, and the fact that they don't abandon a product once it
         | ships. Other consumer electronic companies still see products
         | as one and done, sort of like videogame consoles before Xbox.
         | When the product went gold it became forever frozen in time,
         | warts and all.
         | 
         | Apple not only iterates the design every year but tries to
         | bring forward the software in the previous years. The iPhone
         | you bought gets arguably better every year.
         | 
         | Other companies try to emulate this behavior by pushing new
         | versions of operating systems but their hardware bares to
         | lineage so it's often a Herculean effort that undertake half-
         | assed.
        
         | paxys wrote:
         | Where was this persistent iteration and overnight success with
         | Homepod, Airpower, butterfly keyboards, touchbar, force touch,
         | MobileMe, Ping?
         | 
         | Apple has had its share of failures like any other company, and
         | kills products like any other company. There is plenty of
         | precedence for their AR headset to just fizzle out.
        
           | dmead wrote:
           | It's likely that it will just fizzle out. It's a big ship and
           | getting it to produce something new I'm sure is no easy task.
           | 
           | Good for them that meta has shown this is a dead end. I'm
           | sure they're ready to cut bait on this.
        
           | dev_tty01 wrote:
           | I don't disagree with your examples. Yep, they've made plenty
           | of mistakes. A key difference here is that Apple has been
           | spent many years developing and promoting substantial AR
           | frameworks. It has been a huge investment. It at least
           | appears that this huge investment has all been leading up to
           | some sort of vision based wearable. If it does turn out to be
           | a failure, the magnitude of the failure will be much larger
           | than the above examples.
        
             | smoldesu wrote:
             | > Apple has been spent many years developing and promoting
             | substantial AR frameworks
             | 
             | ...dovetailed with their cut support for SteamVR and the
             | OpenXR standard. In-house APIs are a nice investment, but
             | arguably pointless when everyone's content is built on pre-
             | existing and open frameworks. This whole project feels like
             | a side-pot to me, and Apple themselves are clearly afraid
             | to commit.
        
           | rocketbop wrote:
           | Maybe the Newton is a better example, although they did
           | revisit the concept many years later.
        
           | dagmx wrote:
           | HomePod
           | 
           | Getting more successful with the Mini. The OG Homepod was a
           | very V1 product like the person you replied to was saying
           | 
           | https://appleinsider.com/articles/22/06/06/homepod-mini-
           | was-...
           | 
           | AirPower: never released
           | 
           | Butterfly keyboards/Touch Bar/force touch: all features. The
           | person you're replying to is talking about product lines. You
           | might as well list cd/devs drives and FireWire as well
           | because things come and go.
           | 
           | MobileMe: The majority of MobileMe features still exist under
           | iCloud so I'm not sure what you're getting at there.
           | 
           | Ping: this was always just a feature for iTunes and not much
           | more. It wasn't a product in and of itself.
        
             | tedivm wrote:
             | I agree with you on all of that except MobileMe. Apple
             | killed that, then had a delay, then had iCloud. They were
             | actually ahead of the curve for a bit and then went way far
             | back before catching up again.
        
           | scarface74 wrote:
           | MobileMe is now iCloud.
           | 
           | HomePods still exists in both the mini form and the original
           | form factor with newer chips.
           | 
           | The modern version of Ping is what is built into Apple Music.
        
           | Closi wrote:
           | Butterfly keyboards, touch bar and force-touch were
           | _features_ rather than products - most of these were actually
           | iterated _out_ of the product, although the touchbar is still
           | in the latest MacBook Pro 's. As a side point, 3D touch was
           | brilliant IMO!
           | 
           | These were all part of the persistent iteration of the iPhone
           | and Macbook, hardly failed products.
           | 
           | Also Homepod has just had a second version (released 2023),
           | and a third version is in the works, and it's homepod mini
           | has been very successful, so still under iteration.
           | Considering the state of LLM's and everyone's assumption that
           | this will turbocharge smart-speaker capability, they are
           | probably quite glad that they at least have an established
           | and mildly successful product in the space (they own c10% of
           | the market for smart speakers).
        
             | rsynnott wrote:
             | The touch bar only makes an appearance in the 13" MBP, and
             | the 13" MBP is very much the current generation's Mac That
             | No-one Should Buy (as was the non-retina 13" MBP that
             | hanged around for _years_ after the MBA essentially
             | obsoleted it); unless you have very specific needs you
             | probably want an Air.
             | 
             | The current 'normal' MBPs don't have touchbars.
        
           | [deleted]
        
           | spike021 wrote:
           | Interestingly enough to me, all the things you mentioned are
           | "accessories". Not full-fledged products (arguably Ping was
           | right around when social media like MySpace/Facebook really
           | were going full-steam so I think Apple was just trying it
           | out).
           | 
           | The first-class products have all been launched like the
           | parent comment said, along with iterations that build upon
           | them.
           | 
           | So to me it seems Apple is still putting some level of
           | priority on its main products and just less so on
           | accessories.
        
       | carlycue wrote:
       | https://archive.vn/yYBvR
        
       | Overtonwindow wrote:
       | I've always found the Apple Watch to be more of a fashion
       | accessory or a toy. People seem to really love them and showing
       | them off.
        
         | kibwen wrote:
         | Apple is a luxury fashion company first, and a tech company
         | second.
        
       | Jam-O wrote:
       | Maybe Apple could market this thing simply as a hi-res monitor
       | and focus only on productivity side. If they have dual 5K
       | displays and lenses, that seems like a safer bet and avoid the
       | metaverse and gaming altogether. They charged more than 3000 for
       | their pro monitors.
       | 
       | Recently they have Wi-Fi 6E across new products and it could be
       | for pushing compressed pixels to the headset which needs only to
       | be a thin client like the studio display.
        
       | speakingortho wrote:
       | This device needs to have WebXR support on it, day one. This will
       | enable VR browser games, and immersive web applications for
       | retail. Also important to ensure we have cross-platform metaverse
       | experiences.
        
       | arnaudsm wrote:
       | I may be anti-Apple, I am excited for this release. All the XR
       | headsets I've owned had terrible UX and no product vision
       | whatsoever. Just "make a bad videogame and users will find
       | something to do with it". The Quest pro has hilariously bad
       | software.
       | 
       | Apple excels at opinionated product vision on new form factors
       | and finding new killer features. And that's what the dying AR
       | space needs the most.
        
       | thih9 wrote:
       | Headset is something that you wear, there's a personal connection
       | and an aspect of fashion.
       | 
       | Apple can be fashion too.
       | 
       | As long as the product is closer to AirPods Max than Mac Pro,
       | people will buy it.
        
       | bwb wrote:
       | When do we get updates on their internal stock buy/sells :)
        
         | [deleted]
        
       | status200 wrote:
       | I'm an Apple user and love all things VR / AR, probably spend
       | 10hr/wk using Quest 2.
       | 
       | Tempted to get the Reality Pro/One on launch, but at $3k and the
       | tech team saying that not only will there be nothing exciting
       | software-wise at launch, but a cheaper version and a more
       | advanced version are on the horizon (no pun intended), I can't
       | justify getting it.
       | 
       | If someone like me who is basically the perfect demographic
       | crossover doesn't want it, not sure who will... but time will
       | tell.
        
       | andsoitis wrote:
       | Ideas for product names:
       | 
       | - Clear Vision
       | 
       | - Reality Field
       | 
       | - Apple Reality
       | 
       | - Reality HD
       | 
       | - eXtended Reality
        
         | alden5 wrote:
         | apple glass would be my guess
        
         | tyfon wrote:
         | I think they will use the really innovative iGlass :)
        
         | popcalc wrote:
         | Reality Distortion Field :)
        
       | tracerbulletx wrote:
       | Until the technology exists that can make something that looks
       | like cool glasses with a mixed reality hud that you can wear all
       | of the time like airPods or the watch they should stay out of
       | this business.
        
       | smoldesu wrote:
       | > With that in mind, executives are striking a realistic tone
       | within the company. This isn't going to be a hit product right
       | out of the gate. But it could follow a similar trajectory as the
       | Apple Watch.
       | 
       | Their confidence is blinding.
        
         | lockhouse wrote:
         | https://www.counterpointresearch.com/global-smartwatch-shipm...
         | 
         | If it follows the Apple Watch, then it will be the undisputed
         | market leader in the product segment, which honestly I think it
         | will. The competition is very weak. Meta's efforts have largely
         | failed with the MetaVerse and their whole ecosystem seams very
         | stagnant. Valve and HTC aren't doing much in this space. Sony's
         | PSVR is promising, but it is completely locked into the
         | PlayStation ecosystem, so I see it being limited just to first
         | person games for the most part. Microsoft has completely
         | abandoned the consumer market with HoloLens and prefer to sell
         | very expensive headsets to industry and the military instead.
         | 
         | This is a very ripe market for Apple to disrupt if they can
         | execute well. Very reminiscent of the smart watch market before
         | the Apple Watch.
        
           | JKCalhoun wrote:
           | > If it follows the Apple Watch
           | 
           | At $3000 it is already nothing like the Apple Watch. That's
           | the real deal breaker that I see.
        
           | smoldesu wrote:
           | I'm not sure if I agree.
           | 
           | What is there to disrupt?
           | 
           | Really think about that statement for a minute. Maybe
           | telepresence if you market it right, but the money is all in
           | gaming and social use. And if you're gonna buy a headset,
           | would you rather get the $300 one with Beat Saber and VR
           | Chat, or cough up $3,000 for FaceTime in VR?
           | 
           | I think Meta has done all they can here. It's frankly a shock
           | they managed to sell over 10 million Quest units, it would be
           | a miracle if Apple can ship over a million at the price
           | they're considering. Even if they do get the coveted iPhone-
           | level install-base (fat chance), Apple cut ties with industry
           | standards like OpenXR and SteamVR years ago. Their entire
           | ecosystem will have to get built up from scratch, and they'll
           | also have to fend off competitors selling units at _literally
           | 10%_ of the price.
           | 
           | For Apple to become the undisputed market leader in this
           | product segment, they'd need a lot more than just a headset
           | that exists. This project is looking less Apple Watch and
           | more Apple Newton.
        
             | dev_tty01 wrote:
             | Well said. There is no Apple-scale market to disrupt. If
             | the largest market for the wearable remains as gaming,
             | Apple is in a very poor position since they have always
             | only begrudgingly embraced gaming.
             | 
             | This isn't about disruption, this is about creating a new
             | market.
             | 
             | If I think of myself as an example, I don't have interest
             | in the gaming angle. If it is comfortable enough and the
             | experience is great, I might buy it for telepresence, if
             | for no other reason than richer visits with my children on
             | the other side of the country. Maybe there is some other
             | use I would buy into, but I'm sure not seeing it yet.
        
               | illiarian wrote:
               | > Apple is in a very poor position since they have always
               | only begrudgingly embraced gaming.
               | 
               | On the other hand they wholeheartedly embraced gaming on
               | mobile (their AppStore page is nothing but gaming,
               | realy), so who knows
        
               | smoldesu wrote:
               | We'll have to see. Personally, I'm hoping Apple uses it
               | as an excuse to patch up industry relations. If
               | Apple/Safari embraced OpenXR, we could see that 'next
               | frontier' of web content that everyone has been preaching
               | since 2007.
               | 
               | Working _with_ the industry seems like it could stand to
               | make a lot more money for Apple. As a Quest competitor it
               | 's a hard pill to swallow, but as a high-quality dev kit
               | for cross-platform VR/AR experiences, it could carve a
               | lucrative new segment for itself.
        
             | Dr_Birdbrain wrote:
             | That's funny, because I wouldn't buy a Quest, but I was
             | just thinking I would LOVE FaceTime in AR, so I could take
             | calls and meetings while walking in the park. I already do
             | that but I have to use a hand to hold my phone.
        
         | gumby wrote:
         | This was the framing of the iphone as well: "We hope to
         | eventually reach 1% of the market".
        
         | Overtonwindow wrote:
         | Can you elaborate?
         | 
         | I have not found a use for a VR headset or the Apple Watch,
         | beyond as a toy, or fashion accessory. Even then, it's been so
         | long since I've worn a watch that wearing a watch is awkward.
         | Yet apparently Apple sells a lot of them, and it is the smart
         | watch with the highest number of global sales.
        
           | nunodonato wrote:
           | Apple watch has its use as... a watch, fitness bracelet,
           | health monitor, etc. Lots of people wear one for the many
           | features it provides. A VR headset is quite more challenging,
           | especially because we all know Apple is not a big reference
           | in gaming...
        
             | UnpossibleJim wrote:
             | This! I have resisted the Apple platform due to personal
             | tastes but if they get the blood sugar monitor working
             | (which they say they're close to), I'll switch my entire
             | platmorm ecosystem over to Apple for that one specific
             | feature.
        
             | lockhouse wrote:
             | For Apple to find success here, I think they will need to
             | provide a compelling mix of gaming and productivity killer
             | apps and strong tie-ins with the rest of the Apple
             | ecosystem.
        
           | dehrmann wrote:
           | You have a point. I have an Apple watch. The stats are mildly
           | interesting and not all that actionable. I don't think I'd
           | buy a new one.
        
           | twalichiewicz wrote:
           | Anecdotally I was in a similar mindset about the Apple Watch
           | for a while after the novelty wore off. I found the
           | notification functionality (my main use case when I first got
           | it) incredibly distracting, and having to remember to charge
           | it constantly annoying. So I stopped actively wearing it for
           | a period of time.
           | 
           | It was only once I started using it for its health tracking
           | capabilities and turned off many of the annoying
           | notifications that I started regularly wearing it.
           | 
           | Is it as essentially as having my phone with me when I leave
           | the house? Ultimately, no, and it does require more thought
           | about how to squeeze the most utility out of it (when
           | compared to a smartphone) but I think the reason it's so
           | popular is the flexibility it affords:
           | 
           | - Sport tracking watches are great at tracking everything
           | down to a fine detail BUT you wouldn't want to be seen
           | wearing them out to a dinner
           | 
           | - Traditional (non-smart) watches look very nice as a fashion
           | accessory BUT are useless for fitness and integrating other
           | data into the faster-to-read watch form factor
        
           | mpweiher wrote:
           | I was super-skeptical about the Apple Watch.
           | 
           | Particularly as it didn't show the time. (Initial versions
           | didn't have enough power to keep the display on all the
           | time).
           | 
           | Apple finally got me by fixing that and by making their
           | phones too large to carry around while running. Grrr. But
           | glad they did.
           | 
           | It's been eye-opening. The fitness and sleep tracking are
           | fantastic, and if you are having issues in that area,
           | potentially life-changing.
           | 
           | I was also resisting contactless payment, being a typical
           | German "cash is good" guy. And I still think cash _is_ good.
           | But during the pandemic everything went contactless, and
           | Apply Pay with the watch is just super convenient. Always
           | there, no PIN to enter or signature to verify, ever.
           | 
           | Life-saver when my wallet got stolen on holiday.
           | 
           | And of course super-comfy listening to podcasts, books or
           | music while exercising or on public transport.
           | 
           | Since I got it with the cell radio, I nowadays often just
           | leave my phone at home. Who needs to carry that around? And
           | no phone, no social media :-)
        
             | JKCalhoun wrote:
             | If it had a camera I think I would leave my phone at home.
        
               | codq wrote:
               | https://appleinsider.com/articles/23/03/23/future-apple-
               | watc...
        
       | costanzaDynasty wrote:
       | The simple things I want from Apple, that seemly would be not to
       | difficult from a company with so much money and talent are left
       | to linger. But every half baked idea is rushed to the front of
       | the line.
       | 
       | If during the VR headset announcement Xbox was somehow involved,
       | it would get my attention though.
        
       | anonymouse008 wrote:
       | This will be as successful as Animojis.
       | 
       | This headset will have a loyal customer base, will make a big
       | splash, but will not transform computing, creative work, or
       | anything for the everyday user.
       | 
       | Apple Watch got so extremely lucky. I do not ever want to see
       | Apple make product decisions like 'well this worked, so let's see
       | if this will, too.' There is _zero_ taste in that, _zero_
       | craftsmanship, it 's just AppleGPT Product Edition.
       | 
       | [not done]: Have we really all forgotten how we all fell on our
       | collective a** we were when we saw Mac, iPod, M1, iPhone? How
       | hard is it to know - "guess what, this was kinda 'meh'" vs. "well
       | that changes everything"?
        
         | DantesKite wrote:
         | How much would you be willing to bet on this?
        
           | [deleted]
        
           | anonymouse008 wrote:
           | Probably more than you're comfortable with. Seriously reach
           | out to the email in profile.
        
         | cjdoc29 wrote:
         | I am doubtful their VR product will be great if released within
         | this or next year.
         | 
         | > Apple Watch got so extremely lucky
         | 
         | But given that others have tried and arguably failed to have
         | the same impact, this is not sizably attributed to luck at all.
        
           | anonymouse008 wrote:
           | The digital watch market is like the meme where we see a guy
           | spraying champagne all over himself, kissing his girlfriend,
           | but when we zoom out it's at the bottom tier of tech
           | experience.
           | 
           | Apple won it not because their watch is 'great' - but because
           | they have such brand cache that they could sell 100m of
           | _anything_ once the market learns about them. Airport could
           | absolutely come back and sell that amount, taken into
           | consideration 6 watches == one household == ~1-3 airports -
           | with the marketing budget they used on Watch.
           | 
           | Long story short, they are in a precarious position. They
           | must make something to stay relevant with financial markets,
           | their manufacturing pipeline, keep operationally excellent
           | with sourcing, etc... so it's not meant to be a full 'knock'
           | on them. The 'knock' comes in taking that chance twice with a
           | shrug from your top execs 'well the watch worked out, let's
           | see if this does' - that's just not it.
        
             | cjdoc29 wrote:
             | > but because they have such brand cache that they could
             | sell 100m of anything once the market learns about them
             | 
             | I partially disagree with this argument. They sold some 10
             | million units in 2016 - it might be that because of the
             | success and ubiquity of iPods and iPhones in the decade
             | leading up to this, that people thought that the first
             | Apple Watch was a great product (it wasn't, really IMO).
             | Brand cache, or whatever, sure.
             | 
             | But you don't sell nearly 60 million units in 2021 off
             | luck.
        
               | anonymouse008 wrote:
               | Let's put it in these terms:
               | 
               | The number of Apple customers from iPod that transitioned
               | to iPhone was x%,
               | 
               | The number of iPhone to AirPods was y%
               | 
               | The number of iPhone to Watch was z%
               | 
               | z < y
               | 
               | z < x
               | 
               | in a cumulative measure from a time frame of 3 years from
               | launch. Defining the proportion of current customers to
               | converted sales is where one can play words with defining
               | luck vs. skill vs. rent-seeking. If you have billions
               | units and only convert 20% vs. other products that
               | convert 75%, then maybe one is considered inferior to the
               | other - and to which I confer the title of luck.
               | 
               | Now the fun question would be if x < y or the other way
               | around.
        
           | [deleted]
        
         | CharlesW wrote:
         | > _This headset will have a loyal customer base, will make a
         | big splash, but will not transform computing, creative work, or
         | anything for the everyday user._
         | 
         | Oooh, I love these "No wireless. Less space than a nomad.
         | Lame."-type proclamations.
         | 
         | > _Apple Watch got so extremely lucky._
         | 
         | Breathtaking.
        
       | KaiserPro wrote:
       | hahaha, meta are going to have to actually compete. I suspect the
       | MR experience will suck from apple, but the reality distortion
       | field thats still lingering will tide them through.
       | 
       | At least we know that the apple device, whilst limited in screens
       | and slam, will have a decent software stack that will put
       | consumer's ease of use first, rather than bullshit promotion
       | driven dev from oculus.
        
         | paxys wrote:
         | This is in fact the best thing that can happen to Meta. At the
         | moment no one really knows or cares about VR/AR. If Apple
         | successfully takes it mainstream then they would have done what
         | years of Meta's marketing campaigns couldn't, and suddenly
         | they'll have a real market to compete in. Heck they don't even
         | have to be better at it. Playing the Google/Android role is
         | good enough.
        
           | JKCalhoun wrote:
           | > and suddenly they'll have a real market to compete in
           | 
           | With ads.
           | 
           | Good luck, Meta.
        
             | smoldesu wrote:
             | FWIW, this is exactly the sort of 400 IQ chess play Mark
             | Zuckerberg has been playing for the past half-decade, and
             | the one this website has kicked the piss out of him for
             | time immemorial.
             | 
             | So which is it? Is VR a dehumanizing medium with no
             | redeeming qualities, or is it a horizon of content and
             | potential yet to be unlocked? It feels like HN's opinion on
             | it changes every 15 minutes.
             | 
             | Personally, I think VR is a bust. That being said, there is
             | not an ice cube's chance in hell of Apple out-maneuvering
             | Meta here. Zuck will happily pour billions into this spite
             | machine, he already has. On top of that, he has the
             | leverage of a more "open" platform (will Apple give you
             | Root?) and larger install-base. All Zuckerberg needs to
             | 'win' is a cross-platform killer app. If Apple's hardest
             | spin on this is "FaceTime with 3D characters", their
             | product is toast. A cross-platform protocol/experience will
             | become the dominant player, and everyone will gravitate
             | towards the cheapest option.
        
               | jamiek88 wrote:
               | Why do people do this?
               | 
               | Why place an opinion on 'hacker news' as if it is an
               | individual mind?
               | 
               | Hacker News isn't _one person_ constantly changing their
               | mind it's a hive of constantly shifting debate about a
               | new technology and all that implies.
               | 
               | It would be weird if the opinions _were_ uniform and
               | unchanging.
        
               | illiarian wrote:
               | > All Zuckerberg needs to 'win' is a cross-platform
               | killer app. If Apple's hardest spin on this is "FaceTime
               | with 3D characters"
               | 
               | As opposed to Zuckerberg literally pouring billions into
               | exactly poorly executed Facetime with 3D characters that
               | even his own employees are unwilling to use?
        
               | smoldesu wrote:
               | Touche. I don't have a lick of faith for their Metaverse
               | future, but it's clear now that they were ahead of the
               | game. If everyone is deciding to hop in this melee, my
               | money's on the guy who got there first and built a small
               | fort even when he was ridiculed for it.
        
               | illiarian wrote:
               | > but it's clear now that they were ahead of the game
               | 
               | Its clear... how?
               | 
               | They did have a moat, and they were ahead of the game
               | with Oculus. And then they squandered that on whatever
               | the seven hells Meta is.
               | 
               | And John Carmack ended up quitting Meta. "we constantly
               | self-sabotage and squander effort": https://www.facebook.
               | com/story.php?story_fbid=pfbid0iPixEvPJ...
        
               | JKCalhoun wrote:
               | I think VR is a bust as well.
               | 
               | I assumed however that Zuck would need to see a return on
               | his investment -- which hitherto has been in the form of
               | advertising. If we entertain the idea that VR has legs
               | and Apple's is ad-free then I already see a clear winner.
        
               | smoldesu wrote:
               | If we entertain the idea that VR has legs, Apple needs to
               | be selling 300,000 units per quarter to compete with the
               | Quest's slowest sales period. Advertising or reputation
               | be damned, the Oculus Quest moved a _lot_ of hardware;
               | probably more hardware than Apple 's headset will in it's
               | entire product lifetime. _If_ we entertain the idea that
               | VR has legs, Mark Zuckerberg is around the corner with
               | his legs propped up on a mahogany desk with a fat Cuban
               | stogie in his mouth. He really only loses here if Apple
               | fumbles really bad.
               | 
               | > which hitherto has been in the form of advertising.
               | 
               | Where are you getting that from? Their main revenue
               | outlet is the same as Apple's, payment processing for
               | their store: https://techcrunch.com/2019/06/10/oculus-
               | sold-5-million-wort...
        
       | dagorenouf wrote:
       | The reason the Apple Watch took a few years to get traction is
       | that:
       | 
       | - Apple initially positioned it as a fashion accessory, which few
       | people cared about
       | 
       | - the public wanted it to be like a smartphone on your wrist, and
       | were let down by the limited features
       | 
       | Then Apple realized the value was in the health features. They
       | started positioning it properly and people bought it more. All at
       | the same time the tech improvements made the watch more capable
       | and started becoming even more useful. But at the core, it's the
       | health focus + typical Apple ease of use and quality that made it
       | take off.
       | 
       | I can see the same trajectory happen with VR:
       | 
       | - Apple starts positioning it as a metaverse / HoloLens type
       | headset, which few people care about
       | 
       | - People assume it's an << iMac in VR >> type device and get
       | disappointed that it isn't.
       | 
       | But over time, Apple realizes that the number one value is in
       | gaming, and gradually shifts focus and positioning. It attracts
       | more and more people while at the same time the tech improves.
       | Then eventually the tech allows for a headset that can fit in a
       | smaller for factor and truly helps people beyond gaming. As an
       | enhancement to day to day tasks with light enough glasses for
       | example.
        
         | abledon wrote:
         | also battery life still sucks on this generation. Once it lasts
         | a week or two, then I'll be interested.
        
       | root_axis wrote:
       | My prediction: it will suck. Why? All AR devices suck, the tech
       | just isn't there.
        
         | paxys wrote:
         | More than that, I think the underlying problem is that people
         | simply don't want VR/AR. Decades of science fiction writing has
         | convinced us that it is the future, but like..why?
        
           | MagicMoonlight wrote:
           | It would be cool if it was like the matrix. The problem is it
           | isn't, it's just a screen on your face. That inherently makes
           | it shit because having motion in front of your face without
           | real motion makes you ill.
           | 
           | It's an unfixable problem. Instead of fucking around, why
           | don't they just make siri be like cortana in halo. Give me a
           | cute hologram in the real world with a GPT model behind it.
           | 
           | Every house in the world could have a siri pod. Your phone
           | could connect to their siri pod and let your siri come out
           | and talk to you while you're at their house. That would be
           | some real science fiction. Imagine siri popping up in your
           | car and directing you or warning you about pedestrians it can
           | see that are about to step into the road.
        
           | dmead wrote:
           | One decade. Just the one. Maybe one and a half. Most science
           | fiction doesn't care about VR.
        
           | root_axis wrote:
           | As a sibling comment pointed out, the vision of this tech in
           | science fiction is far beyond what is currently possible or
           | what may ever be possible. Nobody except enthusiasts will be
           | willing to wear a janky UI sweat box on their face that needs
           | to be charged every 6 hours, the product is DOA.
        
           | staminade wrote:
           | Because as depicted in scf-fi, VR would be amazing. The
           | ability to plug-in, or walk onto a holodeck, and
           | frictionlessly experience literally _any_ experience, in
           | perfect, complete sensory detail. Believing people wouldn 't
           | want that means disregarding human nature entirely.
           | 
           | The problem with VR/AR is that they anything but frictionless
           | or perfect. They are expensive, uncomfortable and limited.
           | They are a million miles away from what's depicted in sci-fi
           | and likely will be for decades, perhaps hundreds of years. If
           | anything, the sci-fi dream works against them by illustrating
           | just what a stark difference there is between fiction and
           | (artificial) reality.
        
             | JKCalhoun wrote:
             | Yeah, but that's not a headset -- that's more like being
             | jacked into the matrix (or "Brainscan" (1994) if you like).
             | We may still have another 50 years before that is ready.
        
           | Duralias wrote:
           | As someone enthusiastic about it, VR is unlikely to go fully
           | mainstream, however it will definitely still exist, but AR is
           | a completely different beast.
           | 
           | AR glasses could replace your phone, TV and computer
           | monitors. Of course we are a bit away from that future but
           | just replacing screens alone has the capability to shake up
           | the world.
        
       | nunodonato wrote:
       | I wonder if we'll now see "VR was a bad bet", when everyone is
       | turning into LLMs and hoping Apples comes up with something on
       | their own.
        
         | fullshark wrote:
         | Maybe for FB, a web service, but Apple's competitive advantage
         | is hardware/surfaces. Can't imagine they think betting on the
         | headset is a bad move just from a risk management perspective
         | in case it takes off.
        
         | adfm wrote:
         | What if LLMs are the killer app?
         | 
         | https://lukashoel.github.io/text-to-room/
        
           | kitsunesoba wrote:
           | Put this in an MR/VR headset and hook it up to voice
           | recognition and you've got what's probably the closest thing
           | to a Star Trek holodeck as is possible with current tech.
        
           | bastawhiz wrote:
           | I'm unconvinced that actually making the content is the
           | problem. We had SketchUp fifteen years ago and that made it
           | stupid easy to make some really killer 3d content. I don't
           | think being able to use natural language removes the barriers
           | to it taking off.
           | 
           | The real problem isn't the shapes (there's plenty of free
           | meshes out there), it's making them interactive, which is a
           | complicated problem that extends well beyond the capabilities
           | of our current generation of LLMs. Just look at Roblox: it's
           | successful because you can make the world _do stuff_. But we
           | can be pretty sure that just making VR /AR Roblox doesn't
           | make a killer app.
           | 
           | The challenge that a killer app for VR/AR needs to overcome
           | is being more than a glorified art gallery.
        
             | adfm wrote:
             | Oh, you want interactively?
             | 
             | https://instruct-nerf2nerf.github.io/
        
         | j2bax wrote:
         | Seems like a very subtle lightweight glasses type product would
         | pair nicely with LLM.
        
         | scarface74 wrote:
         | 1. It's not like the people working on VR headsets are the same
         | people who would be working on LLMs.
         | 
         | 2. I think Apple has enough money to fund both initiatives to
         | be alright
         | 
         | 3. The unit economics of LLM products are still not proven and
         | even when it is, any hardware product will more than likely
         | have higher margins. Do you think people are going to give up
         | the iOS ecosystem for Android based on an improved voice
         | assistant?
        
         | Despegar wrote:
         | Apple will likely make all the money from it in the end anyway.
        
       | glass3 wrote:
       | In which way will they make it different from the Meta headsets?
       | The Apple branding won't be enough to turn an average headset
       | into a successful product.
       | 
       | My guess would be that their headset is just a set of goggles
       | that requires an iPhone for computation. Then, they can sell them
       | for $300 or even $150.
       | 
       | The article suggests that VR is a tool for long-distance
       | relationships. For $300, that could become possible.
        
         | r0fl wrote:
         | Apple sells WHEELS for a Mac Pro for $700!
         | 
         | You think that same Apple will sell, what may be a totally new
         | revolutionary product of less than half the cost of WHEELS?
         | 
         | Try again.
        
           | rocketbop wrote:
           | > Apple sells WHEELS for a Mac Pro for $700
           | 
           | Not many of them though.
           | 
           | AirPods are 200-300 and an absolute cash cow, and probably
           | system sellers for Mac and iPhone.
        
         | Jcowell wrote:
         | > The Apple branding won't be enough to turn an average headset
         | into a successful product.
         | 
         | For me the Apple Branding _is_ enough. One of the biggest
         | barriers for me picking up the Oculus Quest is that it's
         | attached to Facebook.
        
       | jdlyga wrote:
       | This sounds like Apple strong-arming their staff to try and rally
       | around a mediocre product. The Apple Watch comparisons don't make
       | sense. Even the Apple Watch Series 0 was totally worth it. You
       | could get notifications on your wrist, fitness tracking (totally
       | replacing RunKeeper and similar apps at the time), pause music,
       | locate your phone, etc. I happily used the Series 0 for 3 years.
        
       | iamleppert wrote:
       | HoloLens is (soon to be was) a great AR device. Certainly useable
       | and competent but it suffered from the same issue over and over:
       | once the gee wiz demo was over, outside of a few very niche uses,
       | people went back to using their laptops and smartphones. Because
       | it's easier to just pull out your smartphone, get whatever you
       | need done, then put it back in your pocket.
       | 
       | This rapid and random access is why people love smartphones so
       | much. With a headset, you either have to be wearing it all the
       | time (something people aren't willing to do; it's like wearing
       | sunglasses indoors no matter how good the waveguides are) or have
       | to take the time to take a fragile headset out of its case, put
       | it on your head, adjust to the complete take over of your field
       | of view & environment, then figure out what you need to do using
       | an input modality (be it voice, gestures, an input peripheral or
       | some combination) that is far inferior to a touch interface for
       | the 90% of tasks.
       | 
       | People like to claim that AR is less intrusive than a smartphone
       | but all the cases they present are carefully crafted demo's. If
       | you watch actual people use AR devices trying to accomplish some
       | task you immediately notice that isn't true at all.
       | 
       | It will be interesting to see how Apple has addressed these
       | problems but AR needs to be better at doing tasks average people
       | can already do well with a smartphone, and like I mentioned you
       | have an uphill battle due to the headset form factor alone.
        
         | kmarc wrote:
         | > Because it's easier to just pull out your smartphone, get
         | whatever you need done, then put it back in your pocket.
         | 
         | FWIW I see an alarmingly lot of people glued to their phone
         | while walking, in a restaurant, on the train, while driving,
         | etc.
         | 
         | Once it's normalized that they don't actually have to "pull
         | out, put it back", just use (wear) it all the time as it is
         | with phones, there will be a market.
        
           | kredd wrote:
           | You still have some sort of spatial awareness while using a
           | phone, which makes it more acceptable to use in public. Like,
           | if I'm dining solo, and a waiter comes by, I will still
           | acknowledge their existence and be able to respond to them,
           | have an eye contact and be able to use your body language.
           | That's kind of lost in AR/VR case.
        
             | pitched wrote:
             | The headsets that exist today are very, very isolating. The
             | whole idea behind them is to bring you somewhere else! To
             | get AR right though, we need to be talking about something
             | more like a projection like Google Glass. To bring the
             | interface to you instead of bringing you to the interface
             | means that pass-through must work when it's powered off.
        
         | nabla9 wrote:
         | Apple addresses these issues by selling it to architects,
         | engineers, designers, and other professionals who have an
         | actual use case for the device.
         | 
         | They sell million or less in year or two. This is simply too
         | expensive to be a consumer device. There must be at least 5-6
         | years of iteration until it finds use on the mass market.
        
         | randomifcpfan wrote:
         | As I understand it, Apple is expected to only introduce a VR
         | headset this year, like the new Sony VR headset or the high end
         | Oculus. Apple's AR headset is still many years away.
        
           | p1esk wrote:
           | The article is about "mixed reality" headset, whatever that
           | is.
        
             | randomifcpfan wrote:
             | Mixed reality is a VR headset with cameras that pass
             | through an approximation of outside reality. The hope is
             | that gets you most of the vision benefits of AR. But you
             | still get most of the physical drawbacks of VR.
             | 
             | All the current high-end VR headsets have pass through
             | cameras, of varying quality. It's not clear yet whether
             | Apple is bringing anything significantly new to the table.
             | Will somewhat higher quality components make a significant
             | difference?
        
             | sp332 wrote:
             | Mixed reality can refer to both AR and VR, so it's actually
             | less specific. https://learn.microsoft.com/en-
             | us/windows/mixed-reality/disc...
        
               | kurthr wrote:
               | Apples definition of MR (Merged Reality) is "AR"
               | (Augmented Reality) through cameras in a VR (Virtual
               | Reality) interface. That means that it fully covers the
               | eyes and can minimize the issues with outdoor lighting
               | levels and precise alignment of projection over reality
               | (If you move your head quickly AR will always be behind
               | reality while camera images can be overlaid with minimal
               | constant delay).
        
         | dalbasal wrote:
         | True, until it isn't.
         | 
         | That is, once a device is useful or otherwise desirable
         | enough... Issues like awkwardness or microefficiencies fade.
         | 
         | I think the issue is that there's not enough to do in vr/ar. If
         | we had a vr game of thrones, then everyone would be in vr
         | watching it. If ar made some job much better, everyone doing
         | that job would use one.
         | 
         | The modern platform paradigm means all the speculative,
         | creative investment is on the platform itself. "Creators" make
         | the content. Well... The prizes for creating "content" are
         | mediocre.
         | 
         | A breakthrough filmmaker will have to make the VR's first
         | blockbuster for the art... and so will their financiers. You
         | can raise some money to make ar software, but the unicorn
         | potential is slim compared to a platform play... the big bucks
         | aren't available for such.
        
           | jareklupinski wrote:
           | If a family wants to watch game of thrones today, every one
           | can gather around one TV screen and watch it using one
           | person's account.
           | 
           | I think Apple first needs to solve how to license a piece of
           | media to one account that can be then be shared to anyone
           | else in the same room, or a lot of families are never going
           | to try it.
           | 
           | The Nintendo DS blew me away with its "buy one game and let
           | others download the multiplayer part for free" approach.
        
         | mdorazio wrote:
         | Going to have to disagree with you. I tried Hololens 2
         | extensively and found it pretty bad. Terrible UI/UX, crappy
         | field of view, muted colors, not-great resolution, and just not
         | all that more useful than a VR headset with decent pass-
         | through.
        
         | shostack wrote:
         | Generally agree. Read Rainbow's End for an example of what
         | reduced friction UI is like for AR. But it is enabled by input
         | and display devices that are several generations ahead.
         | 
         | Heck, even Cyberpunk 2077 is somewhat interesting in this
         | regard. I started with a Corpo character and realized the
         | persistent screen elements with a news ticker, some other data
         | etc were interesting in a game world I knew nothing about. I
         | imagine having extremely limited but immediately present text
         | overlays would be exceptionally useful to replace my phone or
         | watch if the device enabling it was of a sufficiently
         | unassuming form factor that didn't take work to use.
         | 
         | If Apple can give me the equivalent of what airpods did you
         | headphones with cords but for smartphones, even if in an
         | extremely limited capacity to just say, iMessage at first, that
         | would be huge.
         | 
         | Then give me a haptic ring I can fidget with that, when
         | combined with a purpose built virtual keyboard, can do text
         | entry, and that is a killer app IMHO.
        
       | specialist wrote:
       | Jobs referred to early Apple TV as a "hobby". For years. Time
       | enough for a nascent market to mature, for the technology to
       | catch up with the ambitions.
       | 
       | That's how Apple/Cook should refer to Apple VR/AR.
       | 
       | Under promise, over deliver.
       | 
       | Projecting 1m unit sales the first year is nutty. Sure, they
       | might sell that many. And then what?
       | 
       | Also, the initial models should be over priced, specifically
       | targeting sexy use cases. Ridiculously expensive, maximally
       | awesome, hype building applications. Like telemedicine, protein
       | folding, and walking tours of fictional settlements on Mars.
       | 
       | Let people imagine and build boutique applications for a couple
       | years, normalize the emerging market, _before_ introducing a
       | consumer mass market model.
        
         | illiarian wrote:
         | > Under promise, over deliver.
         | 
         | But Apple TV still hasn't delivered, and its first version was
         | released _16 years ago_. It 's still unusable for anything but
         | the most basic tasks, and is a mess as a product: it fails as
         | amedia hub, it fails as a smart device hub, it fails as a
         | compute hub...
        
           | Jcowell wrote:
           | Does it? As a device I want to hook up to a TV to watch
           | streaming services without worrying that my TV is sending
           | snapshots to its manufacturer it works pretty well.
        
       | m348e912 wrote:
       | Paul Krugman famously said in 1998 that "the growth of the growth
       | of the Internet will slow drastically [...] the Internet's impact
       | on the economy has been no greater than the fax machine's"
       | 
       | I am going to go out on a limb and say unless headsets change
       | profoundly they will have limited impact on most people's daily
       | lives. I'll have to remind myself to come back in a few years and
       | check this post.
        
       | karaterobot wrote:
       | Did we go back to thinking we wanted to be less connected to the
       | world around us, and we're looking for a $3k device to help us do
       | that? I thought maybe society was admitting there are major,
       | inadequately examined problems with device addiction, social
       | alienation, mental health, and so on. I guess maybe we were just
       | in a lull between product launches, and I mistook that silence
       | for introspection. My bad.
        
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