[HN Gopher] Epic Games to pay $245M for tricking users into maki...
       ___________________________________________________________________
        
       Epic Games to pay $245M for tricking users into making unwanted
       charges
        
       Author : brarsanmol
       Score  : 329 points
       Date   : 2023-03-15 16:39 UTC (6 hours ago)
        
 (HTM) web link (www.ftc.gov)
 (TXT) w3m dump (www.ftc.gov)
        
       | bluetidepro wrote:
       | > Additionally, the order bars Epic from blocking consumers from
       | accessing their accounts for disputing unauthorized charges.
       | 
       | This could be bigger than people realize. This is very common in
       | many tech companies like Uber/Doordash/Sony/etc. where if you do
       | a chargeback, you often get blacklisted on their service. It
       | would be amazing if this starts to end this practice, and you can
       | actually have authority to get your money back from your credit
       | card and not be penalized by the service for it when they refuse
       | to actually help.
        
         | hn_throwaway_99 wrote:
         | This order doesn't broadly apply beyond Epic. It seems to me
         | that they're blocking Epic from locking accounts _specifically
         | because_ of the dark patterns they used to get users to
         | accidentally spend money.
         | 
         | I doubt this would be applied to other companies _unless_ they
         | also found those companies used confusing UIs to get people to
         | pay. Which is still good news nonetheless, as the main issue
         | for me is all these dark patterns in the first place.
        
           | bluetidepro wrote:
           | You could be right, but at least it start to set some sort of
           | tone to this practice, even if it's not the final nail in the
           | coffin for ending it.
        
         | pjmlp wrote:
         | I wonder how they manage that on countries that have proper
         | consumer rights government agencies.
        
         | xahrepap wrote:
         | I wonder if CC companies have a way of punishing companies for
         | this. At least in my circles, the sense of security from having
         | charge-backs is a huge reason a lot of people even use CCs. If
         | Visa told Uber/Epic/etc "you can't use our network if you're
         | going to undermine our features".
         | 
         | Though it would smell a bit like a giant squashing ants...
         | anti-trust and all that. :/ So maybe government getting a
         | handle on Dark Patterns is the best way to do things.
        
           | fidgewidge wrote:
           | Note that chargebacks are mostly a US thing. In Europe you
           | basically can't charge back and last time I enquired about
           | even blocking a company from making new charges I was told
           | that doing this required me to block the entire card and get
           | a new one issued.
           | 
           | It'd really very odd to see Americans insist that they should
           | have the right to take a service, get the money back for it
           | from the business i.e. get the service for free, and then go
           | back and get service again! That's pretty unfair towards the
           | business.
        
             | michpoch wrote:
             | There's no problem with making chargebacks in Europe. Maybe
             | you should move to another bank?
        
               | fidgewidge wrote:
               | Maybe, but I've never heard anyone I know in Europe ever
               | refer to making a chargeback or even raising the
               | possibility of doing one. It certainly isn't common.
               | Perhaps it depends on what country you're in.
        
           | jdquey wrote:
           | > I wonder if CC companies have a way of punishing companies
           | for this.
           | 
           | Yes, if they get enough people doing chargebacks. The
           | challenge is most of these big co's seem to be in the "too
           | big to punish" camp. This is both you need a large amount of
           | chargebacks and perhaps they may not want to fire the
           | companies (though this is speculative).
           | 
           | > At least in my circles, the sense of security from having
           | charge-backs is a huge reason a lot of people even use CCs.
           | 
           | I'm with you that this is still important and valuable
           | because many companies don't blacklist you. Furthermore I'd
           | rather have that protection and testing a service which could
           | be no service than no service at all.
        
             | everforward wrote:
             | I wouldn't expect them to drop the company as a client; I
             | don't think that really serves anyone.
             | 
             | My suggestion would be to levy higher transaction fees on
             | the business, and provide refunds to customers out of that.
             | If a company is going to ban users for filing chargebacks,
             | raise their transaction fees by 0.5% or 1% and have the CC
             | company issue refunds themselves out of that pool.
             | 
             | At the end of the day, it's really a problem for the
             | government to solve, though. Companies being able to get
             | away with such blatantly anti-consumer policies is
             | indicative of a substantial distortion in the market. I
             | don't think this is something that would happen if there
             | were robust competition in the market.
        
           | wobblykiwi wrote:
           | They kind of did, see #46 here: https://www.ftc.gov/system/fi
           | les/ftc_gov/pdf/1923203EpicGame...
        
         | ceejayoz wrote:
         | I'd love to see this formalized as a rule/right. I essentially
         | can't file a chargeback against Amazon or Steam, ever, because
         | of the likely repercussions to the rest of my libraries there.
        
           | vuln wrote:
           | > my libraries
           | 
           | You may have curated but you do not own your library. You
           | purchased _access_ to said library.
        
             | ceejayoz wrote:
             | My understanding of that semantic distinction (one
             | virtually everyone on HN holds, I'd wager) is quite clear
             | from context, I think, or I wouldn't be worried about the
             | scenario.
        
             | MagicMoonlight wrote:
             | "You purchased access to your house, you do not own it.
             | Move along citizen."
        
               | gnaritas99 wrote:
               | [dead]
        
         | camhart wrote:
         | There is the business side of this to consider. Disputes are
         | expensive--companies are forced to pay significant fees whether
         | they win or lose the dispute. A dishonest customer lying to
         | their bank about your product/service should be able to be
         | banned from using your product/service. Otherwise, what's to
         | stop them from maliciously charging then filing disputes over
         | and over again?
         | 
         | To be clear, I'm talking about a different case, where the
         | customer doesn't reach out for help, and doesn't give you an
         | opportunity to correct the problem (which most banks ask them
         | to do first but they just lie about it). With my business, this
         | is the case for 9 out of every 10 disputes (and I have a very
         | low dispute rate). The other 1 time is they just mistakingly
         | reported it as a dispute because they didn't recognize it, but
         | after you reach out they correct it with their bank (but guess
         | what, you still have to pay the dispute fee when that happens).
         | 
         | When your SAAS product costs $5 / month, and the dispute fees
         | are $15 / dispute or more, and customers go back and file
         | disputes on the previous X months of charges, and they never
         | give you a chance to make it right, it becomes a problem worth
         | banning them over.
        
           | naniwaduni wrote:
           | > Otherwise, what's to stop them from maliciously charging
           | then filing disputes over and over again?
           | 
           | Their bank?
        
         | afterburner wrote:
         | This is just common in general. Nobody that you chargeback is
         | going to want your business again. It's just that tech
         | companies usually hold something you want (your account)
         | effectively hostage, whereas a restaurant or whatever you can
         | just stop going to. This does make it worse.
        
           | SkyPuncher wrote:
           | That's fine for a hotel, but it's not fine for services where
           | you also loose access to your inventory.
        
             | gnaritas99 wrote:
             | [dead]
        
           | luckylion wrote:
           | We could regulate that: if you want to close the account (and
           | thus withdraw all the bought items), refund all the money
           | they paid for it.
        
             | afterburner wrote:
             | That won't work for something like Steam. It would mean you
             | got unlimited games for free.
        
               | johngladtj wrote:
               | How so?
        
               | luckylion wrote:
               | That's why it's a great deterrent against punitive
               | account closures. Right now, you pay 100% and get 0%. In
               | that case, you'd get 100% of what you currently have on
               | your PC, but pay 0%.
               | 
               | There's a compromise: they stop accepting any new
               | business from you, but keep everything you've bought
               | available: you pay 100%, you get 100%. It's what they
               | should do, but they don't want to, because the current
               | situation gives them a lot of power.
               | 
               | Hence a new regulation that tips the scales in the other
               | direction to make Steam & co adopt a reasonable stance.
               | The alternative would be to flat out force them to
               | provide access indefinitely, but why not give them a
               | chance to buy you out of your account if they really
               | don't want to do business with you?
        
           | ryandrake wrote:
           | > This is just common in general. Nobody that you chargeback
           | is going to want your business again.
           | 
           | Similarly, no company that I chargeback against do I want to
           | do business with anymore. A chargeback is a "burn the
           | bridges" moment. You have tried everything reasonable, and
           | the company is now defrauding you. Why on earth do you want
           | to continue doing business with them?
        
             | daveidol wrote:
             | This may be true for honest people, but I've been dealing
             | with people recently abusing the chargeback system because
             | they just don't want to pay. (It's mostly young users in
             | Brazil)
             | 
             | Very frustrating as a seller.
        
             | Sodman wrote:
             | The problem is that your accounts with these businesses can
             | accrue innate value over time. If you have spent 4 figures
             | on buying video games on steam, and then want to dispute a
             | fraudulent charge, access to all previously purchased items
             | can be suddenly and permanently revoked. No to mention data
             | like friends lists, game saves, etc.
             | 
             | Even worse, for XL companies who force one account across
             | multiple products, the two things can be completely
             | unrelated. If Google is refusing to RMA my pixel 7 phone
             | which arrived defective, I can't issue a chargeback on that
             | phone purchase because they'll remove my access to the last
             | 10 years of family photos, my email, my domains, and my GCP
             | servers.
             | 
             | Sure you could argue that this is the exact reason you
             | should diversify these things across different companies,
             | but in some cases the tight integration between these
             | products is a compelling feature. The price for that
             | feature shouldn't include removing consumer purchase
             | protections.
        
           | Bjartr wrote:
           | It's common, but not universal. I once charged back gift
           | cards that had been purchased through my hacked Zune store
           | account (which tied into my main Microsoft account). I had
           | some email back and forth with support and informed them that
           | that's what I had done and why and they unlocked my account.
           | That said, I wouldn't rely on that today.
        
         | Kiro wrote:
         | Why would you chargeback in Fortnite instead of just refunding?
         | The only reasons I can think of are fraudulent ones.
        
           | LanceH wrote:
           | They weren't getting refunded because kids were genuinely
           | using their parents' credit cards. Parents are alleging fraud
           | to the cc companies, but not reporting this as fraud legally.
        
           | cool_dude85 wrote:
           | I'm not familiar with the Fortnite cash shop, but do they
           | refund hard currency or just "points"/ fun bucks?
        
             | elpool2 wrote:
             | If you purchased something in-game with "v-bucks" then you
             | can get your v-bucks back if you still haven't actually
             | used the item in a game yet, or if it was purchased in the
             | last 30 days (up to 3 times). They don't usually refund
             | actual money, as far as I can tell.
        
           | bluetidepro wrote:
           | I take it you have never tried to use the support system of
           | many of these services? Yeah, you may sometimes get a good
           | rep that will actually help you and refund you. More often
           | times than not you are forced to jump through massive hoops,
           | auto replies, no help, etc. to the point that you have to do
           | a chargeback. Also, chargebacks are not always a guarantee,
           | VISA (or whoever) does their own investigation to make sure
           | you're in the right, so you would only likely go that route
           | when you're confident that the service is in the wrong.
        
             | Kiro wrote:
             | I refund routinely on Steam. The only times it doesn't work
             | is if I've played more than 2 hours which seems fair. I
             | don't see why I would be entitled to making a chargeback
             | after I've played the game for that long. That would be
             | like renting a movie, watch it and then make a chargeback.
        
               | piperswe wrote:
               | Steam will even still give you refunds after 2 hours if
               | you have a reason that convinces the customer service rep
               | (e.g. performance or compatibility issues that you spent
               | 3 hours running the game trying to fix)
        
               | jabroni_salad wrote:
               | > Why would you chargeback in Fortnite instead of just
               | refunding?
               | 
               | It's really cool that Steam has a working refund system
               | but I'm not sure it helps with the explanation of why
               | refunding on Epic is an insurmountable challenge.
        
               | bluetidepro wrote:
               | You're missing the point. The point being there is plenty
               | of use cases that are not fraudulent ones.
        
         | AussieWog93 wrote:
         | I run an ecommerce business, and pretty much always always
         | block customers who file a chargeback or dispute.
         | 
         | They're completely draining to deal with, usually fraudulent,
         | and the only way to win one is to prove beyond reasonable doubt
         | that the buyer is lying.
        
         | paulmd wrote:
         | Came here to say this too. This just needs to be the rule
         | generally. Steam and Amazon do the same thing - get hacked and
         | get charged for some items, if you dispute the Steam charge you
         | lose your $5000 account, that's not a fair playing field and
         | effectively negates the protection offered by credit card
         | networks. _Hopefully_ steam resolves it, that 's always the
         | first line of defense, but if they don't, you still can't
         | charge me for it.
         | 
         | It should really be a blanket rule against revoking access to
         | previously purchased items in any form. If I get hacked and the
         | perp buys something on my amazon account, I shouldn't lose
         | access to music I've purchased etc.
         | 
         | And as someone else notes - this also is a problem with Google
         | revoking your account (or losing access to it) and then losing
         | access to other services that auth against Google single-sign-
         | on.
        
           | Thaxll wrote:
           | Most use case are not hacks aren't they? If you charge back
           | because not happy for example? Every time you charge back
           | Steam or Epic has to pay $10 or so to the bank if I recall.
        
             | devmor wrote:
             | There are many acceptable (to the financial institution)
             | reasons to perform a chargeback.
             | 
             | Treating them all in the same manner is a business problem
             | on the merchant's end.
        
             | flangola7 wrote:
             | There are other reasons to use a chargeback than just
             | fraud.
        
               | Thaxll wrote:
               | Which is?
        
               | cwkoss wrote:
               | - Deceptive advertising
               | 
               | - Removal of advertised features
               | 
               | - Broken UX / Failure to deliver purchase successfully
               | 
               | (I think that last one is going to be increasingly common
               | as people spin up a bunch of thin-clients over GPT-4 and
               | other AI tools - I've already tried buying an AI art
               | thing and it was just completely broken and had to do a
               | refund through googlepay).
        
               | TheCoelacanth wrote:
               | Other examples would be the goods or services paid for
               | never being actually delivered or being significantly
               | differently that what was promised.
        
           | hunter2_ wrote:
           | > music I've purchased
           | 
           | They really ought to stop using "buy"/"purchase"
           | metaphorically to mean something more like "one time fee for
           | an indefinite lease that ends upon account termination." If
           | they simply used a word better suited to the reality of the
           | situation, then it wouldn't be a surprise that the account
           | (which is a privilege, not a right) is a dependency of using
           | what you paid for. Maybe something like "micro-upgrade [my
           | account]."
           | 
           | Obviously eliminating that dependency is even better, but
           | baby steps.
        
             | mahathu wrote:
             | Didn't they use to let users download mp3s when they bought
             | an album? Did that change?
        
               | CobrastanJorji wrote:
               | Ah, you're behind the times. You may be remembering 2008
               | when Amazon had those big "DRM Free" messages and
               | t-shirts and talked a lot about how music wanted to be
               | free. It was a big part of their sales pitch. That faded
               | away, and then some music started using DRM. However, if
               | you purchase a music song or album, you can still mostly
               | download MP3s, as far as I know.
               | 
               | On the other hand, if you use Amazon Unlimited or Amazon
               | Music Prime, you cannot download music as MP3s. You need
               | to use a player that supports their DRM.
        
               | hug wrote:
               | > On the other hand, if you use Amazon Unlimited or
               | Amazon Music Prime, you cannot download music as MP3s.
               | You need to use a player that supports their DRM.
               | 
               | This seems entirely reasonable: No one thinks that by
               | subscribing to Unlimited that they're actually purchasing
               | a copy of every single song forever. It's very much known
               | that it's a subscription.
        
             | sirmarksalot wrote:
             | The bigger issue is that because of the market power of
             | these digital storefronts, it doesn't matter what your
             | mental model of the transaction is, you don't have a choice
             | in the matter. Yes, online stores with better terms exist,
             | but they don't tend to have the games that you'd want to
             | buy.
             | 
             | I always get a warm feeling when a game I'm interested in
             | has an itch.io link, but I'm not gonna delude myself into
             | thinking it'll ever replace Steam, even if Steam had to
             | stop calling itself a store. Steam is just far too
             | established, and the network effect is just way too strong.
        
               | cwkoss wrote:
               | I think a lot of platforms would change the terms of
               | their digital products if they could not use the term
               | "Buy" otherwise.
        
             | yatac42 wrote:
             | > > music I've purchased
             | 
             | > They really ought to stop using "buy"/"purchase"
             | metaphorically to mean something more like "one time fee
             | for an indefinite lease that ends upon account
             | termination."
             | 
             | That doesn't really apply to buying music though, does it?
             | If Amazon banned my account, that wouldn't prevent me from
             | listening to the MP3s I've bought from them. It would only
             | prevent me from re-downloading them from their servers if I
             | somehow lost all of my local copies.
             | 
             | But if I buy a CD from a physical store, they also don't
             | give a me another copy for free if I lose it (even without
             | account termination entering into it), so I'm not really
             | any worse off with the digital download.
        
               | justinclift wrote:
               | > But if I buy a CD from a physical store ...
               | 
               | This is literally the nature of physical vs digital
               | goods.
               | 
               | We can, and should, do better for customers than the
               | current systems from Steam and Amazon (among others)
               | allow.
        
               | yatac42 wrote:
               | Which current systems?
               | 
               | For games on Steam and movies basically anywhere, the
               | current system is that after I buy the game/movie, I can
               | watch/play it for as long as I have access to the
               | account. If I lose the account or the service shuts down,
               | I'm fucked. That sucks.
               | 
               | For games on GOG or MP3s basically anywhere, the current
               | system is that I buy it and then I can play the
               | game/music forever as long as I don't lose the downloaded
               | files. If I do lose the files, I can still redownload
               | them as long as the service is still operating and I
               | still have access to the account.
               | 
               | The second system seems fine to me.
        
               | justinclift wrote:
               | Good point, I've specifically mentioned Steam and Amazon.
        
               | yatac42 wrote:
               | Yes and buying music on Amazon (which is what the comment
               | I originally responded to was about), you get system
               | number 2, i.e. a DRM-free MP3 download.
               | 
               | Buying movies on Amazon is a different matter entirely,
               | but the comment and my reply were specifically about
               | music.
        
           | optionalsquid wrote:
           | > Steam and Amazon do the same thing - get hacked and get
           | charged for some items, if you dispute the Steam charge you
           | lose your $5000 account, that's not a fair playing field and
           | effectively negates the protection offered by credit card
           | networks.
           | 
           | As far as I know, you won't actually lose your account if you
           | perform a chargeback against Steam, but the account does get
           | restricted in a number of ways, preventing further purchases,
           | access to community features (including trading), multiplayer
           | on VAT enabled serves, and more. The official documentation
           | does not list the specific restrictions [0], but the (fairly
           | old) screenshot in this thread does [1]. Moreover, the
           | restrictions seem to temporary in some cases, even without
           | the account holder reverting the charge-back [2]. Both
           | sources are old, but I don't recall hearing of any changes in
           | this regard, nor could I find anything in that vein.
           | 
           | [0] https://help.steampowered.com/en/faqs/view/783F-5E0F-9834
           | -22...
           | 
           | [1] https://www.reddit.com/r/Steam/comments/2inknm/help_steam
           | _re...
           | 
           | [2] https://www.reddit.com/r/Steam/comments/2qa7fx/visa_has_c
           | har...
        
           | CobrastanJorji wrote:
           | I think ultimately the only way to solve this is to legislate
           | some notion of digital "ownership."
           | 
           | Steam SOLD me a game. Amazon SOLD me an e-book. Shut down my
           | account or refuse to do further business with me as you like,
           | that's your right, but if you SOLD me something, you can't
           | have it back. You need to either make it available to me or
           | return my money. If Amazon wants to put the word "buy" on a
           | button, then something needs to be sold. Otherwise the button
           | needs to read "acquire revokable license" or something.
           | 
           | And, of course, this leads to the reason it'll never happen:
           | first sale doctrine. If I own something, I need to be able to
           | transfer it to someone else.
        
           | vuln wrote:
           | You purchased _access_ to the media for as long as the
           | company decides to host it. You don't physically own the
           | media. Think of it as renting or a lease.
        
             | olliej wrote:
             | Having it physically isn't relevant. Plenty of people still
             | buy games as physical media, and those games, including
             | single player, all stop functioning the moment the company
             | turns off the DRM - errr, "advanced feature" -- servers.
             | 
             | Having something physical is meaningless when every piece
             | of software comes with T&Cs that say it's dependent on
             | server support.
        
             | lp0_on_fire wrote:
             | > Think of it as renting or a lease.
             | 
             | Then they should be forced to clearly explain that and not
             | be allowed to put words like "buy" and "purchase" in their
             | advertising because those words have very specific
             | meanings. That they've been allowed to basically get around
             | deceptive advertising laws by inserting some legalese into
             | their TOS, which are deliberately written in the most
             | inaccessible way as possible, is repugnant.
        
             | jjulius wrote:
             | We shouldn't _think_ of it as renting or a lease, companies
             | should _call it_ renting or leasing. Otherwise, they 're
             | pissing on my leg and telling me that it's raining.
        
             | ticviking wrote:
             | But they don't advertise our relationship in that way.
             | 
             | They say, "Buy for kindle" or "Buy in iTunes"
             | 
             | The contract they advertise doesn't match the fine-print in
             | their clickwrap contract
        
             | paulmd wrote:
             | That may be true, but the EU can simply outlaw those types
             | of contractual arrangements going forward, and require that
             | prior purchases be either defaulted into the new purchase
             | arrangement or refunded.
             | 
             | Welcome to governments that are actually responsive to
             | protecting their citizens. It doesn't have to be the way it
             | is in the US with corporations holding all the cards,
             | that's just regulatory capture in action.
             | 
             | That's how the EU works in general, the balance is shifted
             | way towards consumer protections - even if companies don't
             | like it, tough. You get a default 2 year warranty on
             | everything, no questions asked, and if the items fails past
             | that due to an inherent defect in design or manufacture,
             | they have to replace it even if it's outside the warranty
             | window. And that's just normal, that's how everything is
             | expected to run. USB cables, charges, all that crap, the EU
             | does what it thinks is best for its citizens' lives, and
             | while specific things sometimes do go wrong, on net it's a
             | massive benefit to everyone's quality of life.
             | 
             | Companies exist to serve us, folks, not the other way
             | around. It doesn't have to be this way. "Oh we put
             | something in the terms of service"? Yeah bullshit.
             | Mandatory binding arbitration in your contract of adhesion?
             | Arbitrate on deez nuts.
             | 
             | The US is completely obscene by the standards of the rest
             | of the developed world.
        
               | mardifoufs wrote:
               | [dead]
        
               | vuln wrote:
               | It would be interesting to see the EU try and force a
               | company to host something in perpetuity. Interesting
               | thought exercise.
        
               | yamtaddle wrote:
               | They could just _actually sell things_ instead. As in,
               | sell _for real_ , not some at-our-discretion lease.
               | Nobody's forcing companies to gate access and add DRM and
               | all that. Such a change probably wouldn't result in
               | perpetual hosting, but in _actually selling things_. Or,
               | in only providing rentals. Either way, the situation
               | would be clearer to the end user.
        
               | jerf wrote:
               | It doesn't have to be quite as simplistic. You can give
               | them choices. There could be IP escrow companies you
               | could pay. You can give them the choice of hosting in
               | perpetuity or releasing something on some date. You can
               | tie all these choices to a tax structure, progressive
               | charges, etc. You could make the cheapest thing to simply
               | sell the product outright. In theory you could even tie
               | these additional protections to the a condition of making
               | the release public at some point as a way of
               | incentivizing companies not to use copyright protection
               | on something that is not likely to be that valuable in 95
               | years, though that's unrealistically utopian of me to
               | suggest.
               | 
               | My main point is that it doesn't have to be that
               | simplistic.
        
               | paulmd wrote:
               | Companies going out of business is a different thing but
               | Amazon, Google, and Epic are not in any risk of going out
               | of business.
               | 
               | If you're worried about shell-company games, well, that
               | can be legislated against too. So far the EU hasn't, as
               | far as I'm aware, let any companies out of any
               | previously-mandated penalties for violating consumer
               | protection with "That was google, this is ABC" bullshit.
               | They are, as I stated, much much less interested in
               | playing games than the US is.
        
               | csunbird wrote:
               | EU isn't that unfair for companies, it is more likely
               | that they would allow revoking of access rights, but
               | require companies to compensate for thr damages (e.g.
               | issue a refund for the full or partial purchase amount)
        
               | jamesy0ung wrote:
               | Consumer protection is similar in Australia, we have the
               | ACL and it's great. I got my 4 year old, out of warranty
               | macbook pro replaced for free because the screen
               | backlight was having problems and the keyboard was not
               | working properly.
        
               | drstewart wrote:
               | [flagged]
        
               | paulmd wrote:
               | > Or did you literally just try to make up something that
               | the EU can do then use it to praise the EU and bash the
               | US?
               | 
               | The flamebait tone is unnecessary and is against the
               | spirit of discussion here at HN as well as the rules, I'd
               | kindly ask you to chill it a bit here.
               | 
               | This isn't legislation that exists, this is me suggesting
               | they should pass legislation, which is obvious from the
               | ordinary context of my comment.
               | 
               | Feels bad-faith but to give you the benefit of the doubt,
               | if you are asking me to provide a track record of the
               | EU's previous pro-consumer legislation, some examples
               | would be phone connector/cable standardization, charger
               | standardization, mandatory warranties, etc.
        
               | chrononaut wrote:
               | > The flamebait tone is unnecessary and is against the
               | spirit of discussion here at HN as well as the rules, I'd
               | kindly ask you to chill it a bit here.
               | 
               | Not OP, but I imagine your tone was likely a contributing
               | factor to their response.
               | 
               | >> Welcome to governments that are actually responsive to
               | protecting their citizens.
               | 
               | ..
               | 
               | >> Yeah bullshit. Mandatory binding arbitration in your
               | contract of adhesion? Arbitrate on deez nuts.
               | 
               | >> The US is completely obscene by the standards of the
               | rest of the developed world.
        
               | lttlrck wrote:
               | > Welcome to governments that are actually responsive to
               | protecting their citizens.
               | 
               | Same?
               | 
               | I don't disagree, but this is as much flamebait as the
               | response you're complaining about...
        
             | indymike wrote:
             | The button needs to say "rent" or "lease". A "buy" button
             | should not result in a rental.
        
               | slowmovintarget wrote:
               | You're not doing that either. You're buying a revocable
               | license to access. That's actually worse than renting or
               | leasing.
               | 
               | In the case of Amazon Music, if you haven't fallen for
               | the subscription nonsense, you actually are buying the
               | MP3 files. You can download them and then it's on you to
               | move them around as you need. Amazon will also "keep a
               | copy in the cloud for you, and let you play it wherever."
               | You lose that when you lose your account, but if you went
               | to the trouble to download your MP3, that's yours.
        
           | raph43l wrote:
           | [dead]
        
           | spacemadness wrote:
           | I could see these being difficult logistical problems for
           | companies but that gives them no right to socialize the
           | problem by playing hardball and holding accounts hostage.
           | That problem is in their domain to solve, and sorry that
           | being a profitable business is tough but, again, solving this
           | is not on the customer.
        
             | drstewart wrote:
             | How is it "socializing the problem" other than being a
             | buzzword phrase that's been thrown around lately in other
             | contexts that feels like it fits?
        
               | devmor wrote:
               | Yeah that phrase doesn't really apply here. They're not
               | pushing the solution onto any portion of the population -
               | they're just straight up blackballing users.
        
             | dnissley wrote:
             | I imagine the solution will simply be to charge higher
             | prices across the board. We will all pay for the ability to
             | charge back and not lose account access, including
             | subsidizing the most flagrant abusers of such a policy.
             | This could be a good trade off, but I think it's important
             | to highlight that there is definitely no free lunch here
             | and that legislating this problem away will have some
             | downstream effects.
        
               | akhosravian wrote:
               | What's the actual cost for chargebacks here? Presumably
               | they are quite capable of revoking licenses to the
               | purchased item. This is slightly hairier for in app
               | purchases laundered through a game currency run by a
               | third party, but still seems doable. Is there a reason
               | the cost isn't asymptotically close to 0 here?
               | 
               | In the worst case they stop allowing an account to make
               | new purchases while keeping what they've bought. Is that
               | an objectionable outcome?
        
           | cwkoss wrote:
           | Alternately (or additionally), I'd love for regulatory
           | prohibition of implied ownership of these sorts of items.
           | 
           | Ex. if access is revokable, it's illegal to use the word
           | "Buy" alone - have to use "Rent" or "License" or "Buy
           | License" or something that doesn't imply ownership (because
           | ownership is not being offered)
        
             | madeofpalk wrote:
             | I don't feel like this is a meaningful change.
             | 
             | If steam changed all the "Buy" to "Rent" on it's website,
             | nothing would _actually_ change.
        
               | paulryanrogers wrote:
               | Customers would be informed. Many would leave for GOG.com
        
           | indymike wrote:
           | > effectively negates the protection offered by credit card
           | networks
           | 
           | This behavior for smaller companies will likely result in
           | fines from Visa, MasterCard and other cards. You really are
           | supposed to treat charge-backs like you would losing an
           | arbitration if you are a merchant. I've watched many a
           | merchant do shady things around charge-backs and find out the
           | hard way (I used to own an MSP, was enlightening). Most of
           | the time it was trying to sue someone after losing, and then
           | getting their case tossed because the judge treated the suit
           | like they were reviewing an arbitration... and most of the
           | time the merchants were actually in the wrong (as in selling
           | defective goods, not delivering services or over-charging).
        
         | Ekaros wrote:
         | I think it is reasonable.
         | 
         | On other side the companies should then be able to sue you and
         | you need to prove that charge was fraudulent. If you fail, you
         | will carry full costs of both sides. Thus cutting down the
         | fraud by chargebacks.
        
           | dragonwriter wrote:
           | > On other side the companies should then be able to sue you
           | 
           | Companies can sue you for false, damaging claims you make, or
           | failure to complete your end of a contractual arrangement.
           | 
           | > and you need to prove that charge was fraudulent
           | 
           | Well, no, the initial burden of proof should remain on the
           | entity seeking a remedy, but civil standard of proof
           | (preponderance of the evidence) means that that initial
           | burden is not hard to meet.
        
           | indymike wrote:
           | This is really how the system works in most places. If a
           | chargeback result is unjust, the merchant can sue. In most
           | places court costs and attorney fees are awarded to the
           | winner. Most of the time, merchants just assign the account
           | to a collection agency after 90 days and hope for something.
        
         | matheusmoreira wrote:
         | Banning users who charge back is standard practice on all video
         | game stores. They equate it to fraud in their terms of service.
         | Imagine having an account worth thousands of dollars and losing
         | everything because you decided to exercise your rights.
         | 
         | I'm so happy to see authorities are finally doing something
         | about this abuse.
        
           | smugma wrote:
           | Does Apple App Store do this?
        
             | matheusmoreira wrote:
             | Absolutely. Check out this document for example:
             | 
             | https://www.apple.com/legal/internet-
             | services/itunes/us/term...
             | 
             | > All Transactions are final.
             | 
             | Purchased something by mistake? Tough.
             | 
             | > If technical problems prevent or unreasonably delay
             | delivery of Content, your exclusive and sole remedy is
             | either replacement of the Content or refund of the price
             | paid, as determined by Apple.
             | 
             | Unhappy? Your only recourse is to beg Apple for your money
             | back. They may say no.
             | 
             | > From time to time, Apple may suspend or cancel payment or
             | refuse a refund request if we find evidence of fraud,
             | abuse, or unlawful or other manipulative behavior that
             | entitles Apple to a corresponding counterclaim.
             | 
             | These corporations think charge backs are evidence of abuse
             | and fraud, so yeah.
             | 
             | > c. Termination. This Standard EULA is effective until
             | terminated by you or Licensor. Your rights under this
             | Standard EULA will terminate automatically if you fail to
             | comply with any of its terms.
             | 
             | Your fraudulent chargebacks are reason enough for them to
             | kill your account, invalidating every dime you ever spent
             | on it.
             | 
             | There's no point in even reading these silly documents.
             | They're all the same, everywhere. Always assume they do
             | this.
        
               | dereg wrote:
               | Apple has refunded me on pretty much all of my App Store
               | purchases, including an accidental $200 dollar
               | subscription. There is a refund mechanism.
               | 
               | "Absolutely" is hyperbole.
        
         | JohnFen wrote:
         | > if you do a chargeback, you often get blacklisted on their
         | service.
         | 
         | Although, to be honest, if a problem has deteriorated to the
         | point where I need to do a chargeback, I've already written off
         | doing any further business with that company anyway.
        
           | olliej wrote:
           | Yes, but the problem is when you have already purchased a
           | bunch of other things that can only be accessed through that
           | service.
           | 
           | They should be required to refund every purchase on an
           | account that they close.
        
             | JohnFen wrote:
             | > They should be required to refund every purchase on an
             | account that they close.
             | 
             | I could not agree more.
        
           | hunter2_ wrote:
           | For many, that depends entirely on the availability of
           | alternatives. With duopolies like Uber/Lyft, you survive
           | after one kill and then you're done. Amazon hardly has a
           | direct competitor. For merchants with plenty of direct
           | competitors, I agree with you.
        
             | JohnFen wrote:
             | I understand. I prefer to minimize risk, though, so I don't
             | use services like Uber/Lyft, and I stopped using Amazon and
             | eBay entirely.
             | 
             | Interestingly, I stopped using eBay precisely because they
             | left me stuck with a fraudulent charge. The process of
             | trying to dispute it using their system was so drawn out,
             | though, that by the time eBay told me to go pound sand, it
             | was too late to do a chargeback. But even so, I'm certainly
             | not willing to risk trusting them again.
        
             | lotsofpulp wrote:
             | Amazon would be the one with the most competitors. Many
             | Amazon sellers have their own websites, not to mention
             | Aliexpress, Walmart, Target, HomeDepot, Bestbuy, Monoprice,
             | Staples, Costco, etc.
        
               | hunter2_ wrote:
               | I'm referring to competitors of the overall Amazon
               | experience, not really the individual products, in which
               | the main value proposition for me is the extremely fast
               | shipping. Those other stores typically don't offer it at
               | a reasonable price, because they don't have warehouses a
               | stone's throw from most customers.
        
           | bluetidepro wrote:
           | Yes and no. Sometimes it's more grey than that in services
           | like Uber or Doordash where it could be at the fault of one
           | bad apple and not the company at a whole. Or as others said,
           | sometimes you are at the mercy of losing a massive library of
           | content if you get blacklisted like on Steam or Amazon, for
           | example.
        
             | JohnFen wrote:
             | > it's more grey than that in services like Uber or
             | Doordash
             | 
             | I understand this perspective, but my opinion is that the
             | company running things is responsible for the people
             | working under their banner. If the company doesn't make
             | something right, that's on the company in the end
             | regardless of who specifically did something wrong. So it
             | doesn't look gray to me.
             | 
             | > sometimes you are at the mercy of losing a massive
             | library of content
             | 
             | True, and that's a tough spot. Personally, that risk is why
             | I never use a service that can put me in that sort of
             | position. But I do understand that others may be willing to
             | take this risk. It's still a risk, though, and I expect
             | that the people who choose these sorts of services are
             | aware of that and accept that they might lose.
        
         | criley2 wrote:
         | I don't think this concept will fly broadly in America, it
         | violates the way the American constitution sets up private vs
         | public. Forcing private businesses to do businesses with the
         | public without discrimination is only allowed in certain cases.
         | Are you open to the public, providing an important service?
         | (Like taxi, hotel, etc?) Then you cannot discriminate. Are you
         | not-essential, with limited rules based membership? Then you
         | can discriminate.
         | 
         | In this case, telling a private business they are forced to
         | entertain customers who have robbed them, it's outrageous. And
         | while I understand that chargebacks CAN be legitimate, they
         | also CAN and often are illegitimate. When I worked in small
         | business computer repair, we literally got out of the business
         | of selling expensive machines because more than half of all
         | orders were fraudulent and were charge backed with zero
         | recourse -- we lose the machine, we lose the money. We lost an
         | incredible sum of money to thieves this way, and so being told
         | we are forced to do business with them would have destroyed our
         | business.
         | 
         | If you wanted to create a new class of online public service
         | like Twitter and Google and increase regulation on them as one
         | might do hotels, that's one thing. But a blanket requirement
         | that all businesses must entertain customers who chargeback is
         | a nonstarter, imo.
        
           | SkyBelow wrote:
           | The problem is that the businesses have made customer's
           | ability to access their previous purchases dependent upon
           | continuing to have a business relationship with the account.
           | If, when closing the account, the business paid back full
           | value for everything they were removing access to, the ruling
           | might be different. But they aren't doing that.
           | 
           | If you are a business doing more normal business, selling
           | something with no sort of required subscription, something
           | the customer does not depend upon you for, then you are still
           | free to stop doing business with them (minus a few cases
           | related to protected classes).
        
             | lancesells wrote:
             | It might be even easier than being paid back full value
             | (which is difficult). How about you still have your account
             | but you can no longer purchase anything else?
        
               | indymike wrote:
               | This would be a just way to do it. Making a dispute over
               | $20 cost the complainer $2000 in digital goods seems like
               | a good way to create hate and discontent... and lawsuits.
        
             | criley2 wrote:
             | > The problem is that the businesses have made customer's
             | ability to access their previous purchases dependent upon
             | continuing to have a business relationship with the account
             | 
             | That's not a problem really. Think of country clubs. Your
             | investment is completely lost the second you stop paying.
             | 
             | I understand that folks may dislike the subscription model,
             | but it's not illegal.
        
               | Sodman wrote:
               | I don't think the problem is the subscription model
               | exactly. If I'm paying $15 / mo for netflix, it's very
               | clear that my $15 gets me one month of access, to
               | whatever's available in their library at the time.
               | Similarly, if I pay $10/mo for Gym access and the Gym
               | decides it no longer wants to do business with me, that's
               | fine because A) there's more Gyms for me to go to, and B)
               | I never had any expectation that anything from that Gym
               | would be 'mine' forever, it was always an ephemeral
               | access to the service conditional on my recurring
               | payments.
               | 
               | The problem is for services where I pay a la carte to
               | build a "personal" library of things, like steam games,
               | Google Play movies, Amazon Kindle books, etc. I've paid a
               | one-off price for the digital content with the
               | expectation that I will have access to that content
               | indefinitely. If I am abusing the platform, causing
               | issues for others, or generally and blatantly violating
               | ToS in a major way, then I think that's a different
               | story. But if I need to dispute one transaction, then the
               | ability to immediately remove all access to previously
               | purchased content immediately, indefinitely, and
               | frequently without review or appeals - is very anti-
               | consumer.
               | 
               | It effectively nullifies existing consumer protection
               | laws. I will never issue a chargeback or complaint
               | against Valve (Steam) or Google, even if I have a
               | perfectly legitimate reason to do so - as loss of those
               | accounts after all of these years would likely be more
               | costly to me than most erroneous charges I'm likely to
               | see.
        
         | smugma wrote:
         | Facebook, Amazon, Microsoft/XBox and Google do this.
         | 
         | It's not relevant to Netflix.
         | 
         | Does Apple also do this?
        
       | tagyro wrote:
       | My comment is going to get downvoted (or worse, ignored), but
       | here I go again:
       | 
       | We, as software engineers (or working in the field), have the
       | power to not implement these features when our employer asks us
       | to do it.
       | 
       | Everyday we read about organisations using dark patterns in their
       | (software) products and then we come to HN to complain about it.
       | 
       | How did these features get built? By whom?
       | 
       | Yes, I realise not everyone has the privilege to say "NO", but at
       | least some of us can and should push back.
        
         | JohnFen wrote:
         | > Yes, I realise not everyone has the privilege to say "NO",
         | but at least some of us can and should push back.
         | 
         | I agree wholeheartedly. I would (and have) quit jobs where I
         | was required to do things I considered unethical. Having to do
         | that can suck and be a financial blow, but I think being able
         | to keep my soul is worth it.
        
         | rootusrootus wrote:
         | I think a lot of us do push back on the product owners and
         | designers when something seems obviously bad. But I don't think
         | it's good advice to encourage people to unilaterally declare
         | themselves the gatekeeper just because they write the code.
        
           | JohnFen wrote:
           | > encourage people to unilaterally declare themselves the
           | gatekeeper just because they write the code.
           | 
           | That's not the call to action. The call to action is to
           | refuse to participate in unethical behavior.
        
           | YeahNO wrote:
           | Articulating why a certain function is bad design or is
           | actively harmful is not the same as gatekeeping. I have lost
           | opportunities because I chose to follow my ethics over my
           | bank account. I do not regret those decisions.
           | 
           | Software developers should have a professional code of
           | ethics. Other professions have them, why not computer
           | scientists, computer engineers, and software developers?
           | There is the ACM/IEEE-CS Software Engineering Code, but I
           | don't know any professionals outside academia that remain ACM
           | members, IEEE membership might remain relevant for computer
           | engineers, so I may well be wrong in that regard.
        
             | tagyro wrote:
             | When I studied (industrial) engineering, we had a creed and
             | naive me still believes in that.
             | 
             | https://order-of-the-engineer.org/about-the-
             | order/obligation...
        
               | intelVISA wrote:
               | We're young as a profession, once ML automates away a lot
               | of the low hanging fruit I'd imagine we'll go a similar
               | path.
        
         | nitwit005 wrote:
         | You seem to have started with the premise that getting
         | management to behave ethically is hopeless, but that maybe
         | engineers could refuse.
         | 
         | Management can always find someone willing to behave un-
         | ethically if they look.
         | 
         | Regulation and criminal liability tends to be the only way to
         | eliminate shady business practices.
        
           | tagyro wrote:
           | I was "management" in an infamous bank.
           | 
           | When I realised that I had a choice, I resigned.
           | 
           | Again, I do realise that I'm privileged and not everyone can
           | afford to simply resign, but a lot of us can and we, the ones
           | who can, have no excuse.
           | 
           | We are the "new" crack dealers
           | 
           | 2Pac - Changes                   You gotta operate the easy
           | way              - I made a G today              but you made
           | it in a sleazy way              Sellin' crack to the kids
           | - I gotta get paid              Well hey, well, that's the
           | way it is
        
           | JohnFen wrote:
           | > Management can always find someone willing to behave un-
           | ethically if they look.
           | 
           | True, but that doesn't mean you should participate.
           | 
           | I think there are two things here -- refusing to participate
           | in bad behavior is about maintaining your own humanity and
           | holding true to your own ethical code. That it may not
           | correct the company's behavior is irrelevant to this. The
           | point is to not let the company corrupt you.
           | 
           | The other thing is how to correct the behavior of misbehaving
           | companies. This is what you're addressing, and I think your
           | conclusion is largely correct.
           | 
           | These are not mutually exclusive. Both are very important.
        
         | imiric wrote:
         | Never mind dark patterns. If engineers had that kind of moral
         | fibre to choose doing the right thing over getting paid, social
         | media as we know it today wouldn't exist, and adtech giants
         | wouldn't rule the web.
         | 
         | The reality is that most of us think we're making the world a
         | better place, when truthfully we're just trying to make a
         | decent living, while making the unscrupulous shot callers rich.
         | And that's the percentage that does actually want to make an
         | honest living. Others will happily apply their knowledge to
         | deceive and exploit, and then go on to make successful
         | companies of their own. The circle of tech.
        
         | p0pcult wrote:
         | Cogs can't push back; experts can, and should.
        
         | malcolmgreaves wrote:
         | unions
        
         | grog454 wrote:
         | > software engineers (or working in the field), have the power
         | to not implement these features when our employer asks us to do
         | it.
         | 
         | Realize that you're statment is a euphemism. What you really
         | mean is we have the choice between implementing a dark pattern
         | or finding another job and letting someone else implement it.
         | Stated this way it's a lot easier to understand people's
         | behavior.
        
           | JamesonNetworks wrote:
           | GPT-4 def wont care
        
           | alden5 wrote:
           | Here's a software engineer at twitter who was asked to
           | implement granular per user location tracking and the feature
           | got scrapped because the entire team just refused to
           | implement it https://mobile.twitter.com/stevekrenzel/status/1
           | 589700721121...
        
           | ChickenNugger wrote:
           | Maybe what we need are unions. I realize it's hard to do with
           | H1Bs, contractors, remote work, and offshoring. But maybe we
           | should try anyway?
           | 
           | One could be tempted to think we're overpaid or have it too
           | good as is, but we're basically lightning wizards making
           | rocks think for us from sometimes thousands of miles away
           | from where we physically are. When put that way it doesn't
           | seem so farfetched to pay us a lot of money for our works.
        
           | Errsher wrote:
           | Ah yes, the banality of evil.
           | 
           | s/implementing a dark pattern/performing any immoral or
           | unethical act/g
        
             | mydogcanpurr wrote:
             | In capitalism, you're always free to starve. In Nazi
             | Germany, you're always free to be executed or imprisoned
             | for refusing orders.
        
           | mrguyorama wrote:
           | That has always been a massive copout.
        
           | [deleted]
        
           | Eduard wrote:
           | > What you really mean is we have the choice between
           | implementing a dark pattern or finding another job and
           | letting someone else implement it.
           | 
           | You incorrectly reduced the available options.
           | 
           | Here are a couple more options:
           | 
           | - convince your peers and supervisors why using dark patterns
           | is trash
           | 
           | - just don't implement dark patterns and rather focus on
           | useful features and bugfixes
           | 
           | - be loud about your distain of such request for dark pattern
           | implementation and tweet, blog, write about it.
           | 
           | - ...
        
             | tagyro wrote:
             | These are all valid options and one could (and should)
             | attempt them before resigning.
             | 
             | (Though, realistically speaking, either one will probably
             | get you fired, sooner or later.)
        
       | jamesy0ung wrote:
       | I've honestly never understood the point of buying skins.
       | Admittedly I guess game monetization is difficult, I'm not going
       | to pay to get nothing, and I'm not going to play pay to win games
       | either. Most games I play are paid upfront.
        
       | 19h wrote:
       | Pretty sure if Tencent wasn't involved the FTC wouldn't be this
       | invested into making Epic bleed ..
        
       | yalogin wrote:
       | Who gets this penalty? The FTC?
       | 
       | Why do these penalties always end up as a fine for the company?
       | They should also be forced to simply go and refund the amount
       | they overcharged at least and preferably add a multiple too.
        
         | verall wrote:
         | >Under the FTC's order, Epic must pay $245 million, which will
         | be used to provide refunds to consumers.
        
           | last_responder wrote:
           | I will anxiously await my check for $0.25
        
         | [deleted]
        
         | pwinnski wrote:
         | Mostly lawyers.
        
       | angryjim wrote:
       | I've had repeated issues using Fortnite gift cards, some I bought
       | myself. Zero help from Epic. I bet others have as well.
        
       | awill wrote:
       | Epic love to complain about Valve, but consumers all love Valve.
       | Epic? Not so much.
        
         | Loughla wrote:
         | I deal with Valve, because I have to. There is not a good way
         | to get video games that doesn't involve pirating, unless you
         | use a platform like Steam.
         | 
         | The fact that I do not really own the games is a huge pain in
         | my ass, but I love video games, and want to spend my actual
         | money on them, so I'm kind of stuck.
        
         | justin66 wrote:
         | > consumers all love Valve
         | 
         | Where do people get ideas like this?
        
       | PurpleRamen wrote:
       | That's the second time now I read about Epic Games paying a fine
       | for doing something obviously shady and illegal. I slowly get the
       | impression that Epic Games might be a bit more scammy than your
       | average company.
        
         | acomjean wrote:
         | As an adult who's partner plays Fortnite with her cousins and
         | occasionally gets dragged in, I haven't seen this. I've spent
         | maybe 25, and it seemed pretty obvious what was going on. Maybe
         | I just haven't found the dark pattern path. It should be clear
         | what's going on before charging.
         | 
         | I don't love the "v bucks" vs real dollars they charge for
         | things. though I get that the reward for those who grind isn't
         | actual dollars.
         | 
         | As someone who let a younger person play on my laptop, I will
         | note my balance was quickly brought down to 0 though I had some
         | new "emotes".. lesson learned.
         | 
         | I'd rather just pay once for games, though that seems to be on
         | its way out.
        
           | hinkley wrote:
           | I play Civ VI on my tablet to wind down, and I'm not happy
           | about owning the whole thing on Steam and only half on iOS.
           | They need a license transference process.
           | 
           | If memory serves Klei might have a solution for this but I
           | haven't bought anything on steam in some time so I may be
           | thinking of some other game.
        
             | bellgrove wrote:
             | It would be nice to get a discount on already owned games
             | when purchasing on another platform, but I disagree that it
             | should just be free (if I understood what you mean about
             | license transference). Porting a game to another platform
             | is non-trivial - I think a fair compromise would be a
             | discount. Otherwise the cost of games in general would have
             | to go up to subsidize the labor to bring content to all
             | platforms.
        
             | airstrike wrote:
             | I'm honestly more upset about how shitty it is to download
             | DLCs and mods on iOS. The whole thing is botched beyond
             | belief
        
         | bena wrote:
         | Yeah, it makes their kerfuffle with Apple look a bit different.
         | 
         | Because Apple charges 30%. And Apple can keep that if there is
         | a refund.
         | 
         | In this case, Epic is returning money. They would ideally be
         | net zero on this whole debacle. You mistakenly bought $10 worth
         | of skins, Epic collected that $10. Then you get refunded $10,
         | Epic returns that $10. In the App Store scenario. You
         | mistakenly bought $10 worth of skins, Apple collected that $10,
         | gave $7 to Epic. Then you get refunded $10, Apple returns that
         | $10, and then collects that $10 from Epic. Epic loses $3 on the
         | exchange.
         | 
         | And if this is just refunding the purchases, it's kind of a
         | good deal for Epic. As they essentially got an interest free
         | loan from their customers.
        
           | RussianCow wrote:
           | > And if this is just refunding the purchases, it's kind of a
           | good deal for Epic. As they essentially got an interest free
           | loan from their customers.
           | 
           | Just a minor note: I believe credit card transaction fees are
           | not refunded to the vendor, so there is still a non-zero cost
           | to refunding customers which likely doesn't make it a "good
           | deal".
           | 
           | (Disclaimer: It's been over a decade since I did anything
           | related to payments, so this may be out of date, or I may be
           | misremembering it.)
        
             | bena wrote:
             | No, that sounds if not outright correct, at the very least
             | in the ballpark of close enough.
             | 
             | And I'm not totally up on the transaction fees, but they're
             | typically in the low single digit percentages. And you only
             | get hit once. So even on the higher side, you're looking at
             | making up 3%. Which is way more likely than making up 30%
             | in the same timeframe.
        
         | pseudostem wrote:
         | What you said, and what I'm retorting with requires data, lots
         | of it. But my understanding is that given unchecked power in a
         | domain, almost all of them do the same.
        
           | mostlysimilar wrote:
           | Yeah, I appreciate Valve more and more. Epic has the gall to
           | present themselves as underdogs fighting for consumers
           | against Valve, Apple, etc. Meanwhile Valve quietly hums along
           | making gaming better for everyone.
        
         | my_usernam3 wrote:
         | I think I agree with you, but to play devil's advocate, the
         | video game industry is struggling to monetize their work.
         | 
         | No one wants to pay for games anymore, no one wants a pay to
         | win system in a game, and cosmetic items seem like a waste of
         | money to most. The result is the gaming industry pulling out
         | all the tricks to try to separate the consume from his or her
         | wallet to pay for content.
        
           | JohnFen wrote:
           | > the video game industry is struggling to monetize their
           | work.
           | 
           | The video game industry is exceedingly profitable. It makes
           | more money than the movie industry, at nearly $100 billion
           | per year.
           | 
           | I don't think it's struggling to monetize. It seems quite
           | successful at that.
        
           | thewebcount wrote:
           | > No one wants to pay for games anymore
           | 
           | Is that true, or are games so broken that nobody is willing
           | to pay for them anymore. I've completely stopped buying
           | almost any game that isn't on Apple Arcade because I know
           | those games will be free of pay-to-win mechanics and nickel-
           | and-diming you with more charges and dark patterns. On
           | Apple's service, they all have to ask if they want to steal
           | my data and resell it. I always say "No." I have a Steam
           | account for playing older games I bought a while ago, but I
           | buy maybe 1 game per year on it, if even, and only because
           | it's not available anywhere else I'm willing to spend money.
           | I'm playing more games than ever before now, too!
        
           | mrguyorama wrote:
           | It had no problem monetizing their work BEFORE the
           | microtransaction hellscape we have now, which has made these
           | companies insanely profitable.
        
         | hinkley wrote:
         | It's sure a good thing we let them run their own App Store for
         | Apple products then.
         | 
         | Definitely a win for the little guy. /s
        
           | lapcat wrote:
           | The crApp Store is full of dark patterns. All Apple ever
           | cared about was getting its 30% cut of those dark patterns,
           | including from Epic.
        
             | hinkley wrote:
             | If we wanted to 'fix' both the price overhead on the App
             | Store and the Freemium problem there then the best way to
             | do that would be for Apple to reduce their cut on initial
             | purchases but keep in-game purchases at 30%.
             | 
             | Right now they're doing nothing to discourage these
             | patterns.
             | 
             | I cut Apple some slack because I worked in mobile when the
             | iPhone was still a product demo. If you think Apple are
             | assholes, you don't remember what carriers were like. Some
             | of them were in the middle of figuring out how to white
             | label phones so they could completely control the wireless
             | space instead of share control with Moto, Nokia, Ericcson,
             | etc. AT&T wanted you to buy an AT&T branded phone, not a
             | Nokia. If memory serves, HTC was one of those white label
             | manufacturers at the time.
             | 
             | The introduction of the Razr and the iPhone kept us from
             | being in the worst timeline. And the App Store broke open
             | an entire industry.
        
               | lapcat wrote:
               | > I cut Apple some slack because I worked in mobile when
               | the iPhone was still a product demo. If you think Apple
               | are assholes, you don't remember what carriers were like.
               | 
               | I don't cut Apple any slack because I worked in desktop
               | when the iPhone was still a product demo. If you don't
               | think Apple are assholes, you don't remember what freedom
               | was like.
        
       | wantsanagent wrote:
       | "After receiving five comments, the Commission voted 4-0 to
       | approve the complaint and order against Epic and the responses to
       | the commenters."
       | 
       | What? Were these just five people who happened to be in the room?
       | How do you receive only 5 comments?
        
         | hinkley wrote:
         | I worked a contract for a state appeals court way back in the
         | day. I believe anything the judge considers is recorded as part
         | of the case, so "comment" is more official than just raising
         | your hand. Either you've filed a document or taken the witness
         | stand. Either way lawyers are involved so that's a lot of
         | friction.
        
       | Arch-TK wrote:
       | Only 245M? Should have gone for 2.45B. That would have hopefully
       | made Epic reconsider its trashy existence on this planet.
        
       | SimonPStevens wrote:
       | Quite frankly in-game purchases has destroyed an entire industry
       | for me.
       | 
       | Mobile games are so filled with this junk I don't even bother
       | looking at them any more.
       | 
       | I avoid anything on PC that has a store, repeating season passes
       | or virtual currency of any kind. It's even coloured my view of
       | the types of add-on DLC that 20 years ago would have been a
       | legitimate expansion pack, purely because it feels too similar to
       | the dark patterns used in stores.
       | 
       | I refuse to give money to the companies that push these financial
       | cons on people.
        
         | hinkley wrote:
         | There's a bit of a sweet spot with replayability and DLCs.
         | 
         | I have a hard time finishing games. When they add new chapters
         | to the game they've moved the goal posts as it were, and that
         | doesn't feel good. If they introduce some new side quests and a
         | new race, I've still finished the game (or let's be honest, got
         | 90% of the way).
         | 
         | But if I want to play Skyrim again as a telekinetic khajiit
         | then I might pay for DLC.
        
           | nottorp wrote:
           | > But if I want to play Skyrim again as a telekinetic khajiit
           | then I might pay for DLC.
           | 
           | You must be new to Bethesda games. You buy the "game of the
           | year edition" with all DLC included when it's on 70%
           | discount. You don't buy at launch :)
        
         | ridgered4 wrote:
         | I already live in a pay to win world so the idea of unwinding
         | in one seems insane to me.
         | 
         | My biggest beef is when this is added in an update after I
         | bought a game that didn't have it.
        
         | bm3719 wrote:
         | I also think of the games market this way. It's bifurcated
         | between single purchase and on-going, and I'm not interested in
         | constantly paying for stuff or needlessly complicating
         | transactions, so the latter doesn't exist to me.
         | 
         | I find the acceptance of in-game stores rather unfathomable,
         | but apparently the market has spoken as it represents the
         | majority of industry revenue. So, it's unfortunately not going
         | anywhere. What's wrong with players willing to drop $1000+ on a
         | single game and/or have their game mechanics and other
         | activities tainted by constantly pulling out their wallet? I
         | know people in RL that do this, some to great personal
         | financial harm, and haven't really gotten a good answer yet.
        
       | jsmeaton wrote:
       | Hah. A few years ago my young child (6) racked up an $800 bill on
       | consmetics playing on the Wii. It was my fault - I didn't require
       | a password to make purchases and he spammed the buy button.
       | 
       | To his credit he came straight to me and told me he got all of
       | the items "for free".
       | 
       | After a huge muck around I finally got a refund (dealing with a
       | combination of Nintendo and Epic) but the outcome was that I
       | could no longer use a credit card to make purchase on my account
       | ever again.
       | 
       | They've known for a long long time that accidental purchases
       | happen and avoided having a decent path to refund (up until
       | somewhat recently according to TFA) so I'm glad they're being
       | slapped with regulations.
        
       | Red_Leaves_Flyy wrote:
       | >Under the FTC's order, Epic must pay $245 million, which will be
       | used to provide refunds to consumers. The order also prohibits
       | Epic from charging consumers through the use of dark patterns or
       | from otherwise charging consumers without obtaining their
       | affirmative consent. Additionally, the order bars Epic from
       | blocking consumers from accessing their accounts for disputing
       | unauthorized charges.
       | 
       | Too bad there aren't punitive damages. Hopefully this action by
       | the FTC chills other businesses that use dark patterns or ban
       | users for charge backs. Not offering competent customer service
       | is a liability not a cost savings.
        
       | blitzar wrote:
       | Duplicate / part of -
       | https://news.ycombinator.com/item?id=35168285 - Americans lost a
       | record $10.3B to online scammers last year, FBI says
        
       | cornstalks wrote:
       | > _Additionally, the order bars Epic from blocking consumers from
       | accessing their accounts for disputing unauthorized charges._
       | 
       | I really wish more companies were required to still allow account
       | access after disputing a credit card charge.
        
         | rootusrootus wrote:
         | I'd like something that broadly prohibited any company that 1)
         | acts as a gatekeeper for any third party services, or 2) offers
         | digital "purchases" from blocking user access to their account
         | without having to first prove overt nefarious actions that
         | disrupt the service. And not some hand-wavy TOS violation, but
         | it should be impossible to block someone more than temporarily
         | without going through some kind of arbitration process.
         | 
         | If a company doesn't want to deal with this hassle, don't offer
         | up "Sign in with Google/Apple/Facebook/whatever" (I'm talking
         | about Google/Apple/FB/whatever in this scenario), and don't
         | "sell" digital goods that are hosted online.
        
           | vorpalhex wrote:
           | Yeah, I would like to see where you at least maintain access
           | to your existing (previous) purchases in the case of a
           | dispute.
           | 
           | I can understand cutting off a bad actor from making more
           | purchases, but reclaiming their already paid for stuff feels
           | pretty evil.
        
             | ChickenNugger wrote:
             | That's because it is evil. Specifically, greed.
        
         | altairprime wrote:
         | The FTC's order can be reasonably interpreted as a warning shot
         | to other US companies, but I'd still like to see "chargebacks
         | may only reverse access to that which the purchase paid for,
         | not to the right to access past and future purchases" enshrined
         | in law.
        
       | thyselius wrote:
       | Does anyone here know exactly what these patterns are?
        
         | haunter wrote:
         | I play Fortnite so I can answer. Basically purchase in Fortnite
         | was instant. You clicked/touched on the button > you bought it
         | instantly. There were no confirmation screens, no "are you
         | sure" etc nothing. One click purchase. And cancellation was
         | very limited, basically non existent. Credit cards were also
         | saved instantly so no further interaction needed for later
         | purchases, so some kids ended up spending a lot without their
         | parents knowledge at all.
         | 
         | There are more examples here about the patterns
         | https://www.ftc.gov/business-guidance/blog/2022/12/245-milli...
         | 
         | They already changed the system like half a year ago, guess
         | they knew about the penalty back then
         | https://www.fortnite.com/news/updates-to-fortnite-purchase-c...
         | 
         | Now for every purchase you have to hold the buy button for
         | several seconds. You can't click/touch accidentally. Plus there
         | is a proper refund system now.
        
           | thunky wrote:
           | Not disagreeing, but just a note that it is possible to play
           | Fortnite without spending a single cent or giving out a
           | credit card. It's not a pay to play game, so you're not
           | limiting yourself by keeping your money. You just miss out on
           | skins & emotes.
           | 
           | So this line from the linked ftc post is incorrect:
           | 
           | "Epic charges for in-game purchases designed to enhance game
           | play"
           | 
           | Money does not enhance game play.
           | 
           | Epic also hands out in-game currency every so often, so you
           | can even collect skins for free after some time.
           | 
           | That said, kids gotta have the new skins.
        
             | nottorp wrote:
             | > Money does not enhance game play.
             | 
             | Common misconception. In reality, allowing for IAPs has
             | changed the design of the game greatly. For example, those
             | cosmetics you don't consider important have been made non
             | attainable from normal gameplay.
             | 
             | Every little pixel sold as an IAP also means the design of
             | the game is changed to give you an incentive to buy the
             | IAP, instead of entertaining you.
        
               | thunky wrote:
               | I don't understand what you mean. When I say "game play"
               | I mean the how the game is actually played. Things like
               | available weapons or reachable maps affect game play.
               | Cosmetics don't. Skins and emotes don't make you play the
               | game differently therefore they don't enhance "game
               | play". Just like wearing a fancy shirt doesn't enhance
               | the game play of chess.
               | 
               | Fortnite even allows you to enter competitive tournaments
               | and compete for money without spending a dime. A player
               | that spent $0 and is using the default skin is at no
               | disadvantage vs a player that spent $1000.
        
               | nottorp wrote:
               | Don't think the whole player base is as obsessed with
               | "competing". Most are there to socialize. Or who knows,
               | "compete" on flashy skins.
        
           | berkle4455 wrote:
           | This is in sharp contrast to Roblox where a purchase attempt
           | pops up a confirmation screen, a clear explanation of what
           | you're purchasing, what the cost is, and what your balance
           | will be post-purchase. And then it makes you wait a few
           | seconds before it enables the "purchase" button itself.
        
           | hinkley wrote:
           | I don't like how sometimes in streaming services clicking on
           | a movie shows the details, while in other places it starts
           | the movie. Now it's on my keep watching list which gets
           | awkward on family accounts.
           | 
           | But at least they don't auto play movies that you have to pay
           | for. Which it sounds like is what's happening here.
        
       | degenerate wrote:
       | > In Spring 2018, Epic executives and managers discussed adding a
       | confirm purchase button to prevent accidental purchases. Though
       | employees were concerned that "it is a bit of a dark UX pattern
       | to not have confirmation on 'destructive' actions," Epic feared
       | that adding a confirmation button would add "friction," "result
       | in a decent number of people second guessing their purchase," and
       | reduce the number of "impulse purchases."
       | 
       | > Epic has never allowed users to cancel or undo charges for
       | Battle Passes or Llamas and did not begin allowing users to
       | cancel Cosmetics charges until June 2019. Even then, Epic uses
       | design tricks, sometimes referred to as "dark patterns," to deter
       | consumers from cancelling or requesting refunds for unauthorized
       | V-Bucks charges.
       | 
       | > On July 20, 2018, an Epic Community Coordinator asked if there
       | were any plans to add a confirmation step for in-game purchases,
       | noting: "This is actually a huge complaints on our side and could
       | remove most of the 'excuses' about accidental purchase: 'I wanted
       | to press Replay, my PS4 was in sleep mode', etc. This is
       | something I wanted to push forward but didn't have time to build
       | a real case around, has this already been discussed in the past?"
       | 
       | > In addition, Epic deliberately requires consumers to find and
       | navigate a difficult and lengthy path to request a refund through
       | the Fortnite app. To start, Epic hid the link to submit a refund
       | request under the "Settings" tab on the Fortnite app menu, far
       | removed from the purchase screen, even though requesting a refund
       | is not a game or device setting. The Epic user experience ("UX")
       | designer who helped design the refund request path reported that
       | he put the link there in an "attempt to obfuscate the existence
       | of the feature" and that "not a single player found this option
       | in the most recent round of UX testing." When the designer asked
       | whether he should make the feature easier to find, he was told by
       | a superior, "it is perfect where it is at."
       | 
       | Many more examples in this complaint doc:
       | https://www.ftc.gov/system/files/ftc_gov/pdf/1923203EpicGame...
        
         | _the_inflator wrote:
         | Somewhat ironic. Remember Epic's attack on Apple's game store?
         | At least Apple does not apply that many controversial patterns
         | to their customer experience.
        
         | elpool2 wrote:
         | When you unlock an item in a battle-pass, you have to hold down
         | the button for about a second to unlock it (and there's a
         | little progress bar animation as it unlocks). This is great! it
         | makes it much harder to accidentally unlock the wrong thing
         | with a single button press. The downside to a wrong click is
         | pretty negligible though, you're probably going to unlock
         | everything in the battle-pass eventually anyway.
         | 
         | But in the "store" part of the app, where you're purchasing
         | things with the "v-bucks" in-game currency (which you've paid
         | actual money for), the purchase was just a single button press.
         | It was very easy to accidentally purchase when instead you
         | meant to press the "back" or "preview item" button. Only
         | recently did they change this to use the same "hold for 1
         | second" pattern already used in the battle-pass.
        
         | BiteCode_dev wrote:
         | And despite Epic having great games, this is why I have not
         | installed it or paid for any of their product so far.
         | 
         | Also why steam is still the leader despite having a terrible
         | UI: they have been very good to their customers.
        
           | capableweb wrote:
           | > Also why steam is still the leader despite having a
           | terrible UI: they have been very good to their customers.
           | 
           | Steams core customer is the game developers/publishers, who
           | they take a ~30% (last time I checked) cut from the profits
           | from.
           | 
           | The people who buy games are simply users of Steam, and Steam
           | has to treat them well, otherwise their actual customers
           | (developers/publishers) won't get as much profits, and
           | indirectly Steam.
        
             | bioemerl wrote:
             | Developers don't pay that 30 percent, users do.
             | 
             | You could even say that steam is a customer of the
             | developers (I buy your game at x to sell for y), and the
             | average person is a customer of steam and the devs.
             | 
             | I don't really see the customers or the developers as the
             | core. Both groups tie into each other in a big network
             | effect.
        
               | thomastjeffery wrote:
               | That is a pointless distinction.
               | 
               | 30% of the _price_ is distributed to Valve instead of
               | developers.
               | 
               | Whether that results in developers obtaining lower
               | profits or users paying higher prices is entirely
               | subjective; that depends on what would happen otherwise,
               | which is categorically unprovable.
        
               | echelon wrote:
               | Developers do. It comes out of their margins.
               | 
               | If game developers and publishers could get the same
               | audience without steam and the 30% tax, they would in a
               | heartbeat.
               | 
               | They'd probably cut the price a little to expand sales
               | and enjoy the wider margin. Margin that could be spent on
               | salaries and growth.
               | 
               | Thankfully Valve is investing its proceeds in developing
               | competitive products that enrich the industry and not
               | just skimming.
        
               | j_maffe wrote:
               | They are neither buyers nor sellers, they have a
               | marketplace business model.
               | https://www.bluecart.com/blog/marketplace-business-
               | model#:~:....
        
           | ridgered4 wrote:
           | Is Steam UI terrible? It seems a little slower than I'd like,
           | particularly initial load but otherwise it seems fine to me.
           | And most software I use is so slow now it certainly doesn't
           | stand out and has probably moved to the upper grade just by
           | not getting worse over the years.
        
             | thewebcount wrote:
             | Yes, it is. It has all the problems of a web page plus all
             | the problems of a native app. It's the worst of both
             | worlds.
        
             | aqme28 wrote:
             | Yes, it's absolutely horrible. It's just a browser and it's
             | not well done. It takes seconds sometimes for clicks to
             | register. Often I get blank screens and have to go back to
             | reload the page I want. Everything about this browser-based
             | UI is slow and cumbersome and brittle.
        
             | yyyk wrote:
             | It's a Web-based UI which doesn't allow font size control
             | or zoom, which deserves an achievement or something since
             | nearly all of them allow this rather easily (either in UI
             | or by editing CSS). Maybe a magnifier glass to help with
             | the tiny font size.
        
               | mardifoufs wrote:
               | What web engine is steam using? Has it always been a Web
               | UI? I only started gaming on steam back in 2014, and it
               | was a webui already back then so I'm curious!
        
       | [deleted]
        
       | asciii wrote:
       | > the FTC said that Epic deployed a variety of design tricks
       | known as dark patterns aimed at getting consumers of all ages to
       | make unintended in-game purchases.
       | 
       | Isn't it funny how they $h!t on Apple/Google gate keeping
       | practices? Is this a part of Project Liberty to bypass stores and
       | scam users?
        
         | munk-a wrote:
         | To be honest though - there are no good guys here. They're all
         | awful.
         | 
         | Google and Apple take insane cuts out of any money moving on
         | their platform and while Epic uses predatory tactics to trap
         | people into subscriptions Apple and Google do the same.
        
           | pwinnski wrote:
           | Apple makes it incredibly easy to manage and cancel
           | subscriptions. Would that all companies matched them!
           | 
           | One reason I don't begrudge them their 30% is that I could
           | easily lose that much or more trying to get some vendors to
           | cancel subscriptions if I didn't have the easy options Apple
           | provides. Epic is clearly one of them.
        
             | j_maffe wrote:
             | You have the (only) only options Apple provides because
             | they maintain a monopoly
        
               | pwinnski wrote:
               | What does that have to do with anything I said? Or is it
               | just a reflex anytime anyone mentions Apple?
        
         | fra wrote:
         | I agree, they just handed Apple a huge moral victory. You fight
         | publicly and sue for your own payment process, then you turn
         | around and scam your users with dark patterns around payment.
         | This would not have been possible with iAP!
        
         | jamesy0ung wrote:
         | Funny, despite Apple taking 30%, it is very obvious when you
         | are making an iAP, you have to double click the power button
         | and stare at the device.
        
       | DueDilligence wrote:
       | [dead]
        
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