[HN Gopher] Sixel: A terminal bitmap graphics format from the 80s
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Sixel: A terminal bitmap graphics format from the 80s
Author : unwind
Score : 27 points
Date : 2023-03-13 08:22 UTC (14 hours ago)
(HTM) web link (en.wikipedia.org)
(TXT) w3m dump (en.wikipedia.org)
| jiripospisil wrote:
| curl https://raw.githubusercontent.com/saitoha/libsixel/master/im
| ages/snake.six
| globalreset wrote:
| It's an ancient and crappy standard.
|
| No point in trying to resurrect it now.
|
| https://sw.kovidgoyal.net/kitty/graphics-protocol/
| anticrymactic wrote:
| Great to see that Lenna is still in use
| csdvrx wrote:
| I see you are as objective, impartial and opiniated as the
| author of the terminal you are referencing /s
| all2 wrote:
| GP's opinion is objectively correct. I fail to see the
| relevance of your assertion. /s
| gaudat wrote:
| Is there a terminal emulator supporting this mode?
| badsectoracula wrote:
| There are a bunch. For example xterm does[0]. You can find a
| list with terminals that support it at [1].
|
| [0] https://i.imgur.com/yD6aVQa.png
|
| [1] https://www.arewesixelyet.com
| karmakaze wrote:
| The TRS-80 had 2x3 matrix block characters[0] in the character
| code range 128-191 that apparently were called squots (square
| dots). Combined with direct memory read/write, a decent CPU and
| fast basic made for some easy game dev of the snake and ski
| variety.
|
| [0] https://www.trs-80.com/wordpress/tips/graphics/
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(page generated 2023-03-13 23:03 UTC)