[HN Gopher] Sixel: A terminal bitmap graphics format from the 80s
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       Sixel: A terminal bitmap graphics format from the 80s
        
       Author : unwind
       Score  : 27 points
       Date   : 2023-03-13 08:22 UTC (14 hours ago)
        
 (HTM) web link (en.wikipedia.org)
 (TXT) w3m dump (en.wikipedia.org)
        
       | jiripospisil wrote:
       | curl https://raw.githubusercontent.com/saitoha/libsixel/master/im
       | ages/snake.six
        
       | globalreset wrote:
       | It's an ancient and crappy standard.
       | 
       | No point in trying to resurrect it now.
       | 
       | https://sw.kovidgoyal.net/kitty/graphics-protocol/
        
         | anticrymactic wrote:
         | Great to see that Lenna is still in use
        
         | csdvrx wrote:
         | I see you are as objective, impartial and opiniated as the
         | author of the terminal you are referencing /s
        
           | all2 wrote:
           | GP's opinion is objectively correct. I fail to see the
           | relevance of your assertion. /s
        
       | gaudat wrote:
       | Is there a terminal emulator supporting this mode?
        
         | badsectoracula wrote:
         | There are a bunch. For example xterm does[0]. You can find a
         | list with terminals that support it at [1].
         | 
         | [0] https://i.imgur.com/yD6aVQa.png
         | 
         | [1] https://www.arewesixelyet.com
        
       | karmakaze wrote:
       | The TRS-80 had 2x3 matrix block characters[0] in the character
       | code range 128-191 that apparently were called squots (square
       | dots). Combined with direct memory read/write, a decent CPU and
       | fast basic made for some easy game dev of the snake and ski
       | variety.
       | 
       | [0] https://www.trs-80.com/wordpress/tips/graphics/
        
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       (page generated 2023-03-13 23:03 UTC)