[HN Gopher] Cobble_stone - The texture of your childhood (2021)
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       Cobble_stone - The texture of your childhood (2021)
        
       Author : dvt
       Score  : 423 points
       Date   : 2023-03-09 21:18 UTC (1 days ago)
        
 (HTM) web link (github.com)
 (TXT) w3m dump (github.com)
        
       | twelvechairs wrote:
       | > This is cobble_stone. Doesn't seem that interesting, does it?
       | It is just a bunch of bricks after all
       | 
       | Bricks and stones are different things. I don't know why they are
       | conflated here.
        
       | hu3 wrote:
       | [flagged]
        
         | megmogandog wrote:
         | because your childhood is still ongoing lol
        
           | Quillbert182 wrote:
           | I know this is a joke, but Minecraft was initially made
           | public 14 years ago, and the 1.0 release was 12 years ago.
        
             | seanw444 wrote:
             | And, believe it or not, more than just 9 years old play
             | Minecraft.
        
         | rpmisms wrote:
         | Minecraft is the tip of the iceberg here. Little bit too
         | popular to have secrets.
        
         | stravant wrote:
         | ok zoomer
        
           | [deleted]
        
       | tinglymintyfrsh wrote:
       | Reminds me of the DOOM II sfx noise that's used all over in TV
       | shows.
        
         | [deleted]
        
       | EamonnMR wrote:
       | With the release of DiscMaster I embarked on a similar quest for
       | the sound effects of my childhood, though I've been far less
       | successful.
        
       | pavlov wrote:
       | Am I crazy to be nostalgic for UI color schemes like this? It's
       | the article's screenshot of Alias/3, a 1993 modeller on SGI IRIX:
       | 
       | https://camo.githubusercontent.com/18e1b1dc60d23f72852f2a844...
       | 
       | Ok, the non-proportional fonts gets an unqualified thumbs down.
       | But the warm beige and teal -- I could chill out to this instead
       | of the endless cool expanses of 100% white and 98% white featured
       | in today's desktop operating systems.
       | 
       | The computer where this application ran probably looked like
       | this:
       | 
       | https://en.wikipedia.org/wiki/SGI_Onyx
       | 
       | Black and purple for the hardware, beige and teal for the
       | software. Perfect 1990s contrasts!
        
       | [deleted]
        
       | sambapa wrote:
       | I thought this was about Minecraft. Lets just say that I had
       | different type of childhood.
        
         | didntreadarticl wrote:
         | me too
        
       | buildbot wrote:
       | This sorta feels like the start of Vernor Vinge's concept of
       | "Software Archeologists"
       | 
       | Very cool!
        
       | stevefan1999 wrote:
       | Seeing "cobble stone" and "childhood", I thought it was about
       | Counter Strike.
       | 
       | Set in a medieval castle, Cobblestone is one of the oldest
       | Counter Strike map, dated back in CS Beta 6.5, and is also one of
       | the most iconic map in Counter Strike, that not only this map
       | spanned across the whole CS competitive scene, but that this map
       | is also designed by David Johnston, who is otherwise more well-
       | known for his work in de_dust2, the most iconic map in CS.
        
         | sharken wrote:
         | Here is a link where he talks about de_cbble aka. Cobblestone
         | map.
         | 
         | https://www.johnsto.co.uk/blog/cobbles-and-castles/
        
           | lazyweb wrote:
           | His blog is quite the rabbit hole, with blog post about the
           | creation of de_dust and de_dust2. Highly recommended.
        
             | sharken wrote:
             | Helpful link :) https://www.johnsto.co.uk/design/making-
             | dust2/
        
       | quadcore wrote:
       | Reminds me of plateox2.jpg
       | 
       | https://images.app.goo.gl/FNwMxMw7vfPB4iin8
        
         | giantrobot wrote:
         | It's infuriating how Google Images links just destroy the back
         | button on browsers.
        
       | stevage wrote:
       | The texture of your childhood...if you're aged 25-35 maybe?
        
         | gnulinux wrote:
         | I'm 25 and don't have any memory of this texture. Maybe more
         | like 30-35? Although I didn't play a lot of games growing up,
         | but these graphics older than what I was playing when I was
         | young enough to feel nostalgic for. I don't know any of these
         | games.
        
       | jimmaswell wrote:
       | Looks like Silicon Graphics was bought by a company that was then
       | bought by Hewlett Packard. Does that mean HP owns the copyright
       | now, and it's probably impossible to buy or license?
        
         | mrpippy wrote:
         | SGI sold Alias in 2004, and then they were bought by Autodesk
         | in 2006.
        
       | freetime2 wrote:
       | I think the modern equivalent that every kid growing up now will
       | subconsciously recognize for the rest of their lives will be
       | royalty-free music from YouTube. Like this banger "Spring In My
       | Step" by Silent Partner:
       | 
       | https://www.youtube.com/watch?v=Q5uBZQKi47Y
        
         | ngomez wrote:
         | It's not just the kids growing up now. I'm sure plenty of
         | millennials who watched YouTube when AudioSwap was a thing will
         | recognize "Dreamscape" by 009 Sound System:
         | 
         | https://www.youtube.com/watch?v=TKfS5zVfGBc
        
           | LoganDark wrote:
           | > "Dreamscape" by 009 Sound System
           | 
           | Say no more. I'll go get Unregistered Hypercam 2.
        
       | emmanueloga_ wrote:
       | What's a good modern solution to introduce some noise in the
       | texture? (to make the repetition less noticeable)
        
         | adzm wrote:
         | Diffusion models are great at tessellation, generate larger
         | textures and multiple textures that go together
        
         | isoprophlex wrote:
         | For lo-res pixel art, check out Wavefunction Collapse.
         | 
         | https://robertheaton.com/2018/12/17/wavefunction-collapse-al...
        
       | thom wrote:
       | I notice this more with sounds than graphics. Sometimes a film
       | will have the goblin sound from Elder Scrolls: Arena, or that one
       | futuristic door opening sound that exists and I'm transported
       | back. Although somehow I'm annoyed every time I hear the Wilhelm
       | scream.
        
         | johnfn wrote:
         | Ahh yes!! I hear the simcity police sound in police procedural
         | shows all the time. I wonder what the original source is, come
         | to think of it, it's clearly not sim city...
        
         | tehwebguy wrote:
         | Seems like I hear the tesla coil from Red Alert all the time
        
         | [deleted]
        
         | donatj wrote:
         | I had a toy cop car as a kid in the early 90s that played this
         | sounds effect.
         | 
         | I heard it a million times playing with it, and I've heard it
         | in movies and TV shows a million times since.
         | 
         | https://youtu.be/9FxgVS7bylA
        
           | pwenzel wrote:
           | Bad boys, bad boys whatcha gonna do? Whatcha gonna do when
           | they come for you?
        
         | nwatson wrote:
         | The sound-texture of my adulthood is desktop and mobile
         | notifications from Slack. [0] and [1] (first sound).
         | 
         | There is some perverse ad that incorporates a subtle version of
         | the first sound from [1] into its jingle, and I stiffen up
         | every time I hear it. Also, Slack TV commercials incorporate
         | [0], and many complain about it on Twitter and elsewhere, it's
         | a "traumatizing" sound.
         | 
         | [0] https://www.youtube.com/watch?v=U7iGyCdA0xk
         | 
         | [1] https://www.youtube.com/watch?v=Q_zsCWwNnR8&t=2s (first
         | sound played)
        
           | thom wrote:
           | Yeah, I can imagine that's painful. But I hope joyful sounds
           | balance it out! One that I always notice is the TiVo bi-bip -
           | every time I hear it on a TV show I have happy memories of a
           | great device.
        
         | dspillett wrote:
         | There is an electricity sound clip that I hear in many places,
         | including model Sci-Fi when something is arcing. Always puts me
         | in mind of the AfterDark screensaver with the monkey powered
         | clock, which used that sample when it would electrocute the
         | chimp when it slowed down.
        
           | EamonnMR wrote:
           | Is it the one Blizzard used for its title card in StarCraft
           | Broodwar?
        
             | rollcat wrote:
             | ...and for every single Protoss structure warp-in.
        
           | permo-w wrote:
           | is this the one they use for iron man occasionally?
        
             | dspillett wrote:
             | I don't think I've heard it in there. Though there is
             | another common one from games that also makes its way into
             | films. https://www.youtube.com/watch?v=D0dD_TACPx0#t=5m51
             | is one of the ones I'm thinking of.
        
         | anon_cow1111 wrote:
         | I'm tired of hearing the same exact bear stock sounds every
         | time a bear appears on screen in any media. I swear the fx guys
         | have been using the same 4 sounds for at least 30 years.
        
         | shrimp_emoji wrote:
         | Ugh, the children laughing one is used _everywhere_
         | 
         | Also the "angry mob" one used in Fight Music
         | https://m.youtube.com/watch?v=yYNgJ7OU-3k
         | 
         | It's so cringe; do they expect you _not_ to notice that, hey,
         | here 's that sound clip from the '50s again? It takes me out of
         | whatever I'm watching.
        
           | aendruk wrote:
           | "Diddy laugh" seems to be the name chosen for it.
        
         | vlunkr wrote:
         | I think the Wilhelm scream is just annoying. It's an unnatural
         | and goofy scream. I still appreciate it as a tradition though.
        
           | Findecanor wrote:
           | I think these days it is so recognisable that sound editors
           | tend to put it in just as an easter-egg.
        
           | tshaddox wrote:
           | I'm honestly surprised they get away with it, given that
           | these days there must be a fairly large audience that's
           | familiar with it (and thus anyone who screens the movie with
           | authority to demand changes, like the director, might notice
           | and want that audience reaction).
        
             | tirpen wrote:
             | > there must be a fairly large audience that's familiar
             | with it
             | 
             | That's exactly why they "get away" with it. Most of the
             | people who are familiar think it's funny. And it is.
        
               | tshaddox wrote:
               | Even if it were funny, my point is that I would expect
               | directors to be deliberate with when and where they put
               | funny things in their movies.
        
           | whywhywhywhy wrote:
           | Just comes across completely hackish when I hear that in a
           | movie now. Cringe for the poor editor being forced to put it
           | in as the director is giggling away to themselves about it.
        
         | letitbeirie wrote:
         | I'm pretty sure Top Gear has used the exact sound of the siege
         | tank from Starcraft going into siege mode a few times before.
        
         | brundolf wrote:
         | At one point in an Uruk-Hai scene in LotR, I swear I heard one
         | of the Sandpeople sounds from A New Hope
        
         | mattgreenrocks wrote:
         | One common cash register in the US uses the exact sound from
         | Sonic the Hedgehog that plays when you collect a ring. I
         | haven't determined if it was ripped from it or they simply
         | share a common source.
         | 
         | Edit: found this summary:
         | 
         | > "Did some searching, and found out there's actually a story
         | behind this. "Sega sold their intellectual properties to a
         | company called Sammy, who used those sounds to make Pachinko
         | machines. Pachinko isn't as popular as it used to be now, so
         | Sammy has been licensing out those intellectual properties to
         | Chinese manufacturers who make most of the cheap electronic
         | devices for 'Merica, registers included."
        
           | VanTheBrand wrote:
           | Something I learned when working on the Sonic the Hedgehog
           | movie is that SEGA doesn't own that ring sound. They have a
           | license to use it in video games but it's owned by a 3rd
           | party. It had to be relicensed for use in the movie.
        
           | fredoralive wrote:
           | I'd perhaps be slightly suspicious of the explanation as Sega
           | didn't sell IP to Sammy, the companies merged (the general
           | holding company for the group is Sega Sammy Holdings, but in
           | the west we mostly only see the Sega side of the business).
           | If they got that wrong, would the rest be right?
           | 
           | AFAIK the ring effect is FM synth generated (it's not like
           | the Mega Drive is very good at digitised audio), so it's
           | probably original to the game, but I suspect random cash
           | register manufacturers are just ripping it off myself, rather
           | than actually licencing it (are two notes and some synth
           | parameters copyrightable in the end? probably depends on how
           | much you can spend on lawyers...).
        
             | Dwedit wrote:
             | Ring sound effect is a square wave using the sega master
             | system's sound channels, not an FM synthesis effect using
             | the Yamaha FM chip.
        
               | mikepavone wrote:
               | This is incorrect. While some sound effects in the Sonic
               | games on the MD/Genesis do use the PSG, the ring sound is
               | not one of them. I double checked just now using the
               | oscilloscope view in my emulator. Looks like the ring
               | sound effect alternates between channels 3 and 4
               | depending on which way it's panned (unclear why it's done
               | that way since any FM channel can be panned left or
               | right).
        
               | Dwedit wrote:
               | Crap, you're right, I was thinking of the Jump sound
               | effect.
        
               | donkdonk wrote:
               | It might have something to do with surround? https://rec.
               | games.video.classic.narkive.com/cEZltqT1/sega-ge...
        
           | grishka wrote:
           | Some kind of fast-food order management software common at
           | least in Russia uses the ICQ incoming message sound to notify
           | someone about something. Back in the day I used to think it
           | was the actual ICQ they use in the kitchen.
        
             | allanrbo wrote:
             | "uh oh", that was such a strange sound, in hindsight
        
           | EvanAnderson wrote:
           | The Motorola FLEX computer-aided dispatch (read: 911)
           | software uses AOL Instant Messenger sounds in its built-in IM
           | client. It messes with my brain whenever I hear it being
           | used. I think about conversations with old friends late at
           | night...
        
           | rootw0rm wrote:
           | that sound is in Gilbarco registers commonly found in gas
           | stations
        
           | jimmaswell wrote:
           | The cash registers at Stewart's locations in New York all
           | play the ding noise from Windows 98.
        
             | smogcutter wrote:
             | Hah I knew there was a reason that sound was so familiar
             | and comforting
        
         | Hikikomori wrote:
         | Maybe someone will enjoy this deep dive on the Roblox death
         | sound https://youtu.be/0twDETh6QaI
        
         | syntheweave wrote:
         | The 90's "double explosion" sound, boom-BOOoooom.
        
           | EamonnMR wrote:
           | This is one of the ones I was poking for, I think I found it:
           | 
           | https://soundeffects.fandom.com/wiki/EXPLOSION_-
           | _SHELL_RICCO...
        
         | unwind wrote:
         | Does the "Amen break" [1] qualify? Man, I love that one.
         | 
         | [1]: https://en.wikipedia.org/wiki/Amen_break
        
         | avereveard wrote:
         | Yeah explosions are often taken from the sound bank that total
         | annihilation took from and every time the intro plays in my
         | head
        
         | sidpatil wrote:
         | You might enjoy this video (specific to _Doom_ , but that game
         | uses a lot of those sounds):
         | https://www.youtube.com/watch?v=9bgFpss0YFE
         | 
         | Many of those very familiar sounds have their origin in Sound
         | Ideas' The General Series 6000 library: https://www.sound-
         | ideas.com/Product/42/General-Series-6000-S... .
        
           | smcl wrote:
           | Tip for anyone who enjoyed that particular type of video -
           | scroll through that user decino's videos looking for
           | thumbnails with bright yellow backgrounds. Those are the ones
           | where he digs into tech behind Doom and Doom II, usually with
           | some really nice, simple, visualisations.
           | 
           | He also played through a few interesting wads - Going Down
           | and Overboard were two of the most creative I've seen (by
           | same author iirc)
        
         | bombcar wrote:
         | You might like this:
         | https://www.youtube.com/watch?v=9bgFpss0YFE - tracking down
         | Doom's sounds.
         | 
         | edit: curse you sidpatil!!!!!
        
         | messe wrote:
         | The two that I notice these days are a pottery breaking
         | sound[1], and the creak of a wooden door opening[2].
         | 
         | [1]: https://m.youtube.com/watch?v=8-HUM65Wwig&t=564s
         | 
         | [2]: https://m.youtube.com/watch?v=8-HUM65Wwig&t=2991s
        
           | kimbernator wrote:
           | Pretty interesting that I knew precisely which sounds you
           | meant before even clicking the links
        
         | dools wrote:
         | There is this one crowd gasp I swear is used everywhere
         | 
         | https://youtu.be/V5eaDhCVNJU
        
           | avereveard wrote:
           | Ahah carmageddon used that.
        
         | Arrath wrote:
         | To me its "that chair creak" that often gets used for people
         | siting down or getting out of chairs, also makes an appearance
         | as the creak of a rusty gate hinge but to me it stands out as
         | part of the soundbyte for exiting the Command Chair in the
         | Goldsrc mod Natural Selection.
        
         | sockaddr wrote:
         | Yup! Sometimes I'll hear a door opening creek or spell casting
         | sound from Morrowind in my kid's youtube videos.
         | 
         | I'm just waiting to hear "wololololo" somewhere now.
        
           | 867-5309 wrote:
           | the AoE turkey gobble sound is in just about every movie
           | which features a turkey
        
           | Nihilartikel wrote:
           | Not sure if it's the same sample, but Minecraft has a
           | 'wolololo' tribute in the 'Evoker' enemy. They chant it and
           | turn nearby sheep to different colors.
        
       | alanh wrote:
       | Are all of these really the same? Some examples look quite
       | different
        
         | kristopolous wrote:
         | Agreed. These could be rotated and arranged in different
         | patterns, maybe. But I'd need to see that case built.
         | 
         | About a dozen years ago someone made the case for their being
         | only one cloud icon, I think a lot cleaner
         | 
         | https://www.hanselman.com/blog/there-is-only-one-cloud-icon-...
         | 
         | I've noticed this to hold over the years, almost always. I
         | actually end up laughing a bit when I see cloud depictions in
         | design specs these days because it's the same damn cloud every
         | time.
         | 
         | I actually wrote something about 12 years ago where I caught
         | the Debian swirl on this music label
         | https://www.discogs.com/label/144485-Balance-Alliance
         | 
         | And someone pointed out that it's a Photoshop brush pattern.
         | Although I'm not so sure that's the connection. It was
         | sometimes just straight up Debian red
         | https://www.discogs.com/release/1841959-Various-Balance-Esse...
         | 
         | Here's the old post with link rots and everything
         | https://kristopolous.blogspot.com/2011/11/what-nice-logo.htm...
        
         | sublinear wrote:
         | They're not all the same. They're just trying to pad their
         | list.
         | 
         | This story about finding assets in common across various forms
         | of media is so old and it's always the same examples despite
         | there being way more out there.
         | 
         | The only people lazier than those who used these assets are the
         | ones parroting stories about them almost word for word.
        
           | omoikane wrote:
           | I am curious which one you thought were a different texture.
           | I was looking for the center brick with the cut corner and
           | the one adjacent to it that touched a brick with a notch, and
           | I was able to find these features on all of them.
        
             | bolanyo wrote:
             | - Donkey Kong Country 3: Dixie Kong's Double Trouble
             | - Turok
             | 
             | The first doesn't appear to be the same, the second is
             | evidently a completely different, simpler texture.
             | 
             | Several of the other DK images don't look right, but it's
             | hard to be sure - they could be heavily edited, and some of
             | the samples are quite small.
             | 
             | Some of the Banjo-Kazooie ones also don't look right but
             | are hard to be sure of.
             | 
             | If you can clearly highlight the matching unique features
             | on all of those images that would be interesting to see!
        
           | owl57 wrote:
           | I'm not sure lazy is entirely correct word. Using textures
           | that are known to work well and make the world somewhat
           | familiar to players of other games is probably the art
           | version of "use boring tech".
        
       | johnxie wrote:
       | de_cbble instantly comes to mind with its medieval architecture
        
         | gverrilla wrote:
         | not sure if it's the same texture but not mentioning it would
         | be a crime, indeed.
         | 
         | they even named the map in homage to cobblestones!
         | 
         | de_cbble:
         | https://liquipedia.net/commons/images/thumb/8/8e/Cs_cbble.jp...
        
           | rileyphone wrote:
           | Link doesn't work
        
             | abbeyj wrote:
             | Try https://liquipedia.net/counterstrike/File:Cs_cbble.jpg
        
       | permo-w wrote:
       | am I wrong in reading that they were unable to find out where the
       | photo was taken and who took it?
        
         | hyperhopper wrote:
         | It doesn't necessarily have to be a photo
        
           | permo-w wrote:
           | it looks like a photo
        
         | planede wrote:
         | Isn't this perfectly tiling? It's unlikely to be a photo.
        
           | permo-w wrote:
           | https://camo.githubusercontent.com/fe64b00571ee02e7bc2f1f33a.
           | ..
           | 
           | from this you can see that it tiles somewhat, but by no means
           | perfectly
        
             | planede wrote:
             | Oh, OK. I wonder why it is used so much as a tiling texture
             | then.
        
       | coppolaemilio wrote:
       | Reminded me about this amazing video:
       | https://www.youtube.com/watch?v=bsCN0Yx2Vbs
        
         | [deleted]
        
       | droptablemain wrote:
       | Baldur's Gate went outside of the box a bit. Its cobblestone
       | streets were photos of coffee beans.
        
         | freetime2 wrote:
         | I never noticed this at the time, but seems pretty obvious now!
         | 
         | https://i.redd.it/84z06qkxmij81.png
        
       | robertheadley wrote:
       | This is an amazing share. I knew about this texture before but
       | this github is a wonderful resource. Thank you.
        
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       (page generated 2023-03-10 23:02 UTC)