[HN Gopher] Cobble_stone - The texture of your childhood (2021)
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Cobble_stone - The texture of your childhood (2021)
Author : dvt
Score : 423 points
Date : 2023-03-09 21:18 UTC (1 days ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| twelvechairs wrote:
| > This is cobble_stone. Doesn't seem that interesting, does it?
| It is just a bunch of bricks after all
|
| Bricks and stones are different things. I don't know why they are
| conflated here.
| hu3 wrote:
| [flagged]
| megmogandog wrote:
| because your childhood is still ongoing lol
| Quillbert182 wrote:
| I know this is a joke, but Minecraft was initially made
| public 14 years ago, and the 1.0 release was 12 years ago.
| seanw444 wrote:
| And, believe it or not, more than just 9 years old play
| Minecraft.
| rpmisms wrote:
| Minecraft is the tip of the iceberg here. Little bit too
| popular to have secrets.
| stravant wrote:
| ok zoomer
| [deleted]
| tinglymintyfrsh wrote:
| Reminds me of the DOOM II sfx noise that's used all over in TV
| shows.
| [deleted]
| EamonnMR wrote:
| With the release of DiscMaster I embarked on a similar quest for
| the sound effects of my childhood, though I've been far less
| successful.
| pavlov wrote:
| Am I crazy to be nostalgic for UI color schemes like this? It's
| the article's screenshot of Alias/3, a 1993 modeller on SGI IRIX:
|
| https://camo.githubusercontent.com/18e1b1dc60d23f72852f2a844...
|
| Ok, the non-proportional fonts gets an unqualified thumbs down.
| But the warm beige and teal -- I could chill out to this instead
| of the endless cool expanses of 100% white and 98% white featured
| in today's desktop operating systems.
|
| The computer where this application ran probably looked like
| this:
|
| https://en.wikipedia.org/wiki/SGI_Onyx
|
| Black and purple for the hardware, beige and teal for the
| software. Perfect 1990s contrasts!
| [deleted]
| sambapa wrote:
| I thought this was about Minecraft. Lets just say that I had
| different type of childhood.
| didntreadarticl wrote:
| me too
| buildbot wrote:
| This sorta feels like the start of Vernor Vinge's concept of
| "Software Archeologists"
|
| Very cool!
| stevefan1999 wrote:
| Seeing "cobble stone" and "childhood", I thought it was about
| Counter Strike.
|
| Set in a medieval castle, Cobblestone is one of the oldest
| Counter Strike map, dated back in CS Beta 6.5, and is also one of
| the most iconic map in Counter Strike, that not only this map
| spanned across the whole CS competitive scene, but that this map
| is also designed by David Johnston, who is otherwise more well-
| known for his work in de_dust2, the most iconic map in CS.
| sharken wrote:
| Here is a link where he talks about de_cbble aka. Cobblestone
| map.
|
| https://www.johnsto.co.uk/blog/cobbles-and-castles/
| lazyweb wrote:
| His blog is quite the rabbit hole, with blog post about the
| creation of de_dust and de_dust2. Highly recommended.
| sharken wrote:
| Helpful link :) https://www.johnsto.co.uk/design/making-
| dust2/
| quadcore wrote:
| Reminds me of plateox2.jpg
|
| https://images.app.goo.gl/FNwMxMw7vfPB4iin8
| giantrobot wrote:
| It's infuriating how Google Images links just destroy the back
| button on browsers.
| stevage wrote:
| The texture of your childhood...if you're aged 25-35 maybe?
| gnulinux wrote:
| I'm 25 and don't have any memory of this texture. Maybe more
| like 30-35? Although I didn't play a lot of games growing up,
| but these graphics older than what I was playing when I was
| young enough to feel nostalgic for. I don't know any of these
| games.
| jimmaswell wrote:
| Looks like Silicon Graphics was bought by a company that was then
| bought by Hewlett Packard. Does that mean HP owns the copyright
| now, and it's probably impossible to buy or license?
| mrpippy wrote:
| SGI sold Alias in 2004, and then they were bought by Autodesk
| in 2006.
| freetime2 wrote:
| I think the modern equivalent that every kid growing up now will
| subconsciously recognize for the rest of their lives will be
| royalty-free music from YouTube. Like this banger "Spring In My
| Step" by Silent Partner:
|
| https://www.youtube.com/watch?v=Q5uBZQKi47Y
| ngomez wrote:
| It's not just the kids growing up now. I'm sure plenty of
| millennials who watched YouTube when AudioSwap was a thing will
| recognize "Dreamscape" by 009 Sound System:
|
| https://www.youtube.com/watch?v=TKfS5zVfGBc
| LoganDark wrote:
| > "Dreamscape" by 009 Sound System
|
| Say no more. I'll go get Unregistered Hypercam 2.
| emmanueloga_ wrote:
| What's a good modern solution to introduce some noise in the
| texture? (to make the repetition less noticeable)
| adzm wrote:
| Diffusion models are great at tessellation, generate larger
| textures and multiple textures that go together
| isoprophlex wrote:
| For lo-res pixel art, check out Wavefunction Collapse.
|
| https://robertheaton.com/2018/12/17/wavefunction-collapse-al...
| thom wrote:
| I notice this more with sounds than graphics. Sometimes a film
| will have the goblin sound from Elder Scrolls: Arena, or that one
| futuristic door opening sound that exists and I'm transported
| back. Although somehow I'm annoyed every time I hear the Wilhelm
| scream.
| johnfn wrote:
| Ahh yes!! I hear the simcity police sound in police procedural
| shows all the time. I wonder what the original source is, come
| to think of it, it's clearly not sim city...
| tehwebguy wrote:
| Seems like I hear the tesla coil from Red Alert all the time
| [deleted]
| donatj wrote:
| I had a toy cop car as a kid in the early 90s that played this
| sounds effect.
|
| I heard it a million times playing with it, and I've heard it
| in movies and TV shows a million times since.
|
| https://youtu.be/9FxgVS7bylA
| pwenzel wrote:
| Bad boys, bad boys whatcha gonna do? Whatcha gonna do when
| they come for you?
| nwatson wrote:
| The sound-texture of my adulthood is desktop and mobile
| notifications from Slack. [0] and [1] (first sound).
|
| There is some perverse ad that incorporates a subtle version of
| the first sound from [1] into its jingle, and I stiffen up
| every time I hear it. Also, Slack TV commercials incorporate
| [0], and many complain about it on Twitter and elsewhere, it's
| a "traumatizing" sound.
|
| [0] https://www.youtube.com/watch?v=U7iGyCdA0xk
|
| [1] https://www.youtube.com/watch?v=Q_zsCWwNnR8&t=2s (first
| sound played)
| thom wrote:
| Yeah, I can imagine that's painful. But I hope joyful sounds
| balance it out! One that I always notice is the TiVo bi-bip -
| every time I hear it on a TV show I have happy memories of a
| great device.
| dspillett wrote:
| There is an electricity sound clip that I hear in many places,
| including model Sci-Fi when something is arcing. Always puts me
| in mind of the AfterDark screensaver with the monkey powered
| clock, which used that sample when it would electrocute the
| chimp when it slowed down.
| EamonnMR wrote:
| Is it the one Blizzard used for its title card in StarCraft
| Broodwar?
| rollcat wrote:
| ...and for every single Protoss structure warp-in.
| permo-w wrote:
| is this the one they use for iron man occasionally?
| dspillett wrote:
| I don't think I've heard it in there. Though there is
| another common one from games that also makes its way into
| films. https://www.youtube.com/watch?v=D0dD_TACPx0#t=5m51
| is one of the ones I'm thinking of.
| anon_cow1111 wrote:
| I'm tired of hearing the same exact bear stock sounds every
| time a bear appears on screen in any media. I swear the fx guys
| have been using the same 4 sounds for at least 30 years.
| shrimp_emoji wrote:
| Ugh, the children laughing one is used _everywhere_
|
| Also the "angry mob" one used in Fight Music
| https://m.youtube.com/watch?v=yYNgJ7OU-3k
|
| It's so cringe; do they expect you _not_ to notice that, hey,
| here 's that sound clip from the '50s again? It takes me out of
| whatever I'm watching.
| aendruk wrote:
| "Diddy laugh" seems to be the name chosen for it.
| vlunkr wrote:
| I think the Wilhelm scream is just annoying. It's an unnatural
| and goofy scream. I still appreciate it as a tradition though.
| Findecanor wrote:
| I think these days it is so recognisable that sound editors
| tend to put it in just as an easter-egg.
| tshaddox wrote:
| I'm honestly surprised they get away with it, given that
| these days there must be a fairly large audience that's
| familiar with it (and thus anyone who screens the movie with
| authority to demand changes, like the director, might notice
| and want that audience reaction).
| tirpen wrote:
| > there must be a fairly large audience that's familiar
| with it
|
| That's exactly why they "get away" with it. Most of the
| people who are familiar think it's funny. And it is.
| tshaddox wrote:
| Even if it were funny, my point is that I would expect
| directors to be deliberate with when and where they put
| funny things in their movies.
| whywhywhywhy wrote:
| Just comes across completely hackish when I hear that in a
| movie now. Cringe for the poor editor being forced to put it
| in as the director is giggling away to themselves about it.
| letitbeirie wrote:
| I'm pretty sure Top Gear has used the exact sound of the siege
| tank from Starcraft going into siege mode a few times before.
| brundolf wrote:
| At one point in an Uruk-Hai scene in LotR, I swear I heard one
| of the Sandpeople sounds from A New Hope
| mattgreenrocks wrote:
| One common cash register in the US uses the exact sound from
| Sonic the Hedgehog that plays when you collect a ring. I
| haven't determined if it was ripped from it or they simply
| share a common source.
|
| Edit: found this summary:
|
| > "Did some searching, and found out there's actually a story
| behind this. "Sega sold their intellectual properties to a
| company called Sammy, who used those sounds to make Pachinko
| machines. Pachinko isn't as popular as it used to be now, so
| Sammy has been licensing out those intellectual properties to
| Chinese manufacturers who make most of the cheap electronic
| devices for 'Merica, registers included."
| VanTheBrand wrote:
| Something I learned when working on the Sonic the Hedgehog
| movie is that SEGA doesn't own that ring sound. They have a
| license to use it in video games but it's owned by a 3rd
| party. It had to be relicensed for use in the movie.
| fredoralive wrote:
| I'd perhaps be slightly suspicious of the explanation as Sega
| didn't sell IP to Sammy, the companies merged (the general
| holding company for the group is Sega Sammy Holdings, but in
| the west we mostly only see the Sega side of the business).
| If they got that wrong, would the rest be right?
|
| AFAIK the ring effect is FM synth generated (it's not like
| the Mega Drive is very good at digitised audio), so it's
| probably original to the game, but I suspect random cash
| register manufacturers are just ripping it off myself, rather
| than actually licencing it (are two notes and some synth
| parameters copyrightable in the end? probably depends on how
| much you can spend on lawyers...).
| Dwedit wrote:
| Ring sound effect is a square wave using the sega master
| system's sound channels, not an FM synthesis effect using
| the Yamaha FM chip.
| mikepavone wrote:
| This is incorrect. While some sound effects in the Sonic
| games on the MD/Genesis do use the PSG, the ring sound is
| not one of them. I double checked just now using the
| oscilloscope view in my emulator. Looks like the ring
| sound effect alternates between channels 3 and 4
| depending on which way it's panned (unclear why it's done
| that way since any FM channel can be panned left or
| right).
| Dwedit wrote:
| Crap, you're right, I was thinking of the Jump sound
| effect.
| donkdonk wrote:
| It might have something to do with surround? https://rec.
| games.video.classic.narkive.com/cEZltqT1/sega-ge...
| grishka wrote:
| Some kind of fast-food order management software common at
| least in Russia uses the ICQ incoming message sound to notify
| someone about something. Back in the day I used to think it
| was the actual ICQ they use in the kitchen.
| allanrbo wrote:
| "uh oh", that was such a strange sound, in hindsight
| EvanAnderson wrote:
| The Motorola FLEX computer-aided dispatch (read: 911)
| software uses AOL Instant Messenger sounds in its built-in IM
| client. It messes with my brain whenever I hear it being
| used. I think about conversations with old friends late at
| night...
| rootw0rm wrote:
| that sound is in Gilbarco registers commonly found in gas
| stations
| jimmaswell wrote:
| The cash registers at Stewart's locations in New York all
| play the ding noise from Windows 98.
| smogcutter wrote:
| Hah I knew there was a reason that sound was so familiar
| and comforting
| Hikikomori wrote:
| Maybe someone will enjoy this deep dive on the Roblox death
| sound https://youtu.be/0twDETh6QaI
| syntheweave wrote:
| The 90's "double explosion" sound, boom-BOOoooom.
| EamonnMR wrote:
| This is one of the ones I was poking for, I think I found it:
|
| https://soundeffects.fandom.com/wiki/EXPLOSION_-
| _SHELL_RICCO...
| unwind wrote:
| Does the "Amen break" [1] qualify? Man, I love that one.
|
| [1]: https://en.wikipedia.org/wiki/Amen_break
| avereveard wrote:
| Yeah explosions are often taken from the sound bank that total
| annihilation took from and every time the intro plays in my
| head
| sidpatil wrote:
| You might enjoy this video (specific to _Doom_ , but that game
| uses a lot of those sounds):
| https://www.youtube.com/watch?v=9bgFpss0YFE
|
| Many of those very familiar sounds have their origin in Sound
| Ideas' The General Series 6000 library: https://www.sound-
| ideas.com/Product/42/General-Series-6000-S... .
| smcl wrote:
| Tip for anyone who enjoyed that particular type of video -
| scroll through that user decino's videos looking for
| thumbnails with bright yellow backgrounds. Those are the ones
| where he digs into tech behind Doom and Doom II, usually with
| some really nice, simple, visualisations.
|
| He also played through a few interesting wads - Going Down
| and Overboard were two of the most creative I've seen (by
| same author iirc)
| bombcar wrote:
| You might like this:
| https://www.youtube.com/watch?v=9bgFpss0YFE - tracking down
| Doom's sounds.
|
| edit: curse you sidpatil!!!!!
| messe wrote:
| The two that I notice these days are a pottery breaking
| sound[1], and the creak of a wooden door opening[2].
|
| [1]: https://m.youtube.com/watch?v=8-HUM65Wwig&t=564s
|
| [2]: https://m.youtube.com/watch?v=8-HUM65Wwig&t=2991s
| kimbernator wrote:
| Pretty interesting that I knew precisely which sounds you
| meant before even clicking the links
| dools wrote:
| There is this one crowd gasp I swear is used everywhere
|
| https://youtu.be/V5eaDhCVNJU
| avereveard wrote:
| Ahah carmageddon used that.
| Arrath wrote:
| To me its "that chair creak" that often gets used for people
| siting down or getting out of chairs, also makes an appearance
| as the creak of a rusty gate hinge but to me it stands out as
| part of the soundbyte for exiting the Command Chair in the
| Goldsrc mod Natural Selection.
| sockaddr wrote:
| Yup! Sometimes I'll hear a door opening creek or spell casting
| sound from Morrowind in my kid's youtube videos.
|
| I'm just waiting to hear "wololololo" somewhere now.
| 867-5309 wrote:
| the AoE turkey gobble sound is in just about every movie
| which features a turkey
| Nihilartikel wrote:
| Not sure if it's the same sample, but Minecraft has a
| 'wolololo' tribute in the 'Evoker' enemy. They chant it and
| turn nearby sheep to different colors.
| alanh wrote:
| Are all of these really the same? Some examples look quite
| different
| kristopolous wrote:
| Agreed. These could be rotated and arranged in different
| patterns, maybe. But I'd need to see that case built.
|
| About a dozen years ago someone made the case for their being
| only one cloud icon, I think a lot cleaner
|
| https://www.hanselman.com/blog/there-is-only-one-cloud-icon-...
|
| I've noticed this to hold over the years, almost always. I
| actually end up laughing a bit when I see cloud depictions in
| design specs these days because it's the same damn cloud every
| time.
|
| I actually wrote something about 12 years ago where I caught
| the Debian swirl on this music label
| https://www.discogs.com/label/144485-Balance-Alliance
|
| And someone pointed out that it's a Photoshop brush pattern.
| Although I'm not so sure that's the connection. It was
| sometimes just straight up Debian red
| https://www.discogs.com/release/1841959-Various-Balance-Esse...
|
| Here's the old post with link rots and everything
| https://kristopolous.blogspot.com/2011/11/what-nice-logo.htm...
| sublinear wrote:
| They're not all the same. They're just trying to pad their
| list.
|
| This story about finding assets in common across various forms
| of media is so old and it's always the same examples despite
| there being way more out there.
|
| The only people lazier than those who used these assets are the
| ones parroting stories about them almost word for word.
| omoikane wrote:
| I am curious which one you thought were a different texture.
| I was looking for the center brick with the cut corner and
| the one adjacent to it that touched a brick with a notch, and
| I was able to find these features on all of them.
| bolanyo wrote:
| - Donkey Kong Country 3: Dixie Kong's Double Trouble
| - Turok
|
| The first doesn't appear to be the same, the second is
| evidently a completely different, simpler texture.
|
| Several of the other DK images don't look right, but it's
| hard to be sure - they could be heavily edited, and some of
| the samples are quite small.
|
| Some of the Banjo-Kazooie ones also don't look right but
| are hard to be sure of.
|
| If you can clearly highlight the matching unique features
| on all of those images that would be interesting to see!
| owl57 wrote:
| I'm not sure lazy is entirely correct word. Using textures
| that are known to work well and make the world somewhat
| familiar to players of other games is probably the art
| version of "use boring tech".
| johnxie wrote:
| de_cbble instantly comes to mind with its medieval architecture
| gverrilla wrote:
| not sure if it's the same texture but not mentioning it would
| be a crime, indeed.
|
| they even named the map in homage to cobblestones!
|
| de_cbble:
| https://liquipedia.net/commons/images/thumb/8/8e/Cs_cbble.jp...
| rileyphone wrote:
| Link doesn't work
| abbeyj wrote:
| Try https://liquipedia.net/counterstrike/File:Cs_cbble.jpg
| permo-w wrote:
| am I wrong in reading that they were unable to find out where the
| photo was taken and who took it?
| hyperhopper wrote:
| It doesn't necessarily have to be a photo
| permo-w wrote:
| it looks like a photo
| planede wrote:
| Isn't this perfectly tiling? It's unlikely to be a photo.
| permo-w wrote:
| https://camo.githubusercontent.com/fe64b00571ee02e7bc2f1f33a.
| ..
|
| from this you can see that it tiles somewhat, but by no means
| perfectly
| planede wrote:
| Oh, OK. I wonder why it is used so much as a tiling texture
| then.
| coppolaemilio wrote:
| Reminded me about this amazing video:
| https://www.youtube.com/watch?v=bsCN0Yx2Vbs
| [deleted]
| droptablemain wrote:
| Baldur's Gate went outside of the box a bit. Its cobblestone
| streets were photos of coffee beans.
| freetime2 wrote:
| I never noticed this at the time, but seems pretty obvious now!
|
| https://i.redd.it/84z06qkxmij81.png
| robertheadley wrote:
| This is an amazing share. I knew about this texture before but
| this github is a wonderful resource. Thank you.
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(page generated 2023-03-10 23:02 UTC)