[HN Gopher] Show HN: Lander, a lunar lander style web game
       ___________________________________________________________________
        
       Show HN: Lander, a lunar lander style web game
        
       I've been working on this game for the past few weeks. It's written
       in plain JavaScript, mostly with canvas, with no dependencies.  The
       code is here: https://github.com/ehmorris/lunar-lander
        
       Author : ehmorris
       Score  : 512 points
       Date   : 2023-03-05 18:35 UTC (1 days ago)
        
 (HTM) web link (ehmorris.com)
 (TXT) w3m dump (ehmorris.com)
        
       | amsterdorn wrote:
       | Love it, great work!
        
       | QuiCasseRien wrote:
       | Extremly addictive p
        
       | Proven wrote:
       | [dead]
        
       | DonsDiscountGas wrote:
       | Neat!
       | 
       | Couple thoughts:
       | 
       | * I first played this on my phone and the controls are basically
       | backwards, touching right side of screen activates left booster.
       | May be a subjective preference but when I went to a desktop and
       | used the arrow keys (right key -> right booster) that was way
       | more intuitive.
       | 
       | * Does it consider sideways velocity in judgment? Like 5MPH up
       | and down vs a little bit sideways.
       | 
       | * For the love of Smoot please let me change to metric. Angles in
       | radians would be fun too.
       | 
       | Dunno how much complexity you want to add, but limited fuel would
       | be a nice challenge to add. Or landing spot which is moving (up
       | and down or sideways).
        
       | FigmentEngine wrote:
       | 671 flips, lol
        
       | zamadatix wrote:
       | Crashing sideways is fun, the exploded parts continue to wrap
       | around the screen if you "land" sideways fast enough :D.
        
       | mousetree wrote:
       | Had a lot of fun
        
       | LastTrain wrote:
       | I'm going to give you some feedback like your game did me: pretty
       | bad lunar lander game, but it could be worse! Just kidding, I
       | played it a bunch of times pretty fun.
        
       | funtoos wrote:
       | great game thx
        
       | [deleted]
        
       | _tom_ wrote:
       | Left and right are backwards on a phone. I'm sure I'd adapt after
       | a few more games, but it's annoying.
        
       | yesenadam wrote:
       | I found the font saying the speed and angle were much too small
       | to read, and hard to read against the background anyway, so it
       | was unplayable. No one else seems to have had that problem! macOS
       | 12.5, firefox, 24 inch 1920x1080 display - pretty normal sized.
       | Maybe it works on a phone. I tried zooming in but then I couldn't
       | see the ground, and the font didn't get bigger.
        
         | ehmorris wrote:
         | Thanks for the feedback, I ought to just make the font
         | responsive on larger screens. I will get to it!
        
       | Sn0wCoder wrote:
       | Nice job on the game! Fully usable on my iPhone and only took me
       | like 7 tries to actually land. Bookmarked to study the code and
       | learn how you achieved such a nice end result. Thanks for
       | posting.
        
       | elwell wrote:
       | Here's a lunar landing copy I made 15+ years ago, Java *applet*:
       | https://github.com/celwell/space-landing
        
       | zoklet-enjoyer wrote:
       | It took a lot of tries, but I just barely made it eventually! Btw
       | I'm on my Pixel 7 and it works better than I'd like expected on a
       | phone. Seems like it'd be easier with a keyboard though?
       | 
       | A near-crash, way too fast
       | 
       | Score: 35.0 point landing
       | 
       | Speed: 9.7mph
       | 
       | Angle: 5.6deg
       | 
       | Time: 8 seconds
       | 
       | Flips: 0
       | 
       | Max speed: 35.9mph
       | 
       | Max height: 197ft
       | 
       | Engine used: 2 times
       | 
       | Boosters used: 6 times
       | 
       | https://ehmorris.com/lander/
        
       | chrisweekly wrote:
       | Awesoem job! Thanks for sharing!!
        
       | aizyuval wrote:
       | very good one! Though it wasn't completely clear to me how rating
       | was calculated.
        
       | nfriend wrote:
       | Think I found a bug! Left the tab (on Firefox mobile on Android)
       | and then revisited it, and now it says: "Perfect landing,
       | incredible, you can't get better than this" with a score of 102.3
       | (I'm assuming 100 is supposed to be the max score?).
        
         | ehmorris wrote:
         | I think this means you "landed" at 0mph. No idea how this would
         | have happened in the background though...
        
           | DougMerritt wrote:
           | If I understand correctly, I think they mean that the bug is
           | that they achieved a perfect landing by leaving the tab. I
           | think.
        
       | frutiger wrote:
       | Unbelievable, the crater is visible from Earth
       | Score: 345.1 point crash         Speed: 2928.9mph         Angle:
       | 175.6deg         Time: 696 seconds         Flips: 28         Max
       | speed: 2928.9mph         Max height: 299886ft         Engine
       | used: 37 times         Boosters used: 194 times
       | https://ehmorris.com/lander/
        
       | watmough wrote:
       | Sweet game!                 Near-perfect landing, super smooth
       | Score: 95.5 point landing       Speed: 1.9mph       Angle: 0.1deg
       | Time: 57 seconds       Flips: 0       Max speed: 31.6mph
       | Max height: 147ft       Engine used: 82 times       Boosters
       | used: 33 times       https://ehmorris.com/lander/
        
       | LorenDB wrote:
       | I'd love to see an indicator showing how quickly you are
       | rotating. That would make the final touchdown a lot easier to get
       | straight, IMO.
       | 
       | Also, could the trajectory stay visible at all times? That would
       | help plan burns better.
        
         | ehmorris wrote:
         | If you clone the repo and remove this condition you can try the
         | trajectory at all times: https://github.com/ehmorris/lunar-
         | lander/blob/master/lander/...
         | 
         | IMO it looked like a big noodle, and the "needle" at the bottom
         | bounces around distractingly. Plus, without the help all the
         | time, it's a little harder!
        
       | markm248 wrote:
       | Way more fun if you try to see high you can get your crash score.
       | 26.3 personal best
        
       | joveian wrote:
       | You'll never improve on Astro Chicken :). Seriously, I loved that
       | game when Space Quest III came out, although it seems others had
       | quite a different experience.
       | 
       | https://www.youtube.com/watch?v=Zgt17LwmT7c
        
       | [deleted]
        
       | jzer0cool wrote:
       | Enjoyed playing! Controls are smooth. Would you mind sharing tech
       | used to design the game and exported to html?
        
         | ehmorris wrote:
         | No tech, I wrote it all in plain JavaScript, HTML, and CSS.
         | Check out the repo!
        
       | keraf wrote:
       | Awesome game! Really addictive :-)                 Perfect
       | landing, incredible, you can't get better than this
       | Score: 101.1 point landing       Speed: 0.7mph       Angle:
       | 0.1deg       Time: 26 seconds        Flips: 0       Max speed:
       | 32.4mph       Max height: 194ft       Engine used: 53 times
       | Boosters used: 30 times
        
       | throwanem wrote:
       | As ever, this is the kind of problem I find more fun in
       | programming a computer to solve than in solving myself, by hand.
       | But this is a fun implementation! Good controls, too - it only
       | took me two tries to land, which is better than I ever managed
       | with an Apple II and a keyboard as a kid.
        
         | ehmorris wrote:
         | Making an autopilot would be fun!
        
       | visika wrote:
       | Unbelievable, the crater is visible from Earth
       | 
       | Score: 465.6 point crash
       | 
       | Speed: 4010.5mph
       | 
       | Angle: 178.0deg
       | 
       | Time: 986 seconds
       | 
       | Flips: 509
       | 
       | Max speed: 4010.5mph
       | 
       | Max height: 409430ft
       | 
       | Engine used: 4 times
       | 
       | Boosters used: 126 times
       | 
       | https://ehmorris.com/lander/
       | 
       | It's 1 AM, I need to go to sleep...
        
       | playingalong wrote:
       | Nice one.
       | 
       | The left-right feel swapped to me, but I fail to give a factual
       | reason.
       | 
       | Also reminds me of two 90s era DOS games: Ugh and some other
       | about landing on Moon. Similar to yours, but the lander looked
       | like a small tower/crate (for lack of better description).
        
         | boomlinde wrote:
         | I think some games in this style rather have you fire the left
         | thruster with the left arrow key and firing the right thruster
         | with the right arrow key, which kind of makes sense in its own
         | right.
        
         | gkfasdfasdf wrote:
         | I felt the same about wanting left-right to be swapped when I
         | played on mobile, and I crashed every time. However, on
         | desktop, the controls feel just right (with the arrow keys) and
         | I landed every time. Could also be related to the vastly larger
         | screen space on desktop.
        
           | playingalong wrote:
           | Ah. Yes. Should've mentioned I was on mobile.
        
         | bornon5 wrote:
         | I agree about the left-right issue. I just can't get acclimated
         | to the current controls. Lovely game though, still good fun :)
        
       | boomlinde wrote:
       | I like this kind of game, and this is perfect for a short
       | diversion! This is the best I can muster for now:
       | Very nice landing, amazing              Score: 90.1 point landing
       | Speed: 2.8mph         Angle: 0.4deg         Time: 9 seconds
       | Flips: 0         Max speed: 38.7mph         Max height: 240ft
       | Engine used: 10 times         Boosters used: 10 times
       | https://ehmorris.com/lander/
        
       | TeddyDD wrote:
       | Landed on first try, years of playing Kerbal Space Program have
       | come in handy :D
        
       | warent wrote:
       | Pretty fun! I like trying to make as many flips as possible:
       | Basically a fender bender, but you landed       Score: 45.4 point
       | landing       Speed: 3.5mph       Angle: 9.5deg       Time: 62
       | seconds       Flips: 18       Max speed: 86.8mph       Max
       | height: 1276ft       Engine used: 32 times       Boosters used:
       | 55 times
        
         | djmips wrote:
         | My best is 22 flips. I did them on screen.
        
         | nedt wrote:
         | Flipping is really fun. If you do really many you'll get the
         | color particles in straight lines coming down:
         | Unbelievable, the crater is visible from Earth       Score:
         | 143.9 point crash       Speed: 1259.8mph       Angle: 35.0deg
         | Time: 629 seconds       Flips: 1709       Max speed: 1259.8mph
         | Max height: 44983ft       Engine used: 1 times       Boosters
         | used: 58 times
        
         | varyherb wrote:
         | Same                 Just shy of a good landing       Score:
         | 78.3 point landing       Speed: 5.5mph       Angle: 0.3deg
         | Time: 577 seconds       Flips: 206       Max speed: 302.4mph
         | Max height: 12012ft       Engine used: 69 times       Boosters
         | used: 89 times
        
         | russellbeattie wrote:
         | I went up to 20,000+ feet, flipped 1000+ times, but then didn't
         | land it. I couldn't get it to stop flipping before it crashed.
        
       | marcodiego wrote:
       | Suggestion of improvement: landing should only be successful if
       | lateral velocity is inside a limit.
        
         | ehmorris wrote:
         | Lateral velocity should be taken into account since I'm taking
         | the vector of the x/y velocity. It's just that it needs to be
         | under 12mph, so you can be going pretty fast laterally.
        
       | siliconsorcerer wrote:
       | Had a ton of fun with this :) thanks!
        
       | anshumankmr wrote:
       | Just landed safely, so think I am sending my resume to NASA for
       | the upcoming Moon mission.
       | 
       | https://imgur.com/a/Qq5lqOm
        
         | sgt wrote:
         | We want you to take Trump to the moon. Show him some craters in
         | order to find suitable spots for new cities.
        
         | moffkalast wrote:
         | NASA here, your resume got thrown out for not having speed in
         | the green area. Better luck next time.
        
       | geuis wrote:
       | Fun. Weird that controls are reversed (left/right).
        
       | bxparks wrote:
       | Awesome, the highest crash landing speed I was able to achieve
       | was 97.7 MPH after about 20-30 attempts.
        
         | [deleted]
        
         | bxparks wrote:
         | I went off screen, turned around and crashed at 394.6 MPH.
        
           | ehmorris wrote:
           | This, and going sideways really really fast is the way. The
           | highest I've seen is 1500mph.
        
             | bxparks wrote:
             | I crashed at 2499.1 mph by going sideways for a long long
             | time. How accurate is your physics? If I hit orbital
             | velocity, will I just orbit the moon? What if I hit escape
             | velocity?
        
               | ehmorris wrote:
               | That is amazing. Not accurate at all really, unless the
               | moon was an infinite plane I guess. If you hit escape
               | velocity you'll never land!
        
       | outside1234 wrote:
       | VERY FUN
        
       | [deleted]
        
       | the42thdoctor wrote:
       | Great game, why can't it go on all directions ? lef, right, down
       | AND UP ?
        
       | exebook wrote:
       | Wanted to play, but after the tutorial a first touch makes the
       | ship disappear. When I reload the page, I can see the ship again,
       | and the landing curve, then again if I touch the screen
       | everything disappear except for the stars.
        
         | ehmorris wrote:
         | Ah! If you've got a console error I'd appreciate it
        
           | ehmorris wrote:
           | Think I figured it out
        
       | joshuaheard wrote:
       | Great game. It took me a while to figure out how to start the
       | game. I'd put a "Press space bar to start" somewhere.
        
       | tillcarlos wrote:
       | Couple of great UX things I've found
       | 
       | - the game doesn't let you play without knowing how to use the
       | controls, and it shows them in real time - whenever you tap, the
       | tap area lights up.
       | 
       | Small Details that make a difference!
        
         | ehmorris wrote:
         | Mostly thanks to my friends for play testing it!
        
       | ziedaniel1 wrote:
       | I enjoyed the easter eggs!
        
       | pugworthy wrote:
       | It would be nice if the "how to play" screen gave keyboard
       | equivalents. I was about to give up trying to play until I saw
       | someone's comment about arrow keys.
        
         | ehmorris wrote:
         | This is tricky on laptops with touchscreens and keyboards, and
         | iPads with keyboards. Seems there's no good way to ask "is
         | there a keyboard attached" or "what is the primary input
         | method." So I have to pick one set of instructions to show
         | based on a guess, even though both inputs are acceptable.
        
         | Shared404 wrote:
         | For me (Firefox, Linux) it did give keyboard instructions on
         | the how to play screen.
        
       | CyborgCabbage wrote:
       | Fun game! It would add more to the game imo if there was a fuel
       | efficiency target as well as angle and speed.
        
         | Full_Clark wrote:
         | Agreed. I tried to get a lot of flips prior to a successful
         | landing, then I realized you can just accelerate upwards to an
         | absurd height and do oodles of flips offscreen before
         | stabilizing to land.
         | 
         | If there were a fuel limit, or if there were some scoring
         | category that showed whether your rocket stayed under a
         | reasonable height, that would make scoring more comparable for
         | everyone.
        
       | pmx wrote:
       | Had a great time seeing how fast I could make it go!
       | 
       | Impressive speed, impressive angle - you crashed with style
       | 
       | Score: 89.2 point crash Speed: 761.4mph Angle: 41.4deg Time: 82
       | seconds Flips: 0 Max speed: 761.4mph Max height: 344ft Engine
       | used: 97 times Boosters used: 45 times
       | https://ehmorris.com/lander/
        
         | ehmorris wrote:
         | Very nice, did you hear the baby at the 400mph mark?
        
           | pmx wrote:
           | I did wonder what that sound was!
        
             | ehmorris wrote:
             | That's my baby
        
               | basicallydan wrote:
               | This is adorable.
               | 
               | Great game! I got a 95 point landing after a good few
               | goes then I saw all the fun people were having with the
               | crashes so I joined in. Great job!
        
               | minitoar wrote:
               | lol I sort of thought that was my baby on the monitor
        
       | davidw wrote:
       | Playing the lunar lander game on a Commodore PET is one of my
       | earliest computer memories.
        
       | johnklos wrote:
       | Neat, and fun!
       | 
       | But why does it consume 100% CPU when sitting at the results
       | screen?
        
       | xeornet wrote:
       | It seems that higher refresh rate screens make this game
       | significantly harder..
        
       | FuckShadowBans2 wrote:
       | [dead]
        
       | Evidlo wrote:
       | The lander disappears as soon as I touch the controls and never
       | crashes. Iceraven 1.14.0/Android 11
        
       | thewebcount wrote:
       | On an iPad, it's very hard to hit the left/center/right targets
       | accurately. I got some successful landings, but there was a lot
       | of, "No I said center, not left... no, center, not right... ah
       | crap!" If there were keyboard controls, that would help, I think.
        
         | ehmorris wrote:
         | There are! You can use the arrow keys. It should work even when
         | there's touch support. I've also thought about moving the
         | boosters all to one side.
        
           | Full_Clark wrote:
           | I think for mobile interfaces it might be easier to have the
           | engine as the top half of the screen and the boosters as the
           | bottom L/R quarters. That way you could use one thumb each
           | for roll inputs and an index finger for thrust, without
           | having to be very precise about aiming your taps.
        
       | [deleted]
        
       | timbeccue wrote:
       | Love this! Very simple and creative.                 A solid "C"
       | landing            Score: 71.9 point landing       Speed: 4.7mph
       | Angle: 2.5deg       Time: 276 seconds       Flips: 27       Max
       | speed: 114.4mph       Max height: 1323ft       Engine used: 58
       | times       Boosters used: 63 times
       | https://ehmorris.com/lander/
        
       | gwd wrote:
       | I seem to be running into a bug where the velocity gets mis-
       | matched somehow -- the velocity will be listed as above -12 m/s
       | even though the rocket is actually going up, which obviously
       | makes it impossible to land.
        
       | [deleted]
        
       | lagrange77 wrote:
       | Perfect landing, incredible, you can't get better than this
       | Score: 99.2 point landing       Speed: 1.0mph       Angle: 0.2deg
       | Time: 52 seconds       Flips: 0       Max speed: 31.5mph
       | Max height: 389ft       Engine used: 99 times       Boosters
       | used: 7 times       https://ehmorris.com/lander/
       | 
       | I think my initial conditions were advantageous..
       | 
       | Great game!
        
       | squarefoot wrote:
       | Crashed only once, but for a good one had to practice a dozen
       | times at least.
       | 
       | A good landing, keep trying
       | 
       | Score: 82.2 point landing
       | 
       | Speed: 4.3mph
       | 
       | Angle: 0.7deg
       | 
       | Time: 17 seconds
       | 
       | Flips: 0
       | 
       | Max speed: 34.7mph
       | 
       | Max height: 210ft
       | 
       | Engine used: 7 times
       | 
       | Boosters used: 7 times
       | 
       | https://ehmorris.com/lander/
        
       | wbillingsley wrote:
       | Give this one a go, you know you want to...
       | 
       | https://theintelligentbook.com/thinkingaboutprogramming/#/de...
       | 
       | (programmable lander)
        
       | gavmor wrote:
       | Apparently, it's all about feathering the throttle. Very nice!
       | 
       | Near-perfect landing, super smooth
       | 
       | Score: 96.5 point landing Speed: 1.1mph Angle: 0.7deg Time: 45
       | seconds Flips: 0 Max speed: 43.7mph Max height: 256ft Engine
       | used: 73 times Boosters used: 37 times
       | https://ehmorris.com/lander/
       | 
       | ---
       | 
       | I see it took you about seven months from "Initial Commit" to its
       | current state. How did you stay on track all that time?
        
         | ehmorris wrote:
         | Yes but you can also compete on using as little
         | throttle/booster as possible! IMO the perfect landing is one
         | where you engage the engine at the exact right moment to touch
         | down at <1mph, and you engage a booster only once in order to
         | be upright. Engine and booster use aren't part of the score
         | though.
         | 
         | The older commits were part of a previous idea that I
         | abandoned, then a few weeks ago I deleted almost everything and
         | gave it another try.
         | 
         | Thanks for playing!
        
           | moron4hire wrote:
           | Yeah, but how many times can you flip the rocket?
        
           | lagrange77 wrote:
           | > IMO the perfect landing is one where you engage the engine
           | at the exact right moment to touch down at <1mph, and you
           | engage a booster only once in order to be upright.
           | 
           | Would be interesting to see, if optimal control would do just
           | that or use many short bursts.
        
       | jefc1111 wrote:
       | Fun! I'd like to get a bonus for rotations in both directions.
        
         | ehmorris wrote:
         | I had a 1 point bonus for flips in the score but ended up
         | removing it because it felt too overpowered. But! Having a good
         | score AND flips is impressive in itself.
        
       | mebble wrote:
       | I think you meant to do that
       | 
       | Score: 75.8 point crash Speed: 509.3mph Angle: 172.9deg Time: 101
       | seconds Flips: 0 Max speed: 509.3mph Max height: 6618ft Engine
       | used: 8 times Boosters used: 42 times
       | https://ehmorris.com/lander/
        
       | dsego wrote:
       | How is this a crash, because of the angle?                   So,
       | so close to a landing, but still a crash              Score: 1.6
       | point crash         Speed: 2.5mph         Angle: 12.2deg
       | Time: 20 seconds         Flips: 0         Max speed: 34.5mph
       | Max height: 221ft         Engine used: 20 times         Boosters
       | used: 14 times         https://ehmorris.com/lander/
       | 
       | This is my best attempt for now:                   A good
       | landing, keep trying              Score: 84.1 point landing
       | Speed: 4.5mph         Angle: 0.0deg         Time: 23 seconds
       | Flips: 0         Max speed: 32.5mph         Max height: 221ft
       | Engine used: 26 times         Boosters used: 13 times
       | https://ehmorris.com/lander/
        
         | moffkalast wrote:
         | > Angle: 12.2deg
         | 
         | What is this, Apollo 15?
        
         | dsego wrote:
         | New personal best!                   Very nice landing, amazing
         | Score: 92.2 point landing Speed: 0.5mph Angle: 2.2deg Time: 25
         | seconds Flips: 0 Max speed: 25.8mph Max height: 221ft Engine
         | used: 27 times Boosters used: 25 times
        
           | maxverse wrote:
           | Heck of a lot better than me! After probably 50 successful
           | landings, all my bests hover around 75.
        
           | throwbadubadu wrote:
           | Beaten, a bit, but beaten!
           | 
           | Very nice landing, amazing
           | 
           | Score: 93.9 point landing Speed: 2.2mph Angle: 0.1deg Time:
           | 17 seconds Flips: 0 Max speed: 24.4mph Max height: 236ft
           | Engine used: 9 times Boosters used: 15 times
        
         | ehmorris wrote:
         | Yep the angle can't exceed 12
        
       | georgehill wrote:
       | well spent 10min, this is a good game!
        
       | [deleted]
        
       | nfriend wrote:
       | Love it! It's like a cross between Flappy Bird and Asteroids.
       | Nice tutorial at the beginning, too.
       | 
       | Just managed to get a 98.5, which I think was mostly luck.
        
       | djmips wrote:
       | The amazing thing is all these lunar lander games are harder than
       | actually landing the lunar lander that landed on the moon. That's
       | right it used a computer stabilized system and featured a fully
       | automatic landing program however every lander was actually
       | landed in the semi automatic mode where the pilot controlled the
       | descent but the attitude was still maintained by computer.
        
         | [deleted]
        
         | lagrange77 wrote:
         | And they used an analog computer to integrate and display the
         | landing trajectory in real-time, just like in this game iirc.
        
           | garaetjjte wrote:
           | Lunar module guidance was fully digital. Analog computer was
           | partially used in Saturn V.
        
           | 7373737373 wrote:
           | Interesting talk about it and the landing process:
           | https://youtube.com/watch?v=B1J2RMorJXM
        
       | [deleted]
        
       | [deleted]
        
       | mjw_byrne wrote:
       | I feel like the lunar landing aspect is incidental, and this is
       | fundamentally a "impossible-to-please parent for whom nothing is
       | ever good enough" simulator :-)
        
       | MiskaMaki wrote:
       | Great game! For me, controlling the rocket was not that handy,
       | somehow I always wanted to press the opposite button. Will be a
       | option to swap the left and right buttons? That would be great!
       | :)
        
       | gkfasdfasdf wrote:
       | This game is gorgeous! It would be nice if the left and right
       | thrust controls could be swapped.
        
       | 7373737373 wrote:
       | I created a discrete (and less realistic) version of this concept
       | here: https://qewasd.com/ ("Lunar Landing" challenge) - try to
       | get a score as close to 0 as possible!
       | 
       | Some people have managed to use MILP solvers to optimally solve
       | some of the other problems
       | 
       | Code here: https://github.com/void4/qewasd
        
       | bluedonuts wrote:
       | Basically a fender bender, but you landed
       | 
       | Score: 53.6 point landing Speed: 9.8mph Angle: 1.4deg Time: 566
       | seconds Flips: 182 Max speed: 635.2mph Max height: 62510ft Engine
       | used: 109 times Boosters used: 145 times
       | https://ehmorris.com/lander/
        
       | sporadicallyjoe wrote:
       | Tons of fun aiming for the different types of high scores. Here
       | are mine:
       | 
       | 131 point crash - https://i.ibb.co/YdJ1c8B/131.png 426 max speed
       | landing - https://i.ibb.co/5k5Csjt/Max-Speed426.png
        
       | therein wrote:
       | I played this game on OSX, Windows and Linux using Chrome.
       | 
       | The game is a lot easier and a lot more enjoyable to play on OSX.
       | I reckon it has something to do with the input handling.
        
       | [deleted]
        
       | Dave_Rosenthal wrote:
       | Tried to get a good landing with as few control actions as
       | possible. For a simple new scoring system, subtract your number
       | of control actions from your landing score:                 Very
       | nice landing, amazing            Score: 90.5 point landing
       | Speed: 2.9mph       Angle: 0.2deg       Time: 18 seconds
       | Flips: 0       Max speed: 53.7mph       Max height: 425ft
       | Engine used: 1 times       Boosters used: 3 times
       | 
       | So, a score of 86.5 in the new system.
        
         | plaidfuji wrote:
         | I was trying the same and this is super impressive... only 1
         | main engine fire??? I think this is actually part of the
         | constraints of the real world landing problem.
        
           | Dave_Rosenthal wrote:
           | Yeah, first thing I did was to try to get a feel for when I
           | needed to hit the main engine. Executing a landing with 1 or
           | 2 fires I can do with some regularity. Getting the boosters
           | to 1 or 2 is very hard due to initial conditions, but 3 to 5
           | is also somewhat doable. All of it coming together for a 90
           | point landing involved some luck for sure.
        
       | maxverse wrote:
       | Loved the soundtrack, too! Very fitting.
        
       | ian0 wrote:
       | Good fun!
        
       | [deleted]
        
       | tumidpandora wrote:
       | Terrible landing, you need to land slow and straight
       | 
       | Time: 8 seconds
       | 
       | Flips: 0 Max speed: 39.0mph Max height: 173ft Engine used: 2
       | times Boosters used: 5 times
        
       | chipsld wrote:
       | Near-perfect landing, super smooth
       | 
       | Score: 97.5 point landing Speed: 1.4mph Angle: 0.2deg Time: 17
       | seconds Flips: 0 Max speed: 53.3mph Max height: 377ft Engine
       | used: 15 times Boosters used: 12 times
       | https://ehmorris.com/lander/
        
       | perilunar wrote:
       | Nice work!
       | 
       | I think speed should be in ft/s to match height in ft. IIRC on
       | Apollo they used ft/s for descent speeds. (an option for metric
       | would be nice also)
        
       | drewg123 wrote:
       | Doesn't work for me. I can't get past "2 arrows at the same
       | time". I press them, and see flame from both side thrusters, but
       | the game doesn't register that I've done 2 arrows, and does not
       | let me play. Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:109.0)
       | Gecko/20100101 Firefox/110.0
        
         | joebig wrote:
         | 2 arrows: up and any of the lateral thrusters together ;)
        
           | drewg123 wrote:
           | Ah, thank you! I feel like a fool. I was assuming any 2
           | arrows. Now it works :)
        
             | ehmorris wrote:
             | Ah I will update the wording!
        
       | fatneckbeard wrote:
       | A near-crash, way too fast
       | 
       | Score: 34.7 point landing Speed: 5.2mph Angle: 10.1deg Time: 28
       | seconds Flips: 1 Max speed: 25.5mph Max height: 138ft Engine
       | used: 16 times Boosters used: 19 times
       | https://ehmorris.com/lander/
        
       | placatedmayhem wrote:
       | This feels like an achievement:                 Unbelievable, the
       | crater is visible from Earth              Score: 190.2 point
       | crash       Speed: 1612.3mph       Angle: 98.6deg       Time: 220
       | seconds       Flips: 0       Max speed: 1612.3mph       Max
       | height: 4534ft       Engine used: 15 times       Boosters used:
       | 129 times       https://ehmorris.com/lander/
        
         | pmarreck wrote:
         | I just got:                   Unbelievable, the crater is
         | visible from Earth              Score: 309.4 point crash
         | Speed: 2607.1mph         Angle: 176.2deg         Time: 293
         | seconds         Flips: 0         Max speed: 2607.1mph
         | Max height: 174828ft         Engine used: 6 times
         | Boosters used: 54 times         https://ehmorris.com/lander/
         | 
         | lol (and now I see others have already beaten this...)
        
         | Benn1x wrote:
         | i'm now a club member too Unbelievable, the crater is visible
         | from Earth
         | 
         | Score: 324.3 point crash
         | 
         | Speed: 2900.4mph
         | 
         | Angle: 16.7deg
         | 
         | Time: 1943 seconds
         | 
         | Flips: 56
         | 
         | Max speed: 2900.4mph
         | 
         | Max height: 751071ft
         | 
         | Engine used: 14 times
         | 
         | Boosters used: 170 times
         | 
         | https://ehmorris.com/lander/
        
         | hesk wrote:
         | Took it up to 1 million feet, it took another 1.5 million feet
         | to bleed off 4000mph upward acceleration, then turned the
         | pointy end downwards and accelerated.
         | Unbelievable, the crater is visible from Earth
         | Score: 1117.8 point crash       Speed: 9876.7mph       Angle:
         | 177.3deg       Time: 2101 seconds       Flips: 0       Max
         | speed: 9876.7mph       Max height: 2505688ft       Engine used:
         | 3 times       Boosters used: 271 times
         | https://ehmorris.com/lander/
        
           | waltbosz wrote:
           | I used the same strategy. Same results with the bleed off. I
           | was surprised how much I had to keep correcting my angle on
           | the way up and down.                   Unbelievable, the
           | crater is visible from Earth                      Score:
           | 921.4 point crash         Speed: 8113.1mph         Angle:
           | 174.8deg         Time: 1638 seconds         Flips: 0
           | Max speed: 8113.1mph         Max height: 1686337ft
           | Engine used: 417 times         Boosters used: 603 times
           | https://ehmorris.com/lander/
        
         | einhverfr wrote:
         | I now have joined the club too
         | 
         | Unbelievable, the crater is visible from Earth
         | 
         | Score: 314.8 point crash
         | 
         | Speed: 2657.5mph
         | 
         | Angle: 174.1deg
         | 
         | Time: 471 seconds
         | 
         | Flips: 0
         | 
         | Max speed: 2657.5mph
         | 
         | Max height: 179734ft
         | 
         | Engine used: 4 times
         | 
         | Boosters used: 83 times
         | 
         | https://ehmorris.com/lander/
        
         | ehmorris wrote:
         | This is the fastest I've ever seen!
        
           | ccoggins wrote:
           | Fun game! After climbing to 1 million feet, it took over
           | 500,000 more to finally reverse direction with the ship
           | pointed down and the engines firing.
           | Unbelievable, the crater is visible from Earth
           | Score: 869.4 point crash       Speed: 7757.3mph       Angle:
           | 62.2deg       Time: 1319 seconds       Flips: 0       Max
           | speed: 7757.3mph       Max height: 1549465ft       Engine
           | used: 11 times       Boosters used: 351 times
           | https://ehmorris.com/lander/
        
             | ehmorris wrote:
             | Wow, I need to make a new crash blurb
        
               | messe wrote:
               | How about some blurbs related to the flip count?
               | Unbelievable, the crater is visible from Earth
               | Score: 421.9 point crash         Speed: 3737.1mph
               | Angle: 57.9deg         Time: 567 seconds         Flips:
               | 1463         Max speed: 3737.1mph         Max height:
               | 47969ft         Engine used: 3 times         Boosters
               | used: 140 times         https://ehmorris.com/lander/
        
               | brackass wrote:
               | I just did a run with 469 flips (and a crash) and the
               | rain of confetti from the hi-speed flipping was really
               | something.
        
               | kelahcim wrote:
               | Exactly! Flipping it makes even more fun than the exact,
               | propper, landing ;)
               | 
               | https://www.owsiak.org/i-just-could-not-help-myself-
               | lander-i...
        
             | messe wrote:
             | Well, my middle finger is numb, but I beat 1000 points. I
             | took a straight path upward, and then switched to a
             | horizontal -90deg burn, slowly shifting to a -135deg burn
             | as I got closer to the ground.
             | Unbelievable, the crater is visible from Earth
             | Score: 1606.2 point crash         Speed: 14427.6mph
             | Angle: 18.9deg         Time: 1567 seconds         Flips: 14
             | Max speed: 14427.6mph         Max height: 1361872ft
             | Engine used: 1 times         Boosters used: 438 times
             | https://ehmorris.com/lander/
        
               | SebRollen wrote:
               | I managed to get my rocket very very slowly rotating
               | (<0.1deg / s), so that I could just hold the acceleration
               | and have it do one arc from launch to crash:
               | Unbelievable, the crater is visible from Earth
               | Score: 1712.2 point crash         Speed: 15226.2mph
               | Angle: 174.3deg         Time: 5963 seconds         Flips:
               | 0         Max speed: 15226.2mph         Max height:
               | 1993862ft         Engine used: 21 times         Boosters
               | used: 14 times         https://ehmorris.com/lander/
        
               | DrSiemer wrote:
               | This reminds me of when I made a parody "game" once,
               | where all you had to do was click to get a point.
               | 
               | I had included a message at 10k, for a friend that I had
               | expected to check the js source, but to my surprise a
               | non-programmer friend send me a screenshot of it. He just
               | kept clicking "to see if something would happen".
               | 
               | If only I had thought to turn it into an app with some
               | ads at the time, there's a whole idle game genre these
               | days. In some situations people will go to surprising
               | lengths for a basically meaningless and pointless payoff.
               | I still enjoy driving off the map in Trackmania myself.
               | Takes almost an hour, but it's very zen.
        
               | messe wrote:
               | Now that's impressive.
               | 
               | 1h40m for it though..., that's an extra 1h15m for just
               | 800mph more. With some tweaking of your initial launch
               | angle (get it somewhere between 40-60deg rather than 0deg
               | which is what I'm assuming yours was, correct me if I'm
               | wrong), plus maybe a second fine-tuning once you reach
               | apolune, I'd guesstimate you could make 25000mph in ~3000
               | seconds.
        
               | messe wrote:
               | The quickest (in terms of time elapsed) crash I've been
               | able to get is 5 seconds. I think 4 may be just about
               | possible, with the right initial conditions.
               | A smooth... wait... you crashed              Score: 26.1
               | point crash         Speed: 94.8mph         Angle:
               | 140.9deg         Time: 5 seconds         Flips: 0
               | Max speed: 94.8mph         Max height: 240ft
               | Engine used: 1 times         Boosters used: 4 times
               | https://ehmorris.com/lander/
               | 
               | ehmorris, this is addicting for all the wrong reasons.
        
               | notmysql_ wrote:
               | 4 seconds on my 3rd attempt somehow                 A
               | smooth... wait... you crashed            Score: 29.0
               | point crash       Speed: 88.2mph       Angle: 173.4deg
               | Time: 4 seconds       Flips: 0       Max speed: 88.2mph
               | Max height: 218ft       Engine used: 1 times
               | Boosters used: 3 times       https://ehmorris.com/lander/
        
               | messe wrote:
               | Nice. I can get 5 reliably, but haven't been able to get
               | 4 at all.
        
               | notmysql_ wrote:
               | Apparently the timing isn't tied to the framerate, so
               | after I ran the game on a faster computer I got 2 seconds
               | quite consistently                 A smooth... wait...
               | you crashed            Score: 28.7 point crash
               | Speed: 80.4mph       Angle: 178.4deg       Time: 2
               | seconds       Flips: 0       Max speed: 80.4mph       Max
               | height: 185ft       Engine used: 1 times       Boosters
               | used: 2 times       https://ehmorris.com/lander/
        
               | ehmorris wrote:
               | Yeah that is a flaw. You could also just make your
               | browser window very short on desktop. I think if it's
               | shorter than the lander height you may land in 0 seconds?
        
               | wizofaus wrote:
               | When you can actually land (not crash) in 2 seconds, NASA
               | may have a role for you...
               | 
               | (8s was the best I managed but still a "fender bender").
        
           | tumidpandora wrote:
           | Landed in 8 seconds -->
           | 
           | Terrible landing, you need to land slow and straight
           | 
           | Score: 27.9 point landing Speed: 11.3mph Angle: 5.6deg Time:
           | 8 seconds Flips: 0 Max speed: 39.0mph Max height: 173ft
           | Engine used: 2 times Boosters used: 5 times
           | https://ehmorris.com/lander/
        
       | keyle wrote:
       | Good fun. A couple of ideas, zoom in as you approach the landing
       | site, it's hard to see the difference between 4mph and 1mph; and
       | consider having no landing spots, like craters or sharp edges;
       | finally, some slow flying asteroids to avoid every once and a
       | while. Consider planting a little flag from previous landing or
       | tombs on crash sites on restart, to have some continuity. :)
        
       | antiquark wrote:
       | This is like KSP but without the fun.
        
         | LorenDB wrote:
         | I wouldn't say without the fun... It makes for a good
         | reinforcement of my landing skillz.
        
       | abhaynayar wrote:
       | Reminded me of a game I used to play on Miniclip called UFO Joe!
        
       | ChicagoBoy11 wrote:
       | For folks for whom this is scratching an itch, highly recommend
       | you check out Reentry: An Orbital Simulator. It is a beautiful
       | indie passion project trying to faithfully recreate all aspects
       | of the 1960s space era, in which you'd go through the actual
       | steps necessary to operate the aircraft, including the lunar
       | lander. It's awesome in it that it tries to be faithful, like
       | NSSP and things of the nature, while also not cutting corners in
       | the "game-like" parts of the experience, like textures, audio
       | design, missions, VR capability, etc. If you enjoyed this for
       | more than a few minutes, you'll enjoy poking around in it!
        
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       (page generated 2023-03-06 23:02 UTC)