[HN Gopher] Show HN: TuringJest - Pretend to be an AI and spot t...
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       Show HN: TuringJest - Pretend to be an AI and spot the real one
        
       Hi HN,  I have been working on this website for a few weeks with
       some buddies of mine and would love if you checked it out.
       TuringJest provides a jackbox-esque experience with its two game
       modes.  *One Shot Prompt* - Submit a prompt for all players
       (including the AI) to answer. - Answer your prompts in the way that
       you think ChatGPT would answer them. - Vote for who you think the
       real AI is.  *Talk It Out* - Plan an event in a group chat with
       your friends. - Trick everyone into thinking you are the AI while
       voting for the real AI.  Let me know what you think!
        
       Author : thornewolf
       Score  : 25 points
       Date   : 2023-03-05 18:47 UTC (4 hours ago)
        
 (HTM) web link (www.turingjest.app)
 (TXT) w3m dump (www.turingjest.app)
        
       | omxerj wrote:
       | What a nifty game!
        
       | mach1ne wrote:
       | Way too unclear. Game flow isn't explained before the game,
       | you're just thrown in with no idea what to do beyond the example
       | prompts. Introduction to mechanics before a game would improve
       | the experience.
        
         | thornewolf wrote:
         | You are completely correct. I was lazy and didn't want to add
         | another page to the site so I put the instructions in the
         | comments. #1 TODO.
        
           | dzdt wrote:
           | I just played a round and didn't see instructions anywhere.
           | Was totally unclear what to do, what was the goal, or when
           | the game would end.
        
       | nohaydeprobleme wrote:
       | For feedback: I had trouble understanding what to do at first, as
       | I couldn't find the instructions or premise of each game mode
       | within the app itself (e.g. what is One Shot Prompt versus Talk
       | It Out).
       | 
       | I later found the instructions in the comment section on HN, but
       | I missed it the first time around as I opened the submission
       | first before checking the discussion. A quick screen explaining
       | the premise near the start or an instructions/question mark
       | button could help the game become easier to get into.
       | 
       | Great premise though, and I like the website performance
       | (everything loads nice and fast).
        
         | thornewolf wrote:
         | Added game rules to the website. Thanks for the feedback!
        
       | twodave wrote:
       | Better title: AImong Us
        
       | MegaSec wrote:
       | This game is damm fun. I had no idea you were playing.
        
       | agolio wrote:
       | Can I respectfully advise to spend some time adding CSS, rules,
       | and remove strings like "response goes here for debugging" then
       | re-submit, maybe an admin could delete the thread with that
       | understanding. As otherwise you won't be able to re-submit as per
       | HN guidelines, which is a shame as the concept seems cool.
       | 
       | You have done the hard work and built the impressive networking/
       | API interactions, now go the last 10% and make it usable :)
        
         | thornewolf wrote:
         | I have added the rules but I'm not sure what you mean by CSS.
         | Do you not feel like the UI is usable? I tried to create
         | something very utilitarian - sort of the same philosophy as HN
         | in that regard.
         | 
         | I did discover some performance regressions after this post,
         | but I feel that is expected when getting the HN hug. Hopefully
         | it was still playable for you?
        
           | agolio wrote:
           | For example, I have these questions when opening the
           | interface
           | 
           | https://imgur.com/a/WeCGy2n
           | 
           | In addition the time seems to go negative and the game never
           | ends in some cases?
           | 
           | https://i.imgur.com/2cEbcKo.png
           | 
           | I have been unable to connect with another player so can't
           | comment on the game-playing experience
        
             | thornewolf wrote:
             | Thanks for taking the time to provide screenshots. That is
             | the public lobby list. I just auto spin up some lobbies for
             | people to join if they don't want to create a game
             | themselves.
             | 
             | There are some bugs here and there that can cause a game to
             | "collapse" for lack of a better word and never get carried
             | forward into the next state. I think this tends to happen
             | when the server gets overloaded and restarts. I need to
             | look into why this happens on occasion.
             | 
             | The total players figure counts the number of unique
             | visitors that have been assigned a session_id. I think it's
             | a bit optimistic since it counts any visitor at all.
             | (excluding google crawler bots)
             | 
             | I have patched the active games counter. It was counting
             | games that had been created but never started.
             | 
             | Thanks a ton for your bug reports, it's helping me harden
             | the server so people can have reliable experiences going
             | forward.
        
       | thornewolf wrote:
       | Sorry everyone, I think the server crashed and auto-rebooted.
        
         | thornewolf wrote:
         | Swapping to a persistent db to keep game states.
        
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       (page generated 2023-03-05 23:00 UTC)