[HN Gopher] Show HN: TuringJest - Pretend to be an AI and spot t...
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Show HN: TuringJest - Pretend to be an AI and spot the real one
Hi HN, I have been working on this website for a few weeks with
some buddies of mine and would love if you checked it out.
TuringJest provides a jackbox-esque experience with its two game
modes. *One Shot Prompt* - Submit a prompt for all players
(including the AI) to answer. - Answer your prompts in the way that
you think ChatGPT would answer them. - Vote for who you think the
real AI is. *Talk It Out* - Plan an event in a group chat with
your friends. - Trick everyone into thinking you are the AI while
voting for the real AI. Let me know what you think!
Author : thornewolf
Score : 25 points
Date : 2023-03-05 18:47 UTC (4 hours ago)
(HTM) web link (www.turingjest.app)
(TXT) w3m dump (www.turingjest.app)
| omxerj wrote:
| What a nifty game!
| mach1ne wrote:
| Way too unclear. Game flow isn't explained before the game,
| you're just thrown in with no idea what to do beyond the example
| prompts. Introduction to mechanics before a game would improve
| the experience.
| thornewolf wrote:
| You are completely correct. I was lazy and didn't want to add
| another page to the site so I put the instructions in the
| comments. #1 TODO.
| dzdt wrote:
| I just played a round and didn't see instructions anywhere.
| Was totally unclear what to do, what was the goal, or when
| the game would end.
| nohaydeprobleme wrote:
| For feedback: I had trouble understanding what to do at first, as
| I couldn't find the instructions or premise of each game mode
| within the app itself (e.g. what is One Shot Prompt versus Talk
| It Out).
|
| I later found the instructions in the comment section on HN, but
| I missed it the first time around as I opened the submission
| first before checking the discussion. A quick screen explaining
| the premise near the start or an instructions/question mark
| button could help the game become easier to get into.
|
| Great premise though, and I like the website performance
| (everything loads nice and fast).
| thornewolf wrote:
| Added game rules to the website. Thanks for the feedback!
| twodave wrote:
| Better title: AImong Us
| MegaSec wrote:
| This game is damm fun. I had no idea you were playing.
| agolio wrote:
| Can I respectfully advise to spend some time adding CSS, rules,
| and remove strings like "response goes here for debugging" then
| re-submit, maybe an admin could delete the thread with that
| understanding. As otherwise you won't be able to re-submit as per
| HN guidelines, which is a shame as the concept seems cool.
|
| You have done the hard work and built the impressive networking/
| API interactions, now go the last 10% and make it usable :)
| thornewolf wrote:
| I have added the rules but I'm not sure what you mean by CSS.
| Do you not feel like the UI is usable? I tried to create
| something very utilitarian - sort of the same philosophy as HN
| in that regard.
|
| I did discover some performance regressions after this post,
| but I feel that is expected when getting the HN hug. Hopefully
| it was still playable for you?
| agolio wrote:
| For example, I have these questions when opening the
| interface
|
| https://imgur.com/a/WeCGy2n
|
| In addition the time seems to go negative and the game never
| ends in some cases?
|
| https://i.imgur.com/2cEbcKo.png
|
| I have been unable to connect with another player so can't
| comment on the game-playing experience
| thornewolf wrote:
| Thanks for taking the time to provide screenshots. That is
| the public lobby list. I just auto spin up some lobbies for
| people to join if they don't want to create a game
| themselves.
|
| There are some bugs here and there that can cause a game to
| "collapse" for lack of a better word and never get carried
| forward into the next state. I think this tends to happen
| when the server gets overloaded and restarts. I need to
| look into why this happens on occasion.
|
| The total players figure counts the number of unique
| visitors that have been assigned a session_id. I think it's
| a bit optimistic since it counts any visitor at all.
| (excluding google crawler bots)
|
| I have patched the active games counter. It was counting
| games that had been created but never started.
|
| Thanks a ton for your bug reports, it's helping me harden
| the server so people can have reliable experiences going
| forward.
| thornewolf wrote:
| Sorry everyone, I think the server crashed and auto-rebooted.
| thornewolf wrote:
| Swapping to a persistent db to keep game states.
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(page generated 2023-03-05 23:00 UTC)