[HN Gopher] Toward a Digital Comics Praxis
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       Toward a Digital Comics Praxis
        
       Author : solarized
       Score  : 36 points
       Date   : 2023-02-15 06:29 UTC (16 hours ago)
        
 (HTM) web link (digitalcomics.co)
 (TXT) w3m dump (digitalcomics.co)
        
       | 97-109-107 wrote:
       | I'm not a comic reader, but if anyone's interesting in the
       | related media-theory, these two popular books should prove
       | relevant:
       | 
       | - [scottmccloud.com - Understanding
       | Comics](https://scottmccloud.com/2-print/1-uc/)
       | 
       | - [Ways of Seeing -
       | Wikipedia](https://en.wikipedia.org/wiki/Ways_of_Seeing)
        
         | chrisweekly wrote:
         | See also (or first!) this closely related, amazing work,
         | "Unflattening", by Nick Sousanis:
         | 
         | https://en.m.wikipedia.org/wiki/Unflattening
         | 
         | https://www.hup.harvard.edu/catalog.php?isbn=9780674744431&c...
        
       | staticman2 wrote:
       | How long will a comic designed with modern web standards continue
       | to be viewable in web browsers if the creator dies or abandons
       | it?
       | 
       | A lot of experimental comics from two decades ago (some of which
       | were designed based on Flash or internet explorer features) won't
       | load properly today.
        
       | syntheweave wrote:
       | It's not really actionable for most comics makers, because there
       | isn't a standard toolchain to point to, other than "learn web
       | technologies, mash them into shape, pray it doesn't break".
       | Splitting up the comic into various assets for panel layouts,
       | lettering, etc all comes at a cost in terms of software
       | dependencies.
       | 
       | The advantage of sticking to a traditional "plain image" with
       | scrolling or pages is that the information is consistent, easy to
       | parse, and robust to technical changes. The work of reformatting
       | can be delegated to a sufficiently smart client app. We have OCR,
       | we can definitely build a panel recognizer.
        
       | mftb wrote:
       | So I need to give this a more thorough read. I'm pretty into
       | comics and related media, but looking at the PoC it presents, I
       | don't understand why it's so janky on first view, nor why it
       | thinks it's good to require both scrolling and pagination (it's
       | not). On the other hand, it eschews all animation which is good.
       | So I don't know, maybe it's not so far off, from a future web-
       | based presentation.
       | 
       | Side note - For anyone interested in legacy comics stored in
       | cbz/cbr files, I recently published my desktop (native, no
       | electron) viewing application [0]. It's free and open source.
       | 
       | [0]https://github.com/mftb0/cbxv-gotk3
        
       | gabereiser wrote:
       | The font choice makes it really difficult to read on my screen.
       | The letters are extremely thin.
        
         | dym_sh wrote:
         | this website was made during the ipad-pro/retina gold-rush of
         | apple fame, low'ish contrast is another symptom
         | 
         | since when, even mac fanboys started to pay way more attention
         | to general accessibility, now that Johnny Ive is no longer a
         | default idol
        
         | causi wrote:
         | Complaining about bad formatting choices and other problems not
         | related to the content is technically against the HN
         | guidelines, which is why you're probably going to get downvoted
         | a lot. I wish it weren't, though. If I ever write something
         | good enough to hit the HN front page I'm going to change the
         | font to alternating papyrus and comic sans and put auto-playing
         | music in the background to see just how dedicated people are to
         | this ideal of not mentioning when an article is a godawful
         | reading experience.
        
           | dsr_ wrote:
           | Worse: the front page/ToC is not compatible with Reader mode.
           | 
           | Luckily, all the rest of it is.
        
       | karaterobot wrote:
       | Not all artwork lends itself to being represented by vectors, so
       | that's a challenge. I'm also not sure every artist wants their
       | compositions to change depending on the device. At least not all
       | the time. And it seems like it'd be a lot of work to try to keep
       | the focus on the right parts of the panel and represent
       | transitions between panels and pages in a controlled way.
       | 
       | I understand that digitally distributed comics present these
       | challenges and tradeoffs, and that they're probably worth it for
       | many people. I've never had a better comics reading experience
       | than just a printed trade paperback collection. Harumph.
        
       | toto444 wrote:
       | I am creating a fully digital comic in HTML & CSS only. Even the
       | illustrations are CSS generated pixel art. In case someone's
       | interested you can find it here :
       | https://drdru.github.io/twc/twc_save_aryn/02_on_the_way_to_k... .
        
         | hummus_bae wrote:
         | That's really neat! I've been looking for inspiration for a
         | design idea like this, but CSS animation + images can get
         | clunky. How are you handling transitions between "pages"?
        
           | toto444 wrote:
           | Thanks. Right now it's all static. To go from one page to the
           | other you can click Ci and Qian  . It would be easy to move
           | the characters within the images using a bit of javascript.
           | That's a plan I have for the future.
           | 
           | If you need inspiration you can take a look at this as well
           | made using REXPaint. https://preview.redd.it/vxfohcwxywt71.pn
           | g?width=1458&format=...
           | 
           | It's all ASCII art so in theory one should be able to convert
           | it to HTML. I have a project to make a story using REXPaint
           | to HTML in a near future.
           | 
           | If you need more info, feel free to contat me raising an
           | issue on github.
        
       | dym_sh wrote:
       | should ~~designers~~ comic artists (learn to) code?
       | 
       | not before instagram starts accepting SVG uploads
        
         | LegitShady wrote:
         | If you aren't big enough to have a working staff, you should
         | learn everything you can that doesn't take up time you could
         | spend doing the thing that makes you money.
         | 
         | If you're big enough to have staff, someone else should be
         | doing the code so the artist can focus on the thing that makes
         | you money.
         | 
         | So basically "only if you have to" and people generally don't
         | have to.
        
       | car wrote:
       | Pre-web a German comic artist used an Atari ST to draw and render
       | comics.
       | 
       | https://old.reddit.com/r/atarist/comments/xgs4rh/comicbook_c...
        
         | CharlesW wrote:
         | Also, _Shatter_ was an amazing milestone at the time:
         | https://en.wikipedia.org/wiki/Shatter_(digital_comic)
        
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       (page generated 2023-02-15 23:02 UTC)