[HN Gopher] 3D Model of New York Available for Free (and Commerc...
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       3D Model of New York Available for Free (and Commercial Use)
        
       Author : christigeo
       Score  : 81 points
       Date   : 2023-02-13 16:13 UTC (6 hours ago)
        
 (HTM) web link (80.lv)
 (TXT) w3m dump (80.lv)
        
       | elfprince13 wrote:
       | I am one of the founders of this company! Happy to answer any
       | questions that crop up.
        
         | cpp_frog wrote:
         | Do you have a model of the twin towers within it?
        
           | elfprince13 wrote:
           | We haven't been ingesting historical datasets that allow us
           | to generate them, no.
        
         | samspenc wrote:
         | IIRC KitBash [1] is the largest player in this space and has
         | photo-realistic models of large environments including San
         | Francisco. Are you planning to compete with them head-to-head
         | in the same market?
         | 
         | [1] https://kitbash3d.com/
        
           | elfprince13 wrote:
           | It looks like their core business model is modular asset
           | packs, not necessarily tied to real world environments?
           | Potentially some overlap, but I would guess it's unlikely we
           | would be going head-to-head with them in most customer use
           | cases.
        
             | samstave wrote:
             | Have you 3D printed any of the buildings in your data-set?
             | 
             | Specifically bridges, and would it be easy to extract just
             | bridges from your set?
        
               | elfprince13 wrote:
               | Yes, we generate water-tight meshes for buildings that
               | are 3D printable (and terrain can be made 3D printable
               | pretty easily). Bridges are one of the weak-points in our
               | current reconstruction process - the gnarlier bits of 3D
               | road network inference is implemented internally, but
               | there's a bit more work to get make the output pretty
               | enough to pass through to end-users.
        
       | mdorazio wrote:
       | Are the building textures from photos? It looks a lot cleaner
       | than I remember NYC being.
        
         | elfprince13 wrote:
         | We are doing inverse procedural modeling rather than
         | photogrammetry, so there will be some
         | idealization/iconification that takes place - but this also
         | allows end-users to bring in their own material libraries in a
         | pretty seamless way.
        
           | unwind wrote:
           | This page [1] gives a bit of an overview of this technique,
           | which was new to me:
           | 
           |  _Inverse procedural modeling discovers a procedural
           | representation of an existing geometric model and the
           | discovered procedural model then supports synthesizing new
           | similar models._
           | 
           | Not sure what the "discovers" actually means, need to find a
           | better reference ... This page [2] summarizes the method like
           | this:
           | 
           |  _We propose an inverse modeling approach for stochastic
           | trees that takes polygonal tree models as input and estimates
           | the parameters of a procedural model so that it produces
           | trees similar to the input._
           | 
           | So I guess that's roughly the same, then. I still don't quite
           | understand it, if you have to manually model a building, and
           | then get a procedural model's parameter out of that, you
           | still had to model it (=do a lot of work)? Is the benefit
           | that you then can store the parameters and use the model to
           | regenerate the building, thus compressing the representation
           | a bunch?
           | 
           | Cool project anyway, makes me long for NYC! :)
           | 
           | [1]: https://www.cs.purdue.edu/cgvlab/urban/urban-procedural-
           | mode...
           | 
           | [2]: https://juliankratt.info/inverse_modeling.php
        
             | elfprince13 wrote:
             | Our inverse procedural modeling process produces 3D models
             | representing/explaining the structures we see in our input
             | sensor data, so it doesn't require hand-modeling first.
             | 
             | > Is the benefit that you then can store the parameters and
             | use the model to regenerate the building, thus compressing
             | the representation a bunch?
             | 
             | A few benefits - we can automatically generate the mesh
             | model at different levels of detail by stripping out
             | elements of the procedural recipe (rather than relying on
             | mesh decimation which gives ugly results). And yeah,
             | compression + error-correction also play a role. Plus
             | compared to photogrammetric models, we have the metadata
             | needed for interactive lighting/simulation.
        
       | christigeo wrote:
       | Digital twin company Geopipe offers a free 3D model of New York
       | City, with its real-life buildings, terrain, and streets. You can
       | download any part of the city in FBX, OBJ, DAE, GLTF/GLB, and OSG
       | formats to use in other software.
       | 
       | To get the customizable and interactive model, you will need to
       | create an account, which gives you free credits every month. Use
       | the currency to download the city or its districts.
        
       | lubesGordi wrote:
       | This needs to be in an Assetto Corsa mod. If I could race around
       | a vr NYC with traffic to weave through, I'd be so happy.
        
         | elfprince13 wrote:
         | We just hosted a GameJam on itch and.... you definitely aren't
         | the only one thinking that: https://itch.io/jam/new-york-new-
         | york/entries
        
       | GlenTheEskimo wrote:
       | Does it include all boroughs, or just Manhattan?
        
         | elfprince13 wrote:
         | all boroughs!
        
       | gonewalkingbrb wrote:
       | It'd be fun to have a digital twin of metro Atlanta that allows
       | me to customize and visualize what it'd look like if I ripped out
       | all the roads and replaced them with grass-tracked trolleys and
       | bike trails. Maybe extend The Plane Train from the airport to my
       | house.
        
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       (page generated 2023-02-13 23:02 UTC)