[HN Gopher] Why Steam Deck Is One of the Most Significant PC Gam...
       ___________________________________________________________________
        
       Why Steam Deck Is One of the Most Significant PC Gaming Moments in
       Years
        
       Author : thunderbong
       Score  : 374 points
       Date   : 2023-02-08 13:39 UTC (9 hours ago)
        
 (HTM) web link (www.techspot.com)
 (TXT) w3m dump (www.techspot.com)
        
       | ojbyrne wrote:
       | One minor but glaring thing for me is it's really challenging to
       | connect to any Wi-Fi (hotel, airplane) that requires accessing a
       | webpage to acknowledge T & Cs. This seems like a core use case.
        
         | flatiron wrote:
         | switch to desktop mode, connect to wifi, kde should either give
         | you a pop-up or you can just agree to the T&C from a browser.
         | you can even setup the browser to launch directly from game
         | mode, i never did this though so can't walk you through.
        
           | ojbyrne wrote:
           | When I did that, KDE did not give me a popup, and also
           | there's no browser installed. Had to install Firefox over a
           | phone hotspot. Not a great experience.
        
         | jeroenhd wrote:
         | I was in a situation where my WiFi hotspot died and I couldn't
         | launch any new games because I didn't have internet. The
         | offline mode button didn't work because... I didn't have
         | internet.
         | 
         | That's an inexcusable problem for a device supposedly designed
         | to be used on the go. I can live with (and grumble at) not
         | being able to get into hotel WiFi without switching to desktop
         | mode (which in itself is an amazing feature on a console-like)
         | but there are still bad problems that need fixing.
         | 
         | Luckily, the Deck team is still pushing out patches, fixes, and
         | features quite quickly so I have faith these problems will be
         | resolved in the future. Competing manufacturers seem to slow
         | down their update cycle significantly once a device has hit the
         | market but Valve is doing well.
        
       | bmer wrote:
       | A lot of games I would want to play have UIs that I think would
       | be extremely tiny on a 7 inch screen. Which makes me think: if
       | they are "available on Steam Deck", they would be a pain to play?
       | 
       | Put differently: unless the game is purpose built from the start
       | as something that works on a 7 inch screen, I am not sure it
       | would be a good idea to play it on a Steam Deck?
        
         | Fire-Dragon-DoL wrote:
         | Some games are difficult. Depending on the ui elements though,
         | you could work around them. If the problem is small text, there
         | is little you can do, but with steam controls you can create
         | custom uis for input, which makes some unplayable games very
         | playable.
        
         | traverseda wrote:
         | TV scale large UI elements and tiny screen large UI elements
         | are actually pretty similar. If your game supports being played
         | on a tv at couch difference it probably will work on a small
         | screen as well. Most games support TV scale UIs so it's not a
         | problem.
         | 
         | 99% of the time it's not a problem. When it is a problem you
         | can bind a screen magnifier to a key. I still wouldn't want to
         | play some games on it, games that require extensive typing
         | (duskers is a game about piloting drones through a command
         | line, wouldn't want to play that without a bluetooth keyboard),
         | but for the most part it's fine. Most games, even text heavy
         | ones, have big old fonts and large UI elements.
        
         | [deleted]
        
         | weard_beard wrote:
         | I would disagree here. Elite Dangerous is a very UI and text
         | menu heavy game. I fully expected to pop it open and nope out
         | with it being unusable and not optimized for the steam deck
         | experience.
         | 
         | 300 hours of gameplay with the only frustration being I have to
         | hit "Steam + X" to manually pop open the text editor from time
         | to time says its possible to even play some decade old games.
        
           | [deleted]
        
           | baggsie wrote:
           | I occasionally play elite on my phone (with GeForce now) with
           | no problems.
        
         | ZeroGravitas wrote:
         | The closeness of a handheld device makes up for screen size.
         | Try holding up your phone and comparing it with your main
         | Television. It's a lot closer than the raw dimensions would
         | suggest.
        
         | htag wrote:
         | 1. It's possible to dock the Steam Deck and use a mouse and
         | keyboard. The specs make a strong case for itself as a gaming
         | PC at it's price point.
         | 
         | 2. While not every game is suitable for the Steam Deck, almost
         | every game that was designed to run well on a gaming console
         | will control well on the steam deck, if it's compatible on a
         | software level.
        
         | mizzack wrote:
         | A lot (most?) games work but will have Deck caveats labeled (on
         | the Steam store product page in the right column there is a
         | "Steam Deck Compatibility" area with details.
         | 
         | Also, the input mapping is fantastic. It's a little cumbersome
         | but the touchpads work for mouse input and the additional L/R 4
         | and 5 buttons on the back help.
        
         | thom wrote:
         | It's possible for this to be an issue. I've been lucky that so
         | far everything I've wanted has been legible, or even better
         | configurable for different resolutions or scaling factors. In
         | some cases I have found the touch screen to be useful over
         | trying to hit tiny UI widgets.
         | 
         | Honestly, every game that's not certified that I've tried to
         | play, I have been able to craft a control system that feels
         | very nice. The sheer number of buttons helps.
        
         | izacus wrote:
         | Steam has Steam Deck ratings for games that evaluates that. In
         | general, games that a are fully verified have good fonts even
         | on 7" screen [1].
         | 
         | The games that don't, will show yellow "Playable" rating with a
         | notice that fonts might be small and will need magnification.
         | [2]
         | 
         | [1]: https://www.steamdeck.com/en/verified
         | 
         | [2]: https://i.redd.it/y7iramksmij81.jpg
        
         | duffyjp wrote:
         | I guess you could try running your games at 800p on your
         | current system and see what it's like. I actually do a lot of
         | gaming at 1280x800 on an old Macbook. I'm using Parsec to
         | connect to an Optiplex with a 1050ti in the basement.
         | 
         | Timberborn is a favorite of mine and even with tons going on
         | it's a good experience at 800p. I think the Steamdeck is right
         | around 1050/1050ti performance too and that's better than you'd
         | think at 800p. I'm currently playing Doom 2016 at Ultra and the
         | card can pump 110FPS+ (though I'm limited to 60 on the laptop).
        
       | josefresco wrote:
       | The new "Big Picture" mode has screwed with my Steam link. While
       | I applaud and drool over the Deck, I wish they hadn't ditched
       | support for Steam Link (hardware) and the Steam controllers. I
       | don't need the Steam Deck UI, I just want my Steam Link to work
       | like it has been for years.
        
       | elpocko wrote:
       | I purchased one recently. After one day of frustration trying to
       | get at least one of my favorite games to work, I sent it back for
       | a refund.
       | 
       | It's a great piece of hardware that still needs a lot of work in
       | the software department. It's not ready. Not even the on-screen
       | keyboard works properly; the final straw for me was when I was
       | locked into the fullscreen main menus of several games with no
       | way out (no mouse, no keyboard, no game controller, nothing),
       | other than holding down the power button.
       | 
       | Look around the internet, you'll find many reviews that say the
       | same things about the device. Don't buy this thing yet if you
       | have a low frustration threshold. Don't listen to the fanbois.
        
         | dicroce wrote:
         | You have had the exact opposite experience of me. Everything I
         | have wanted to work has worked.
        
         | vlowrian wrote:
         | As a reference point to others: I have a massive Steam library
         | (>300 games) and every game marked as "Verified for Steam Deck"
         | (~20%) worked out of the box. I also played many games marked
         | as "Playable" (e.g. Fallout New Vegas) which also worked
         | perfectly without any specific configuration.
         | 
         | I also had no issues with stability and the Steam Button was a
         | reliable way to get me out of the game whenever I misconfigured
         | something or started a game with "unknown" ranking, which
         | actually didn't work.
        
         | neonsunset wrote:
         | It is more than ready, but it assumes some baseline skills to
         | get the most out of it. It has awesome controls and its on-
         | screen keyboard is alright, it is a game console after all.
         | 
         | In fact, Valve did an awesome job making it extremely usable
         | and pushing so much performance out of such a platform.
        
         | phendrenad2 wrote:
         | Yeah it seems kind of janky overall.
        
         | lenlorijn wrote:
         | I've only had this experience with one game that was marked as
         | not supported at all (Batman: Arkham Asylum). After first
         | setting a different version of Proton for the game as per
         | internet instructions I could not get past the startup menu at
         | all. I tried all the buttons and got quite frustrated that I
         | had to quit the game with the available shortcuts every time.
         | 
         | Then I found out I could just click next on the touch screen
         | :')
         | 
         | I haven't had any issues with games since. Lost of games, even
         | some marked as not playable, ended up working fine.
        
         | jeroenhd wrote:
         | Valve wisely filters out unsupported games by default, at least
         | today, because compatibility can definitely be a challenge.
         | 
         | When you get stuck in a crashed game, you can use shortcuts to
         | quit it (hold Steam + B). This likely won't work in desktop
         | mode, but you can configure KDE to do whatever you want if you
         | run into trouble.
         | 
         | There are definitely UI issues to be fixed but if you stick to
         | the normal, supported games and menus, the Deck itself is
         | entirely on par with other consoles in my opinion.
         | 
         | The miserable state in which game publishers release their
         | games on PC is a whole different can of worms that proves that
         | companies expect quite a bit of tolerance of PC gamers.
        
         | goda90 wrote:
         | What games were you trying? Valve is very open about what works
         | out of the box, and it does work for those things. If you wish
         | to push it beyond that, you can usually get it quite far, but
         | sometimes it requires tinkering.
        
         | blizdiddy wrote:
         | That was my experience as well. I was sticking to "verified"
         | games (Crypt of the Necrodancer) and controls worked in the
         | game's menu but not the game... using the developers official
         | steam deck controller configuration. I updated the deck,
         | redownloaded the game, same thing. I was holding a nearly $700
         | piece of hardware failing its first task and it was more
         | tedious than gaming on my linux desktop because I had to
         | troubleshoot with a controller instead of mouse and keyboard.
         | 
         | I am sure it could have worked with more tinkering, but I
         | wanted to play games, not tinker. Truth is, the fanboys like to
         | tinker, they like to balance trade offs and do performance
         | tweaks. I wasn't looking for that at all.
         | 
         | Every time I've mentioned this I hear from fanboys how theirs
         | just works, but the steam forums filled with people dropping
         | into the terminal and editing files leaves me skeptical.
         | 
         | Ended up getting a return and buying a Logitech G Cloud that I
         | love dearly and play every day.
        
           | elpocko wrote:
           | I would have loved to tinker with my Steam Deck; it just
           | wouldn't let me.
           | 
           | Most of the time I was staring at some game menu, trying to
           | figure out how to get out of there because none of the
           | buttons/combos did anything. Skyrim wouldn't let me create a
           | character - Steam+X(?) for the onscreen keyboard did not
           | work. It also wouldn't let me quit while it waited for me to
           | type a character name and required a power cycle.
        
             | acomjean wrote:
             | Sounds like you had some hardware issue.
             | 
             | My first steamdeck had a bad battery (it wouldn't last more
             | than like 15 minutes, really flaky).
             | 
             | I spent some time troubleshooting (as per valve supports
             | direction) and everything kind of always worked (when
             | plugged in anyway). The buttons, going to "desktop mode",
             | going back to the steam app. They had me install steamos
             | again from a usb stick oddly. It didn't help.
             | 
             | After trying a few things they sent me a new one, and its
             | been great. There was some wierdness in selecting the
             | controller, but that seems to have been resolved.
             | 
             | It should have an hdmi port and a usbA port... instead of
             | the solitary usb. This would have made the os reinstall so
             | much easier.
        
         | edude03 wrote:
         | > Don't buy this thing yet if you have a low frustration
         | threshold. Don't listen to the fanbois.
         | 
         | I'm sorry to hear your first experience with the steamdeck was
         | so poor (I don't work for valve, I'm just Canadian)
         | 
         | While I believe you, I'm confused how you ended up in that
         | state - valve has a list of games that work perfectly
         | (according to them, I obviously haven't verified them) and then
         | games that may work with some tinkering.
         | 
         | I can only imagine you tried games that were marked as not
         | working (requiring tinkering) and if you have a low frustration
         | tolerance (totally fair) it doesn't make sense why you'd try
         | those games then conclude the device isn't ready?
         | 
         | I have a steamdeck, not a fanboy (in fact I want to sell it
         | because I don't like how big it is) I also have a low
         | frustration tolerance for gaming (I just want to play for a few
         | minutes after work) and yet, I haven't managed to become
         | frustrated with it yet. Where does our experiences differ?
        
       | boring_twenties wrote:
       | Anyone in the know about these devices care to suggest whether
       | it's worth getting the top-end 512GB model, or is the 256GB one
       | good enough? The SSD itself can be replaced, right? Anti-glare
       | glass sounds nice but not sure it's worth the price difference.
       | Anything else?
        
         | gretch wrote:
         | I got the cheapest option.
         | 
         | It cost me $30 to add 256gb of storage in the form of a microSD
         | card.
         | 
         | I'm very happy with it and I think I got 95% of the
         | satisfaction with minimal cost. There are some moments when I
         | wish I had the better screen or the dock, but not really.
        
         | distances wrote:
         | A common recommendation is to buy the cheapest 64GB model + SD
         | card. Testers conclude that it's just as fast for games as the
         | top model with the best SSD. So that's what I ended up doing
         | and it's been working very well.
         | 
         | The Deck SD slot has UHS-I support so maximum read speed is 104
         | MB/s even if your card is faster. So no need to get any top-
         | class extreme card, as long as it's UHS-I it should be good to
         | go.
        
         | Cuuugi wrote:
         | So, i unboxed a $2000 item on counterstrike, and because of
         | their ecosystem, basically had to keep it in the "Steam
         | Economy" so, i purchased the top end model.
         | 
         | Its been great.
         | 
         | I'm really happy with the antiglare screen. I can't always play
         | in the dark.
         | 
         | It is possible to replace the SSD although i am pretty sure it
         | voids the warranty. Valve's recommendation is that you add an
         | SD card, which is a lot more reasonable these days.
         | 
         | Sorry my answer has been kinda rambling yet non descript. tl;dr
         | i don't think storage is the biggest concern, but the anti-
         | glare glass is great.
        
       | amne wrote:
       | I got the dock also and am running two 1440p@144hz monitors with
       | the deck. Shutdown the PC .. do the same thing but using at least
       | 2-300w less. In today's context it's a huge difference.
       | 
       | I wasn't playing any AAA...A anyway so the deck is just what I
       | needed.
        
       | AnIdiotOnTheNet wrote:
       | I'm waiting patiently for them to officially release SteamOS 3
       | for general consumption so I can try it out as an alternative to
       | Fedora Kinoite. I have a feeling that if the Steam Deck and its
       | clones become really popular then it is entirely possible SteamOS
       | 3 will finally replace the rapidly declining Ubuntu as the
       | default Desktop Linux Distro recommendation. Having that
       | experience be immutable base OS + FlatPak + KDE would be huge
       | improvement in my opinion.
        
         | suby wrote:
         | The immutable nature of it might hinder adoption. I'm sure
         | after enough time and resources are invested into immutable
         | desktop bases it'll be fine, I'm just skeptical that it's ready
         | at the moment.
        
       | some-guy wrote:
       | I bought one with low expectations, but it has surpassed them
       | tremendously. Proton is most of the way there. In fact, most of
       | the issues I find with some games are the third-party launchers,
       | not the games themselves.
       | 
       | The EmuDeck project allows you to easily add pre-configured
       | emulators with games as part of the UI. I've been catching up on
       | many PS2, PS3, Wii U, and Switch games. It plays AAA games well
       | since it only has to render at 800p at medium / low settings.
       | Many modern games compared to the past scale well too, and their
       | low settings tend to still be bearable.
       | 
       | Steam Cloud works well in case I want to play a game on my
       | beefier PC once in awhile. However, I also have a hidden USB-C
       | charger/dock combo by my couch that has ethernet, and I can do
       | steam link over ethernet with my gaming PC, and it works
       | extremely well for that, and I can get a performance boost in
       | some of the more demanding games.
       | 
       | The main issues of course are battery life, and its docking
       | capabilities. Battery life doesn't affect me too much because I'm
       | usually not traveling or away from a compatible charger for more
       | than a couple of hours. The docking to a TV / monitor is a joke
       | with the standard UI...I have never gotten it to work well, so if
       | I need to dock I have to go into desktop mode. Even there, if I
       | play a controller-based game, you can't always disable the
       | onboard controller for all games. So there's definitely work to
       | be done on that front.
        
         | atwebb wrote:
         | >The docking to a TV / monitor is a joke with the standard
         | UI...I have never gotten it to work well, so if I need to dock
         | I have to go into desktop mode.
         | 
         | Really? I'm just using an Anker USB-C dock and it works fine,
         | everything runs great and it allows me to charge as well.
        
         | distances wrote:
         | I use my Steam Deck almost exclusively docked in to the Steam
         | Dock, connected to my projector and beamed to a whole-wall 190"
         | image. It works great so I'd be curious to hear about your
         | obstacles.
        
         | dataangel wrote:
         | > The docking to a TV / monitor is a joke with the standard UI
         | 
         | Have you tried recently? When Valve released their own dock
         | they updated the software and it works out of the box for me
         | now. I plug in the cable and it pops up on my TV right away.
         | The only issue I still have is if I dock while in the middle of
         | a game -- some games don't deal with resolution/gamepad change
         | well.
        
       | izacus wrote:
       | I love the philosophy of steam deck: by default, it's an Switch-
       | like device that hides all the non-fully compatible games in
       | store, has good UI and makes sure everything "just works".
       | 
       | But where it differs from pretty much any other modern software
       | product is that it trusts you as a user - you can install games
       | that aren't verified. It'll tell you why they're not verified
       | (small text, no controller support) but it'll let you install
       | them anyway. And then map touchpads and controllers to emulate
       | keyboard and mouse if you want. You can install games that aren't
       | from Steam store. You can go do desktop mode. It doesn't judge.
       | It will give you good experience by default and then let YOU
       | judge if you want to stray away from it.
       | 
       | It's something that Apple fans always told us it's impossible to
       | build - a device that is joy to use by default while still
       | respecting your wishes as a user.
        
         | Eric_WVGG wrote:
         | Is that not exactly how MacOS works?
        
         | balls187 wrote:
         | Steam Deck's UI is personal preference.
         | 
         | There is an annoying bug that if you play a game using a
         | bluetooth controller, put the steamdeck to sleep, then resume
         | later, controller support is dropped in-game. This basically
         | makes the sleep feature useless.
         | 
         | My wish as a user is that it behaves at least as well as last-
         | gen consoles do. I had no problem putting my PS4 / Switch games
         | to sleep and pick them back up later.
         | 
         | The true magic (imho) is the compatibility layer allowing the
         | hardware to run a large swath of PC/Windows games.
        
           | wildrhythms wrote:
           | >There is an annoying bug that if you play a game using a
           | bluetooth controller, put the steamdeck to sleep, then resume
           | later, controller support is dropped in-game. This basically
           | makes the sleep feature useless.
           | 
           | Does this happen when the game is launched thru Steam? Or
           | when the game is launched outside of Steam? Because I assumed
           | the Steam controller/gamepad translation layer could handle
           | that.
        
             | balls187 wrote:
             | Through Steam, tested on three different verified for
             | steamdeck games.
             | 
             | When woken back up, steam will recognize the controller (so
             | you can use it to navigate the UI), but the running game
             | will revert back to keyboard and mouse.
             | 
             | Using the controls on the steamdeck itself also does not
             | work in game (only the touchpad that emulates the mouse).
             | 
             | So you have to resort to quitting the game and re-launching
             | it.
             | 
             | It was pretty annoying finding this out in the middle of an
             | epic Vampire Savior run.
        
         | NovemberWhiskey wrote:
         | I see where you are coming from here; but aren't the stakes a
         | bit different here?
         | 
         | A games console is for games. Although there are probably some
         | tiny fraction of people who have installed other apps on there,
         | the overwhelmingly vast majority of people are just going to
         | use it for games.
         | 
         | A smartphone is likely to have address books, email, your
         | photos, maybe sync with your e-health devices, banking
         | applications ... from my point of view, it's an entirely
         | different risk profile.
        
           | flohofwoe wrote:
           | There must be a way by now to stash this critical stuff away
           | safely in one half of the phone, while the other half runs
           | all the untrusted stuff. If there would be a will (by Apple)
           | there would be a way.
        
             | NovemberWhiskey wrote:
             | Sure, you stick things into sandboxes and only allow
             | specific permissions to access outside the sandbox. In
             | which case, users habituate to allowing any permissions
             | that anything they install requests (c.f. Android).
             | 
             | So then maybe you say "no permissions are allowed for
             | sideloaded applications", but then you're back here with
             | people complaining that the platform owner is crippling the
             | independent ecosystem because it doesn't allow access to
             | the camera or the mic or the address book or whatever.
        
               | OkayPhysicist wrote:
               | Or, you take the more extreme step, and obfuscate from
               | the application whether or not permissions have been
               | granted. The reason why people default to granting excess
               | permissions is that many applications simply will refuse
               | to run without them. If instead of "overtly deny
               | permission" there existed the option to "covertly deny
               | permission (by opting to feed plausible random data
               | instead)" _and making that the easier to select "deny"_
               | then you have the best of both worlds: well-behaved
               | applications start asking for fewer unnecessary
               | permissions, because the data they're gathering is being
               | poisoned, poorly-behaved applications have their harm
               | reduced, and users who want to build programs that
               | actually need high-level permissions can do so.
        
           | izacus wrote:
           | A smartphone does nothing what a desktop computer (with
           | ubiquitous root access) doesn't and apocalypse still hasn't
           | happened.
           | 
           | Your literal argument was used for game consoles as well (Oh
           | egads, what will happen if we allow freedom to infest our DRM
           | protected systems?!) until Valve proved everyone wrong.
           | 
           | Maybe instead of spewing the same corporate profiteering
           | arguments here, perhaps think on how we could design our
           | software for freedom AND security and whether defending
           | megacorp monopolies is worth the small improvement in
           | security you're getting in return?
        
             | NovemberWhiskey wrote:
             | > _apocalypse still hasn 't happened._
             | 
             | The anti-virus and anti-malware markets are each multi-
             | billion dollar industries; end-point protection is a top-
             | five information security concern for any enterprise; new
             | and exciting ransomware incidents fill the news every week;
             | millions of PCs contribute to botnets that deliver DDoS
             | attacks for pay...
             | 
             | It might not be the apocalypse but it's pretty goddamn
             | terrible.
        
               | izacus wrote:
               | > It might not be the apocalypse but it's pretty goddamn
               | terrible.
               | 
               | In what way and why are you (well, actually a corporation
               | with monetary interest) making a decision to lockout
               | users because of those industries?
               | 
               | (Also multi-billion? Strongly doubt that.)
        
               | [deleted]
        
               | bastardoperator wrote:
               | What if I told you that I myself along with the vast
               | majority of consumers just simply do not care about
               | underlying access.
        
               | RHSeeger wrote:
               | >(Also multi-billion? Strongly doubt that.)
               | 
               | Judging by a fair number of articles, you would be
               | mistaken
               | 
               | https://www.businesswire.com/news/home/20220104005794/en/
               | Glo...
               | 
               | > The global antivirus software market is expected to
               | grow from $3.80 billion in 2020 to $3.92 billion in 2021
        
               | mysterydip wrote:
               | > (Also multi-billion? Strongly doubt that.)
               | 
               | McAfee was taken private in 2021 for $14B
               | https://www.theverge.com/2021/11/8/22769910/mcafee-
               | private-i... And had quarterly revenue of $500M at the
               | time: https://www.nasdaq.com/articles/mcafee-corp.-mcfe-
               | surpasses-...
               | 
               | For one endpoint security example, unless I
               | misunderstood.
        
         | Melatonic wrote:
         | Honestly I hate to say it but I think the Switch was actually
         | the big advance. It does not run PC games but it does run a
         | fairly standard OS ( I believe a flavor of android ) and the
         | old Nvidia processor from the Shield.
         | 
         | I guess what I am saying is it is sort of like the Steam Deck
         | but based on a tablet instead - and can pretty easily be hacked
         | into a tablet instead. The Steam Deck is much more locked down
         | but they MUST have been hugely inspired by the success of the
         | Switch when making the Steam Deck.
         | 
         | Personally I think I am excited for when we might get something
         | a bit more of a hybrid of the two - if ARM does indeed take off
         | on Windows and Linux more then we may end up with a device that
         | can sometimes take a full ARM stack with all of its power
         | advantages and then also run standard older OS processes as
         | well.
        
           | [deleted]
        
           | wbear wrote:
           | This Steam Deck is much less locked down. It's an x86 PC.
        
           | monocasa wrote:
           | > It does not run PC games but it does run a fairly standard
           | OS ( I believe a flavor of android )
           | 
           | No, it's a totally custom OS. Custom kernel, custom user
           | space. They run the BSD network stack off on the side, but so
           | did Windows up until Vista.
        
             | Melatonic wrote:
             | Got it. But the hardware is still tablet hardware so its
             | perfectly hackable into Android mode. Not the same as the
             | Steam Deck at all but I think my point still sort of works
        
               | ranger207 wrote:
               | AIUI only old hardware where Nintendo forgot to burn some
               | bootloader fuses are hackable. Newer ones are not
        
               | piperswe wrote:
               | Those are the only ones that are softmoddable, but there
               | are modchips for newer ones.
        
               | monocasa wrote:
               | Following that, just about every game console of the past
               | 25 years has been able to be hardware modded to run
               | Linux. The switch isn't special here.
        
               | jerf wrote:
               | Yes. Nintendo _intended_ it to be 100% fully locked down.
               | They made a trivial mistake in the early versions, since
               | corrected. But they absolutely do not intend for you to
               | run anything other than their exact stuff on it. It could
               | not hardly be more closed down and proprietary.
        
         | ok_dad wrote:
         | > It's something that Apple fans always told us it's impossible
         | to build - a device that is joy to use by default while still
         | respecting your wishes as a user.
         | 
         | I never knew I wanted a Valve phone and tablet, but now I do.
        
         | ramesh31 wrote:
         | God bless Valve for making a viable linux mobile OS that isn't
         | Android. What's to stop them from making a phone at this point?
         | One can dream.
        
           | LeFantome wrote:
           | I imagine the biggest obstacle is that it has nothing to do
           | with their business. If they are well run, it seems unlikely.
        
             | red-iron-pine wrote:
             | * deep, complex, and regulated market. by comparison, not a
             | lot of FCC rules or local 911 rules related to a Steam
             | Deck.
             | 
             | * strong, like STRONG competition from global leaders a la
             | Apple and Samsung
             | 
             | * much deeper requirements for OEM builds, otherwise
             | they're just white labelling hardware. makes sense for the
             | Steam Deck since the offering is the Steam software and
             | compatibility layer.
             | 
             | * they're in the business of software and software support,
             | and some light hardware support viz. the Valve Index and
             | Steam Deck. but the average person looks at their phone 5+
             | hours a day and defines many of their life functions are
             | dictated by their phone -- e.g. alarm clock, fitness
             | tracker, music, many forms of interpersonal communication.
             | they will drastically need to up their QA, support, and
             | compatibility -- and those have non-trivial costs.
             | 
             | * OEM manufacturing has ruthless margins; they're a private
             | org but still
             | 
             | * non-trivial build and launch costs
        
               | ramesh31 wrote:
               | I'll just say that these are, point for point, the exact
               | same arguments made 20 years ago against the iPhone
               | coming to market.
        
             | ramesh31 wrote:
             | >I imagine the biggest obstacle is that it has nothing to
             | do with their business.
             | 
             | Mobile is far and away the most profitable, highest revenue
             | segment of the gaming market by a huge margin. I can't
             | imagine they don't want a piece of that.
        
               | AnIdiotOnTheNet wrote:
               | I can, because they really don't seem to. They aren't a
               | publicly traded company beholden to corporate share
               | holders who only value profit. They have a history of
               | behavior which suggests they care about PC gaming and not
               | a heck of a lot else. Arguably they don't even care about
               | the money that much. Did you know you can sell Steam keys
               | on other store fronts and Valve won't even take a cut?
        
               | OkayPhysicist wrote:
               | Not to mention the fact that they might be able to tap
               | into a market that practically doesn't exist anymore:
               | paid mobile games. Like, actual, "I pay you $5-40, you
               | give me a complete game". People are in the habit of
               | buying games on Steam. Half of the top-20 most played
               | games on Steam right now cost money. SteamDeckPhone's
               | sales would probably be disproportionately people who
               | already use Steam on the PC and/or the Steam Deck, so it
               | would be a significantly different audience than the
               | broader mobile gaming market.
        
               | [deleted]
        
               | tl wrote:
               | Want and ability are two different things.
               | 
               | Valve released a phenomonal but imperfect update to the
               | Nintendo Switch which has sold about 1% as well. If Sony
               | released a PlayStation Phone tomorrow, and failed to
               | update it for years despite massive interest, then you'd
               | see a SteamPhone.
        
           | dageshi wrote:
           | The same reason that stopped everyone else that tried, the
           | mobile os market is mature and not enough people want or care
           | about another mobile os to make it worth the effort.
        
             | ramesh31 wrote:
             | >The same reason that stopped everyone else that tried, the
             | mobile os market is mature and not enough people want or
             | care about another mobile os to make it worth the effort.
             | 
             | The point is that they have one now. SteamOS is 10 years
             | old at this point. They've undoubtedly dumped millions into
             | it already, and done most of the wireless networking,
             | battery performance, and UI work needed for Steam Deck.
             | It's a pretty short leap for a company like Valve to add a
             | 5G modem and miniaturize the form factor from there.
        
               | dageshi wrote:
               | I've no doubt they can make it technically speaking. It's
               | just not enough people would buy it to make it worth
               | their while.
        
               | TulliusCicero wrote:
               | Exactly. iOS and Android are good enough for most people.
               | The number of people who'd buy a 'real' Linux-based
               | smartphone simply on principle is tiny.
        
               | jononor wrote:
               | How many would buy a gaming-first phone (by Valve)? I
               | don't quite know what such a product would mean in
               | practice, or if there is a killer "app" (game) for phone.
               | But it would have higher probabilities of success than "a
               | real Linux phone".
        
               | TulliusCicero wrote:
               | Gaming oriented phones exist for sure. One by Valve with
               | SteamOS, yeah maybe.
               | 
               | It's hard to get around the awkwardness of the physical
               | button problem though: having buttons makes the phone
               | awkward, not having them makes gaming awkward.
        
         | j1elo wrote:
         | > _it trusts you as a user - you can install games that aren 't
         | verified._
         | 
         | It goes _much_ further than that! It allows you to install
         | arbitrary software so one can even set the Heroic launcher up
         | [0] and play your games that happened to be bought in other
         | platforms!
         | 
         | [0]: https://heroicgameslauncher.com/
        
         | Thev00d00 wrote:
         | "it trusts you as a user" is really great way of putting it.
        
         | dkonofalski wrote:
         | I was with you right up until the end... I have a Steam Deck
         | and it's absolutely incredible. Support, though, even for the
         | verified games and with nothing modified, is hardly at the
         | level that it is for Apple products and actually using it is
         | nothing like using an Apple product.
         | 
         | As soon as someone has an issue with something that's not
         | officially supported by the OS, Steam/Valve is not going to
         | help them. There's a reason why it's impossible to build
         | something like this for Apple. They don't want _any_ devices
         | that they can 't support until they're past their life cycle.
        
         | autoexec wrote:
         | It looks like a good device, but I wonder about how much data
         | collection is going on.
         | 
         | A look at their privacy policy by Mozilla was something of a
         | mixed review. (https://foundation.mozilla.org/en/privacynotincl
         | uded/steam-d...). They said the policy didn't raise any huge
         | privacy concerns, but that the policy was vague, Valve was
         | unresponsive to questions ("We emailed Valve three times with
         | our privacy and security questions and haven't heard back from
         | them"), and that ultimately Valve reserves the right to collect
         | and share (read sell) "anonymous" data, aggregated or not, with
         | third parties.
         | 
         | I expect them to track what games you play and when, but what
         | about desktop mode? If you run applications or browse the web
         | how much of that activity is collected by Valve? Anti-cheat
         | software works with the steam deck and that too is often highly
         | invasive recording files on your system or other running
         | processes.
         | 
         | The device also comes with two internal microphones, and I'd
         | probably want to remove them (hopefully that's as easy as it is
         | for PS5 controllers) and has bluetooth which is hopefully
         | easily disabled while traveling.
        
           | Jhsto wrote:
           | Do notice that you can also install your own OS.
        
             | autoexec wrote:
             | That is a good sign! If it looks like I can disconnect the
             | mics without too much trouble I'll likely be picking one
             | up.
        
           | jolmg wrote:
           | The main concern raised by that review seems not to be from
           | data collection by them:
           | 
           | > Valve does say they can process anonymous data and they may
           | share anonymous data, aggregated or not, with third parties.
           | This is a fairly common practice and doesn't worry us too
           | much.
           | 
           | But rather that they don't make sure they're providing an
           | ecosystem that, to their standards, protects the user from
           | data collection by others:
           | 
           | > Here's the bad news about the Steam Deck though. We can't
           | confirm it meets our Minimum Security Standards because we
           | can't confirm it uses encryption or if Valve has a way to
           | manage security vulnerabilities.
           | 
           | If that's a concern, it would likewise be on any computer, I
           | would imagine. I mean isn't the Steam Deck basically a
           | regular e.g. desktop computer turned handheld? It's not an
           | issue specifically about the Steam Deck unless you compare it
           | to more closed platforms like the Switch instead of other
           | regular computers.
           | 
           | And the user does have the option to harden the system, like
           | they can any computer:
           | 
           | > There is a lot written out there on the internet about how
           | to set up encryption on the Linux-based SteamOS yourself.
           | However, we don't think that users should have to go through
           | that to protect their data.
           | 
           | Like they say, it's a matter of lacking convenience to not
           | have that level of hardening by default.
           | 
           | But again, why is this an issue here, when most people using
           | Steam from their desktop computers probably don't use
           | encryption either.
        
             | autoexec wrote:
             | > But again, why is this an issue here, when most people
             | using Steam from their desktop computers probably don't use
             | encryption either.
             | 
             | Encryption is important because of how portable the device
             | is. I've never lost a gameboy/DS/switch, but I know plenty
             | of people who have. It's bad enough to lose your games, but
             | if you're doing non-gaming things on the device it's a
             | problem. It took a while before Valve added a pin to
             | protect your device too, but they have.
        
         | tomatotomato37 wrote:
         | Not to mention it's one of the few modern platforms that allows
         | modding up to code injection, memory manipulation, and mod
         | managers that'll gleefully pull code from the four corners of
         | the internet. You know, the things that every other platform
         | heavily locks down over the fears hackers will steal grandma's
         | cookie recipe and not because it allows the selling of 14
         | different microtransactions for something your average modder
         | could put together in a day.
        
           | ateng wrote:
           | Despite the negative dismissal (which gets rightly
           | downvoted), I think there's a good point here - your phone
           | probably needs to have stronger security requirement than
           | your gaming device?
        
             | causi wrote:
             | Why? Most modern PC games come with insanely privileged DRM
             | and anti-cheat measures that lock down and cross-examine
             | everything else your PC is doing. If Denuvo can secure
             | games from being pirated over months of concerted effort,
             | why can't something similar be used to secure my online
             | banking app while still letting me do whatever I want when
             | I'm not using banking?
        
             | izacus wrote:
             | I think that when we walk about security (and privacy!) the
             | question that needs to be asked together is "against who?".
             | 
             | Yes, phones have stronger security requirements, but why
             | are they being secured against people using them? :)
        
               | kaba0 wrote:
               | Phones are the only popular end user device that has any
               | sort of protection worth its salt. Against who? Against
               | easily downloadable malware that can trivially execute as
               | the user, effectively doing anything beside installing a
               | video card driver. Can trivially log key presses, read
               | any screen, download/upload to the internet, read your
               | .ssh folder, browser cache, or encrypt your family photos
               | without a second thought.
               | 
               | Mac is a bit ahead of the other two, but gnu/linux (as
               | opposed to "android linux") is just insanely unsecure.
        
               | claytongulick wrote:
               | Because sometimes the people using them are thieves that
               | have stolen the phone, or blackhats that are actively
               | trying to gain access to your bank account.
        
               | Firmwarrior wrote:
               | I agree with the sentiment here, but it's worth pointing
               | out that most AAA games now come with an incredibly
               | invasive anti-cheat suite that violates your computer's
               | security and thoroughly violates your privacy. That's
               | precisely because they're allowed to by the OS
               | 
               | If phones were more open, we'd be free to mod our own
               | games and back up our own save files, but we'd have to
               | live with every random crap app we download being able to
               | take over the whole machine permanently any time.
        
               | yjftsjthsd-h wrote:
               | > If phones were more open, we'd be free to mod our own
               | games and back up our own save files, but we'd have to
               | live with every random crap app we download being able to
               | take over the whole machine permanently any time.
               | 
               | It's possible to give the user full control and the
               | _ability_ to give apps more permissions, while still
               | sandboxing apps by default. Consider, for example,
               | flatpak, which can make the host filesystem totally
               | invisible to apps but also allows the user to pass in
               | files via the file picker or to totally expose paths by
               | overriding its filesystem context.
        
               | Firmwarrior wrote:
               | Yeah, that's true
               | 
               | To be fair, even Android apps are reasonably locked down
               | while still making it possible to install a proscribed
               | emulator or Firefox or whatever
        
               | jamespo wrote:
               | How does that work re: the Steamdeck which is running
               | Linux or other game consoles?
        
               | izacus wrote:
               | Many games with those invasive rootkit DRMs simply don't
               | work.
               | 
               | Some publishers actually did remove the DRM just for the
               | Deck version proving that DRM maybe isn't all that
               | necessary when there's a will and manufacturer that
               | doesn't bow down to ridiculous requirements :)
        
               | smileybarry wrote:
               | Anticheat-protected games just don't work on Steam Deck
               | (usually just refusing to connect).
               | 
               | A _few_ anticheat engines support _specifically_ Steam
               | Deck after working with Valve, but even then each
               | individual game developer has to opt into it. (For
               | example: Destiny 2 uses EasyAntiCheat which is Deck-
               | compatible but Bungie still refuse to whitelist it on
               | Deck /Steam OS, and warn you may get banned if you try to
               | sidestep the block)
               | 
               | Modern DRMs like Denuvo actually do tend to work in
               | Proton/Wine (aka Steam OS's compatibility layer) because
               | they're a wrapper around the game instead of a
               | driver/debugger+game setup.
        
               | dkonofalski wrote:
               | >why are they being secured against people using them?
               | 
               | They're not. They're being secured against malicious
               | actors who can convince grandma to install a rootkit or
               | bitcoin miner on her PC.
        
               | enos_feedler wrote:
               | Because when you sell to a billion people it turns out
               | that some of them need to be secured against the people
               | using them. It only matters that this fraction is non-
               | negligible, not some significant level to be a problem.
               | And, you can't bless the other set with special
               | privileges because those very pathways will be used
               | against the set that needs protection against themselves.
        
               | [deleted]
        
               | j-bos wrote:
               | > Protection against themselves
               | 
               | Are these not adults? If not, is it the responsibilty of
               | manufacturers to limit them, or the responsibility of
               | their caretakers?
        
               | 8note wrote:
               | My phone secured against whoever picks it up when I lose
               | it or it gets stolen.
               | 
               | Unfortunately, that makes it less convenient and powerful
               | for me to use, but I mostly don't need the power
        
         | noam_compsci wrote:
         | Damn this is so true. Might get one just to experience it.
        
         | acer589 wrote:
         | To be fair, this is not an Apple level device. 2.5 hr battery
         | life is hilariously bad.
        
           | ww-picard-do wrote:
           | What is the battery life of Apple's gaming device?
        
             | nostromo wrote:
             | I get what you're saying, but the iPhone is one of the
             | world's most popular and most profitable gaming device by a
             | long shot.
        
               | kibwen wrote:
               | Definitely not the most popular; there are many multiples
               | more people gaming on Android devices than on Apple
               | devices.
        
               | oneoff786 wrote:
               | My iPhone definitely does not last more than 2.5 hours
               | when doing an intensive game.
        
               | scns wrote:
               | How many Windows games can you run on it?
        
           | striking wrote:
           | That's for newer AAA games. Games with simpler or more
           | optimized graphics, especially those running in emulators,
           | tend to do really really well.
           | 
           | I ended up buying one of those Anker laptop USB PD chargers,
           | and they can recharge the Deck twice over, so I could
           | actually spend nearly 8 hours fully utilizing the Deck's
           | power without being tethered at all.
        
           | TeddyDD wrote:
           | From 1.5h to ~6h depending on the game. I'd love to see a
           | bigger battery in the next version, though.
        
             | theshrike79 wrote:
             | Just attaching any off-the-shelf USB-C powerbank is
             | perfectly viable right now.
             | 
             | It's not like you do your 2 hour gaming sessions while
             | moving around all the time. If you're sitting down, a thin
             | wire to a decent size power bank isn't going to interrupt
             | your gaming.
        
           | smrq wrote:
           | What does battery life have to do with Apple's walled garden?
        
           | TulliusCicero wrote:
           | How long does the iPhone battery last when playing games with
           | high level 3D graphics?
           | 
           | Good mobile battery life with 'intense' graphics is an
           | unsolved problem, Apple is not immune here.
        
           | five82 wrote:
           | At least you have plenty of options to conserve battery.
           | capping framerate at 30 or 40 fps, FSR, configurable TDP
           | limits, underclocking the GPU.
        
         | BolexNOLA wrote:
         | The desktop/Steam OS split was particularly smart. You can have
         | a wonderful, catered, safe experience and never leave Steam OS.
         | Or you can go into the desktop and open up a world of emulators
         | and more.
        
         | worble wrote:
         | 100% agree, it's so refreshing to finally get a device that
         | does it's best to be both a great out of the box experience but
         | also respectful the user, reminds me of the olden days of
         | computing, despite what gnome and apple proclaiming such a goal
         | is impossible.
         | 
         | It's also kind of sad this only really exists because Valve are
         | wholly independent and have "fuck you" levels of money.
        
           | moojacob wrote:
           | > despite what gnome and apple proclaiming such a goal is
           | impossible.
           | 
           | GNOME? The great out the box experience... that also allows
           | power users to deeply customize it? It is dishonest to lap
           | GNOME (extremely popular free software) in with Apple (king
           | of proprietary software).
        
             | michaelmrose wrote:
             | Apple is that stoic palace guard at Buckingham palace who
             | says nothing and doesn't move or smile but won't let you
             | leave the appointed tourist areas and bother the queen
             | while GNOME is your obnoxious aunt who is always judging
             | you.
             | 
             | You know its wrong to want to theme your distros desktop
             | don't you? It is such a bother that you always ask your
             | file manager to wear green. You know he doesn't like that
             | can't you see how uncomfortable you're making him?
             | 
             | Prominent developers have variously spoken out against
             | various user and distro customization suggesting that all
             | theming and extensions be removed and even in one notable
             | instance attempting to bully an app that supports many
             | desktops to disable traditional tray icon functionality on
             | other desktops using the dystopian phrasing something on
             | the order of you should decide if you are a gnome app or a
             | XFCE app. Another suggested that it would improve brand
             | awareness if distros couldn't theme their version of gnome.
             | Phrasing only a soulless marketing manager could possibly
             | love.
             | 
             | There can be little doubt that IBM/Red Hat is about as
             | hostile to diversity of options on the Linux Desktop as
             | Apple and not without cause. There are legitimate arguable
             | benefits to a homogeneous ecosystem. They just aren't in
             | quite the same position to dictate options. For instance
             | killing the extension/themeing ecosystem would have
             | empowered forks and as few people would be running gnome as
             | run Fedora.
        
             | skeletal88 wrote:
             | Gnome and customise? The DE that hates giving users any
             | options to change stuff because they (Gnome) knows best?
        
               | 2III7 wrote:
               | That is why there is the Gnome Tweak tool and Gnome
               | extensions. You get a great out-of-the-box experience for
               | regular users and good customizability for advanced
               | users. If you want extreme customizability just don't use
               | Gnome. IMO Gnome gets way too much unwarranted critique
               | here.
        
             | peoplearepeople wrote:
             | Gnome removed most buttons and menus that allow
             | customization. You may be thinking of kde plasma instead
        
             | jseutter wrote:
             | It's going back a few years now but the gnome 3 debacle is
             | a reasonable example of not respecting users
             | https://felipec.wordpress.com/2013/06/12/the-problem-with-
             | gn... . I think in subsequent years the devs have been worn
             | down and the community solved the missing features in other
             | ways, but some people have long memories. gnome 3 is the
             | primary reason Ubuntu got its own desktop system, it was
             | that divisive.
             | 
             | The Steam Deck is uniquely positioned to allow people to do
             | potentially hazardous things like install software from
             | unknown sources, and that is because it's primarily a
             | gaming device. People aren't doing banking and work stuff
             | on it, so what is the damage if it gets rooted? Valve could
             | have easily screwed it up by building a walled garden
             | anyways, just to satisfy corporate greed in the name of
             | "maximizing ROI". Sony, Microsoft and Nintendo all have
             | their walled gardens for gaming. The fact Valve hasn't
             | (yet) is refreshing.
        
           | guhidalg wrote:
           | Another view point: if you want to compete in the big
           | leagues, you need to have "fuck you" levels of money. You can
           | be happy building indie games for desktops as a career, but
           | if you want to compete with Nintendo, Sony, and Meta then you
           | need to take out your checkbook and write lots of zeros. So
           | stop trying to compete with them if you don't have the
           | capital! Build great games that aren't AAA-style FPS, BR,
           | Minecraft/CoD/Halo clones.
        
             | sublinear wrote:
             | Yup. I'm pretty sure the indie games we all know about made
             | good money. Enough to have continued growing a business
             | without copying any AAA games and avoiding getting bought
             | out or aped.
             | 
             | The dev(s) just chose not to go that route. It makes a lot
             | of sense why not. They don't want to betray their audience
             | and they want to keep having fun making games. Success is
             | not necessarily "competing" with the big companies. There's
             | always room for more types of games.
        
             | dmonitor wrote:
             | This is about hardware, not games
        
           | scns wrote:
           | Since being a pessimst turned optimist (by years of working)
           | i'd replace "sad this only really" with "great this". Sorry
           | for being obnoxiously posive.
        
         | anaganisk wrote:
         | Apple fans, if Im being honest, apple fans do know that Android
         | exists. No one who understands tech claims it's impossible. Its
         | just not what they want. They dont want to deal with the
         | baggage it comes with. Saying this as an Apple user in the past
         | now switched to Android for more flexibility, but feeling not
         | worth it and going back to Apple after USB-C integration.
        
           | TulliusCicero wrote:
           | Nah, Apple fans aren't explicitly against sideloading, by and
           | large, they just accept its lack because they care more about
           | the positive features Apple devices have.
        
         | phone8675309 wrote:
         | > trusts you as a user
         | 
         | Better - it treats you like an owner (which you are).
        
         | moralestapia wrote:
         | >It's something that Apple fans always told us it's impossible
         | to build ...
         | 
         | Yes, but we all know that's a 320B dollar (so far) lie.
        
         | nailer wrote:
         | > I love the philosophy of steam deck: by default, it's an
         | Switch-like device that hides all the non-fully compatible
         | games in store
         | 
         | As a former Steam Controller user: thank fucking god. The Steam
         | Controller was never supported properly by Valve - games would
         | be featured on the Steam store without compatibility with the
         | Steam Controller, and after 20 minutes of trying different
         | community configs for a new game, you'd get something good but
         | the on-screen prompts would always be wrong.
         | 
         | > PRESS X NOW
         | 
         | When you need to press right shoulder or whatever. Yes Steam
         | Controller was revolutionary, but it took the simplicity of
         | console gamepads and added the fun of debugging a broken
         | windows install.
        
         | canadianfella wrote:
         | [dead]
        
       | hugocbp wrote:
       | I have one and I got to say: I'm blown away.
       | 
       | After I got one, I 100% one game (Vampire Survivors), am close to
       | another one (Hades) and have been playing here and there almost
       | every day.
       | 
       | I bought both a PS5 and an Xbox Series X after 2021 but, despite
       | having them for over 1 year each, I think I already played my
       | Deck in 2 months way more hours.
       | 
       | The way that it instantly boots up in your game, ready to go, is
       | amazing. If I'm frustrated with some programming task at work,
       | for example, I pick it up, fire Hades, play for 1 or 2 stages for
       | 5 minutes and my brain is reset.
       | 
       | It is not perfect, obviously. It is bigger in person than it
       | looks on pictures or videos, specially with the case (it takes
       | 30% of a backpack, for example).The battery lasts very little on
       | demanding games. When putting on a TV or monitor, the lower
       | resolution will show. When plugging it in, you don't really get
       | any boosts.
       | 
       | However, it is such a great experience overall. I was playing
       | very little because I never wanted to go to the sofa, turn the
       | console on, stay seated, wait for it to power, etc... With the
       | Steam Deck, I'm in and out in literal seconds, anywhere.
       | 
       | I bought one truly expecting to barely play it like I was playing
       | my consoles, but the opposite happened.
       | 
       | I truly thing that the Steam Deck is the start of a new era. I
       | can't wait for the Deck 2, the "Linux" console likes and such.
       | I'm sold.
        
       | jcpham2 wrote:
       | Yup always sneaking my kids and docking it. So far it works with
       | an HP Elite and a Dell WD15 dock - just saying. 4k TV resolution
       | pretty snappy too.
        
         | markatto wrote:
         | I have found that even 2D games (eg Hades) aren't reasonable to
         | run at 4K, but basic gui desktop with a terminal emulator works
         | fine.
        
           | bluescrn wrote:
           | 1280x800 = About a million pixels
           | 
           | 3840x2160 = About _eight_ million pixels
           | 
           | People underestimate the performance cost of 4K. The step
           | from 720p to 1080p was a mere doubling of pixel count, but
           | going to 4K was another 4x increase.
           | 
           | The choice of a relatively low screen resolution is one of
           | the main reasons that the deck can run modern games so well.
        
           | jcpham2 wrote:
           | Agreement with you about games I was speaking mostly of the
           | linux desktop environment - I find it useful for work.
        
       | theropost wrote:
       | Steam Deck is pretty nice, so much better than my Nintendo
       | Switch. It's pretty great to see the iGPU getting love these
       | days, more compact consoles would be great. The AMD 780M
       | hopefully gets a chance at this as well.
        
         | dcow wrote:
         | It's more powerful than a Switch for sure, but they're
         | different hardware classes. For a handheld, the Switch is far
         | more portable and has a much better screen and battery life.
         | 
         | That said, I don't get why Nintendo doesn't do a $500 Switch. I
         | get that they're about the gameplay and graphics come as an
         | afterthought, but seriously their own launch title could not
         | hit a consistent 30fps which is simply unacceptable. They cant
         | keep using the gameplay excuse for being wildly out of touch
         | with hardware reality.
        
           | wilsonnb3 wrote:
           | > They cant keep using the gameplay excuse for being wildly
           | out of touch with hardware reality.
           | 
           | They can and they will because it works.
           | 
           | They've been printing money since adopting this philosophy
           | with the Wii because they are right.
        
             | dcow wrote:
             | It's been longer than the Wii. I agree with the philosophy
             | and that it works at a product level. That's not what I'm
             | criticizing. I am a fan of Nintendo's exclusive titles.
             | 
             | But I don't agree that you can continue a trend of shipping
             | hardware that fails to run even your experience centric
             | resource limited titles and remain relevant. I'm saying
             | there's a middle ground between barely 720p @ 30fps and 4k
             | @ 120fps with ray tracing and ultra settings. The Switch
             | was marketed as a handheld console hybrid. Not a fancy
             | gameboy. I'm not asking for Nintendo to ship a PS5. But I
             | would like to be able to pay a little more (pass the cost
             | entirely on to me and keep a lower tier for all I care) for
             | a hardware device from Nintendo that can run on my 4k TV in
             | docked mode without looking like pixel art. Nintendo needs
             | to deliver a device that can run low to medium quality
             | graphics at 1080-1440p @ 60fps. That's a completely
             | reasonable request and still confines Nintendo focused
             | studios to the product centric resource constrained
             | environment they want. It's sad to see all the interest
             | from devs in porting titles to the Switch but then actually
             | trying them and encountering unplayable garbage. Like
             | Skyrim, what a joke.
        
               | maxsilver wrote:
               | > Nintendo needs to deliver a device that can run low to
               | medium quality graphics at 1080-1440p @ 60fps.
               | 
               | You say this like they didn't spend the last decade
               | selling 75 million devices that _barely_ pushed ~360p,
               | and making a small fortune from it. I get wanting
               | Nintendo to bump the hardware (I 'd love a beefier Switch
               | too), but they've proven over and over again that they
               | don't _need_ to do anything.
               | 
               | If anything, I kind of like that Nintendo has chosen to
               | cede the market of "indie/port" titles, their decision to
               | mostly ignore that market is a big part of what's
               | allowing Steam Deck to flourish right now. And the Steam
               | Deck might be the healthiest new development the industry
               | has seen in 20 years.
        
           | phone8675309 wrote:
           | Why spend the money on R&D and retooling the production line
           | when people will buy your Mario, Zelda, and Metroid games
           | that aren't on any other platform? Most people aren't looking
           | for occasional framedrops - they're there to play a game and
           | have fun.
        
             | dcow wrote:
             | They don't need to retool, they just need hardware that can
             | run the games they make with their existing tooling.
        
         | falcolas wrote:
         | I will say that it's remarkably heavy for a portable system,
         | and the OLED switch screen is far superior.
         | 
         | But they both have a place, side by side, below my TV.
        
         | Miraste wrote:
         | The software is better than the Switch, and the CPU/GPU is more
         | capable. I'd say the design of the Switch is much better,
         | though. My biggest frustration with the Deck is how huge it is,
         | and second place goes to how poor the screen is vs OLED. Third
         | goes to battery life :/
        
         | weard_beard wrote:
         | My one big complaint is battery life. 2hrs for most games. Its
         | a great at home device... but on the go and car trips are a
         | hassle. There are battery extenders but they make an already
         | chonky handheld into a 15lb brick.
        
           | theshrike79 wrote:
           | I wish I had over 2 hours of uninterrupted play time :D
        
           | mizzack wrote:
           | Part of the fun is tuning both in-game and Deck performance
           | settings to squeeze out as much as possible. It's an art of
           | tradeoffs.
           | 
           | Many less demanding games can run with a ~7w TDP limit at
           | 60fps without a hitch at full detail. This yields massive
           | battery life improvements.
           | 
           | For modern AAA games you'll probably have to frame cap
           | 30-40fps and lower detail settings in-game.
        
             | weard_beard wrote:
             | Good advice. I haven't really dug into the settings as much
             | as I should.
        
             | rmckayfleming wrote:
             | Yea, I was playing Wolfenstein New Order on it and was
             | shocked at how well it ran. Easily made 60fps with battery
             | life projected at well over 3hrs.
             | 
             | Setting the refresh rate to 40hz helps a lot too.
        
             | Miraste wrote:
             | It'd be cool if Valve had a shareable "common power
             | settings" similar to how the Deck works with Steam Input.
        
           | Keyframe wrote:
           | The other is weight and screen isn't as nice.
        
       | bratsche wrote:
       | This sounds really cool. I had never heard of this device before.
        
       | spmurrayzzz wrote:
       | I discounted just how much I'd use the remote play feature while
       | I'm at home for the extra battery life / performance benefits.
       | Really impressed by the decode speed the AMD APU can spit out.
       | Virtually no discernible input lag at all when I put the deck
       | display next to my monitor to test.
       | 
       | It turns out that a big chunk of my steam library is ideal to
       | play entirely handheld on the couch.
        
       | GaryNumanVevo wrote:
       | Personally, I've loved the SteamDeck since I got it. Over this
       | past Christmas holiday, I took my SD to my parents place and
       | tried to run Windows 11 on it to play the latest "Call of Duty"
       | with my eager nephews. I was blown away at how I could buy an
       | external SSD (USB3.2 2x2), install windows on it, and install and
       | run a Triple A title with relatively little fuss.
       | 
       | Of course I had to run the game at "potato" settings to get a
       | good frame rate, but I was able to hold my own with my nephews
       | for a week.
        
       | AdeptusAquinas wrote:
       | I play PC games because I like having a comfortable gaming chair,
       | a keyboard and a mouse in front of a large screen. I've never
       | understood the point of the Steam Deck - if I want to play
       | 'mobile friendly games' I'll use my switch, but the games are
       | definitely not the sort of games I'd play on the PC.
        
         | hugocbp wrote:
         | I already spend 8 to 12 hours a day in that "keyboard and
         | mouse" position for work... I ended up never playing any PC
         | games (other than a few Civ games here and there) because of
         | that.
         | 
         | The Steam Deck is great because you can play anywhere. On the
         | couch, a net, in bed.
         | 
         | And the Switch is only comparable to the Deck in form factors.
         | The Deck has way more gaming options and freedom. I bough one
         | in place of the Switch, but I can imagine that if like just the
         | Switch games, it doesn't really make sense to have both.
        
           | AdeptusAquinas wrote:
           | Sure, each to their own. I'd just argue that comments like
           | the one that concludes the article, 'Could the 2020s become
           | the decade when mainstream PC gaming turns handheld?' sound
           | about as credible as the hype around how the iPad was going
           | to replace the desktop.
        
       | theshrike79 wrote:
       | My greatest wish is that Apple would put a fraction of their
       | billions into porting Proton to Metal and by extension the
       | M-series CPUs.
       | 
       | That would instantly make the M1-series machines the greatest
       | gaming machines in the world. All that power with an emulation
       | layer in between, allowing every macOS user to play any game made
       | only for Windows.
       | 
       | People have literally stopped developing their Linux-native game
       | versions because the Proton-Windows -emulation is so much better.
        
         | kibwen wrote:
         | _> That would instantly make the M1-series machines the
         | greatest gaming machines in the world._
         | 
         | This is a bit of an exaggeration. A laptop running a binary
         | through two separate emulation layers is not going to provide a
         | better experience than any dedicated gaming PC.
        
           | ericpauley wrote:
           | Proton (WINE) Is Not an Emulator. And Rosetta is a semi-
           | dynamic translation layer. Both have pretty impressive
           | performance on their own, with many Rosetta-translated
           | programs running faster than a high-spec Intel machine. So
           | there's no reason this combination couldn't exist or provide
           | a good experience.
        
             | theshrike79 wrote:
             | Rosetta is built into the hardware of the M-series chips
             | somehow, they're specifically made to be really good at
             | emulating Intel commands, which makes them crazy fast.
        
               | ericpauley wrote:
               | The Apple-specific instructions in M-series have been
               | generally shown to have less impact on overall
               | performance than initially expected: https://twitter.com/
               | never_released/status/153412764108259328...
        
           | theshrike79 wrote:
           | Bang for buck it just might.
           | 
           | Not if you're comparing it to a fully tricked out gaming PC.
        
       | nouveaux wrote:
       | The steam deck has allowed me to play so much more of my steam
       | library. The sleep feature and portability opens up so many more
       | games. I can now play big, open world games 15-30 min at a time
       | instead of watching a random youtube video or show.
        
         | netcraft wrote:
         | I feel the same way - what open world games have you been
         | enjoying?
        
       | evo_9 wrote:
       | I've been blown away by my Steam Deck. It arrived about 5 days
       | before my long sought after PS5 and basically the PS5 has sat
       | collecting dust. I pre-ordered the Deck thinking I'd sell or
       | trade it for the PS5, that was basically my interest in the
       | device.
       | 
       | But after a few days it was clear this was something special.
       | Why? For me it's my 'forever console'. Access to my full Steam
       | Library was one thing, but having basically every retro console
       | at my disposal is unreal. Just last night I played a game of
       | M.U.L.E. and StarRaiders on my Atari800 emulator. That was after
       | a couple of rounds of MarioKart on SNES, then Pilot Wings on 64
       | and then some Resident Evil 4 on GameCube.
       | 
       | I also love that so many older PC games just work on it. I
       | recently replayed the entire Mass Effect Trilogy on it
       | (absolutely the best experience playing that game, something
       | about the controls, the screen and it on my lap was just too
       | fun). Ditto on Dark Souls 1 and 2 which I also just replayed (and
       | yes Eldin Ring runs unreal on it, somehow).
       | 
       | The only real surprise is that Dead Space doesn't run on it, I
       | have a hutch they'll get it sorted out (sorta like they did
       | working with FromSoftware on Eldin Ring).
       | 
       | Lastly, the other major advantage for me is the ability to return
       | games. This is an unheralded Steam feature that's a really great.
       | I buy games I wouldn't even consider on PS-whatever/Xbox because
       | you're screwed if you don't like it. Hell my 2 year old son
       | managed to buy the new COD on PS5 by mashing the controller
       | unsupervised for a few minutes and there is no way to return it,
       | at least not easily; I tried for about 20 minutes before giving
       | up.
       | 
       | Long/short - SteamDeck is something special, it plays a ton of
       | modern games flawlessly including Eldin Ring, and is a retro-
       | gaming dream-machine, plus Steam has a great library and the
       | ability to return games after trying them is the final cherry on-
       | top.
       | 
       | PS: Anyone want to buy a PS5?
        
         | addisonl wrote:
         | Agree with your comment, but this is not accurate:
         | 
         | > Lastly, the other major advantage for me is the ability to
         | return games. This is an unheralded Steam feature that's a
         | really great. I buy games I wouldn't even consider on PS-
         | whatever/Xbox because you're screwed if you don't like it
         | 
         | You can return games on Xbox, had better outcomes with Xbox
         | returns than with Steam returns.
        
         | dkonofalski wrote:
         | This is exactly it. As someone who also has a PS5, I've just
         | stopped playing it. Now that Sony is doing their games on PC
         | too, I'm totally fine waiting for their release so I can play
         | on the Deck and on my PC too. I also get to catch up on all the
         | old Steam games that I bought and could never properly get into
         | because of the logistics of being at a PC. On top of that, when
         | the new PS6 comes out eventually, I won't have to be pissed
         | off, yet again, that my old games don't work on it and I have
         | to re-buy them.
        
         | flanbiscuit wrote:
         | I don't own a Steam Deck. I sold my PS4 and I own a Switch.
         | 
         | The one thing that makes me want to get a PS5 is I really do
         | like the PS exclusives[1] like Uncharted, The Last of Us (part
         | 1 now coming to windows though), Horizon Zero Dawn, Shadow of
         | the Colossus, The Last Guardian, etc etc.. And it gets enough
         | of the cross-platform AAA games as well that I feel like I have
         | enough of a selection to make it worth it.
         | 
         | I am super interested in the Steam Deck as well though. I know
         | you can hook it up to a TV and play with a controller, I wonder
         | if anyone here uses it that way. While I like the ability to
         | hold and play anywhere, my ultimate preference is sitting on a
         | couch and playing on a TV (most comfortable) and I would most
         | likely try to use it that way
         | 
         | 1. https://store.playstation.com/en-
         | us/category/5bb9a9b4-f9f4-4...
        
           | theshrike79 wrote:
           | Uncharted is on Steam and Deck verified: https://store.steamp
           | owered.com/app/1659420/UNCHARTED_Legacy_...
           | 
           | HZD is on Steam and Deck Verified: https://store.steampowered
           | .com/app/1151640/Horizon_Zero_Dawn...
           | 
           | You can emulate Shadow of the Colossus on it:
           | https://www.youtube.com/watch?v=NFxnGZ3suV0
           | 
           | It really is the ultimate gaming machine :D
        
         | Derbasti wrote:
         | Same here. My gaming PC has not seen any use whatsoever (for
         | gaming) since I got the Deck.
         | 
         | The form factor is actually perfect for pre-HD games that were
         | built for small CRT TVs.
         | 
         | I am now rediscovering kid-friendly platformers with my little
         | daughter. It's truly wonderful! (And we were even able to
         | extricate our Stardew Valley save game from the Switch, to
         | continue our journey on the Deck).
         | 
         | It is a wonderful little device!
        
         | rpigab wrote:
         | My opinion is the same as yours, plus recently I've installed
         | some Flash games becasue I'm nostalgic, one way to do it and
         | play games in deck mode is this link [1], but you can also just
         | run "flashplayer.exe --some-options game.swf" with Proton and
         | it'll work too. I love good flash games like Sonny 2 and I know
         | Flash has security issues and had to be killed, but I'll never
         | let it go, I'll always have to run it somewhere for
         | retrogaming.
         | 
         | [1]
         | https://www.reddit.com/r/SteamDeck/comments/ytgisk/guide_fla...
        
           | becquerel wrote:
           | Just so you know, there's a Linux-native Flash emulator named
           | Ruffle you might want to try. It's worked pretty well with
           | the things I've tried so far, and it's one less layer of
           | emulation.
           | 
           | https://ruffle.rs/#downloads
        
             | mjevans wrote:
             | Ruffle is legit, but there are some later era flash games
             | that don't play because they claim to / actually use later
             | versions of the Adobe 'action script'; I'm hopeful that
             | they'll eventually be supported and the archived versions
             | of flashplayer (standalone) will not be necessary for
             | anyone.
        
           | andrepd wrote:
           | Flashpoint is a preservation project for Flash games (and
           | many more: Java, Silverlight, etc). It's honestly mind-
           | blowing: https://unstable.life/flashpoint-database/search/
        
         | izacus wrote:
         | > The only real surprise is that Dead Space doesn't run on it,
         | I have a hutch they'll get it sorted out (sorta like they did
         | working with FromSoftware on Eldin Ring).
         | 
         | And you're right because the 31st Jan Proton update fixed Dead
         | Space and now it runs on Deck as Verified :)
        
         | baq wrote:
         | One word: Bayonetta
        
           | robotnikman wrote:
           | Same! Just finished Bayonetta recently as well
        
           | grogenaut wrote:
           | What about it? That you can play it on there via emulator or
           | that you can't because it's not officially available?
        
             | [deleted]
        
             | balls187 wrote:
             | Bayonetta 1 is available for the PC, and is steamdeck
             | verified.
             | 
             | Bayo 2 and 3 require an emulator. 2 runs well. 3 runs like
             | ass.
        
             | baq wrote:
             | I've played it recently for the first time on the deck and
             | have been blown away! That's pretty much it ;)
        
         | darkxanthos wrote:
         | My friend has been playing Dead Space on it for the last few
         | days and has been quite happy. I think they released a patch
         | recently. Give it another go if you're interested!
        
           | evo_9 wrote:
           | Oh nice! And thank you, I actually meant to take a look every
           | week at the Steam page, and you're right, they have added the
           | Steam Deck compatible box, and it's been tested / verified
           | now. Amazing.
        
         | DanCarvajal wrote:
         | My PS5 is now just a Blu-ray player since I got my SteamDeck.
        
         | keb_ wrote:
         | > PS: Anyone want to buy a PS5?
         | 
         | I might actually! E-mail me.
        
       | torginus wrote:
       | Maybe this is an off-topic question - but has there been a
       | device/vendor that has successfully shipped the traditional
       | desktop Linux stack (Wayland/Pipewire/dbus/Qt etc.) on a
       | comparably large scale before? Car infotainment, kiosks, etc.
       | absolutely count.
       | 
       | If not, then the Steam deck is a historic achievement.
        
       | vr46 wrote:
       | My PSP-1000, Vita, DS and GameBoy Advance are relics, but the
       | Steam Deck's openness is amazing and gives me power and control.
       | 
       | Perhaps general-purpose computing has been handed a lifeline
       | because playfulness is its essence?
        
         | agentwiggles wrote:
         | Ah, the PSP was so much fun back in its day. I only had a few
         | actual PSP games, I was much more interested in that thing for
         | all the homebrew and emulation stuff I could do on it.
         | 
         | I recently got an Anbernic RG351V, which is nowhere near as
         | capable as the Steam Deck but is a fantastic platform for
         | playing emulated games. The AmberElec custom firmware I'm using
         | just runs a RetroArch installation with some nice theming, and
         | the experience of hacking on it reminds me a lot of the good
         | ol' PSP homebrew days.
        
           | vr46 wrote:
           | oo how is the Anbernic RG351V for ZX Spectrum games? I might
           | be persuaded.
        
       | cptcobalt wrote:
       | I'm a happy Steam Deck owner strongly wishing for a Steam Deck 2
       | / Steam Deck Pro. I'm playing way more games than I used to; it
       | just eliminates friction from sitting down and playing anywhere.
       | 
       | The form factor is outstanding--the biggest thing it really needs
       | is a higher resolution OLED display. Performance is great (pretty
       | steady 40fps at medium settings) when I play locally, but it's
       | even better when I stream from my gaming PC with a 3090. I don't
       | even _use_ my gaming PC for anything other than streaming to the
       | deck now.
       | 
       | That said, I really hope Valve do the version bump with a
       | synchronous release of a new Valve Index (VR) and Steam Deck,
       | using the same APU. (That'd be a rare sign of organizational
       | maturity from Valve, though.)
        
         | stevehawk wrote:
         | i dont get the impression that Valve will release an updated
         | model for several more years
        
       | have_faith wrote:
       | I had the Steam Deck for a few months and then sold it. The
       | hardware is great and what it's capable of is very impressive.
       | What really let it down was for me personally was:
       | 
       | Software. Buggier than desktop Steam in many ways, frustrating
       | touch/scrolling experience. I expected it to match the feel of
       | perhaps an iPad 2nd generation but it's just janky. I don't have
       | a lot of faith that they'll polish this that much but hopefully
       | they do.
       | 
       | Portability. I just wasn't taking it with me when travelling as
       | it's extremely chunky when packed with cables etc. I'm very much
       | looking forward to a V2/3 that's more slimmed down.
        
       | pathartl wrote:
       | I've been on an extended getaway trying to escape Wisconsin
       | winters, so I brought my Steam Deck. I installed a 1TB SSD and
       | created a 300GB Windows partition. At the end of the work day I
       | can unplug my corporate laptop and plug in my Steam Deck. I'll do
       | some .NET programming for a bit on a side project, and then jump
       | on Valheim with friends. At the end of the day when I just want
       | to sit on the couch or lay in bed I can undock and reboot into
       | SteamOS.
       | 
       | It's not a perfect experience. Some of the Windows drivers could
       | use some work. I would rather be running Visual Studio on my
       | desktop at home. Performance in games like Valheim is maybe
       | around 40FPS average... but I would seriously ask the question
       | what other $400 device with a $150 SSD upgrade could product the
       | same results.
        
         | nivenkos wrote:
         | Valheim runs natively on Linux btw.
        
           | seanhunter wrote:
           | Can confirm. Discovering out how well Valheim runs on steam
           | deck basically killed my productivity entirely when the
           | Mistlands update came out.
        
           | pathartl wrote:
           | Yes, but you can't join crossplay-enabled servers with the
           | Linux binary.
        
             | nivenkos wrote:
             | With consoles?
             | 
             | That sucks, we hosted it on AWS and it was fine but it was
             | just Windows and Linux clients.
        
               | pathartl wrote:
               | Consoles/PC gamepass. It doesn't really matter either
               | way, once you run it in Proton with Vulkan there's almost
               | no performance hit.
        
       | weatherlight wrote:
       | I've paired my Steam Deck with nreal light AR glasses and its
       | been an absolute joy to play games on.
       | 
       | I might be in the minority here but I just stopped using my
       | switch and my gaming PC entirely. I'm sure there will be a time
       | when a certain triple A game comes out and I'll go back to using
       | a dedicated gaming PC, but i just get so much utility out of the
       | SteamDeck. I have VSCode running on it, Netflix, Steam, GoG, etc.
       | 
       | I'm ready for what ever Steam puts out next.
        
         | freewizard wrote:
         | You are not alone. I've been on Deck as desktop for over 6
         | months, no complains.
         | 
         | I won't streaming much tho as most 4K DRM is limited to Mac and
         | Windows at the moment.
        
       | nfriedly wrote:
       | I was happy to see the callout of the GPD win series - these days
       | there are a lot of options for handheld gaming PCs, but for a
       | long time, GPD was the only game in town.
       | 
       | I don't have a Steam Deck yet, but I've probably done more gaming
       | on my various GPD devices than on my beefy desktop computer or
       | any other device, with the possible exception of the Gameboys I
       | had when I was a kid.
        
       | maineldc wrote:
       | I really wanted to buy one of these. I created a steam account to
       | buy one, made the purchase, but then I got stuck in their fraud
       | loop. They required me to send a picture of my drivers license
       | and I wasn't comfortable with that. Such a bummer because this is
       | my ideal device! I want this more than any gaming device I have
       | ever encountered.
        
       | kitsunesoba wrote:
       | The Deck seems pretty great, but I'm probably going to wait until
       | rev 2 or 3 which will likely use newer hardware to achieve the
       | same performance as the original, which should make it cooler,
       | quieter, and potentially less chunky. Valve has also expressed
       | that they intend to swap out it screen panel to something nicer
       | which to me is also worth waiting for.
        
         | theshrike79 wrote:
         | It's not that chunky when you actually hold it. After using the
         | Deck for a few hours the Nintendo Switch feels like a flimsy
         | child's toy.
         | 
         | And OLED display might be a decent upgrade, but I'm not holding
         | my breath for a Steam Deck 2. Plus I'm like 95% sure if an
         | upgrade comes, you can just swap the new display yourself, like
         | you can do with every single part in the Deck right now.
        
           | kitsunesoba wrote:
           | I'd prefer a high-grade IPS panel over an OLED panel unless
           | Samsung starts manufacturing QD-OLED panels this small,
           | mainly for longevity reasons with how static UI is on-screen
           | for long periods of time with most games.
           | 
           | Heat and noise reduction is mainly what I'm after though. I
           | really, really don't like it when portable devices get hot or
           | make significant amounts of fan noise.
        
             | coder543 wrote:
             | In case you haven't seen, the Switch OLED screen took about
             | six months[0] of showing a static _screenshot_ (zero
             | motion!) at full brightness for any burn in to occur
             | whatsoever, and it was _barely_ there. If you 're doing
             | literally anything else, the OLED pixels will get exercise
             | and this burn in would not have even happened.
             | 
             | Longevity is really not a concern with the types of OLED
             | panels we're talking about. (It's more of a concern for the
             | technology LG puts into their TV W-OLED panels, but those
             | do not exist in handheld sizes.)
             | 
             | I have not seen a single report of anyone experiencing
             | burn-in on the Switch OLED outside of this extreme,
             | unrealistic test. I also haven't seen anyone who owns a
             | smartphone report that their smartphone had burn-in since
             | many, many years ago, even though there are plenty of
             | static elements on a smartphone screen, including the
             | wireless signal indicators. QD-OLED would be nice, but it
             | is absolutely unnecessary for longevity based on the
             | available data.
             | 
             | Switch OLED is also incredibly nicer to look at than even
             | decent IPS panels, let alone the Steam Deck's current awful
             | screen.
             | 
             | [0]: https://www.youtube.com/watch?v=PaC5RbGAeVo
        
         | atwebb wrote:
         | for the price of the base model ($400), I can't imagine you'll
         | lose too much selling it when v2 comes out (and likely fully
         | sells out). If you have a decent stream library, it is really
         | pretty wild how awesome it is.
        
       | ryzvonusef wrote:
       | What does HN think about competitors like GPD or AyaNeo?
        
         | freedomben wrote:
         | AyaNeo looks interesting but too expensive for me, and . I also
         | adore SteamOS and it's Arch underpinnings, so Windows would be
         | a downgrade for me as well.
        
       | haunter wrote:
       | What made me buy one that I can use it as a desktop computer.
       | Dock it and you have ethernet, USB ports, HDMI. It's really
       | really good.
        
         | pdimitar wrote:
         | How are the noise levels while gaming? I'm very put off by jet
         | engines, hope it doesn't sound like one.
        
           | falcolas wrote:
           | Echoing what other folks have said. It's quiet enough that
           | I've never really noticed it above the game sound.
        
           | stonemetal12 wrote:
           | I picked up one in mid January. By default the fans don't
           | come on at all, you will smell plastic burning before you
           | hear a fan. You can turn on the old fan profile which is much
           | more aggressive about turning the fans on. The fans are
           | quieter than my laptop, but noticeable.
        
           | RDaneel0livaw wrote:
           | Not bad at all even when on full - if you have sound up or
           | headphones on you won't even notice. The one thing that does
           | bother me though about the fans is that sometimes they
           | repeatedly go on/off in rapid succession over and over and
           | over. I think whatever game is running must just be RIGHT at
           | the thermal threshold so it keeps going under/over and
           | triggering the fan to turn on and then shut off. I wish in
           | these cases it would just switch on for good and stay on low
           | rpms instead of all the on/off.
        
             | sebular wrote:
             | Try using the thermal limiting feature in the right-hand
             | battery menu. Any game I'm playing, I bring it down as far
             | as I can without unacceptable impact to performance. Often
             | I find that I can set it to 7-9 and the fan goes nearly
             | silent without any major performance impact.
        
           | noidesto wrote:
           | Surprisingly good. It's noticeable with some graphics
           | intensive games, but I've never found it distracting.
        
           | stolenmerch wrote:
           | Early models were loud, but they've released software updates
           | to make it quieter and started switching out fans in later
           | models I believe. I've had mine since July 2022 and don't
           | notice the fans at all for mid to low power games. It kicks
           | on for more processor intensive games but I personally don't
           | find it distracting.
        
             | pdimitar wrote:
             | Oh, there are multiple models now?
        
               | e63f67dd-065b wrote:
               | They switched suppliers for the fan, apparently their
               | previous one was much worse and the fans were much louder
               | and annoying.
        
               | markatto wrote:
               | There's still basically one with a couple storage options
               | - they have shipped with different fans though. My
               | (fairly recent) unit has very reasonable fan noise.
        
               | theshrike79 wrote:
               | The only major difference is that the very first ones had
               | a Delta fan that had some issues with noise and with
               | magnets (the dbrand case's magnetic stand made the fan
               | rev out of control).
        
               | dtech wrote:
               | There's variants with slight differences in hardware like
               | fan and SSD. It's common for consoles too.
        
               | pdimitar wrote:
               | Ah yep, I'd definitely go for the highest end model. But
               | I'd love it if I get the latest batch with better fans
               | and such.
        
           | pibechorro wrote:
           | Not bad. Also if you use headphones you wont even know they
           | are on.
        
         | weard_beard wrote:
         | Exactly. Its a 500$ gaming computer in the form factor of a
         | chonky nintendo switch.
        
           | wintermutestwin wrote:
           | Are there any performance tests for a Steam Deck plugged into
           | a hi res external monitor?
        
             | trynewideas wrote:
             | Digital Foundry:
             | https://www.youtube.com/watch?v=UZKBSf3aLf4
             | 
             | Generally, 7th-gen console era games and earlier can often
             | play at 1080p60, 4k30, or 4k60 depending on the demands.
             | Newer games make compromises. FSR and TSR (upscaling from
             | lower internal resolutions) effectiveness depends on the
             | game.
        
             | giobox wrote:
             | I only use it docked when I want to do some work in the
             | desktop mode with a keyboard and mouse. I think of the dock
             | more for using it in Desktop mode than something comparable
             | to the Switch running connected to a TV. The one exception
             | is Steam's game streaming functions - a docked Deck
             | connected to a TV works great with controllers or
             | keyboard/mouse connected streaming gameplay from your
             | desktop in many games. Its a perfectly adequate little
             | desktop PC in this configuration for a lot of tasks. The
             | official dock even supports a dual monitor desktop config
             | which is nice.
             | 
             | Gaming wise, the onboard GPU is pretty adequate for 720p
             | (or the 800p of the native display), resolutions beyond
             | this like the 1080p or greater found in most monitors are
             | going to make a lot more games struggle.
        
             | neogodless wrote:
             | 720p is 921,600 pixels
             | 
             | 1080p is 2,073,600 pixels (2.25x 720p)
             | 
             | 1440p is 3,686,400 pixels (4x 720p)
             | 
             | If performance scaling was linear, and given that the Steam
             | Deck targets 30fps (up to 60), any game running at 30fps is
             | going to be dropping to roughly 13fps at 1080p at the same
             | settings.
        
             | goosedragons wrote:
             | What do you mean? For gaming it won't perform well at high
             | resolutions in recent games. For just using as a desktop
             | it's better than most laptops with Intel integrated
             | graphics and can do multiple displays with MST.
        
           | nicolaslem wrote:
           | Gaming computer is a bit of a stretch, the Steam Deck packs
           | as much punch as an ultralight laptop.
        
             | falcolas wrote:
             | It doesn't take a ton of compute or GPU power to play games
             | from 5+ years ago, especially if they offered a good
             | variety of settings. And when you include emulated games,
             | that makes for a huge catalog.
        
             | noidesto wrote:
             | Why is this a stretch? A vast majority are using this
             | ultralight laptop for gaming.
        
               | arbitrage wrote:
               | I think the implication of the post is that calling it
               | 'just' a gaming laptop is under-selling it.
        
               | nicolaslem wrote:
               | The implication was that laptop-class hardware and
               | "gaming computer" are at odds with each other. Sure
               | ultrabooks can play games, but they are not referred to
               | as "gaming computers".
        
               | weard_beard wrote:
               | Am I a bad dad if my son doesn't know the difference?
               | Because he's not chained to a desk he uses it for the
               | same purpose as his high end custom built PC.
               | 
               | I meant it in the sense of, "it takes the place of and
               | serves almost all the same purposes in usages as..."
        
               | Firmwarrior wrote:
               | You aren't a bad dad, but if you're going around the
               | internet telling everyone the Steam Deck is "a gaming
               | computer" you're going to mislead less technical people
               | into thinking it's on par with a huge RTX 3070 laptop for
               | performance, since that's what "gaming computer" usually
               | means
        
             | caconym_ wrote:
             | It literally is a gaming computer. Its design prioritizes
             | gaming applications at every turn, from the form factor to
             | the unusually low-resolution display to the gaming-oriented
             | features of the (default) operating system. It's optimized
             | to provide the best portable PC gaming experience at its
             | price point, and due to the fundamental power/heat
             | constraints of the "deck" form factor it's pretty close to
             | the point of diminishing returns regardless of how much you
             | want to spend.
             | 
             | Ultralight laptops can match or exceed it in [burst]
             | performance, but that's table stakes. They aren't designed
             | for gaming, and if you try to play games on one you will
             | understand that very quickly.
        
             | nivenkos wrote:
             | It has a strong GPU but relatively weak CPU by comparison.
             | 
             | So it really depends what you play.
             | 
             | FWIW in my case, it is much better than my laptop from only
             | a year prior.
        
             | willcipriano wrote:
             | I'm not aware of any ultralight laptops that can play
             | Cyberpunk 2077, do you have a example of one?
        
               | ben-schaaf wrote:
               | Considering you can run it on a 2200g
               | (https://youtu.be/qho3CtKqpjY), it'll run on any
               | Ultrabook with a modern integrated GPU.
        
               | mastax wrote:
               | If you run it at steam deck resolution (1280 x 800), you
               | can play it on a whole bunch of non-gaming computers.
        
               | wnevets wrote:
               | At the resolution steam deck runs at I wouldn't be
               | surprised if a lot of them can.
        
           | giobox wrote:
           | > Its a 500$ gaming computer in the form factor of a chonky
           | nintendo switch.
           | 
           | Even better, its only $399! I think its a great deal at only
           | 50 bucks more than the OLED switch model personally.
           | 
           | https://store.steampowered.com/steamdeck
           | 
           | By all accounts, the entry level model with a large microSD
           | card performs just as well in games as installing on a more
           | expensive model with a larger built in SSD. The only other
           | feature you miss out on really is the most expensive config
           | has an additional antiglare coating. The CPU/GPU
           | configuration is exactly the same on all models.
           | 
           | I actually ordered the most expensive config, but with what I
           | know now and having tried a friend's entry model, if I
           | ordered again tomorrow I would just buy the 399 one with a
           | cheap microSD card. Some folks even prefer the extra contrast
           | of the display without the anti-glare coating.
           | 
           | The microSD cards are hot swappable too - you can carry a
           | bunch with different games installed if you wanted, the Deck
           | OS instantly repopulates your game library with the contents
           | of whatever card you just inserted.
        
             | anaganisk wrote:
             | I bought the 399 deck and upgraded the ssd to 1TB save
             | couple 100. Dont even have to need an SD card.
        
               | distances wrote:
               | And I just bought the cheapest model and a 512G SD card
               | just like GP recommended, as all testimonials said it's
               | basically equally fast in games as an SSD is.
        
             | mrpotato wrote:
             | > Even better, its only $399! I think its a great deal at
             | only 50 bucks more than the OLED switch model personally.
             | 
             | OP was probably talking about CAD. Base model is C$ 499.00
             | and the switch is C$ 299.99.
             | 
             | *Edit: OLED switch is C$ 349.99
        
         | gardenhedge wrote:
         | Can you code on it?
        
           | sand500 wrote:
           | Just like you can on any other Linux computer and it even has
           | a full desktop mode.
        
           | haunter wrote:
           | Yes. You exit the Steam mode and then you have the full
           | access to the distro (Arch based) with KDE Plasma
           | 
           | https://www.youtube.com/watch?v=PxLB5khCmGo
           | 
           | But you can of course install your own distro or whatever you
           | want. Windows is officially supported by driver, people also
           | confirmed OpenBSD works too. It's pretty much a real computer
           | not just a console.
        
             | gardenhedge wrote:
             | Awesome. When my MacBook Pro 2015 eventually dies I'll
             | probably move to a Steam Deck then. I don't require much
             | intense computing.
        
       | red-iron-pine wrote:
       | Man all of the top level comments scream "marketing bots".
       | 
       | Like, I'm rooting for Linux gaming and have put my money where my
       | mouth is before -- but this thread feels non-credible.
        
         | the_cramer wrote:
         | Why? Because HN people actually like it?
        
       | cosmicghostridr wrote:
       | [dead]
        
       | x4m wrote:
       | FWIW Steam Deck runs 8k transactions per second if you build
       | Postgres there. A nice place to work on open source development,
       | actually. https://twitter.com/x4mmmmmm/status/1620984546216017921
        
         | ducharmdev wrote:
         | Nice, now I can write off a Steam Deck as a business expense!
        
       | aarpmcgee wrote:
       | I liked the Steam Deck well enough; I bought one and tinkered for
       | several weeks before returning it. The potential is clear, even
       | if the current iteration is pretty rough in terms of software
       | usability and performance.
       | 
       | What seems less clear to me is if they will ever address the
       | abysmal battery repairability[1], until which I will not be
       | purchasing.
       | 
       | [1]
       | https://www.ifixit.com/Guide/Steam+Deck+Battery+Replacement/...
        
         | coder543 wrote:
         | For me, the Steam Deck was just too large, and the screen was
         | truly terrible. It made games that I'm familiar with look
         | visibly _wrong_ with how poor the color gamut coverage was. I
         | ended up selling it. The Steam Deck was also a bad experience
         | for launchers outside of Steam, and I didn 't want to get
         | banned from Overwatch or Fortnite for trying to play them on an
         | unsupported operating system, if they were even compatible.
         | 
         | I currently have a Nintendo Switch OLED which is fantastic in
         | many ways, and I also have an AYANEO Air, which has a beautiful
         | OLED screen too. The Air is also an equally good (or arguably
         | even fuller, given Windows 11 + WSL) "desktop" experience
         | compared to the Steam Deck, which so many people around here
         | are touting as a feature. It also uses hall effect triggers and
         | joysticks, so drift should never be a problem, ever. The Air is
         | also the size of a Switch Lite, so even smaller than my Switch
         | OLED, but the Air has a full x86-64 processor and 16GB of RAM
         | running Windows smoothly, which is just crazy to behold.
         | 
         | Whenever I can use the Switch OLED for a game, that is the best
         | available portable experience: whisper quiet, long battery
         | life, never gets hot, the kickstand is incredibly good, and I
         | can always take the controllers off when I want to put the
         | Switch on a table. The only exception is a few titles that had
         | truly terrible ports, but those aren't common in my experience
         | at all. HD Rumble is also a really good implementation of
         | controller rumble. With the Switch, it is also possible to buy
         | physical versions of many games, and sell those when you're
         | done, which really isn't possible on the Steam Deck or the
         | AYANEO Air.
         | 
         | The AYANEO Air is great for using Steam In-Home Streaming or
         | playing some of the titles that I can't play on the Switch
         | (like Horizon Zero Dawn or the various Halo titles), but the
         | battery life isn't as good, the controllers aren't detachable,
         | there's no kickstand, and (like the Steam Deck) it is a much
         | hotter and louder device.
         | 
         | Either the Switch or the AYANEO are small enough to throw in a
         | carry-on bag (important because I don't think I've checked
         | luggage a single time in the past decade), whereas the Steam
         | Deck is like trying to bring a second, chunkier laptop (4x the
         | thickness of my M2 MacBook Air, for reference), which just does
         | not work with the size restrictions on a carry-on bag when
         | you're _also_ bringing a real laptop, clothes, chargers, and
         | everything else needed to travel.
         | 
         | My wish list for Steam Deck 2.0 is basically: it would be
         | physically smaller (but shrinking the bezels would allow the
         | screen to not shrink as much as the device), the screen would
         | be OLED like my other handhelds (and implicitly more color
         | accurate), perfect driver support for Windows 11, hall effect
         | controls, and the screen would support Variable Refresh Rate,
         | which seems like a killer feature that no handheld has bothered
         | to implement.
         | 
         | It's also completely _baffling_ to me that the AYANEO Air has a
         | full 2280 NVMe SSD in a chassis the size of a Nintendo Switch
         | _Lite_ , but the Steam Deck only manages to fit a 2230 in a
         | chassis that's probably twice the physical volume. Given how
         | much more I use my Switch than my Air, I've considered selling
         | the Air, but it does still offer some unique capabilities.
        
           | CamperBob2 wrote:
           | The Air sounds like an interesting piece of hardware. How
           | hard is it to run your own homebrew Win32 apps on it?
        
             | coder543 wrote:
             | It's just a standard Windows 11 computer, so it is entirely
             | trivial.
             | 
             | They have a fullscreen console-like interface you can
             | choose to launch, but it's completely unnecessary apart
             | from controlling the TDP of the device. So, I just use the
             | normal Windows desktop, and launch games just as if it were
             | any other Windows computer. You could also use the Steam
             | Deck's game launcher interface on Windows, which is now
             | available on any Windows computer as an alternative to the
             | traditional Steam Big Picture Mode.
        
           | tstrimple wrote:
           | I appreciate the size. I've got bigger hands and they tend to
           | cramp after a short while holding small devices. Even the
           | PlayStation controller feels tiny, but Xbox was manageable.
        
             | coder543 wrote:
             | It's always possible to make a device physically larger
             | after you get it, but it is obviously _much_ harder to make
             | it smaller.
             | 
             | The Switch has a large variety of comfort grips available
             | for people who want a larger device, which also lets the
             | user choose _how_ it is larger, instead of forcing a one-
             | size-fits-some approach. Here 's one chosen at random that
             | appears to have great reviews:
             | https://www.amazon.com/dp/B085VHHLGK
        
         | TheFreim wrote:
         | > current iteration is pretty rough in terms of software
         | usability and performance
         | 
         | I am interested in the Steam Deck, could you give a specific
         | example or two? I've heard mostly positive things so I would be
         | interested in some specific pain points.
        
           | aarpmcgee wrote:
           | Sure, I was referring to the UI of the OS itself. I had the
           | device about 3-4 months ago so perhaps it has been improved,
           | but it was pretty janky in my experience at the time. It
           | would often outright freeze on me for 10-20 seconds at a
           | time.
           | 
           | Press a button, wait several seconds for something simple to
           | happen on screen.
           | 
           | Felt like it was all held together with duct tape.
        
       | shagie wrote:
       | One of the interesting things with the steam deck, as a frequent
       | Mac gammer, is that you can stream from it to the Mac.
       | 
       | This opens up "Ok, I can play Steam deck games" on the Mac and
       | the forgotten games that haven't followed with the updates needed
       | for Catalina.
        
       | Melatonic wrote:
       | Love the Steam Deck but I wish we had been able to get an Nvidia
       | GPU in there. For desktop it does not matter much but Nvidia
       | mobile GPU's are killing it compared to AMD (as far as I know).
       | 
       | Then again I totally get that AMD may have not gone with that
       | setup (since they want to sell their GPU's) but I feel like we
       | would have a much more power efficient Steam Deck with that
       | setup.
       | 
       | Endgame with all of this I think is a device with ARM that can
       | (hopefully eventually) run full ARM on Linux and Windows on ARM
       | and whatnot and uses an Nvidia GPU
        
         | ranger207 wrote:
         | I think the Deck's AMD GPU is part of an APU, so CPU and GPU on
         | one chip. That probably helps thermals a bunch. Also, I wonder
         | how much the decision to use AMD was influenced by terrible
         | Nvidia drivers on Linux
        
           | freedomben wrote:
           | I would wager the terrible Nvidia drivers were a big factor.
           | I personally won't buy another Nvidia card unless they make
           | sweeping changes (like open sourcing it completely. Their
           | open source announcement earlier is a good step but not far
           | enough to win me back). I do wish the AMD pro driver were
           | open source though.
        
           | Melatonic wrote:
           | I believe the "APU" is mostly marketing - unfortunate but
           | true.
        
             | distances wrote:
             | What do you mean?
        
       | hakunin wrote:
       | The key to its success I think is controls. I could never feel
       | comfortable with portable gaming because controls always felt
       | clunky for games I like. This thing treats controls as the
       | centerpiece, allowing seamless sharing of layouts between
       | players: just pick the most popular layout for any game. You can
       | play freaking real time strategies on this thing fairly
       | comfortably.
        
         | goosedragons wrote:
         | I want a standalone controller with the full Steam Deck layout
         | so bad. I'm amazed nobody has put out anything like it yet
         | besides maybe the old discontinued Steam controller.
        
           | yesco wrote:
           | The Steam Deck is an upgrade to the Steam Controller in my
           | eyes; I own both but just never really liked using the Steam
           | Controller the same way I do the Steam Deck for some reason.
           | I guess the Steam Deck just feels more comfortable?
        
             | mrguyorama wrote:
             | The steam controller suffers immensely because valve was
             | trying to push the dumb touchpads replacing sticks
             | mentality at the time. The touch pads are a horrible
             | replacement for sticks because they lack the physicality
             | and feedback. The original vive was similarly hampered by
             | controllers that had no sticks because valve got weird for
             | a bit.
        
               | horsawlarway wrote:
               | To be fair, I think the touchpads are pretty crucial on
               | the deck.
               | 
               | I play a bunch of games where I just really want a mouse
               | and the touchpads make that feel relatively natural in a
               | way that joysticks just don't.
               | 
               | I do agree, though - the focus on the touchpads on the
               | original steam controller was perhaps over the top, and
               | the absence of a second stick was limiting. I think the
               | deck gets it right: You have two of each, one for each
               | hand.
               | 
               | I can play games designed for controllers, and I can play
               | games designed for mice, and everything just works.
        
               | theshrike79 wrote:
               | The touchpads were the greatest thing since sliced bread
               | after you got used to them.
               | 
               | You could get mouse-level accuracy with a gamepad with a
               | bit of practice.
        
           | sylens wrote:
           | Seconded. I hope they're working on one.
        
         | gpderetta wrote:
         | The two games I have played the most on my SD are Stellaris and
         | Oxygen Not Included, which is kind of absurd!
        
           | goda90 wrote:
           | I did an entire Civ 6 game on Epic speed on my SD. I did find
           | the touchpad uncomfortable to use with my large hands, so I
           | 3D printed one of these[0] in PLA and it lets me more
           | comfortably rest my thumb on the pad.
           | 
           | [0]https://www.printables.com/model/259733-steam-deck-grip-
           | exte...
        
           | the_cramer wrote:
           | How do you play these? I tried ONI on steamdeck and it felt
           | clunky compared to KBM...
        
         | singularity2001 wrote:
         | are there any cases which turn ipads into steam decks, control
         | wise?
        
       | giantg2 wrote:
       | I must be getting old. Most new games just don't excite me any
       | more.
        
         | atwebb wrote:
         | That's the neat part, you get the entire steam library (not all
         | of the old things do run or run well) but as an example of a
         | good older game, Halo is awesome and all of them are around $15
         | on sale (total). And the graphics are somewhat improved.
        
           | freedomben wrote:
           | Plus great emulator support so you can play all the retro
           | ROMs you can get your hands on. I do that more than I I play
           | newer games!
        
           | giantg2 wrote:
           | True, but I have my old systems to play on. Even more
           | nostalgia playing Halo on a Duke controller.
        
             | atwebb wrote:
             | I just don't have the time or willingness to have 1
             | location to play. Playing Halo anywhere and on the go or
             | quickly hooking it to a usbc->HDMI port and Xbox controller
             | for big screen is very, very nice.
        
       | newobj wrote:
       | The Steam Deck is my favorite electronic purchase in like 10
       | years
        
         | freedomben wrote:
         | Me too, and I was not expecting that. I've ended up spending
         | hundreds on games through Valve's store that I wasn't expecting
         | too, and I regret nothing.
        
       | birracerveza wrote:
       | Best money I spent on any device, hands down
        
       | frostiness wrote:
       | I don't even own a Steam Deck and I've been seeing the benefits
       | just from its existence. Now, almost every game on Steam has a
       | quick accessible rating that lets me know if it works fine on
       | Linux. This has led to me being able to buy games confidently
       | that I never would have otherwise. In addition, the effectiveness
       | of Proton for running Windows games is baffling, and something I
       | never could have expected when I first switched to Linux back in
       | 2015.
       | 
       | Back when Steam Machines first came out, the expectation was that
       | there would be a new push to get games working on Linux, which
       | unfortunately didn't end up happening as strongly as expected.
       | However, with how much of a success the Steam Deck was, it seems
       | that the rush to get games ported to Linux actually is happening.
       | I'm excited for the future.
        
         | baq wrote:
         | Winapi is the stable Linux ABI we've been waiting for the whole
         | time. Windows binaries are more cross-distribution-portable
         | than native builds.
         | 
         | The irony.
        
           | deelowe wrote:
           | I think this is the more likely end state. Instead of builds
           | targeting certain platforms, some amalgamation of windows
           | APIs and perhaps vulcan or other special things sprinkled in
           | will become a sort of standard. From there, Linux
           | compatibility will be brought up to the same level as Windows
           | and perhaps other platforms will follow suit. We've seen this
           | pattern time and time again in software.
        
         | deckard1 wrote:
         | > almost every game on Steam has a quick accessible rating that
         | lets me know if it works fine on Linux
         | 
         | Sure, it's more convenient that Valve runs Steam and can put
         | the rating right there. But let's give WineHQ a bit of credit
         | here. They have a database going back more than a decade now,
         | telling you how games run on Linux.
         | 
         | The effects of Valve getting into Linux gaming are definitely
         | noticeable. But the Wine team deserves a boatload of praise
         | too. I was playing World of Warcraft back in 2007 and it was a
         | flawless experience.
         | 
         | > rush to get games ported to Linux actually is happening
         | 
         | I'm not really sure about this. By having Proton/Wine at such a
         | high quality, most devs are just going to target Windows.
         | Because why bother? They will probably ensure their games run
         | good under Wine and that's where it ends. Nowadays I'm totally
         | okay with that. Lutris is great, Wine is actually easy to use.
         | It's the best time to be a Linux gamer.
        
           | tomnipotent wrote:
           | > But the Wine team deserves a boatload of praise too
           | 
           | About 2/3 of Wine commits are from CodeWeavers, so praising
           | the Steam team (CodeWeavers) is praising the Wine team.
        
             | pr0zac wrote:
             | CodeWeavers isn't part of Steam is it? I thought they just
             | collaborated with developers at Steam on Proton?
        
           | badsectoracula wrote:
           | > let's give WineHQ a bit of credit here [..] But the Wine
           | team deserves a boatload of praise too.
           | 
           | The Wine team deserves a ton of praise that IMO is often
           | directed to Proton _BUT_ WineHQ has always been a useless
           | experience for me. It needs a massive cleanup since it
           | contains data from ancient versions of Wine, there is barely
           | enough information to figure out what is going on and the
           | whole  "bronze, silver, gold, etc" rating is completely
           | subjective with people rating something "bronze" because a
           | pixel is off in some application and something "gold" despite
           | being unable to use some major functionality.
           | 
           | Sadly ProtonDB seems to be going the same way, the main
           | saving grace right now is that it doesn't have all the
           | baggage accumulated over decades (and it is focused on games
           | - Wine still has to get all Win32 APIs for UIs, etc working
           | for regular applications that Proton doesn't have to care
           | beyond whatever little functionality is used for launchers)
           | but still has the whole subjective thing (a favorite case of
           | mine is Rage[0] which has lots of comment about broken
           | textures etc with others saying that the game works fine -
           | and it takes some searching to figure out that the people who
           | are fine have Nvidia GPUs while the people with issues have
           | AMD GPUs - while in a few cases, people recommend the game
           | _while at the same time_ mentioning the textures are
           | broken!).
           | 
           | [0] https://www.protondb.com/app/9200
        
             | 0cf8612b2e1e wrote:
             | Huge pet peeve of mine on WineHQ + ProtonDB - number of
             | people who say, "Works for me, I just had to use the
             | BingoBangoPatch_v3". No indication at all of what
             | BingoBangoPatch is, where I could get it, how to set it,
             | etc. Too much shorthand allowed without providing real
             | configuration guidance.
        
               | freewizard wrote:
               | That's the value of Valve's official SD rating I assume.
               | Basically a reliable but conservative Valve official
               | rating plus an adventurous ProtonDB rating, you as a user
               | have the freedom to choose your own risk level and time
               | investing to tinker. To me this is best compromise one
               | can hope for.
        
           | frostiness wrote:
           | If you look at the list of top sellers, new arrivals,
           | upcoming games, and games on sale, most if not all of them
           | have native Linux support, which is something you absolutely
           | could not have said just a few years ago. In my experience,
           | at this point bad Linux ports are more of an issue than a
           | lack of them.
           | 
           | I agree though honestly, if Proton works fine and the game
           | runs under it, I'd much rather have that than a bad native
           | Linux port. Plus, I have a lot more trust in Proton to keep
           | things compatible than Windows.
        
           | dataangel wrote:
           | > But let's give WineHQ a bit of credit here. They have a
           | database going back more than a decade now, telling you how
           | games run on Linux.
           | 
           | But it so often was wrong :P I tried to use wine a lot
           | between 2007 and 2010 and constantly ran into apps that were
           | supposed to work no longer working, because regressions
           | happened a lot. When you play a game on steam deck and exit
           | it periodically asks you, "This game is marked Steam Deck
           | Verified. Is that consistent with your experience?" and they
           | really keep tabs on it.
        
           | kaba0 wrote:
           | > I'm not really sure about this. By having Proton/Wine at
           | such a high quality, most devs are just going to target
           | Windows
           | 
           |  _insert win32 is the only stable linux API blogpost_
        
         | 12345hn6789 wrote:
         | Proton was around for years before the steam deck was
         | announced. Linux gaming was already thriving
        
           | delusional wrote:
           | Wine was also quite capable before proton came about. Valve
           | obviously did a lot for the linux gamers, that much is clear,
           | but we must not forget the volunteers (and codeweavers) that
           | worked tirelessly for years to get wine to that point. Wine
           | is a tremendous achievement.
        
         | DanHulton wrote:
         | Windows 10 hits EOL in 2025. I'm really hoping I can just
         | completely convert my gaming PC to a Linux machine by that
         | time, because Windows 11 started out rough and has become less
         | appealing over time.
         | 
         | The Steam Deck is absolutely building that future, and I, too,
         | am excited.
        
           | MisterTea wrote:
           | I just decommissioned my 2011 Windows 7 machine where I did
           | most of my dev work and all of my casual computing such as
           | web stuff and gaming. It ran all of the software I needed
           | plus the Steam games I enjoyed. I had no technical reason to
           | "upgrade" in all that time. In its place now is a kooky Linux
           | machine.
           | 
           | The replacement started off as a toy turned experiment: a 12
           | core Gen 1 Threadripper with 64GB ECC and a Radeon Pro W5700.
           | I wound up installed Void Linux Musl with XFCE mostly to see
           | how useful a system-d/glibc free Linux machine can be. Turns
           | out very useful if you install bloated Windows-style
           | "applications" like Steam, Discord, Chrome, LibreOffice, etc
           | using Flatpak. You can also setup a glibc chroot if need be
           | but I have not ran into this need yet.
           | 
           | I can watch Hulu and other streaming services just fine in
           | Chrome (haven't tried FF). I can play older AAA games you
           | would never imagine running on Linux such as GTA5 and Skyrim
           | with ZERO configuration other than checking "run this game
           | using proton". However I have yet to get Crysis running :-(
           | Anything I can't get running with Wine I can toss into a VM.
           | And I can run lots of VM's :-)
           | 
           | And if you really miss Windows or want some familiarity back
           | - XFCE + Chicago95 ;-)
        
           | brian_herman wrote:
           | I've tried upgrading my gaming computer to windows 11 with a
           | fresh install and upgrade both of them fail and I don't know
           | why.
        
           | eloisant wrote:
           | It seems like Windows is alternating "shit" and "decent"
           | versions.
           | 
           | - Vista: shit
           | 
           | - 7: decent
           | 
           | - 8: shit
           | 
           | - 10: decent
        
             | tsgagnon wrote:
             | While this sentiment is common, I've honestly never had
             | this experience. Every Windows experience I've had post-Me
             | has been a slow but steady improvement in stability.
             | 
             | I have Windows 10 for work and Windows 11 at home and I
             | honestly forget that they are different OSes most of the
             | time. I just do what I need to do on my machines and the OS
             | stays out of the way.
             | 
             | Sure, I could say the right-click menu out-of-the-box is
             | slightly more annoying now, and I've sure I could come up
             | with a list of things like that for most releases at this
             | point. UAC was a major shift, but I needed one.
             | 
             | But overall, there just aren't very memorable differences
             | between the different OSes. Aside from the fact that BSOD
             | occurrences have steadily decreased up until Windows 10 at
             | which point they almost stopped entirely.
        
               | delecti wrote:
               | Agreed. I actually found Vista to be a massive
               | improvement in stability. It changed how drivers were run
               | in the kernel, so that a driver crashing often wouldn't
               | result in a bluescreen. I had a ton of graphics card
               | bluescreens on XP, and then virtually none with the same
               | hardware after upgrading to Vista.
        
             | dualboot wrote:
             | Vista had some launch bugs that were horrendous.
             | 
             | Beyond that it was a solid operating system and one of the
             | better Windows releases.
             | 
             | Most people just had shit computers, combined with "group
             | think" regarding it's quality.
             | 
             | Vista64 on a moderately good system with a proper amount of
             | RAM was fantastic for it's time.
        
             | 98codes wrote:
             | Skipping v9 broke the old "Even number releases bad, odd
             | number releases good" rule of thumb, but the tick-tock
             | (tick-clunk?) rhythm still seems to apply.
        
               | AnonymousPlanet wrote:
               | It's now like Star Trek movies.
        
             | NikolaNovak wrote:
             | 3.1 great
             | 
             | 95 ok
             | 
             | 98se great
             | 
             | ME... Can't even describe how awful it was
             | 
             | XP great
             | 
             | Then your selection :-)
        
             | OkayPhysicist wrote:
             | Windows 11 really isn't that bad, mostly because it's not
             | really a significant change from Windows 10. The default
             | menu layouts changed a little bit, but not in any way you
             | couldn't recreate in Windows 10, nor did they really remove
             | anything such that you can't make Windows 11 feel like
             | Windows 10.
             | 
             | I suspect the driving reason for the version number
             | increase was to make a clear indicator of the OS's support
             | for scheduling the new wave of hybrid core CPUs, and they
             | simply took the opportunity to clean up some miscellaneous
             | small things that wouldn't have been appropriate to include
             | in a minor version release, but wouldn't have warranted a
             | major version release in of themselves, such as changes to
             | adding things to the file-right-click menu.
        
         | acomjean wrote:
         | I have a steam deck and twice after playing a game its asked me
         | how well it worked on the deck. So its great they're collecting
         | that data.
         | 
         | When I used my linux laptop for gaming there is a good online
         | database of compatibility:
         | 
         | https://www.protondb.com/
        
           | mmis1000 wrote:
           | Even better, you can get the decky-loader and proton-badges
           | plugin. It can show the protondb rating directly on the game
           | mode ui. Allows you to know will a game(or a program) even
           | run even it is not rated as steamdeck compatible yet.
        
         | red-iron-pine wrote:
         | > I don't even own a Steam Deck and I've been seeing the
         | benefits just from its existence. Now, almost every game on
         | Steam has a quick accessible rating that lets me know if it
         | works fine on Linux.
         | 
         | WineDB did this for years, as does ProtonDB now. And both
         | usually have tweaks and how-tos. But I'll concede its nice to
         | see it in Steam itself.
        
       | quectophoton wrote:
       | I got one Steam Deck and it really has brought back motivation to
       | learn GUI programming (SDL2). It is already a very nice,
       | portable(-ish), easily hackable device (normal linux programs!),
       | with nice physical controls and a screen[1].
       | 
       | Last time I was this motivated was when I learned you could
       | program for a PSP with just C code (only to learn that PSP have
       | been discontinued by then, and quickly losing motivation shortly
       | after).
       | 
       | It is a good device as it is, but for me the cherry on top would
       | be a NanoSIM slot; I would pay extra for one with a NanoSIM slot,
       | just to be able to connect to internet without requiring an
       | existing wifi network.
       | 
       | But I understand it's kinda out-of-scope for a gaming device.
       | 
       | [1] I mention screen here because, for my use case, now I don't
       | have to buy a screen for my RPI, and can instead mess around with
       | the Steam Deck.
        
         | birracerveza wrote:
         | Just use your smartphone as a hotspot. It's trivial with
         | Android.
        
           | rimunroe wrote:
           | And on iOS as well!
        
       | tunnuz wrote:
       | I got myself one recently. I haven't been able to play games for
       | years due to time commitments, unwillingness to look after a
       | gaming PC, etc. I fell in love with The Long Dark during a bout
       | of COVID, and the Steam Deck allows me to play it (and many other
       | games I since then enjoyed) when I'm in bed at the end of a long
       | day. It also allows me to work through a vast library of games
       | that I purchased discounted on various occasions and never had
       | the time to play.
       | 
       | Pros: great hardware, games run seamlessly, allows me to play in
       | places I couldn't play before, Desktop Mode gives you effectively
       | a beefy Linux desktop computer. Cons: I wish SteamOS hadn't been
       | modified in such a way that I can't create multiple desktop users
       | out of the box, which limits my use cases. I would love to do
       | some personal projects on it when in Desktop Mode, but I want to
       | have a user that I can trust to be private (and preferably
       | encrypted).
        
       | gabythenerd wrote:
       | I hope they start distributing it to more countries at some
       | point, I really want to get my hands on one.
       | 
       | For people with big steam libraries it's a no brainer, lately
       | most games come with controller support out of the box, and for
       | everything else the community patches it in.
        
       | colinmegill wrote:
       | Valve nailed it
        
       | blakesterz wrote:
       | The Verge has follow up review that says it's pretty good too:
       | 
       | https://www.theverge.com/23513517/steam-deck-long-term-test-...
       | Valve has spent nearly a year and over 100 updates showing that
       | an early access game console can actually be worth money. Valve
       | has finally succeeded in proving doubters wrong about Linux,
       | creating a gadget that's spent 35 weeks atop the Steam bestseller
       | list and attracted support from Sony, Microsoft and more.
        
       | a13o wrote:
       | Has anyone messed around with building their own Steam Machine
       | with the OS yet? It's easy to build a SFF PC with state of the
       | art graphics card and still be smaller than a PS5. (But not
       | cheaper.) I've been thinking of building another one to run the
       | Steam OS and leave it hooked up to the TV. Then I'll never need
       | to own a video game console again.
        
         | hddherman wrote:
         | I gave it a go [0], but there are also other people out there
         | who have installed HoloISO (Steam OS 3 but not official) on
         | various hardware, like ETA PRIME on YouTube [1].
         | 
         | [0] https://ounapuu.ee/posts/2022/12/01/holoiso-steam-deck-
         | exper...
         | 
         | [1] https://youtu.be/rvNS4M3o85o
        
         | mariusor wrote:
         | I have[1], but this was during the time of the official Steam
         | machines (ie, 4-5 years ago). I never had the heart to leave
         | just Steam OS on it, most of the time it functioned as a dev
         | machine as it was quite a bit beefier than my laptop.
         | 
         | [1]
         | https://media.metalhead.club/media_attachments/files/106/589...
        
       | Someone1234 wrote:
       | I feel like Steam Deck is very successful; the next big
       | milestone, which may be a doozy, is migrating off of x86-64 to
       | ARM64. I understand why Steam Deck 1.0 is x86-64 since something
       | akin to Rosetta or WOW64 is likely as much work again as it was
       | to get the initial Steam Deck off the ground.
       | 
       | However, battery life for a mobile console cannot be ignored. The
       | Steam Deck can last as little as under 2 hrs depending on
       | workload. A switch to ARM64 (e.g. ARMv9.0) would likely over
       | double the battery life at the bottom and top end.
       | 
       | As a side benefit, because high-end ARM64 SoCs are so common in
       | phones, Chromebooks, tablets, steaming boxes, et al., they may be
       | able to bring the prices down, further increasing their
       | competitiveness.
       | 
       | PS - No doubt I'll get a bunch of replies with "But use this One
       | Simple Trick(tm) to get longer battery life" which, while true,
       | also applies to ARM64.
        
         | messe wrote:
         | > A switch to ARM64 (e.g. ARMv9.0) would likely over double the
         | battery life at the bottom and top end.
         | 
         | Only if the games are compiled for ARM64, and even then the
         | performance improvements over x86 are not guaranteed compared
         | to just switching to a better process node. A big attraction of
         | the Steam Deck is the massive back catalog of already existing
         | games on Steam, all of which are compiled for x86. If your ARM
         | CPU is spending its time emulating x86, you're not going to get
         | much of an improvement in battery life.
         | 
         | A Steam Deck v2, still running on an AMD CPU, but on TSMC 5 or
         | 3nm, is more likely than one with an ARM64 processor.
        
           | Someone1234 wrote:
           | We've seen with the M range of SoCs that even with the
           | emulation overhead, you can gain battery life even accounting
           | for that. Plus the OS itself would be natively compiled, so
           | that's always an efficiency gain.
        
             | messe wrote:
             | But how much of that is because they were ARM vs being the
             | first desktop-class CPUs on a 5nm process?
        
               | Someone1234 wrote:
               | Because ARM64 is significantly more R&D dollars spent on
               | it than x86-64. That's a trend that is going to continue.
               | 
               | So the question is do you keep clinging to a slowly dying
               | platform that is falling further and further behind, or
               | do you go to the commodity platform that is going from
               | strength to strength?
               | 
               | The Steam Deck will wind up on ARM64 eventually, it is a
               | matter of "when?" not "if?"
        
         | eloisant wrote:
         | This will only happen if Microsoft also pushes game developers
         | towards ARM64.
         | 
         | You're talking about Rosetta but Rosetta is a transition
         | period. If the Steam Deck is the only device to run on ARM64,
         | and game developers keep providing only x86 builds, the
         | drawbacks of ARM will outweight the benefits.
        
         | nivenkos wrote:
         | The issue is the trade-off with performance though, that'd make
         | it even more of a niche device.
         | 
         | And almost all games are x86 only so either you need to do that
         | opcode level conversion too (on top of the Windows / DirectX
         | APIs), or limit yourself to only ARM games (realistically
         | mostly FOSS games). Apple has done it well for M1/2 to be fair,
         | but it's far from easy.
         | 
         | So you could get much better battery life but it'd be very
         | niche.
        
         | Scaevolus wrote:
         | Why do you think ARM64 would improve battery life so much? The
         | Steam Deck can draw up to 20W, most of that due to the GPU.
         | Apple's M1 laptops have a higher TDP, larger battery, and a
         | similar 2-4 hour battery life on the most intense games.
         | 
         | If you want more battery life, Steam Deck has a bunch of
         | controls to throttle CPU/GPU performance, including limiting
         | the framerate.
        
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