[HN Gopher] Turrican 2 AGA
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       Turrican 2 AGA
        
       Author : masterofmisc
       Score  : 112 points
       Date   : 2023-02-07 08:09 UTC (14 hours ago)
        
 (HTM) web link (sonicslothgames.itch.io)
 (TXT) w3m dump (sonicslothgames.itch.io)
        
       | masterofmisc wrote:
       | This is a rewrite from scratch of the Turrican 2 PC-DOS version
       | for AGA Amigas. 24bit/256 colours, original music/sounds. All
       | levels plus various things that were missing in the DOS version
       | have been reinstated (missing parallax, animations, waterfall
       | effects, etc.)
        
         | bluedino wrote:
         | I thought Duke Nukem 2 was the DOS port of Turrican?
         | 
         | http://www.nemmelheim.de/turrican/news/duke/
         | 
         | (joke because of all the stolen/similar sprites used in Duke)
        
         | revolvingocelot wrote:
         | Holy shit!
         | 
         | FT(link in the)A:
         | 
         | >SonicSloth, developer: I rewrote the code from scratch
         | attempting to recreate the original as close as possible just
         | by playing the original (and by watching longplay videos). I
         | didn't have any access to the original source code. [0]
         | 
         | [0] https://itch.io/t/2565630/how-did-you-do-this
        
       | layer8 wrote:
       | The original Turrican games (Amiga and console versions) have
       | also been released for the Nintendo Switch and the PS4 last year.
       | The C64 versions are not included, unfortunately, due to
       | copyright issues.
        
       | barbazoo wrote:
       | This is beautiful!
       | 
       | So I've been trying for the longest time to figure out the name
       | of this game my older brother used to play. The game mechanics
       | are similar to Turrican, kind of, 2D, left to right or bottom to
       | top. It's not futuristic, I think there were jungle themes, maybe
       | the hero used a whip or a hook but not sure. There might have
       | been lots of blood. I keep thinking the name is "Heretic" but
       | that's a different game! Maybe it sounds similar?! Anyone got an
       | idea what I could be thinking of?
        
         | tz-1984 wrote:
         | Was this game on the Amiga?
        
         | [deleted]
        
         | masterofmisc wrote:
         | I dont know, but you made me remember PP Hammer. If you left
         | the character for a while he would stand there and start
         | smoking. oh, how times have changed!
        
         | the-rc wrote:
         | Leander? Jim Power? Rick Dangerous?
        
         | FLT8 wrote:
         | Shadow of the Beast II?
        
         | wk_end wrote:
         | Jill of the Jungle?
        
       | lloeki wrote:
       | If anyone wonders about the difference between the PC DOS version
       | ported to Amiga and the original Amiga version, it seems like
       | this video shows that (in German, just skip forward and the
       | visuals are self explanatory)
       | 
       | https://m.youtube.com/watch?v=tx_zaQnpgUE
        
         | actionfromafar wrote:
         | It's funny how language works - I can't follow random spoken
         | German. But since this subject is familiar to me, I understood
         | every word he said.
        
       | sgt wrote:
       | It's amazing what the Amiga community comes up with - even in
       | 2023. How long is it since the Amiga 1200 came out? 30 years?
       | 
       | Also, there's a ton of conventions and meetups with Amiga fans
       | everywhere in the world. Especially n places like Germany,
       | Ireland, Poland, USA.. maybe others.
        
         | ekianjo wrote:
         | yeah, 30 years, it was released in 1992 (amiga 1200)
        
       | kristiandupont wrote:
       | I remember playing Turrican 2 on the Amiga and being rather upset
       | that it was just impossible to replicate on the PC which was what
       | I considered "home" at the time.
       | 
       | Then, at a demo party in Aars in Denmark, I was walking around
       | and I spotted some guy who must have been developing this exact
       | piece of software because I saw what was definitely Turrican 2
       | running on what certainly looked like a PC (they were quite easy
       | to spot). At the time, I was pretty well aware of what you could
       | do with the PC and VGA in assembly language (The Copper demo
       | particularly occupied me:
       | https://www.youtube.com/watch?v=4KeMtiYi808), and I knew that
       | remaking this game would be close to impossible.
       | 
       | I stared at his monitor from afar for a good 20 minutes but I
       | didn't have the courage to approach this god-like developer (I
       | must have been 14) so sadly, I never found out where his magical
       | skills came from or whether or not he was a nice guy.
        
         | to11mtm wrote:
         | > I remember playing Turrican 2 on the Amiga and being rather
         | upset that it was just impossible to replicate on the PC which
         | was what I considered "home" at the time.
         | 
         | I think for a long time PC games had a rough problem; 'What is
         | the 'lowest common denominator' that you can code your game to
         | so that it reaches the largest audience possible in a semi-
         | nascent industry?'
         | 
         | The 386 was introduced in 1985, the 486 in 1989, but it took a
         | while for games to require a 386, let alone a 486.
         | 
         | On the flip-side, the Amiga benefited from a very good
         | 'standard' video chipset and sound setup. There's a few
         | 'interesting' PC releases that are hard to run nowadays because
         | they were bundled with non-standard 3d hardware.
         | 
         | To say nothing of dealing with segmented arch of the 286[0].
         | Dos4G(/W) was a godsend for a lot of developers, I am sure.
         | Same for Mode X.
         | 
         | Turrican 2 is indeed impressive for it's time from the videos
         | I've seen. It took a while for PC's to catch up[1] and I would
         | say Jazz Jackrabbit is the first DOS game that comes to mind
         | that could best what I see in Turrican 2[2]. But that was 1994
         | (3ish years later) and needed a 486 to really sing with sound
         | and all.
         | 
         | Factor 5 is a really talented set of devs. Nintendo folks know
         | them for some of their N64 work, where they were able to push
         | the limits of that system too.
         | 
         | [0] - I never learned segmented arch. Even back in 2003 or so
         | when I took X86 Asm in college it was a footnote of "yeah we
         | don't do that anymore for _reasons_ ".
         | 
         | [1] - Monster Bash, FWIW, is pretty smooth and fast (even
         | though the art is limited by EGA) and runs on a 286. But even
         | that was a 1993 release.
         | 
         | [2] Yes I know Doom came out in 1993 and changed my life. But
         | it's still a different comparison to a fast-paced 2d
         | platformer.
        
       | donohoe wrote:
       | Turrican 1 on the Commodore 64 is one of the big reasons why I
       | went into software development... am so happy to see this on HN
        
       | js8 wrote:
       | I played the DOS version but it only had 2 levels. Is there a DOS
       | version with more?
        
         | actionfromafar wrote:
         | Maybe it was a demo?
        
         | ekianjo wrote:
         | there's a full dos game, but the Amiga version is 100x times
         | better. Don't waste your time with the bad ports.
        
           | Narishma wrote:
           | If it was that bad, why was it ported back to the Amiga in
           | this project?
        
           | saiya-jin wrote:
           | Do you know how to run this effectively, ie some A500
           | emulator? Readme doesn't mention much for actually playing
           | this on PC
        
             | xyzal wrote:
             | WinUAE is the best one. Also you will need the rom image
             | 'from a friend' -- search for 'amiga kickstart 1.3'
        
               | gattilorenz wrote:
               | Worth noting that, this being an AGA game, it won't run
               | in the good ol' A500 that was requested. You need an
               | Amiga 1200 or 4000: https://en.wikipedia.org/wiki/Amiga_A
               | dvanced_Graphics_Archit...
        
       | andrewstuart wrote:
       | Turrican 2 was the best game on the Amiga I played it literally
       | for years.
       | 
       | Amazingly it was also on C64. I'd love to see the source code for
       | that bit of Wizardry.
        
       | favourable wrote:
       | I played Turrican II on the Amiga back in the day. I could never
       | reach past the undersea/aquatic world (The second world after the
       | desert one). There was this jump you had to make which was
       | impossible for me to progress further. I thought it was some bug
       | by the game designers: How did they manage to make this jump so
       | difficult for players?
       | 
       | But I loved the game. I liked the premise you were this human in
       | a robotic exoskeleton that was exploring strange planets with
       | exotic ETs and could also turn yourself into a rollerball that
       | could annihilate anything in its path.
       | 
       | The music was epic too. I listened to a Spotify playlist of all
       | the Turrican II music and it instantly brought me back.
       | 
       | This fan remake looks good, but it will never beat the original.
        
       | tluyben2 wrote:
       | Very nice. That brings back Amiga memories (I never played
       | Turrican on DOS).
        
       | mrandish wrote:
       | Game Review & Impressions
       | 
       | ---------------------------------------------------
       | 
       | Turrican II remains one of my favourite platform games on the
       | Amiga, so I was quite excited when I learned of the project to
       | create an enhanced version for the AGA chipset. Essentially a
       | conversion of the 1994 PC DOS release, the principle developer
       | behind the endeavour is Alastair Murray (AKA Sonic Sloth).
       | Various demos and pre-release versions have been available, but I
       | wanted to wait until the final release before trying it for
       | myself.
       | 
       | The obvious change between this new AGA version and the OCS
       | release is the graphics. It incorporates the art assets from the
       | PC DOS release which, being a VGA title, supported more colours
       | and higher detail. The redesigned player sprite, with it's
       | bulbous helmet and wedge-shaped boots, represents one of the more
       | divisive changes from that version, so it's cool to see Alastair
       | also included an option allowing players to choose between the PC
       | and Amiga versions of the Turrican suit.
       | 
       | Of course, looks aren't everything, so I'm pleased to report that
       | the game plays exactly as I would expect. I don't know how much
       | of the original code was used, or to what degree of re-
       | engineering was required to get this running, but it plays
       | exactly like Turrican II should. I used an A1200 WinUAE config to
       | play this and, aside from a few occasions where the framerate
       | dips when things get really busy, it's pretty much flawless.
       | There are also some quality-of-life improvements, including the
       | ability to look down (reduce the need for blind jumps), sound
       | enhancements and optional control tweaks
       | 
       | Perhaps my favourite addition is the inclusion of new secrets.
       | Each of the platforming levels contains three special crystals,
       | which can only be retrieved by finding hidden drones. The little
       | blighters are invisible and only appear when shot, although they
       | do emit a noise when you're in the vicinity. This is gives
       | seasoned Turrican II players who already know the game inside out
       | another reason to revisit the game and do battle with The Machine
       | and it's space-faring minions.
       | 
       | Overall, Turrican II: AGA Edition is a great release. The
       | strapline for the game over on Alastair's itch.io bills the game
       | as "The best way to play the PC version of Turrican 2 is on the
       | Amiga", and I couldn't agree more!
       | 
       | -----------------------------------
       | 
       | Note: Cross-posted from here:
       | https://www.youtube.com/watch?v=ljzIDjyWhzY. Review not written
       | by me.
        
         | [deleted]
        
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       (page generated 2023-02-07 23:02 UTC)