[HN Gopher] Minimum viable process
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       Minimum viable process
        
       Author : rognjen
       Score  : 65 points
       Date   : 2023-02-05 14:38 UTC (8 hours ago)
        
 (HTM) web link (themarketplace.guide)
 (TXT) w3m dump (themarketplace.guide)
        
       | xyzelement wrote:
       | A head of sales once explained to me (a dev at the time) how much
       | there was besides building the product:
       | 
       | Imagine we built a Ferrari in our garage. So we try to sell it,
       | but no Ferrari buyers want to go to our crappy house to look at
       | it, and even those who do - go away when our wife with her 3
       | teeth grosses them out.
       | 
       | Basically, you can't sell a Ferrari for a Ferrari price unless
       | you also have the Ferrari showroom and Ferrari salesmen.
       | 
       | To a lesser or greater degree this applies to every software
       | product.
        
       | shanedog wrote:
       | Interesting to contrast this with other start up wisdom, such as
       | "ignore process until you have product market fit". In any
       | business with repeatable admin activities (payroll, fundraising,
       | market research, taxes, accounts payable, onboarding) it seems
       | important to streamline your processes so that you can make time
       | to innovate and sell.
       | 
       | But perhaps this situation is unique to capital intensive slow
       | moving industries like commercial real estate investment and
       | development. I can see how software companies can get to revenue
       | without processing hundreds of professional fee invoices and
       | 1099s and paying filing fees for multiple entities. These
       | activities are table stakes for real estate development.
       | 
       | Edit: I'm a property developer
        
         | renewiltord wrote:
         | No all that is the same in modern SaaS startups. If you're not
         | in the business of HR you don't innovate the HR. So everyone
         | goes and uses Gusto or Rippling. Everyone uses Github. Everyone
         | uses a Mac.
         | 
         | But the parts that you're aiming to innovate on it doesn't make
         | sense. And that's all the actual pieces of business: your
         | software, your sales and marketing, how you do customer
         | success, etc etc
         | 
         | All that process has commonalities with other companies but
         | ultimately has sufficient difference that experience is worth
         | it to spot what to do, but you can't just copy. It's just like
         | software in that sense.
         | 
         | The only exception are the "copycat startups" which see someone
         | else hit PMF and then fail to scale the solution to capture the
         | market. In that case, you go after their market faster without
         | any of their legacy (not just in software, they may have large
         | customers they do special deals with etc).
        
         | HarHarVeryFunny wrote:
         | The normal expression is of course "Minimum Viable Product"
         | which makes more sense. There's an easy trap for technical
         | founders to fall into and think that the technology is the
         | product, while of course it's not - the product is the value
         | that users get from using whatever you are delivering, and
         | process could be regarded as part of that.
         | 
         | I don't think what OP is suggesting is at odds with "ignore
         | process until you have product market fit", since he says "do
         | things that don't scale" - basically ignore process efficiency
         | until you have a proven product/engagement.
        
         | O__________O wrote:
         | Generalized, there two types of process development types: non-
         | differential and differential. Ones that are non-differential
         | should be outsourced as much as possible, ones that are
         | differential should not.
        
         | moneywoes wrote:
         | Hey, I was looking to build something in the property space.
         | 
         | Would love your feedback if you have 15 minutes, email in
         | profile
         | 
         | Thanks
        
         | rognjen wrote:
         | The conventional wisdom you mention is suitable for a pure
         | software play.
         | 
         | However, for a business that includes other factors, such as
         | outbound sales for instance, process also needs to be iterated
         | upon.
         | 
         | Unless it's taken seriously, maybe even more than the tech, the
         | business is going to be of limited value.
         | 
         | As I mentioned in a reply to another comment, part of the value
         | is being able to demonstrate that you can efficiently onboard
         | thousands of suppliers each of which might have hundreds of
         | products. This process is part of the PMF.
        
       | lstodd wrote:
       | Someone posted this link the other day.
       | 
       | http://widgetsandshit.com/teddziuba/2011/12/process.html
       | 
       | I must say I wholeheartedly agree with Rule 4.
        
         | rognjen wrote:
         | Interesting take but we aren't talking about the same process.
         | 
         | You can't "Just let go" when you have to repeatably onboard
         | thousands of merchants each of which might have hundreds of
         | products.
        
       | travisjungroth wrote:
       | It seems like two or three things are conflated here. There's
       | process as in product development. There's process as in your
       | entire relationship with the customer. There's process as in how
       | your software fits into the customer's greater workflow. All
       | three are touched on, the last one seems the most interesting to
       | me as a concept.
        
         | rognjen wrote:
         | Thanks for pointing that out. It might have been good to be
         | more explicit.
         | 
         | Running a marketplace involves lots more than a SaaS including
         | things like direct sales and logistics.
         | 
         | Process here refers to those operational activities for which
         | the platform is only the entry-point.
        
           | travisjungroth wrote:
           | "yeah, I could be more explicit" is the response to like half
           | of my critiques lol. Guess it says more about me than anyone
           | else.
        
         | danielmarkbruce wrote:
         | I think it's just a pronoun issue. In several places "your
         | process" should be "the process".
        
       | Hamlet42 wrote:
       | "They equate the software they built with the entirety of their
       | product."
       | 
       | The irony is that customers often exhibit the same way of
       | thinking: "If only I had the perfect to-do list app I would be
       | much more productive." - they equate the solution to their
       | problem with some product.
        
         | rognjen wrote:
         | Ha! Good point. It's note-taking tools for me.
        
       | O__________O wrote:
       | Part of the problem with the whole "Minimum Viable X" (MVX) is
       | that it's highly context specific to the point the definition
       | varies from founder to founder and from user to user. I have yet
       | to see a repeatable process for knowing if based on a specific
       | situation if you're currently under or over a true minimal viable
       | X - or for the matter, assuming you understand the product space
       | and related market, how to articulate to another how MVX and MVX2
       | for the same general intended end use compare; where MVX & MVX2
       | are either competing solutions or next evolution in MVX. Lastly,
       | MVX generally significantly precede discovering product-market
       | fit, but product-market fit in the end is the true MVX.
       | 
       | Said another way, most the MVX topic is about what not to do,
       | which is helpful, but is not necessarily means to make progress
       | on what to do.
        
         | w1sem4n wrote:
         | >> I have yet to see a repeatable process for knowing if based
         | on a specific situation if you're currently under or over a
         | true minimal viable X
         | 
         | Isn't the answer that shipping the thing is the only test? By
         | shipping you figure out what's missing.
        
           | enos_feedler wrote:
           | No. What you are describing is market research and it could
           | be done a lot cheaper by not actually developing and shipping
           | real software. Steve Jobs has a lot to say about what market
           | research can tell you:
           | 
           | https://www.youtube.com/watch?v=2U3w5Blv0Lg
           | 
           | Your starting point actually matters quite a bit. Iterating
           | to success through market research would be nearly impossible
           | if you chose a bad starting point. Unless of course you go
           | back to the drawing board each iteration. But in this case
           | you aren't really testing and iterating, but trying out whole
           | new things each round. I believe that if you are iterating in
           | this way, then you truly don't have "it". You don't have
           | whatever unique experience, product vision, perspective, etc
           | is required to make the new thing that is going to disrupt
           | the market you are trying to enter. You can't just keep
           | trying things and get lucky in this way. At least not where
           | we are in the cycle right now with software.
        
             | O__________O wrote:
             | Another common way of criticizing the approach you're
             | referring to is commonly referred to as -- "Build it and
             | they will come" - which more often than not is done in a
             | way that's completely disconnected from reality.
        
               | enos_feedler wrote:
               | I think "build it and they will come" has most of it's
               | criticism focused on a lack of plan for doing more than
               | making something. It is certainly okay to believe that
               | you have a v0 for something brand new that once people
               | lay eyes on it, they just need to have it. But that
               | doesn't mean just building it is 99% of the work. It's
               | more like 50%. And yes, more often than not the v0 does
               | not work out this way. But this is the nature of doing
               | bold things. They mostly fail. I think the startup
               | ecosystem has sent the wrong message by saying it doesn't
               | matter what v0 is, just keep improving it and you'll win.
               | 
               | In the musician world, "build it and they will come"
               | would refer to creating a really great band by practicing
               | in your parents basement, but never playing shows in the
               | real world. You aren't going to grow a fanbase by playing
               | in the basement. But you could be a damn fucking good
               | band playing music that everyone needs to hear. There is
               | a lot of work that takes you out of the basement. 50%.
               | But if the first 50% isn't there no amount of leaving the
               | basement is going land you anywhere.
        
               | O__________O wrote:
               | Lack of planning has nothing to do with "build it and
               | they will come" -- and everything to do with
               | communicating with the customer to understand what would
               | make them come and why. Beyond that, this is not about
               | getting a percentage done, but 100% of the least viable
               | amount of "done" complete that would result in a
               | predefined behavior; spend money, use product everyday,
               | etc.
               | 
               | Musician equivalent might be identifying few notable
               | bands in a given genre and actually understanding which
               | fans spend money, why, where they listen to it, what
               | other music they listen to, how they discover new music,
               | what songs they share with people, etc; never done music
               | R&D, so honestly stretch, in part because I know
               | distribution is way more important than the actual music,
               | but that doesn't change that ultimately it's the fans
               | listening to music that matter. The "build it and they
               | will come" would be making full album with music videos
               | before ever letting single fan or peer familiar with fan
               | tastes listen to the music.
        
               | [deleted]
        
               | enos_feedler wrote:
               | communicating with the customer = marketing = a task
               | beyond making the thing = my point.
        
               | O__________O wrote:
               | No. It's called customer development, product
               | development, design thinking, human centered design, etc
               | -- and has nothing to do with marketing, which is
               | something you do after you have a defined product or
               | service. Sales has more in common with it than marketing.
        
           | O__________O wrote:
           | Simple answer is no, there is no answer, it's never ending
           | optimization problem that free ends way before product market
           | fit is found and even if market market fit is found, it's
           | matter time before market shifts.
           | 
           | Another way of imagining it is if you look back in time,
           | where hindsight is 20/20, assuming that as an observer you
           | were aware of all factors. Magically you have a "Time
           | Machine" and travel back time knowing the prefect way to do
           | everything. Problem is the dynamics of the situation would
           | evolve rapidly evolve and it would likely never stop evolving
           | no matter how many times you completed the loop.
        
         | presspot wrote:
         | What?!? You mean I can't just implement what I read in a book?
         | ;-)
        
           | O__________O wrote:
           | I mean, for myself, I am able to describe it in single
           | sentence, though likely of no use to anyone else; that being:
           | 
           | Using observe-orient-decide-act-loop, minimize entropy
           | creation for yourself, while maximizing future opportunities
           | available relative to overall ecosystem dynamics.
        
             | lstodd wrote:
             | To me "future opportunities available relative to overall
             | ecosystem dynamics" reads as an euphemism for entropy, so
             | that your advice seems to boil down to "let the others fuck
             | up". Not a ineffective advice at that.
        
               | beckingz wrote:
               | Better to parse it as "position yourself to be better
               | positioned in the future as the environment changes" I
               | think.
        
               | O__________O wrote:
               | Maybe, though this is assumed via "overall ecosystem
               | dynamics" and " maximizing future opportunities
               | available" - since in some situations having a less
               | optimal position in the near future is the optimal
               | response long term, though maybe you're including
               | "better" to cover that, but then to me better feels
               | redundant.
        
               | O__________O wrote:
               | There's no single optimal generalizable path, though
               | completely agree that accrue value, move slow, reduce
               | loses, do nothing, etc. -- are frequently overlooked as
               | more effective paths forward.
        
         | jt2190 wrote:
         | Indeed.
         | 
         | Perhaps I misunderstood the general gist of Minimum Viable
         | Product, but I thought it originated as a kind of test to
         | determine whether what you had was actually a _Product_ , and
         | not just a one-off solution, or a piece of software, or some
         | process that only a handful of people would ever actually pay
         | for and use (hence the _Viable_ part). _Minimum_ was just
         | guidance to not over-invest into any single part of the overall
         | whole until all of the parts necessary for the Product were
         | known. All of this would always be very specific to the
         | particular Product.
         | 
         | Most people hear this advice and think it means they get to
         | decide to cut corners, but what it actually means is that only
         | your customers can tell you which corners they actually want;
         | you never get to decide that for yourself.
        
           | O__________O wrote:
           | To me a MVP is designed largely to be the first step after
           | speaking to customers to validate what they say versus what
           | the do. After you see what they're actually doing, then you
           | talk to them again and repeat process where each future
           | action attempts to increase odds of building a sustainable,
           | preferably high-growth, business.
        
             | jt2190 wrote:
             | Interesting! It seems like you view MVP as the _process_
             | whereas I view it as a _milestone_ (something like the
             | bare-minimum version of "default alive".)
        
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