[HN Gopher] Will walled gardens rule VR?
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       Will walled gardens rule VR?
        
       Author : davidburt
       Score  : 23 points
       Date   : 2023-02-02 15:32 UTC (7 hours ago)
        
 (HTM) web link (worldish.substack.com)
 (TXT) w3m dump (worldish.substack.com)
        
       | User23 wrote:
       | Walled gardens rule all other gaming. It's not like I can take my
       | rocket launcher from DOOM Eternal to Fortnite.
        
         | johnday wrote:
         | That's not what a walled garden is.
         | 
         | You can't take the background from The Starry Night into the
         | Mona Lisa either.
        
           | User23 wrote:
           | Yes you can[1].
           | 
           | [1] https://i.etsystatic.com/25738870/r/il/992d57/2742618280/
           | il_...
        
         | yamazakiwi wrote:
         | A better example is Epic creating exclusivity contracts
         | preventing you from playing a game with your friends because
         | they don't want to use a launcher outside of steam and won't be
         | able to play it for another 12 months (BORDERLANDS WHY?)
        
       | rektide wrote:
       | Reciprocally, how much likelier a chance of success, how much
       | greater would the building be & how much larger the audience, if
       | this industry had open standards & joint efforts? "Create more
       | value than you capture" talks to knowing that you have to give
       | over significant control; "if you love it set it free."
        
         | criddell wrote:
         | Chance of success? VR is here now and it's successful. The
         | Quest alone has sold something like 15 million units. What more
         | do you want?
        
           | BizarroLand wrote:
           | That's about $600 million dollars in sales that Zuck spent
           | $30 billion for. That is not a success.
           | 
           | Aside from that, there's still no killer app in VR. It's all
           | amusing toys that lose their luster. Superhot VR was fun,
           | sure. Beatsaber is cool. VR Chat has its ups and downs.
           | 
           | But nothing I think I could live in.
        
             | criddell wrote:
             | It's not a success for Meta, but it is for Superhot and
             | Beat Games and some other studios. It's a success for
             | consumers who have been using VR headsets for the past 30
             | years and benefit from Meta's investment.
             | 
             | VR will continue to get incrementally better and cheaper
             | year-after-year. I think VR has established itself as the
             | fourth big wave in gaming (after mobile games, console
             | games, and PC games). I'm not sure why that isn't enough to
             | be considered a great success.
        
             | davidburt wrote:
             | Agreed that we're still waiting for the killer app. The
             | barriers to buying a headset is so large that social
             | virality can't really take hold, even if people like a
             | game.
             | 
             | The first true VR hit might be something that integrates
             | really well with mobile. Then VR power users can tell their
             | friends, and they'll have an easy way to try it out.
        
       | tinus_hn wrote:
       | For a while; after some time probably an alternative store will
       | appear that is full of crap.
        
       | goldenchrome wrote:
       | Of course it will. Mark Zuckerberg is pouring billions into VR in
       | order to put up walls before anyone else. He has outlined plans
       | to do so numerous times. They even changed the company name to
       | signal their commitment! Meta faces a constant existential threat
       | from MS and Apple since they don't own any desktop OS market
       | share, a threat from Google and Apple since they don't own any
       | browser market share, and a threat from Google and Apple since
       | they don't own any mobile OS market share. That's why they're all
       | in on VR/AR. It's the supposed next platform and they must win
       | it.
       | 
       | The only question is if it will actually become the next
       | platform. I have no interest in VR or AR. I prefer the real
       | world, thanks. There are already too many physical billboards.
        
       | ilovecaching wrote:
       | Absolutely. Tech companies already learned their lesson with the
       | transition from the personal PC to the phone. VR will be even
       | worse.
        
       | jmclnx wrote:
       | Yes VR will be all walled gardens. Juts look at Smart Phones for
       | how this will go.
        
       | trzy wrote:
       | Yes, they will. The computer industry doesn't want to repeat
       | IBM's loss of platform control. Mobile phones are walled gardens
       | with very restrictive app models and one should expect VR and AR
       | devices to be even more so.
       | 
       | As an example, camera access is available on smart phones
       | (cameras on phones being an established killer feature even
       | before iOS and Android) but are completely off limits on all
       | standalone VR headsets (Meta, Pico, HTC) for "privacy reasons".
       | 
       | Expect other big players to lean into this.
        
         | malermeister wrote:
         | The EU will break this wide open with the Digital Markets Act.
         | Even Apple is preparing to open their walled garden.
         | 
         | Big players would do as you predicted if not for regulatory
         | measures, that have thankfully been taken.
        
           | trzy wrote:
           | Color me skeptical. What will they open up? Even side-loading
           | of apps doesn't necessarily remove the platform vendor's
           | advantage in being able to control the system experience. For
           | example, consider the way the app model itself has been
           | designed: apps are standalone experiences (this is a
           | simplification because there are some integration hooks into
           | other parts of the system UX). I can think of several use
           | cases where I might like a background "camera app" that
           | monitors the system camera feed for certain objects/scene
           | features and suggests an action when detected.
           | 
           | It's hard to argue that Apple should have to permit such
           | functionality but then if the debate shifts towards what
           | first party OS level features Apple is and is not allowed to
           | provide, we get into undesirable regulatory overreach.
           | 
           | Ideally the OS would be open source and replaceable but
           | that's a pipe dream. The reality remains that platforms are
           | intentionally crafted to heavily favor the vendor's services
           | and there's little that regulation will do to change that.
        
         | nomel wrote:
         | > but are completely off limits on all standalone VR headsets
         | (Meta, Pico, HTC) for "privacy reasons".
         | 
         | I think a headset that has the capability of exposing live
         | video feed to apps is a headset that will be incompatible with
         | business environments, and definitely incompatible with my
         | home. The consideration of "private reasons" are extremely
         | real. I don't see why this has to be "walled" though, since a
         | standard could be used to expose object/hand/passthrough
         | textures/whatever tracking, via an API.
         | 
         | I think Meta's approach is what the majority will end up using:
         | some AR API, with passthrough regions direct to the user, but
         | the video feed of those outlines inaccessible to the app.
         | 
         | The alternative is a NYT article about how "There are over a
         | dozen cameras, in your bedroom, and hackers are watching!"
         | articles. For reference, Quest pro has 16 cameras: 6 for the
         | controllers, four for HMD tracking, one for color passthrough,
         | 3 for the eyes, and 2 for the mouth. Considering giving apps
         | access seems ludicrous, to someone who sometimes plays
         | "Puzzling Place", in their underwear.
        
         | chamwislothe2nd wrote:
         | [dead]
        
         | davidburt wrote:
         | Even so, I do think we can expect a strong open web to emerge
         | in VR. Some publishers & businesses will want to control the
         | content & data they publish, which will push them to the open
         | web. It's the same reason publishers don't publish all their
         | content on Facebook.
         | 
         | That said, it will certainly take a while for an open web to
         | emerge. And in any case, it seems likely that walled gardens
         | will always have a powerful place in the ecosystem.
        
         | mrguyorama wrote:
         | My Valve Index exposes the cameras seemingly as standard
         | Windows USB webcams. It will accidentally show up in video
         | calls sometimes.
        
           | trzy wrote:
           | Not a standalone headset and not really trying to be a
           | platform :)
        
       | mensetmanusman wrote:
       | It depends on whether the EU etc force side loading to be an
       | option
        
       | yamazakiwi wrote:
       | Eventually, but if it explodes in popularity I'll abandon it in a
       | flash. I don't want ads directly beamed into my eyes. If the
       | internet is any example, it will be muddled and sullied by
       | business types.
        
       | mlindner wrote:
       | I at least personally refuse to use any walled garden VR system.
       | Importantly no one should be using any Facebook VR system.
        
         | yamazakiwi wrote:
         | I'm glad that Meta is making the Metaverse look bad, it should
         | give us a few more years of fun before VR gets ruined.
        
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