[HN Gopher] How to find your blind spots
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       How to find your blind spots
        
       Author : zeptonaut22
       Score  : 95 points
       Date   : 2023-01-30 12:01 UTC (10 hours ago)
        
 (HTM) web link (www.zeptonaut.com)
 (TXT) w3m dump (www.zeptonaut.com)
        
       | projectramo wrote:
       | The issue I have here is that it's not clear how to identify the
       | mini games to improve.
       | 
       | This is an article of where blind spots might be but not about
       | how to find them.
       | 
       | One of the suggestions is to find a coach -- for instance online
       | videos (not exactly a live coach) -- but if you don't know the
       | mini games you should want to improve , how do you know which
       | coach/video to invest in?
        
         | zeptonaut22 wrote:
         | Ah - if you feel this way, then I probably wasn't on the nose
         | enough with this specific point. I was trying to balance a few
         | points (i.e. IMO most people focus too much on marginal
         | improvements in skills that got them to where they are) and not
         | enough on building awareness of what completely new skills they
         | need to build.
         | 
         | Generally, my suggestion is "weasel your way into coaching from
         | people who are both much better than you at the thing and can
         | break down their approach". Neither is sufficient on its own.
         | In my experience, 1:1 coaches can be incredibly hard to find in
         | some domains (esp. professional ones) and it seems like most
         | people find them once they're already showing great promise at
         | something, which means that they're not at the bottom of the
         | bell curve. That means the onus is mostly on you to get to the
         | middle. To do that, look for people who have found more success
         | than you at the skill and are great at explaining their thought
         | processes: podcasts and YouTube channels are invaluable for
         | this.
         | 
         | Like most good advice (IMO), this is something that seems
         | obvious but is rarely practiced.
        
       | hanoz wrote:
       | Thought this was going to be about how to find your actual blind
       | spots, which for anyone who doesn't know is draw two dots on a
       | plain background, a couple of inches apart, look at the right dot
       | with your left eye, or vice versa, keeping the other eye closed.
       | Move closer until the other dot disappears. Still amazes me every
       | time.
        
         | zeptonaut22 wrote:
         | Welp, I now consider this required reading alongside the post.
         | Thanks for sharing!
        
       | now__what wrote:
       | Opposite to the author, I've fixated on just a few hobbies which
       | have captured my interest for many years (drawing and Japanese-
       | English translation being the big two). In regards to my hobbies,
       | this assessment is extremely accurate! Had never thought of
       | things in terms of "minigames," but when I do make appreciable
       | progress, it's because I've given myself a new minigame to crush.
       | Unfortunately, I haven't cracked the mentor puzzle either, though
       | I'm sure it would help enormously.
        
         | tetha wrote:
         | I was about to comment too. I'm noticing this very strongly
         | e.g. in my early endeavors in music (2-3 years into the bass, 6
         | month seriously into the guitar after getting the neck aligned)
         | 
         | It sounds trivial, but if you can't solidly and reliably count
         | up to fourths and eights - and weird patterns of fourths and
         | eights across 2 - 3 bars - 16ths and triplets would be almost
         | impossible to to right. And this is very similar to the "Added
         | minigames" - you just add "and" in between the fourths and "ti"
         | between the ands, no biggie right?
         | 
         | And speed is very similar. Hence the recommendation - learn a
         | motive in a song until you can play it cleanly and slowly, and
         | then speed up. Just going fast will usually end up being
         | frustrating and bringing in bad habits.
         | 
         | And interestingly, while you can't transfer that much about
         | playing well from a bass guitar to a guitar, you can transfer
         | quite a bit of information about incorrect play and it's
         | causes. The causes might have different rates of occurring -
         | it's much easier to accidentally mute a guitar string and much
         | easier to not fret bass strings precisely enough resulting in a
         | messy buzz for example. But it's very recognizable.
        
         | zeptonaut22 wrote:
         | My jealousy is tangible. I always _want_ to be great at just a
         | few things... but those few things happen to change too often
         | for that to ever happen.
         | 
         | (Software engineering and running are probably the ones I've
         | sustained for the longest, though kids haven't helped with the
         | latter.)
        
           | mym1990 wrote:
           | Have some of this as well, what helps me is picking up
           | tangential hobbies where some skills may carry over(or vice
           | versa). I would say tennis is my main hobby, and recently I
           | have started playing a little bit of pickleball and
           | racquetball to get variety. The skills and tactics for tennis
           | are pretty different from the other two, but having things
           | like hand eye coordination and footwork carry over are a big
           | plus! Conversely I picked up 3d printing last year with the
           | intent of learning to 3d model, and I felt like a pretty big
           | noob trying to figure it out. At the end I just resorted to
           | printing what others had already modeled haha.
        
             | zeptonaut22 wrote:
             | Totally makes sense! Plus, you can look pretty cool when
             | you're actually decent right away at something. Pickleball
             | is a blast.
        
           | now__what wrote:
           | That jealousy goes both ways. I often wish I was one of those
           | people who can share stories about their adventures into many
           | interests, or who can relate to a wide range of people
           | because of their variety of experiences. Going deep can be
           | very isolating. Unless my conversation partner happens to
           | have some overlap with my limited interests, I'm at a loss.
           | Too many conversations end with the other person staring at
           | me like I came from another planet :(
        
       | jackallis wrote:
       | as good as this advice is, there in lies crux of human nature.
       | Once one succeds in a task, it provides validation of the method
       | followed, hence no need to "go back" and move on to next taks. At
       | least this is what i have seen ohter people do and so have i. i
       | guess this is what seperates good performer vs mediocore ones.
        
       | dirtybirdnj wrote:
       | I really like this post thank you for sharing. It led me to your
       | other post on management lessons from your toddler and I'm
       | really, really digging your ideas and style.
        
         | zeptonaut22 wrote:
         | Thanks - I'm glad you enjoyed them! Toddlers are cruel
         | teachers.
        
       | peterhalburt33 wrote:
       | Wish I had time for a longer comment, but this advice rings very
       | true for me. Reflecting back on grad school and the transition to
       | professional life, you have to realize that your role changes
       | every couple of years and that the things that got you to one
       | stage won't get you to the next. Many people end up stuck in a
       | local maximum (lacking vision) which partly explains the Peter
       | principle.
        
       | the_cat_kittles wrote:
       | i think the point about adding minigames vs refining the ones you
       | have is very good. ive noticed that with music performance,
       | sometimes its a little counterintuitive though- often a minigame
       | can itself be refined into a few mini-minigames, and that really
       | helps things. its such a constrained discipline i think sometimes
       | its all about making whats already "easy" easier.
        
       | zeptonaut22 wrote:
       | This post comes from the experience of several brutal multi-year
       | engineering projects at Google that, in retrospect, I wonder "why
       | didn't anyone criticize the idiotic decisions that I was
       | making?!".
       | 
       | Along the way, I was making "good software engineering" decisions
       | but very poor product decisions: specifically, the biggest risk
       | to the project wasn't that the code was poor but rather that no
       | one would want the thing that I had set out to build. I find that
       | unless you're diligent about incremental validation, time on
       | engineering projects is usually wasted on the scale of years by
       | creating a beautiful castle that no one wants to live in.
       | 
       | I now see that my project was a lot more like a little startup:
       | by finding resources about how to make a startup go, I could have
       | saved a lot of trouble. By taking this path, you still end up
       | with a lot of waste (rewriting fast, poor versions of features to
       | be better), but you're able to course correct earlier and have a
       | lot better chance at the overall project being a success.
        
         | smugglerFlynn wrote:
         | In my experience, this startup mentality works well not only
         | for corporate projects / products, but also for orienting a
         | team inside the organisation.
         | 
         | Accepting that any team is actually a tiny business of its own
         | helps to quickly orient around key stakeholders, get reality
         | check that you actually contribute anything to the org, and cut
         | down unnecessary activities. Importantly, all the startup tools
         | like CustDev[0] techniques, Lean Canvas[1] and many applicable
         | others are already there, built and tested by startup community
         | over the years.
         | 
         | 0 - The Mom Test by Rob Fitzpatrick is a good entry point
         | https://www.amazon.com/Mom-Test-customers-business-everyone-...
         | 
         | 1 - https://medium.com/@steve_mullen/an-introduction-to-lean-
         | can...
        
         | preommr wrote:
         | > the biggest risk to the project wasn't that the code was poor
         | but rather that no one would want the thing that I had set out
         | to build.
         | 
         | Except for deliberately bad ideas, this is almost never true.
         | There's always at least one other person that would find value
         | in something someone is putting effort into building.
         | 
         | What people actually mean to say is that the cost is higher
         | than any realistic plans to monetize a project. A project where
         | someone could make 30-40k per year in a country with a low cost
         | of living would be a complete success for an individual where
         | they get complete autonomy, job security, good work life
         | balance, working remotely. But that same project would be a
         | complete disaster for Google where that employee alone costs
         | 4-5x in pure cash let alone stocks.
        
         | projectramo wrote:
         | If that's what prompted this I can see why you recommend
         | videos. It's the #1 recommendation for any startup advice
         | source.
         | 
         | But ... you must have come across it before. What made you not
         | pursue it? ie why was it a blind spot?
        
           | zeptonaut22 wrote:
           | Basically, I mistakenly thought "I'm working at Google, not a
           | startup: this advice isn't relevant to me".
           | 
           | What I didn't realize was that the startup world has lots and
           | lots of info for figuring out how to build new things that
           | matter while minimizing waste. Beyond senior SWE at most
           | FAANG companies, you have to start thinking about how much
           | your work matters as opposed to just how complex of projects
           | you're able to handle. It was the "...that matter" suffix
           | that really blindsided me, and I focused too much on
           | "becoming a better SWE" through better coding, more
           | interviews, etc. instead of building up the entirely new
           | skillsets of things like customer discovery, soliciting
           | customer feedback, etc.
        
         | jfengel wrote:
         | From my experience, people probably did criticize those
         | decisions, and you had excellent answers to them.
         | 
         | It's really hard to know if the dog will eat the dog food until
         | the dog food is ready to be served. You can try to extrapolate
         | from early tests, but they'll seem promising, and you'll
         | attribute hesitations to problems that aren't fixed yet.
         | 
         | It'll all be obvious in retrospect, but no amount of criticism
         | at the time will help you distinguish between a doomed project
         | and the next Facebook. All of that self-help stuff telling you
         | do dare bold dreams or whatever covers up the fact that the
         | vast majority of them fail, and you only hear from the bias of
         | the survivors.
         | 
         | All I can offer you is this: Google has the resources to
         | survive many failed projects, because the one that doesn't
         | earns it plenty of money. That doesn't help at startups: only
         | the VCs have the scale to survive 9 failures for the big
         | success. But you, the project manager and employee, got paid
         | for a few years building stuff... and you can consider
         | yourselves part of the overall enterprise that produced one
         | success.
        
         | uoaei wrote:
         | > I now see that my project was a lot more like a little
         | startup: by finding resources about how to make a startup go, I
         | could have saved a lot of trouble.
         | 
         | Google advertises the workplace to their employees explicitly
         | as: 10.000 startups under one roof. I think that kind of
         | structure was always the intention. It sounds like your
         | managers/leaders didn't have a good way to convey those kinds
         | of values.
        
           | majormajor wrote:
           | From the ex-Google-in-the-last-five-years people I've talked
           | to, it's very hard to truly operate that way when you have
           | Google resources at your disposal. And the hardest-to-
           | account-for of those resources is the credibility and
           | marketing, since it's the furthest away from what engineers
           | do day to day.
           | 
           | For every project that we see that Google shuts down
           | recently, we probably wouldn't have even heard about them if
           | they were truly operating like a startup with startup
           | resources. The projects were never good enough to get
           | traction organically without that initial Google-name-bump or
           | bundling when it was released publicly. Would any of their
           | messaging apps in the past half decade had ever made a dent
           | in the first place outside of the Google umbrella? Would
           | anyone have tried to do Stadia independently (Quibi says
           | "maybe" but in that case the massive capital gamble and poor
           | return was much more obvious as a standalone enterprise, so
           | it got abandoned much _more_ quickly, even)?
           | 
           | If you take "I'll have the chance to get this in front of
           | customers" [because Google] for granted, it's very easy to
           | get lost in a sea of "try to make it the perfect version of
           | itself" instead of "what is the differentiator and unique
           | need this is addressing?"
        
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