[HN Gopher] The window trick of Las Vegas hotels
       ___________________________________________________________________
        
       The window trick of Las Vegas hotels
        
       Author : edent
       Score  : 942 points
       Date   : 2023-01-29 14:52 UTC (1 days ago)
        
 (HTM) web link (www.schedium.net)
 (TXT) w3m dump (www.schedium.net)
        
       | amluto wrote:
       | There's a converse trick: divided lites. Many newer doors and
       | windows that appear to have small panes of glass ("lites")
       | separated by strips of wood or metal are actually large insulated
       | glass units (sets of multiple sheets of glass and their spacers
       | and sealing hardware) decorated with wood, metal or plastic
       | outside the glass. Sometimes a strip of something is out in
       | between the panes glass as well to make it less obvious.
       | 
       | It turns out that double- or triple-paned glass is a better
       | insulator than wood, and the perimeter is a meaningful part of
       | the cost, so one large unit is better for cost and performance
       | than a bunch of small units.
        
         | mikeg8 wrote:
         | I'm familiar with divided lites and your description of a
         | modern SDL (simulated divided lite) vs TDL (true divided...)
         | but I don't think it's in the same category of "architectural
         | trick". This post is on a change in scale/proportionality that
         | has an optical illusion type of effect. SDLs are a change in
         | construction method that has zero effect on the aesthetic of
         | the architecture but solely performance and costs. Slightly
         | different IMO
        
           | hgsgm wrote:
           | Why does SDL exist, instead of having no dividers? What
           | purpose do they serve besides _simulating_ separate panes?
           | 
           | Are they more economical than having no dividers at all?
        
             | amluto wrote:
             | I don't think so. But some people like the style.
        
             | quesera wrote:
             | Divided lites used to be the only way to make a large
             | window. Large panes of glass were impossible or very
             | expensive.
             | 
             | That's not true any more, but the "old style" is
             | aesthetically pleasing to some, and sometimes even required
             | by law for old houses.
             | 
             | Today, True divided lites are more expensive -- more
             | material, more handling, more assembly.
             | 
             | And simulated divided lites are a cheap way to pretend to
             | be expensive, or historically correct.
             | 
             | I always rip 'em out, personally.
        
       | hosh wrote:
       | Christopher Alexander has a whole lifetime work on this subject.
       | 
       | While "order" and "variety" are something that humans crave, that
       | is something that can naturally come about because of "generative
       | codes". That the design process unfolds, with participation by
       | inhabitants. Centers are identified, and design take all of that
       | account. You end up with something that has both, universal
       | invariants, while also uniquely in relation to everything around
       | it and the people living within it.
        
         | hosh wrote:
         | For those interested, this site has links to many of
         | Christopher Alexander's ideas. The people who put this together
         | are aiming to apply his ideas to software design:
         | https://beautiful.software/
        
       | ElemenoPicuares wrote:
       | This topic is vastly more complex that the author realizes. This
       | window placement technique is one of many design facets that
       | create the intended visual impact of these buildings and isn't
       | close to their most significant difference to those large
       | functional midcentury apartment blocks. Not only do architects
       | need a 3 year graduate degree and board certification to start
       | their careers, brand new architects are not the ones designing
       | large public buildings. The author assuming that their musings
       | about window placement on Vegas hotels could in any way inform
       | seasoned and well-educated architects' design approach is pure
       | hubris. Ridiculous.
       | 
       | It reads like a non-developer reading a bunch of articles about
       | tech buzzword du jour like blockchain or microservices and then
       | ham-fistedly using that to _" explain"_ the architectural
       | shortcomings of a bunch of complex systems that they couldn't
       | hope to understand designed by heavily educated and experienced
       | professionals. An actual developer would roll their eyes but if
       | the author's readers aren't developers, it not only sounds _as_
       | credible, it sounds _more_ credible because someone is finally
       | explaining that complex thing in a way that makes sense to people
       | who reason about problems the same way they do.
       | 
       | If you want to learn about some knowledge domain like
       | architecture, you're a whole lot better off reading architectural
       | blogs than a technical person's musings about it. Misconceptions
       | born from a similar perspective to yours are going to seem
       | undeservedly credible and be a lot more difficult to parse and
       | filter out.
        
         | tinym wrote:
         | Are there any architectural blogs you recommend?
        
           | ElemenoPicuares wrote:
           | I like Dezeen, Arch Daily, and The City Fix for more urban
           | design type stuff.
        
         | ketzo wrote:
         | It seems like you know more of the things that the author is
         | missing in their explanation.
         | 
         | I think your comment would bring more value to the world if you
         | actually talked about some of those design facets, instead of
         | taking so much time to trash a person for their intellectual
         | curiosity.
        
           | ElemenoPicuares wrote:
           | That's because I wasn't talking about design: I was talking
           | about expertise.
           | 
           | My professional discipline shares some baseline knowledge
           | with architects and I enjoy architecture, but I am not an
           | architect. I know enough about it to realize that you're
           | better off listening to an architect talk about architecture
           | than me, and _way_ better than someone with no design
           | background at all.
           | 
           | Aside from my design discipline, I was also a classically
           | trained chef, and also spent quite some time as a software
           | developer. The number of times a person from an engineering-
           | type background haughtily "explained" my areas of expertise
           | to me is gob smacking. I'm far beyond the point in life where
           | I feel the need to hold my tongue when I recognize someone
           | speaking with authority well outside of their expertise,
           | especially if they're getting attention by doing so.
        
             | ketzo wrote:
             | Is the author really speaking with "authority," though? If
             | anything, they go out of their way to remind the reader
             | that "your taste may differ from mine."
             | 
             | It just reads to me like someone sharing an interesting
             | idea they discovered. I feel like any accusations of
             | haughtiness are a little overblown.
        
               | ElemenoPicuares wrote:
               | For example: _" This makes a lot of sense to me. Because
               | order and variety is what we experience in nature. For
               | example, trees and mountains follow recognizable
               | patterns, they have shapes that allow us to categorize
               | them. Yet each tree and mountain is different and unique.
               | The human body, as well, has forms common to all, it has
               | symmetry and proportion, yet each individual is
               | different.
               | 
               | What makes these monster buildings so unsettling is that
               | instead of a delicate balance of order and variety, they
               | have too much of both. The moster building has too much
               | order - it's a box with long rows of windows. But the
               | facade also has way too much variety because of the AC
               | units and the mishmash of colours and window frames."_
               | 
               | (a bunch of declarative statements about hotels based on
               | visual analysis)
               | 
               |  _" But I think this kind of visual trick could find
               | application in high-rise residential buildings to make
               | facades look nicer and gentler."_
               | 
               | They are making technical design analyses of buildings,
               | criticising architects based on that, and making
               | recommendations to architects for future work.
               | Professional design critique also includes matters of
               | artistic opinion mixed in.
               | 
               | Developers and their ilk spend all day thinking up
               | solutions to novel and difficult problems in ways that
               | really matter, and that's awesome. Irreplaceable. At
               | times it seems like the only thing between us and an
               | incredible shining future in so many domains is just
               | having enough dev time to do the research and solve the
               | problems! The other people in the process just sort of
               | fall to the wayside while developers do the _real work._
               | 
               | Many developers forget that their knowledge is domain-
               | specific, and no matter how broad the applications are
               | for their skills, it doesn't increase the value of their
               | perspective beyond code. Every designer I've met who's
               | worked in tech, and many others such as communications
               | people, managers, support people, etc have been
               | frustrated by this exact attitude. Confidently weilding
               | criticism and dismissing ideas in realms far outside of
               | their expertise.
               | 
               | If people publicly criticize the work of professionals
               | without the requisite knowledge, they shouldn't be taken
               | aback when someone tells them they're taking out of their
               | tuba.
        
           | whall6 wrote:
           | Likewise, is there any literature or other resources that you
           | could refer us to?
           | 
           | Im highly interested in this topic especially because I've
           | seen the reverse pattern in the city where I live: a building
           | that's not as tall designed to look bigger than it is. I'd
           | love to learn more
        
             | ElemenoPicuares wrote:
             | I think Dezeen is a great place to start to keep up with
             | things. When you get a little deeper, you'll have a better
             | idea of where to look for more in-depth books, etc. that
             | are more specific to your areas of interest.
        
         | badrabbit wrote:
         | Wow, that's a lot of words you are using to disagree with
         | exactly nothing the author wrote. Commentary on builiding
         | design just as with any topic is just that, not hubris. A
         | person does not need degrees and 10yrs of experience to make an
         | observation about the design patterns of buildings.
         | 
         | You could maybe contribute to the discussion by perhaps
         | mentioning one specific thing the author or the video they used
         | as expert reference get wrong.
        
           | ElemenoPicuares wrote:
           | See my answers to the above comments.
        
         | justin66 wrote:
         | Your turtleneck is showing.
        
           | ElemenoPicuares wrote:
           | s1ck b3rn m8
        
         | cj wrote:
         | Comments like this are why I never got into blogging.
         | 
         | If I had a blog, there's an extremely narrow domain of
         | knowledge I would be "allowed" to write about by this
         | commenter's standards.
         | 
         | This particular blog post is acceptable in my opinion because
         | they aren't making some crazy claims, it's just a collection of
         | simple observations and amusing conjecture.
        
           | llanowarelves wrote:
           | Nah, just write what you want to write.
           | 
           | People can challenge things casually or critically, and it's
           | not meant to be taken personally -- and even if it was,
           | easily ignorable. Good to have some organic haters (not
           | saying the above commenter is, just saying generally among
           | the public masses) to monetize the energy and attention.
        
           | ElemenoPicuares wrote:
           | You can write whatever you want. If someone who knows more
           | pointing out that you're off-base is that much of a
           | deterrent, you're probably right to avoid it. As I said
           | above, I'm far beyond the point in life where I feel the need
           | to hold my tongue when I recognize someone speaking with
           | authority well outside of their expertise, especially if
           | they're getting attention by doing so.
        
             | twelve40 wrote:
             | off base about what? that grouping windows makes the
             | building look less cluttered? is that a crazy thing to say
             | out loud?
        
             | cj wrote:
             | The thing is, the author doesn't seem (to me) to be
             | speaking from a place of authority.
             | 
             | The post doesn't read like a textbook. It reads like
             | someone's casual musings.
             | 
             | There are other cases where I think authors overstate their
             | position of authority, but the tone of this blog post
             | doesn't have that.
        
       | rgoldfinger wrote:
       | Here's an explanation I found persuasive for why the 60's and
       | 70's buildings don't appeal to many of us:
       | https://commonedge.org/the-mental-disorders-that-gave-us-mod...
       | 
       | In short, the designers of these buildings experienced trauma
       | during the wars that changed their brains, in a way that makes
       | human features upsetting. Most buildings reference human features
       | in some way (mouth, eyes), and this modernism avoids that and
       | calms their brains.
       | 
       | It aligns nicely with the astute observation about the windows,
       | in that they humanize these large buildings.
        
         | epolanski wrote:
         | I don't buy this theory, otherwise it would've been much more
         | prominent in the late 40s and 50s, not decades later.
         | 
         | Also it would've shown in other forms of art whereas the post
         | war artistic trauma lasted to the early 50s in movies and no
         | longer.
        
           | stubish wrote:
           | War babies needed to grow up, study, and gain work experience
           | before being in a senior enough position to approve
           | construction of a brutalist tower. 70s seems about right to
           | me. Once there were consumers for this type of architecture,
           | suitable producers would gain seniority as their tenders got
           | accepted.
           | 
           | But I also don't buy the theory that it was the war, as I
           | think you see similar brutal design in Nazi and Facist
           | architecture.
        
             | epolanski wrote:
             | > 70s seems about right to me.
             | 
             | That's post Woodstock and so many cultural and artistic
             | changes.
        
             | watwut wrote:
             | To be fair, Nazi were formed by previous war too. But the
             | theory is unconvincing to me too. It is not like WWI - WWII
             | was the only period and place in producing atrocities.
             | 
             | If there was something on the theory, you would have
             | similar styles every after every genocide/war worldwide.
             | Art and architecture history is way more complex then that.
        
         | ear7h wrote:
         | I saw that one in the comments section, and I pretty much only
         | agree with the last sentence. We should probably make more
         | human-friendly architecture. However, the rest of the article
         | reeks of eugenics. "Giving input to people who deviate from the
         | norm harms our society". Ironically, that's actually what was
         | bad about Le Corbusier, he was an architectural fascist. It
         | wasn't that his mind processed visual stimuli differently, it's
         | that he hated the way other people saw things. Here's some
         | quotes from "The City of Tomorrow":
         | 
         | "There is only one right angle; but there is an infinityde of
         | other angles. The right angle, therefore, has superior rights
         | over other angles; it is unique and it is constant"
         | 
         | s/right/white/ and s/angle/race/ and you probably have a direct
         | quote from Hitler.
         | 
         | "things which come into close contact with the body, are of a
         | less pure geometry"
         | 
         | You don't have to go around trying to give fake diagnoses to Le
         | Corbusier to find where things went wrong. You just have to
         | listen!
        
         | xkcd1963 wrote:
         | Animals also have eyes and hands, and people of the past were
         | also traumatized, but did not decide to have buildings without
         | something expressing features such as eyes and hands (how would
         | you even)
        
         | noobermin wrote:
         | Got to love the articles description of the Autistic Spectrum
         | as "not processing visual information as normal."
        
           | wlonkly wrote:
           | Yeah, it's a great example of begging the question. It might
           | explain why their designs are _different_ from neurotypical
           | architects (although I didn 't notice any kind of control
           | group), but according to the author it makes them _bad_.
        
         | makeitdouble wrote:
         | Does the Treasure Island Hotel have more human features than
         | the "monster building" in the article ?
        
         | eternalban wrote:
         | > In short, the designers of these buildings experienced trauma
         | during the wars that changed their brains, in a way that makes
         | human features upsetting. Most buildings reference human
         | features in some way (mouth, eyes), and this modernism avoids
         | that and calms their brains.
         | 
         | How could anyone make a statement about "human features
         | upsetting" someone like Le Corbusier. This is entirely ignoring
         | 1/2 of his career. And the OP throwing in the Unite Habitat
         | _system_ with the rest of the specimens was a bit galling.
         | 
         | https://upload.wikimedia.org/wikipedia/commons/a/a5/Cit%C3%A...
         | 
         | https://www.themodernhouse.com/wp-content/uploads/2013/04/le...
         | 
         | That's actually pretty progressive work for 60s and none of
         | your local area housing projects look remotely like Corbusier's
         | buildings, I assure you. (I did some delivery for a charity in
         | NYC and I've seen the inside of those horrid places.) 2
         | entirely different mindsets and intellectually sloppy to throw
         | in developer driven copycat crap with the works of architects
         | like Corbusier or Mies.
        
         | ArchitectAnon wrote:
         | Or maybe it's a form of abstract 'high art' like jazz and you
         | don't understand it. I studied architecture and I understand
         | how to interpret what these designers were trying to do with
         | the opportunities provided by the new technology of reinforced
         | concrete. There was a lot of hubris in the post war period and
         | a lot of experimental stuff was built. Some examples are poor
         | designs, some are incredible.
         | 
         | Here's an example: In the 80's, in London and elsewhere in the
         | UK, plenty of brutalist towers were demolished and replaced
         | with more traditional brick two story houses, only for the
         | residents to realise that they had taken a big downgrade to
         | smaller darker houses, and were still living in a community
         | with the same social problems as before that people said would
         | be fixed by changing the style of architecture.
         | 
         | Brutalist architecture is a branch of modernism, like jazz and
         | abstract paintings. Most of it is experimental, some of it is
         | shit design and sticking plastic ionic columns on it wouldn't
         | fix it. I don't think you can seriously dismiss the whole genre
         | as the product of mental illness.
        
           | Schroedingersat wrote:
           | You're implicitly denying that there are options other than
           | aping the past or large blank/monotonous facades.
           | 
           | New materials could be used for designs with a mix of scales
           | of features.
        
         | jdm2212 wrote:
         | That doesn't answer the question of "why did anyone let them
         | build this crap". Why didn't the non-brain-damaged architects
         | get to put up buildings?
        
           | slim wrote:
           | That question has an obvious answer : those architects are
           | better at architecture than normal brain architects.
           | Architecture is mainly functional, not esthetical
        
             | mmcnl wrote:
             | Citation needed? Architecture is ofcourse esthetical.
        
               | pyrale wrote:
               | Aesthetics take the backseat when a two-digit share of
               | your population has no roof. People these days tend to
               | forget that these buildings replaced shanty towns.
        
           | mmcnl wrote:
           | And also the conclusion that modern architecture is literally
           | the result of brain disorders seems a bit too much.
        
           | geoduck14 wrote:
           | Brutality architecture is _cheap and easy_. It uses minimal
           | materials: typically concrete and steel, and is simple to
           | construct for poor people.
        
           | psychphysic wrote:
           | It's a ridiculous premise but as to why let an architect
           | build how they want? And why do they all look so similar?
           | 
           | Just fads. Same way web site designs follow trends.
           | 
           | You can revert a website with some difficulty, good luck
           | reverting a 5-10 building project!
        
           | pyrale wrote:
           | In Paris suburbs, they replaced this:
           | 
           | https://www.gettyimages.fr/detail/photo-d%27actualit%C3%A9/j.
           | ..
           | 
           | Hope that helps you understanding.
        
             | jdm2212 wrote:
             | Brutalism might be better than shanty towns, but it's still
             | ugly af.
        
               | pyrale wrote:
               | It was also cheap af to build in series, something that
               | can't exactly be said of Vegas casinos.
               | 
               | I assume that, once time has made its effect and most of
               | these buildings have been replaced, people will have good
               | opinions about the remaining ones.
        
           | hgsgm wrote:
           | There theory is that pretty much everyone in Europe and USA
           | had PTSD from the Great War.
        
             | sofixa wrote:
             | World War II more so than the Great War. The former
             | basically destroyed most of Europe, displaced millions and
             | resulted in the massive collective traumas from
             | deportations, mass murder, carpet bombing, etc.
             | 
             | Brutalism really only emerged in the 1940/1950 after WWII.
        
         | IshKebab wrote:
         | How do most buildings reference human features? I don't think
         | most buildings reference human features at all. Buckingham
         | palace doesn't have a mouth or eyes.
         | 
         | You'd have to stretch the meaning of "eye" or "mouth" out so
         | thin it becomes "opening"...
        
       | lucideer wrote:
       | > _Obviously, beauty is in the eye of the beholder, so maybe you
       | think that these buildings are pretty. In that case, good on you.
       | But I guess there are also a lot of people who find them quite
       | ugly._
       | 
       | > _I often wondered what makes these buildings so ugly and
       | distressing (unless you like them, I 'm not questioning anyone's
       | personal taste), and whether there was beauty in them which I am
       | not capable of seeing, maybe because of my own biases._
       | 
       | > _maybe you don 't find [Las Vegas hotels] attractive_
       | 
       | > _The Monte Carlo [...] is more orderly and pleasant than the
       | monster building thanks to its symmetry and some decorative
       | patterns._
       | 
       | > _I am not saying that Las Vegas hotels look beautiful._
       | 
       | The author spends a lot of the article telegraphing the fact
       | their view is subjective and may not gel with others, so
       | apologies for falling into this trap myself, but... using Vegas
       | hotels as an aesthetic example to follow really jarred with me.
       | 
       | This is indeed subjective, but I can't help but feel the author
       | is in a minority here? No?
        
         | ec109685 wrote:
         | If it wasn't aesthetically pleasing to the majority, I don't
         | think they would keep employing it. There aren't architectural
         | requirements on the strip as far as I know that mandate this
         | style.
        
         | ssgodderidge wrote:
         | I think the author was saying that the order of Vegas is better
         | than the seemingly disorganized look of those apartment
         | buildings. I doubt he was trying to argue that Vegas
         | architecture is the best design possible
        
           | EricE wrote:
           | exactly - the way I read the last paragraph is he was
           | suggesting such techniques (with less kitsch) could soften
           | and better scale larger residential projects.
        
       | sbarre wrote:
       | Huh I've walked in front of the Bellagio hotel many many times
       | and I never even thought about this, but it's totally true.
       | 
       | Those windows are massive but the proportions are deceptive.
       | Neat.
        
         | themodelplumber wrote:
         | It reminds me of building a simple home or structure in
         | Minecraft, and then trying out a "build a house" tutorial where
         | the proportions are completely different. But for good reason,
         | and the result is pretty legit.
        
       | [deleted]
        
       | Nifty3929 wrote:
       | >In a lecture about the universal characteristics of classical
       | architecture, professor Nathaniel Walker argued that human beings
       | crave two things: order and variety. If there's too much order,
       | it's boring and oppressive. If there's too much variety, it's
       | chaotic and unpleasant. In his view, classical architecture all
       | over the world aims at creating a "delicate balance between order
       | and variety."
       | 
       | It's how 'fractal' things are. There is at least one 3b1b video
       | about this. I think humans prefer a fractal number of about 1.5
       | or so, which is about what nature is.
        
         | flakeoil wrote:
         | " I think humans prefer a fractal number of about 1.5 or so,
         | which is about what nature is."
         | 
         | Is it the Golden ratio you refer to maybe (~1.6)?
         | 
         | https://en.wikipedia.org/wiki/Golden_ratio
        
           | hgsgm wrote:
           | Humans tend to prever Fractal Dimension 1.3-1.5 (in 2D
           | imagery)
           | 
           | https://stud.epsilon.slu.se/2116/1/Pihel_J_110524.pdf
        
             | 4gotunameagain wrote:
             | _Swedish_ humans tend to do so. Might not extrapolate to
             | the whole world
        
               | roywiggins wrote:
               | Specifically, college students from Malmo University...
        
             | skrebbel wrote:
             | I'm not sure that someone's Bachelor thesis should be given
             | this much weight.
        
               | robbintt wrote:
               | Certainly as much as a blog post. I think a better
               | argument would be that it's not peer reviewed, but still
               | weak.
        
           | sclarisse wrote:
           | No.
        
           | supernewton wrote:
           | Absolutely not. Unless you have a strong _mathematical_
           | reason to expect it to show up, instances of the golden ratio
           | is largely numerology bullshit.
        
             | aardvarkr wrote:
             | ^citation required
        
               | crazygringo wrote:
               | Here are some articles on why the golden ratio having
               | supposed aesthetic properties is a myth:
               | 
               | https://eusci.org.uk/2020/07/29/myth-busting-the-golden-
               | rati...
               | 
               | https://plus.maths.org/content/myths-maths-golden-ratio
               | 
               | https://www.fastcompany.com/3044877/the-golden-ratio-
               | designs...
               | 
               | So it's more like, citation required for any scientific
               | evidence it _does_ have unique aesthetic properties. At
               | the end of the day, it 's just a myth that keeps getting
               | repeated, not much different from anything else in:
               | 
               | https://en.wikipedia.org/wiki/List_of_common_misconceptio
               | ns
               | 
               | (Which also mentions the golden ratio in one of its
               | bullet points.)
        
               | finnh wrote:
               | This reminds me of film "analysis" that shows how the
               | director keeps creating wonderful triangles between three
               | points of tension, and our eye naturally finds such
               | triangles pleasing.
               | 
               | Neglecting that any three points make a triangle, so this
               | is basically just saying "a frame with three things in
               | it".
        
               | bee_rider wrote:
               | On one level there's some intellectual wanking about
               | triangles, then as you point out any shot with thee
               | things will have a triangle. I wonder, though, ignoring
               | any attempts to over-analyze, if three is a nice number
               | of things to have in a shot. The viewer can only focus on
               | so many things after all.
               | 
               | Three is also a sort of especially unspecial number. Zero
               | things is sort of special in the sense that there's no
               | concentration of focus (shot of a landscape that just
               | establishes the environment). If the focus is on one
               | thing, then that's really drawing a ton of attention to
               | that thing (camera zooms in on the murder weapon and
               | lingers). Two things can often be focused on the contrast
               | between them (the villain towers over the hero). Three is
               | the lowest number that doesn't have a ton of baggage.
        
               | alar44 wrote:
               | Odd numbers of things in a shot is a rule of thumb in
               | framing.
        
               | Schroedingersat wrote:
               | Even numbers of things have a tension between the center
               | of the group and the center of one of the things.
        
               | bee_rider wrote:
               | Interesting! Why's that?
        
               | alar44 wrote:
               | Well, as with anything related to aesthetics, it looks
               | good.
        
             | carlob wrote:
             | Especially so in an exponent...
        
         | rattray wrote:
         | Very interesting. Know of any buildings which embody this well?
        
       | ThinkBeat wrote:
       | Presumably, he means a single window we see is made up of 4-6
       | panes and those panes are bigger than a single story
       | 
       | I am having trouble seeing the 4-6 windows combined from the
       | photos of the Bellagio. The close up does not help.
       | 
       | The first mentioned buildings seem brutalist esp. the second one.
       | It is a form of utilitarian architecture that has great appeal to
       | me. I think in part because it is rare now.
       | 
       | I find them far more pleasing to the eye than the giant glass
       | clad high rises that was the fashion for a long time. I have read
       | that it is now going out of fashion, but I have not yet seen any
       | examples locally.
       | 
       | Wanting to give my dogs new and exciting places to sniff and pee
       | I try to walk around in different neighborhoods in the area. As
       | have been doing this for many years now and the unexplored
       | neighborhoods are getting farther and farther out.
       | 
       | About two years ago, at random, I found a brutalist single family
       | dwelling. It is a big house for a single family but it is the
       | smallest such building I have ever seen, it is beautiful. (to me)
       | 
       | I truly stands out from all the other nearby houses. I have
       | visited that area often to take pictures and just look at it. I
       | would love a chance to see the inside.
       | 
       | If I had the money and I most certainly do not, id love to live
       | in a house like that. It would make giving directions a lot
       | easier as well.
       | 
       | I wonder if there exists brutalist "tiny homes". That would be
       | something to behold
       | 
       | For an explanation of the term brutalist see:
       | https://en.wikipedia.org/wiki/B%C3%A9ton_brut
        
         | rmk wrote:
         | You may like this brutalist church in Palo Alto.
         | 
         | https://sika.scene7.com/is/image/sika/usa-first-methodist-ch...
        
           | lukas099 wrote:
           | Ok, that is pretty cool.
        
           | EricE wrote:
           | looks like something out of planet of the apes!
        
           | number6 wrote:
           | Meh, to round
        
         | rmnwski wrote:
         | It's not that small but Brandlhuber built a single family
         | brutalist building fairly recently called Anitvilla:
         | https://www.archdaily.com/627801/antivilla-brandlhuber-emde-...
        
           | pcrh wrote:
           | Looks great! I would completely dig living in such place.
        
           | jq-r wrote:
           | This looks like a mixture of a building in a war zone and a
           | house-sized prison. Looks very repulsive to me and I like
           | brutalism.
        
           | throwaway290 wrote:
           | This is awesome, I didn't know what this style is called. I
           | love these environments though, they can be paradoxically
           | cozy. Strategic lighting, right furniture, maybe wooden
           | elements and it's a dream.
        
           | number6 wrote:
           | I love it, my wife would hate it
        
             | kevinmchugh wrote:
             | I had the same reaction. They staged it to increase the
             | starkness. If they'd used bright, natural fibers in the
             | interior it would go a long ways towards making it feel
             | more livable.
        
           | rwmj wrote:
           | It looks like a building site.
        
           | doublesocket wrote:
           | I struggle to imagine someone actually living there. To me it
           | looks like an art piece, and perhaps it is only intended as
           | such.
           | 
           | The PVC curtains seem particularly icky to me, reminding me
           | of naff shower curtains and hospitals.
        
             | lukas099 wrote:
             | Just looking at it made me feel cold, physically and
             | spiritually. Also the acoustics are probably terrible.
        
           | EricE wrote:
           | Feels like an unfinished parking garage.
        
         | tschumacher wrote:
         | You might enjoy the movie Columbus (2017). It's a drama about
         | two people connecting through their passion for architecture
         | with gorgeous shots of the modernist/brutalist buildings in
         | Columbus, Indiana.
        
         | [deleted]
        
         | password11 wrote:
         | > utilitarian [brutalist] architecture that has great appeal to
         | me. I think in part because it is rare now. I find them far
         | more pleasing to the eye than the giant glass clad high rises
         | that was the fashion for a long time.
         | 
         | Reminds me of https://www.smbc-comics.com/comic/2014-11-16.
         | 
         | "Giant glass clad high rises" are not a fashion -- they're
         | popular because most people in the U.S. and Europe like the way
         | they look.
         | 
         | In some sense these pretty glass buildings are a symbol of
         | American ideology. Free markets tipped the balance from the art
         | elite, who wanted people to live in brutalist slaughterhouses,
         | toward the common people, who like their optimistic, futurist
         | buildings and are willing to pay for them.
        
         | pimlottc wrote:
         | > I am having trouble seeing the 4-6 windows combined from the
         | photos of the Bellagio. The close up does not help.
         | 
         | You can see it better in this high-res photo from Wikimedia
         | Commons [0]. Each of the square windows appears to span four
         | rooms on two floors, while the lower floor rectangular windows
         | appear to span three floors, making it six rooms.
         | 
         | 0: https://commons.wikimedia.org/wiki/File:Bellagio_hotel.jpg
        
           | treis wrote:
           | Do the windows span multiple floors?
        
             | svat wrote:
             | Yes. A comment on the post points to the TASS building in
             | Moscow, which nicely illustrates this trick at a smaller
             | scale: https://discovermoscow.com/en/places/dostoprimechate
             | lnosti/z... -- at first glance and from a distance it seems
             | to have four floors. But it has nine, as is clear if you
             | look more closely or compare nearby buildings (https://uplo
             | ad.wikimedia.org/wikipedia/commons/c/c5/Moscow_T... is the
             | same image).
        
             | jeltz wrote:
             | Yes, it is a bit hard to tell from his photos but obvious
             | when you are there in real life.
        
             | bonsaibilly wrote:
             | Yeah. What looks like 1 window from the outside is actually
             | 4 windows for four rooms, two below and two above. The
             | scale is hard to get a sense of but those subwindows are
             | quite wide floor-to-ceiling windows in each of those rooms
             | (at least in Treasure Island's case; I'd assume others are
             | similar).
             | 
             | That's why it shrinks the apparent visual scale of the
             | hotel, which has twice as many floors and twice as many
             | rooms per floor as it seems from the "window" frames
             | outside.
        
               | ghaff wrote:
               | A lot of things about the Strip in Vegas, deliberately or
               | not, really throw your sense of scale off. "Oh it's just
               | the next hotel over, how far can it be?" A ways it turns
               | out.
        
               | adamm255 wrote:
               | Totally. "Ah just over there no problem".
               | 
               | 30 minutes later...
        
               | mynameisvlad wrote:
               | That is the absolute worst. You walk halfway there and it
               | looks exactly as far away as when you started.
               | 
               | We watched Penn and Teller at the Rio. You look at a map,
               | see its a block over from the strip, no problem. You walk
               | out your hotel room and see the giant Rio sign, totally
               | fine look how close it is!
               | 
               | 20 minutes later you stare in horror at the same sign
               | wondering how it hasn't gotten an inch closer to you.
        
               | LorenPechtel wrote:
               | How are you getting "a block over" from the map? Just
               | because almost no streets go through there doesn't make
               | it a block! The strip hotels, especially those on the
               | west side, are several blocks deep (counting their
               | parking lots) themselves, then there's a dead zone of the
               | freeway, then the multiple blocks of the Rio. There's
               | little room there for practical streets although in most
               | places there's one street behind the casinos.
        
               | derefr wrote:
               | Is that really how "city blocks" are supposed to be
               | modelled? AFAIK a "block" is one atomic unit of a
               | particular _grid_ of city streets -- and a city can have
               | multiple such grids, with different block sizes. Like a
               | computer with disks with different block sizes. It 's my
               | impression that the Las Vegas strip forms its own
               | distinct grid, with very large blocks.
        
               | LorenPechtel wrote:
               | No. The Strip doesn't have a separate grid. Rather, it
               | has many objects which occupy multiple grid cells. I'm
               | looking at the Strip and surround on Google as I write
               | this--and it is completely clear that the Strip
               | properties are far above normal city blocks. (Admittedly,
               | I'm a backcountry hiker and thus more used to map reading
               | than your typical city dweller that always uses Google or
               | the like.)
        
               | ghaff wrote:
               | The point is that someone accustomed to regular city
               | downtowns is used to ordinary city blocks and hotels that
               | sit within a block. A quick glance at a map doesn't
               | really communicate the scale of the casinos on the strip
               | or the distance you need to walk to get from one to the
               | other in many cases.
               | 
               | (It's not all that bad. The Venetian really is more or
               | less across from the Mirage and Caesar's Palace is then
               | reasonably close.)
        
               | mynameisvlad wrote:
               | Since when is there a standardized distance for a
               | "block"? My entire point is that one block (ie. the
               | distance between two streets perpendicular to the one you
               | are on) is much larger on the strip than in a regular
               | city.
               | 
               | Going down Flamingo, the only intersection between the
               | Bellagio and the Rio is I15. You could say maybe a block
               | and a half, but that's still nowhere close to 30 minutes'
               | walk.
        
               | LorenPechtel wrote:
               | When you have objects far bigger than a typical city
               | block of course you have few streets. That's your fault
               | in map reading, not anything deceptive about the city.
        
               | mynameisvlad wrote:
               | Considering how several people have anecdotally also had
               | the same problem, I'm going to go out on a limb and say
               | that my and everyone else's map reading skills are just
               | fine.
               | 
               | > not anything deceptive about the city.
               | 
               | The entire _purpose_ of the strip is to be deceptive, so
               | it 's hilarious that this is even an argument.
               | 
               | Sorry that you're so defensive when minor criticisms are
               | levied against a stretch of road in your city. It's
               | certainly a weird hill to die on, but you do you.
        
               | prawn wrote:
               | And it's worse if you want to cover distance that is at
               | odds with where you are intended to go. e.g., from
               | oversized parking behind casinos. You end up walking on
               | roads without footpaths/sidewalks, climbing up/around
               | service docks, etc.
               | 
               | The strip has always reminded me of the old western towns
               | (at least, in movies) where there is a high street of
               | grand facades, but it's chaos behind.
        
               | CommieBobDole wrote:
               | The reason for this is the same reason they employ the
               | window trick in the headline: the properties on the strip
               | are enormous, scaled completely outside most people's
               | day-to-day experience; the Bellagio property, for
               | instance, covers 77 acres and has just shy of 4000 rooms.
        
               | thread_id wrote:
               | This is the scale that you need to wrap you mind around.
               | The maps are deceiving. Stayed recently at Park MGM to
               | attend conference at Aria. They share the same physical
               | "Block" so it appears they are close. It still took 30
               | minutes of walking through connecting hallways and up and
               | down escalators to traverse between the two
               | hotels/casinos.
        
               | ehnto wrote:
               | I had the exact opposite experience in really dense
               | cities funnily, you look at a map and see dozens of
               | streets between you and where you're going, and it seems
               | like it's half a city away. In reality it's just a 15
               | minute walk.
        
               | mynameisvlad wrote:
               | Yeah, depends on what you're used to. I've grown up in
               | fairly dense cities so I was not expecting the density of
               | the strip.
               | 
               | It doesn't help that there's nothing in between the Rio
               | and the rest of the strip. I've gone up and down the
               | strip before and there's at least things to keep you
               | occupied for those distances. But seeing _nothing_ but
               | that stupid sign is hell.
        
               | mikepurvis wrote:
               | Had this experience recently in Kyoto, where it was
               | amazing how "far" you could walk in 20-30 minutes, in a
               | city designed for walking.
        
               | rtkwe wrote:
               | That place was not meant for humans to exist in it. At
               | least not at the scale it happens right now.
        
               | kortilla wrote:
               | It's not really any different from other places that
               | require environmental support to make it livable (e.g.
               | New York).
               | 
               | The only reason Las Vegas even has water issues is
               | because of water rights, not anything that makes it
               | inherently worse than the rest of the southwest.
        
               | cwalv wrote:
               | Its proximity to the Colorado river arguably makes it
               | inherently better than most of the rest of the southwest
        
               | ehnto wrote:
               | It's car sized, much of American signage and affordances
               | are designed to be viewed from your car at speed.
        
               | ghaff wrote:
               | No one is driving down the Las Vegas Strip at speed.
               | 
               | It's about a certain type of spectacle.
        
               | User23 wrote:
               | I always blow away my step goal in Vegas, and that's even
               | though I spend at least 4 hours a day at the tables.
        
               | Aeolun wrote:
               | It's quite easy to imagine if you combine the inside
               | shots for the rooms[1] with the outside one.
               | 
               | 1: https://bellagio.mgmresorts.com/en/hotel.html
        
             | pimlottc wrote:
             | Yes, it's easier to tell in night time photos:
             | 
             | https://upload.wikimedia.org/wikipedia/commons/f/fe/Las_Veg
             | a...
        
               | ziml77 wrote:
               | Thank you! I couldn't see what the article was telling me
               | I should from the photo the author used. This photo makes
               | it very clear how the windows are designed.
        
               | EdwardDiego wrote:
               | That makes it far more obvious, cheers :)
        
               | ChuckMcM wrote:
               | And a fun hack would be people on the upper floors making
               | every version of a Tetris piece by turning on or off
               | lights in the appropriate room :-)
        
             | jrochkind1 wrote:
             | Zoom in on the wikimedia commons high-res one (thanks for
             | that high res link!), and then look at the balconies in the
             | middle column of the building. See the door in the balcony?
             | Each of those four-window blocks is two stories high. Which
             | means each "pane" is pretty big -- others have said each of
             | those four-window blocks is actually four hotel rooms.
             | 
             | The picture in the OP didn't make it totally clear, which
             | left me wondering too, although I figured that's what they
             | meant so it must be that way -- the fact that we have to
             | look so carefully to verify it, I guess shows the success
             | of the "illusion"!
        
               | cratermoon wrote:
               | Also there's only a balcony every other floor, again
               | fooling the casual observer into seeing one floor where
               | there's two.
        
               | globalise83 wrote:
               | Also handily enabling price differentiation and therefore
               | improving profitability...
        
               | kerpotgh wrote:
               | That's so odd, so the floor above can look down into the
               | balcony below
        
               | nvr219 wrote:
               | Thank you!!
        
             | canadianfella wrote:
             | Each of the square windows appears to span four rooms on
             | two floors, while the lower floor rectangular windows
             | appear to spam three floors, making it six rooms.
        
         | gadders wrote:
         | You'd love walking round the South Bank of the Thames or the
         | Barbican in London.
        
           | TheOtherHobbes wrote:
           | The most successful Brutalist designs always seem to be
           | softened with trees, curves, and water - which are the
           | opposite of bare concrete.
           | 
           | The South Bank Centre is on the Thames and is decorated with
           | trees, and the Barbican has a central water feature and
           | garden.
           | 
           | They're also fairly opulent on the inside.
           | 
           | https://www.thetimes.co.uk/imageserver/image/%2Fmethode%2Fti.
           | ..
           | 
           | Trellick and Balfron Towers have some trees now, but didn't
           | have much greenery when they originally opened.
           | 
           | https://designanthologyuk.com/wp-
           | content/uploads/2019/09/web...
           | 
           | The order/variety observation is absolutely right, and a core
           | feature of practical aesthetics across all domains.
           | Successful aesthetics are a fine balance between surprise and
           | predictability. Even something as basic as proportion is
           | based on comprehensible non-random relationships.
           | 
           | The Wundt Curve describes how too much order and too much
           | chaos are both unsettling/boring.
           | 
           | https://researchportal.port.ac.uk/files/8060373/COXj_2017_cr.
           | ..
        
             | vilhelm_s wrote:
             | Similarly, in recent years people have been talking about
             | "Tropical Brutalism" (e.g.
             | https://www.dezeen.com/2022/11/28/architecture-project-
             | talk-... , https://somethingcurated.com/2019/10/24/the-
             | evolution-of-tro...), and I think a lot of what is
             | appealing about it is the contrast between bare concrete
             | and lush greenery.
        
               | twic wrote:
               | That combination is also extremely Bond villain, and who
               | doesn't dream of being a Bond villain?
        
             | ehnto wrote:
             | It's a great point. Singapore and Japanese cities can be
             | built quite raw and oppressive because of the wild density,
             | but in both nature is snuck into every nook and cranny. In
             | Singapore it has been a strong architectural design choice,
             | and in Japan it's the cumulative actions of everyone
             | putting pot plants all over the place and leaving "weeds"
             | and moss to grow through on fences and walls.
        
               | msrenee wrote:
               | So I know that pot plants is the term outside of the US
               | for potted plants. Pot plant here means marijuana and I'm
               | dying at the idea of Japanese apartments being covered,
               | inside and out, with various strains of cannabis. I'd
               | like to imagine there's dwarf varieties, lovingly shaped
               | and maintained in the corners of the living space.
        
             | kevinmchugh wrote:
             | I'm reminded of Habitat 67, which looks like a utopian
             | future in most pictures with greenery: https://s3-ca-
             | central-1.amazonaws.com/building-ca/wp-content...
             | 
             | And like shipping containers stacked haphazardly in
             | pictures taken in the winter: https://upload.wikimedia.org/
             | wikipedia/commons/thumb/e/e3/Ha...
        
             | pledg wrote:
             | As a resident of the Barbican, it is part of our lease that
             | we maintain plants on the balcony. This significantly
             | softens the exterior and adds variety the linked article
             | discusses.
             | 
             | Coincidentally the fountains were fixed yesterday after
             | years of being turned off.
        
               | rogy wrote:
               | living the dream!
        
               | balfirevic wrote:
               | Are you allowed to use fake plants?
        
               | gadders wrote:
               | What date does the central heating get turned off this
               | year?
        
               | pledg wrote:
               | Probably end of April, but usually depends on the weather
               | a bit.
        
         | hasbot wrote:
         | Would you share a picture of this brutalist house?
        
         | nemo44x wrote:
         | Winston Churchill famously said, "We shape our buildings, and
         | afterwards our buildings shape us."
         | 
         | I agree with this and believe we should make beautiful
         | structures. I'm not sure much architecture since the 1950s in
         | the west really does this. Modernism was the last consistently
         | great style imo. Post Modern styles just seem so temporary and
         | self indulgent which I suppose reflects our time.
        
           | rasz wrote:
           | "The ideologists of socialist realism understood perfectly
           | well the role played by architecture in the creation of human
           | consciousness; they realised that the right architectural
           | 'setting' can influence one's way of life and perception of
           | reality."
           | 
           | https://culture.pl/en/article/polands-surprising-
           | socialist-r...
        
           | apocalypstyx wrote:
           | "On similar ground it may be proved that no society can make
           | a perpetual constitution, or even a perpetual law. The earth
           | belongs always to the living generation. They may manage it
           | then, and what proceeds from it, as they please, during their
           | usufruct. They are masters too of their own persons, and
           | consequently may govern them as they please."
           | 
           | --Thomas Jefferson
        
           | makeitdouble wrote:
           | Churchill in that quote was making an argument to rebuild the
           | House of Commons exactly as it was before getting destructed,
           | rejecting new ideas.
           | 
           | If anything, I think the 50s architecture opened the door to
           | new ideas, helped us see what works and what doesn't. Villa
           | Savoye is a bit from before the 50s, but it basically feels
           | like it could be built today it wouldn't be out of place in
           | any bit.
           | 
           | TBH I'm glad the 50s architects opened the future instead of
           | clinging to the past.
        
             | nemo44x wrote:
             | Kind of weird you make a statement that values post
             | modernist/international architecture while using modernist
             | architecture as an example of why it's good. Even still I'd
             | say that was getting to the beginning of the end in many
             | ways. Glass houses are stupid for numerous reasons.
             | 
             | Even your extremely arrogant musing on "clinging to the
             | past" sums up the problem with post modernist ideas. You
             | think we suddenly know better than thousands of years of
             | experience. That much of what was done in architecture (and
             | everything else) wasn't just old ideas that were stubbornly
             | held onto but rather the result of thousands of years of
             | refinement about what works and has meaning.
        
               | makeitdouble wrote:
               | Yes, it was a weird way to put it, I was expressing that
               | the modernist/international architecture trend stood the
               | test of time and is still valued today. It's not just
               | some fad in reaction to other trends.
               | 
               | > Glass houses are stupid for numerous reasons.
               | 
               | I don't know how much glass you see in "Glass houses", so
               | I'd agree there can be extremes (same as for any style).
               | Now, normal houses I've seen built in modern style are
               | very pleasant to live in, highly practical and I wouldn't
               | want to get back to a 19th century house short of getting
               | paid millions to do so.
               | 
               | > You think we suddenly know better than thousands of
               | years of experience.
               | 
               | Those thousands of years of experience brought us new
               | techniques, new insights on what works and what doesn't.
               | Builders have constantly moved forward for these
               | thousands of years. People in the 12th century didn't
               | stop innovating telling themselves "why would we know
               | better than the 3 thousands of years of experience that
               | led us here".
               | 
               | We stand on the shoulder of giants, to me it's our duty
               | to push the envelope and not stand there ordering
               | buildings to be exact replicas of what came before.
               | 
               | When I look at the Gare du Nord in Paris, I'm not
               | lamenting that they didn't keep the dark and gloomy roof
               | panels that used to be there for decades. I'm super glad
               | it became a warm, luminous and welcoming place instead.
        
               | nemo44x wrote:
               | Yeah I hear you, building on the shoulders of giants is
               | best. But I do feel like a lot of post modern stuff
               | changes the way we think of buildings by designing from
               | the inside out. So we are left with ugly structures (like
               | the majority of houses built since 1950) and corporate
               | offices, etc.
               | 
               | It feels like we optimize for the wrong things because
               | the tech allows us to. We build bigger at the expense of
               | quality. Seeing 3000 sq foot homes with a small number of
               | vinyl windows, vinyl siding, laminate flooring, etc is
               | weird. But engineered wood and trusses let us build big,
               | ugly spaces for cheap.
               | 
               | Before I cone off as too much a crank there is a lot of
               | great post modern stuff. Especially more recently.
        
         | cassepipe wrote:
         | I see how brutalist architecture may be endearing because it
         | looks so dated, like retrofuturistic imagery usually does. But
         | take a a moment at imagining a city where most buildings are
         | really high slabs of grey concrete darkened by damp and
         | pollution and try not to feel depressed. That kind of
         | architecture was born from the need to build fast and cheap in
         | order to avoid slums. Architects who embraced those projects
         | invented it a style and aura.
        
           | kevinmchugh wrote:
           | Any city with a single aesthetic feels oppressive to me.
           | Design needs to serve people, not vice versa.
        
           | jules wrote:
           | This is a good test to apply to architectural styles. People
           | often cite Fallingwater (https://upload.wikimedia.org/wikiped
           | ia/commons/b/bc/Fallingw...) as a triumph of modern
           | architecture. In my view, it only really looks good because
           | of its surroundings. If you'd erase the trees and river, it
           | wouldn't look good anymore, especially if you zoom in to the
           | rounded off smooth brown slabs. If, on the other hand, you
           | erased the house and kept the trees and river, it would still
           | be a beautiful scene. If you replaced the modern house by any
           | old watermill constructed by 18th century peasants, it would
           | look just as good as what a famous modern architect was able
           | to achieve. Therefore, I claim people's aesthetic senses are
           | primarily responding to the trees and water, and not to the
           | product of the architect.
           | 
           | A similar phenomenon occurs when architects place a modern
           | building in a scene of beautiful classical architecture,
           | sometimes even connecting the new building to the old. The
           | "beauty" of this type of modern architecture is parasitic on
           | pre-existing beauty and cannot stand on its own.
        
             | cassepipe wrote:
             | Definitely, almost any house would look good sitting on a
             | frickin water fall.
        
             | lukas099 wrote:
             | Part of architecture is working with the surroundings. If
             | anything I'm more sold on Fallingwater than I was before.
        
               | jules wrote:
               | That's fine, selecting a beautiful location takes a
               | certain amount of skill. Not as much as designing a
               | beautiful building, but still. The issue is that this
               | approach doesn't scale. We can't all live in a forest on
               | top of a river. At some point, you have to build a city
               | where you have lots of the given architecture. You can
               | have a city center made entirely out of classical
               | architecture, or such a city center with an interesting
               | sprinkle of modern architecture. But if you build it
               | entirely out of modern architecture, it will not be
               | interesting, nor beautiful, nor hospitable.
        
           | screye wrote:
           | There is just something oppressive about them. It makes you
           | feel insignificant and the whole thing feels inhospitable.
           | The concrete also gets too hot when sunny & too windy due to
           | the long-flat alleyways it creates.
           | 
           | UMass Amherst's campus is famously too-brutalist [1] for the
           | university's 21st century tastes. From my years there, the
           | embarrassment was for good reason. The buildings make you
           | feel all of the things I mentioned above.
           | 
           | Brutalism works when it either contrasts contrasts with its
           | surroundings. Implant concrete-laden sharp-shapes into nature
           | and the contrasting outcome[2] is beautiful. Even America's
           | most famous house : Fallingwater [3], uses huge concrete
           | slabs exclusively while looking absolutely stunning. Another
           | form of contrast is the Velasca Tower [4] which standout out
           | like a sore thumb when set against its very Italian
           | surroundings.
           | 
           | Brutalism wears on you the second it is used as a template
           | for huge repeating projects. It has good shock value. But, do
           | it enough times, and it is exhausting.
           | 
           | [1] https://www.darrenbradleyphotography.com/post/umass-
           | amherst-...
           | 
           | [2] https://archive.is/P30RD
           | 
           | [3] https://en.wikipedia.org/wiki/Fallingwater
           | 
           | [4] https://goo.gl/maps/qo3XGFoabPj1VJa59
        
           | epolanski wrote:
           | You described most eastern European cities built under the
           | Warsaw pact.
           | 
           | Albeit, as a Pole myself I think soviets created the best and
           | most livable and efficient neighborhoods I've ever seen in
           | the world.
           | 
           | There was no shortage of green spaces, parks, benches, people
           | spent a lot everything was close on foot, public transport
           | was efficient.
           | 
           | American style suburbs where development is horizontal rather
           | than vertical are miles and miles of nothing where everything
           | is far and requires a car.
           | 
           | Post 1990 economic gains killed soviet style neighborhoods as
           | they were not designed for so many cars, people don't have as
           | much space to socialize, kids have to go more far to play
           | because parkings are put in those spaces.
           | 
           | I kinda hate cars for that.
        
             | cassepipe wrote:
             | I actually did not think about Eastern Europe. I was more
             | thinking of my western european country where it traded
             | poor people inside the city in slums for poor people
             | outside the city in almost decent buildings. I should have
             | emphasized more that those buildings were really _better_
             | that the slums that hosted the common people before. But
             | yeah, cars ruin everything. Even the live of car drivers.
        
             | thombat wrote:
             | Absolutely! It's easy to find it wanting in comparison to
             | middle-class Western living, but my East German relatives
             | still wax lyrical about the day they got to move from the
             | cramped, war-damaged room in an old townhouse to the
             | apartment in the newly-built "Platte", clean, dry,
             | "modern", washing lines on the lawn out the back by the
             | playground on the way to the tram stop and the
             | kindergarten, the doctor's kids playing with the factory
             | worker's... It was an efficient way to provide decent
             | living space with limited resources.
             | 
             | And that's setting aside the question of why that system
             | was so impoverished and what it chose to invest in. But the
             | architects and urban planners deserve some praise.
        
             | kerpotgh wrote:
             | I prefer the suburbs with the car over dense housing. So
             | much nicer to have tens of acres to yourself and expansive
             | parking lots at the places you want to go to. It really
             | works for me over having to take public transport and live
             | in close quartered apartments.
        
         | ec109685 wrote:
         | I am surprised brutalist became popular. Concrete ends up
         | really weathered over time and to me you end up with drab and
         | dingy looking buildings after a while: "oh that building is
         | from the 70s".
         | 
         | I guess there were practical reasons in the beginning to not
         | focus on adding additional finishes?
        
           | ren_engineer wrote:
           | >I am surprised brutalist became popular
           | 
           | it never was popular, it wasn't an organic movement. It was
           | pushed by the Soviets and those sympathetic to them in
           | Western governments and academia who used tax payer money to
           | construct hideous buildings
        
             | jdgoesmarching wrote:
             | I'm not sure why you're framing an effort to construct a
             | ton of housing as efficiently as possible as some spooky
             | Soviet conspiracy. Maybe governments and academia were just
             | sympathetic to the idea of using that tax payer money on
             | cheaper buildings, would you prefer they pay more to suit
             | different aesthetic tastes?
             | 
             | Tangentially, speaking of non-organic movements, the
             | history of the CIA funding abstract expressionist art in
             | the Cold War to serve as a foil to Soviet realism is
             | fascinating. Arguably there are echoes of those influences
             | in this conversation.
        
             | pkd wrote:
             | I don't think so. Initial Soviet architecture wasn't
             | brutalist. Stalinist architecture was in fact very
             | classical inspired. You can see that in the seven sisters
             | buildings in Moscow. Even the late Soviet era blocks were
             | not brutalist. That style came up in the UK and was more
             | popular in the Western world than outside of it.
             | 
             | Brutalism like all other styles is a mixture of the
             | requirements of the time and a response to the culture at
             | the time. The building features the original article is
             | railing against is simply poor design. A poorly designed
             | classical inspired building will look exactly as bad.
        
             | vidarh wrote:
             | Le Corbusier tried pushing his designs on the Soviet Union,
             | and Stalin rejected it in favour of a far more ornamental
             | style.
             | 
             | The push towards stripping back ornamentation gained
             | traction in the west long before the time Khrushchev was
             | able to push for this in Soviet construction.
        
             | pyrale wrote:
             | The essence of brutalism's success is not about leftist
             | propaganda or whatnot. It's simply a byproduct of war, and
             | of the postwar economic boom.
             | 
             | Basically, cities were left levelled [1], and the postwar
             | population and economic boom created an intense housing and
             | building shortage over a few decades. new construction
             | methods centered around concrete proved cheaper and faster,
             | and helped bridge that shortage.
             | 
             | Brutalism can also be pretty pleasant when it's well done -
             | which most of the building in that style aren't, due to
             | being build as fast and as cheap as possible to address the
             | situation at hand.
             | 
             | [1]: https://theculturetrip.com/europe/france/articles/the-
             | story-...
        
           | bobthepanda wrote:
           | Additional flourishes cost money.
           | 
           | Keep in mind, that at the time these were built, these were
           | generally meant as rapid responses to cheaply house large
           | amounts of people with basic living standards. After the war,
           | most places had most of their housing stock destroyed, and
           | whatever was left was also in high demand due to postwar baby
           | booms, and for rapidly developing "Asian tiger" economies
           | like Hong Kong, Japan, South Korea, rapid urbanization.
           | 
           | When you need to house millions and your budget is paltry,
           | aesthetic is one of the first things to get chopped. And for
           | many of the people who would live in them, having a unit with
           | its own running water and electricity, toilet, bath and
           | kitchen was a significant upgrade, especially if their
           | previous residence was a tin shack in a slum or a refugee
           | camp.
        
           | lmm wrote:
           | My pet theory is that it became popular in an era where
           | buildings were judged by black-and-white photographs of them.
           | In real life bare concrete is drab and grey - but in a black-
           | and-white photograph textured concrete is one of the more
           | interesting surfaces to look at.
        
             | epolanski wrote:
             | I don't buy this theory, brutalism comes chronologically
             | after color photography.
             | 
             | Also, more importantly, buildings are judged live by who
             | sees them.
        
               | lmm wrote:
               | > Also, more importantly, buildings are judged live by
               | who sees them.
               | 
               | They should be. But in that period of time there was a
               | whole lot of internationalism even as international
               | travel wasn't cheap enough to be routine. So you could
               | imagine a committee commissioning a famous architect like
               | Le Corbusier from another country when most of them had
               | only seen his buildings in photographs - and while colour
               | photographs existed, printing them was expensive, so most
               | widely circulated photos would have been black and white.
        
           | twelvechairs wrote:
           | The whole point of brutalism was that Concrete _doesn 't_
           | wear much over time. A high pressure hose will remove
           | 'weathering' of concrete buildings very effectively and
           | cheaply. I think your problem arises not from concrete but
           | from these buildings often being public (including public
           | housing) and having shoestring maintenance budgets. You spend
           | the same to maintain most other materials and they will have
           | fallen down by now, or at least parts of them would.
           | 
           | A good example of one where they did care a lot about the
           | finish and its lasting finish is the Barbican in London -
           | there's a little about it here [0]
           | 
           | [0] https://www.barbicanliving.co.uk/barbican-
           | story/construction...
        
             | MichaelDickens wrote:
             | > I think your problem arises not from concrete but from
             | these buildings often being public (including public
             | housing) and having shoestring maintenance budgets.
             | 
             | This is what I was thinking looking at that first Hong Kong
             | building--it would look a lot nicer if it wasn't so dirty.
        
             | AlanYx wrote:
             | >Concrete doesn't wear much over time.... A high pressure
             | hose will remove 'weathering' of concrete buildings very
             | effectively and cheaply.
             | 
             | Concrete eventually starts spalling, and high pressure
             | washing actually accelerates the spalling process. The
             | reason these buildings aren't washed more regularly is
             | because of that tradeoff; it's not (generally) because of
             | maintenance budgets. Once you get spalling, maintenance
             | becomes expensive. The Barbican can afford it, but this is
             | one of the reasons a lot of brutalist buildings in Eastern
             | Europe are getting sealed and painted.
        
           | makeitdouble wrote:
           | I think our tastes just changed.
           | 
           | It's like vinyl floors, it was the rage at some point and
           | people really valued them. Or heavily decorated wallpapers.
           | So many of that stuff is just considered fugly now.
        
             | brewdad wrote:
             | The functionality of vinyl is making a comeback, we just
             | make them look like wood now.
        
               | wkat4242 wrote:
               | Vinyl has never become unpopular in the Netherlands.
               | Especially because most rented flats don't allow wooden
               | floors for noise reasons. Vinyl gives a similar though
               | cheaper look but dampens noise a lot more.
        
               | omnimus wrote:
               | which is the most terrible, fake and cheap looking way
               | how to bring it back
        
           | jasonwatkinspdx wrote:
           | My understanding is Brutalism arose when building codes still
           | had limits on window size and proportion of glass vs other
           | materials on the facades of large buildings. This prevented
           | the glass curtain towers that became popular later until
           | codes changed.
           | 
           | Brutalism embraced this constraint as well as the most
           | expedient materials for building skyscrapers. Intellectually
           | and aesthetically I like this choice of honesty in reflecting
           | materials personally.
           | 
           | Where Brutalism failed is similar to other grand modernist
           | projects: it failed to engage properly at the human scale,
           | creating environments that look striking, but that also read
           | to most people as cold and alienating. In practical terms
           | this sort of grand architecture usually fails to anticipate
           | how humans will actually use the spaces, leading to spaces
           | that are opposed to humans organic behaviors.
           | 
           | All that said, when Brutalism is tempered with empathy, and
           | combined with interior design that both features and softens
           | its starkness, I quite like it. The old library in my home
           | town was brutalist.
           | 
           | This is the exterior: https://th.bing.com/th/id/R.8b7a56ab55f
           | bd5227b8d5c04be176e56...
           | 
           | Unfortunately there's no photos online of the old interior,
           | but it did a good job of humanizing the starkness.
           | 
           | On the other hand, the exterior also showed the flaws of
           | brutalism, having wide empty featureless grass plains that I
           | never once saw anyone use for relaxation, a picnic, etc, in
           | two decades of living in that town.
        
           | beardyw wrote:
           | It was a design choice to celebrate the material being used -
           | concrete. I think only architects ever really loved them.
        
             | Telemakhos wrote:
             | My father was an architect and designed brutalist buildings
             | back in the 60s and 70s, some of them windowless. By the
             | 90s he had come to regret this work deeply.
        
             | kasey_junk wrote:
             | I'm a huge fan of brutalist architecture and am not ann
             | architect.
             | 
             | I live in a brutalist townhome and it exemplifies the
             | things I love about the style, lack of ornamentation,
             | function over form, yet scaled and appropriate to its
             | location.
             | 
             | The simplicity and usefulness of the house lends it as much
             | elegance as it needs.
        
               | [deleted]
        
               | hgsgm wrote:
               | It's the _appearance_ of function over form. That 's why
               | USSR used it as propaganda. Concrete is terrible surface
               | material because it is impossible to maintain and repair.
        
               | vidarh wrote:
               | The USSR used it as a cheap means of trying to meet a
               | massive housing shortage first and foremost.
               | 
               | It abandoned the far more ornamental Stalinist style for
               | brutalism as part of Khrushchev's push for that.
               | 
               | Note the far more ostentatious buildings under Stalin
               | _and_ Stalin 's rejection of Le Corbusiers extremely
               | radical proposals for redevelopment of Moscow in favour
               | of far more traditional designs.
               | 
               | To the extent it was later used as propaganda, that was a
               | follow on effect once stagnation forced doubling down on
               | construction that had initially been intended as
               | relatively short term cheap housing.
        
               | pbhjpbhj wrote:
               | No. The concretes function may not be optimal, but it is
               | there to hold the building up, to form the walls, to
               | provide conduits for people and services, etc.
               | 
               | It is not a facade, it is not cladding, it is the
               | functional building its-very-self.
               | 
               | Brutalist buildings celebrate their exoskeletons.
        
               | tptacek wrote:
               | You get that you're criticizing a house you haven't seen,
               | right?
        
               | password11 wrote:
               | We've all seen enough post-Soviet cities to make an
               | educated guess.
        
               | arpa wrote:
               | lol i don't think so.
        
             | cloutchaser wrote:
             | I wonder if we will feel the same about "minimal" design in
             | the future. I really don't see anything beautiful about a
             | white box with black windows, yet architects seem obsessed
             | with it.
             | 
             | Probably because it's called good design yet it's almost
             | the cheapest possible design outwards. Convenient. But I
             | think in 30 years we will facepalm at these white boxes we
             | call houses.
        
               | ehnto wrote:
               | These things often oscillate around certain aspects. We
               | bounce between ornate and simple over history for
               | example. Minimalism is handy because it's a cheap and
               | hard to mess it up. Like pop music.
               | 
               | Look at McMansions, which is a cohort of styles that are
               | much easier to get wrong, and there are many objectively
               | bad homes. But for minimalism, the worst you can often
               | say is it's boring. Correct, but boring.
        
               | [deleted]
        
           | LarryMullins wrote:
           | It was made to be ugly by people so traumatized by war that
           | they no longer believed in beauty.
        
             | LarryMullins wrote:
             | This comment has proven to be very unpopular, but I stand
             | by it. Do you guys think it a coincidence that such an ugly
             | anti-humanist style was developed in the immediate
             | aftermath of a huge and brutal war?
        
           | parenthesis wrote:
           | Stone also gets really grubby over time, but for some reason
           | that still looks okay but the concrete doesn't so much.
        
         | scrozier wrote:
         | The Brutalist house is very interesting! Do you have a photo to
         | share?
        
         | 2h wrote:
         | FYI dont need to escape, you can use IRI:
         | 
         | https://wikipedia.org/wiki/Beton_brut
        
         | anothernewdude wrote:
         | I love how people claim brutalist buildings are egalitarian,
         | when it's the wealthy that have the money to never have to see
         | the ugly things.
        
         | O__________O wrote:
         | Here's site showing closeup of the four pane panel window:
         | 
         | http://www.vegastodayandtomorrow.com/windows.htm
        
           | listenallyall wrote:
           | It would appear the linked article plagiarized from this site
           | (vegastodayandtomorrow). I mean, the concept of "window
           | trick" and every hotel used as an example, is identified
           | first right here.
        
           | yencabulator wrote:
           | The site linked therein shows this even better. In the third
           | photo, compare the building on the foreground vs background.
           | 
           | http://www.vegastodayandtomorrow.com/dunes_bellagio.htm
        
             | EricE wrote:
             | The most controversial part of the transition from the
             | Dunes to the Bellagio was that stupid golf course! Wynn
             | bought the property because it had an artesian well and
             | accompanying water rights. They should have listened to him
             | and did canals in downtown/old Vegas - that overhead screen
             | is just meh.
             | 
             | I remember eating at the Top of the Dunes restaurant as a
             | kid - we would sometimes go there for Sunday brunch. Right
             | before they demolished the Dunes to build the Bellagio they
             | had a property-wide auction and the entire property was
             | open during the process. I went through it with a couple of
             | friends and we went up to the top of the Dunes - and I was
             | shocked at how small it was vs. what I remembered from
             | being a kid. I think the dining room was maybe 4 tables
             | wide and 10 or so long - the space was TINY. But I guess
             | being a kid and surrounded by windows on three sides made
             | it feel much larger back in the day.
        
             | paulkrush wrote:
             | Wow, that is money pic, showing was looks to be two
             | different scale buildings.
        
         | [deleted]
        
       | dmalvarado wrote:
       | > In order to make the buildings look smaller, less intimidating
       | and messy, architects have come up with a "four or six windows in
       | one" solution.
       | 
       | Is there a source for this assumption? "Architects have come up
       | with..." makes it sound like there was an explicit discussion
       | about how to make the building look smaller. A) Why would a Vegas
       | hotel want to look smaller, B) Does it actually look smaller? C)
       | Smaller than what? A building with no windows? A building with
       | too many windows?
       | 
       | I'm not suggesting Architects are getting too much credit. I'm
       | just suggesting, maybe the monster building had a terrible
       | architect(s), and the Vegas buildings didn't use terrible
       | architects.
        
         | ec109685 wrote:
         | Architecture is a discipline and has design patterns that are
         | shared in the industry. They are inventing techniques for each
         | new building they design.
         | 
         | This particular pattern is known:
         | http://www.vegastodayandtomorrow.com/windows.htm
        
         | aflag wrote:
         | Brutalism was popular in the 60s. You can see examples around
         | the world. It's not really a matter of being a bad or good
         | architect. It's more of architectural style preferences.
        
       | ec109685 wrote:
       | There's a trope that Vegas doesn't allow its windows to open /
       | have balconies because they are afraid of suicides. Is it instead
       | in practical to have windows that open when employing the window
       | trick?
        
         | EricE wrote:
         | Don't want windows to open because it lets the air conditioning
         | out. No balconies since you aren't supposed to be in your room
         | but gambling.
         | 
         | Although if you look closely the bottom rows of some of the
         | windows on the Bellagio do have balconies.
        
       | personjerry wrote:
       | Related to the Hong Kong building:
       | https://en.wikipedia.org/wiki/Kowloon_Walled_City
        
         | phantomathkg wrote:
         | Disclaimer: I am Hongkonger.
         | 
         | The one mentioned in the blog is this one
         | https://en.wikipedia.org/wiki/Monster_Building
        
         | fullshark wrote:
         | Very cool setting for Shenmue 2 and Bloodsport
        
       | adrianh wrote:
       | On the other end of the spectrum: here in Amsterdam some of the
       | canal houses deliberately use smaller windows for the top floors,
       | to give the impression that the homes are taller (and more
       | prestigious).
       | 
       | The way it was explained to me is that it's an optical illusion
       | when viewing the homes from street level. A 17th century window
       | trick. :-)
        
         | EricE wrote:
         | Forced perspective. A lot of people like to act like Disney
         | invented it, but it's been in use forever (as you point out).
        
       | rajnathani wrote:
       | This is such a great takeaway!:
       | 
       | > In a lecture about the universal characteristics of classical
       | architecture, professor Nathaniel Walker argued that human beings
       | crave two things: order and variety. If there's too much order,
       | it's boring and oppressive. If there's too much variety, it's
       | chaotic and unpleasant. In his view, classical architecture all
       | over the world aims at creating a "delicate balance between order
       | and variety."
       | 
       | The overall article is great too with the example photos.
        
       | dguest wrote:
       | Good on the author for acknowledging (twice) that not everyone
       | shares their sense of aesthetics.
       | 
       | Personally I think there's a beautiful chaotic honesty in the
       | monster building. The Vegas hotels look phony, even more so now
       | that I know their trick.
        
         | twoquestions wrote:
         | Hard same, I was wondering if I was crazy! You might also want
         | to look into solarpunk art and urban design, at least to me it
         | feels authentic like the monster building.
         | 
         | When I was buying a house some years ago, and one of the places
         | we were looking at was a subdivision outside town with all the
         | houses being nearly the same. It was nice, and the seller
         | talked about how they had chili cookoffs every year, and my
         | partner really wanted to buy the place. My brain however was
         | _really_ put off, and wanted to get away, _right now_.
         | 
         | We ultimately bought a place in town, within easy walking
         | distance of the main intersection and all of the businesses
         | there, and right by the park so we could walk our dog. The
         | house is much older, and looks like it's been added to over the
         | years, which might not be to the author's taste but I really
         | like the authenticity.
         | 
         | I guess when choosing between something completely designed
         | from the top down to hide what it is and something that doesn't
         | hide it's nature, I'm more drawn to the latter.
        
         | tgsovlerkhgsel wrote:
         | The HK buildings feel dystopian by Western standards because
         | they're incredibly crammed. By local standard, they might
         | actually be pretty good (looks like each unit gets pretty large
         | windows/"indoor balcony" style rooms).
        
           | adastra22 wrote:
           | By some western standards at least. I grew up in the west but
           | I love the Hong Kong aesthetic.
        
         | chitza wrote:
         | I live in Romania. 90% of the buildings sport this brutalist
         | look, not to mention there are rows after rows having the same
         | design. You get bored and depressed very quickly if you live in
         | such environment. I'm always amazed at the diversity of the
         | facades when I visit other european cities.
        
         | atomicUpdate wrote:
         | > Good on the author for acknowledging (twice) that not
         | everyone shares their sense of aesthetics.
         | 
         | I disagree. For example:
         | 
         | > unless you like them, I'm not questioning anyone's personal
         | taste
         | 
         | This type of soft-pedaling is too pervasive in people's writing
         | nowadays. It diminishes the author's point when they are too
         | afraid to commit to their own opinions because they might
         | offend someone that disagrees. This constant affirmation of
         | "you might disagree, and that's OK," is irritating.
        
           | goguy wrote:
           | Totally agree. It's a blog post, obviously it's your personal
           | opinion and there's no need to explain nor excuse that.
        
             | throw3847294 wrote:
             | There is a need if that's how he feels. He's making it
             | clear he understands everyone's aesthetic is different.
        
           | trgn wrote:
           | It's unnecessary in this article agreed. The author has an
           | obvious preference, just own it already.
           | 
           | Being tolerant is a virtue, but practice this by action, in
           | life.
           | 
           | When writing a polemic, say what you mean! If anything, amp
           | it up a little. Hyperbole and saturation is great when
           | discussing matters of taste.
           | 
           | If you're going to critique architecture, you have the best
           | examples. Just channel some Loos who ridiculed those in favor
           | of ornamentation for being childish uncivilized country
           | idiots. Had great effect, we're still living in its detritus.
           | So just do the opposite here!
        
             | throw3847294 wrote:
             | I disagree.
             | 
             | Being compassionate and understanding in your writing is a
             | good thing.
             | 
             | I'm glad the author expressed that clearly.
        
           | typedfalse wrote:
           | The opposite (that it's not OK to disagree) is one of the
           | things that has driven political and social discourse to its
           | current hyperbolic and occasionally dangerous character. It's
           | the source of much of the so-called "culture war".
           | 
           | So to be clear: I disagree, you are wrong... and to follow
           | the mindset underlying your complaint, "fuck you".
        
       | timeon wrote:
       | Whit Bellagio there is too much order because of symmetry if you
       | compare it with playfulness of Unite d'Habitation.
        
       | docandrew wrote:
       | By doing this, they make the casinos seem closer, easier to walk
       | to, and more inviting.
        
         | nemo44x wrote:
         | The first time I went to Vegas I decided a casino I wanted to
         | go to wasn't that far away from where I was. You could see it,
         | it looked "just over there".
         | 
         | Turns out I walked over a mile in the desert sun. Taxis and
         | that rail after that.
        
           | fosk wrote:
           | Tricks me every time. Also the hotel name signage is
           | disproportionately huge, which from a distance make it seems
           | like the hotel is close enough for a walk, but turns out it
           | is not.
        
           | lucideer wrote:
           | Given how pedestrian unfriendly the Strip is, it surprises me
           | that you even managed this at all.
           | 
           | On the other hand, I was also surprised how much better
           | public transit seemed in vegas than in most us cities.
        
             | LorenPechtel wrote:
             | Are you calling it unfriendly because it's set up to make
             | jaywalking hard? We got tired of drunk tourists getting
             | creamed because they wandered into traffic. And the crowds
             | are heavy enough that turning across a pedestrian flow is
             | problematic in peak hours. Thus it has been engineered to
             | as much as possible separate pedestrians from cars.
        
               | watwut wrote:
               | You can separate cars away without making short distances
               | into massive hikes for pedestrians.
               | 
               | > Are you calling it unfriendly because it's set up to
               | make jaywalking hard?
               | 
               | You can give priority to pedestrians, slow down the cars
               | and put in obstacles for cars. You can build large roads
               | to go around and up in places where pedestrians are
               | likely to want to go.
        
               | LorenPechtel wrote:
               | In other words, kill the casinos on the west side. They
               | would not survive the loss of customers this would cause.
               | Priority to pedestrians = gridlock. I've sat through
               | multiple light cycles as it is because of pedestrians.
        
               | lucideer wrote:
               | I'm calling it unfriendly because it's a highway cutting
               | through an area fully suited to being entirely
               | pedestrianised. You can't even drive to the front of
               | casinos (they have car park entrances at the back), yet
               | the vast majority of real estate outside them is given up
               | to traffic lanes, with precious little left to the people
               | wandering around them spending.
               | 
               | There isn't even that much traffic on the strip, the
               | road-to-footpath ratio of land allpocation is absurd.
               | 
               | It's unfriendly because you have to walk so damn far to
               | get around lanes that have little business existing in
               | the first place.
        
               | LorenPechtel wrote:
               | I have walked between various casinos at times--and never
               | have I felt I was being made to walk unduly out of my way
               | to do so. The games they play with scale make you think
               | things are closer than they are.
               | 
               | And, yes, parking is generally in back--that's actually
               | being pedestrian friendly! If parking was in front a
               | pedestrian would have to cross a lot more parking lot to
               | reach the casino.
               | 
               | And if you think there isn't much traffic on the strip
               | you've just been there at the wrong time.
        
               | saagarjha wrote:
               | Maybe it should be set up for pedestrians first and cars
               | second...
        
               | weberer wrote:
               | There are whole networks of pedestrian paths connecting
               | buildings. You can walk from A to B just fine without
               | having to step outside and leave the air conditioned
               | zone. The outside temperature in Las Vegas in the summer
               | isn't very suitable for pedestrian use.
               | 
               | https://en.wikipedia.org/wiki/Las_Vegas#Climate
        
               | refurb wrote:
               | Yeah, I'm kinda surprised at the comments. The Strip is
               | _way more pedestrian friendly_ than most cities it 's
               | size.
        
               | lucideer wrote:
               | I'm European so I must admit my experience of US cities
               | is relatively limited. I know in general US cities have a
               | terrible reputation for pedestrian-centric planning but
               | even by US standards I found the Strip bad.
               | 
               | The Strip is even bad by Vegas standards: not only is
               | Fremont entirely pedestrianised, Downtown in general is
               | very walkable: pavement width matches foot traffic,
               | amenities are close together, & traffic moves much more
               | slowly than on the Strip / crossing-timing is relatively
               | frequent.
               | 
               | For comparison, I've only really visited SoCal
               | extensively (SD is super walkable, SF is as long as
               | you're fit/not disabled, LA is worst than downtown LV but
               | still nowhere near as bad as the Strip imo). East US I've
               | seen Philly & Chicago which were both even better than
               | CA.
        
               | LorenPechtel wrote:
               | Fremont is 4 blocks, the Strip is the better part of 4
               | miles. Fremont has no meaningful cross traffic beyond
               | those going there, the Strip is crossed by 3 major
               | streets that most certainly carry cross traffic. (There's
               | also one more that is bridged/tunneled so you do not
               | interact with the Strip--that one would be unaffected.)
               | And if you take out the Strip the properties on the west
               | side are going to scream because it's now hard for
               | customers to reach them.
        
               | lucideer wrote:
               | I don't see your point. You seem to be making excuses for
               | the Strip being the way it is (i.e. "it's bad for these
               | reasons") whereas the gp was arguing it's not that bad
               | actually.
               | 
               | I never said there weren't reasons behind it, just that
               | it is very bad.
               | 
               | > _if you take out the Strip the properties on the west
               | side are going to scream because it 's now hard for
               | customers to reach them._
               | 
               | I mean if you blindly remove something from any badly
               | designed system without replacing it or providing some
               | alternative then yes, it'll probably get worse. That
               | seems uncontroversial.
        
             | GuB-42 wrote:
             | For the US, I find it quite pedestrian friendly. I walked
             | from Luxor to Fremont (essentially spanning everywhere
             | you'll go as a tourist) with no issue. It took a while, but
             | it was a nice and safe walk, with protected sidewalks,
             | overpasses and galeries.
        
               | saagarjha wrote:
               | It's hot. Have you visited in the summer?
        
             | aflag wrote:
             | That makes sense. Lots of tourists there who travelled by
             | plane and may not know how to drive or be unwilling to rent
             | a car. The casinos would still like these people to drop by
             | though
        
               | nasmorn wrote:
               | Also people get drunk a lot in Vegas and casinos
               | encourage it.
        
           | allenu wrote:
           | I had the same experience when I went to Vegas for the first
           | time. I wanted to walk from building to building but they all
           | felt so much further away than they appeared. It never
           | occurred to me it was because of this bit of visual trickery.
        
       | anileated wrote:
       | I can see how these tricks could be used to attract a certain
       | kind of person (and repeal people like me) but fail to notice
       | some inherent appeal in this design. We can all agree that
       | monster buildings are suboptimal in general, buildings with
       | smaller footprint on the ground tend to feel nicer, but if a
       | monster is the only way I know which kind I prefer.
       | 
       | Give me Hong Kong style architecture, with its visible age and
       | protruding A/C units, over Las Vegas style any day. The first one
       | is functional and alive, the other is shallow, excessive and
       | dead.
       | 
       | European brutalist buildings also look attractive to me (alas,
       | mostly seen on photos). Beauty comes from function, and brutalism
       | gives that function a little bit of form but doesn't let it
       | prevail.
       | 
       | FWIW the author mentions that it's the matter of taste. The rest
       | of the article just made no sense to me.
        
       | ilamont wrote:
       | I lived in Asia in the 1990s and was close friends with several
       | local and international architects working on residential
       | buildings which often had commercial space on the ground floor.
       | 
       | One common complaint was their models and drawings never ended up
       | looking like the result because the developer would add features
       | (one example: a parking garage which required a large ramp) and
       | commercial tenants would add hanging signage. Residents typically
       | used balconies for drying laundry, not the flower gardens shown
       | in the drawings. Almost everyone used frosted windows, not clear
       | windows, because outside views of other buildings or the
       | surrounding landscape were not valued - it was all about the
       | interior amenities.
        
       | btucker wrote:
       | It's a bit like the forced perspective techniques Disney uses to
       | accomplish the inverse: make small buildings seem bigger.
       | 
       | Explainer video: https://www.youtube.com/watch?v=yqefjmRVLTM
        
       | a4isms wrote:
       | _In a lecture about the universal characteristics of classical
       | architecture, professor Nathaniel Walker argued that human beings
       | crave two things: order and variety. If there 's too much order,
       | it's boring and oppressive. If there's too much variety, it's
       | chaotic and unpleasant. In his view, classical architecture all
       | over the world aims at creating a "delicate balance between order
       | and variety."_
       | 
       | Jazz educator Jerry Coker made the same point about music, that
       | to be pleasurable it must strike the right balance between
       | familiarity and novelty. A metaphor for "familiar" and "novel" in
       | music is to imagine that as we listen, we are "playing along in
       | our head."
       | 
       | When we are correct about where the music is going next, it feels
       | familiar. When we are surprised by it doing something else, we
       | find it novel.
       | 
       | Jazz that is too familiar is boring, we never are surprised, it
       | never pushes our brain to rewire itself to accept "the new
       | familiar." Jazz that is too novel sounds like a chaotic mess: We
       | cannot learn to predict it because its novelty is not built on
       | top of a base of familiarity we can work with.
       | 
       | The key insight that builds on top of this is that "familiar" and
       | "novel" are not absolutes: They vary from person to person based
       | on their tastes and experiences. This leads to the notion of
       | _progression_.
       | 
       | When you find music that has the right balance for you, after a
       | while what used to be novel becomes familiar, and your tastes
       | evolve to appreciate music that adds novelty to the music you
       | used to find balanced, but now find overly familiar. Your tastes
       | are evolving, as most people's tastes do.
       | 
       | It's never quite as cut-and-dry as that, but this notion of "a
       | balance between familiar and novel" seems to fit a lot of
       | aesthetic tastes, and the notion that to maintain that balance,
       | people's tastes evolve over time also seems to fit a lot of
       | people's experiences.
       | 
       | The challenge is that as a practitioner, your personal tastes may
       | go beyond the tastes of your audience. So either you must bring
       | them along to where you are, create for them but not entirely for
       | yourself, or find an audience who is in roughly the same place in
       | their journey and will delight in the new experiences you
       | discover for yourself.
       | 
       | I am personally lazy, so as a blogger I always wrote for myself
       | and let the internet sort out who would find my stuff about
       | programming too familiar to be interesting, who would find it to
       | avant-garde to be interesting, and who found it familiar enough
       | to be understandable, yet novel enough to be interesting.
       | 
       | Alas, buildings aren't blog posts or pieces of music. When
       | building them, you can't always leave it up to the world to sort
       | out who likes them and who doesn't, you usually have a specific
       | brief to satisfy a specific audience and society, and you should
       | design for where their tastes are.
       | 
       | p.s. And yes, this does apply to software design for those who
       | take aesthetic pleasure in the code itself.
        
         | dehrmann wrote:
         | I wonder if one reason classical music seems unapproachable is
         | it's hard to pick out patterns in a lot of pieces. The one
         | classical piece people regularly ask to hear is a 20th century
         | arrangement of Canon in D, and it's a single chord progression
         | with new embellishments getting added to it. Compare that to
         | something like Beethoven's 5th which feels more like a
         | meandering story.
        
           | a4isms wrote:
           | Classical itself has progressed, because the composers who
           | grow up listening to it in any one generation get familiar
           | with what has been done so far, and then inject novelty into
           | it to satisfy their own tastes.
           | 
           | Repeat every twenty years over centuries, and you find that
           | the older pieces are the most approachable for most people,
           | while the newer pieces are the least.
           | 
           | But... If you listen to classical music and follow the
           | historical progression along, you end up enjoying the newer
           | stuff.
           | 
           | Our tastes are elastic. If you don't enjoy Beethoven today,
           | you may find that by following the historical progression
           | along, you may enjoy it next year.
        
             | [deleted]
        
           | antognini wrote:
           | There is a famous article written by the 20th century
           | composer Milton Babbitt titled something to the effect of
           | "Who cares if you listen?" He was unapologetic about writing
           | music that was only comprehensible to other composers. He
           | made the argument that we don't expect the layman to
           | understand modern mathematics or physics. Why should we
           | expect the layman to understand modern music either?
        
           | cousin_it wrote:
           | I think folk music (with lots of repetition) was kind of
           | always understood by more people than classical (with
           | development and variety). But in the 20th century it got even
           | more so, as the mass market for music led to folk/repetitive
           | stuff getting a lot of commercial demand and evolving very
           | fast.
           | 
           | Personally, even though I've listened to many classical
           | pieces, my musical ear is still firmly folk. It wants music
           | that contains interesting repeated patterns, otherwise the
           | enjoyment is incomplete.
        
       | golemiprague wrote:
       | [dead]
        
       | alfor wrote:
       | They look oppressive because they are. Our perception is right,
       | the buildings are wrong.
       | 
       | What they mean is that someone is at the head of a structure that
       | house thousand of people, putting the the person living there far
       | from any impact on the whole.
       | 
       | The tribe size for humans in around 100 people. Naturally a
       | building that house 1000 of people is not human sized in it's
       | management or living organisation.
       | 
       | The solution is not to fake the facade to trick our visual
       | perception, it's pushing the problem away instead of fixing it.
        
       | cat_plus_plus wrote:
       | I want to live in the building, not look at it and as such I want
       | a balcony, a window that opens and an individual A/C unit that
       | can deliver a strong blast next to my bed on summer nights. If it
       | looks ugly from outside, who cares, make it up with a pretty,
       | clean and safe street with shops and restaurants nearby.
        
         | weberer wrote:
         | Eh, I'd definitely prefer a mini-split to a window air
         | conditioner. Its nice not having to hear the compressor
         | constantly.
        
         | joecasson wrote:
         | What you prefer to live in is not the point of the article.
         | It's about why some large, many unit buildings appear imposing
         | / overwhelming while others less so.
        
           | adastra22 wrote:
           | People who actually live in these environments rather than
           | out-of-town tourists don't share that experience though. They
           | prefer the buildings you call dystopian.
        
           | cat_plus_plus wrote:
           | Downtown Pyongyang also looks beautiful, yet I think that
           | prioritizing needs of the residents is beautiful in the most
           | important way. Taipei street markets are messy. That's the
           | best food I ever had.
        
         | exegete wrote:
         | That idea works until you have several such buildings near you
         | and you get to go out on your balcony and see an ugly building
         | everyday.
        
           | makeitdouble wrote:
           | I'm not sure there's any solution to this.
           | 
           | Europe has had many uniformly designed high density residence
           | towers, with clean and very worked out exteriors, and it's a
           | hell to live in.
           | 
           | Balconies are a real QOL improvement, actual windows are as
           | well. I had a friend who snapped after a year of not being
           | able to fully open his windows.
           | 
           | There's middle grounds, with glass towers that partially hide
           | the balconies and AC units for instance to make it look
           | clean, but you never end with the level of uniformity of the
           | hotels in the article.
        
           | Schroedingersat wrote:
           | Take 10,000 hideous plain beige detached houses. Replace 2000
           | with 20 big buildings. 2000 with 200 small buildings, 2000
           | with row houses, 2000 with duplexes and quadplexes and leave
           | 2000 as houses (but remove the hoa).
           | 
           | Now they can all look at a large park, and still only take up
           | half the space.
        
       | unit_circle wrote:
       | If you're interested in brutalist design, I highly recommend
       | "This Brutal World" by Peter Chadwick. While there is definitely
       | a lot of bad brutalist architecture there is also some incredible
       | architecture from this period.
        
         | Solvitieg wrote:
         | Thanks, any other architecture books you would recommend?
        
       | AtlasBarfed wrote:
       | I've been to Las Vegas twice, once because I flew in for a
       | triathlon, and once for CES.
       | 
       | I do not like Las Vegas. Its existence defies logic and
       | economics. Walking around the strip I kept looking at the huge
       | hotels and their serpentine design. It took a while, but I
       | finally understood it...
       | 
       | The Las Vegas strip is like if 10-20 cruise ships beached. Each
       | hotel is a mass of rooms, 3-8 mediocre restaurants (I said it, LV
       | restaurants are vastly overrated). The hotels really don't want
       | you going around the strip, that means less revenue for them.
       | 
       | Really the entire strip is like a huge cruise ship beached. It's
       | actually pretty hard to get off of the strip. It has these
       | beautiful mountains in the distance, and you ... can't get to
       | them. The lifetime fitness gym is 20 miles from the strip.
       | There's no bike paths, walking paths away from the strip, escape
       | from the hellish cheap crap. But yeah I can go shoot some machine
       | guns somewhere.
       | 
       | Just a freak show of capitalism.
        
         | scubbo wrote:
         | I kind-of enjoy the odd 2-3 day visit to Vegas every 3-5 years
         | for precisely this reason - it is capitalism unleashed, in its
         | fullest expression. It's fascinating (in a horrifying way) to
         | see just how efficiently and completely the whole experience
         | has been crafted to keep you spending _just a little bit more_
         | (time or money) the way they want you to. Walk around with the
         | mindset of an anthropologist and wonder about the deliberate
         | choices made about the spacing of bars and other facilities,
         | the colour schemes and branding on display, the blend of
         | opulence and opportunity. What are they trying to make you
         | feel, and how are they doing it, and are they successful even
         | when you're aware of it?
         | 
         | I respect the dedication to the craft, even if I find the craft
         | itself loathsome.
        
           | nmfisher wrote:
           | I (non-American) haven't been to Las Vegas, but what you
           | described is very similar to my impression of the USA on the
           | whole.
        
       | captainmuon wrote:
       | Interesting, I would say those buildings in HK don't have too
       | much order and variety, but too little. There is no order, the
       | facade is completely chaotic, but there is also no variety, it is
       | all same-same in its brutalist housing style. But I guess that
       | amounts to the same.
       | 
       | Regarding the window trick, I think I've seen something similar
       | with very old or maybe neoclassical buildings in the US. They had
       | a whole fake storey between the first and second to make the
       | building look taller - or maybe they merged the first and second
       | floor to make it look smaller? I'm not sure and can't find the
       | link where I read this, but it is a very similar and really cool
       | effect.
        
       | pshirshov wrote:
       | 18 stories. Monster building. Pff.
       | 
       | Russia is full of such crap. And even lot worse crap, actually:
       | 
       | https://maps.app.goo.gl/goinnvSj1G4W9spn7
       | 
       | https://maps.app.goo.gl/JNwFm27o1TNvBDpe8
       | 
       | https://goo.gl/maps/SALuZLtYg4hTeKQr8
       | 
       | Etc, etc
        
       | adolph wrote:
       | The De Bakey VA Hospital in Houston TX does something similar
       | except that the extra floors are windowless.
       | 
       | https://en.wikipedia.org/wiki/Michael_E._DeBakey_Veterans_Af...
        
       | arboles wrote:
       | [flagged]
        
         | metisto wrote:
         | Am I missing a joke? Or is this a reference to something? Could
         | you please explain it in more detail.
        
           | thedougd wrote:
           | In poor taste.
           | 
           | https://en.wikipedia.org/wiki/2017_Las_Vegas_shooting
        
       | gardenhedge wrote:
       | I don't see the 'trick'. The buildings still look massive to me.
        
       | wodenokoto wrote:
       | Dubai is full of absolutely massive residential houses, with
       | Princess tower [1] being the tallest residential building in the
       | world (well, strictly speaking 432 Park Avenue is taller, but it
       | doesn't have all it's stories filled in) but very few buildings
       | here uses the window trick (I'd say The Address Beach Resort
       | does)
       | 
       | [1] https://en.wikipedia.org/wiki/Princess_Tower
        
         | a_t48 wrote:
         | I can't be the only one who hates 432 Park - not because of the
         | windows, but because of the impossible shape. It just looks
         | like it shouldn't exist.
        
           | brookst wrote:
           | I love it for that reason. Most things look like they exist,
           | it's cool to see one that doesn't.
        
       | hammock wrote:
       | In a condo building, each unit owns their own windows and is
       | responsible for replacement, etc. So grouping windows across
       | multiple floors works for hotels and commercial buildings, but it
       | does not work for residential condos
        
       | TedDoesntTalk wrote:
       | Another Las Vegas Window Trick is to prevent any natural light on
       | the casino floors. The gambler has no sense of time of day
       | without looking at a clock, but that's not the same as feeling
       | "oh, it's almost dawn" by looking at the daylight.
        
         | dghughes wrote:
         | Not if you live in a northern climate dawn in the winter is 8am
         | at its worst and sunset can be as early as 4pm.
         | 
         | I worked in a small casino and we had a huge front window that
         | you could see south eastward. But yes I'm sure some some people
         | lose track of time it's human nature.
        
         | achairapart wrote:
         | The best "dark pattern" trick from Las Vegas casinos may be to
         | start pumping pure oxygen thru A/C around midnight, so guests
         | would get some "high" boost, keeping them gambling harder and
         | tirelessly all night long.
         | 
         | I read about this many years ago in "Fools Die" by Mario Puzo,
         | which of course is fiction, but I think there may be some truth
         | in there (One of the characters in the book is mostly based on
         | the author himself).
         | 
         | Edit. Found an original quote from the book:
         | Gronevelt was dressed to go down to the casino floor. He
         | fiddled with the control panel that would flood the casino pits
         | with pure oxygen. But it was still too early in the evening. He
         | would push the button sometime in the early-morning hours when
         | the players were tiring and thinking of going to bed. Then he
         | would revive them as if they were puppets. It was only in the
         | past year that be had the oxygen controls wired directly to his
         | suite.
        
           | Kranar wrote:
           | Casinos do not now nor have they ever pumped oxygen into
           | their buildings. It's nothing more than a myth.
        
             | hammock wrote:
             | This is true, however may be worth noting that I'm sure
             | they (along with many large commercial buildings non-
             | specific to casinos) control the carbon dioxide levels
             | inside, and increase air exchange with the outside when
             | necessary.
             | 
             | High carbon dioxide levels do have a lethargic effect
        
               | weberer wrote:
               | Any LEED certified building will do that.
        
           | triceratops wrote:
           | > One of the characters in the book is mostly based on the
           | author himself
           | 
           | Fun fact: Puzo had a serious gambling problem. He did most of
           | his research for _The Godfather_ while gambling in a Las
           | Vegas casino (or several?) and interviewing the manager.
        
           | cat_plus_plus wrote:
           | Building fires would sure be exciting!
        
             | achairapart wrote:
             | Ah! I don't think they need so much oxygen to be a fire
             | hazard. People would start acting crazy, at least.
             | 
             | I also wonder if they use to do the same - to some extend -
             | in trains and airplanes, I always feel quite relaxed while
             | traveling by them.
        
         | jesvs wrote:
         | Lost count of mall visits where glass ceilings bask in morning
         | light, only to leave hours later to a dark sky. The capitalist
         | secret: hiding the day-night transition from customers.
        
           | LorenPechtel wrote:
           | Malls don't have a hotel on top, they can use skylights. In
           | most places casinos have something above the gambling areas--
           | either hotel or meeting rooms (or, in some cases, meeting
           | rooms and then hotel above them.) Unless you have some
           | business with the meeting rooms you're likely to not realize
           | they are there.
           | 
           | There are also some casinos where there are restaurants above
           | the gambling areas.
        
             | TedDoesntTalk wrote:
             | But they don't have to be built that way. It's a choice
             | that shows natural light is not a priority.
        
               | brewdad wrote:
               | Of course not. Being able to fit 3000 rooms above the
               | casino is the priority.
        
               | TedDoesntTalk wrote:
               | No, the casino floors can be on the top floor. Or the
               | hotel rooms can be built in another tower.
        
               | LorenPechtel wrote:
               | The land our casinos are built on is very expensive,
               | they're not going to separate the hotel from the casino.
               | I would be surprised if you could provide meaningful
               | natural light into our casinos for less than 9 figures.
        
         | donatj wrote:
         | I have always heard this, but I suspect it's less of an
         | intentional trick and more just a happy accident of how large
         | Vegas gambling floors are. Even if the buildings were wrapped
         | in floor to ceiling windows natural light would only penetrate
         | the first couple rows of slots.
         | 
         | The Mirage in particular actually has a pretty large skylight
         | towards the front of the gambling floor.
        
           | ghaff wrote:
           | There's a lot of psychological stuff going on with the casino
           | floors but I'm not sure how you'd design a massive ground
           | floor room in a way that there would be a lot of natural
           | light. And it would actually be user-hostile (and, yes,
           | doubtless business hostile) to spread the casino across a lot
           | of floors.
        
             | toast0 wrote:
             | I've seen (but not entered) casinos in office towers. I
             | imagine you have the sea of slot machines on the first
             | floor or two, and then table games and high roller rooms on
             | the upper floors.
             | 
             | For a las vegas style ginormous casino and hotel, many of
             | them have the casino footprint much larger than the hotel
             | footprint. You could have big diffused skylights over much
             | of the gaming area, if you wanted. Of course, you'd
             | augement that with lots of artificial lighting, so it would
             | save energy, but not change the experience of roughly
             | constant lighting 24/7
        
             | loopdoend wrote:
             | Skylights
        
               | ghaff wrote:
               | I thought about that after I wrote the comment although a
               | lot of the time there's convention center and other
               | expansive spaces above the casino.
        
               | bee_rider wrote:
               | Works for the floor that is under the roof.
        
             | hammock wrote:
             | Internal courtyards is how you add light and air
             | circulation to a large floor plan, typically
        
           | rambambram wrote:
           | I worked at a casino (albeit different country) and I was
           | always told this is on purpose. My casino also didn't have
           | windows, and there were no clocks. And the very busy patterns
           | on the carpet are made like that so visitors don't look down
           | and keep staring at their slot machines.
        
             | LorenPechtel wrote:
             | The lack of clocks is deliberate, I think the natural light
             | is simply a case of it not being practical to allow it.
             | Furthermore, the space around the gambling areas is used
             | for various business purposes, both to get gamblers to see
             | the businesses and to get people to walk past the machines
             | to go to the businesses. To put in windows would be to give
             | up prime areas.
        
               | smallstepforman wrote:
               | Some gaming jurisdictions mandate that slot machines must
               | display the time in a font at least 7mm tall.
        
       | meeks wrote:
       | Wedbush Center in LA is another classic example of this trick.
       | <https://www.wedbushcenterla.com/>
        
       | userabchn wrote:
       | The opposite is done in other buildings, such as MIT's Simmons
       | Hall, where the building can look bigger than it actually is
       | because each room has multiple windows:
       | https://commons.wikimedia.org/wiki/File:Simmons_Hall,_MIT,_C...
        
         | hanspeter wrote:
         | A similar effect is seen with this office building in
         | Copenhagen. https://en.m.wikipedia.org/wiki/Pier47
        
       | rmetzler wrote:
       | The German Democratic Republik (East Germany) had the problem of
       | needing housing for many thousand people in the 1970s. It was not
       | possible to build enough flats. The only way they could scale up
       | their efforts was through standardisation. Berlin Marzahn and
       | other areas were villages back than. The Marzahn Village for
       | example still exists today.
       | 
       | https://de.wikipedia.org/wiki/Wohnungsbauprogramm_(DDR)
       | 
       | People wanted individualisation, but the housing was needed. So
       | they put color in their balconies, which made them look like
       | color patches. And there existed big murals on the ends of some
       | houses.
       | 
       | After reunification, a lot of these buildings were modernised and
       | made look the same again. Only the color scheme between houses
       | was different. Existing murals were often painted over. People
       | then realised, it does look nicer to have coloured walls and they
       | start to let artists paint the ends again.
       | 
       | Here is an example by the East German artist Mad C
       | 
       | https://de.wikipedia.org/wiki/Datei:Berlin_Mural_Fest_2019_M...
       | 
       | Here is a video of Team Mad Flava, painting a large mural in
       | Greifswald.
       | 
       | https://www.youtube.com/watch?v=3Q0vMB5k71c
        
         | nottorp wrote:
         | > People then realised, it does look nicer to have coloured
         | walls and they start to let artists paint the ends again.
         | 
         | I really don't understand how people can enjoy the "us
         | homeowner association" uniformity. It's boring. Let everyone
         | personalize their home.
        
           | htag wrote:
           | Here's how it happens.
           | 
           | Step 1. Buy 640 acres of land (square mile) outside a growing
           | and sprawling US metropolitan area.
           | 
           | Step 2. Wait 10-30 years, until the metro has grown to the
           | edge of your land.
           | 
           | Step 3. Make friends with the nearest city council. Make
           | friends with a developer. Talk about tax revenue. Talk about
           | investing in local infrastructure and communities.
           | 
           | Step 4. Get annexed. Take out a large loan. Partner with
           | local utilities to extend services, build roads, donate some
           | land to the city for a park or elementary school. Establish a
           | strong HOA with all the current trends to avoid eyesores
           | dragging down your big investment until you move all the
           | units. Accept deposits for new homes. Local population growth
           | fuels demand.
           | 
           | Step 5. In five to ten years sell >8000 homes at an average
           | cost of $0.5M, bringing in over $4,000M in business. You've
           | made enough friends and connections to roll your cut into the
           | best local opportunities.
        
       | sssilver wrote:
       | A similar trick that car designers use to make a car appear
       | smaller are large headlights in relation to the rest of the car.
       | 
       | Mini does this very effectively.
        
       | [deleted]
        
       | justhw wrote:
       | If you're having trouble seeing the 4-6 windows combined, here's
       | a photo of the Bellagio at night with the room lights on.
       | 
       | https://dynamic-media-cdn.tripadvisor.com/media/photo-o/1c/8...
        
       | travisgriggs wrote:
       | > In a lecture about the universal characteristics of classical
       | architecture, professor Nathaniel Walker argued that human beings
       | crave two things: order and variety. If there's too much order,
       | it's boring and oppressive. If there's too much variety, it's
       | chaotic and unpleasant. In his view, classical architecture all
       | over the world aims at creating a "delicate balance between order
       | and variety."
       | 
       | I keep coming back to this. I think this is a such a fundamental
       | truth across all walks of life and design. I see this again and
       | again and again in systems design. I cringe when I see JavaScript
       | take over the world because it is so free and chaotic. But I
       | cringe equally when I hear folks talk about how they're going to
       | enslave all computing to provable stuff. Well done systems are a
       | balance between rigidity/order and malleabilty/nondeterminism.
        
       | rjawali wrote:
       | It's faster to put together the exterior and close the building
       | so you can continue with the interior build out, especially with
       | the expensive interiors.
        
       | amelius wrote:
       | Since the facade is only a fraction of the cost of a building I
       | often wonder why we don't spend some more money on it.
        
       | Maursault wrote:
       | Muse Hall[0] at Radford University in Radford VA also uses a
       | window trick, except to make the building look much taller than
       | it is. When standing close to it, the facade is reasonably
       | effective.
       | 
       | [0] https://twitter.com/radfordu/status/1364225065974333446
        
         | twic wrote:
         | Looks to me like it should have pigeons living in it:
         | https://www.atlasobscura.com/places/pigeons-tower
        
       | xchip wrote:
       | TL;DR: 'In order to make the buildings look smaller, less
       | intimidating and messy, architects have come up with a "four or
       | six windows in one" solution. This means they grouped several
       | windows (usually four or six) together and made them look like
       | one window. This creates the visual effect of "shrinking" the
       | building, of making it more orderly and symmetrical.'
        
       | amw wrote:
       | It is strange, to me, to make a caveat about how some peoples'
       | taste might appreciate the buildings just shown, and then
       | immediately launch into a "universal" principle for why those
       | examples "look bad". The one statement puts a lie to the other,
       | but the piece just carries on as if it didn't seriously undermine
       | its own premise.
        
       | sollewitt wrote:
       | This can also be understood via Gestalt principle of visual
       | processing - we visually group things that are proximal, we like
       | to perceive continuity, we see parallel things as being related
       | etc: https://www.superside.com/blog/gestalt-principles-of-design
       | 
       | Visual designers are architects are trained in these aspects of
       | human perception.
        
       | Miserlou57 wrote:
       | I think a really good example of this is the Abraj Al Bait in
       | Saudi Arabia. The complex is absolutely massive, but the large
       | windows on many of the peripheral buildings are deceiving. The
       | entire thing is 2-4x bigger than it appears. It's bonkers.
        
       | dirtyid wrote:
       | >unless you like them, I'm not questioning anyone's personal
       | taste
       | 
       | Pretty questionable taste to compare seminal works like Unite and
       | Trellick with HK "monster towers". There's at least some design
       | rational for the former, latter mostly copy paste efforts of text
       | book floor plans - I remember going to architecture bookstore in
       | Beijing during 90s that sold manuals of low effort floor plan
       | template books for hasty developers whose design process is
       | mostly to flip through the hundreds of... not well considered
       | designs, and tell his drafters layout X this many floors. Or in
       | authors words, too much order. Quite a few of the manuals were
       | imported from HK who did highrise first.
        
       | htag wrote:
       | I think the author missing the biggest reason for these styling
       | differences. This is their function. A long term dwelling serves
       | a different function than a hotel. All of the residential
       | buildings have more personalization on the outside of the
       | building than hotels allow. I'd also like to add that the shown
       | residential homes show much more wear and age than the hotels do,
       | making it hard to do a side by side comparison.
       | 
       | I'm always driven towards residential areas where the personality
       | and style of the owner comes out in the property. In the US many
       | suburban HOAs, apartment management and condo boards will put
       | arbitrary limits on the appearance of the outside of the home. I
       | can't stand the single family neighborhoods where all the homes
       | were build at the same time, with the same builders, in the same
       | style. In my neighborhood lots are of varying sizes, homes are
       | built in a ~fifteen year span with different styles, and there is
       | no hoa.
       | 
       | Condo buildings can generate the same level of sameness if
       | several of them are built in the same neighborhood around the
       | same time, with similar style, and enforce strict limitations on
       | outside visual appearance. We see this a lot in the US when an
       | area is "upzonned" and developers flock to build "luxury"
       | apartments and condos. I prefer buildings where residents put
       | furniture on balconies, hang decorations from their window, grow
       | plants outside, and have blinds open displaying rooms styled
       | differently than their neighbors. I prefer living in urban
       | neighborhoods where the buildings are of varying ages and show
       | different architectural styles.
       | 
       | Hotels can do enforce a very high level of uniformity.
       | Additionally the amenities, furnishing, styling, and art are very
       | much at the whim of current styles. This increases the "order"
       | and decreases the "chaos". The order comes from function, and I
       | wouldn't want to live in a hotel like environment.
        
         | chimeracoder wrote:
         | > I think the author missing the biggest reason for these
         | styling differences. This is their function. A long term
         | dwelling serves a different function than a hotel. All of the
         | residential buildings have more personalization on the outside
         | of the building than hotels allow. I'd also like to add that
         | the shown residential homes show much more wear and age than
         | the hotels do, making it hard to do a side by side comparison.
         | 
         | Yeah I'm surprised nobody else mentioned this. The residential
         | buildings have window AC units and people hanging laundry on
         | their balconies to dry, two things you'll never see at modern
         | hotels (the ones pictured don't even have balconies).
         | 
         | There's no apples to apples comparison happening here.
        
           | daveslash wrote:
           | Came here to make the same comment. Patios are valuable in a
           | residence and windows that can, you know, _open_ , is pretty
           | important too. If you have patios, people will put stuff
           | there - lawn chairs, laundry, surfboards, plants, hang flags,
           | etc... comparing a residential building to a hotel seems like
           | apples and oranges.
           | 
           | Though, that's not to say that the original point about the
           | "window trick" isn't valid, just that it's not fair to
           | compare buildings of different functions. Hotels can get away
           | with it whereas residential buildings, not-so-much. Edit:
           | office buildings can probably get away with it too.
        
       | gregoriol wrote:
       | Love those archtectural tricks!
       | 
       | One I enjoy to look at here in Paris is this building:
       | https://maps.app.goo.gl/VrMNy4RkZPyFE1SC8?g_st=ic It looks like
       | it is tilted, but it really has a square shape, just the vertical
       | beige columns on each floor are placed slightly off from the
       | other floor, and that makes the effect
        
         | twic wrote:
         | There's a building in London that i find genuinely unsettling
         | to look at - it looks like perspective has got messed up
         | somehow:
         | 
         | https://www.google.co.uk/maps/@51.5264997,-0.0879055,3a,75y,...
         | 
         | https://www.designingbuildings.co.uk/wiki/M_by_Montcalm
         | 
         | It's basically opposite an eye hospital, so it's probably given
         | some people nasty post-operative surprises.
        
       | coding123 wrote:
       | You can't really compare hotels that are serviced to make the
       | inside identical, and therefore the outside looks as if the
       | building went up. The Chinese apartments are not hotels so each
       | owner is changing things so the outside looks different in each
       | night time lit window
        
       | saeranv wrote:
       | Yeah, the post-modernists had some good ideas about offsetting
       | the monolitic, scaleness nature of modernist design, like for
       | example, bringing back ornamentation. Personally, I'm more
       | partial to the dutch structuralists reactions to modernism, which
       | tried to reconcile the same critique without also lapsing into
       | kitsch.
       | 
       | Also, Corbusier's Unite d'Habitation doesn't belong in the
       | article's list of "ugly, distressing" buildings. Corb's built
       | work was actually built explictly and thoughtfully around human
       | proportions. I've walked around (and in) it, and it doesn't feel
       | monolithic, and oppressive at all. Cutting a section across it
       | reveals it's real cleverness - the apartment units are linked in
       | such a way that each unit can have 2 floors, so you get a
       | diversity of environments typical apartment units don't provide.
        
       | bee_rider wrote:
       | I dunno, the more chaotic buildings really emphasize that there's
       | a person living in each one. That can be neat to think about.
       | Somebody's whole home life lives in each of those tiny windows.
       | 
       | It is interesting that people tend to take photos of the Las
       | Vegas hotels that emphasize the visual effect that makes them
       | look smaller, while they tend to shoot these apartment towers in
       | a way that makes them look looming and overwhelming. It is just a
       | matter of framing though, the apartments are shot from much
       | closer up.
       | 
       | And there's also the aspect of the building maintenance. I
       | suspect the hotels just bring in more money per day and get more
       | aesthetic touch ups on the outside. Apartment and condo building
       | sometimes look a little grimy just because they don't get painted
       | every year or whatever.
        
         | noobermin wrote:
         | My fiance who is an artist explained it as being due to it
         | being an upshot. The first two pictures of the HK buildings are
         | upclose and at an angle, with you looking up at the building,
         | and thus it looking daunting. The picture of the Unite
         | d'Habitation looks nowhere near as daunting to me, it just
         | looks like a large building, actually.
        
       | hliyan wrote:
       | It seems human beings have certain levels of texture detail that
       | we find aesthetic. Any more or less, and we find it unappealing.
       | I first realised this when I noticed that fictional spacecraft
       | look appealing when they have a certain amount of exterior detail
       | or "knurling". I also find trees with smaller leaves (e.g. Banyan
       | trees) more calming to look at than those with large leaves. I
       | suspect both phenomena are related.
        
         | hug wrote:
         | The word for one of those small surface details is a "greeble",
         | and the process of adding that visual interest is known as
         | greebling.
        
           | lioeters wrote:
           | > The term "greeblies" was first used by effects artists at
           | Industrial Light & Magic in the 1970s to refer to small
           | details added to models. According to model designer and
           | fabricator Adam Savage, George Lucas, Industrial Light &
           | Magic's founder, coined the term "Greeble".
           | 
           | https://en.wikipedia.org/wiki/Greeble
        
         | mach1ne wrote:
         | Probably related to the more general notion of boring stuff and
         | too dense stuff. It is as if brains optimize towards a certain
         | percentage of surprise in their stimuli.
        
       | [deleted]
        
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