[HN Gopher] Religious and spiritual folklore surrounding program...
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Religious and spiritual folklore surrounding programming
Author : Decabytes
Score : 31 points
Date : 2023-01-27 14:07 UTC (1 days ago)
(HTM) web link (www.deusinmachina.net)
(TXT) w3m dump (www.deusinmachina.net)
| simulo wrote:
| Related academic publication: "Worship, Faith, and Evangelism:
| Religion as an Ideological Lens for Engineering Worlds", Ames,
| Rosner, Erickson,2015
|
| "...a common ideological framework that appears across four
| engineering endeavors: the OLPC Project, the National Day of
| Civic Hacking, the Fixit Clinic, and the Stanford d.school."
| LanternLight83 wrote:
| I've only got a second, but feel the need to highlight the
| Technical Interview series[1] and the many fan-works that pay
| homage to it. I enjoyed the anthropomorphising of a Package
| Manager Murder Mystery[2], and the creative writing of Common
| Tech Jobs Described as Cabals of Mesoamerican Wizards[3].
|
| 1: https://aphyr.com/tags/interviews 2:
| https://artemis.sh/2022/04/11/package-manager-murder-mystery...
| 3. https://etiennefd.substack.com/p/common-tech-jobs-
| described-...
| wheelerof4te wrote:
| Much of it has been reduced to memeing on the Internet using
| crude or overused jokes.
|
| It all has it's place when compared to the bland seriousness of
| real work.
| funnybookbinder wrote:
| For me the "mythological" aspect comes in when trying to
| understand some recursive processes. SICP compared them to
| incantations. Sometimes it's hard to keep in one's head all
| that a tree-recursive process is doing. It's not technically
| magic, of course, but has some of the character of an
| incantation.
| anthk wrote:
| Zork and the learning what do game "spells" do on objects (and
| specially with Spiritwrak) are obviously related to the process
| on learning arcane/obscure commnds and their arguments.
|
| Pre-infocom Zork I-II-III's ambient (Dungeon) was obviously
| related to the MIT and its rooms. In Adventure, you explored the
| Mamooth Cave. With Zork, you learn about the "mystical place" of
| programmers with weird spells, magical-techy places (heck, Zork
| is anachonistic) and figuring out the mechanics by yourself as
| hackers do.
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