[HN Gopher] Religious and spiritual folklore surrounding program...
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       Religious and spiritual folklore surrounding programming
        
       Author : Decabytes
       Score  : 31 points
       Date   : 2023-01-27 14:07 UTC (1 days ago)
        
 (HTM) web link (www.deusinmachina.net)
 (TXT) w3m dump (www.deusinmachina.net)
        
       | simulo wrote:
       | Related academic publication: "Worship, Faith, and Evangelism:
       | Religion as an Ideological Lens for Engineering Worlds", Ames,
       | Rosner, Erickson,2015
       | 
       | "...a common ideological framework that appears across four
       | engineering endeavors: the OLPC Project, the National Day of
       | Civic Hacking, the Fixit Clinic, and the Stanford d.school."
        
       | LanternLight83 wrote:
       | I've only got a second, but feel the need to highlight the
       | Technical Interview series[1] and the many fan-works that pay
       | homage to it. I enjoyed the anthropomorphising of a Package
       | Manager Murder Mystery[2], and the creative writing of Common
       | Tech Jobs Described as Cabals of Mesoamerican Wizards[3].
       | 
       | 1: https://aphyr.com/tags/interviews 2:
       | https://artemis.sh/2022/04/11/package-manager-murder-mystery...
       | 3. https://etiennefd.substack.com/p/common-tech-jobs-
       | described-...
        
       | wheelerof4te wrote:
       | Much of it has been reduced to memeing on the Internet using
       | crude or overused jokes.
       | 
       | It all has it's place when compared to the bland seriousness of
       | real work.
        
         | funnybookbinder wrote:
         | For me the "mythological" aspect comes in when trying to
         | understand some recursive processes. SICP compared them to
         | incantations. Sometimes it's hard to keep in one's head all
         | that a tree-recursive process is doing. It's not technically
         | magic, of course, but has some of the character of an
         | incantation.
        
       | anthk wrote:
       | Zork and the learning what do game "spells" do on objects (and
       | specially with Spiritwrak) are obviously related to the process
       | on learning arcane/obscure commnds and their arguments.
       | 
       | Pre-infocom Zork I-II-III's ambient (Dungeon) was obviously
       | related to the MIT and its rooms. In Adventure, you explored the
       | Mamooth Cave. With Zork, you learn about the "mystical place" of
       | programmers with weird spells, magical-techy places (heck, Zork
       | is anachonistic) and figuring out the mechanics by yourself as
       | hackers do.
        
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       (page generated 2023-01-28 23:00 UTC)