[HN Gopher] Show HN: I made a video game to help reduce stress a...
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       Show HN: I made a video game to help reduce stress and anxiety
        
       Author : stan_kirdey
       Score  : 49 points
       Date   : 2023-01-26 07:20 UTC (15 hours ago)
        
 (HTM) web link (www.vortle.com)
 (TXT) w3m dump (www.vortle.com)
        
       | Tijdreiziger wrote:
       | Out of the gate, the privacy policy looks pretty bad for
       | something that's supposed to _reduce_ anxiety. A few excerpts:
       | Personally identifiable information may include, but is not
       | limited to: (a) Email address (b) First name and last name (c)
       | Phone number (d) Address, State, Province, ZIP/Postal code, City
       | (e) Cookies and Usage Data               We may also collect
       | information that your browser sends whenever you visit our
       | Service or when you access Service by or through a mobile device
       | (" Usage Data"). This Usage Data may include information such as
       | your computer's Internet Protocol address (e.g. IP address),
       | browser type, browser version, the pages of our Service that you
       | visit, the time and date of your visit, the time spent on those
       | pages, unique device identifiers and other diagnostic data.
       | We may use and store information about your location if you give
       | us permission to do so ("Location Data").              While
       | using our Service, we may also collect the following information:
       | sex, age, date of birth, place of birth, passport details,
       | citizenship, registration at place of residence and actual
       | address, telephone number (work, mobile), details of documents on
       | education, qualification, professional training, employment
       | agreements, non-disclosure agreements, information on bonuses and
       | compensation, information on marital status, family members,
       | social security (or other taxpayer identification) number, office
       | location and other data.              If you are located outside
       | United States and choose to provide information to us, please
       | note that we transfer the data, including Personal Data, to
       | United States and process it there.
        
         | stan_kirdey wrote:
         | it is generic, the game works offline, doesn't require
         | registration so there is no place to enter any PII
        
           | Tijdreiziger wrote:
           | If so, I would suggest updating the privacy policy to reflect
           | that.
        
       | dfxm12 wrote:
       | You wanna talk about videogames to reduce stress and anxiety,
       | Ferry Halim's Orisinal Games were perfect for that. No need to
       | install anything or give anyone your info, simple controls, cute
       | concepts, pacing that started off slow. Too bad they relied on
       | Flash and are gone now...
        
       | wcoenen wrote:
       | When sound is disabled, there's indeed no sound... until I hit
       | the back button. When I hit the back button, I get a blast of
       | sound for 1 second.
        
         | stan_kirdey wrote:
         | is it on iphone or android?
        
       | dangerwill wrote:
       | Health care, even low stakes stress reduction video games, and
       | "powered by AI" should be as far apart as possible imo
        
         | _fs wrote:
         | "Powered by AI" is 2023's "Blockchain"
        
         | stan_kirdey wrote:
         | the "AI" part is mostly for accessibility. The block matching
         | game adjusts its difficulty using RL, and the match-3 figures
         | game has "autoplay" mode also powered by RL. Both modes exist
         | to make the playing experience a bit easier:
        
       | sovietmudkipz wrote:
       | This is really cool!
        
       | nadermx wrote:
       | Your footer (c) shows 2021..
        
         | stan_kirdey wrote:
         | thx, need to add a function there!
        
       | bluetidepro wrote:
       | I would recommend adding a few videos with more information on
       | your landing page. Even the Steam page just has screenshots.
       | Obviously it's a free game so you're not concerned about sales in
       | the monetary sense, but it would "sell" the game more to have
       | some videos included.
        
         | stan_kirdey wrote:
         | good point, and I already have a few videos on youtube. thanks!
        
       | ineptech wrote:
       | I get the "This app is not available for any of your devices"
       | that Play store very unhelpfully never explains. Any guesses why?
        
         | stan_kirdey wrote:
         | when publishing in play store it requires to setup minimum
         | Android version. Could be android version mismatch, I believe
         | the game was built last time for Android 11 and on
        
       | ahub wrote:
       | Hey, the steam webpage states:
       | 
       | > Evidence-based and community certified.
       | 
       | While I'm convinced this kind of stuff can help,I wonder what
       | kind of evidence and certification you can build on that kind of
       | game. I didn't find any documentation on the website.
       | 
       | Care to share more ?
        
         | infinitygames wrote:
         | Our company has made a partnership with a university to
         | research the positive effects our games have on mental health.
         | 
         | We develop games that focus on reducing stress and anxiety.
         | 
         | https://m.porto.ucp.pt/pt/central-noticias/projeto-investiga...
         | (in Portuguese)
         | 
         | https://infinitygames.io/
        
         | stan_kirdey wrote:
         | I see your concern. The two games that are part of Vortle were
         | trialed by others and found to be beneficial and have
         | clinically significant results. I've reimplemented them to use
         | AI and did a bit of different design and game mechanics.
         | Although I can not afford a clinical trial, I did gather
         | feedback from a lot of players on "before/after" feeling and it
         | did show benefit. Doing my best.
        
         | stan_kirdey wrote:
         | There are a few games in the U.S. that were able to get FDA
         | approval to be used for treatment. So potentially a game can be
         | certified as a medical device.
         | 
         | As it is my hobby project I do my best to collect research
         | evidence on video games and mental health. I did document some
         | of what is out there here https://vortle.medium.com/does-
         | science-back-mental-health-fo...
        
           | personjerry wrote:
           | But those aren't trials on _this_ game, so can you really
           | make a statement like that?
        
             | stan_kirdey wrote:
             | good point, but I am not saying this game _treats_ any
             | condition
        
               | iancmceachern wrote:
               | You need to revise your title, it needs to say "...may
               | help to reduce..."
               | 
               | Source- I design medical devices
        
               | personjerry wrote:
               | It seems to be what your phrasing is suggesting, so it's
               | disingenuous at best
        
               | klyrs wrote:
               | > I made a video game to help reduce stress and anxiety
               | 
               | Yes, you are.
        
               | LawTalkingGuy wrote:
               | No, that's not a condition, that's a symptom. I don't
               | need a study to say that pancakes reduce hunger.
        
               | AlecSchueler wrote:
               | Would you need a study to say pancakes reduce anxiety?
               | I'm not sure I follow your logic or the distinctions
               | you're making.
        
               | loa_in_ wrote:
               | Anxiety is anxiety, a feeling. Anxiety disorders are what
               | you mean perhaps?
               | 
               | Then there's no mention of the latter.
        
       | Raidion wrote:
       | I really think that the ability for games to relax and de-stress
       | is clear (at least from my anecdotal standpoint). This get bonus
       | points for gamifying some meditative and deep breathing
       | techniques.
       | 
       | On the other hand, I always worry about the "escapism" of video
       | games in the way they might provide a safer and more comforting
       | activity than tackling the real problems that lead to the stress
       | and anxiety.
       | 
       | That being said, all this looks great! You should get a video of
       | gameplay (or at least provide some sort of "what games are these"
       | information so that people can explore them without having to
       | download another app. I simply don't know enough about the game
       | to download another app without more information!
        
         | AdmiralAsshat wrote:
         | > On the other hand, I always worry about the "escapism" of
         | video games in the way they might provide a safer and more
         | comforting activity than tackling the real problems that lead
         | to the stress and anxiety.
         | 
         | Let people escape, dude. I'm not gonna tell a guy who works
         | several shitty jobs to barely make rent that he's not allowed
         | to de-stress via his method of choice because he should just be
         | "tackling the real problems". It's not your place to impose a
         | value judgment about how people deal with stress.
        
           | AlecSchueler wrote:
           | I'm not sure that's what they were doing. I had the same
           | concern, that using video games to address these concerns
           | ultimately doesn't address issues like loneliness, lack of
           | community, unresolved trauma, relationship and substance
           | issues etc.
           | 
           | There's nothing wrong with escaping or short term fixes
           | though. Often these can be the things that are needed to help
           | people into the position where they can even care enough
           | about themselves and their feelings to do the other work.
           | 
           | The danger just comes when these are used as the only tool.
           | Ultimately the benefits wear off and the user is back at
           | square one.
           | 
           | It's no one's place to make value judgements on how others
           | spend their time but issues like depression and anxiety are
           | social issues at the end of the day and it's good to have
           | open discussions about these things. Unaddressed mental
           | health issues can often lead to people acting out and hurting
           | others, and in that sense we're all responsible for voicing
           | our concerns and trying to help one another get onto healthy
           | paths forwards.
        
         | stan_kirdey wrote:
         | thank you! i know what you mean, at the same time there are not
         | so many tools that work offline and interactive that can help
         | to destress or deal with a panic or anxiety. I think a few
         | games without a score keeping is a good option.
        
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       (page generated 2023-01-26 23:02 UTC)