[HN Gopher] OpenEnroth - Open reimplementation of the Might and ...
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OpenEnroth - Open reimplementation of the Might and Magic 6, 7, 8
game engine
Author : toasteros
Score : 95 points
Date : 2023-01-23 17:12 UTC (5 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| memetomancer wrote:
| Nice to see it! I had a pretty big hand in making these suckers,
| worked at New World Computing during that era...
|
| I'm thinking I'd better not elaborate on the particulars or give
| out any personally identifying information, but maybe I'll pop
| into their discord and make myself vaguely available (if I could
| even be of any help).
| toasteros wrote:
| Oh wow! I found out about the project recently and had no idea
| sharing it could grab the attention of an NWC dev! I've played
| the series to death so I'm sure I've killed you a couple of
| times in the secret NWC office levels.
|
| If it doesn't impose any ethical / legal questions (a la an ex-
| Windows dev working on ReactOS) I'm sure your expertise could
| be extremely valuable.
|
| I'm not sure if by that era you mean that you strictly worked
| on 6-8, but you may also be interested that ScummVM recently
| started supporting the Xeen titles and even more recently
| started working on implementing MM1 & 2[0]!
|
| [0]: https://github.com/scummvm/scummvm/tree/master/engines/mm
| thriftwy wrote:
| Oh wow, I would gladly play MM1 but with modern-ish UI and
| minimap. I just find 1990 UI impenetrable. Also it's hard as
| it gets.
| toasteros wrote:
| ScummVM aims for authenticity, so at least in its initial
| implementation the UI would most likely be exactly the same
| as it was at release, but it does open the door for
| modification I suppose - you may not see those enhancements
| made directly in the ScummVM tree though.
| nix23 wrote:
| Those are some of the greatest games ever especially 6!!!
|
| However if you play with the original engine (from GOG) it still
| works perfectly with windows and wine (Linux,FreeBSD) but don't
| forget the patches and mouse-look:
|
| https://grayface.github.io/mm/
| malermeister wrote:
| In case folks are interested in _Heroes of_ Might and Magic,
| specifically the fan-favorite part 3, there 's also an open
| source reimplementation of that engine available:
| https://vcmi.eu/
|
| It has high-res and mod support btw :)
| toasteros wrote:
| There is also fheroes2[0], for Heroes of Might & Magic II!
|
| [0]: https://github.com/ihhub/fheroes2
| thriftwy wrote:
| As well as closed source but still awesome expansion, Horn of
| the Abyss.
|
| https://h3hota.com/
|
| The main selling points of HotA + HD Mod is UI improvements,
| modern display resolutions support, balance fixes as well as
| new content.
|
| ...and, of course, online lobby and simultaneous turns feature
| for online play.
| malermeister wrote:
| You can play HoTA as a VCMI mod :-)
| seaners wrote:
| I would love to see this done to the original Hero's Quest by
| Sierra
| jtlisi wrote:
| The "Might and Magic" and "Heroes of Might and Magic" games were
| a large part of my childhood. Personally, these games are the
| foundation to my understanding and expectations of anything in
| the fantasy genre.
|
| I like Warhammer: Total War. However, I prefer the almost
| textbook archetypes/playable-civs in HOMM(1-3) over the dark and
| gritty palate of the Warhammer franchise. A new version of HOMM
| in the total war style would be amazing. Especially, if I had the
| option to doomstack Gremlins
| (https://i.ytimg.com/vi/hxKjBeVvro8/hqdefault.jpg).
| Moosdijk wrote:
| This is great! Coincidentally, I was thinking: how great would it
| be to experience MM6 in VR? just yesterday!
|
| MM6 was a big part of my childhood and its great to see a modern
| reimplementation of it. Maybe in the future I will see my dream
| of VR MM6 come true :)
| dangerwill wrote:
| Hell yeah, so neat! Given that we are entering/have entered the
| age of nostalgia for early 3d, it would be so interesting to me
| to see someone making a commercial project off of this (obviously
| sans assets from the original games)
| fbdab103 wrote:
| I assumed that the appeal of pixel-arty games was the reduced
| engine and art requirements more-so than any aesthetic. I do
| not know anything about game programming, but I could deduce
| how to layer a bunch of 2d assets on top of each other to
| produce visuals. I could even sketch out some quasi-decent art
| in paint.
|
| I would have to hit the books on how to work with a 3d world.
| Incorporating passable 3d art assets is well beyond my artistic
| ability.
| udp wrote:
| _> Given that we are entering /have entered the age of
| nostalgia for early 3d_
|
| Are we indeed! I look forward to the new era of retro games
| then - maybe they will finally move on from the SNES aesthetic.
| Narishma wrote:
| There's this recent PS1-inspired horror game:
| https://www.youtube.com/watch?v=HqQSliCGpMU
| chongli wrote:
| _finally move on from the SNES aesthetic_
|
| Why do we need to move on from the SNES aesthetic? Can't it
| coexist with other styles? To me, it feels like someone
| saying "maybe we'll finally move on from classical music."
|
| Now if there's some other retro style you want to support
| then I fully embrace that. I love the look and feel of HOMM3
| and would love to see new games done in that style. But
| there's no reason to abandon a style like 8-bit or 16-bit
| pixel art if there's plenty of people who enjoy it.
| udp wrote:
| Sorry that was poorly worded - I love the SNES aesthetic
| and of course hope it's here to stay. I meant "moving on"
| as in chronologically to the styles that came afterwards.
| As though we gradually iterate through the past, marking
| each era as "retro vintage cool" instead of just "old".
| chongli wrote:
| I think some periods have more lasting appeal than
| others. For example, the grainy low-polygon, low-colour,
| dithered look of early 3D PlayStation games has, to my
| mind, much less appeal than the 2D games of late SNES era
| (and PlayStation era, viz. Castlevania: SOTN).
|
| Lots of people are nostalgic for Final Fantasy 7, for
| example, but I think most prefer the remake over the
| original.
|
| Early 2D games have the same issue. I think very few
| people are fans of the Atari 2600 and its extremely crude
| graphics. To me, that machine is more interesting from
| the technical perspective than the visual or gameplay
| perspective.
| 2muchcoffeeman wrote:
| There's definitely a sweet spot for me that overlaps with
| when games became "really good" to my taste.
|
| I was playing Civ6. And honestly, why the 3D and all the
| animations? It's just slow and consumes power that it
| doesn't need to. The Civ2, MOO2, MOM, X-Com era is still
| to my mind the best. I just want the quality of life
| improvements and some of the newer mechanics from the new
| games.
| chongli wrote:
| Yes. I completely agree. I refuse to play new 3D games
| like Civ6 because they feel incredibly "heavy" without
| any benefit. A skilled team of 2D artists and graphic
| designers could run circles around Civ6 with incredibly
| beautiful and detailed art and user interface design
| without any of the power consumption or heaviness.
|
| I am a huge fan of Civ2, MOO2, MOM, SMACX, and X-Com as
| well. Bringing those games forward with updated 2D
| designs, clean user interfaces, and high quality of life
| would be incredible!
| andy81 wrote:
| Final Fantasy 3-4 is the big example for this.
|
| Remade in 3d, then remade again in 2d to appeal to
| nostalgia for that style.
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(page generated 2023-01-23 23:00 UTC)