[HN Gopher] Ask HN: Great text based games to play?
       ___________________________________________________________________
        
       Ask HN: Great text based games to play?
        
       I'm of a younger generation, and have seen a lot of references to
       text based games in popular media. Games where it gives you a
       prompt like "You are in a forest" and you can type things like "I
       climb a tree" or "I look around" and it responds to that.  I'd love
       to try one of these out. I have a modern computer so I'm guessing
       it'll have to be emulated somehow, but what do you recommend as a
       great text based game to try? Like ones that really make you think
       and get creative
        
       Author : cgb223
       Score  : 81 points
       Date   : 2023-01-21 19:02 UTC (3 hours ago)
        
       | hugs wrote:
       | Start here! --> A Dark Room [1]
       | 
       | A Dark Room is awesome. It's also what got my kids hooked on
       | programming once they learned they could use a browser's
       | developer console to write JavaScript to change various in-game
       | variables.
       | 
       | Edit: A Dark Room isn't strictly a text-based game in the sense
       | where there is much typing on a keyboard. It's more a point-and-
       | click text-heavy game. But it still feels very much in the spirit
       | of a classic text-based (typing) game.
       | 
       | [1]: https://adarkroom.doublespeakgames.com/
        
       | raldi wrote:
       | Spider and Web, https://eblong.com/zarf/zweb/tangle/
       | 
       | Without giving anything away: It does something brilliant that
       | wouldn't be possible in any other storytelling medium.
        
         | someguyorother wrote:
         | I think you could do most of it as a point and click. _Perhaps_
         | with the exception of that one command (if you know what I
         | mean) because the mere possibility of it would be revealing in
         | a point-and-click. But you could do that in a Sierra AGI type
         | graphical adventure because that still has a parser.
         | 
         | On topic, I would myself recommend Coloratura -
         | https://ifdb.org/viewgame?id=g0fl99ovcrq2sqzk - for the sense
         | of wonder/unusual protagonist.
        
       | mongol wrote:
       | What about these games like Leisure Suit Larry? They were
       | graphical but I think you typed the instructions?
        
         | nmstoker wrote:
         | For those, check out Scumm VM:
         | 
         | https://www.scummvm.org/
        
       | tmcneal wrote:
       | If you're a fan of Tolkien, check out MUME (Multi-user Middle
       | Earth), a MUD that's been online since 1990: https://mume.org/
       | 
       | Its unofficial community site is http://elvenrunes.com/ which has
       | hosted forums and player-submitted "logs" (text logs of PvP
       | fights) for over 20 years.
        
         | arglebargle123 wrote:
         | WoTMUD was pretty awesome too, I haven't looked to see if it's
         | still online for years.
        
       | andyjohnson0 wrote:
       | 50 Years of Text Games
       | 
       | https://if50.substack.com/archive
        
       | mind-blight wrote:
       | It's not quite what you're describing, but it's an amazing game
       | built entirely in ASCII: http://adarkroom.doublespeakgames.com
       | (not playable on mobile).
       | 
       | The guy who built the mobile app did a really interesting
       | recording about how the blind community picked up on it in a way
       | that hadn't anticipated thanks to screen readers.
        
       | atemerev wrote:
       | Photopia
       | 
       | Varicella
       | 
       | Violet
       | 
       | (these three impressed me the most)
        
       | suprjami wrote:
       | I've always had a soft spot for McMurphy's Mansion, a game where
       | you look around your Scottish relative's estate to find 12 good
       | bars. I have good memories of figuring this out with my Scottish
       | grandmother as a child. You can play it with DOSBox or on
       | Internet Archive.
       | 
       | https://ifdb.org/viewgame?id=gkqdo58j2zvjtxnk
       | 
       | https://archive.org/details/McMurphysMansionV1.5SW1989martin...
       | 
       | Apart from that, from short to long, some usual IF
       | recommendations are:
       | 
       | Interstate 0: https://ifdb.org/viewgame?id=a3ym4ipix7sjsfrf
       | 
       | Glowgrass: https://ifdb.org/viewgame?id=b1xy3s75cjlty973
       | 
       | Anchorhead: https://ifdb.org/viewgame?id=op0uw1gn1tjqmjt7
       | 
       | A Mind Forever Voyaging:
       | https://ifdb.org/viewgame?id=4h62dvooeg9ajtfa
       | 
       | You can also look for other beginner lists:
       | https://ifdb.org/search?searchfor=beginner&searchgo=Search+L...
       | 
       | You need an "interpreter" to play most of these, look up
       | Gargoyle: http://ccxvii.net/gargoyle/
        
       | wtt604 wrote:
       | If you don't know who infocom are, check out their stuff, and as
       | a companion check out the eaten by a grue podcast
       | 
       | https://monsterfeet.com/grue/
       | 
       | Edit, autocorrect
        
       | jghn wrote:
       | You can play Zork online:
       | https://playclassic.games/games/adventure-dos-games-online/p...
       | 
       | And the granddaddy of them all, Adventure:
       | https://rickadams.org/adventure/advent/
        
       | abnry wrote:
       | Does anybody of a way to play text adventure games on your phone
       | using text to speech and audio only? Last time I looked for
       | something that did this I couldn't find anything. Seems like
       | there should be a demand for it.
        
         | mumblemumble wrote:
         | For Android there's an app called Audio IF that might do what
         | you're looking for.
        
       | mumblemumble wrote:
       | Emily Short, a core member of the interactive fiction community,
       | maintains an excellent, well-curated guide to help people find
       | games that might suit their tastes.
       | 
       | https://emshort.blog/how-to-play/reading-if/
        
       | sp332 wrote:
       | Counterfeit Monkey by Emily Short.
       | https://github.com/i7/counterfeit-monkey/releases Maps and cheat
       | sheets are in the "Counterfeit Monkey.materials" folder.
       | 
       | If you don't want to install a parser on your computer, you can
       | play it online by putting the link to the .gblorb file into
       | https://iplayif.com/ I.e.
       | https://iplayif.com/?story=https%3A%2F%2Fgithub.com%2Fi7%2Fc...
       | 
       | Modern games are generally going to be more approachable than old
       | ones. Tastes have changed considerably. In the days when you
       | couldn't pull up a walkthrough in a few seconds, taking days to
       | think of the next step was part of the fun, and just getting
       | permanently stuck at some point was fairly common. Also, letting
       | the player keep going even after they have done something to make
       | the game unwinnable is now considered very uncool. Navigation is
       | much less tedious these days as well, fast travel for example,
       | although the exact mechanics depend on the game.
       | 
       | And that's not mentioning the amount of CPU and RAM available,
       | not only for the game's runtime, but also for tools like I7
       | (which was used to write Counterfeit Monkey).
       | 
       | For an quicker introduction to modern "interactive fiction", as
       | it's called these days, check out competition entries.
       | https://intfiction.org/c/competitions/7 These are generally
       | written in a shorter amount of time and the results are quicker
       | to play through.
        
         | ghaff wrote:
         | My vast nostalgia for Infocom games--and the vast care and
         | effort that went into those games--notwithstanding, they were
         | written using 40 year old tech to run on machines that, at
         | least initially, might have had a floppy disk and maybe 64K of
         | memory (or less). Yes, they're more playable than a lot of
         | graphics games of the time would be today, but they're from a
         | different age.
         | 
         | Still dip into them every now and then though :-)
        
       | mindcrime wrote:
       | Broadly speaking there are two big "threads" to follow here. You
       | have your MUDs (Multi-User Dungeon)[1] & MOOs (MUD, Object
       | Oriented)[2] which are played over the network, and are more or
       | less the text based equivalent to MMORPGs. Then you have your IF
       | (Interactive Fiction)[3] / text adventure game that installs and
       | runs locally like the old Infocom games. There is, of course,
       | some overlap here.
       | 
       | You can find lists and links for MUDs and MOOs in several places,
       | but one good resource is mudlistings.com[4]. For Interactive
       | Fiction / text adventures, try the IFReviews[5] and IFdb[6]
       | sites.
       | 
       | If you want specific recommendations... I'd say start with the
       | canonical OG interactive fiction game, Colossal Cave[7]. It's
       | available from the distro package managers on most Linux systems
       | as "adventure" or "advent" or something along those lines.
       | Another interesting one is "Battlestar"[8] which is usually
       | available as part of the "bsdgames" package.
       | 
       | For a good MUD, I'm personally a fan of Avatar[9].
       | 
       | [1]: https://en.wikipedia.org/wiki/MUD
       | 
       | [2]: https://en.wikipedia.org/wiki/MOO
       | 
       | [3]: https://en.wikipedia.org/wiki/Interactive_fiction
       | 
       | [4]: https://mudlistings.com/
       | 
       | [5]: http://www.ifreviews.org/
       | 
       | [6]: https://ifdb.org/
       | 
       | [7]: https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
       | 
       | [8]: https://www.ifwiki.org/Battlestar
       | 
       | [9]: https://www.outland.org/news.php
        
       | nimithryn wrote:
       | "Gostak" is a truly unique game. It's like Zork, but many of the
       | nouns and verbs are made up words.
        
         | nimithryn wrote:
         | Here's a link: https://ifdb.org/viewgame?id=w5s3sv43s3p98v45
        
       | eigenhombre wrote:
       | Any discussion of text games puts me in mind of the amazing blog
       | and forthcoming book, "50 Years of Text Games":
       | https://if50.substack.com/ Highly recommended and target of a
       | recent Kickstarter which blew through its reserve by well over an
       | order of magnitude.
        
       | ctoth wrote:
       | The Grapevine network[0] is a fun little community of different
       | MUDs where you can connect and hang out with other people who
       | enjoy text-based worlds. If you're looking for something to play
       | on your own, winners of the IF competition[1] are often
       | excellent.
       | 
       | [0]: https://grapevine.haus
       | 
       | [1]: https://ifcomp.org/comp/2022
        
       | vq wrote:
       | Photopia by Adam Cadre.
       | https://ifdb.org/viewgame?id=ju778uv5xaswnlpl
       | 
       | It's short and sweet game and a good introduction to interactive
       | fiction (IF) in my opinion.
        
       | throwaway151492 wrote:
       | There is a great one still active right now. It's a crime text
       | based MMO called Torn City You can use my referral link
       | 
       | https://torn.com/1514924
        
       | awb wrote:
       | My first computer game in the mid 80s was a text adventure game
       | called "Hunt the Wumpus", voted one of the top 100 games of all
       | time.
       | 
       | Wikipedia: https://en.m.wikipedia.org/wiki/Hunt_the_Wumpus
       | 
       | Emulator:
       | https://archive.org/details/Hunt_the_Wumpus_1977_Creative_Co...
        
       | PenguinCoder wrote:
       | Look for MUDs and MOOs[1]
       | 
       | I've liked and played in the past a lot of these text based role
       | playing games, especially when I was on a shittier dial up
       | connection or remote satellite connections. I liked Aardwolf and
       | Realms of Despair the most. I've played the IRE games like Achaea
       | and Aetolia way too much. While those two definitely have a great
       | lore and many active players, I have always loathed IREs pay to
       | win "credits" style.
       | 
       | Text based gaming is still alive and evolving. Just don't expect
       | a AAA game and definitely not single player.
       | 
       | [1] https://www.topmudsites.com/
        
         | gpanders wrote:
         | The IRE games are very well done. I too have spent many, many
         | hours in Achaea, and more recently (a year or two ago) in
         | Starmourn.
         | 
         | You can get by without paying for credits, though it does
         | involve more in-game grinding. For me, what made me lose my
         | interest in these games is the role playing requirement. I
         | understand that for some people that is part of the fun, but I
         | could never really get into it.
        
         | Humdeee wrote:
         | I loved playing Aardwolf years and years ago. I was a big fan
         | of godwars type mostly. What a flashback!
        
         | Sebguer wrote:
         | Very sadly, TMS was shifted to an archive-only format a short
         | while ago. End of an era. It looks like Mud Connect is dead,
         | too. Not sure there are any aggregators still standing? :/
        
       | dawnerd wrote:
       | I've been looking for a text based game in the style of
       | bootleggers. Those management style games are fun.
        
       | arglebargle123 wrote:
       | Check and see if any of the MUDs are still online, WoTMUD was
       | tons of fun.
        
       | vvendigo wrote:
       | https://adarkroom.doublespeakgames.com/
        
         | [deleted]
        
       | thom wrote:
       | telnet discworld.starturtle.net
        
       | jolmg wrote:
       | Pretty sure the Archlinux official repos had a package called
       | "bsdgames" or similar that included a game like that. It's not
       | there now. Maybe it got split up or sent to the AUR.
        
         | mindcrime wrote:
         | bsdgames is usually available on most *nix type OS's and
         | probably some non-*nix ones as well. There's all sorts of neat
         | stuff in that package:
         | 
         | https://wiki.linuxquestions.org/wiki/BSD_games
        
         | II2II wrote:
         | It is bsd-games in the community repository, and trek in AUR.
         | The bsd-games package includes _Adventure_ , which is the
         | traditional text adventure game. Those packages also include a
         | collection of other text based games that demonstrate how
         | varied text based games can be.
        
       | rgmerk wrote:
       | For something that's not a text adventure (the best of which are
       | great), there's also nethack.
       | 
       | Be warned, it's insanely difficult and a massive time suck.
        
         | rollcat wrote:
         | Or more broadly, rogue-likes.
         | 
         | My favourites are definitely Nethack and DCSS (aka crawl). I
         | would also like to try Cogmind (but it's unfortunately Windows-
         | only), and maybe Dwarf Fortress. Other noteworthy titles are
         | ADOM and Moria/Angband.
         | 
         | There's a lot going on these days in this genre that kinda
         | departs from some of the core ideas of a roguelike, the term
         | "roguelite" is sometimes used. It's a fun rabbit hole to go
         | down into, lots of really good games.
        
       | zabzonk wrote:
       | none would be my opinion. i started playing and writing these
       | kind of games in the early 80s, and IMHO none comes near to
       | something like bg2 or morrowind, if a retro experience is what
       | you want.
        
       | nathell wrote:
       | Anchorhead! My favourite game of all time.
        
       | mcphage wrote:
       | Hadean Lands is a great modern IF game where you learn alchemical
       | rituals, and have to figure out the meaning behind them to modify
       | the ritual to solve puzzles. And I'll second the recommendation
       | for Emily Short's Counterfeit Monkey.
       | 
       | Another fun interesting one is Aisle... the whole game is a
       | single command, but you can enter all sorts of things, and get
       | different outcomes.
        
       | VadimPR wrote:
       | Check out the list on Mudlet (https://mudlet.org), it's a FOSS
       | desktop app for playing online test games you describe. Comes
       | with a selection of good games pre -configured.
        
       | gradstudent wrote:
       | Violet is exceptionally good:
       | https://textadventures.co.uk/games/view/e-utl5-bu0yya2ycst0m...
        
       | allanquatermain wrote:
       | Play CYPHER, Cyberpunk Text Adventure here:
       | https://cabrerabrothers.com
       | 
       | "Ever since you came back from the Moon colonies you've been
       | struggling to get into the smuggling business again. Things
       | aren't as easy as they once were though, especially without your
       | old pal Eddie around. It was him who brought all the major
       | players in the market to do business with. And boy did they line
       | up to hire you. Even the Yakuza used to pay almost twice the
       | standard rate for moving passcodes through the international
       | borders inside your Synapse.
       | 
       | All you've got now is a French crook that goes by the name of
       | Lime, who cares more about setting up his own deals than bringing
       | new quality customers on board to work with.
       | 
       | You always knew working with that french bastard was trouble,
       | only you never realized how much until one of the deals he had
       | setup went wrong."
       | 
       | # Make your way through the crowded streets of NeoSushi City!
       | 
       | A deal that goes wrong. A beautiful young woman wearing red
       | cowboy boots following you into a Yakuza nightclub. A pack of
       | Retrievers hired to chop your head off and "Mr.Smith", a
       | mysterious man who claims to be a friend in a world where
       | everyone is after the passcode stored in your Synapse. Will you
       | live long enough to see what it unlocks?"
       | 
       | From the game's website:
       | 
       | CYPHER Cyberpunk Text Adventure is unlike anything you have ever
       | played before; it is a whole new dimension in game interaction
       | and storytelling you can vividly experience from within the
       | realms of your own imagination!
       | 
       | Think of a book or movie you like the most, now imagine for a
       | moment a limitless world of interaction and adventure where you
       | not only take control of the main character of the story, but ARE
       | the main character of the story! Every word you say, every
       | decision or action you take is exclusively your own in the world
       | of CYPHER.
       | 
       | In Text Adventures you communicate with the game world through
       | conversational English sentences, the same way you would do in a
       | chatroom or writing emails. The story unravels into a thrilling
       | interactive experience that will keep you on the edge of your
       | seat for hours... as long as you can escape death.
        
       | jslakro wrote:
       | Taco Fiction: https://ifdb.org/viewgame?id=2ej7ntbmoit9ytvy
       | 
       | You can use gargoyle as your IF player and run many games
       | https://github.com/garglk/garglk/releases
        
       | toto444 wrote:
       | This one is short, fun and illustrated with emojis.
       | 
       | https://memalign.github.io/p/dungeon-memalign.html
        
       | anigbrowl wrote:
       | Now largely forgotten, UK company Magnetic Scrolls produced some
       | of the best examples in the genre - but it might take some work
       | to get them running, as they had (non-interactive) graphics and a
       | simple menu/windowing system which were state of the art at the
       | time: https://en.wikipedia.org/wiki/Magnetic_Scrolls
       | 
       |  _The Pawn_ and _Corruption_ received especially high praise.
       | 
       | Hard mode: _The Hitchhiker 's Guide to the Galaxy_ and
       | _Bureaucracy_ , both by Douglas Adams. _Bureaucracy_ is outright
       | sadistic. I solved it with a friend over a couple months after us
       | both failing solo for much longer, and we celebrated our win with
       | alcohol. I still remember the crushing hangover, Adamsesque in
       | its dimensions and intensity. Worth it.
        
         | nickt wrote:
         | Magnetic Scrolls! Thanks for the blast from the past.
         | 
         | Here's a great snippet from an interview with Anita Sinclair,
         | one of the founders:
         | 
         | How do you design your adventures? We have three development
         | systems. We've got the VAX, which runs UNIX, and all the
         | machine-dependent stuff gets developed on that. So when we've
         | finished writing a game, we then upload it to the VAX, which
         | does all the cross-compiling for us for the different machines.
         | We then have Mac II's and Xenix machines, which run AU/X and
         | XENT, and we have sub-development systems on that. All our
         | tools are written in C.
         | 
         | https://msmemorial.if-legends.org/articles.htm/stnews4v4.php
        
           | nickt wrote:
           | I just noticed that you can play all the Magnetic Scrolls
           | games online from that sites home page:
           | 
           | https://msmemorial.if-legends.org/memorial.php
           | 
           | Click on the chalice and there goes the weekend...
        
       | cableshaft wrote:
       | This is a fun one I played recently about shopping in a grocery
       | store, called _Aisle_. You only have a single command you can
       | give for the whole game, but there 's a looot of them you can
       | provide, and it gives you a different ending for each. Part of
       | the fun is trying to figure out what you can say to find another
       | ending. You can play it directly at the link below.
       | 
       | Play:
       | https://iplayif.com/?story=http%3A%2F%2Fwww.ifarchive.org%2F...
        
         | tomstuart wrote:
         | ...by Sam Barlow, now better-known for the live-action video
         | games _Her Story_ , _Telling Lies_ and _Immortality_.
        
       | quadcore wrote:
       | I just asked chatGPT if it could act as game master for a text-
       | based rpg and it says "sure" and proceeded to start the story
       | telling. Amazing.
        
         | jghn wrote:
         | I did this a couple of weeks ago. At first it refused, saying
         | it was just a language model or something like that. I said "go
         | north" and it just started up a game.
         | 
         | I also tried to get it to play a game of Rogue for me w/ the
         | old ascii graphics, but it held firm in its refusal on that
         | one.
        
       | the_doctah wrote:
       | Dragonrealms!
        
       | kianryan wrote:
       | Infocom adventure games are some of the grand-daddy's of text
       | adventures.
       | 
       | Zork is by far the most well known, but also pretty infamous are
       | Hitchhiker's Guide to the Galaxy, Leather Godesses' of Phobos and
       | A Mind Forever Voyaging.
       | 
       | As a warm-up, I'd recommend Moonmist. It's a mystery game listed
       | as a "Beginner" game, and is great for introducing elements of
       | the Infocom system.
       | 
       | The feelies are available to view here:
       | https://gallery.guetech.org/greybox.html
       | 
       | There are a collection of game files here:
       | https://eblong.com/infocom/
       | 
       | My preferred player is still Frotz. It compiles and runs on
       | practically anything, my Psion, my Pis, Windows, everything.
       | 
       | https://gitlab.com/DavidGriffith/frotz
        
         | ghaff wrote:
         | Planetfall is another by the same author as Hitchhiker's Guide
         | to the Galaxy, Leather Godesses of Phobos and A Mind Forever
         | Voyaging. AMFV doesn't get the love it deserves. It is more
         | about real interactive fiction than puzzle solving.
         | Hitchhiker's is enticing but pretty difficult--not as big an
         | issue perhaps these days as it's so easy to "cheat" if you get
         | stuck as opposed to calling the author :-)
         | 
         | Trinity is another good one. As is The Lurking Horror--set at a
         | thinly-veiled MIT campus where many of the authors were from.
        
         | pjc50 wrote:
         | > feelies
         | 
         | This is a term we're going to have to explain to the younger
         | generation: when games were shipped in boxes, those contained
         | at minimum a disc and a printed manual, but some companies came
         | up with gimmick items you could put in the box and "feel", to
         | enhance your immersion in the game.
         | 
         | I still have my Ultima 6 "moonstone" and cloth map somewhere.
        
           | ghaff wrote:
           | They also sometimes included essentially proto-copy
           | protection, e.g. you need this decoder wheel to solve some
           | puzzle--which of course worked a lot better pre-Web.
           | 
           | A lot of the original packaging could be rather unique
           | generally but eventually they ended up standardizing for
           | retail shelving.
        
       | andremedeiros wrote:
       | Check out ADOM (Ancient Domains of Mystery.) It's been around for
       | a long time and has a great story to it.
        
       | myth_drannon wrote:
       | You can read this blog(soon a book to be published) :
       | https://if50.substack.com
       | 
       | It goes over the most important and influential text adventure
       | games.
        
       | wolverine876 wrote:
       | Some great resources:
       | 
       | * Interactive Fiction Database (IFDB) https://ifdb.org/
       | 
       | * IFWiki https://www.ifwiki.org/
       | 
       | * Playfic https://playfic.com/
       | 
       | * The Interactive Fiction Competition https://ifcomp.org/
       | 
       | * XYZZY Awards http://xyzzyawards.org/
       | 
       | * electronic book review http://electronicbookreview.com/
       | 
       | * Electronic Literature Organization https://eliterature.org/
        
       | tmtvl wrote:
       | The Zork Anthology is available on GOG
       | (https://www.gog.com/en/game/the_zork_anthology), there are also
       | a few of them on IA like Star Trek - The Kobayashi Alternative
       | (https://archive.org/details/msdos_Star_Trek_-
       | _The_Kobayashi_...).
       | 
       | Some of my favourites are Enchanter and the great classic
       | Planetfall.
        
         | ghaff wrote:
         | >great classic Planetfall
         | 
         | There's an extremely inside joke about me in Planetfall
         | relating to the author's rather odd sense of humor. And, no,
         | I'm not going to reveal it :-)
         | 
         | Planetfall is probably one of the more accessible Infocom games
         | even if less-known or less name recognition.
        
       | throwaway743 wrote:
       | Years ago there was Nuke Zone, but not sure if it's still around
       | 
       | edit: it is still around, but got renamed https://assault.online
        
       | pjc50 wrote:
       | tThe general term is "interactive fiction", and the ancestor is
       | https://en.wikipedia.org/wiki/Colossal_Cave_Adventure : you can
       | play it in a browser at https://rickadams.org/adventure/advent/,
       | and when you've tried it the source is small enough to just read
       | through.
       | 
       | More recently the scene converged on the programming language
       | "inform" https://ganelson.github.io/inform-website/ - so Inform
       | games are portable. They're easy to write.
       | 
       | Infocom produced a whole series:
       | https://if.illuminion.de/infocom.html ; try Trinity. Hitchhiker's
       | is notoriously difficult and "unfair".
        
       ___________________________________________________________________
       (page generated 2023-01-21 23:01 UTC)