[HN Gopher] Show HN: Mass Brawl ( WebGL/ClojureScript Game)
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       Show HN: Mass Brawl ( WebGL/ClojureScript Game)
        
       Author : milgra
       Score  : 11 points
       Date   : 2023-01-21 16:17 UTC (6 hours ago)
        
 (HTM) web link (milgra.github.io)
 (TXT) w3m dump (milgra.github.io)
        
       | schemescape wrote:
       | I tried to jump up a wall and fell through it while being
       | stretched out :)
        
         | milgra wrote:
         | I will add a bounce back and collapse effect and energy loss :)
        
       | metadat wrote:
       | Why do some of the action keys get stuck down and enter a repeat
       | loop on mobile? Is this more of a keyboard-only type of game?
        
         | milgra wrote:
         | It needs more polishing and more mobile testing.
        
       | anigbrowl wrote:
       | FANTASTIC - one of the best casual games I have seen in a few
       | years.
       | 
       | Minor annoyances: control layout is not very intuitive. Music
       | gets really annoying after a while. Maybe just drop the different
       | instruments in and out every so often for more variation. Needs a
       | health bar or something, it's not obvious when you're doing
       | badly.I was pretty surprised the first time I died.
       | 
       | It looks great - really unique feeling. And delighted to see that
       | it's the latest iteration of a project that began in 2004 (the
       | menu links to the github). Well done!
        
         | milgra wrote:
         | Wow, thank you very much! :) I'm glad you like it and thanks
         | for the suggestions.
        
           | anigbrowl wrote:
           | I realize the head color sort of works as a health bar, but
           | perhaps it could be more obvious. Also, my 'gang members'
           | start to flicker a lot on higher levels. Not sure if this is
           | my (AMD Vega) GPU or something simpler. It's also easy to
           | lose the helped on slopes and especially level transitions. I
           | played to the lower train levels before I had to get busy
           | with other things. Will definitely play again.
        
       | amalgamated_inc wrote:
       | Ha pretty fun! I played until you get the sidekick guy (?) you
       | can't hit.
       | 
       | Mechanics wise it's pretty much just "mash the kick until
       | everyone dies" but the music was peppy.
       | 
       | Also the way your character walks down slopes was surprisingly
       | realistic, that's exactly how I walk down slopes.
        
         | milgra wrote:
         | Thank you! The music was composed by Attila Blaho, one of
         | Hungary's best jazz pianist, I guess it took him max 10 minutes
         | :)
        
           | amalgamated_inc wrote:
           | Very cool!
        
       | uxcolumbo wrote:
       | Interesting graphics.
       | 
       | Was the sketchy slightly moving lines around the objects on
       | purpose? Or a side effect of something?
       | 
       | Also - how did you find the experience developing games using
       | ClojureScript?
        
         | milgra wrote:
         | Yes, they were on purpose, I really like the style of old
         | cartoons and they do this - cuphead also does something
         | similar. I wrote about the clojurescript development experience
         | in the github readme ( https://github.com/milgra/cljs-brawl ),
         | it was pleasant, I will port my other C/OpenGL games as soon as
         | I have time.
        
       | leke wrote:
       | Playing on phone. No music. Cool game. Nice physics.
        
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       (page generated 2023-01-21 23:02 UTC)