[HN Gopher] Show HN: Mass Brawl ( WebGL/ClojureScript Game)
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Show HN: Mass Brawl ( WebGL/ClojureScript Game)
Author : milgra
Score : 11 points
Date : 2023-01-21 16:17 UTC (6 hours ago)
(HTM) web link (milgra.github.io)
(TXT) w3m dump (milgra.github.io)
| schemescape wrote:
| I tried to jump up a wall and fell through it while being
| stretched out :)
| milgra wrote:
| I will add a bounce back and collapse effect and energy loss :)
| metadat wrote:
| Why do some of the action keys get stuck down and enter a repeat
| loop on mobile? Is this more of a keyboard-only type of game?
| milgra wrote:
| It needs more polishing and more mobile testing.
| anigbrowl wrote:
| FANTASTIC - one of the best casual games I have seen in a few
| years.
|
| Minor annoyances: control layout is not very intuitive. Music
| gets really annoying after a while. Maybe just drop the different
| instruments in and out every so often for more variation. Needs a
| health bar or something, it's not obvious when you're doing
| badly.I was pretty surprised the first time I died.
|
| It looks great - really unique feeling. And delighted to see that
| it's the latest iteration of a project that began in 2004 (the
| menu links to the github). Well done!
| milgra wrote:
| Wow, thank you very much! :) I'm glad you like it and thanks
| for the suggestions.
| anigbrowl wrote:
| I realize the head color sort of works as a health bar, but
| perhaps it could be more obvious. Also, my 'gang members'
| start to flicker a lot on higher levels. Not sure if this is
| my (AMD Vega) GPU or something simpler. It's also easy to
| lose the helped on slopes and especially level transitions. I
| played to the lower train levels before I had to get busy
| with other things. Will definitely play again.
| amalgamated_inc wrote:
| Ha pretty fun! I played until you get the sidekick guy (?) you
| can't hit.
|
| Mechanics wise it's pretty much just "mash the kick until
| everyone dies" but the music was peppy.
|
| Also the way your character walks down slopes was surprisingly
| realistic, that's exactly how I walk down slopes.
| milgra wrote:
| Thank you! The music was composed by Attila Blaho, one of
| Hungary's best jazz pianist, I guess it took him max 10 minutes
| :)
| amalgamated_inc wrote:
| Very cool!
| uxcolumbo wrote:
| Interesting graphics.
|
| Was the sketchy slightly moving lines around the objects on
| purpose? Or a side effect of something?
|
| Also - how did you find the experience developing games using
| ClojureScript?
| milgra wrote:
| Yes, they were on purpose, I really like the style of old
| cartoons and they do this - cuphead also does something
| similar. I wrote about the clojurescript development experience
| in the github readme ( https://github.com/milgra/cljs-brawl ),
| it was pleasant, I will port my other C/OpenGL games as soon as
| I have time.
| leke wrote:
| Playing on phone. No music. Cool game. Nice physics.
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(page generated 2023-01-21 23:02 UTC)