[HN Gopher] Summer Afternoon - A WebGL Experiment
___________________________________________________________________
Summer Afternoon - A WebGL Experiment
Author : jaden
Score : 836 points
Date : 2023-01-20 23:41 UTC (23 hours ago)
(HTM) web link (summer-afternoon.vlucendo.com)
(TXT) w3m dump (summer-afternoon.vlucendo.com)
| ChrisMarshallNY wrote:
| It's very cool.
|
| However, it crashed my iPad Safari, the first time I ran it
| (worked the second time, though).
| gl-prod wrote:
| > threejs, gsap, svelte and houdini mostly @vlucendo
|
| https://twitter.com/vlucendo/status/1615099156451758082
| Wowfunhappy wrote:
| My Intel i7-4790K is able to run this at 1080p and 30 fps
| (specifically 60 with drops to 30), on a build of Chromium that
| has hardware acceleration disabled.
|
| I don't know if this is thanks to the speed of the app or
| Chromium's software renderer or just (semi-)modern CPUs, but I am
| super impressed. I had no idea you could do something like this
| without a GPU!
|
| Edit: Whoops, I lied! I knew something had to be wrong here, so I
| checked. GPU _Compositing_ is disabled. However, chrome: //gpu
| reads "WebGL2: Hardware accelerated but at reduced performance"
| (whatever that means).
|
| When I _fully_ disable hardware acceleration, performance dips to
| something in the range of 1 fps. So, basically what you 'd
| expect, and a lot less interesting!
| ilikehurdles wrote:
| It runs flawlessly smooth on Safari on a MacBook Air with M1!
| losteric wrote:
| Flawless on Pixel 4 (Firefox)
| ElFitz wrote:
| It runs quite well on a phone too. Impressive.
| pjmlp wrote:
| Indeed quite usable on a Nokia 7 Plus from 2018, which
| doesn't happen always, even though GL ES 3.0 represents 2011
| GPUs designs.
| nazka wrote:
| Ya iPhone 7 Plus here, it works perfectly well and is very
| smooth.
| [deleted]
| zengid wrote:
| This is beautiful, and I think I made a friend in there. Amazing
| that this works on mobile (safari). Any notes on how it was made?
| Unity?
| sosodev wrote:
| Safari got WebGL 2 support not long ago :) the future of web
| gaming is very bright
| friedman23 wrote:
| Threejs apparently
| flohofwoe wrote:
| There's a lot of WASM in GUID-named binary blobs though (most
| of those have one JS file and one WASM file included, some
| only a JS file).
|
| Does three.js make heavy use of WASM and bundle them in blobs
| with GUID names?
|
| PS: yes it appears to be three.js, looking at other three.js
| demos they also have those blobs with one JS and one WASM
| file in them. I'm surprised three.js uses so much WASM!
| dm33tri wrote:
| I think three.js is pure JavaScript, it may be some physics
| engine that uses WASM (like Rapier)
| spacemaiv wrote:
| This is beautiful.
|
| Fun challenge: Get on top of the red roof behind the planters.
| bennyp101 wrote:
| Love how smooth this is, even on a phone! Really well done, not
| just from a technical point of view, but aesthetically as well.
|
| As I ran through the trees, with the sunlight changing, it
| brought back some little flashbacks of me doing exactly that when
| I was that height! Very cool!
| JudithNorah wrote:
| [dead]
| hem777 wrote:
| This is beautiful!
|
| I wanted to talk with the other kids, I wanted to go over that
| hill. I wanted to feel the end of the day and the sunset. I feel
| the sea is somewhere near.
| picklelo wrote:
| This is awesome the graphics are very relaxing
| misterti wrote:
| Runs smoothly on Galaxy S8
| Mikeb85 wrote:
| Runs very nicely on Android Chrome. Also nice controls. Floating
| joystick and tap anywhere to jump.
|
| And nice art style. It has good vibes for sure.
| Topgamer7 wrote:
| I'm just stuck in the floor on firefox and can't do anything
| diimdeep wrote:
| Same, but works in private(no extensions) mode
| teraflop wrote:
| I had the same issue when I tried at first (on Firefox), but I
| waited a while and when I tried again, it worked correctly and
| gave me a controllable character. Not sure if something failed
| to load the first time or what.
| Crespyl wrote:
| I was a little surprised, but it also worked fine on FF
| mobile, after ~15-20 seconds loading.
| posterboy wrote:
| This is nice vut not impressuve. We have had Quake Live on the
| browser years ago.
| parasti wrote:
| Quake Live was a browser plugin that you had to install to play
| the game. This game is built with web APIs, and runs on any
| device that has a WebGL-capable browser. It's a zero-install,
| no-setup, click-to-play game in the literal sense, without any
| marketing hype.
| kibwen wrote:
| I saw a distant figure running straight towards me through the
| woods and thought this might be one of those secret horror games,
| until I realized it was multiplayer. :P
| ge96 wrote:
| yeah I thought it was a hint lol, cool
|
| had to watch the motions to realize it wasn't scripted
| EarthLaunch wrote:
| I looove this. I agree with the other commenters that this has a
| special feeling. And that the future for web games is bright.
| (For as long as Google is spearheading features with Chrome.)
|
| I guarantee this game wasn't built with Unity: 1) Unity bad for
| building WebGL games. It does multiple conversions to make a
| WebGL build. Unity offers live editing in its application, but
| that doesn't apply to web; whereas modern threejs/babylonjs
| systems offer hot reloads. 2) And Unity is just unpleasant and
| bloated generally, for the last few years.
|
| Plug for my game[0] if someone wants to see another WebGL
| experiment (that I devoted 10 years to...better not to ask lol).
| PS - WebGL supports WebXR, I've been in my world in VR!
|
| 0: earth.suncapped.com
| skocznymroczny wrote:
| > Unity offers live editing in its application, but that
| doesn't apply to web; whereas modern threejs/babylonjs systems
| offer hot reloads.
|
| It doesn't have to. The idea is that you'll develop the game as
| a desktop target, with all goodness such as live editing, and
| then just export the game to WebGL as a final step.
| anand wrote:
| Agree that close to the metal threeJS gets you best performance
| but don't sleep on Unity WebGL.
|
| They announced at their Unite conference a few months ago they
| were gonna add proper mobile support for it. Nice to see them
| investing.
|
| Also shameless plug for [https://spatial.io]. With Unity's URP
| we can get near AAA visual quality in the browser. Plus hosted
| multiplayer, chat, native web/mobile/vr apps, etc.
|
| The future is bright for web and no install! And with App
| Store's 30% cut the economic winds are at our back!
|
| [https://spatial.io/toolkit]
| moron4hire wrote:
| They've been saying they'll improve the WebGL experience for
| as long as I can remember.
| adastra22 wrote:
| If you like this, you should probably try out Alba.
| khobragade wrote:
| Looks wonderful https://www.albawildlife.com/
| TomK32 wrote:
| My 7-yr-old just played through it again. On the first run I
| asked her to read out all text loud, you know, calling it
| educational for a second-year reader :-)
| mertens wrote:
| So happy to read in a top comment on HN that the future for web
| games is bright :-) We've been betting on it for a while[0] and
| it should only get better with WebGPU.
|
| Unity has issues indeed, unfortunately. The developer
| experience is shit. If you want to mitigate the user
| experience, you can use our open-source optimization package:
| https://github.com/CrazyGamesCom/unity-optimizations-package
| (feedback welcome!)
|
| [0]: https://www.crazygames.com/
| fulafel wrote:
| WebGL2 has just recently become production quality on all
| browsers, take all the WebGPU talk with a pinch of salt if
| you're interested shipping sometihng in the next few years.
|
| (Practically, both are low level APIs and you'll probably be
| using something that can reasonably easily switch between
| WebGL2 and possible future WebGPU backends once they finish
| the spec and implementations start shipping and stabilizing
| and waiting for Safari)
| paulgb wrote:
| If you look at it from the perspective of "when will I be
| able to support 99% of users", it will absolutely take a
| few years, but from the perspective of "when will a WebGPU
| game have distribution to more people than a Steam game",
| it could be a lot sooner. Gamers generally aren't the same
| people stuck on enterprise-pinned old browser versions, so
| once Chrome + Firefox have support the chances of someone
| in the target audience for a 3D game having a WebGPU-
| supporting browser on their system are pretty high.
|
| (I'm assuming you're talking about distribution rather than
| tooling, but I acknowledge the tooling will take a few
| years to catch up.)
| [deleted]
| svantana wrote:
| > I guarantee this game wasn't built with Unity
|
| It looks like you're right - the announcement tweet credits
| threejs and houdini [1]. I measured 13MB downloaded, of which
| most are fairly bloated "assets" (here's a 3MB blurry png, for
| some reason [2]), so the "engine" itself looks to be less than
| 1MB.
|
| [1] https://twitter.com/vlucendo/status/1614983883866390530 [2]
| https://summer-afternoon.vlucendo.com/assets/images/clouds_t...
| throwbadubadu wrote:
| > here's a 3MB blurry png, for some reason [2])
|
| That blurry png may be the terrain, height map?
| kqr wrote:
| The filename says "clouds" but either way, whatever it's
| used for, the information in it really doesn't need 3 MB of
| pixels.
| smooth__ wrote:
| I'll plug mine too, it's got multiplayer/deathmatch etc, and I
| recently fixed multitouch and a lot of WebGL performance
| issues.
|
| I can concur with other comments in this thread that there is
| something strange going on with iOS and WebGL. Just checking
| now though, and it does seem to run a little better after the
| iOS 16 update.
|
| https://spectre3d.com/web-alpha/
| jimmySixDOF wrote:
| WebXR is going to take off behind these advances in WebGL like
| WebGPU is supported on Chromium 113 in the next few months and
| there are claims of 3x and higher perf. Its big draw card is
| supporting desktop/mobile/XR all at the same time so if you can
| work within its limits then definitely the way to go however
| you choose to get there (Unity or Three/Babylon or Wonderland
| or xyz).
| mwidell wrote:
| The incredible smoothness / high framerate is so soothing :)
| LoganDark wrote:
| > Seems like WebGL2 is not supported by you browser Please update
| it to access the experience.
|
| This.. is incorrect. If I go to chrome://gpu (I'm using Chrome on
| Windows!) it says "WebGL2: Hardware accelerated". I have an RTX
| 3060. There is no reason this shouldn't work.
|
| There's no error in the console for me to go off of, and the
| source code is packed/obfuscated, so I can't tell what the
| problem is. I can't tell if it's pre-emptively refusing to run
| because I'm not on a whitelist, or running into some sort of
| error.
| qxxx wrote:
| it works for me, I also have RTX 3060, if I open chrome://gpu I
| see this:
|
| Canvas: Hardware accelerated Canvas out-of-process
| rasterization: Disabled Direct Rendering Display Compositor:
| Disabled Compositing: Hardware accelerated Multiple Raster
| Threads: Enabled OpenGL: Enabled Rasterization: Hardware
| accelerated Raw Draw: Disabled Video Decode: Hardware
| accelerated Video Encode: Hardware accelerated Vulkan: Disabled
| WebGL: Hardware accelerated WebGL2: Hardware accelerated
| WebGPU: Hardware accelerated
| whatgoodisaroad wrote:
| This is clearly much more impressive technically since it runs
| seamlessly on my browser, but visually and tonally it reminds me
| of a peaceful game called Alba that I played recently.
| souvlakee wrote:
| First webgl without lags.
| chmod775 wrote:
| That we could only communicate with each other by excitedly
| jumping around - and still managed to explore together - reminded
| me of childhood memories playing with other kids in Sweden as a
| tourist who didn't speak their language.
| kqr wrote:
| Vaguely reminds me of https://tale-of-
| tales.com/TheEndlessForest/index.html which had a similar idea.
| somesortofsystm wrote:
| I too have such memories, and even the colour scheme aligns
| with my memories of Stockholm in the summer .. javla sjuit
| bolla ..
| pkdpic wrote:
| Seriously beautiful, well done.
| mr_woozy wrote:
| [dead]
| dusted wrote:
| That was a lovely experience, I didn't spend too long find the
| secrets :)
| cdaringe wrote:
| I enjoyed finding the secrets. My gf said "this person gets up"
| after finding a specific "rocky" secret
| throw_a_grenade wrote:
| _[SPOILER AHEAD]_ On mobile it 's very hard. You can't jump and
| go forward at the same time, and there's radius when you turn,
| so precise positioning is fiddly.
| bschwindHN wrote:
| Gotta put that second finger to use while you're running
| forward!
| throw_a_grenade wrote:
| Didn't work, I've checked.
| bschwindHN wrote:
| Huh, works for me in mobile safari on a 2016 iPhone SE.
| hestefisk wrote:
| Very very cool!
| nemo44x wrote:
| Yeah it's great. Mix this kind of thing with the advances in AI
| and we are seeing the beginning of our next tech bull market.
| myth_drannon wrote:
| Looks better than Meta's metaverse.
| trowt wrote:
| "Stop chatting and start buying things!"
| troymc wrote:
| Yeah, the characters have _legs_!
| andybak wrote:
| If I implemented avatars in social VR I would also avoid
| legs. No legs is better than bad legs and good legs is very
| hard to achieve.
|
| So the "no legs" thing is the correct design decision in many
| cases.
| andsoitis wrote:
| > No legs is better than bad legs and good legs is very
| hard to achieve.
|
| What do you think of the leg quality in this game?
| andybak wrote:
| That's an entirely different problem to the one faced
| with VR avatars. You can make in leg position. With VR
| avatars, you're trying to infer leg movement to the head
| and hands movement of a human in 3d space.
| robotburrito wrote:
| It does, I love the peaceful vibe it has. But to be fair this
| is conveying a lot less information about the individual
| players than Meta does. A "metaverse" is much harder problem
| than people imagine.
| jojobas wrote:
| It's a non-problem that's very hard to solve indeed.
| NemoNobody wrote:
| Kids in Roblox, Fortnite and Minecraft have all built a
| better metaverse than Zuck.
|
| I've had more fun playing super basic Roblox games with my
| nephews than I can imagine myself ever having with meta.
|
| Zuck's metaverse feels like the Doctors Office equivalent of
| a nightclub.
| tiborsaas wrote:
| > A "metaverse" is much harder problem than people imagine.
|
| I agree that it's complex, but probably not that complex not
| to have legs :)
| throw101010 wrote:
| I love the color palette and music, really relaxing and it was a
| nice surprise to see it is multiplayer
|
| Works really well on Firefox for Android too!
| BuckyBeaver wrote:
| Works great on desktop Safari, too!
| ryandrake wrote:
| No sound or music for me on mobile Safari (iPhone) but
| rendering is smooth.
| jurmous wrote:
| I had music on my iPhone in mobile Safari. But the ringer
| switch had to be on and I had to press the top right sound
| button.
| hamburglar wrote:
| I had sound on iPhone until I unplugged my headphones, then
| I couldn't figure out how to turn it back on.
| [deleted]
| karlshea wrote:
| This is the cutest thing ever
| jamestimmins wrote:
| Really lovely. Reminds me of the Studio Ghibli films.
| ajnin wrote:
| Firefox developer edition, Linux - I can't give any input. Moving
| the mouse pointer moves the camera POV slightly, so that it can
| end up below the ground, but apart from that no keys or clicks
| are registered.
| anotheryou wrote:
| Super cute.
|
| In my firefox I can only jump once though -_-. Clicking out- and
| inside again let's me do another hop.
| surfpel wrote:
| This has a very similar feel to games from thatgamecompany* who
| made Journey and Flower.
|
| Love it!
|
| * - https://thatgamecompany.com/
| NemoNobody wrote:
| This is great - so simple but I played for awhile. Love the Straw
| Hat
|
| I was just checking this on my PH-1 from 2017 and it played very
| well. I was running around for a bit before I realized how
| amazing that was.
|
| Ran it right from HN
| 20after4 wrote:
| Very nicely done. I really like the stylized graphics and
| performance seems pretty good.
| [deleted]
| [deleted]
| schaefer wrote:
| I'd love to learn more about the tooling used to make this.
| hrkucuk wrote:
| Very soothing somehow. It is interesting to see other players
| around as well. I wish I could send twitter-like shout messages.
|
| I found the sloth secret literally by mistake, that one was
| pretty difficult
| agolio wrote:
| I am guessing they are not other players live but probably
| recordings of older sessions, I did try to follow a few people
| and jump around to communicate but couldn't verify any
| response... quite a beautiful project in any case
| zengid wrote:
| Someone followed me and we jumped together!
| yungbeto wrote:
| If this was preceded by running in circles on the beach
| that may have been me :)
| zengid wrote:
| I think it was in the woods!
| untech wrote:
| If you played during the last 10 minutes or so, it might've
| been me!
| zengid wrote:
| If it was then thanks for the fun!
| uni_baconcat wrote:
| This is impressive!
| lairv wrote:
| After 15 minutes of trying I managed to reach the roof of the
| house you can climb, and managed to take a cool screenshot :)
| https://imgur.com/Vq8i8Yz
|
| Underrated thing that I haven't seen mentioned is how great the
| gameplay is, I was able to play without a mouse using only arrows
| and space bar, and the camera never felt clunky, which is rare
| for a 3d game. Haven't tried on mobile though
| dodslaser wrote:
| Neat. I got up there too, and after a while someone noticed me
| and climbed it too.
|
| Also, if you jump onto the clothes rack thing on the same
| building and go as far towards the road as you can you will get
| stuck in the falling animation.
| lairv wrote:
| Haha yeah I also noticed this thing with the clothes rack
| Sharlin wrote:
| It works pretty great on mobile too!
| FailMore wrote:
| Bravo!!
| [deleted]
| porbelm wrote:
| Oh my, WebGL has come a long way since the late '90s
|
| I think I mean VRML but you know that don't you, you old farts
| you
| moralestapia wrote:
| Hehe, you're one of those "Senior WebGL developers with 30
| years of experience".
| pjmlp wrote:
| WebGL is stuck in 2011 hardware capabilities.
|
| What matters is what people are able to do with its features,
| basically something like a PlayStation 3.
|
| By the way, I might have some VRML book lost somewhere on my
| university boxes.
| flohofwoe wrote:
| AAA games are way deep into diminishing returns for the last
| 10 years when it comes to rendering. A 2010 game with good
| art style can still look great if you run it on a high
| resolution display, while other games with much more
| impressive 2010-era rendering technology but poor art style
| have aged badly.
|
| It makes little sense to reduce the quality of games to their
| rendering technology and 3D API of choice.
| bcrosby95 wrote:
| I unironically prefer Valheim's graphics to any AAA game
| I've played. The scenes it sets are just perfect. I really
| enjoy the art style in the OP too.
| pjmlp wrote:
| Looking at its 3D requirements I doubt it would be
| playable in WebGL 2.0.
| pjmlp wrote:
| Except I am yet to see any Web based game with PlayStation
| 3 like graphics, or to make it even more clear, Infinity
| Blade.
|
| After a decade of WebGL existence.
| brown wrote:
| I think that's more about asset sizes and loading times
| than rendering capabilities.
| lonk wrote:
| Where is the fifth secret?
| ikt wrote:
| you found the cats that you have to jump up the rocks next to
| the house to get to?
| c_s_guy wrote:
| Secret hints:
|
| 1. Animal on roof
|
| 2. Animal on tree
|
| 3. Large object in trees
|
| 4. Beach goer
|
| 5. Small wooden fence room
| zxcvbn4038 wrote:
| Animal on tree has me stuimped, I think I'm looking for a sloth
| someplace but not seeing it.
| genezeta wrote:
| The sloth is fairly small compared to some other secrets.
| It's also the same colour of the tree's trunk so it's kind of
| hard to see for afar.
| genezeta wrote:
| s/for/from
| neophyt3 wrote:
| Sloth cats alien ufo some alien objects
| jq-r wrote:
| Those alien objects are actually objects from a Zelda game.
| linsomniac wrote:
| Thanks for the hints, animal on the roof had me stumped.
| spuz wrote:
| I couldn't find the animal on the roof until I saw another
| player and thought "how did they get up there?". Great example
| of how being multiplayer improves the experience.
| ohthatsnotright wrote:
| I was so hoping when I hopped from the railing by the cats to the
| roof I found a secret :(
| ozten wrote:
| Very cool experience!
|
| Firefox. Not sure how to select my audio out device. I think it
| used the wrong one.
| FpUser wrote:
| Beautiful graphics.
| ElFitz wrote:
| I wonder.
|
| Since this runs in the browser, does it mean that we could
| dynamically use different assets based on device and bandwidth?
|
| Or start with lower res assets and progressively get better ones,
| like jpeg progressive downloads?
| greggman3 wrote:
| Of course, why not?
| ElFitz wrote:
| Neat!
|
| I've never done any WebGL so far, hence the question. I'm
| even more interested now.
|
| Thanks!
| nirui wrote:
| Don't stop there. You can also dynamically update the game
| program by sending WASM/JavaScripts via WebSocket/WebTransport.
|
| WebGL games will have a bright future.
|
| Also, this game is very well designed, I found all 5 secrets
| and I loved the process :)
| pjmlp wrote:
| No they won't, as native and streaming provide much better
| tooling and access to modern hardware features.
|
| All Flash indie games moved away from the browser, and don't
| have any reason to come back.
|
| Examples like this one are the exception.
| chongli wrote:
| Yeah. There were so many great indie flash games on sites
| like Newgrounds. Quite sad that it's all gone away. I wish
| flash had been open-sourced rather than just killed off.
| nirui wrote:
| A good developer knows how to utilize the features provided
| by the tools while endure it's limitations.
|
| Tooling grow as the ecosystem grow, and modern hardware
| features don't necessarily give you a good game. There are
| many good games out there don't rely on modern hardware,
| and yet they are still fun to play.
|
| It eventually comes down to how smart the developers are,
| not how many modern features gets utilized.
|
| Plus, with help of game engines, a game can run on multiple
| platforms, including both native and WebGL. Some company
| might be interested in expanding into this territory.
| pjmlp wrote:
| That is why retrogaming is taking over the games
| industry.
| 123pie123 wrote:
| this is great
|
| the ability to send a message to other players would awesome
| andai wrote:
| Jump in morse code :)
| neatze wrote:
| --. .-. . .- - / .. -.. . .- --..-- / -... ..- - / -.. ---
| ..- -... - / .- -. -.-- / --- -. . / .-- .. .-.. .-.. / ..-
| -. -.. . .-. ... - .- -. -.. .-.-.-
| cush wrote:
| This is delightful. So smooth on ios safari
| intrasight wrote:
| Has the seeds of a place that I'd like to keep visiting. I've
| already returned twice. First time I visited, I started posting
| here interesting things I found. But then realized these are
| secrets that visitors should stumble upon on their own so I
| deleted those comments.
|
| Grow this into a more interesting place and many will come and
| visit. Or buy beachfront.
| peteforde wrote:
| Is the code posted for this?
| ge96 wrote:
| Wow that's great. Nice color palette. Ran on Android Chrome
| kylehotchkiss wrote:
| Really cool experiment. Runs remarkably well on Safari on M2 Air.
| adenozine wrote:
| Insanely cool demo. I'm amazed I can open this and it run at
| 60fps within a ~~second~~ on my iPhone. Crazy the power that I
| have with it, when it spends most of its time in my pocket or
| playing music.
|
| I wish we could show some of the early computer engineers some of
| this kind of thing.
| karlshea wrote:
| > I wish we could show some of the early computer engineers
| some of this kind of thing.
|
| I often fantasize about this, just knowing even what 10-year-
| old me would have thought about it.
| Antrikshy wrote:
| The 80s is the perfect sweet spot for my go-back-in-time-and-
| share-modern-tech fantasies. It's recent enough for people to
| know about computers but just barely enough that they'd be
| absolutely blown away.
| bjelkeman-again wrote:
| It crashed the browser or the os on my iPad. I was back to
| login screen.
| arendtio wrote:
| They would be amazed by what is possible and appalled by the
| things we do with all that power.
| n1b0m wrote:
| I'm curious, how can you tell it runs at 60fps? Is there some
| debugging that can be turned on?
| slim wrote:
| most of early computer engineers are alive and doing well
| modal-soul wrote:
| I made friends with someone else who kept circling around. The
| look of it reminds me of Boku no Natsuyasumi.
| gpderetta wrote:
| Very beautiful art style (that matches the evocative title) and
| works wonderfully on my potato of a phone.
|
| Please make something out if this .
| robga wrote:
| The art style reminded me instantly of Alba: A Wildlife Game,
| available on most platforms.
| monkeydust wrote:
| Really nice.
|
| Find it interesting this was posted on HN 4 days ago with no
| comments now it's top at time of writing. I guess talks to merit
| of allowing reposts as I would have missed this.
| kqr wrote:
| It may well have entered the second chance pool, rather than
| been reposted.
| 29athrowaway wrote:
| Perhaps it's try to recreate this in WebGL
|
| https://www.youtube.com/watch?v=1j4gO9sR7zs
| antegamisou wrote:
| This is beautiful!
|
| Sprinting is a bit too slow though.
| tunnuz wrote:
| What a lovely atmosphere <3 this is beautiful.
| meling wrote:
| Crashed both Safari and Chrome on iPad Pro 3rd gen :(
| r2vcap wrote:
| Webkit is the only browser engine allowed on iOS. Chrome and
| Firefox use the same engine as Safari, so blame Safari and
| Apple. Apple doesn't want browsers to be as powerful as native
| apps on iOS.
| hi_hello wrote:
| Wonderfully rendered, in all senses
| fruit2020 wrote:
| Can anyone recommend some chill games like this one, seems like
| an ok game for a kid to play. I remember the adventure game from
| the 90s where I was playing a little dog.
| Matumio wrote:
| Townscaper is pretty chill:
| https://oskarstalberg.com/Townscaper/
| rbits wrote:
| This kinda reminded me of A Short Hike. It's a great game
| larschdk wrote:
| A short hike. Alba: a wildlife adventure. Alpaca Stacka (free).
| Macuyiko wrote:
| Just played through Lil Gator Game with my 3.5y old and she
| loved it.
| jaeh wrote:
| sky is wonderful:
|
| ios: https://apps.apple.com/us/app/sky-children-of-the-
| light/id14...
|
| android:
| https://play.google.com/store/apps/details?id=com.tgc.sky.an...
| 5- wrote:
| collating some other replies and adding my own recommendations:
|
| more exploratory:
|
| https://www.albawildlife.com/
|
| https://annapurnainteractive.com/en/games/journey
|
| https://curvegames.com/our-games/proteus/
|
| https://www.thatskygame.com/
|
| https://ashorthike.com/
|
| more arcady:
|
| http://sunbreakgames.com/projects/buddy-and-me/
|
| https://www.myabandonware.com/game/tigger-s-honey-hunt-e7m
| BananaaRepublik wrote:
| "Shin chan: Me and the Professor on Summer Vacation" is a
| relatively new game on steam and switch. And of course the
| major slice of life games like stardew valley, animal crossing,
| harvest moon, rune factory etc. The Japanese quite like these
| stuff.
| rvba wrote:
| "Where is my water" is really nice, although something else
| TrackerFF wrote:
| As far as graphic and feel goes, The Legend of Zelda: The Wind
| Waker maybe?
| sh4rks wrote:
| Wind Waker is nice, but it has a lot of sailing. Breath of
| the Wild would be a better game if you prefer walking/horse
| riding.
| nxpnsv wrote:
| My iphone 11 runs this super smooth... even the touch ui is good,
| i love it!
| bungil wrote:
| [flagged]
| hem777 wrote:
| No it wouldn't.
| nojs wrote:
| This is magic, and works beautifully on my phone!
| honkler wrote:
| I saw another player perhaps (with the same hat and clothes as
| mine). is this a multiplayer thing?
| Sateeshm wrote:
| I think it is. I saw 5 people.
| superpope99 wrote:
| Love this.
|
| Reminds me of "Short Trip"
| https://alexanderperrin.com.au/paper/shorttrip/
|
| HN Discussion from 2017 - posted as "Scenic Tram Ride"
| https://news.ycombinator.com/item?id=15324954
| bbbobbb wrote:
| Opening this in Brave on an iPad immediately crashed and rebooted
| the device. I don't think that has ever happened to it.
| kevincox wrote:
| Might want to reach out to a security researcher. It could be
| an exploitable bug.
| fulafel wrote:
| Safari also has a bug bounty program so this could be worth
| $$. At least on the Chrome blog WebGL bugs regularly net
| people bounties.
|
| (Example:
| https://chromereleases.googleblog.com/2022/08/stable-
| channel... - the bountied ANGLE and SwiftShader bugs are
| WebGL. You don't need to craft exploits at least in Chrome's
| program, just demo crashes that look concerning)
| numlock86 wrote:
| An iOS device crashing and rebooting because of something you
| open in your browser? Now that's something completely new and
| unheard of. /s
| omeid2 wrote:
| It is indeed very rare. Can you please explain the sarcasm
| with some examples?
| speleding wrote:
| Can confirm, opening it in Safari on iPad consistently crashes
| the device too.
| kmos17 wrote:
| wonderful! such elegant simplicity of design and crazy that this
| can load so fast on a mobile phone browser and is multiplayer
| too! works flawlessly on firefox on ios Found the ufo :)
| bluSCALE4 wrote:
| This was pretty nice. Went into it blindly, figured it out, then
| helped someone else find a few things. Felt kinda like a kid for
| a few minutes.
| Seb-C wrote:
| Nice, I just followed someone and it helped me find a statue in
| some kind of ruins. I wonder if it was you :)
| None4U wrote:
| This feels a lot like Alba
| jaden wrote:
| I'm amazed how well it works on mobile. So smooth!
| epolanski wrote:
| Don't be surprised at how powerful modern mobile devices are.
| dorkwood wrote:
| There are a lot of WebGL sites that don't run nearly as good
| as this one. It's not just the device!
| NemoNobody wrote:
| My 2017 PH-1 running vanilla Android 9 played this without a
| single issue. Not only new phones - feels future to me
| gofreddygo wrote:
| I am surprised especially in contrast to many other "native"
| apps on my powerful device.
| lampe3 wrote:
| This is how the new Pokemon games should have looked like :D
|
| I really like the art style!
| [deleted]
| foobarbecue wrote:
| Is this multiplayer? Or are the other "people" NPCs?
|
| Edit: wow, multiplayer.
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