[HN Gopher] An Update on the Open Game License (OGL)
       ___________________________________________________________________
        
       An Update on the Open Game License (OGL)
        
       Author : Macha
       Score  : 114 points
       Date   : 2023-01-13 16:48 UTC (6 hours ago)
        
 (HTM) web link (www.dndbeyond.com)
 (TXT) w3m dump (www.dndbeyond.com)
        
       | david2ndaccount wrote:
       | Classic corporate gaslighting. The notion that the changes were
       | to prevent "hateful" content is ridiculous when it includes a
       | massive royalty scheme. Besides, it violates the principles the
       | original license was grounded in -- WotC is not supposed to be an
       | arbiter for what kind of products can be made with OGL-licensed
       | material. That was the whole point of it! You didn't have to ask
       | them for permission!
        
         | [deleted]
        
       | karaterobot wrote:
       | > not major corporations to use for their own commercial and
       | promotional purpose.
       | 
       | Who are they referring to here? Paizo? Green Ronin? These are not
       | major corporations. Video game companies, movies, tv producers,
       | etc., aren't using the SRD mechanics, and they'd have to license
       | the name and lore elements anyway, as they weren't covered under
       | OGL. Who are these mysterious, sinister major corporations they
       | were fighting against?
       | 
       | $750k in revenue is not the cutoff for a major corporation. Their
       | new license targeted like, 5 person shops.
        
         | trynewideas wrote:
         | > Who are they referring to here? Paizo? Green Ronin? These are
         | not major corporations. Video game companies, movies, tv
         | producers, etc., aren't using the SRD mechanics, and they'd
         | have to license the name and lore elements anyway, as they
         | weren't covered under OGL. Who are these mysterious, sinister
         | major corporations they were fighting against?
         | 
         | I have at least one theory on that.
         | 
         | - In the middle of all this OGL mess, WotC also cancelled a
         | raft of unannounced video games. Their in-house D&D games this
         | most recent cycle so far were either flops or revivals.
         | 
         | - At almost the same time, Hasbro and Wizard CEOs were hyping
         | to investors the potential for "the kind of recurrent spending
         | you see in digital games" in non-DM D&D players that comprise
         | 80% of the market but a minority of spending.
         | 
         | What's the primary RPG merch for players today? Custom or
         | specialized dice, customized minis, folios -- stuff that's hard
         | to manufacture at scale while keeping high profit margins.
         | Wizards wants to move them into higher-margin, video-game-like
         | digital spaces, especially virtual tabletops.
         | 
         | So Hasbro buys D&D Beyond outright in April and announces in
         | August an Unreal-powered 3D VTT, and the D&D One next-edition
         | rules set/marketplace, which OGL 1.1/2.0 was meant to support.
         | 
         | Whatever the hook in D&D One toward monetizing non-DM players
         | is meant to be,* it'd attract competitors in the space beyond
         | the current batch of VTTs and niche publishers.
         | 
         | An OGL 1.0a-licensed ruleset could facilitate well-backed
         | companies to build their own D&D One-compatible clones using
         | non-Wizards settings. Companies with experience putting out
         | D&D-ruleset multiplayer games. Companies like Beamdog, acquired
         | in April 2022 by a subsidiary of Embracer Group, who's
         | _rolling_ in settings and IPs that would be delightful to play.
         | 
         | Yeah, that door's already open with D&D Beyond/5E/OGL 1.0a, and
         | Embracer doesn't need OGL hooks to enter the market. But from
         | Hasbro's perspective, why on earth would they _leave_ that door
         | open?
         | 
         | * Wizards already has a long-running framework for
         | systematically dispensing durable rewards to players that could
         | easily go lootbox-a-like if moved to digital: the Adventurer's
         | League, their organized play program (which ironically, like
         | the OGL, also has roots in a Ryan Dancey invention). Paizo runs
         | their own long-running organized play system, Pathfinder
         | Society, which drives _quite_ a lot of Paizo business.
         | Scenarios are distributed almost exclusively online, and
         | Society GMs have the popular option to run games entirely
         | online via VTT or even play-by-post. Wouldn 't it be neat if
         | the new OGL also gave Wizards a way to legally challenge its
         | existence by claiming that makes Pathfinder Society a digital
         | product that requires a license? If Pathfinder Society isn't a
         | digital product, then what's D&D One?
        
           | kneebonian wrote:
           | This is here I think hits the nail on the head. As soon as
           | they annouced that 1D&D would be an online only subscription
           | based affair I knew they were trying to move to a VG,
           | subscription based, pay to play model where the margins are
           | high, the cost is low, and the labor is cheap.
           | 
           | That's when I realized I never wanted to support them again.
        
         | SQueeeeeL wrote:
         | This just reeks of desperate MBA energy who, instead of trying
         | to develop their own products and IP further, just see that
         | Critical Role is selling a lot of merch and desperately want to
         | rent seek on it.
         | 
         | This is probably Hasbro slitting the stomach of the goose
         | trying to get the golden eggs. They had essentially infinite
         | long term revenue of people buying D&D rulebooks (myself and
         | many of my friends included). Now most people in the community
         | know the fundamental integrity of WotC is compromised by suits
         | and feel slighted, tabletop RPGs is just too small of a space
         | to get away with shady business. Personally I'm never buying a
         | WotC product again.
        
       | milliams wrote:
       | Can anyone explain the "NFT" argument they're putting forward?
       | What in the new license protects them more than existing
       | copyright law, trademark law or OGL 1.0 does not?
       | 
       | The OGL does not allow people to use the D&D branding, nor any
       | famous monsters or named spells (i.e. no Tasha's Anything or
       | Beholders) and so if anyone made a D&D NFT they'd already be in
       | conflict.
        
         | VyseofArcadia wrote:
         | "People think NTFs are stupid, right?"
         | 
         | "Yeah."
         | 
         | "Ok, tell them we were doing to to stop people making NFTs."
        
           | milliams wrote:
           | I guess that shows that they think we're stupid. The NFT
           | bubble has burst and no one cares any more. Maybe 6-12 months
           | ago when they started planning this internally it was a big
           | thing but it just shows how behind they are.
        
         | schlauerfox wrote:
         | This statement is a baldfaced lie in PR crisis template form.
         | Gaslighting that the community are overreacting and they were
         | just protecting us from the racists that play d&d, and NFTs,
         | and big scary corps (who? they don't say). It was clear people
         | were expected to sign this, so the reporting says, so the
         | entire statement is callow and untrustworthy. Nobody should
         | believe WOTC, now the fibbing has started, to try to save
         | reputation. The community really wants to turn the screws,
         | start challenging their trademark on DND and Dungeons and
         | Dragons on what has clearly become Generic for this sort of
         | game.
        
       | milliams wrote:
       | Regardless of what future license they apply to content, what
       | they need to do first is release an OGL 1.0b which contains
       | "irrevocable" and ensure it is applied to all current 1.0a
       | content as this was the original intention of the OGL [1]. Then
       | they can release any 1.1 they want.
       | 
       | [1] There was a published FAQ from WotC (copy available at
       | https://www.rpglibrary.org/articles/faqs/ogl.php) saying:
       | 
       | > 7. Can't Wizards of the Coast change the License in a way that
       | I wouldn't like?
       | 
       | > Yes, it could. However, the License already defines what will
       | happen to content that has been previously distributed using an
       | earlier version, in Section 9. As a result, even if Wizards made
       | a change you disagreed with, you could continue to use an
       | earlier, acceptable version at your option. In other words,
       | there's no reason for Wizards to ever make a change that the
       | community of people using the Open Gaming License would object
       | to, because the community would just ignore the change anyway.
       | 
       | where section 9 of OGL 1.0a says:
       | 
       | > 9. Updating the License: Wizards or its designated Agents may
       | publish updated versions of this License. You may use any
       | authorized version of this License to copy, modify and distribute
       | any Open Game Content originally distributed under any version of
       | this License.
        
         | [deleted]
        
       | echohack5 wrote:
       | This is straight up gaslighting. The original language says
       | NOTHING about NFTs and barely anything about acceptance use or
       | community guidelines.
       | 
       | Hasbro is down 40% YoY. It's very, very plain that the entire
       | goal of this was to drive players into DnDBeyond and then charge
       | them a subscription fee because DnD's primary customer is DMs and
       | not players. The entire point is to delete their competitors like
       | Roll20, Foundry, or 3rd party sellers in the digital space.
       | 
       | This blog post is a smokescreen under the guise of "feedback".
       | They were asking folks to SIGN the OGL 1.1. There wasn't a
       | feedback period or words about how this was an early early draft
       | that would change based on feedback. SHESH.
       | 
       | Hasbro tried this with 4th edition by making the rules of the
       | game more wargame-like to force regular players to buy minis
       | (there were even rules initially that for official dnd events
       | that you could only use OFFICIAL minis) but they backed down on
       | this even too. Same thing, different go to market.
       | 
       | The fools in Hasbro's executive suite are NOT decades-old players
       | of DnD and they have no idea what they're doing. They have no
       | commitment to players: Hasbro shareholders is where their
       | loyalties lie.
       | 
       | I've played TTRPGs for 25+ years and this behavior is also
       | completely unsurprising from Hasbro/WoTC.
        
         | feoren wrote:
         | > The fools in Hasbro's executive suite are NOT decades-old
         | players of DnD and they have no idea what they're doing.
         | 
         | This is nearly every single corporation in America. We are
         | veritably _infested_ with a caste of the  "business class" who
         | are completely unqualified to run anything, and indeed don't
         | even _care_ about running these companies. Instead they hop
         | from company to company, ripping out the internals of whatever
         | made that company great in the first place, laying off talented
         | people, randomly closing down  "cost centers", and doing
         | everything they can to get an immediate stock price bump now,
         | even if it literally destroys the company down the road. They
         | don't care; by then they will have jumped to a different
         | company. That's the game, and it's played an entire echelon of
         | C-level Harvard Business School grads whose daddies helped them
         | get admitted. The dystopia where corporations are ruthless
         | profit-seeking entities would be _better_ than what we have
         | now, which is that corporations are the playthings of a caste
         | of modern-day corporate raiders. The rest of us look at the
         | decisions made by giant corporations and ask  "how can they be
         | so stupid?" They're not being stupid, they're being _viruses_ ,
         | and viruses can still be successful even when they sometimes
         | kill their hosts.
        
           | nerdponx wrote:
           | The question then becomes: Why does the market keep rewarding
           | these decisions with short-term stock price increases, if
           | they are obviously bad decisions for the long-term health of
           | the company?
        
             | Kerrick wrote:
             | Because the phrase "make hay while the sun shines" can
             | convince people it's good even when they could've otherwise
             | kept the sun out longer.
        
             | carapace wrote:
             | The market is only about as intelligent as a dog?
        
             | drblue wrote:
             | Because Hasbro is in the S&P 500. There's a constant bid
             | wall from 401ks purchasing it.
        
         | [deleted]
        
       | VyseofArcadia wrote:
       | I wonder if it's too little too late. All WotC really has going
       | for it at this point is the D&D name and player goodwill, and
       | they just shot the latter out of a cannon into the sun. DMs and
       | PCs alike have already shown their willingness to migrate over to
       | alternative D&D-like systems.
       | 
       | And moreover Paizo et al know they have no reason to trust WotC
       | not to try this again as soon as people get complacent. I'm sure
       | they won't back down, and are going to go full steam ahead with
       | their scheme to sidestep WotC, not unlike Valve working around
       | Microsoft's boneheaded Windows decisions with SteamOS and Proton.
       | 
       | Also, hiding behind "we want to prevent discriminatory content"
       | is a pretty shameful attempt to salvage their image by appealing
       | to the zeitgeist. The hobby has become so inclusive the last
       | decade or so, more than I ever would have imagined.
        
         | [deleted]
        
         | runesofdoom wrote:
         | Yes, it is probably too little and too late. They gave everyone
         | using the OGL a short, sharp shock and this mealy-mouthed bit
         | of gaslighting isn't going to change enough minds to make a
         | difference on that.
         | 
         | It might stop D&D Beyond from bleeding out, but the folks
         | who've built successful small businesses around the SRD and the
         | OGL aren't going to forget what they just learned. There will
         | soon be at least one new SRD and Open License that will be more
         | along the lines of Creative Commons licensing and have nothing
         | to do with WotC.
        
           | jeegsy wrote:
           | > the folks who've built successful small businesses around
           | the SRD and the OGL aren't going to forget what they just
           | learned
           | 
           | Regardless of what happens, THIS is ALWAYS a good lesson to
           | keep in mind when businesses are built on the platforms of
           | others.
        
         | OscarCunningham wrote:
         | At this point they should be considering an (equity financed)
         | sale of DnD to Paizo. Don't see how else they can rehabilitate
         | their image.
        
           | labster wrote:
           | How on Faerun would Paizo repay the private equity without
           | doing the same things WotC is doing? Hasbro has an inflated
           | idea of what it's worth already.
        
         | trynewideas wrote:
         | > All WotC really has going for it at this point is the D&D
         | name and player goodwill, and they just shot the latter out of
         | a cannon into the sun. DMs and PCs alike have already shown
         | their willingness to migrate over to alternative D&D-like
         | systems.
         | 
         | D&D survived the 4E attempt to overhaul the OGL, the backlash,
         | the GSL that resulted from it, the backlash from that, and the
         | backlash from 4E as a whole, and the mass migration at the time
         | from 3.5E to Pathfinder/d20 instead of 4E. The brand's too
         | valuable to die. "Heroin" used to be a brand name and there'll
         | be people who call any and all fantasy TTRPGs "D&D" until the
         | collapse of civilization.
         | 
         | What might die is Hasbro's interest in spending money and
         | effort on the tabletop RPG part of the brand as a first-party
         | content producer, which is frankly also fine by everyone. The
         | market and content available today is broader and more diverse
         | than ever. The 5E library alone could truck on with players and
         | new content for decades without the need of any corporate
         | steward, much less Hasbro.
         | 
         | Even most of the people who comprise D&D's content team right
         | now came up through the barren years pre-3E and/or during-4E.
         | If Hasbro cuts every one of them, they'd all land well,
         | especially Wyatt and Schneider who've now covered just about
         | every base possible in a single RPG writing/editing career.
        
           | kneebonian wrote:
           | I disagree, I think that with 5e DND got super lucky, because
           | they hit upon an unexpected gold mine, with the pandemic,
           | stranger things, and Critical Roll all happening at the same
           | time. Instead of recognizing this as a valuable opportunity
           | to move forward TTRPG and usher in a new renissance on that
           | front, they instead got high on all the money they made for
           | reasons largely beyond their control and assumed it would
           | continue forever, because the corporate suits considered
           | their players "undermonitized" their quote not mine.
           | 
           | I was suspicious of the 1D&D crap moving to a subscription
           | model anyway, so I am quite frankly glad about this.
        
             | trynewideas wrote:
             | > I disagree
             | 
             | What's weird is I agree with everything else in your
             | comment.
             | 
             | I don't think D&D's survival is a virtue, it's just
             | inevitable. It's a generic brand for fantasy tabletop
             | roleplaying whether anyone playing it likes it or not.
             | 
             | Hasbro's shenanigans are irrelevant to tabletop D&D's
             | survival. They only endanger its success as a product line.
        
         | ajross wrote:
         | > All WotC really has going for it at this point is the D&D
         | name and player goodwill
         | 
         | ... "All"?
         | 
         | Branding is everything in this industry. Artwork and game
         | mechanics are commoditized. The barrier to entry for new RPG
         | systems is, and has been for decades, zero. But people don't
         | buy anything else, because everyone likes playing "D&D".
         | 
         | The fatal mistake here is IMHO exactly the opposite: they
         | torched their brand (the valuable part!) trying to protect
         | their margins from low-uptake third party vendors who were
         | never a threat in the first place.
        
         | EamonnMR wrote:
         | At this point their biggest asset is the fact that DnD has
         | become synonymous with RPG among potential customers. The fact
         | that they've cheesed off existing customers doesn't affect
         | that.
        
           | kbelder wrote:
           | My impression is that nearly nobody begins playing with a
           | group of people composed solely of people who haven't played
           | before. New players are almost always introduced by an
           | experienced player, who _does_ have strong opinions about
           | what companies to support.
        
             | labster wrote:
             | Reposting a bit I wrote last night in the last thread:
             | 
             | Every game master, without exception, is a content creator.
             | Most of them want to try new systems just to see what they
             | are like. If they decide to go to other systems, that's it
             | for D&D. They can make all of the movies and books they
             | want, but that won't make people DM it.
             | 
             | We're not in the era where people buy the box set and try
             | out this new hobby; almost all new players will join
             | experienced groups. The people deepest into the guild, the
             | person willing to GM, ultimately decides what everyone
             | plays.
        
         | anonymousiam wrote:
         | WotC also has MTG, but they've done a poor job of making it
         | usable. It seems that for a while now, Hasbro (Hasbeen?) has
         | been milking the WotC stuff and would have been BK long ago if
         | they had not acquired it.
        
         | madrox wrote:
         | People already started making moves to protect their livelihood
         | in case the OGL was revoked. This response by WotC is not
         | enough to make them reverse course.
         | 
         | I hate to say it, but they should've just stuck to their guns
         | on the OGL update just so they only got hit by traffic coming
         | from one direction instead of both.
        
         | PaulKeeble wrote:
         | Accusing the community of being racist as the reason they had
         | to put on a 30% royalty fee to control all the content. That
         | will go down well for what IMO is one of the most inclusive
         | communities on the internet.
        
           | wincy wrote:
           | Based on the stuff Wizards of the Coast considers racist,
           | it'd be really easy to unintentionally be caught up in their
           | nullifying your license too. This includes changing language
           | around a race of evil, gypsy like people that are subservient
           | to a vampire lord (which hews very close to the writings of
           | Bram Stoker's Dracula), or a species of flying monkey-like
           | creatures being enslaved and later freed as part of a fantasy
           | setting (this was removed and Wizards apologized for being
           | terrible and racist).
           | 
           | Talk about an absolute landmine of potential for offense.
        
             | lcnPylGDnU4H9OF wrote:
             | I recognize Ravenloft[0], but what's the flying monkeys?
             | 
             | [0] https://en.wikipedia.org/wiki/Ravenloft_(module)
        
               | djur wrote:
               | Hadozee from Spelljammer.
        
           | EamonnMR wrote:
           | Especially rich from the company that published Spelljammer
           | last year, a supplement that somehow got out the door despite
           | including formerly enslaved sentient _monkey_ characters that
           | gave people minstrel vibes.
        
           | BryantD wrote:
           | This is more closely related to (for example) the company
           | that's currently trying to reprint Star Frontiers, an 80s
           | game to which WotC holds the rights, except they're adding
           | racism.
           | 
           | https://www.thegamer.com/tsr-dave-johnson-star-frontiers-
           | pla...
           | 
           | Good open licenses don't need a morals clause. Once you start
           | licensing people to put your logos on their products, you
           | need to think about it.
           | 
           | This comment is not intended as approval of the OGL 1.1 in
           | any way, but I think the objections to the morals clause on
           | the basis that it's not needed are missing context.
        
             | BizarroLand wrote:
             | I like the phrase, "Good open licenses don't need a morals
             | clause".
             | 
             | By and large we are all adults here. Some people may play
             | D&D with sexuality or kink or racism or massive slaughter
             | campaigns on a scale that rivals any battle sim.
             | 
             | They're adults. They are allowed to do that, even if you or
             | I personally find it distasteful.
             | 
             | Other people may want to do such things. Hasbro and WoTC
             | shouldn't have the ability to unilaterally rug pull their
             | users because they're worried about getting a stain on the
             | carpet.
             | 
             | This whole thing was botched from the beginning. They
             | should have phrased it as, "This is what we are thinking,
             | please provide any feedback..." to the community. They
             | would have still been eviscerated but people would say, "At
             | least they started with talking it over and with the goal
             | of making sure everyone was happy with the changes first.
             | Could you imagine what it would be like if they just walked
             | in and tried to dominate the community into submission
             | because of some stupid copyright paperwork? God, they could
             | have killed their brand!"
        
         | Qworg wrote:
         | Paizo is moving forward with the OpenRPG Creative (ORC) license
         | anyways - it is too late. Hasbro exposed that the OGL goodwill
         | should have been papered and owned by a foundation:
         | https://www.polygon.com/platform/amp/23553389/dnd-ogl-paizo-...
        
           | slaymaker1907 wrote:
           | This whole discussion has me wondering if we need to work on
           | hardening FOSS licenses against corporate shenanigans.
           | Apparently, in the US authors have a pretty broad power in
           | revoking licenses after 35 years.
        
             | MrStonedOne wrote:
             | [dead]
        
             | UkiahSmith wrote:
             | Where did you read that license can be revoked after 35
             | years?
             | 
             | Does this include licenses that say "irreversible" in them?
        
               | mattkrause wrote:
               | In the US, it's part of the Copyright Act and it applies
               | regardless of the license. Per 17 USC 203(a)(5):
               | 
               | "Termination of the grant may be effected notwithstanding
               | any agreement to the contrary, including an agreement to
               | make a will or to make any future grant."
               | 
               | More info on terminations/transfers generally:
               | https://www.copyright.gov/docs/203.html
        
       | mhd wrote:
       | Decent damage control that rolls back a few things they simply
       | couldn't sell but keeps a lot of the problematic parts - or at
       | least keeps them unresolved.
       | 
       | But boy, that's grade 1A "My fellow kids" language:
       | 
       | "However, it's clear from the reaction that we rolled a 1."
       | 
       | Yuck.
       | 
       | "Second, you're going to hear people say that they won, and we
       | lost because making your voices heard forced us to change our
       | plans. Those people will only be half right. They won--and so did
       | we."
       | 
       | We all won! Just like in D&D!
       | 
       | There's a time for making the audience feel like you're one of
       | them. You might even be. But read the room first. This clearly
       | was a time for a more somber treatment of the fandom/customers.
        
         | [deleted]
        
       | raydiatian wrote:
       | > A couple of last thoughts. First, we won't be able to release
       | the new OGL today, because we need to make sure we get it right,
       | but it is coming. Second, you're going to hear people say that
       | they won, and we lost because making your voices heard forced us
       | to change our plans. Those people will only be half right. They
       | won--and so did we.
       | 
       | I laughed and cringed at this sentence.
        
       | gabereiser wrote:
       | As a D&D lover and as a game developer, Wizards is customer
       | hostile. They employ litigation and control lawyers to protect
       | their own commercial interests instead of letting a community of
       | fans expand upon their works with their own creativity. TSR and
       | crew would be ashamed. It's always been about imagination and
       | creativity within a ruleset. The ruleset books and core are
       | Wizards IP. OGL was to take the "math and systems of rules" that
       | made that possible and enable others to create works of their
       | own. I used OGL extensively when building text-based adventures
       | and muds as well as the foundation for mmorpg's.
       | 
       | Restricting it in legalese to "Table Top Only" is grounds for all
       | sorts of law suits against Roll20 and the likes that employ the
       | OGL rulesets for non-Wizards-like games. Fuck, this is why
       | Pathfinder forked 3.5 rules. Wizards only cares about milking
       | their already aging customer base. They had a really good effort
       | on 4th ed. on bringing new folks in but then they showed how
       | shallow the walled garden is and people left. Shame on you
       | Wizards, shame. OGL should be open. Open Source, Open Ideation,
       | Open Arms, Open Hearts. Wizards should do this, or give up the IP
       | and stick to Magic The Gathering where they have a huge install
       | base with Magic Online.
        
       | lalaland1125 wrote:
       | > Second, you're going to hear people say that they won, and we
       | lost because making your voices heard forced us to change our
       | plans. Those people will only be half right. They won--and so did
       | we.
       | 
       | Talk about tone deaf
        
         | LesZedCB wrote:
         | people may accuse me (rightly) of being very cynical, but
         | reading stuff like that from self-described 'community-
         | oriented' corporations makes me feel quite justified in that
         | belief. holy shit
        
         | [deleted]
        
       | snapcaster wrote:
       | This and the magic 30th debacle really sucks. I don't play D&D
       | but magic is my favorite game and what's messed up is that it's
       | still really good. I play primarily draft and felt like 2022 was
       | a great year for content yet the business practices are so short
       | sighted and dumb it feels like they're going to run this thing I
       | love into the ground. Good luck to D&D players hope you guys can
       | influence Hasbro to stop being stupid
        
         | CuriouslyC wrote:
         | The design team is mostly doing a good job. Kamigawa and
         | Dominaria United were both great formats. Balance isn't
         | fantastic but it's fairly good, and since they're incentivized
         | to print busted cards to move packs that's about the best you
         | can expect.
         | 
         | The way they've handled Arena has been a total joke though,
         | which is pretty funny considering it's basically Hasbro's top
         | product.
        
         | bargle0 wrote:
         | We don't need WotC or Hasbro.
        
         | boomboomsubban wrote:
         | What was the Magic 30th debacle? The super expensive cards with
         | only nostalgia value seemed strange, but I can't see that as a
         | debacle.
        
           | sogen wrote:
           | I think they reprinted cards that they had promised would not
           | be printed again, thus devaluing the whole market.
        
             | User23 wrote:
             | The reprint policy specifically excludes reprints that
             | aren't tournament legal[1] and I'm pretty sure it always
             | has.
             | 
             | [1]
             | https://magic.wizards.com/en/news/announcements/official-
             | rep...
        
             | Kerrick wrote:
             | There was no appreciable devaluation from the move. The new
             | reprints honoring old cards that they promised not to
             | reprint were not actual Magic cards, they have an alternate
             | card back that makes them not Magic cards, not tournament
             | legal, and a completely different class of cardboard for
             | collectors. (Heck, plenty of players and some collectors
             | actively want Magic to go back on that promise, called the
             | "Reserved List" because it prices otherwise-potential
             | players out of playing certain forms of the game.)
             | 
             | As an example, let's examine, one of the cards they printed
             | an homage to is Volcanic Island--the most-available,
             | lowest-cost real English Magic printing (Revised). Its
             | average price on Oct 1, a few days before the 30th
             | anniversary announcement, was (according to mtgstocks.com)
             | $799. Its average price today is $779 (the $20 difference
             | is within normal seasonal variation). A more-collectible
             | printing, Unlimited, had an average price on Oct 1 of
             | $1342.50. That's its exact average price today. The much-
             | more-collectible Beta printing was $12,500 on Oct 1, and
             | $14,999 today.
             | 
             | No, the uproar from the community had much more to do with
             | the way they marketed and sold the product in which these
             | homage prints existed, the way their messaging about its
             | sales performance seemed sketchy, and most importantly the
             | price of the product.
        
       | IYasha wrote:
       | Don't you dare! OGL stands for OpenGL! Don't force millions of us
       | to re-train! )
        
         | IYasha wrote:
         | Oh, shift, it's too late (
        
       | Mindwipe wrote:
       | Gods, that's an awfully written statement.
       | 
       | Painful.
       | 
       | Notably, the idea that it was just a draft is simply a lie - the
       | OGL 1.1 was sent to content creators to sign. That's not an
       | internal draft. It just isn't. There is no way to look at that
       | section as anything other than a deliberate falsification on
       | Hasbro's part.
       | 
       | Secondly, the notion that the main driver was to prevent hateful
       | content is also just nonsensical. It's not like you accidentally
       | dropped a typewriter down the stairs and it suddenly required a
       | 30% royalty, and the notion that any business put that in and it
       | wasn't the primary motivation is fanciful, especially when
       | Hasbro's own financial statement explicitly says that they were
       | expecting to drive significant additional monetisation from D&D.
       | 
       | If Hasbro want to start earning trust back here, not including
       | two easily provable lies in the first, massively overdue
       | statement would be a good start.
        
         | y-curious wrote:
         | I am not much of a DND player- what sort of hateful content are
         | they trying to prevent? Is there a Nazi-flavored campaign they
         | want to curtail?
        
           | KVFinn wrote:
           | >I am not much of a DND player- what sort of hateful content
           | are they trying to prevent? Is there a Nazi-flavored campaign
           | they want to curtail?
           | 
           | https://www.geekwire.com/2022/wizards-of-the-coast-files-
           | law...
        
           | plorkyeran wrote:
           | There's a handful of explicitly Nazi/White Supremacist TTRPGs
           | out there. AFAIK none of them actually use OGL content, and
           | Hasbro just wants to make sure it remains that way as they
           | really don't want D&D associated with that.
        
           | UncleMeat wrote:
           | Sadly, there actually is some explicitly white supremacist
           | third party rpg content. One of Gygax's kids is involved in
           | this.
        
         | kmeisthax wrote:
         | This announcement is one step above what James Sterling[0]
         | calls the Solemn JPEG: a single image posted on a branded
         | Twitter account whose contents are just themed[1] text of a
         | half-assed non-apology. How thoughtful /s
         | 
         | [0] James Stephanie Sterling, Bastard -
         | https://www.youtube.com/@JimSterling
         | 
         | [1] i.e. brand-specific fonts and colors
        
         | PaulKeeble wrote:
         | Typical corporate non apology and partial climb down with a
         | massive fistful of gaslighting.
        
       | ankaAr wrote:
       | They must to update the ogl 1 deleting the article 9, and maybe
       | people will trust a little bit.
        
         | kneebonian wrote:
         | Why would we ever trust them again. I still don't trust MS
         | because of the days of "Embrace, Extend, Extinguish". I can
         | trust a people or persons, but never a corporation.
        
       | kmeisthax wrote:
       | >And third, we wanted to ensure that the OGL is for the content
       | creator, the homebrewer, the aspiring designer, our players, and
       | the community--not major corporations to use for their own
       | commercial and promotional purpose.
       | 
       | "Corporate needs you to find the difference between these two
       | pictures."
       | 
       | "They are the same picture."
       | 
       | There is no legal difference between "fans playing in your
       | sandbox" and "major corporations using your work for their
       | commercial purposes". Under current copyright law, fans are just
       | really unscrupulous thieves, and writing a legal distinction
       | between the two that won't immediately be run roughshod by
       | Hollywood, book publishers, or the music industry is extremely
       | difficult if not impossible.
       | 
       | If you want a license that turns off major corporations, pick CC-
       | BY-SA.
       | 
       | Yes, I know CC-BY-NC-SA exists. That sounds like it'd do what
       | WotC would want: draw a line cleanly between fans and
       | corporations. However, the notion of commercial use in the law is
       | so broad as to cover basically everything. The only two cases in
       | which I'd say CC-BY-NC-SA[0] confers _any_ rights is either...
       | 
       | - You are an individual sharing the work on a filesharing network
       | 
       | - You can categorically prove to a judge that you had no
       | "commercial advantage or private monetary compensation"
       | 
       | The latter category excludes literally all fan works. Even if you
       | just drew them yourself and posted them online, that still gives
       | you social capital: likes, reshares, and algorithmic attention.
       | That is a commercial advantage for you. Even if you exclude that,
       | the platform you posted the works on is still getting a
       | commercial advantage from you being on there, so _they_ have
       | violated the license that you sublicensed to them. That 's why
       | the NonCommercial clause in that license has to say "filesharing
       | is not commercial", because existing case law _already says the
       | opposite_. If it 's a draw, it's commercial.
       | 
       | Copyleft & ShareAlike clauses don't have this problem, because
       | they ride atop established legal definitions rather than murky
       | notions people have of being able to infringe copyright _a
       | little_. All they say is  "if copyright law says you made a
       | derivative, then you have to also license it back to the commons
       | you took from". Quick, simple, and most importantly, _court-
       | tested_ [1]. And no profit-seeking corporation will play ball.
       | The standard practice of negotiating a license in exchange for
       | royalties is so lucrative that it starves other forms of funding
       | creative work. For the same reason, you don't see people making
       | big-budget SCP films[2], because you can't window a release that
       | you are legally allowed to CAM[4].
       | 
       | Of course, Wizards doesn't want that either, because... well,
       | they _also_ can 't negotiate a license in exchange for royalties
       | in that scenario. The market for exception selling is actually
       | not that big. Even if it does serve to separate fans from large
       | corporations _now_... what stops the corporations from just
       | buying or hiring the fans later on once they figure out a viable
       | business model under CC-BY-SA? The circle that Wizards is trying
       | to square is that they want a license that is functionally
       | worthless, so that when the corporations jump in to buy out the
       | fans, they can pull the coin out of the vending machine and steal
       | the surplus that those other corporations wanted.
       | 
       | [0] Or it's even weirder cousin, CC-BY-NC-ND, which is
       | _basically_ just a fancy covenant not to sue BitTorrent users
       | 
       | [1]
       | https://en.wikipedia.org/wiki/SCO_Group,_Inc._v._Internation...
       | 
       | [2] There are plenty of indie films out there, of course, and
       | they _do_ largely play ball with CC-BY-SA, Andrey Duksin[3]
       | notwithstanding.
       | 
       | [3] A Russian SCP creator that trademarked the SCP logo and tried
       | to extract monetary demands from the SCP Wiki's Russian language
       | branch. Their shenaniganery has largely been forgotten due to the
       | ongoing situation of Russia being a genocidal ethnofascist death
       | cult.
       | 
       | [4] Movie piracy scene term for "point a camcorder at a screen
       | and press record". Prohibited by many state laws but I'm pretty
       | sure you couldn't enforce it on a CC-BY-SA work.
        
       | Macha wrote:
       | Prior events:
       | 
       | 1a: Dungeons and Dragons' new license tightens its grip on
       | competition: https://news.ycombinator.com/item?id=34264777 - Jan
       | 2023 (203 comments)
       | 
       | 1b: Wizards of the Coast Trying to Retroactively Cancel OGL 1.0a:
       | https://news.ycombinator.com/item?id=34271687 - Jan 2023 (233
       | comments)
       | 
       | 2: An Open Letter on the Open Gaming License, to Wizards of the
       | Coast: https://news.ycombinator.com/item?id=34314448 - Jan 2023
       | (356 comments)
       | 
       | 3: Paizo announces system neutral OpenRPG license:
       | https://news.ycombinator.com/item?id=34363991 - Jan 2023 (58
       | comments)
        
         | nickthegreek wrote:
         | io9's take on this response from wotc -
         | https://gizmodo.com/dungeons-dragons-ogl-license-wizards-of-...
        
           | Y_Y wrote:
           | This should be the link
        
         | havblue wrote:
         | Here's one of my favorite (old) articles on their transition
         | from being gaming nerds to becoming a large corporation:
         | 
         | Death to the Minotaur: How Wizards of the Coast sacrificed its
         | geeky, Gothic, sex-for-all idealism for Pok March 23, 2001
         | https://www.salon.com/2001/03/23/wizards/
        
           | markus_zhang wrote:
           | On the geeky side I really really like the slightly more
           | complicated Adnd 2e as well as the Planescape/Spelljammer
           | settings.
        
           | morelisp wrote:
           | There's been 2x as much time between today and that article,
           | as between that article and WotC's founding. It's not
           | relevant to the issues today, and the author paints an
           | extremely rose-tinted picture of the period. The people he
           | accuses of ruining the company's vision were also early
           | employees (and although the author couldn't know it, would go
           | on to found Paizo and today be the heir apparent to his
           | presentation of WotC's vision).
        
       | rychco wrote:
       | Hey, I've seen this one! "Public company ruins their reputation
       | by intentionally making their products worse in an attempt to
       | extort longtime customers."
        
         | [deleted]
        
       | Whatarethese wrote:
       | Who is running these companies. This isn't the first time a
       | company has tried to screw over their customers. Why do they keep
       | doing this shit when they should know what is going to happen. It
       | must just be pure stupidity on the C level folks at these
       | companies. Shame on them.
        
         | VyseofArcadia wrote:
         | I feel like execs are still not used to the idea that people
         | with niche hobbies can form large groups over the internet,
         | and, moreover, immediately take action in a way that hurts the
         | company's bottom line. [0] Just think about how this would have
         | gone down in the 80s or even the 90s. A few grumbles on a BBS
         | or forums, but for the most part, no one is reading the fine
         | text of the license in the book. There is no news about it,
         | maybe a fanzine talks about it, but those only have so much
         | distribution. People aren't informed enough to have an opinion,
         | let alone do something about it.
         | 
         | [0] Subscription-based models are a double-edged sword like
         | that. Anyone can say, "well I won't buy the next edition's
         | books", and even if they mean it, Hasbro can ignore that threat
         | until they're out. But if people can instantly end their
         | subscriptions, well, that's different.
        
           | Macha wrote:
           | The current execs are recently from Microsoft's Xbox division
           | so they're also probably more used to ineffectual video gamer
           | boycotts, but because tabletop is not such a large group, a
           | larger proportion of the audience is more likely to be
           | plugged into the goings on specific to that industry.
        
             | VyseofArcadia wrote:
             | > The current execs are recently from Microsoft's Xbox
             | division
             | 
             | Well, that explains pretty much everything.
        
         | Tossrock wrote:
         | "D&D has never been more popular, and we have really great fans
         | and engagement," Williams began. "But the brand is really under
         | monetised." - The CEO a month ago
        
           | xen2xen1 wrote:
           | So, first thing we do is piss off all our most ardent
           | customers...
        
             | trynewideas wrote:
             | Really cannot stress enough how little Hasbro corporate
             | would care if the hardcore D&D market were rounded up and
             | shot immediately. They'd probably pay to have it happen if
             | they could wrangle it from a project-management standpoint.
        
         | wardedVibe wrote:
         | It works well in video games. All sorts of dark patterns that
         | pump money from players.
        
         | havblue wrote:
         | It sounds similar to Sears attempting to turn its customers
         | into members. They don't have to worry about selling books:
         | they can just sell app subscriptions, micro transactions and
         | expansion content for campaigns involving everyone being
         | tethered to their phones instead of their character sheets.
        
         | feoren wrote:
         | It's the Principal Agent problem. These decisions aren't being
         | made by the company, they're being made by _people_. People who
         | benefit enormously from a short-term stock price bump, but can
         | easily jump to a different company once the long-term effects
         | of their destruction start to show up.
        
           | LesZedCB wrote:
           | do the people make the system, or does the system make the
           | people?
           | 
           | system being somewhat narrowly the executive duty to
           | quarterly growth metrics for shareholders, the same
           | shareholders which make up the board who chooses the execs,
           | etc...
           | 
           | while i absolutely believe there are plenty of people with
           | questionable-at-best ethics, these people don't just
           | magically become executives in a vacuum, or by themselves.
        
             | feoren wrote:
             | The top 2 to 5 people in a corporation of 10,000+ don't
             | "make the system". If the captain of a ship ordered it to
             | ram into a giant rock, because he had taken an insurance
             | policy out on the ship, that's not the ship deciding to
             | wreck itself. That's the captain being a corrupt virus
             | destroying value for his own personal gain. That is the
             | game being played: extracting value that is "locked up" in
             | corporate assets and long-term shareholders into the
             | pockets of the short-term C-suite and high-level
             | shareholders who will move on to another company later.
             | Pump up this year's stock price as high as you can by
             | laying people off, squeezing your customers, eliminating
             | employee benefits, whatever you can do. Get your payout,
             | then sell out and move to the next company while employees,
             | customers, long-term shareholders, and long-term corporate
             | partners are fucked.
        
               | [deleted]
        
         | rcthompson wrote:
         | I'm guessing the people making the decisions are separated from
         | the people who interact with customers by many layers of
         | managers (and also the decision makers exist in a different
         | socioeconomic bubble than the customers), and the only message
         | able to penetrate all those layers with any speed or urgency is
         | "we're losing money".
        
         | msoucy wrote:
         | If I had a nickel for every time WotC tried to change the OGL
         | and the community got pissed, I'd have two nickels. Which isn't
         | a lot, but it's weird that it happened twice!
         | 
         | (The first time is what gave us Pathfinder 1e in the first
         | place, for those who don't know - they took D&D 3.5e, under the
         | OGL 1.0, and made modifications and continued its spirit)
        
           | Throw10987 wrote:
           | I thought I was the only one old enough to remember that we
           | have been here before.
           | 
           | Back in the day I even had an email thread with Ryan Dancy
           | about making software tooling based on the OGL, which was
           | pretty non-committal and discouraged me from proceeding with
           | any efforts.
        
         | [deleted]
        
       | djur wrote:
       | The proof will be in the pudding, but this seems like a near-
       | total capitulation to me. That's a relief if so. I enjoy other
       | systems, but I do also love D&D, and I'd hate to abandon it.
        
         | lalaland1125 wrote:
         | Not quite. WoTC has said that they are still planning on
         | banning third party publishers from releasing anything new
         | based on old OGL 1.0 content.
         | 
         | EDIT: Oops, accidentally said "in this post", when WoTC's
         | announcement was in the FAQ that got leaked.                 >
         | Can I keep using OGL 1.0a to develop fifth edition content?
         | >        > No. OGL 1.0a only allows creators to use
         | "authorized" versions of the OGL, which allows Wizards to
         | determine which of its prior versions to continue to allow use
         | of when we exercise our right to update the license. As part of
         | rolling out OGL 2.0, we are deauthorizing OGL 1.0a from future
         | use and deleting it from our website. This means OGL 1.0a can
         | no longer be used to develop content for release.
         | 
         | https://www.youtube.com/watch?v=LTXkxy2KjXU
        
           | wotcthrrrrow wrote:
           | I don't see that mentioned anywhere in this post?
           | 
           | It even explicitly states "Content already released under
           | 1.0a will also remain unaffected."
           | 
           | (though ideally they'd, you know, make that legally binding.)
        
             | msoucy wrote:
             | Content already released, yes. The post says nothing about
             | being able to make new things under 1.0a, which is where a
             | lot of the nervousness comes in for people.
        
               | wotcthrrrrow wrote:
               | Sure, but "not being explicit" is very different than the
               | way OP phrased it ("WoTC says in this post") -- it made
               | me think I'd missed some explicit mention of it.
               | 
               | FWIW, I don't even believe they ever wanted to try to
               | claw back e.g. the 3.5 SRD, so I'm not as concerned as
               | other folk here. (But it's also clear that if they have
               | no such intent, they'd need to make it legally binding
               | for folk to trust them.)
        
             | nickthegreek wrote:
             | Content already released is not the same being able to
             | release new content under 1.0a. They might try and force
             | all new content to be under the new OGL. The issue is they
             | are tapped out of good will from the community and have
             | shown themselves to use weasel words. So all press releases
             | from them should not be given any benefit of the doubt.
        
             | sklargh wrote:
             | The implication being that the OGL going forward will be
             | 1.1.
        
             | lalaland1125 wrote:
             | Oops, wasn't in this post, but it was in the FAQ that got
             | leaked today: https://www.youtube.com/watch?v=LTXkxy2KjXU
             | > Can I keep using OGL 1.0a to develop fifth edition
             | content?       >        > No. OGL 1.0a only allows creators
             | to use "authorized" versions of the OGL, which allows
             | Wizards to determine which of its prior versions to
             | continue to allow use of when we exercise our right to
             | update the license. As part of rolling out OGL 2.0, we are
             | deauthorizing OGL 1.0a from future use and deleting it from
             | our website. This means OGL 1.0a can no longer be used to
             | develop content for release.
        
           | mesebrec wrote:
           | Where do you see that? I can't find that language.
        
             | advisedwang wrote:
             | The first paragraph says their intention was to exclude
             | "major corporations" from benefiting from the license. When
             | they talk about revisions, they mention protecting
             | "educational and charitable campaigns, livestreams,
             | cosplay, VTT-uses, etc" - which is basically saying non-
             | commercial use.
             | 
             | With those two bits, I expect OGL 1.1 to only allow
             | commercial use.
             | 
             | They do explicitly say "Content already released under 1.0a
             | will also remain unaffected" though!
        
       | xracy wrote:
       | Hasbro Suits: "Hear me out, if we kill the WotC goose, we'll get
       | _all_ the Golden eggs. "
       | 
       | I really wish they would sell WotC and that it would go private.
       | Not everything needs to become a billion-dollar idea. Why can't
       | we just have simple consistent million-dollar ideas that sustain
       | our sense of fun and joy.
        
         | [deleted]
        
       | honkycat wrote:
       | Their latest supplement, Spelljammer, was SHAMEFUL. Total
       | shovelware.
       | 
       | Between the magic 30th anniversary debacle, the lowering of
       | quality in their products in general, and their clear attempts to
       | milk as much money out of their customers as possible, WOTC has
       | lost the plot.
        
         | [deleted]
        
         | msoucy wrote:
         | WotC: "We want to avoid hateful content, that's all!"
         | 
         | Also WotC: creates highly racist caricatures of an enslaved
         | race (Hadozee) in an official book
        
           | Brigand wrote:
           | What is racist about inventing a fantasy race in a fantasy
           | world? Please elaborate.
        
             | falcolas wrote:
             | If you could replace the fantasy race with a real-world
             | race and not have to change any other thing, it's probably
             | never going to be received well by modern society.
             | 
             | With one notable exception: if it's merely the starting
             | point of a campaign to enact major change (perhaps also if
             | used as a vehicle to display how bad the system really is).
        
               | Brigand wrote:
               | You could replace the orcs in lotr with the germans, and
               | their leader as sauron. Does that make lotr racist? I
               | don't think so.
        
               | falcolas wrote:
               | Do a quick google search for LOTR and racism, and you'll
               | find for yourself that the line isn't quite so clear.
               | 
               | That said, I"m fairly sure you'd have to change a number
               | of things to make "goblins/orcs" match up with real world
               | Germans (such as the cannibalism) But it's been some
               | years since I read LOTR.
        
             | msoucy wrote:
             | This post[1] explains it better than I have the mental
             | energy or experience to
             | 
             | [1]: https://www.polygon.com/23330621/dnd-spelljammer-
             | hadozee-rac...
        
               | adamrezich wrote:
               | outsourcing personal opinions wholesale to articles that
               | others have written, without being able to
               | reformulate/articulate said opinions in your own words,
               | does not make for an especially compelling argument.
        
               | mynameisvlad wrote:
               | Do you have anything to saw about the actual opinion?
               | 
               | If you had read the article provided, you'd have also
               | seen that Wizards agrees with the opinion and has
               | modified their backstory:
               | https://www.polygon.com/23339180/dnd-spelljammer-racist-
               | hado...
        
               | adamrezich wrote:
               | I don't care what WotC thinks, I don't care what Polygon
               | writers think, and I don't care to argue about something
               | as volatile yet useless as drawing comparisons between
               | real-world races and fantasy races, because I also think
               | that's all really, really stupid and tiring, and being
               | offended on the behalf of others is not a very productive
               | use of my time.
        
               | pessimizer wrote:
               | Why insert yourself into a conversation so beneath you,
               | then, throwing insults?
        
               | adamrezich wrote:
               | whom did I insult?
        
               | mynameisvlad wrote:
               | > Do you have anything to saw about the actual opinion?
               | 
               | So, no, you just have stuff to say about who is making
               | the opinion and that it's "not a productive use of your
               | time" to argue about it.
               | 
               | For something not being a productive use of your time,
               | you sure are dedicating an awful lot of time being
               | contrarian to it.
        
               | adamrezich wrote:
               | I wrote two short replies expressing my thoughts using
               | entirely my own words. it probably took me less than four
               | minutes to write both comments plus this one. I'm not
               | sure what you're trying to prove, other than your
               | frustration at my unwillingness to engage with these
               | tired, played-out contemporary-politicization-of-fantasy
               | talking points?
        
               | mynameisvlad wrote:
               | That for someone who doesn't want to engage, you sure are
               | engaging a lot.
               | 
               | Either you don't care, in which case you wouldn't bother
               | to continuing to reply, or you do actually care but just
               | don't want to express what you know is an unpopular
               | opinion, and are just side-stepping it with this whole
               | "I'm better than this argument" attitude.
        
               | adamrezich wrote:
               | the "aha, I baited you into replying to my reply to your
               | comment, see, you _do_ care after all, if you really didn
               | 't care then you wouldn't reply" schtick is incredibly
               | tired and played-out too, as well as insultingly petty
               | and completely unbecoming.
               | 
               | if you were willing to rephrase whatever opinions you
               | assimilated from _plural_ Polygon articles into your own
               | words and ask what I think about them, then I might have
               | been slightly more likely to engage with them (your
               | opinions). but merely repeatedly linking to something
               | someone else wrote and saying  "so what do you think
               | about that, huh?" is not exactly interesting discourse.
               | there is no "intellectual curiosity" (HN rules) happening
               | here, just weak attempts at baiting the same old tired
               | Internet arguments from the past decade, which many
               | people, myself included, are long since exhausted with.
               | 
               | what do you expect to gain from this continued exchange?
               | 
               | (note that I'm posing a question to you, _inviting_ you
               | to reply to me, if you so choose, and, if you do, I _won
               | 't_ mock or belittle you for replying, because this is a
               | discussion website, and that would be silly.)
        
               | mynameisvlad wrote:
               | Once again, for someone who has said multiple times that
               | they don't care to engage and are above all these "weak
               | attempts at baiting", you sure are putting a lot of time
               | continuing to engage.
               | 
               | It's very hard to pretend to not care when you write
               | multiple impassioned paragraphs about what you consider
               | interesting discourse and what is beneath you. Your
               | continued insistence of this "I'm better than you and
               | this argument" does nothing but show that you do, indeed
               | continue to care.
               | 
               | So maybe put all of this time that is so beneath you to
               | read the article, and then you can proceed to insult it
               | rather than just insulting the lowly people beneath you
               | and our petty arguments.
        
               | adamrezich wrote:
               | I care more about _this_ website and the quality of
               | discourse on it (since that 's all there is to it) than I
               | care about what Polygon opinion piece writers think about
               | being offended on the behalf of others over fantasy
               | writing--you seem to have these priorities reversed,
               | hence your ongoing "aha, I baited you into replying to
               | me" schtick, which is _not_ interesting, curious,
               | intellectually-stimulating discourse, and neither is
               | "just read these articles I didn't write in order to
               | learn what my opinion is so I can argue with you about
               | that instead of mocking you for replying to me."
        
               | spoiler wrote:
               | I don't know how I feel about that analysis. Just because
               | something is inspired by historic events (slavery in this
               | case), doesn't mean it's advocating those events as good.
               | 
               | Is it dark? Yes, and I think it's meant to be.
               | 
               | If anything, I think it's actually great that they're
               | doing this because I believe RPG games are a great and
               | safe mediums to acquaint people with these difficult
               | subjects. I can't be the only person with this opinion?
               | 
               | Are people calling Marvel racists or anti-Semitic because
               | Hydra was inspires by some parts of the Nazi military
               | being obsessed with the supernatural?
               | 
               | I think calling these racists (or xist) is a failure of
               | imagination; kinda weird to see it come from the RPG
               | community, too
        
               | wardedVibe wrote:
               | The analogy says black people were subhuman until they
               | were magically uplifted. That's the offensive part.
               | 
               | Contrast that with the gith, another slave race that
               | broke their bonds. Just as gritty, but not racist.
        
               | jeegsy wrote:
               | The analogy itself is the problem. If I wanted to assign
               | a racism value to the creation of a fantasy race with
               | certain characteristics and the resulting analogy by some
               | to black people in this instance, the analogy would
               | always have a higher racism value.
        
               | wardedVibe wrote:
               | Yeah, that's why its a gross trope that needs to die.
        
               | honkycat wrote:
               | The tone of the spelljammer setting is not dark. It is
               | more marketed towards kids in its latest iteration.
               | 
               | I think people just don't want to deal with slavery and
               | race bullshit in their fantasy setting, which I
               | understand.
               | 
               | So it's just annoying and tone deaf and doesn't add
               | anything, plus the fact they are simian and transported
               | on tall ships and auctioned off as slaves.
               | 
               | If you can't see why someone would would say "wow, a
               | slave monkey race transported on ships. That sucks." Then
               | you aren't arguing in good faith. It is not that much of
               | a stretch to see it as a little demeaning.
               | 
               | Depictions od people of color as animalistic is
               | undeniably a thing people used to do to be demeaning to
               | them.
               | 
               | So I would argue you are having a failing of imagination.
        
             | Communitivity wrote:
             | An enslaved monkey race that rose up to fling off the
             | chains of their evil Wizard master.. I am paraphrasing, but
             | not by much. Slave race of monkey-like humanoids. That
             | never should have made it past the editor in this day an
             | age.
        
               | Brigand wrote:
               | I don't know of a monkey-like humanoids in the real
               | world. Humans look very much different from monkeys, esp
               | from the ones in the illustrations. That is really a long
               | shot.
               | 
               | I really don't follow this, on a similar absurd reasoning
               | one could claim elves in lotr are racist because the have
               | light skin.
               | 
               | It's just a story set in a fantasy world. If you mean to
               | it's always possible to twist anything into being
               | offensive.
        
               | honkycat wrote:
               | They also implied the monkey people, who were transported
               | via spelljammer ships, were actioned off.
               | 
               | I mean I don't care that much but it was a little tone
               | deaf.
               | 
               | The real problem was there was a rules bug that let them
               | move insanely fast
        
               | thebooktocome wrote:
               | > Humans look very much different from monkeys
               | 
               | Didn't stop _generations_ of racists from making
               | offensive comparisons. Doesn 't stop them from continuing
               | to do so.
               | 
               | Racism's value system doesn't care about rationality or
               | truth.
               | 
               | > On a similar absurd reasoning one could claim elves in
               | lotr are racist because the have light skin.
               | 
               | Amusingly enough, Tolkien did in fact hold racist
               | beliefs, despite his fervent opposition to the Nazis
               | during WWII. Both of those things can be and are true.
               | His elves are very explicitly Old Norse expys (read his
               | letters if you don't believe me) and his constant fawning
               | over them (as pale, beautiful, skilled, and wise) in
               | contrast to orcs (as dark-skinned, ugly, brutish, and
               | enslaved) was criticized then and is still criticized
               | now.
               | 
               | > If you mean to it's always possible to twist anything
               | into being offensive.
               | 
               | It is justified to take offense at something that is, in
               | fact, offensive.
        
               | westmeal wrote:
               | I think you're reading a little bit too much into this my
               | man
        
       | charcircuit wrote:
       | >It also will not include the license back provision that some
       | people were afraid was a means for us to steal work. That thought
       | never crossed our minds. Under any new OGL, you will own the
       | content you create. We won't. Any language we put down will be
       | crystal clear and unequivocal on that point. The license back
       | language was intended to protect us and our partners from
       | creators who incorrectly allege that we steal their work simply
       | because of coincidental similarities.
       | 
       | It seems like a lot of people were misunderstanding the terms of
       | the license due to people not being familiar with them. It could
       | have been better when asking for feedback if they had annotated
       | it with more clear reasoning as the intended audience are not
       | lawyers.
        
         | krisoft wrote:
         | > It seems like a lot of people were misunderstanding the terms
         | of the license due to people not being familiar with them.
         | 
         | I'm not sure if you are satirical here. But just to be clear
         | that part of the leaked agreament was crystal clear. They would
         | have had the right to throw your book in a photocopier and
         | start selling the copies. They would have even had the right to
         | sell the same right to a third party.
         | 
         | Were they intending to do that literally? Probably not. Would
         | they have picked this and that from the most succesfull
         | publications? Why not? They have the right for it. You signed
         | it away for them.
        
         | msoucy wrote:
         | It would have been even better if they actually asked for
         | feedback, instead of trying to get people to sign it in secret
         | as a finished document
        
       | suprjami wrote:
       | Lies. The community won and WotC are in damage control.
        
       | bob1029 wrote:
       | I'd recommend listening to Hasbro's leadership explain to
       | institutional investors how they intend to make _more_ money off
       | MTG  & DnD:
       | 
       | https://investor.hasbro.com/events/event-details/ubs-firesid...
       | 
       | I feel like following the investor relations can paint a much
       | deeper picture than is otherwise apparent at press release time.
        
       | marcus_holmes wrote:
       | What I don't understand about this is how they're able to
       | retroactively change the licence terms.
       | 
       | As I understand it (and I'm not an expert, hence the question),
       | Pathfinder is based on D&D as released under the OGL, and has
       | been a successful commercial product for years.
       | 
       | How is it legal for WotC to change the terms of the OGL licence
       | and invalidate Pathfinder's ability to use the D&D content
       | retroactively? Surely Pathfinder can point to the original OGL
       | release and say "all our content is based on this release which
       | you released under an open licence".
       | 
       | Secondary question: does this apply to OSS as well? Can (e.g)
       | Postgresql wait until the whole world is relying on their
       | software, and then pull a licence change that makes it non-
       | free/libre and requiring a paid licence fee?
        
         | ryukafalz wrote:
         | The OGL 1.0(a) includes this text:
         | 
         | > 9. Updating the License: Wizards or its designated Agents may
         | publish updated versions of this License. You may use any
         | authorized version of this License to copy, modify and
         | distribute any Open Game Content originally distributed under
         | any version of this License.
         | 
         | Wizards is claiming (I think erroneously, as it contradicts
         | past published statements to the contrary regarding its intent)
         | that this gives them the right to declare previous versions of
         | the OGL as no longer "authorized" and thus invalid.
         | 
         | I suspect this won't hold up in court should it come to that
         | but testing it in court would be the only way to find out.
         | 
         | Most FOSS licenses do not include a clause like this.
        
         | racingmars wrote:
         | > What I don't understand about this is how they're able to
         | retroactively change the licence terms.
         | 
         | I think the concern is around provision 9 of the OGL: "9.
         | Updating the License: Wizards or its designated Agents may
         | publish updated versions of this License. You may use any
         | authorized version of this License to copy, modify and
         | distribute any Open Game Content originally distributed under
         | any version of this License."
         | 
         | IANAL so I have _no_ idea what all the implications of this
         | actually are, or how a court might understand it. But at face
         | value, the  "any authorized version of this License" makes
         | people think WotC would _no longer_ authorize the 1.0 license
         | and only authorize the 1.1 license, so further copying and
         | distribution of material originally distributed under v1.0
         | would only be possible under the v1.1 license if it becomes the
         | only  "authorized" license.
         | 
         | Does contract law allow for such a thing? I don't know.
         | 
         | > Secondary question: does this apply to OSS as well? Can (e.g)
         | Postgresql wait until the whole world is relying on their
         | software, and then pull a licence change that makes it non-
         | free/libre and requiring a paid licence fee?
         | 
         | No, because free software licenses don't tend to have that
         | confusing "Updating the License" or any way to retroactively
         | change the conditions that the OGL has.
         | 
         | OSS projects could always re-license (at least the code that
         | the project has copyright ownership of) going forward, but that
         | wouldn't affect copies you already got under the previous
         | terms.
        
           | kneebonian wrote:
           | I'd also recommend reading Paizo's response on thier blog it
           | was enlightening to say the least.
        
         | Kerrick wrote:
         | This article from a lawyer who also plays D&D explained things
         | in a way I better understood:
         | https://medium.com/@MyLawyerFriend/lets-take-a-minute-to-tal...
         | 
         | The key is that the old OGL was perpetual but not irrevocable.
        
           | knaik94 wrote:
           | It's not that clear cut. There is no lanuage about when a
           | license can be revoked. That's not how the contracts of these
           | types work. You can only argue that new people will not be
           | able to use the old license. It's similar to the situation
           | with an MIT license. Companies have come out and said they
           | would take WotC over this if necessary.
        
       | User23 wrote:
       | It's already completely legal under US copyright law to clone D&D
       | or any other tabletop game's gameplay. What exactly is the OGL
       | offering on top of what the law already gives anyone the right to
       | do?
        
         | karaterobot wrote:
         | I've always kinda wondered this myself. The copyright office
         | seems very clear about not being able to claim ownership of the
         | mechanics of a game. I always assumed the additional grants in
         | the OGL were for content like (for example) monster, deity, and
         | item descriptions, and maybe to the language used in the
         | instructional material, not just the raw mechanics.
        
       | doesnt_know wrote:
       | I think for a subset of the table-top community, the damage is
       | already done. Our group will be finishing up our campaign
       | (probably about a month or so left) and then switching to a new
       | system.
       | 
       | That means a bunch of dropped dnd beyond subscriptions and us no
       | longer purchasing digital source/adventure books.
       | 
       | DnD has insane brand recognition but the system itself isn't
       | anything overly special. We have stacks of indie table top books
       | thourgh various sales over the years sitting there waiting for us
       | to try out.
        
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