[HN Gopher] Guerrilla guide to CNC machining, mold making, and r...
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       Guerrilla guide to CNC machining, mold making, and resin casting
       (2015)
        
       Author : Tomte
       Score  : 235 points
       Date   : 2023-01-11 15:26 UTC (7 hours ago)
        
 (HTM) web link (lcamtuf.coredump.cx)
 (TXT) w3m dump (lcamtuf.coredump.cx)
        
       | dekhn wrote:
       | I followed this guide (mostly) and ended up making a reese's
       | peanut butter cup mold out of silicone (from a 3d printed
       | template; I'm not doing anything ultra-precise) and then used my
       | 3d printer to melt chocolate to make the entire confection. It
       | was fun.
        
       | throwaway4aday wrote:
       | I think CNC machining is primed for developments that make it
       | much easier to use for the home hobbyist. The tech is very close
       | to what's needed for 3D printing but it has a few added
       | requirements like the need for a sturdier frame and
       | accommodations for a fairly large and powerful motor. Both are
       | solvable with the right materials and the motor can be anything
       | from a DC spindle to a repurposed wood router. The biggest hurdle
       | to overcome would be the software. Right now, Fusion360 is the
       | defacto standard for hobbyists but it leaves a lot to be desired
       | for ease of use and handling complex models that a lot of people
       | would like to mill. Having software that is as easy to use as a
       | slicer for 3D prints would be a huge win.
       | 
       | The ability to make metal parts and carvings is a game changer
       | even if you are somewhat more limited in the features that you
       | can carve with a CNC vs 3D printing.
       | 
       | The other small fab tool that I think would be great to
       | streamline would be a small foundry for casting aluminum, brass,
       | and bronze but that one is much more difficult to automate beyond
       | having a furnace with good presets. An ideal machine would be
       | something similar to an injection molding machine for plastic but
       | capable of melting metal, perhaps using induction heating with a
       | graphite crucible and spigot for depositing the metal into a
       | mold.
       | 
       | I'm also somewhat convinced that there may be a way to do
       | aluminum extrusion with a much smaller setup than is normally
       | used but the pressures and temperatures involved may make that
       | uneconomical for an individual.
        
         | tgsovlerkhgsel wrote:
         | One major difference between 3D printing and CNC is that 3D
         | printing is standardized and simple enough that the steps from
         | a 3D model to a printout are mostly automated. The workpiece is
         | held by sticking to the print bed, print paths are
         | autogenerated and layer by layer.
         | 
         | With CNC, you have to figure out how to hold the workpiece,
         | often with multiple setups (which have to be done precisely),
         | machining strategy (toolpath design) is non-trivial and depends
         | on the exact tools you have (so not trivially automated), and
         | it requires quite a bit of knowledge to properly design a
         | toolpath.
        
         | digdugdirk wrote:
         | I love your optimism, and would absolutely love to have this
         | capability in a garage. But as someone who designs physical
         | products (and deals with all of the manufacturing techniques
         | you mentioned above on a regular basis) I can't say I agree.
         | There's a huge amount of knowledge and skill required to make
         | machined/cast/extruded metal components, and a very steep
         | learning curve before someone can do so safely.
         | 
         | Gamechanger? Yes. But likely mostly for the ambulance industry.
        
           | gaze wrote:
           | The problem is that once you start adding up the cost of the
           | components to make a capable CNC mill, you get really close
           | to the price of existing ones. Ball screws, good linear
           | rails, etc. are no joke. Big heavy castings (cast iron or
           | polymer concrete) are no joke. The most "disruptive" maker-
           | style machine is the Tormach and it's not well liked.
        
             | naasking wrote:
             | Lots of open source designs that can route steel, like
             | PrintNC [1] and OpenBuilds [2]. If all you need is
             | Aluminium, then you can make do with something like the RS-
             | CNC32 [3] or MultiBot [4].
             | 
             | [1] https://wiki.printnc.info/en/about
             | 
             | [2] https://openbuilds.com/builds/category-list
             | 
             | [3] https://www.makerfr.com/en/cnc/rs-cnc32/
             | 
             | [4] https://hackaday.io/project/176110-multibot-cnc-v2
        
           | dragontamer wrote:
           | I've often considered a CNC Mill though. A huge variety of
           | plastics are readily available from McMaster-Carr of varying
           | machining qualities (Acrylics are best for Laser cutters, but
           | you can get extruded Nylon, Cast Nylon, extruded ABS, etc.
           | etc.). There's also a wide variety of cheap woods available.
           | 
           | This guide focuses on Urethane Casting, which is yet another
           | set of plastics you can work with.
           | 
           | -----------
           | 
           | I've worked with all of these plastic technologies and
           | materials, not necessarily in my lab but in various
           | Makerspaces. Its all easy enough, and "safe enough" to work
           | with.
           | 
           | Obviously, even woodworking equipment can chop off your
           | limbs. So you should go in with a degree of woodworking
           | training and/or study. But there's plenty of woodworking
           | classes available at community colleges everywhere. Take one
           | of those and you _should_ be set for wood/plastic level
           | cutting tools (like a CNC Mill).
           | 
           | ------
           | 
           | Taking the next step into metalworking... ugggh. I know
           | people who take that step, but it is another level of safety
           | / study above and beyond wood/plastics. I'm happy with my
           | woodworking level of knowledge (and its incredibly practical,
           | especially if you're a homeowner).
        
           | buildsjets wrote:
           | I cast aluminum in my backyard frequently. My forge is made
           | from 2 one gallon paint cans, some charcoal, and a hairdryer.
           | It cost me less than ten dollars to build. It's only as
           | complicated as you decide to make it.
        
           | prova_modena wrote:
           | Agreed. I've seen a lot of people coming from 3D printing
           | become interested in CNC and assume the complexity, risk and
           | investment are similar. They hit a wall pretty quickly when
           | they realize all these things are much higher when machining
           | metal. There are a lot of hobby mill companies willing to
           | perpetuate this assumption by selling cheap benchtop mills.
           | But to do produce anything with "industrial" precision,
           | strength and surface finish at a decent rate, the physical
           | size of the equipment alone is more than what most garage
           | shops are willing to accommodate.
        
           | bsder wrote:
           | > Gamechanger? Yes. But likely mostly for the ambulance
           | industry.
           | 
           | While I laughed, I don't find this to be very true at all for
           | working in metal.
           | 
           | Working on metal seems to have _WAY_ fewer injuries than
           | people who work on wood. Metal working is almost always in a
           | vise and your hands are on levers /cranks--away from the
           | cutting surface.
           | 
           | Whereas, with woodworking, your hands are almost always the
           | motive force and directly next to the cutting envelope.
           | 
           | Simply take a look at the hands of long time machinists vs
           | long time woodworkers. The woodworkers are the ones missing
           | some finger bits.
        
             | prova_modena wrote:
             | It really depends on what area of industry you are in and
             | the safety culture of the shops you are around. I hear a
             | lot of stories of really bad safety practices in
             | metalworking. Including the exact inverse of your statement
             | about machinists/woodworkers and missing fingers. I would
             | also argue that accidents with common machine shop tools
             | like lathes and mills may have higher consequences than
             | your average table saw or jointer in a cabinet shop. The
             | "potential energy" is higher so to speak, although I'm not
             | trying to downplay the forces involved in something like a
             | table saw kicking a workpiece back. For example, there's a
             | prominent post on r/machinists now where a poster witnessed
             | their coworker getting sucked into a lathe (fatally). This
             | is not something that is a risk at most cabinet shops, but
             | is a risk at most machine shops. That accident was
             | indirectly caused by disabled safety interlocks on the
             | lathe, an unfortunately common practice in the industry.
             | All anecdotal evidence, of course, but I think machine
             | shops have a different risk profile that isn't necessarily
             | less risky overall.
        
             | michaelt wrote:
             | I don't know, I'd have thought the angle grinder -
             | signature tool of the metalworker - is probably one of the
             | most dangerous tools you'll find in the average DIYer's
             | garage.
        
               | jalk wrote:
               | I imagine a circular saw with 1 inch teeth will do far
               | more damage to human flesh than a grinding disc
        
               | krschultz wrote:
               | The grinding discs shatter. Wear a full face shield.
        
         | datpiff wrote:
         | > The tech is very close to what's needed for 3D printing but
         | it has a few added requirements like the need for a sturdier
         | frame and accommodations for a fairly large and powerful motor.
         | 
         | This is a huge understatement. You also need large investments
         | in consumable tooling plus metrology tools to do anything
         | useful with metal. The entire operation is really loud, slow,
         | dangerous and throws chips everywhere.
         | 
         | The whole point of the linked article is that CNC machining is
         | a pretty awful fit for a hobbyist! It literally recommends
         | finding alternatives with stuff that's easier to have in a
         | home.
        
           | throwaway4aday wrote:
           | I don't think it's that much of an understatement looking at
           | the table top CNC machine that I got off Aliexpress and
           | upgraded so that it could mill aluminum. Same stepper motors,
           | same Arduino type board, moderately fancier bearings. The
           | main things I had to do were just beef up the frame with some
           | plate and replace the dinky spindle that came with it. I'm
           | not making precision parts with it, just fun hobby things and
           | artsy stuff.
        
         | Animats wrote:
         | > repurposed wood router.
         | 
         | I've seen successful CNC machines which used a Bosch router as
         | the spindle. The bearings were good enough, the motor could
         | maintain speed as the load varies, and there was a strong round
         | metal case you can mount to the XYZ drive. Brass and soft
         | aluminum could be machined.
         | 
         | Steel, no. Milling metal, you're supposed to cut, not grind.
         | Underpowered metal cutting means you can't take a big enough
         | bite. If you're making metal dust, not chips, you're doing it
         | wrong. It takes forever to do anything and you wear out
         | cutters. I saw a video of someone making a key on a
         | underpowered mill intended for jewelry, and it took an hour to
         | cut a key out of brass. That should take about a minute.
         | 
         | Dremel tools will not work for CNC. The speed drops under load,
         | the bearings wear out fast, and the plastic shell is not rigid
         | enough. I've seen it tried.
        
       | prova_modena wrote:
       | I skipped right to the section on CNC machining because that's
       | what I have some expertise in. A couple pieces of feedback:
       | 
       | - In section 2.1.1 there is a note that states "CAM applications
       | are designed to fail safely; that is, if any of the features of
       | the model cannot be reached without plowing through another
       | essential section of the geometry, the problematic region simply
       | won't be machined at all." This is really, really bad advice for
       | someone learning CNC, because it's the kind of statement that may
       | be true 90% of the time but the remaining 10% where it is false
       | can have serious consequences (ruined workpieces, broken tools,
       | crashed machines, injuries etc). Every one of the 6 CAM programs
       | I have used has both intended behaviors and bugs/edge cases that
       | will violate this assumption. A CNC learner should instead be
       | instructed to have a step-by-step verification checklist to
       | determine the correctness and safety of a new program. This
       | includes steps utilizing both the simulation functions within
       | their CAM program and dry running on the machine. In addition to
       | behaviors within CAM, there is a whole additional class of
       | unintended (unsafe) behavior that can emerge once the program is
       | actually run on the machine and will not be caught in CAM
       | simulation. The exact composition of this verification process
       | will vary depending on what you are doing, but the main idea is
       | to never assume your CAM programming will fail safely like this
       | article suggests.
       | 
       | - In regards to Total Indicated Runout in section 2.1.3. The
       | article has a good discussion here, however I would add that the
       | smaller tool you use, the greater effect TIR has on tool
       | longevity and surface finish. As overall tool diameter get
       | smaller, allowable chip load generally decreases. TIR effectively
       | changes the chip load on each tooth as the tool rotates. If TIR
       | is large enough relative to chip load, this imbalance will
       | destroy the tool in short order. Why is this important to a new
       | CNC user? Lots of new CNC operators assume that since smaller
       | tools reduce cutting forces, they can use very small endmills on
       | their benchtop end mills and not worry about rigidity. However,
       | due to the TIR + chipload issue described above, demands on
       | spindle precision actually increase if you want to use smaller
       | end mills. There is a sweet spot where the end mill is cutting,
       | has decent life and does not exert overly high cutting forces,
       | which will depend on the machine and tool holding setup. But this
       | does not necessarily coincide with using the smallest end mill
       | possible.
       | 
       | - In section 2.1.7, jaw chucks (like a drill chuck) should not
       | even be mentioned, except to caution users away from them. The
       | article describes them as if they are just a non-optimal choice,
       | but they are outright dangerous to use for milling. They are not
       | designed to deal with the lateral forces created by end mills.
       | They also are often mounted on tapers that can't deal with those
       | forces either. Please do not reply and tell me you have had
       | success milling with an X-Y table on your drill press. You may
       | have, but you won't be doing it in my shop. It's not safe.
       | 
       | - Section 2.1.8 is overall good info, but misses mentioning what
       | is one of the most important keywords to understanding how CNC
       | machines interface with CAM software: the postprocessor. All
       | G-code is interpreted and comes in many different dialects, with
       | varying degrees of compatibility across CNC controller
       | manufacturers. Which dialect your CAM system outputs is
       | controlled by the postprocessor, which is a build script that can
       | be interchanged to support different CNC controllers. Of special
       | interest to the HN audience is the fact that these postprocessors
       | can be written and (usually) modified, which may be advantageous
       | to support unusual machines or customize your production process.
       | IIRC fusion360 postprocessors are javascript. Professional
       | machine shops without in-house software dev expertise pay big
       | money for custom postprocessors.
       | 
       | If anyone is interested in getting deeper into this subject, I
       | have been curating a list of resources for learning machining on
       | my website here:
       | 
       | https://www.r-c-y.net/posts/machining/
       | 
       | I began compiling these because I was mostly self-taught when I
       | started machining and at the time found it pretty tough to find
       | good learning resources that weren't primarily focused on
       | hobbyist-scale machining. These should provide a good
       | introduction to industrial scale, professional quality machining
       | rather than small scale benchtop milling like this article.
       | However, the fundamentals apply to both, so even if your
       | ambitions are small it's good to learn from the pros.
        
         | colemannugent wrote:
         | >https://www.r-c-y.net/posts/machining/
         | 
         | Great info, thanks for posting!
        
       | pugworthy wrote:
       | Something I'd add to this list is the use of heat set threaded
       | inserts when combined with 3D printing. Rather than create nut-
       | shaped indentations or threading into plastic, you take a
       | threaded insert, and heat it up with a soldering iron and push it
       | down into the plastic.
        
       | 12311231231 wrote:
       | [dead]
        
       | DalekBaldwin wrote:
       | As somebody trying to get into mechanical engineering while
       | living in a small urban apartment, this has been an incredible
       | resource... not that I've made much progress along the lines it
       | describes though.
       | 
       | It's tough to plan a path toward growth in these skills without
       | sustaining inordinate expenses at each step. I can't afford to
       | become afflicted with Gear Acquisition Syndrome. I've come close
       | to dropping huge sums of cash on tools before discovering, at the
       | last minute, critical reasons that they could not do what I need
       | for the designs I have in mind. Maybe I'll visit a makerspace?
       | Ah, but every one in my area appears to have gone defunct since
       | Covid year zero.
       | 
       | So the journey up to this point has been:
       | 
       | - A lot of reading: not just faffing around with hobbyist
       | blogspam -- full-on MechE textbooks, learning what really goes
       | into engineering schematic diagrams, all that good stuff
       | 
       | - Getting back up to speed with the pencil-on-paper geometry and
       | math skills I've lost after years of doing all my intellectual
       | work in digital form (at least I can still draw a freehand
       | circle)
       | 
       | - Proto-proto-prototyping: just making some physical objects
       | roughly of the same geometry as what I've designed -- whittling
       | them out of wood, sculpting them out of polymer clay
       | 
       | - Hacking together janky tools: trying to make a crappy mini
       | lathe out of Meccano-clone parts, trying to make a crappy mini
       | lathe out of an electric drill, just to get a basic feel for
       | what's involved
       | 
       | - Apologizing to my wife for all this weird scary stuff in the
       | corner of the apartment
       | 
       | I was a CS major. The only hands-on physical engineering I did in
       | college was cooking a single-transistor chip in a freshman
       | applied physics lab. Basically I feel like someone who has
       | studied everything about the physics of bicycles but has never
       | ridden one. I'm really struggling on how to proceed.
        
         | stu_ wrote:
         | Similar position here. CS major who went to work software /
         | FAANG pretty much for my 30 year career.
         | 
         | Something about mechanical engineering feels amazing, unlike
         | software getting real tangible /physical/ results from your
         | work. I feel the CS experience gives a very distinct advantage
         | as well here. Software and CAD isn't scary for a CS brain. CnC
         | (additive and subtractive) seems like logical way to do
         | everything, which is what makes cool parts for projects.
         | 
         | I've acquired a few cheap Harbor Freight welders and
         | oxy/acetylene cutting tools, started with small CnC routers to
         | carve soft metals for parts. 3d print what I can't do in metal.
         | 
         | One really easy area to get into for a software dev is robots,
         | look into RoS, an open source robotics OS based on Linux, order
         | some parts from the RoS wiki. And you can get to your own
         | advanced little r2d2 pretty quickly (real-time 3d mapping of
         | your house, arm with gripper control, voice control, image
         | recognition in real time) - most of the software pieces that ME
         | might struggle with are not so difficult for CS folks, and it
         | enables some really cool results!
        
         | marmetio wrote:
         | > As somebody trying to get into mechanical engineering
         | 
         | As a career? I'll assume "yes".
         | 
         | Go to college for ME. Not one of the big brand-name schools.
         | The local one that services the regional mechanical engineering
         | industry. Tell them you want a career change. If you're serious
         | about it, they'll bend over backwards to make it as feasible as
         | they can. They'll also be brutally honest about whether you've
         | collectively reached the point of feasibility yet.
         | 
         | I'm saying this as someone who is very outspokenly critical of
         | universities as unnecessary gatekeepers.
        
         | Max-q wrote:
         | Just buy a Snapmaker. Then you can mill, print and laser cut
         | with one small machine.
        
         | dragontamer wrote:
         | Take a woodworking class at your community college.
         | 
         | Focus on the serious fundamentals first. I mean like how to
         | hammer a nail into a thing, how to screw things together. Learn
         | the difference between nut+bolt, Truss Head screws, and pan-
         | head screws. Learn when to use each of these things.
         | 
         | Visit Home Depot. Build a damn coffee table.
         | 
         | Focus on the fundamentals. CNC Mill comes after all this IMO on
         | the hierarchy of knowledge. You really should be extremely
         | familiar with fasteners (Glue vs Nuts+Bolts vs Screws vs Nails)
         | before you start designing things that get
         | glued/screwed/snapped together.
         | 
         | --------------
         | 
         | Most things are left unsaid because just building a damn coffee
         | table (or similarly simple / small object) is everything you
         | need to know about beginner level mechanical engineering.
         | 
         | Finding a class (community college) with this basic level of
         | skills really is the bulk of it. Once you've accomplished the
         | basics, it becomes obvious how to use a CNC Mill or 3d printer
         | or whatever these electronic tools are.
        
           | prova_modena wrote:
           | Woodworking was also my gateway into CNC and machining metal.
           | The most important lesson it taught me was that every
           | manufacturing process has a system of tools around it. One
           | tool is almost never enough to build anything of quality.
           | Early on, I was very interested in the charm and ingenuity of
           | individual tools. After learning more and working in the
           | field, I realized that building sophisticated things is all
           | about the integration of tool systems into stable,
           | predictable processes. A holistic approach is necessary.
        
         | krschultz wrote:
         | A question to answer: is the enjoyment coming from actually
         | being the machinist, or is it coming from assembling something
         | you designed? The answer could be either. But if you just want
         | to bring something you designed to physical fruition and you
         | are limited on space then I would recommend finding machine
         | shops that will make what you design for you. This is what
         | Protolabs, Shapeways, Xometry, etc do. You don't need to
         | actually have a 3D printer or laser cutter or CNC mill to get
         | things built. You can probably find a local fabricator too. I
         | found a guy that made handrails and would do random welding
         | jobs, I used to go to his shop for all sorts of different
         | things. Even if you get the money and space to build out a
         | shop, there's a lot of skill to these crafts and people
         | dedicate their whole career to becoming experts in them.
        
         | totemandtoken wrote:
         | I was a mechanical engineer before I shifted to software
         | development (so kind of the opposite of you) and I think you
         | need actual, full on college level schooling to be a mechanical
         | engineer in most cases.
         | 
         | The stuff you're focusing on - basically manufacturing
         | techniques - is a very small part of engineering in general. I
         | didn't see any mention of CAD or FEA work, but even assuming
         | you do know some of that or can access that type of learning
         | you still are missing a lot of what makes an engineer an
         | engineer.
         | 
         | The biggest difference I see between software developers and
         | mechanical engineers is a way of thinking. I realize that
         | sounds very woo, but it's very obvious to me and to other
         | mechanical engineers I've spoken to.
         | 
         | For example, around my area there are schools that give out
         | "Mechanical Engineering Technologist" degrees, which are
         | quicker, less math intensive engineering degrees. Often times
         | speaking to METs, I notice how they don't see connections
         | between certain phenomenon or see why certain physical
         | phenomenon happen in one circumstance but not another.
         | 
         | This isn't to discourage you. I think one very easy step you
         | could do if you haven't already is pick up Fusion360 (it's free
         | for hobbyists I believe) and try to simulate making a simple
         | project. I would hesitate in calling this "mechanical
         | engineering" but I think it would get you along in your goals.
         | 
         | Sorry for the long rambling message, the interplay between
         | software and traditional engineering is something I think about
         | quite a bit...
        
           | DanTheManPR wrote:
           | > The biggest difference I see between software developers
           | and mechanical engineers is a way of thinking. I realize that
           | sounds very woo, but it's very obvious to me and to other
           | mechanical engineers I've spoken to.
           | 
           | As a fellow trained ME, yes, it seems obvious to me as well.
           | A good school and program will have you spending several
           | years in intensive study and thought about the fundamentals
           | and wider implications of the physical principles and
           | mathematics of machines and systems. If you can then follow
           | that up with a few years of good hands-on professional
           | experience with the subject of your study, it's going to give
           | you a level of insight into the workings of the physical
           | world that is difficult to achieve just through direct
           | experience.
           | 
           | Which is not to say that you can't succeed in manufacturing
           | without an engineering degree. It's pretty common for
           | experienced machinists/welders/etc. to break out of a career
           | cul-de-sac and go into business for themselves and engage in
           | some effective and knowledgeable engineering in the process.
           | 
           | But there's no shortcut. You either do the schooling, or you
           | earn the experience. Otherwise, you're not even going to be
           | realizing the mistakes you're making.
        
             | nick889996544 wrote:
             | I think mechanical engineers require or develop a more
             | pragmatic attitude. Do-overs in the mechanical realm are
             | often more time consuming or expensive than those in
             | software. And practical experience comes with a lot of
             | learning.
        
               | DanTheManPR wrote:
               | Beyond the expense and time, mistakes can also be very
               | dangerous. I take a lot of pride in designing industrial
               | machines that are not only effective at their task, but
               | safe to build and operate. The products that I've had a
               | hand in are touched by a lot of people, and it's my
               | responsibility to make sure that the energies being
               | transformed by the machine are not unleashed in ways that
               | are harmful to people. Laziness or lack of care on my
               | part will get people hurt.
        
           | cpp_frog wrote:
           | Can I ask you a couple of questions? I am in a patricular
           | situation, I'm a mathematician who does FEM and I think my
           | training has been _too_ abstract. My most recent work
           | involves programming custom code in C++ for the study of
           | buckling of thin shells (finite element method, continuum
           | mechanics, differential geometry of shells, and all under the
           | umbrella of functional analysis). Still the region I live in
           | has virtually no relevant positions for FEA, which prompts me
           | to ask:
           | 
           | (1) I've been thinking of getting a certification in ANSYS or
           | Abaqus (it's relatively cheap). Would it help if I get some
           | certs, or would it be enough to have expertise in several
           | open source finite element programs? - think deal.ii, PETSc,
           | MFEM, MOOSE, FreeFEM, FEniCS and the like. I really like to
           | use the latter because apart from being free, they give me
           | more freedom and I can use them with parallel computing on
           | UNIX machines.
           | 
           | (2) Regarding manufacturing and machines/machining, any book
           | or resources that stood out? I'm most familiar with the
           | Machinery's Handbook.
           | 
           | (3) For design, did you use a tablet? I've been looking into
           | buying one and use it for design, preferably with FOSS. Any
           | recs?
           | 
           | Thank you for your comments,
           | 
           | M.
        
             | iancmceachern wrote:
             | For #2 check out the YouTube series "the secret life of
             | components"
        
             | s1artibartfast wrote:
             | >Regarding manufacturing and machines/machining, any book
             | or resources that stood out? I'm most familiar with the
             | Machinery's Handbook.
             | 
             | I went to a top tier school for MechE and Materials, and
             | would recommend two intro books: _Engineering Mechanics
             | Statics_ by Meriam and Kriage and Shigley 's _Mechanical
             | engineering Design_ in that order . If you fully understand
             | the contents of these book, it probably puts you in the top
             | 10% of mechanical engineering graduates.
             | 
             | For a broader education, you can read _Fundamentals of Heat
             | and Mass transfer_ by Incropera, DeWitt, Bergmann  & Lavine
             | as well as _Fundamentals of Fluid Mechanics_ by Munson,
             | Young  & Okiishi.
             | 
             | Understanding these two books will probably as well will
             | probably put you in the top 1% of grads.
             | 
             | If you have a strong background in mathematics, these
             | mostly deal with applications of linear algebra and
             | differentials, so the value is understanding the
             | applications.
             | 
             | From there, you can branch out. If applicable, Ogata's
             | _Modern Control Engineering_ and Tongu 's _Principles of
             | vibration_
             | 
             | Most undergraduates dont really understand these due to the
             | heavy application of Laplace and Fourier transforms, but
             | are relevant if you want to build complex machines.
        
               | digdugdirk wrote:
               | Excellent overview. I'd also add "Marks' Standard
               | Handbook for Mechanical Engineers" to the front of the
               | list. Its a great way to dip your toe into the breadth of
               | the field and will serve as a nice reference book on your
               | shelf later if you keep going with it.
        
             | Prcmaker wrote:
             | If you can get access to student or lite versions of some
             | FEA software, start using them. I've found few places have
             | cared about my software certifications, and more than I can
             | adjust to their software package of choice. Some places
             | will have higher requirements, but not all.
             | 
             | Machinery handbook rocks, but it is far from perfect. It's
             | great for machining, it doesn't cover all of mechanical
             | engineering. I've leaned hard on Roarks formula handbook
             | through my career. A materials reference book goes a long
             | way too. More recently referring frequently to degarmos
             | manufacturing book.
             | 
             | I've used a cheap-ish Windows laptop for almost all of my
             | research and design. CAD can suffer as assemblies get
             | large, I turn fancy rendering off as it is mechanical
             | engineering, not making prettying renders. FEA can eat
             | resources fast. I've pushed to a beefier desktop as
             | required. I've done some CAD on a tablet, but I hate the
             | form factor for it.
        
           | Rokid wrote:
           | > The biggest difference I see between software developers
           | and mechanical engineers is a way of thinking.
           | 
           | Can you give an example? Myself being a mechanical engineer
           | who also turned to software development, the people I talk to
           | from SW are used to dealing with large matrices and semi-
           | complex math. Sure they don't know about modal analysis or
           | Navier-Stokes equations, but the lack of a certain way of
           | thinking I cannot recognize.
        
             | nick889996544 wrote:
             | (I'm not the parent commenter) in my opinion more along the
             | lines of thinking behind "move fast and break things" vs
             | "measure twice cut once".
        
           | naasking wrote:
           | > The biggest difference I see between software developers
           | and mechanical engineers is a way of thinking. I realize that
           | sounds very woo, but it's very obvious to me and to other
           | mechanical engineers I've spoken to.
           | 
           | I'd say it depends whether the software engineer learned core
           | computer science. That's maths heavy and teaches you
           | equational reasoning, which similar to the skills used in
           | solving systems of equations that govern physical systems.
        
           | switchbak wrote:
           | I read this as the OP was wanting to dip their toe into
           | "making", not to do some self-directed learning such that
           | they'd call themselves a MechE. Schooling would be great of
           | course, but if your goals are very modest, I think what the
           | OP has in mind might be fine too.
           | 
           | It'd be like telling someone fooling with Python that they
           | need to take a full CS degree otherwise they'll fail to
           | appreciate the beautiful mathematical underpinnings of
           | functional programming. That might be true, but that's also
           | not the goal.
           | 
           | Edit: clarification
        
             | DalekBaldwin wrote:
             | Yes, I was implying "to do stuff like the author of the
             | article does" ( https://lcamtuf.coredump.cx/rstory/ ),
             | coming from a very similar situation as him -- as a
             | software engineer with an already broad general scientific
             | and technical background, in a small apartment, getting
             | into the concrete particulars of designing and building
             | cool mechanical projects on a small scale and budget.
        
           | digdugdirk wrote:
           | I'd actually suggest a slightly different tact. The initial
           | commenter seemed to want to learn how to make things. To me,
           | that sounds like they want to be a skilled machinist (in the
           | general sense) instead of a ME.
           | 
           | Some of the most brilliant people I've ever met are gruff old
           | dudes in a machine shop. They don't use CAD because they can
           | hold an entire design in their head. You ask them about a
           | change to a part, and they tell you why three other parts
           | need to be modified if you want to make that change.
           | 
           | These "old school" types (in my experience) actually have a
           | deeper understanding for the interplay of physical phenomena
           | in a design. They might not know the specifics of the
           | underlying reasoning for said phenomena, but they can
           | absolutely tell you what the outcome will be and how to avoid
           | it.
           | 
           | How'd they get started? Apprenticeships, usually. But how did
           | they get good? They made stuff. A lot of stuff. Eventually
           | you'll get good at it.
           | 
           | Just keep doing what you're doing. And wear your PPE. And try
           | not to chop any fingers off.
        
         | Animats wrote:
         | > Maybe I'll visit a makerspace? Ah, but every one in my area
         | appears to have gone defunct since Covid year zero.
         | 
         | Yes. I miss TechShop, where I did CNC machining. It's not all
         | that difficult. Maybe 100-200 hours to minimal competence.
         | 
         | What's left of the maker movement seems to have been taken over
         | by little old ladies into crafting. Gluing construction paper
         | and macrame, not machining and welding. Activities classes for
         | middle schoolers where they assemble kits, not original work.
         | In the early days of TechShop, it was people making rocket
         | engine nozzles for the X-Prize, and people who commuted to
         | Shenzhen to get their stuff made in volume. Four Bridgeport
         | mills, all going at once.
        
           | bsder wrote:
           | Some makerspaces are still around, for example:
           | 
           | Austin, TX: https://asmbly.org/
           | 
           | Worcester, MA: https://technocopia.org/
           | 
           | Irvine, CA: https://urbanworkshop.net/
           | 
           | The problem is that none of them are what I would call
           | "cheap" anymore.
           | 
           | > Activities classes for middle schoolers where they assemble
           | kits, not original work.
           | 
           | Don't look down on this. Assembling an electronics kit is
           | what got a _LOT_ of us greybeards into electronics. Debugging
           | something you put together is non-trivial.
        
           | switchbak wrote:
           | I haven't checked into a makerspace in a while, and it's sad
           | to hear that's where it's gone (for you at least).
           | 
           | Then again I live in the (relative) boonies, so the closest
           | I'll come to a makerspace is what I stick in my garage :)
        
         | donkeyofd00m wrote:
         | Hey man, actual Mech-E here. Also general mechanical hobbyist
         | and handyman; not just one of those CAD guys
         | 
         | Just some quick things that may help you point you in the right
         | direction. This is coming the "small scale hobbyist", not
         | indusdrual profesional viewpoint:
         | 
         | -getting better and making actual projects come to fruition is
         | actually a lot like CS. A lot. Somebody can spend all their
         | time reading CS theory, textbooks, MITOWC, whatever. Their
         | technical foundation will be strong, but will struggle when it
         | comes to coding syntax and spesific program/firmware issues.
         | Some get stuck in that mode and are paralyzed to take action
         | 
         | I'd honestly recommend dropping the mech-E textbooks to read
         | just for reading's sake. It will fill you with generic
         | knowledge but not a better builder. Instead I'd be thinking
         | about "what do I want to build"? Kitchen knives? Custom pens?
         | Automotive mods? It does not need to be something you make
         | forever. Just something that seems fun now (just like the pet
         | CS video game project)
         | 
         | Just like CS hacking (in the PG sense), THEN you will start to
         | look up how it's done. Kitchen knives need metal forging? Okay,
         | now its time to look up edu material for that. What tools are
         | needed? Can I custom-make tools to get them cheaper? What edu
         | material is out there for that... rinse and repeat
         | 
         | ...just remember 2 things. 1, safety first. 2, a pretty drawing
         | means nothing if you can't manufacture it to your desired specs
         | 
         | -honestly, drafting or 3D modelling, it's all fine. What's
         | important is what allows you to implement your ideas and record
         | them fastest. Also, right tools for the right job
         | 
         | I made a bench for my balcony. Just rough, imprecise
         | measurements, knowing I'd make ad-hoc cuts to size when I had
         | my material
         | 
         | For extreme lightweighted, funtion-over-form stuff or
         | geometrically sensitive stuff, ya, CAD or FEA software will be
         | needed
         | 
         | Just use whatever is appropriate and will allow you to achieve
         | the results you want. Honestly, if you're not making F1 parts,
         | drafting or CAD is fine
         | 
         | -your proto-prototyping is GREAT. This is exactly how you get
         | started into this. Try something out on a small scale, see
         | where you could improve with tooling, materials, methods and
         | process, try again. Want to make a bronze casting? Try plaster
         | casting first. You say you're lost, but you are ahead of 99% of
         | people in all the damn makerspaces or home hobbyists. Trust me
         | :)
         | 
         | -janky tools. Beautiful. For things that don't need to hit
         | specifications (like firm +/- tolerances), this is one of my
         | favourite things to do. I made an air extraction unit with a
         | thrift shop electric leaf blower motor and some scrap hvac
         | conduit. This is a crucially important skill IMO, as mechanical
         | things get expensive. This allows you to go MUCH further with
         | the money invested to try things out
         | 
         | -collecting weird stuff? Get some plastic bins. Lol. Out of
         | sight out of mind
         | 
         | And last tip? When things around you break, try to fix them.
         | That really starts to add to your "mechanical intuition". I'm
         | pretty familiar with hvac, plumbing, general indusdrial
         | fastners, air and fluid power systems. Next time your sink
         | clogs up, don't call the plumber right off the bat. Explore
         | tutorial videos to see if you would be comfortable doing it
         | (and no problem of you're not; i am not with electronics). But
         | at least you start to get very familiar with standard tools,
         | parts, designs, etc. It's almost uncanny how similar many
         | product classes are
        
           | Prcmaker wrote:
           | Mech eng here as well. This advice is great. I work in a high
           | tech firm, prototyping through in-house production. Stuff
           | breaks and we fix it. We make prototypes with the wrong
           | parts, the wrong tools. We do our design, send out parts for
           | machining, and often end up fixing stuff by hand because of a
           | design oversight (it happens, it's prototyping, not
           | production).
        
             | donkeyofd00m wrote:
             | Cool!
             | 
             | I work in R&D in heavy mfg
             | 
             | I find when people outside the "handy" diciplines (factory
             | operations, industrial setting eng, skilled trades), they
             | think mfg and engineered components are much more elegant
             | than they really are
             | 
             | Perhaps things like apple, F1, dyson and defence distort
             | that view. They do make their products with "spaceship"
             | technologies. But it's critical to understand they are the
             | exception, not the norm... plus... the treasuries and
             | workforce they can utilize to pull it off
             | 
             | It's hilarious how products like Yeti, cammelback, premium
             | razors are just permutation of very simple products (not
             | knocking them one bit and great marketing). x2 the quality
             | of standard products for x4 the price (and often that's
             | just fine)
             | 
             | Usually products start out a little jank just like
             | software. Red bull and lululemon come to mind. Start small
             | leveraging available things, start local markets, scale
             | from there. Just like FB with Harvard students
        
               | Prcmaker wrote:
               | High voltage and radiation equipment here. Our products
               | are sleek, or prototypes you literally would not touch
               | with a 10ft pole. Jank is part of the game. If we can run
               | a bunch of sketchy tests for $100s to find a path
               | forward, and do pre production on the order of $1k to
               | $10k, we might justify that $100k purchase down the
               | track. On the other hand, we might find our own method
               | that means the $100k solution is never required. We fail
               | fast when we can and learn what we can.
        
               | donkeyofd00m wrote:
               | Lol sweet... so even you guys with highly dangerous stuff
               | too
               | 
               | Hey, my favourite jank tip: an O ring blew but you don't
               | have a replacement? Bubble gum works pretty well for a
               | few days
        
               | digdugdirk wrote:
               | Okay, but maybe lets not share that particular tip with
               | the dude who works on radiation equipment?
        
               | Prcmaker wrote:
               | If it gets it through the test, it did its job.
               | 
               | Ratchet straps can be a good insulator, when clean and
               | used properly, to higher voltages than you'd suspect.
        
           | digdugdirk wrote:
           | This. 1000x this.
           | 
           | Also, to add on to the reading comment - keep an eye out for
           | old (40's->70's in particular) technical books and manuals on
           | topics that interest you. I find they had a way of conveying
           | information that was somewhat lost once video became
           | commonplace.
        
           | the_cat_kittles wrote:
           | fixing stuff will teach you everything! i didnt even mean to
           | learn so much about so many topics, but knowing that i could
           | fix it just kinda made it happen. and its mostly fun, when
           | its not incredibly rage inducing lol
        
             | imtringued wrote:
             | I have to get this out of my system. No, your YLOD on your
             | PS3 is most likely not caused by the tokins capacitors, it
             | is the solder bumps on your RSX GPU silicon die. You can't
             | fix those cost effectively, just get a replacement RSX.
             | 
             | Also, reballing the BGA solder balls doesn't fix the solder
             | bumps inside the RSX.
             | 
             | Screw you NVIDIA!
        
             | donkeyofd00m wrote:
             | Absolutely. It's like viewing the source code of a launched
             | CS product and become familiar all the python libraries
             | they used
             | 
             | You start to hit the next threshold when you start to
             | become a mad-max salvager. Fan motor controller is broken
             | but the motor is fine? Salvage the motor, chuck the rest!
        
       | takk309 wrote:
       | Cool guide to get started with! I gave it a quick glance and
       | noticed two things I struggled with when I started with CNC work,
       | work holding and feed/speed calculations. Both of these topics
       | are relatively machine dependent, so I understand the omission.
        
       | georgeecollins wrote:
       | I sent this right away to my son that does FIRST robotics. It's
       | amazing the tools that he has available to him.
        
         | [deleted]
        
       | dragontamer wrote:
       | Notes vs 3d printers.
       | 
       | 1. This guide is about making the mold-of-the-mold, the mold, and
       | finally the final product. Its at least 3 steps before you get
       | the final piece of plastic, rather than a single step process
       | like 3d printing.
       | 
       | 2. I hear that expensive software can help automate this process
       | ("Design Product" -> "Auto build mold" -> "Auto build mold-of-
       | mold"), but software is surprisingly expensive for hobbyists.
       | Expect to be manually designing these molds and mold-of-molds
       | unless you're willing to pay for some rather expensive software.
       | That being said: "Rectangle -> Difference (product-shape)" is a
       | good start.
       | 
       | 3. The chief advantage of resin casting is the huge variety of
       | paints and resins available. If you want a flexible material, get
       | ShoreA 40 Urethanes. If you want a silvery material, buy silver
       | pigments. If you want Red, you can buy red pigment. Compared to
       | 3d printing, you have far more material selection (ShoreA soft
       | materials, from grades 20 to 80, ShoreD harder materials from
       | grades 20 to 80, etc. etc.).
       | 
       | 4. There's also a "mass production" advantage. You can build
       | multiple molds and "parallelize" the resin casting relatively
       | cheaply. Once you have the "mold-of-the-mold", building 5 molds,
       | and then using those 5x molds 10x each will be faster than
       | waiting 50x iterations of your 3D Printer. Assuming your object
       | is small enough to fit multiple molds inside your pressure
       | chamber, of course.
       | 
       | 5. If you are aiming at extruded ABS (aka: professional legos
       | plastic), the mold-of-the-mold methodology is very similar
       | (though made out of Aluminum and/or Steel, rather than Silicone
       | like in this guide). There's still subtle differences between
       | Aluminum molds vs Silicone Molds, but the similarities mean that
       | you have a better idea of the final-final product with a silicone
       | mold prototype.
       | 
       | 6. EDIT: 3D printing is also compatible. If you wanted to make
       | the molds or mold-of-molds out of 3d printers, you probably can
       | do that. Its all just "shapes" after all. However, CNC Mills have
       | far better accuracy than 3d Printers, so CNC Mills are just a
       | better tool for this methodology. But if you don't wanna buy a
       | CNC Mill to go through this process, feel free to play with the
       | techniques listed here with a 3D Printer instead.
       | 
       | --------
       | 
       | The biggest issue with #5 are the "shapes" that molds can make.
       | Its much more restrictive than the "shapes" a 3d printer can
       | make. If you design your shape to be 3d printed, it might be
       | impossible to make a mold out of it that builds that shape.
       | 
       | In contrast, if you actually go through the mold-of-a-mold / mold
       | process as listed here, you innately are thinking about the final
       | Aluminum/Steel die that Injection Molders will do. You have much
       | lower chance of erroneously building a product that's impossible
       | to die cast.
       | 
       | IIRC, the main mistake is that silicone molds are flexible. If a
       | corner gets stuck or something, you can just yank it harder and
       | the plastic will come out. Aluminum/steel dies are very rigid.
       | You can't just do that. So if you're "aiming to prototype an ABS
       | Injection Mold / Steel die", you wanna design your mold to
       | "cleanly lift" off a piece without anything getting stuck.
        
       | legitster wrote:
       | Semi-related: As an average consumer I'm disappointed that nearly
       | a decade of the "makerspace" has seemingly failed to produce any
       | sort of meaningful Renaissance in small-scale US manufacturing.
       | 
       | I've purchased the odd 3D printed or resin cast tchotchke from
       | small operations a few times at this point. But it's still
       | disappointing that if you need professional quality products, you
       | still either need to pay out the nose to have it fabbed or ship
       | it in from China.
       | 
       | It seems to me the industry is very good at serving hobbyists and
       | prototypers. But I think there is a huge market being missed out
       | on easy-to-use, introductory products for mold tooling, plastic
       | injection, and general manufacturing automation.
       | 
       | As cool as 3d printers can be, I don't think owning one scales up
       | into a professional endeavour very well. However, developing a
       | pretty good mold for a phone case would.
        
         | [deleted]
        
         | fdsklfdsjkl wrote:
         | >I'm disappointed that nearly a decade of the "makerspace" has
         | seemingly failed to produce any sort of meaningful Renaissance
         | in small-scale US manufacturing.
         | 
         | In my opinion, this is one aspect of the modern "rise of the
         | novice". By this I mean, people acquiring just enough knowledge
         | of tools and techniques to make cool-looking stuff, but not
         | enough to make meaningful or useful advances.
        
         | thepasswordis wrote:
         | You're wrong. There are massive 3D printing farms that are
         | producing consumer products at scale in the united states now,
         | and that is a direct result of the work that the maker
         | community (both here and especially in China) has done on 3D
         | printing.
        
           | legitster wrote:
           | Sure. But the vast majority of products are not ever going to
           | be 3D printed.
           | 
           | Most of the things you are going to touch today are going to
           | be injection-molded. Keyboards, keychains, car parts, cups,
           | computer cases, etc.
           | 
           | There's a 3d print shop that sells at my local farmer's
           | market. But they only sell tchotchkes. I am imagining a world
           | where the same size business could also phone cases or mugs
           | or even supply a local manufacturer.
        
             | dekhn wrote:
             | Don't think production floor, think tool room. Every
             | production floor has a bunch of machines that are
             | absolutely not very precise, with an extremely precise
             | insert. The use that insert to make a widget. Over and over
             | and over again. But, there has to be a room in the back of
             | the production floor, isolated from all that, where you
             | make the insert. That's where 3d printers do their work-
             | not the production floor. Because at scale, it almost never
             | makes sense to make things with 3d printers (or ultra-
             | precise CNCs, etc).
        
             | dicknuckle wrote:
             | We're not at farmers markets, because our niches are too
             | focused. One guy I follow on YouTube pretty much only sells
             | tool trays for cannabis products and I only sell
             | replacement brake cable guides for 1980's powersport
             | machines.
             | 
             | We've been at the very beginning of what you're describing
             | for about 3-4 years now. I only started selling by request
             | of the communities I'm part of because none of them knew
             | anyone to print it.
        
               | legitster wrote:
               | > I only sell replacement brake cable guides for 1980's
               | powersport machines
               | 
               | Haha! Doing the Lord's work.
               | 
               | Although, it should be noted that while I buy lots of
               | hard to find car parts this way, as a buyer I almost
               | universally prefer actual molded plastic parts in almost
               | every situation. In some cases I have even requested my
               | money back because the seller deceitfully tried to make
               | their parts look OEM.
        
               | dicknuckle wrote:
               | I'm actually expanding to Fork Guard Guides in the near
               | future and can appreciate the design differences, all of
               | my stuff is blocky and minimalistic for the most part,
               | and cannot be mistaken for OEM, moreso because the metal
               | brackets are something I simply can't supply with my tiny
               | operation.
               | 
               | I've actually started recommending alternative parts that
               | operate the same, but came from different machines, or
               | even competing manufacturers (like a Suzuki brake cable
               | guide that bolts directly on to a Yamaha but looks
               | nothing like the original).
               | 
               | In the end, this is a product of my frustrations with
               | obsolete parts that become impossible to find. I'm also
               | trying to stay cheaper than the OEM costs of 5 years ago
               | to promote my alternatives ending up on machines that see
               | dirt and rocks on the regular while NOS parts are more
               | likely to end up on pristine restorations. Buying NOS
               | parts for some rough examples never sat well.
        
             | buildsjets wrote:
             | 3D printing is great for prototyping, and for small
             | production runs, but economies of scale are not in favor of
             | 3D printing for mass production. The material deposition
             | rate is too slow, and the machine cost is too high,
             | compared to traditional manufacturing methods. I have one
             | part that I designed several years ago which is part of the
             | APU installation on a certified aircraft. The part we flew
             | during flight test was 3D printed aluminum (AlSi10Mg). The
             | turnaround time from completing the design, to having a
             | completed, inspected part ready to be installed, was about
             | a week. For a machined part, the turnaround would have been
             | about 6 weeks, and about 6 months for a cast part. But then
             | when we looked at manufacturing methods for the production
             | part. 3D printing directly in metal was the most economical
             | method for up to 10 parts, because there is no up-front
             | tooling cost, but the recurring cost of both the raw
             | material and the machine time is very high. For 10 to a
             | hundred or so parts, the most economical method was
             | investment casting using a 3D printed wax preform, and for
             | more than 100 or so parts, the most economical method was
             | to buy traditional permanent closed-die tooling for the
             | casting.
        
         | pyb wrote:
         | I also hold this unpopular opinion : the maker movement has
         | ultimately failed.
         | 
         | I am not fully certain why, but think social factors are partly
         | to blame. What I saw (in the UK) was that the new generation of
         | middle-class, hobbyist makers weren't interested in engaging
         | with and learning from the historical, working-class
         | manufacturing sector.
        
           | h2odragon wrote:
           | Sharing your "maker experience" with anyone else quickly
           | leads to liability concerns and insurance costs. Someone can
           | injure themselves on your property, despite all you can do to
           | prevent it, and it can still be _your_ financial
           | responsibility. catastrophically so in some cases.
           | 
           | Given that doorstop the "maker movement" hasn't failed; it
           | just hasn't launched into an actual movement. its still a
           | hobby for individuals.
        
           | Animats wrote:
           | > the maker movement has ultimately failed.
           | 
           | I know. I went to the wake. After the TechShop failure, the
           | TheShop failure, and the Maker Faire failure, there was a
           | meeting in Sunnyvale where some of the people responsible
           | made excuses. There was a speaker who'd bought the remnants
           | of Heathkit. But they'd gone retro, re-issuing old kits.[1]
           | 
           | TechShop used the business mode of a gym - people sign up,
           | pay a fixed monthly fee, and show up occasionally or not at
           | all. It didn't work. Gyms can get away with way overselling
           | memberships. Most people come a few times a week, max.
           | Usually less. Gym equipment is rugged and not complicated.
           | 
           | None of this is true of a workshop. The people who will pay
           | $100-$200 a month want to _use_ the shop. For some, it 's
           | their primary workplace. Machine tools are maintenance-
           | intensive and have many consumables. So the operating costs
           | per customer are far higher.
           | 
           | TechShop, as we customers found out in the bankruptcy, was
           | never profitable. The San Francisco location was said to be,
           | but that's because it was assigned the revenue for the other
           | two bay area locations. The business model was very Silicon
           | Valley - lose money while growing, plan to dominate the
           | industry and eventually make a profit. Didn't work.
           | 
           | It's not impossible to do this, but you need cheap land. This
           | usually means some kind of subsidy, often being part of some
           | publicly-funded facility such as a library or school.
           | 
           | [1] https://shop.heathkit.com/shop
        
           | tw98521358 wrote:
           | Probably the same v reason the internet of knowledge failed.
           | Walled gardens, and Soe spam.
        
           | jehb wrote:
           | Would you mind expounding upon this comment? Against what
           | goal did it fail to deliver?
           | 
           | I think I was more hopeful a decade ago than I am now that
           | we'd see more decentralized manufacturing and more home-grown
           | innovation, but I'm not sure that these were ever realistic
           | expectations.
        
             | pyb wrote:
             | I realize my comment is way too terse to make sense to
             | anyone other than myself, this should be a blog post!
        
             | legitster wrote:
             | I think to OPs comment, tinkers at the turn of the century
             | were able to turn curious scientific discoveries into huge
             | consumer product segments. Radio, film, automobiles, etc
             | all basically grew out of hobbyists at home.
             | 
             | It seems like makers in general focus too much on self-
             | reliance and making personalized goodies than actual
             | creation.
        
               | jwagenet wrote:
               | I think the problem comparing to the last turn of the
               | century is the cost of real innovation is much higher
               | (ignoring that most "hobbyists" in that time period were
               | quite affluent). A key difference would be that many
               | foundational technologies were ripe for discovery then,
               | but we are now in the optimization phase.
        
               | vorpalhex wrote:
               | I don't want to sell cars or radios. I want to make the
               | things I need for myself.
        
         | pessimizer wrote:
         | > nearly a decade of the "makerspace" has seemingly failed to
         | produce any sort of meaningful Renaissance in small-scale US
         | manufacturing.
         | 
         | I think the problem is the constant declaration of the end of
         | manufacturing economies of scale. "Maker" culture should have
         | been focused on rapid prototyping, instead of pretending that
         | the expensive output of 3D printers is sturdy enough to be a
         | final product. "Makers" should be educated about how normal
         | manufacturing processes work, so they can translate their
         | experiments into things that factories could easily and cheaply
         | make.
         | 
         | For me it was a sign that when maker culture was arising,
         | resources for independent engineers (who weren't making kits)
         | actually started to disappear around the edges. The end of the
         | Small Parts* catalog was the worst. Also, instead of using 25C/
         | micros, people were using $20 full Linux systems to do
         | insignificant things. It seemed like everything was moving
         | backwards.
         | 
         | > It seems to me the industry is very good at serving hobbyists
         | and prototypers.
         | 
         | I don't think it's good for serving prototypers because
         | prototypers should be ultimately thinking about manufacturing
         | as a goal. I don't think that small scale manufacturing is
         | being held back by anything, it's just not efficient and
         | nothing has changed that would make it so.
         | 
         | -----
         | 
         | [*]
         | https://web.archive.org/web/20190221190826/http://smallparts...
        
         | bsder wrote:
         | > It seems to me the industry is very good at serving hobbyists
         | and prototypers.
         | 
         | Sorta. Prototyping has gotten a _LOT_ better thanks to the
         | resin printers.
         | 
         | Extrusion continues to suck like always, though.
         | 
         | > But I think there is a huge market being missed out on easy-
         | to-use, introductory products for mold tooling, plastic
         | injection, and general manufacturing automation.
         | 
         | Sadly, I simply do not believe that there is a huge market
         | being missed out. I'd love to know what you think isn't being
         | served.
         | 
         | However, in the end, customer service is _THE_ drag on small
         | volume production.
         | 
         | There is a reason why there is nothing in the gap between $100
         | Chinese electronics things with no customer service (see:
         | NanoVNA) or $10K lab equipment with mediocre support.
        
         | giantg2 wrote:
         | The domestic production problems/advancement have almost
         | nothing to do with the ease of production itself. The costs
         | still tend to be high because of the high overhead and cost of
         | living. Unless you have huge scale (at which point other
         | manufacturing methods may be more economical) or do it as a
         | side hobby, you have to charge a lot. For a hobbyist, most
         | equipment would be too expensive and take up a lot of room if
         | only using it for a couple projects.
        
         | rspeele wrote:
         | Another problem is that really good CAD software is expensive.
         | 
         | I have used FreeCAD. Its instability frustrated me. Not very
         | rewarding to work on a part that _needs_ a moderately complex
         | feature like a loft, only to find out that after adding the
         | loft FC crashes every few minutes so the part is essentially
         | impossible to edit further.
         | 
         | SolveSpace is much more stable but it doesn't _have_ those
         | complex features at all.
         | 
         | You can use Fusion 360 for hobby stuff, but if you're attached
         | to your work (as any creator would be), it's disquieting to
         | have it hosted in a cloud that you're just being given
         | _permission_ to access. You 're one corporate decision away
         | from losing your files.
         | 
         | My dream is that one day some billionaire will buy out Dassault
         | and make SolidWorks free as a form of philanthropy. Imagine
         | what net good could be done for the world with freely available
         | high quality tools for designing 3d objects. Or, to think of it
         | from another angle, imagine how far behind we'd be in software
         | if there weren't any free compilers for "real" languages and
         | the commercial ones cost thousands (per year!)
        
           | mitthrowaway2 wrote:
           | For FreeCAD, I recommend trying RealThunder's dev branch,
           | which fixes its main topology issues. (They're working on
           | merging but it's a big review).
           | https://github.com/realthunder/FreeCAD/releases
           | 
           | But setting that aside, rather than a philanthropic
           | billionaire, I've long thought big companies like Ford /
           | Boeing / Mitsubishi ought to pool together into some kind of
           | consortium and buy out Dassault to open-source the code. It
           | would probably pay back multiple times over for them -- not
           | through saving on licensing fees, but through all the little
           | efficiency improvements throughout their supply chains. Small
           | machine shops would be able to offer more competitive quotes
           | to customers; more shops would pop up; lead times would
           | improve; file formats would standardize and version
           | mismatches would disappear; new and custom features could get
           | added faster Blender-like; independent developers could write
           | plugins to automate or accelerate mechanical design; new ME
           | hires could gain experience with the tools at home. It would
           | be a huge boon to the industry as a whole. Shame that it
           | hasn't happened yet.
        
             | no-s wrote:
             | > big companies like Ford / Boeing / Mitsubishi ought to
             | pool together into some kind of consortium and buy out
             | Dassault to open-source the code. It would probably pay
             | back multiple times over
             | 
             | Even though I think SolidWorks is actually worth paying
             | for, your idea seems compelling if you consider how poorly
             | SolidWorks deals with integration, automation, platforms,
             | etc. OTOH it's probably just a hive of Windows spaghetti,
             | so maybe it can't really be fixed.
             | 
             | Another thing: there is a lot of purchased IP embedded in
             | SolidWorks, so chasing down IP grants might undermine the
             | prospect of an open source product.
        
             | naasking wrote:
             | > For FreeCAD, I recommend trying RealThunder's dev branch,
             | which fixes its main topology issues.
             | 
             | Hallelujah! Does it fix all cases, or 70%, or...?
        
           | eightysixfour wrote:
           | > You can use Fusion 360 for hobby stuff, but if you're
           | attached to your work (as any creator would be), it's
           | disquieting to have it hosted in a cloud that you're just
           | being given permission to access. You're one corporate
           | decision away from losing your files.
           | 
           | I can export things locally in any format I want from Fusion,
           | is that not the case with certain licenses or something?
        
             | kube-system wrote:
             | You can export it... either in a non-source format, or in a
             | format that only opens in said cloud.
        
               | dekhn wrote:
               | No, you can export STEP to local files, or f3d's. f3d's
               | open from the filesystem, so you can send that to another
               | person.
        
               | kube-system wrote:
               | I'm saying that if you've been kicked out of Fusion 360
               | or it no longer exists, you won't have anything to open
               | the file with.
               | 
               | As opposed to locally installed software which will run
               | indefinitely.
        
               | jwagenet wrote:
               | Most professional cad software is behind a subscription
               | or license server, so I'm not sure what the alternative
               | would be.
        
               | kube-system wrote:
               | There's not as many offline perpetual license options
               | today, but that model used to be common.
        
               | eightysixfour wrote:
               | Most of the CAD applications have a proprietary source
               | format and can export into more portable formats. I'm not
               | sure I'm aware of a single, portable "source format," do
               | you know of one?
        
               | kube-system wrote:
               | It's less about the format being portable, and more that
               | the software is portable along with the files. You need
               | both to be able to work with them.
        
           | [deleted]
        
         | dymk wrote:
         | It depends on what you mean by a renaissance of small-scale
         | manufacturing. I see CNC and 3D printers much more often now in
         | prosumer and small-business shops. People are making
         | professional quality casts, with some work. Yes, it's effort,
         | but it's going to be effort regardless of if you outsource the
         | work, or learn how to do it the right way yourself. Plastic
         | injection machines can be a few grand on eBay now. A very
         | reliable 3D printer is $800, a Shapeoko Pro 4 XXL is $2.5k.
         | Very much in the range of a small business, or even an
         | enthusiast.
         | 
         | I started off with a 3D printer for my shop and that was great
         | for making slipcasting molds for ceramics, and then jigs for
         | woodworking. I bought a CNC for the shop for flattening,
         | carving, and inlaying, and the two have a nice synergy with
         | traditional woodworking methods.
         | 
         | "Maker youtube" has been popping off for years. People love
         | small shops and DIY.
        
           | RobotToaster wrote:
           | >"Maker youtube" has been popping off for years. People love
           | small shops and DIY.
           | 
           | People love _watching_ small shops and DIY, not actually
           | doing DIY, or paying small shops.
        
             | dymk wrote:
             | Disagree, that's not been my experience at all (as the
             | owner of a small shop, who was inspired much by maker-
             | youtube)
        
           | legitster wrote:
           | I am specifically thinking of a Christmas bazaar I was just
           | at. You had all of these booths selling beautiful customized
           | phone-cases and earrings and candle-holders and etc. And
           | nearly all of them are starting with Chinese made plastics
           | and putting labor intensive value on top of it.
           | 
           | And there was a single 3d print shop booth that sold
           | glorified paperweights.
           | 
           | It just seemed to me that there is clearly a market failure
           | between these two industries.
        
             | jacquesm wrote:
             | Mass market junk is cheaper to make in China and ship by
             | the containerload than it ever will be to produce locally
             | no matter what method you use to manufacture them.
             | Personally I wished people would stop buying these things
             | whose only real goal seems to be to end up in landfills.
        
               | legitster wrote:
               | I mean, what do you think most people are using 3D
               | printers to make?
        
               | jacquesm wrote:
               | Sorry? What I think isn't really relevant. What I _see_
               | is relevant and what I see is a lot of people making
               | prototype hardware and small series stuff that would be
               | very costly (sometimes impossible) to produce using any
               | other method.
               | 
               | It all depends on where you are looking. You claim -
               | fairly categorically - that 'the "makerspace" has
               | seemingly failed to produce any sort of meaningful
               | Renaissance in small-scale US manufacturing' but that is
               | a complete strawman, it only works if you assume that a
               | renaissance in smallscale US manufacturing was the
               | original goal and that never was the case.
               | 
               | Makerspaces are not even a requirement to be part of the
               | maker scene. Over the past couple of years I've seen
               | elements of it all over industry and in series production
               | up to several 100 units (probably a few in excess of
               | that) of parts that you would have a pretty hard time
               | making otherwise and with such low start-up costs. That
               | you have an entirely different bar for success isn't an
               | issue with the maker scene.
               | 
               | I don't doubt that there are people that end up making
               | things they throw away. But if you're building custom
               | machinery the tools from the 'makerscene' have long
               | escaped the hobby lab and are now a mainstay in any
               | prototyping shop. Tooling, jigs, parts, gears(!),
               | brackets of all shapes and sizes, adapters, custom plugs,
               | cases, scientific gear for lab setups and so on. The list
               | of items I've seen produced with these tools is longer
               | than I care to list here.
        
             | dymk wrote:
             | I used my 3D printer and CNC to assist in making these:
             | https://www.longtailwoodcraft.com/gallery.html
             | 
             | There's no 3D components in the cutting boards or wall art
             | itself. I make jigs and spacers and all sorts of things to
             | assist in assembly and manufacture.
             | 
             | An FDM 3D printer is useful for much more than making
             | glorified paperweights. There's immense value in being able
             | to make any jig you can think of, very precisely, and be
             | able to reproduce it in an hour if you need another.
        
               | legitster wrote:
               | Sure. I am trying to limit my comments to the value of 3D
               | printers in the consumer space since I know they are not
               | without their applications.
        
         | kube-system wrote:
         | It's there, it's just... small scale. Mass production
         | techniques inherently don't work well for things that aren't
         | mass production.
        
         | datpiff wrote:
         | > Semi-related: As an average consumer I'm disappointed that
         | nearly a decade of the "makerspace" has seemingly failed to
         | produce any sort of meaningful Renaissance in small-scale US
         | manufacturing.
         | 
         | I don't think this was ever any kind of real goal. Way more
         | emphasis was put on education and removing barriers of entry
         | around design than anything to do with manufacturing.
        
           | legitster wrote:
           | I largely agree. But I thing the goals should expand.
           | 
           | We have removed the barriers to design and we now have a huge
           | collective competence in design work. But now we have a
           | bottleneck in turning that education into progress.
        
         | sokoloff wrote:
         | Machining metal in general and, to an even greater degree,
         | mold-making in particular is time and labor-intensive.
         | 
         | Consumers are used to buying injection molded parts at
         | $1/kilogram, with the mold costs largely ignored (by virtue of
         | being <$20K amortized across >500K parts).
         | 
         | They're not used to paying $1-2 per part for just the short-run
         | "soft" mold for a run of a few thousand parts.
        
       | jacquesm wrote:
       | This is a great guide. One word of warning: it's not the shop
       | tools that will cost you real money over the longer term, it is
       | the tooling. It isn't rare at all to spend double or more on
       | tooling than you did on your CNC machine, especially if you
       | bought it second hand. So keep a sharp eye out for local machine
       | shops going out of business and ebay to score tooling in
       | quantity, sort out what you think you'll need and sell the
       | remainder. That's going to cost a very small fraction of what you
       | would spend otherwise.
       | 
       | To give you just one example, a pretty common 1/2" dia 3" long
       | quality endmill will easily set you back $40 or more.
       | 
       | And you never have enough clamps and hold down gear.
        
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