[HN Gopher] Zoo Vadis, or how to breathe new life into a thirty-...
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Zoo Vadis, or how to breathe new life into a thirty-year-old
classic
Author : Tomte
Score : 48 points
Date : 2023-01-10 07:24 UTC (1 days ago)
(HTM) web link (boardgamegeek.com)
(TXT) w3m dump (boardgamegeek.com)
| irrational wrote:
| > While I wish we could satisfy everyone, we ultimately have to
| follow the most logical branches on the decision tree. And as we
| all know, that naturally leads to one crowning answer. Indeed,
| this is the answer to the great mysteries of life, liberty, and
| the pursuit of happiness. The answer? Anthropomorphic animals.
|
| There is a kernel of truth here. Whenever humans are used in
| board games, it inevitably leads to charges of misrepresentation,
| cultural appropriation, historical white washing, downplaying
| colonization, etc. The obvious solution is to not use humans. So,
| use animals, aliens, fantasy creatures, robots, etc. instead. Or
| just avoid using agents altogether. In Castles of Mad King Ludwig
| you are building a castle by adding rooms. No thinking creatures
| at all.
| minsc_and_boo wrote:
| When it comes to board game theming, I agree, and I
| particularly like that they took the theme here too. It takes
| the drier, more serious Roman Elections and makes it more fun
| and fantastic.
|
| I do think you lose the historical context on some of these,
| but I'm not sure board games are really the medium with which
| to educate history, especially if it means normalizing or
| reinforcing social norms that shouldn't be.
| jfzoid wrote:
| Reiner Knizia is my favorite game designer of all time. I love
| how he takes familiar games and "bends" [1] them into new games
| by applying the right incentives into other games. For example,
| Lost Cities starts off looking like Solitaire, but when I play it
| I feel like I am using skills of reading my opponents hands that
| I learned from my (brief) bridge days.
|
| If you are a gamer, I cannot recommend highly enough Tigris and
| Euphrates, Ra, Lost Cities, or Samurai
|
| [1] I am trying to make a General Relativity metaphor here.
| almostdeadguy wrote:
| Old-school euros (sometimes called "Old-school German games" or
| OGs[1]) are sadly a dying category of game amongst the new crop
| of narrative-driven games or highly complex and thematic
| solitaire Euros. Truly a shame, since these games along w/ train
| games [2] and some economic games (Splotter games [3], auction
| games like Neu Heimat/The Estates [4], etc.) are some of the most
| intriguing and interactive games you can play. They are also
| games that are truly about playing your opponents (choosing
| actions that encourage them to better your position, learning to
| play the game well at different player counts or w/ players of
| different skill levels, etc.).
|
| A recent evolution of the term "Euro" has given it the
| connotation of describing games that are largely solitaire, but
| historically it was used to denote games that lacked an element
| of chance (little to no use of shuffled cards, dice, or other
| sources of randomness), that were often not thematic or based on
| a licensed property, but that were often _highly_ interactive.
| Knizia in particular has designed some of the best interactive
| multiplayer games of all time.
|
| As much as I appreciate the resurgence of interest in board
| games, I don't love that the designs seeing the most press are
| narrative games that don't advance the medium or really lend
| themselves well to the format of tabletop games, but rather seem
| to be an attempt to bolt on the strengths of video games in a
| clumsy way.
|
| [1] https://boardgamegeek.com/guild/3948
|
| [2] https://boardgamegeek.com/boardgamefamily/19/series-18xx
| https://boardgamegeek.com/boardgamepublisher/65/winsome-game...
|
| [3] https://boardgamegeek.com/boardgamepublisher/140/splotter-
| sp...
|
| [4] https://boardgamegeek.com/boardgame/249381/estates
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(page generated 2023-01-11 23:01 UTC)