[HN Gopher] An Open Letter on the Open Gaming License, to Wizard...
       ___________________________________________________________________
        
       An Open Letter on the Open Gaming License, to Wizards of the Coast
        
       Author : Macha
       Score  : 313 points
       Date   : 2023-01-09 18:59 UTC (4 hours ago)
        
 (HTM) web link (www.opendnd.games)
 (TXT) w3m dump (www.opendnd.games)
        
       | drewry wrote:
       | Ah so this is why my hobby open-source project of 6+ years has
       | been getting a surge in traffic :) https://github.com/opendnd
       | 
       | Totally unrelated to this of course, but very cool to see all the
       | same. The OGL has been a cornerstone of innovation in this space
       | and without it a lot of us would be dead in the water.
        
         | make3 wrote:
         | name should probably change so you don't get sued. am not a
         | lawyer though. (cool project btw)
        
       | cheeseomlit wrote:
       | Really hope this doesn't affect OGL 1.0a the way some people are
       | saying it will, particularly regarding non-DnD systems. I've been
       | working on a project for several years that's based on the
       | Cepheus Engine RPG system which was published under OGL 1.0a (as
       | it's based on the Traveller SRD which was also used OGL 1.0a),
       | which requires me to publish under that license as well. Now
       | that's all up in the air, what happens if OGL 1.0a becomes
       | 'unauthorized' in this case? If this ends up killing Cepheus I
       | will have wasted thousands of hours of my time.
        
         | djur wrote:
         | The Traveller SRD is (c) Mongoose Publishing. It seems
         | implausible that the OGL 1.0a could be construed to give Hasbro
         | any control over intellectual property that isn't derived from
         | their own. It should be possible for the rights owners to
         | simply relicense Traveller, Fudge, etc. It's Paizo that is in a
         | difficult spot, because their SRD still explicitly references
         | material from Hasbro products.
        
       | the_af wrote:
       | How important is it to stick to the D&D franchise? Why are third
       | parties married to something like the OGL?
       | 
       | I understand D&D is to RPGs what Windows is (or used to be) to
       | operating systems. But unlike an operating system, D&D's grasp on
       | roleplaying is more fragile. There are plenty of RPG systems that
       | are (subjectively) better and owe nothing to D&D's imaginary
       | setting or rules. In fact, the largest innovation happens
       | _outside_ the D &D franchise.
       | 
       | There are very innovative "lite" RPGs like Trophy Dark or Risus,
       | but also heavier and "crunchy" systems that owe nothing to D&D.
       | Why risk your business by tying it to a franchise owned by a
       | competing business?
       | 
       | (Again, I understand riding the success of D&D's popularity. But
       | unlike with computers and hardware, the "vendor lock-in" pitfall
       | is easier to avoid with something as intangible as an RPG)
        
         | WastingMyTime89 wrote:
         | I think people are mostly worried about old material which will
         | fall into a grey zone distribution-wise if Hasbro revokes the
         | previous version of the OGL.
        
           | the_af wrote:
           | Oh, so this is retroactively re-licensing existing stuff?
           | That's bad.
        
           | [deleted]
        
           | jerf wrote:
           | Are they actually trying to _revoke_ the previous version? I
           | do not know, which is why I ask; honest question.
           | 
           | I observe that 1.0 contains the verbiage:
           | 
           | "Updating the License: Wizards or its designated Agents may
           | publish updated versions of this License. You may use any
           | authorized version of this License to copy, modify and
           | Distribute any Open Game Content originally Distributed under
           | any version of this License."
           | 
           | which at least to my open source license not-a-lawyer read
           | says that they basically can't _revoke_ it.
           | 
           | They can relicense stuff going forward under 1.1, and that
           | may be bad, but I wonder if people are misunderstanding and
           | treating it as apocolyptic when it's just bad. It seems like
           | the worst case scenario is the community undergoes a _de
           | facto_ fork and you can stick to a 1.0 world if you want, not
           | that all the 1.0 stuff goes away.
           | 
           | This smells to me like many similar panics in our community
           | when some project goes to relicense and people don't
           | generally understand that the relicense only applies going
           | forward, because in general you can't retroactively relicense
           | an open license. (There are nuances to that statement which
           | I'm skipping over, but I'd say that's the most correct
           | _short_ summary. The thing that people think is happening is
           | not what is happening.) Of course it is still valid to be
           | upset about the relicensing going forward! It just may not be
           | _quite_ as much a kick in the teeth as people think.
        
             | aezart wrote:
             | The phrase "any authorized version" is what people are
             | worried about here, because the 1.1 leak includes language
             | indicating that 1.0 is no longer authorized.
        
             | msoucy wrote:
             | Part of the leaked 1.1 states that 1.0a is explicitly no
             | longer "authorized"
        
             | WastingMyTime89 wrote:
             | > Are they actually trying to revoke the previous version?
             | I do not know, which is why I ask; honest question.
             | 
             | Apparently they are. There is some uncertainty about their
             | right to do so. The few lawyers opinions I have read tend
             | to say they probably don't but it's not entirely clear cut.
             | Someone would have to go to court for it to be ascertained
             | but I doubt anyone wants to fight Hasbro for some old
             | content generating no revenue.
        
               | btown wrote:
               | Not to mention that it is incredibly expensive in the
               | U.S. to get a court case to a point where it creates
               | binding precedent - and arguably there is no such thing
               | in the modern political environment. So even if every
               | single case is won or settled largely in favor of
               | independent content creators, there will still be a
               | https://en.wikipedia.org/wiki/Chilling_effect on the
               | entire scene, especially on creators whose works would
               | require essentially-from-scratch rewrites to use a
               | different system.
        
             | dual_dingo wrote:
             | I guess the crux will be the meaning of the word
             | "authorized". If Hasbro claims the OGL 1.0 is no longer
             | authorized and can convince a court that this totally
             | normal and OK, 3rd party vendors will have a problem.
        
               | jerf wrote:
               | Thank you, to you and the others. That makes this make a
               | lot more sense.
        
               | johnday wrote:
               | They would also have to convince a court that Paragraph 9
               | is intended to be restrictive, rather than permissive.
               | Nowhere does it say that _only_ authorized licenses can
               | be used, and it seems obviously wrong for a license to
               | preclude its own use.
        
               | thomascgalvin wrote:
               | Unfortunately, it costs a lot of money to prove what is
               | obvious in court. WOTC and Hasbro are counting on their
               | money and lawyers to have a chilling effect.
        
               | Karrot_Kream wrote:
               | FWIW Pazio would probably have enough money to bring this
               | up for litigation. Still, a crappy position to be in.
        
             | dragonwriter wrote:
             | > which at least to my open source license not-a-lawyer
             | read says that they basically can't revoke it.
             | 
             | Its complicated.
             | 
             | The general law of gratuitous licenses (in the US) is that
             | they are revocable at will; terms of the license do not
             | overcome this. Whether the restrictions in a license like
             | this are limitations on the permissions it grants (leaving
             | it gratuitous) or consideration in exchange for permissions
             | (making it a license contract) is not always an easy
             | question.
             | 
             | Further, even if things for which the license has already
             | been uses might be protected, the license text is an offer,
             | and the offer can be _withdrawn_. This is important,
             | because the OGL 1.0a _isn't_ sublicensable; every new user
             | making a new work _directly_ licenses all ancestor works
             | under it, rather than sublicensing through the immediate
             | parent.
             | 
             | But, even to the extent it is recovable, the doctrine of
             | promissory estoppel may limit the effect on parties who
             | have already reasonably relied on the promise of
             | irrevocability.
        
         | MrStonedOne wrote:
         | The D&D world is not covered by the OGL. its the core mechanics
         | that have been mirrored by not just other TTRPGs, but video
         | game RPGs as well.
         | 
         | This is like if the names of the functions in the c++ STL (and
         | their argument/return types) was released under gpl, and they
         | came out and "updated" their license to be basically cc-by-sa-
         | nc but worse and also claimed it retroactively applied to the
         | license. It could technically have repercussions to other
         | languages that mirrored the style.
         | 
         | Now the fun question! how much of what was covered by the OGL
         | was actually copyrightable?
         | 
         | Ideas and facts are not copyrightable, arrangement of ideas and
         | facts _can_ be copyrightable with a higher bar of
         | 'creativity', but the barrer to change before it becomes a new
         | 'arrangement' and not covered is also lower.
        
           | the_af wrote:
           | Ah, the OGL is just core mechanics?
           | 
           | I cannot imagine this being a big hurdle to _videogames_ from
           | now on, then. It 's not that difficult to use entirely
           | different mechanics in a computer RPG, and they had the
           | details anyway. If the world/setting doesn't matter, I can't
           | see how this can affect videogames _not set in D &D worlds_.
           | 
           | That is, I don't see video gamers rejecting a CRPG because
           | its rules are not based on D&D. They'll get to kill monsters
           | or whatever in Fantasyland, what does it matter that the
           | inner workings are entirely new?
        
             | wincy wrote:
             | It might be difficult for virtual tabletop software called
             | "roll20" to pivot away from the concept of using 20 sided
             | dice to make decisions and determine success at an
             | activity.
        
               | djur wrote:
               | Hasbro definitely doesn't own the concept of a d20 roll.
        
         | coldpie wrote:
         | You definitely can, and many do. But D&D is the _lingua franca_
         | of this space. If you say you 're casting Magic Missile, I know
         | you're going to toss a few d4 on the table. Even if I'm brand
         | new to your adventure, if you say you're a Level 15 Magician, I
         | know you're a pretty righteous dude. No other system has the
         | same level of familiarity across such a broad audience.
         | 
         | I think you're right though. No one with eyes on a big audience
         | is going to want to tie their brand to a Wizards product after
         | this decision. Shame.
        
           | sleepybrett wrote:
           | Magician is not a class in D&D
        
             | coldpie wrote:
             | Yahhhh it's been a while for me :) I thought about googling
             | but decided to gamble on my memory. Guess I lost :)
        
               | aplkorex wrote:
               | You just rolled a 1, that's all.
        
             | [deleted]
        
             | dragontamer wrote:
             | D&D Terminology gets quite arcane, especially around the
             | arcane casters.
             | 
             | So Wizard is the class, but the title inside of D&D depends
             | on the school the Wizard specializes in. Much like how we
             | call a "Doctor" also a "Brain Surgeon", the "Wizard" could
             | be an "Enchanter", if they specialize upon memory-rewriting
             | / charming / brain-bending magic. (Ex: Charm Person,
             | Suggestion, Geass, Dominate Person).
             | 
             | But IIRC, there is no "Magician", as you said. But there
             | are Evokers, Universalists, Conjurers, Diviners,
             | Illusionists, Transmuters, Enchanters, Necromancers, and
             | more. There are also Sorcerers (_totally_ different),
             | Witches, Magi, Alchemists, Clerics, Druids.
             | 
             | Frankly, I'm personally surprised that there's no
             | "Magician" yet. Its like someone stepped into D&D and
             | surprisingly guessed at the one word that wasn't actually
             | in the game yet... (The closest word, "Magi" is a "Magus"
             | IIRC, not a "Magician")
        
               | shagie wrote:
               | If we go back to old school AD&D... from the Player's
               | Handbook (1e) the class titles for a Magic-User were:
               | 1. Medium         2. Seer         3. Conjurer         4.
               | Theurgist         5. Thaumaturgist         6. Magician
               | 7. Enchanter         8. Warlock         9. Sorcerer
               | 10. Necromancer         11. Wizard         12+ Wizard
               | (nth level)         ...         16. Wizard (16th level or
               | Mage)         17. Wizard (17th level)         18. Wizard
               | (18th level or Arch-Mage)
               | 
               | Screen shot of a scan of the first part of the table (it
               | spans two pages and the 2nd page is uninteresting):
               | https://imgur.com/a/WOS2TAF
        
               | sleepybrett wrote:
               | sure .. but you'll note that he says a 15th level
               | magician .. no such thing ;) Also I played a fuckton of
               | AD&D .. i don't think anyone has ever used a class title
               | in actual play that I know of.
        
             | ChrisRackauckas wrote:
             | That's what very good illusionists want you to think.
        
         | idiotsecant wrote:
         | Sounds like the space is ready for development of an open
         | framework that doesn't rely on corporate approval.
        
           | hinkley wrote:
           | "One often meets his destiny on the road he takes to avoid
           | it."
           | 
           | If you make all of your money off of books and models in a
           | world full of wikis, web-apps and amateur typesetters, and
           | especially 3D printing, they may worry that their revenue
           | streams will dry up if they don't lock down the IP (which
           | will be something an IP lawyer told them to think).
           | 
           | And now they'll put the idea into people's heads by trying to
           | avoid that situation.
           | 
           | You don't want Matthew Mercer to have Creative Commons on his
           | radar. Or a bunch of voice mail from other publishers who
           | smell blood in the water. You don't want him thinking about
           | ten years of fan donated artwork. Or that he hopes to retire
           | some day and he and his friends can still play RPGs together,
           | built on this world that is now in danger.
        
         | springogeek wrote:
         | The thing a lot of folks seem to miss is that it isn't just D&D
         | using the OGL, there are non-D&D games (such as Fate, Fudge.
         | Etc) which license themselves using the OGL.
        
           | cool_dude85 wrote:
           | But they don't need to update the license they use, right? So
           | the other games can just issue their existing and current
           | material with the existing license and it's all good?
        
             | Tyr42 wrote:
             | So, the exact wording of the license includes a clause
             | saying you can distribute under "any authorized version" of
             | the OGL.
             | 
             | I dont think people expected wizard's to try and
             | interpretation that as something they can try and revoke.
             | But they are trying and it might go to court.
        
           | the_af wrote:
           | Hmm, so no connection at all to D&D? Does this affect them at
           | all, then? What benefits do they draw from using the OGL at
           | all?
        
             | mcv wrote:
             | It just seemed like a good license to use to allow others
             | to build on their games. Just like it's not just the FSF
             | distributing original software under the GPL.
        
               | the_af wrote:
               | But the FSF is never a competing business (it's not a
               | business) and the GPL doesn't grant the FSF any rights
               | over your stuff. So the OGL is not really analogous.
        
               | krisoft wrote:
               | > and the GPL doesn't grant the FSF any rights over your
               | stuff
               | 
               | Neither did the version of OGL they published their stuff
               | over.
               | 
               | Imagine that the FSF goes crazy and writes a new version
               | of GPL which gives them ius primae noctis, and also in
               | the same new version they state the previous old version
               | is no longer valid. That is the approximate analogy here.
        
             | Karrot_Kream wrote:
             | Other communities were also concerned about the core team
             | trying to take control of the system/assets. The Fate core
             | folks specifically went with OGL to allay those concerns.
        
         | sleepybrett wrote:
         | Pathfinder, a very D&D like game by Pazio, was originally based
         | on D&D "3.5". Fourth edition was a wild departure from the
         | rules as they were evolving between AD&D and 3.5. Many people
         | call Pathfinder First Edition D&D 3.75.
         | 
         | It is my understanding, however, that Pathfinder Second Edition
         | is pretty much a full rewrite and only includes the OGL as a
         | way for third parties to build content around Pathfinder Second
         | Edition.
         | 
         | There are a great deal of adaptations, under the OGL, of the
         | original 'Moldvay' Dungeons and Dragons BECMI rules (Basic and
         | Expert rules from the 80s) and the original Advanced Dungeons
         | and Dragons rules as well.
         | 
         | As it was originally written, backed up by testimony from 'the
         | guys in the room', the orignal OGL was to be considered
         | 'unrevokeable'.
         | 
         | So there are kind of two bad scenarios if Hasbro/Wizards goes
         | ahead with their current plans. One scenario is, OGL 1.1
         | applies to 'One D&D' and therefore you'd have to sign and abide
         | the 1.1 OGL if you want to build content (and only 'textual
         | printed/pdf content' if I'm reading it right) for 'One D&D'.
         | The worse scenario is that they attempt to revote the 1.0 OGL
         | which basically means a bunch on in-print content evaporates
         | because their publishers do not want to deal with 1.1 OGL.
         | 
         | An extended wrinkle being that 'One D&D' based on their current
         | plans seems to be more of a Edition 5.5 than a new ruleset
         | entirely.
        
           | [deleted]
        
           | sircastor wrote:
           | A friend invited me to a DnD game he was starting for his
           | son. I'd never really played regularly before that. He said
           | he invited a few other friends who reacted "Oh, 4e? No
           | thanks"
           | 
           | I understand the dedication to 3.5 - it was years, if not
           | decades of experience, commitment, and buy in. It can't be
           | helped to see the several editions since as desperate effort
           | to get more sales from WoTC
        
             | dragontamer wrote:
             | 4E is very divisive. It oversimplified the game into a
             | "turn cards sideways" simulator. Its easier to learn, but
             | no one feels like their character is very unique anymore.
             | Every ability became a card you could print, and you just
             | "tapped / turned it sideways" to activate the card. It made
             | learning characters very simple, but had very little
             | flexibility compared to what the community was used to from
             | 3.5.
             | 
             | 5E and Pathfinder are the local optima. Most players say
             | that if you want a "3.5-ish" system, you should do
             | Pathfinder 1.0 instead. If you want a proper simplification
             | of the system, 5E is far superior to 4E.
             | 
             | I have friends who enjoy 4E by the way. But they are in the
             | gross minority. Almost everyone I know who has played 4E
             | agrees with me that it oversimplified the game. Yes, 3.5
             | was too complex, but 4E overcorrected. 5E found a better
             | simplicity vs flexibility location for most players.
             | 
             | ----------
             | 
             | 3.5 is fun because almost all the bonuses multiply with
             | each other. So you can string together huge, multiplicative
             | bonuses that stacks in convoluted manners. (Ex; Enlarge
             | Person not only is +2 to STR, but also +2 Damage Dice, so
             | your 2d6 greatsword becomes 3d6 damage). This
             | multiplicatively stacks with Keen Weapon, Inspire Courage,
             | Greater Heroism, Bull Strength, +5 Magic Weapon and more.
             | 
             | But it also makes 3.5 very "sharp". If you fail to see the
             | multiplicative bonuses, you feel very underpowered and fall
             | behind the damage curve.
             | 
             | --------
             | 
             | 5th Edition / Pathfinder 2.0 reduce the multiplicative
             | bonuses, but still have hugely unique feeling classes where
             | everyone feels like they have a role to play in the party.
             | It really is a happier medium.
             | 
             | As such, most players today ignore 4.0. If you want
             | simplicity, 5e is "simple enough".
        
               | WastingMyTime89 wrote:
               | Reading your post it suddenly downed on me that the only
               | good thing which might come out of Hasbro botching the
               | OGL is that people might start playing games with
               | actually interesting rules rather than D&D.
        
               | dragontamer wrote:
               | But "what is interesting" ??
               | 
               | If you just want to perform improv-roleplay out some
               | scenarios, then Dread is probably the best. The only
               | action the players do is:
               | 
               | 1. Pull piece out of the Jenga Tower
               | 
               | 2. Roleplay the result (success == You succeeded at the
               | current situation. Tower-falls == you die).
               | 
               | ------------
               | 
               | There's better systems out there (aka: Dread) if you
               | really just wanted simplicity. World of Darkness is
               | probably the more mainstream "simple / roleplay heavy"
               | game of importance. (Dread is perhaps overly simple, but
               | that's the point of it. Its basically improv /
               | roleplaying simulator and that alone)
               | 
               | D&D, for all of its faults, is a fully specified battle
               | simulator. It doesn't mean that everything makes sense
               | (what were the grapple rules again?), but most everything
               | has been thought out, and what "should happen" is often
               | written down somewhere.
               | 
               | On the other hand, many people prefer improv / rules-free
               | systems (like Dread, or World of Darkness to a lesser
               | extent).
               | 
               | Anyway, there's plenty of other games. But the niche of
               | D&D is the well specified set of rules of how magic and
               | physical interact with each other. (This magical force
               | field has X HP and 30 Hardness, interacting with your
               | Adamantine sword that ignores hardness 20 and less, etc.
               | etc.)
        
               | WastingMyTime89 wrote:
               | Oh yeah, I realise that my opinion is far from
               | universally valid and that I both don't play much
               | tabletop roleplaying and came to it from an improv
               | background which means I'm not necessarily looking for
               | the same things that other players are.
               | 
               | Still I'm firmly in the camp of those thinking D&D focus
               | a lot of attention to the insanely boring and
               | uninteresting part of role playing - aka how a sword
               | interacts with a magic shield in excruciatingly tedious
               | mathematical details - and very little attention to
               | what's actually fun which is, well, playing a role.
               | 
               | I think its rules, its prevalence and the fact it's
               | mostly played in somewhat bland heroic fantasy settings
               | have been a major turndown for a lot of people who would
               | actually enjoy roleplaying so in a way I guess I should
               | celebrate anything making it less popular.
        
               | dragontamer wrote:
               | As a lot of my friends like to say, the two players are
               | roleplayers and rollplayers.
               | 
               | Roleplayers are here for the improv / acting.
               | 
               | Rollplayers are here for the combat. D&D absolutely is
               | combat focused.
               | 
               | -----------
               | 
               | Lets take an example: When a Wizard casts Disintegrate,
               | and a friendly Druid casts "Wall of Stone" to block it,
               | what should happen? Are you interested in debating /
               | improvising the result? Do you want it to be defined?
               | 
               | Improv players want this to be ill-defined. They want to
               | make something up, depending on the current situation /
               | feel of the game. If its a big boss fight and the Wizard
               | is the evil big bad guy, maybe the Disintegrate goes
               | through and hits the players. If its just some mook,
               | maybe its a "weaker disintegrate" and gets blocked by the
               | stone wall.
               | 
               | ----------
               | 
               | This is terrible for combat / tacticians. A tactician
               | wants to know that Disintegrate _always_ makes exactly a
               | "one 10-foot cube" hole in the stone structure
               | (https://www.d20srd.org/srd/spells/disintegrate.htm), and
               | always counters-and-dispels Force effects. Because the
               | tactics + interactions have been agreed upon ahead of
               | time, it means that the tactics of the game are focused.
               | Its a battle closer to chess, or perhaps war-simulators /
               | war-gaming, where you need to know what interacts with
               | what, and how, to proceed.
               | 
               | You can't just make stuff up in a war-simulator. They
               | need to have pre-defined actions.
        
               | djur wrote:
               | My main problem with 4e wasn't that it was oversimplified
               | but that combat took forever to resolve. I was never sure
               | exactly why.
        
               | dragontamer wrote:
               | Combat in 3.5 averages at like, 4 rounds, even for a boss
               | fight. With the 1st, maybe 2nd round, deciding the
               | results of the combat.
               | 
               | Indeed: there are spells (Phantasmal Killer, Baleful
               | Polymorph, Dominate Person, Power Word Kill, Banishment),
               | that ends combat in a singular turn.
               | 
               | You're right in that 4e combat was much slower and
               | purposeful. I'm... neutral to this. I can say that 3.5 /
               | Pathfinder 1.0 combat is unusually brutal... to a non-
               | intuitive degree. 3.5 / Pathfinder 1.0 heavily relies
               | upon resurrection magic in practice due to its unusual
               | brutality.
        
             | 1123581321 wrote:
             | I had a strong negative reaction to 4e without having
             | consumed any media that would have primed me to dislike it.
             | 
             | It felt like it was designed by people who thought the kids
             | are playing World of Warcraft instead of D&D, and tried to
             | design a game that would appeal to them with similar party
             | roles and a layout of cards in front of you that perhaps
             | would remind you of a WoW inventory with all its timers.
             | The problem with that while the same people might want to
             | play both a table-top RPGs session and raid night, they
             | don't like them for the same reasons.
             | 
             | 5e's approach was much smarter: simplify a few annoying
             | things (like level 1 damage), tweak the design and add a
             | bunch of cool stuff, but otherwise just let D&D be D&D and
             | lean on marketing the aesthetic/nostalgia and the ability
             | to play without needing to find someone local to teach it
             | to you and your friends.
        
           | the_af wrote:
           | I know about Pathfinder, but I don't understand this:
           | 
           | > _It is my understanding, however, that Pathfinder Second
           | Edition is pretty much a full rewrite and only includes the
           | OGL as a way for third parties to build content around
           | Pathfinder Second Edition._
           | 
           | Why did Paizo use a license not designed by them? And if they
           | did a full rewrite, are they under any obligation at all to
           | Wizards of the Coast? If they used the OGL to allow third-
           | parties for _Pathfinder_ , not D&D, what does this have to do
           | with WotC? And cannot they simply switch to another license,
           | if 2nd edition is truly a full rewrite?
           | 
           | There's something I'm definitely missing here.
        
             | saghm wrote:
             | > Why did Paizo use a license not designed by them?
             | 
             | I don't know their exact reasoning, but I always add
             | licenses when publishing software I write, and they always
             | are ones I didn't design (because I've never written a
             | license myself). I don't think it's that crazy to use an
             | established license that seems to be working well in a
             | community you'd like to emulate when trying to launch
             | you're own; I doubt Paizo had any more idea than the rest
             | of us that WotC would pull something like this.
             | 
             | > And if they did a full rewrite, are they under any
             | obligation at all to Wizards of the Coast? If they used the
             | OGL to allow third-parties for Pathfinder, not D&D, what
             | does this have to do with WotC? And cannot they simply
             | switch to another license, if 2nd edition is truly a full
             | rewrite?
             | 
             | My (admittedly primitive) understanding of licensing was
             | that once something was released publicly with an
             | indefinite license, it generally wouldn't be possible to
             | retract that later. The copyright holder can change
             | licenses as they see fit, but nobody will be bound by the
             | new license unless they accept it or use a new version of
             | the product that doesn't offer the old license. This leads
             | me to theorize that one of a few things could be going on
             | here:
             | 
             | 1. The new version of the OGL (1.1) disallows you to
             | continue using the old version (1.0) once you start using
             | something with it. If this turns out to be the case, then
             | people would be able to continue using the materials as-is
             | at the last point where the OGL 1.0 was offered, but they
             | wouldn't be able to use any future changes without
             | accepting version 1.1 as a replacement for all of the
             | preexisting content as well. WotC might have only intended
             | this, but due to poor communications and/or wording in the
             | license change, people got worried and then the narrative
             | got out of control 2. The license works like I described in
             | option 1 due to WotC knowing that they can't actually
             | retroactively change the license for people already using
             | it, but they intentionally obfuscated this to try to scare
             | people into switching to using the new version even if they
             | shouldn't technically have to * The license does actually a
             | say that it's overriding the previous one, which is not
             | actually something a license is supposed to be able to.
             | WotC either doesn't realize this or is hoping that in a
             | legal battle they either can either prolong it to starve
             | their opponents of resources or manage to convince a judge
             | to rule against the existing consensus and establish a new
             | precedent.
             | 
             | I think that option 2 is the most likely by a slight
             | margin, but I might be biased as someone who played PF1 and
             | now plays PF2. Option 3 would be the scariest to me given
             | that a prolonged legal battle seems like it would be the
             | most insulated from public opinion, which I think is mostly
             | against the new license right now.
        
               | the_af wrote:
               | > _I don 't know their exact reasoning, but I always add
               | licenses when publishing software I write, and they
               | always are ones I didn't design (because I've never
               | written a license myself). I don't think it's that crazy
               | to use an established license that seems to be working
               | well in a community you'd like to emulate when trying to
               | launch you're own; I doubt Paizo had any more idea than
               | the rest of us that WotC would pull something like this._
               | 
               | I understand this, but you don't use licenses designed by
               | your business competitors whose main product is in direct
               | competition to your own. The analogy here would be
               | Microsoft using a license designed _by Apple_ for Windows
               | and MS Office! Or whatever their major line of products
               | is nowadays.
        
             | Macha wrote:
             | > Why did Paizo use a license not designed by them?
             | 
             | Let's imagine a scenario:
             | 
             | 1. Paizo releases Pathfinder 1E. It's uses material from
             | D&D 3.5 SRD which requires it to use the OGL.
             | 
             | 2. A third party releases a campaign for pathfinder 1E. It
             | uses material from pathfinder 1E which requires it to use
             | the OGL
             | 
             | 3. Paizo releases Pathfinder 2E. They change to CC BY-SA
             | for their open components.
             | 
             | 4. I now want to update that campaign to the 2E rules. But
             | the original campaign publication insists I must use OGL,
             | and Pathfinder 2E insists I use CC BY-SA and now I cannot.
             | 
             | I think a mix of (a) the scenario above, (b) legal CYA in
             | case it was found Pathfinder 2E was too close to 3.5e
             | material and (c) using what they're used to led to the
             | decision to continue to use OGL for Pathfinder 2E.
        
               | the_af wrote:
               | I see.
               | 
               | All the "fun" of software licensing, only for pen and
               | paper games. It's like we are already in hell.
        
             | morelisp wrote:
             | > Why did Paizo use a license not designed by them?
             | 
             | Why do organizations other than the FSF use the GPL?
             | 
             |  _Edit because fuck this site 's rate limits._
             | 
             | > the GPL doesn't put organizations that choose that
             | license at the mercy of the FSF.
             | 
             | IMO the OGL doesn't either - this is really a radical
             | interpretation WotC is testing and Dancey's statements
             | alone - at the time and today - are going to be enough to
             | get the ridiculousness dismissed. (IANAL TINLA, but I do
             | have some ancient - like 2003-era - OGL-published stuff
             | floating around.)
             | 
             | Conversely the idea that you might need to agree to a newer
             | license to get ongoing access to new things - there's a
             | close parallel with the FSF and the GFDL (where I
             | disagreed) and the Tivo/patent clauses in GPL3 (where I
             | agreed). But that has nothing to do with the license per se
             | and everything to do with still wanting what the license
             | holder-author is offering.
        
               | lovich wrote:
               | If you navigate to the comment you want to reply to, it
               | doesn't appear to be rate limited. Only when viewing the
               | full thread
        
               | morelisp wrote:
               | I'm referring to the actual rate limit because dang and I
               | disagree about the average quality of my comments, not
               | the idiosyncratic UI.
        
               | the_af wrote:
               | Well, the GPL doesn't put organizations that choose that
               | license at the mercy of the FSF. The FSF isn't a business
               | competing with the organizations that choose the GPL. The
               | FSF also cannot change the rules of the license _a
               | posteriori_.
               | 
               | The OGL doesn't look much like the GPL. Wizards of the
               | Coast is a business in direct competition to others using
               | the OGL. It's also crazy that something under the OGL
               | falls in WotC's jurisdiction even if it uses no rules or
               | settings from D&D -- I must have misunderstood this
               | because this is simply too crazy to be true.
        
             | WastingMyTime89 wrote:
             | > And if they did a full rewrite, are they under any
             | obligation at all to Wizards of the Coast?
             | 
             | The most reasonable opinion I have read on this is that
             | Paizo themselves are not entirely convinced the second
             | edition can be legally seen as an untainted full rewrite
             | and use the OGL out of precaution.
             | 
             | They should be able to relicense but Hasbro might sue them
             | arguing that actually the licensing situation isn't that
             | clear.
        
             | Sebb767 wrote:
             | > Why did Paizo use a license not designed by them?
             | 
             | Why would they when there's a well-known and (before recent
             | events) fully trusted license already established within
             | the community?
        
               | the_af wrote:
               | That's probably why they used the OGL, agreed. But it's
               | crazy, right? Using a license designed by a direct
               | business competitor? If you can do a major rules rewrite
               | (and I understand Pathfinder is on the more
               | complex/crunchy side of RPGs), surely you have the know-
               | how to design your own license?
               | 
               | Even if all the actors in this dramedy are profit-driven
               | businesses, I can't wrap my head around the OGL not being
               | driven by a consortium. How on earth does WotC have final
               | say?
               | 
               | In any case, they are probably regretting it now. I hope
               | this sets a precedent.
        
               | Sebb767 wrote:
               | > But it's crazy, right? Using a license designed by a
               | direct business competitor?
               | 
               | Microsoft also publishes software under open-source
               | licenses [0]. The license is short and well-understood,
               | it's not like a large piece of software that might
               | contain backdoors. Also, people trust(-ed) that license.
               | 
               | > If you can do a major rules rewrite [...], surely you
               | have the know-how to design your own license?
               | 
               | Yes, but you'd just end up with a similarly worded
               | license that people don't know. Why spend that money?
               | 
               | Hindsight is 20/20, of course, but I can easily see why
               | they decided against that. Also, Paizo is probably
               | sufficiently funded by now that suing them is a bit
               | dangerous for WotC, as they risk a bad precedent.
               | 
               | [0] Which are not necessarily competitors, but might also
               | not be friendly towards MS.
        
               | indigochill wrote:
               | > But it's crazy, right? Using a license designed by a
               | direct business competitor?
               | 
               | Not necessarily. In software we have the MIT license.
               | Anyone can freeze any version of the product and
               | use/distribute it freely in perpetuity regardless of
               | whatever relicensing may happen later to other versions.
               | 
               | It sounds like the OGL was written in that spirit.
               | Whether its legal language will back that up in court,
               | maybe we'll find out.
        
               | the_af wrote:
               | I don't think the MIT license or the GPL (mentioned by
               | someone else) are good parallels.
               | 
               | When you release software under an open source license
               | such as those, you are not using a license designed and
               | solely controlled by your business competitor!
               | 
               | The OGL situation would be like Microsoft releasing
               | Windows under a license designed and solely controlled by
               | Apple.
        
             | sleepybrett wrote:
             | > Why did Paizo use a license not designed by them?
             | 
             | Lawyers cost money.
             | 
             | > And if they did a full rewrite, are they under any
             | obligation at all to Wizards of the Coast?
             | 
             | The theory is that they are not.
             | 
             | > If they used the OGL to allow third-parties for
             | Pathfinder, not D&D, what does this have to do with WotC?
             | 
             | People point out that the PF2 works have OGL licenses.
             | 
             | I'm sure we'll all find out in the coming weeks/months
        
             | Yuioup wrote:
             | I thought that Pathfinder 2e was much like software
             | development: The latest commit in a branch which has OGL
             | 1.0 at its root.
             | 
             | Does OGL 1.1 mean that /all/ branches are affected?
        
               | ninth_ant wrote:
               | That is what Wotc is trying to do, yes. They are trying
               | to post-facto invalidate 1.0a after 20+ years.
               | 
               | The software equivalent would be if the FSF found some
               | sneaky legalese, and came out with a hostile GPL 5 and
               | simultaneously invalidated all previous versions of the
               | GPL. Thus rendering everyone pre-v5 unable to publish
               | going forward, with the only recourse to "upgrade" to the
               | new version.
               | 
               | It's sick, and likely not legal, but in the D&D example
               | Hasbro have a much bigger legal team than the people they
               | are trying to bully. So the threat of a potentially
               | expensive lawsuit to force small fish into a legally
               | dubious license.
        
         | rhdunn wrote:
         | There are a number of games released under the OGL, e.g.:
         | 
         | 1. 13th Age
         | 
         | 2. Castles & Crusades
         | 
         | 3. Fudge
         | 
         | 4. Pathfinder
         | 
         | Note that some of these (e.g. Pathfinder) make use of the D&D
         | base rules and setting (System Reference Document, SRD) covered
         | by the OGL. However, not all the games released under the OGL
         | are tied to elements of the SRD.
         | 
         | The issue with the revocation of the OGL 1.0a license is that
         | it affects all of those games.
         | 
         | Then there are all the publishers (Critical Role, MCDM, etc.)
         | creating settings and campaigns for D&D and related systems
         | under the OGL.
         | 
         | The OGL 1.1 license affects video (like Critical Role's Legends
         | of Vox Machina) and other content. It affects people using
         | Patreon for revenue, and possibly (through mentioning
         | pantomime) things like cosplay on TikTok and Patreon.
         | 
         | The full implications are not fully known, and a lot of this
         | would likely need challenging in court. It also depends on how
         | much WotC/Hasbro are willing to challenge/go after.
        
           | Sebb767 wrote:
           | > The issue with the revocation of the OGL 1.0a license is
           | that it affects all of those games.
           | 
           | How so, if they're not using WotC IP?
           | 
           | Honest question, it seems absurd to me that the can cancel a
           | license and have it affect people who licensed their own IP
           | under those conditions.
        
             | gmueckl wrote:
             | IANAL. I am looking at a copy of OGL 1.0a and find this
             | paragraph:                   9. Updating the License:
             | Wizards or its designated Agents may publish updated
             | versions of this License. You may use any authorized
             | version of this License to copy, modify and distribute any
             | Open Game Content originally distributed under any version
             | of this License.
             | 
             | I believe that the crux of the matter is "authorized
             | version of this License". I can see a few ways to argue
             | that this phrase gives WotC the right to revoke any version
             | of the license other than the most current one.
        
               | golem14 wrote:
               | So not being a lawyer and not giving legal advice, to me
               | this seems to say that as someone producing something
               | with OGL1.0, "you MAY replace it with a newer, authorized
               | version" means that if you don't, the old version stays,
               | or goes away entirely ? I,e. you then may decide to use
               | another new fresh license of your own choosing ? Or it
               | becomes unlicensed ?
               | 
               | Because if there is a requirement that at anytime an
               | authorized version were to be used, wouldn't the language
               | needed be "you MUST replace it with a newer, authorized
               | version" ?
        
               | musicale wrote:
               | I don't read that as "we can revoke this retroactively on
               | anything, even non-WoTC games" but I guess the lawyers
               | will hash it out.
        
               | rhdunn wrote:
               | The OGL 1.1 license (according to the leaked draft/text)
               | explicitly says that OGL 1.0a is no longer an authorized
               | license.
               | 
               | The 1.1 license is clear that any content using SRD
               | (System Reference Document) content will be in violation
               | unless they update to the 1.1 license (and thus comply
               | with either OGL 1.1 Commercial, OGL 1.1 Non-Commercial,
               | or the Fan Content license).
               | 
               | The situation around non-SRD OGL content is murkier.
        
             | the_af wrote:
             | Same question, I cannot wrap my head around this. If this
             | is true, the OGL was a trap. But how did they not realize
             | this, did they have no lawyers going over the license?
        
           | enasterosophes wrote:
           | You can't revoke a license. Any change in the OGL will affect
           | new products, not what was already made.
        
             | schlauerfox wrote:
             | You can if it's argued that the license was revocable, or
             | forced to use new licenses. That's why everyone is angry,
             | it's vague and who can afford to fight Hasbro in court when
             | they use the vagueness to start a bully campaign against
             | smaller creators first?
        
             | bonzini wrote:
             | You can't revoke it but the question is whether it can
             | affect _future redistribution_ of pre-existing derivatives.
             | The license appears to say so, but even if it does it may
             | not be legal and thus would be voided.
        
           | krisoft wrote:
           | > affects video (like Critical Role's Legends of Vox Machina)
           | 
           | I would like to see them try biting into that apple. :) While
           | we know that the origins of the show is in DnD there is
           | nothing in it they could claim copyright over. It is the same
           | as if a shower manufacturer would like to claim an idea I had
           | while showering.
           | 
           | And while the CR team is quite small next to Hasbro, they
           | have Amazon Studios as a producer who could probably lend
           | them firepower.
        
             | patja wrote:
             | They don't call it by name, but the prominent and frequent
             | use of the Bigby's Hand spell seems like a vulnerability.
             | My understanding is that WOTC defends their IP rights to
             | the spells with specific characters' names attached
             | (Tenser's, Bigby's, etc.)
        
             | hinkley wrote:
             | CR Campaign 1 was on Pathfinder until they started trying
             | to broadcast. You can see in the first few episodes how
             | they struggle with remembering that the rules are
             | different, Taliesen Jaffe ended up with a completely custom
             | class because nothing mapped.
             | 
             | The hunter also keeps thinking that her pet is useful,
             | which apparently is a thing in PF, but is definitely not in
             | 5e.
             | 
             | As for:
             | 
             | > I would like to see them try biting into that apple. :)
             | 
             | They are already getting a bite of that apple. It's called
             | free advertising, which they've been getting for almost 10
             | years now and all of the attendant profits from people
             | trying to start their own Critical Role and buying models
             | and books to go along with it.
             | 
             | And in the case of CR, they're also the publishers for some
             | books based on CR, which means they're getting royalties
             | from that as well.
             | 
             | I said this is double-dipping, but it's triple-dipping.
             | It's just greed. Of the same sort we often have to deal
             | with here, where something is done to build a community and
             | then the bean counters try to figure out how to maximize
             | profits. This isn't just bad for WotC or RPGs, things like
             | this continue to set precedents that every company is lying
             | to you and any outreach project is just about getting free
             | labor.
        
             | dividedbyzero wrote:
             | They will have a proper licensing agreement of their own
             | that WotC will be happy to amend with pretty much whatever,
             | given the crazy marketing value they have.
        
           | musicale wrote:
           | I don't see how Wizards can "revoke" the OGL retroactively.
           | 
           | I _really_ don 't see how they can "revoke" the OGL on non-
           | WoTC games.
           | 
           | Maybe Wizbro is mad that they're not getting any of the money
           | that youtube and roll20 are taking in, but pulling a Nintendo
           | seems completely counterproductive, since youtube and
           | streamers are basically advertising D&D and helping newcomers
           | learn how to play the game, and roll20 expands the group of
           | players who can play (and also enabled groups to continue -
           | or start - during the pandemic!)
        
           | jamesgeck0 wrote:
           | > Note that some of these (e.g. Pathfinder) make use of the
           | D&D base rules and setting
           | 
           | Pathfinder does not use Forgotten Realms or any other WotC
           | setting, afaik.
           | 
           | And Pathfinder 2nd edition is no longer based on the D&D
           | rules.
        
         | Manuel_D wrote:
         | It has enabled developers to freely use the mechanics that make
         | up much of the DnD - the "game engine" so to speak: the
         | attribute system, levels, skills, classes, and so on - without
         | paying license fees. The consequence of this is that franchises
         | like Pathfinder now have to pay license fees for these
         | mechanics. The consequence is that video games set in this
         | universe [1] now have to pay liceses to WotC.
         | 
         | I assume these games will just slightly tweak the formula: use
         | D30s instead of D20, change some class names, and so on. It's
         | exceptionally hard to robustly copyright and enforce
         | mathematics, but WotC's lawyers probably pose a significant
         | enough threat to scare away developers.
         | 
         | 1. for example:
         | https://www.gog.com/en/game/pathfinder_kingmaker_explorer_ed...
        
           | advisedwang wrote:
           | FWIW general game mechanics are not copyrightable. So you
           | don't need a license for core ideas like AC, character
           | attributes, D20 skill/attack/save rolls, modifiers,
           | advantage/disadvantage, equiptment yadda yadda.
           | 
           | It's the specifics of D&D's implementation where you need a
           | license. You'd certainly need to develop your own feats,
           | spells (and not just change the names!). You'd need new
           | classes, or at least major changes (no re-using the level
           | progressions or traits).
           | 
           | You'd need to play test the new variants because changes
           | would be large enough to require new balncing.
           | 
           | All in all not a trivial modification.
        
             | sillysaurusx wrote:
             | Interestingly, I got a conclusive answer to this question
             | when working at S2 on Heroes of Newerth.
             | 
             | The CEO accidentally CC'ed me (he meant to CC Sean, not
             | Shawn) on a letter from Valve's lawyer threatening us with
             | legal action for copying Beastmaster's mechanics. They had
             | a side-by-side of ours (https://hon.fandom.com/wiki/Tundra)
             | vs theirs (https://dota2.fandom.com/wiki/Beastmaster), and
             | pointed out that the mechanics were identical.
             | 
             | It was very surprising. So the answer is "Maybe not, but
             | that won't stop companies from threatening to sue you." Or
             | "Maybe it is, and companies will threaten to sue you." No
             | one really knows, since it hasn't been tested in court.
        
             | Manuel_D wrote:
             | So you can't have a spell called "arcane missile" that does
             | 1d4 damage every 2 levels of the caster? Can you really
             | copyright the concept of an ability that deals (level // 2)
             | * 1d4 damage to an enemy?
             | 
             | My understanding is that this is where things get tricky:
             | realistically WotC probably can't go after anyone that
             | creates an ability that is mechanically identical to DnD
             | ability. Things like spell names, might be, but "fireball"
             | is far too general to be copyrighted. But what about a
             | spell called "fireball" that also has the same mechanics?
             | That's where things can get complicated.
             | 
             | So what if they just doubled all HP values and damage
             | values, and changed any names that are not unambiguously
             | generic ("invisibility", "fireball", etc.) ? Damage values
             | no longer overlap, and spell names are different. On what
             | basis does WotC have to claim infringement?
        
               | the_af wrote:
               | > _So you can 't have a spell called "arcane missile"
               | that does 1d4 damage every 2 levels of the caster?_
               | 
               | I think you can. I don't think copyright covers gameplay
               | mechanisms, it just covers the actual text of the rules.
               | As long as you don't copy the actual text describing
               | D&D's arcane missile, you can have it in your game. But
               | IANAL.
        
             | mNovak wrote:
             | Not a lawyer, but my understanding last I looked into it
             | was that names and rules cannot be copyrighted (names can
             | be trademarked though). In very limited cases a novel
             | mechanic could be patented (famously MTG 'tapping' of
             | cards). The issue overall is that no one wants to risk it
             | in court, so there's no recent precedent to take
             | inspiration from.
        
               | krainboltgreene wrote:
               | > Not a lawyer, but my understanding last I looked into
               | it was that names and rules cannot be copyrighted (names
               | can be trademarked though)
               | 
               | That's what the person you're replying to wrote.
        
             | the_af wrote:
             | Obligatory IANAL, but I think it's the text itself that's
             | copyrighteable. So you can definitely use the same die
             | rolls or whatever as long as you significantly paraphrase.
             | 
             | Spells and classes names cannot be used if they are
             | trademarked, right? But if WotC didn't trademark
             | "fireball", "paladin" or "hobgoblin", you can totally use
             | them.
        
         | viraptor wrote:
         | > How important is it to stick to the D&D franchise?
         | 
         | Nor very important in my experience. I get that it's the most
         | popular system globally, but the popularity seems uneven. Where
         | I grew up people played Warhammer, Legends of 5 rings, vampire
         | masquerade, and some others. I can't remember anyone playing
         | DnD specifically. So... there are larger communities that don't
         | really care about that one.
        
       | jeffwask wrote:
       | Hasbro is working overtime to alienate the game communities they
       | purchased.
        
       | VikingCoder wrote:
       | I'm so tired of everything remotely like this.
       | 
       | Why do we not crowdfund some excellent game designers to make a
       | truly open set of RPGs?
       | 
       | Some that would be amenable to making into Computer RPGs.
       | 
       | Some that maybe that would be nearly impossible to automate.
       | (That's fine, too.)
       | 
       | Under some licenses like CC BY / CC BY-SA / CC BY-NC?
       | 
       | I _like_ buying RPG books. I would continue to do so, even if the
       | license was CC BY. I also like getting searchable PDFs, and
       | turning dungeons into a Wiki for the DM to make it easy to find
       | content.
       | 
       | I mean... Come on...
        
         | wincy wrote:
         | Richard Garfield made Magic the Gathering and was given carte
         | blanche by Valve to make Artifact, and it bombed spectacularly.
         | 
         | Just because you bottled lightning once, doesn't mean you can
         | do it ever again.
        
           | VikingCoder wrote:
           | Other game developers have made hit after hit.
           | 
           | And I think the nature of open content is still relatively
           | new, so that's the best explanation I have for why it hasn't
           | been done yet.
        
           | pastacacioepepe wrote:
           | AFAIK Garfield was involved in the game design, which is
           | actually appreciated by the players. What made the game
           | reviews tank is the game monetization schemes.
        
         | scruple wrote:
         | FWIW, Basic Fantasy RPG [0] is in the process of converting to
         | CC BY-SA right now [1].
         | 
         | [0]: https://en.wikipedia.org/wiki/Basic_Fantasy_RPG
         | 
         | [1]:
         | https://www.basicfantasy.org/forums/viewtopic.php?f=2&t=4596...
        
         | throw_m239339 wrote:
         | > Why do we not crowdfund some excellent game designers to make
         | a truly open set of RPGs?
         | 
         | No need to even do that, there is plenty of alternative RPG and
         | game systems out there already. It's not about money. It's
         | about principles. But people wants to play "D&D", Hasbro's IP,
         | Hasbro rules and business practices...
         | 
         | But also let's not forget how some conferences managed to shut
         | down and shun the competition by forbidding them to attend the
         | conferences to promote their alternative creations, insuring
         | Hasbro/WotC prominent market shares... There is a lot to say
         | about that "community", a lot of corrupt individuals...
        
         | mcv wrote:
         | Truly open RPGs already exist. Fudge, for example. And Fate
         | (based on Fudge, because it's open and they can). And if
         | Pathfinder 2 is indeed free from any old d20 content (I don't
         | know), then that one counts too.
         | 
         | The big problem is that there's not a single one that everybody
         | agrees to use as the new standard. D&D is the standard. Like
         | Windows. Everybody knows it sucks, but nobody can agree on a
         | single alternative, and the market stays with what people know.
        
           | throw_m239339 wrote:
           | > The big problem is that there's not a single one that
           | everybody agrees to use as the new standard. D&D is the
           | standard. Like Windows. Everybody knows it sucks, but nobody
           | can agree on a single alternative, and the market stays with
           | what people know.
           | 
           | I don't understand why there needs to be "a standard". in the
           | 80's, 90's people played Runequest, Warhammer, GURPS, AD&D,
           | Dark Eye... there was no need for a "standard". No, people
           | are lazy and just want to play what is popular, this isn't a
           | standard. Games rules are half the table top RPG, the stories
           | are as important if not more...
           | 
           | Furthermore, back in the days, people were interested in
           | innovative rules or universes, D&D is none of that, it's the
           | most bland and boring game system...
        
           | VikingCoder wrote:
           | Fudge uses OGL, which is the topic under discussion.
           | 
           | https://www.fudgerpg.com/about/about-fudge/fudge-ogl-
           | require...
           | 
           | PF 2.0 also uses OGL:
           | 
           | https://www.reddit.com/r/Pathfinder2e/comments/104wjuo/why_d.
           | ..
        
         | Jtsummers wrote:
         | Eclipse Phase was released under CC BY-NC-SA:
         | https://en.wikipedia.org/wiki/Eclipse_Phase
         | 
         | I don't know if there are others or not.
        
           | krainboltgreene wrote:
           | There are tons, the parent commenter just doesn't know.
        
             | VikingCoder wrote:
             | I found several NC. That didn't suit my purposes at the
             | time. It's great to hear there are more. Would you care to
             | list your favorites? Or the ones you believe are already
             | popular?
        
           | RangerScience wrote:
           | On nice! I read some about it a long time ago, it looks like
           | a very cool system.
           | 
           | Similarly, I was coming in to post Sufficiently Advances,
           | which is (I think) Creative Commons.
           | 
           | As always, the issue isn't so much content, is selling
           | _people_ on it so they use it, get excited, get involved.
           | Like everything open, when you don 't have a budget to make
           | that happen, it gets a lot harder.
        
             | Jtsummers wrote:
             | EP was very common at conventions when I used to attend
             | them more regularly, and they had good hardbound editions
             | for sale (which I purchased). They did their part to
             | promote the game and achieved good success with it. It was
             | all over r/rpg for scifi gaming in the early 10s (after
             | that I dropped off of Reddit generally so I'm not sure how
             | much it gets posted and discussed anymore there or similar
             | forums).
        
         | SpeedilyDamage wrote:
         | > Why do we not crowdfund some excellent game designers to make
         | a truly open set of RPGs?
         | 
         | Why are you waiting for someone else to do this? Do it
         | yourself!
         | 
         | Something that bothers me more than most things is when people
         | demand _others_ act to solve a growing problem. Sure, you 're
         | not the most qualified person to do it, but actual execution
         | trumps qualifications every time.
         | 
         | Get out there! Get in touch with some excellent game designers,
         | ask them what it would take to get their help. Come up with a
         | plan based on their feedback and execute it!
         | 
         | Or at least if you're not going to do it, recognize that your
         | reasons for not doing it are probably exceedingly similar to
         | everyone else's reasons for not doing it, and stop asking the
         | question.
        
           | msoucy wrote:
           | What makes you think that GP isn't already doing so, and
           | trying to rally others to do the same?
        
           | VikingCoder wrote:
           | There are game designers possibly reading this thread.
           | 
           | I've approached two of my favorites, back possibly too long
           | ago before Kickstarter was more of a known quantity, and they
           | both said "hard pass" at the time.
        
           | bob1029 wrote:
           | > and stop asking the question.
           | 
           | I agreed up until this part. Even if you aren't going to do
           | it, stoking the fire with otherwise idle conversation might
           | get more motivated individuals interested.
        
           | movedx wrote:
           | > Something that bothers me more than most things is when
           | people demand others act to solve a growing problem. Sure,
           | you're not the most qualified person to do it, but actual
           | execution trumps qualifications every time.
           | 
           | I would agree with this, however most people can't organise
           | and maintain the most mundane aspects of their lives, let
           | alone gather a large group of people together to combat some
           | big goal like this.
        
       | SSLy wrote:
       | For a reasonable explanation from some of the community members
       | https://cdn.discordapp.com/attachments/882669948646850573/10...
       | 
       | For the 1.1 leak mentioned there https://rollforcombat.com/wp-
       | content/uploads/2023/01/Open-Ga...
       | 
       | Please note the length of the document corroborates the length of
       | about 9000 words as mentioned by tech journalists.
        
       | deleted_account wrote:
       | I was a tabletop gamer for 25 years before I played my first sit-
       | down D&D session. GURPS, Paranoia, Cyberpunk 2020, WHFRP, TOON,
       | Amber, World of Darkness...you name it. To say, "Wizards of the
       | Coast wants to dismantle the tabletop industry," feels like
       | hyperbole when there's a rich history of alternatives, but I
       | sympathize with the content creators. There's a cultural battle
       | as much as there is a commercial one being waged here.
       | 
       | That said you gotta be _asleep_ to not see the tightening of the
       | reins coming from these mega-companies sitting on fertile
       | creative IP. Marvel Cinematic Universe only made -- what? -- $28B
       | worldwide while making Rocket-fucking-Raccoon a household name.
       | Games Workshop put the screws to content creators leading to the
       | launch of Warhammer+ and r/grimdank is still hitting the front
       | page of Reddit. Not to mention Uber-nerd Henry Cavill is hooking
       | up with Amazon to bring 40K to streaming.
       | 
       | The strategy works and I suspect it's driven entirely by folks --
       | all grown up and with deep pockets -- thirsty to see their
       | marginalized childhood hobbies hit the mainstream. I'm
       | conflicted. As much as I want to say, "Fuck WotC. Fuck Games
       | Workshop" there's visceral appeal in hoping for good Drizzt
       | Do'Urden movie or the Drop Site Massacre becoming as much a
       | cultural touchstone as the The Red Wedding.
        
       | make3 wrote:
       | This is some old school microsoft shit, make everyone expand on
       | your products & be dependant on them thinking they're safe by
       | publishing an open license, then swap it under their feet forcing
       | everyone to pay 25%.
       | 
       | That's like if Apple had decided overnight to start charging apps
       | their infamous 30% fee
        
       | mabbo wrote:
       | It's the natural process in a capitalistic system.
       | 
       | First, you build something that everyone loves and build up a
       | huge stockpile of consumer trust. You use that consumer trust to
       | gain market share, and eventually a lot of market _power_ (though
       | you never use those words or imply that you know you have market
       | power).
       | 
       | Then once you're dominant, you exploit that consumer trust to
       | make more money.
       | 
       | It worked pretty well for companies like Amazon and Google. WotC
       | are just doing it a bit blatantly, or perhaps people saw through
       | the ploy more easily than they had anticipated.
        
       | raydiatian wrote:
       | Maybe I don't fully understand how public copyright licenses
       | work.
       | 
       | Do you need to apply for a license?
       | 
       | When OGL1.1 comes out does 1.0 die?
       | 
       | If somebody infringes on your license, do you get a free OGL
       | lawyer or something to help your case?
       | 
       | In conclusion, it almost sounds like OGL is fucking useless in
       | the first place if they can just upgrade it to be paid at scale
       | but clearly I'm missing something
        
         | boole1854 wrote:
         | > When OGL1.1 comes out does 1.0 die?
         | 
         | The issue is that part of the 1.0 license says users "may use
         | any _authorized version_ of this License to copy, modify and
         | distribute any Open Game Content originally distributed under
         | any version of this License " (emphasis added).
         | 
         | And part of 1.1 says that 1.0 "is no longer an authorized
         | license agreement".
         | 
         | So, in other words, 1.0 had an embedded kill switch which 1.1
         | activates. At least that's the legal theory which WotC is
         | operating on.
        
       | nevinera wrote:
       | > Updating the License: Wizards or its designated Agents may
       | publish updated versions of this License. You may use any
       | authorized version of this License to copy, modify and distribute
       | any Open Game Content originally distributed under any version of
       | this License.
       | 
       | So it sounds like their approach here is dependent on the
       | interpretation of "any authorized version" to mean "authorized
       | _by us_", which would allow them to declare past versions
       | "unauthorized"? I'm not a lawyer, but that sounds.. unlikely to
       | stick.
        
         | Pet_Ant wrote:
         | Is there a lawyer here that can give us an opinion here for
         | entertainment - not legal advice - reasons?
        
       | ghostly_s wrote:
       | Maybe I'm missing something here but this summary feels pretty
       | FUD-y. WotC has the right to re-license their own content, and we
       | are free to disagree with that decision, but surely they have no
       | legal means to force _other creators_ to switch their own content
       | to the new license version simply because they are using a
       | license text that was drafted by WoTC? Plenty of OSS projects
       | have stuck with GPLv2 in similar circumstances.
       | 
       | And I'm less clear on this point, but are they even able to
       | change the license terms under which third-parties have used WotC
       | content that was already published under the old license?
       | Couldn't these third parties continue using the existing content
       | so long as they forgo new additions which are published under the
       | more restrictive license? Or can they really revoke that
       | licensing on previously published content?
        
         | brigade wrote:
         | A nuance: they might not be able to revoke existing OGL 1.0
         | licenses for anyone that has already used it to publish
         | derivates, but they can likely cancel the _offer_ , even for
         | existing OGL 1.0 content, for anyone that hasn't yet relied on
         | the OGL to ship WotC IP. Which would in turn limit all future
         | derivates to existing OGL 1.0 license holders, which would
         | practically achieve Hasbro's rumored goals.
        
         | johnday wrote:
         | > Or can they really revoke that licensing on previously
         | published content?
         | 
         | It depends entirely on your definition of "can".
         | 
         | If you mean, is this action supported by law, then no. If you
         | mean, is this action supported by _WotC 's own historic
         | interpretation of their own license_, then no. If you mean, can
         | they force the hand of smaller creators by threat of
         | litigation, then certainly they can.
        
           | Terr_ wrote:
           | > If you mean, is this action supported by law, then no.
           | 
           | IANAL, but isn't this a situation where smaller companies
           | could band together and sue WoTC for Declaratory Relief [0],
           | even if WoTC hasn't _yet_ sued any of them for continuing to
           | operate under the old license it 's trying to revoke under
           | questionable circumstances?
           | 
           | [0] https://www.law.cornell.edu/wex/declaratory_relief
        
           | flockonus wrote:
           | Had this question too, can you clarify, so say there is an
           | existing biz that uses some of DnD content like perks or
           | classes; their software is said at v1.0 now, but then they
           | want to include another class from existing DnD 3.5, or some
           | perk, which would bump their release. Are they now obligated
           | to signup for this new license, or can they just reference
           | the old system version and license, much like a software
           | would??
        
         | beezlebroxxxxxx wrote:
         | It's likely that Hasbro and WOTC are betting on the threat of
         | litigation being a meaningful deterrent from actually seeing
         | whether their attempts to retroactively nullify 1.0 holds up.
         | 
         | In general, I agree. I think we're seeing a "hobby" community
         | freak out when the owners of the brand turn away from the
         | "ideals" of the hobby in question. This mainly effects people
         | who are making money using the DnD brand. Something that Hasbro
         | owns. Whether they also own the _past_ of that brand, and can
         | alter its licensing, seems like the real ambiguity that Hasbro
         | are hiding behind the curtain.
        
           | Tyr42 wrote:
           | Wizards also pulled the ability for people to download pdfs
           | they already paid for with zero notice before, when they
           | revoked a resellers license. Pretty dick move, and they think
           | they can try and pull that shit again.
        
             | SSLy wrote:
             | Whoa, do you have more sources about this event?
        
       | ivraatiems wrote:
       | IANAL, but I would love the opinion of anyone more qualified on
       | this: Suppose I am one of the "Expert Tier" companies and I'm
       | making a lot of money off of using OGL 1.0 licensed works in
       | conjunction with my own.
       | 
       | The OGL[0] says Wizards can authorize new versions of the
       | license, but it doesn't define "authorized" and it doesn't say
       | anywhere they can deauthorize old ones. It also says that the
       | terms of the license are perpetual.
       | 
       | If I saw WOTC was going to make a change like this, obviously I'd
       | retain counsel, but why wouldn't I take a position something
       | like:
       | 
       | 1) We don't believe that Wizards can arbitrarily bind us to the
       | terms of any new license just because they have "authorized" it.
       | 
       | 2) We will only release content that uses OGL 1.0a licensed works
       | and never anything using 1.1 or any other version.
       | 
       | 3) If Wizards doesn't like it, they can sue us and try to enforce
       | their license. It'll be on them to prove the license binds us,
       | and they'll look like assholes in front of their community of
       | players.
       | 
       | When my option is "give up all my corporate secrets and also lose
       | 25% of my money" or this, why shouldn't I do this?
       | 
       | [0] https://opengamingfoundation.org/ogl.html
       | 
       | Edit: Another source I found that seems to suggest this might be
       | an option, to an extent - or that there might be other ways to
       | challenge this decision: https://medium.com/@MyLawyerFriend/lets-
       | take-a-minute-to-tal...
        
         | [deleted]
        
         | NikolaNovak wrote:
         | There was a good thread recently where a lawyer helps
         | distinguish "perpetual" and "irrevocable", which us laypeople
         | tend to confuse.
         | 
         | Basically the license is perpetual in that there's no default
         | expiry; but it is NOT irrevocable. Consequences of license
         | being revoked would then depend on details, jurisdiction,
         | law,precedent,court, potentially past vs future work, and
         | whether you're feeling lucky, punk :-/
        
           | Buttons840 wrote:
           | The next question of interest to HN then, is whether or not
           | the MIT license is revocable? (The MIT license never says the
           | word "irrevocable".)
        
           | ivraatiems wrote:
           | Very interesting distinction, thank you.
        
           | Perseids wrote:
           | > There was a good thread recently where a lawyer helps
           | distinguish "perpetual" and "irrevocable", which us laypeople
           | tend to confuse.
           | 
           | Gosh, why does it have to be this way? It's even harder for
           | non-native speakers to read legal documents "correctly", i.e.
           | the way courts would interpret them. I understand that
           | contracts and laws need precise language, but, in contrast
           | to, say, mathematics, reading legal documents is such an
           | important activity that we cannot ignore the needs of
           | laypeople - they have to follow contracts and laws, too,
           | after all. And I don't think it's plausible that clashes
           | between general use of words and legalese are unavoidable,
           | especially as contracts don't seem to be optimized for
           | brevity.
           | 
           | And in general, us laypeople should vehemently demand
           | contracts and laws to be optimized for easy reading. Imagine
           | what good a precedent could do, where a complete EULAs was
           | judged void, because they were to hard to
           | read/understand/interpret.
        
             | ivraatiems wrote:
             | The issue is that law, especially contract law, very often
             | turns on the minutiae of what specifically was intended by
             | a given statement in text. That's why contracts have pages
             | and pages of definitions that seem obvious, and why courts
             | assign special meanings to terms like "irrevocable".
             | 
             | That is to say, at some point in the past, some court case
             | probably turned on proving that "irrevocable" was supposed
             | to mean something different than "perpetual," and so now
             | the standard is to assume that's what it means, unless the
             | contract explicitly says something different. What if I
             | want a contract that I can't choose to take back, but which
             | doesn't last forever?
             | 
             | It's a problem of trying to force precision on a language
             | that is inherently imprecise, topped off with concepts that
             | are actually hard to understand.
        
         | naniwaduni wrote:
         | The risk that if Wizards moves forward with undertaking #3,
         | that they can remain big and assholey for longer than you can
         | remain solvent.
         | 
         | (Giving up 25% of your revenue is obviously an enormous blow,
         | but seems possible to be in a position where you think you can
         | just about squeeze by long enough to pivot if you suck it up
         | and take their terms as you try to move away from doing any new
         | 1.1-related works.)
        
           | dragonwriter wrote:
           | > The risk that if Wizards moves forward with undertaking #3,
           | that they can remain big and assholey for longer than you can
           | remain solvent.
           | 
           | To be fair, Hasbro seems to pull this every other major D&D
           | version since introducing the OGL with 3rd edition, so we
           | should expect Two D&D to be a return to more open licensing
           | after the inevitable debacle of One D&D.
           | 
           | Sucks to be one of the companies that exists solely around
           | the ecosystem of the 5e wave of "Hasbro is trying to
           | encourage third party support rather than squeezing
           | producers", or one of the ones that survived the 4e squeeze
           | because Hasbro didn't try to squeeze pure legacy use.
        
         | chefandy wrote:
         | I wonder what constitutes a new game for purposes of the
         | contract. Could I release "Circvmventia: Qvest of the
         | Changeling" and then when you hit 600k modify the game art and
         | character names and release "Circvmventia: Changeling Reborne,"
         | etc. I imagine they'd just modify the license again to get more
         | control but it could buy time.
        
         | lifeisstillgood wrote:
         | I would assume (IANAL!) that it would work similarly to
         | software license upgrades. The IP created and licensed under
         | version 1.0 would still be under version 1.0, and only IP
         | created after 1.1 is released is affected, and then there must
         | be some action on part of the small games company to agree to
         | it.
         | 
         | I suspect it depends of course on the exact terms of license
         | and what users of version 1.0 agreed to in terms of future
         | binding.
         | 
         | Might be an interesting case with more than a little relevance
         | for (US) software licenses
        
           | ivraatiems wrote:
           | Wizards seems to think this will explicitly not be the case,
           | and they can effectively force everyone to abide by the terms
           | of a new license just by making one. Which maybe they can!
           | But it seems like the right move might be to force them to
           | try it.
        
       | raydiatian wrote:
       | If a language model can run a D&D campaign, what do we need
       | Wizards for?
        
         | FridgeSeal wrote:
         | Have you tried?
         | 
         | It loses the thread and descends into incoherence pretty
         | quickly.
         | 
         | Also, because if it can do that, it was at some point trained
         | on material licensed under the OGL, or WotC directly.
        
       | ankaAr wrote:
       | Are u kidding me? Again? Are we fighting against the same company
       | again? We never learned anything. They had the article where they
       | can change anything at any time, that was always a red flag, and
       | was from the first day.
       | 
       | As gm it is a shame that someone uses that licence all those
       | years. Paizo made a rewrite and I think was the only company that
       | saw that coming decades ago. But many mainstream groups used the
       | content and the rights that the licence gave to push their
       | projects and made a fortune (and wizards used that to push again
       | the game), and now they are saying: no more. Well, bad luck for
       | you.
       | 
       | Use a real open licence, even a CC-BY-SA-NC if you wants, not a
       | licence with a backdoor from the owner!
       | 
       | My god, the community is fighting a battle for less than 20
       | companies affected because they wanted to use a stupid licence.
       | 
       | OGL 1.1 is bad as 1.0 was, it is the same shit, now with a
       | royalty and just because of that, they are all like crazies. Was
       | always as bad as now.
        
         | [deleted]
        
       | thesuperbigfrog wrote:
       | If D&D "goes dark", why not try another role playing system?
       | 
       | GURPS is a well-designed favorite made by Steven Jackson Games:
       | 
       | https://en.wikipedia.org/wiki/GURPS
        
         | krainboltgreene wrote:
         | It's not like GURPS is unknown to community members. If someone
         | wants an alternative to D&D there are a thousand alternatives.
         | This is like if you said "Don't like English? Try the well-
         | designed favorite Spanish."
        
           | Eji1700 wrote:
           | And honestly gurps is the last one I'd recommend for the
           | average 5e player looking to jump ship.
           | 
           | It's crunchy as hell and a major commitment.
           | 
           | Pathfinder 2 is likely going to be the biggest winner in this
           | but hopefully other systems benefit as well.
           | 
           | Dungeon world strikes me as another easy analogue and there's
           | plenty of different stuff like Spire/Heart or Lancer that's
           | made waves.
           | 
           | Not to say that gurps is bad. I hope they see a bump too.
           | Just feel like the kind of person who likes gurps probably
           | isn't playing 5e or already knows it exists
        
             | krainboltgreene wrote:
             | > And honestly gurps is the last one I'd recommend for the
             | average 5e player looking to jump ship.
             | 
             | This kind of comment is also why it's funny to suggest
             | "just use X" to D&D players. RPG nerds are effectively poor
             | software engieners. Ask 10 of them for an opinion on TT RPG
             | rulesets and you'll get 300 opinions.
             | 
             | > Just feel like the kind of person who likes gurps
             | probably isn't playing 5e or already knows it exists
             | 
             | Absolutely correct.
        
         | mcv wrote:
         | There's certainly no shortage of excellent alternatives, but
         | none of them have the cultural mindshare that D&D has.
        
       | allone wrote:
       | Before french revolution: enlightened monarchy
       | 
       | After french revolution: tyranny and paranoia
       | 
       | Shortly after: "universal" democracy (modulo something)
       | 
       | Do we really need to repeat the exercise. It'll only lead to
       | tears.
        
       | _aavaa_ wrote:
       | > On top of that, games such as Pathfinder 1E and 2E, 13th Age,
       | Fudge, and Traveller--which use the 1.0 OGL as the backbone of
       | their existence--will need to cease sales of upcoming products or
       | give WotC 25% of their revenue to stay in compliance with the new
       | license
       | 
       | How does this work? Why are they forced to do so?
        
         | mcv wrote:
         | Hasbro claims they are. Whether that's actually true is very
         | questionable, but most RPG publishers will not want to fight
         | Hasbro in court.
        
       | jeremycw wrote:
       | I am not a lawyer and please correct me if I'm wrong but as I
       | understand it rules and mechanics are not copyrightable. What is
       | copyrightable is the flavor text and specific compilation of the
       | rule set into the "Rule Book". The rule book becomes a
       | copyrightable work. This means that your are within your legal
       | right to make a game called "Dragons & Daggers" where all the
       | combat mechanics, rules, etc are identical to Dungeons & Dragons
       | as long as the "glue" text and flavour text is original content.
       | It seems to me like a community fork licensed under CC that plays
       | exactly the same is not impossible.
        
         | advisedwang wrote:
         | Spells use text to explain their mechanics, and that text is
         | copyrightable. You'd likely need to re-write the spell lists
         | from scratch.
        
       | dang wrote:
       | Recent and related:
       | 
       |  _Dungeons and Dragons' new license tightens its grip on
       | competition_ - https://news.ycombinator.com/item?id=34264777 -
       | Jan 2023 (203 comments)
        
       | cbrozefsky wrote:
       | Regarding the ability to copyright the "method of playing" or
       | "rules" of a game:
       | 
       | https://www.rpglibrary.org/articles/faqs/fl108.pdf
       | 
       | The US Copyright Office says it can apply to text or description,
       | but not to the rules.
       | 
       | WoTC did have a patent issues for MtG, but I dont think that's
       | going to work for D20 rules. Perhaps they will attempt to patent
       | the OneD&D release?
       | 
       | Either way, it's quite clear that corporations will attempt to
       | colonize and control our culture, and lie and scheme their way to
       | expand their profit extraction.
        
         | krainboltgreene wrote:
         | The wealth of written content is exactly what's valuable about
         | D&D. The rules aren't interesting nor innovative.
         | 
         | There is a Wizard Spell that does 1d4 damage at spell slot 1.
         | It is called Magic Missile. There is a block of text that
         | describes the Magic Missile. If you want D&D you can't just
         | clone the mechanic of spells, you also have to write a massive
         | amount of _copywritten_ content.
        
           | cbrozefsky wrote:
           | I don't think "cloning D&D" is what any of these third
           | parties are doing. It's producing add-ons, source books, or
           | videos of them playing. That is, original content that is
           | compatible with, and tuned for the rule system.
        
             | krainboltgreene wrote:
             | Fine any other synonym for "clone" if that's your issue.
             | It's the idea that many many of these products are dressing
             | on top of the SRD.
        
       | jesusofnazarath wrote:
       | [dead]
        
       | secabeen wrote:
       | WotC/Hasbro has named their next release "One D&D". They clearly
       | want to clear the field of other compatible rules-sets, and have
       | just a singular system that they control, manage, and profit
       | from. My guess is that they see the profits that Apple and Google
       | make from their App Store, and want all future add-on content to
       | D&D to be paying them 25% of revenues, rather than 0% right now.
        
       | karaterobot wrote:
       | I played D&D for about 27 years, but I never thought it was
       | particularly _good_. It was just the lingua franca, the kernel a
       | relatively small community could come together around.
       | 
       | I don't think D&D has to be the default tabletop RPG anymore, nor
       | should it be. Partly due to the OGL and its knock-on effects,
       | lots more people entered the community. Maybe they want different
       | things than just a miniatures combat-oriented pastiche of
       | Tolkien, Howard, and Vance. You can publish books more easily,
       | distribute them more easily, market them more easily. I think the
       | tabletop industry could sustain a community without D&D if it had
       | to, and maybe it has to. I wonder if maybe that's a good thing.
       | 
       | WoTC's decision was selfish, tone-deaf, destructive; all that
       | stuff. It will hurt people with existing businesses built around
       | OGL content. That sucks. But, I don't think it will (as this open
       | letter states) dismantle the tabletop industry. On the contrary,
       | I hope it frees it from its dependence on a capricious IP owner
       | with a brittle license. For the players, maybe it frees them from
       | a mediocre system and the most generic, uninteresting fantasy
       | setting ever. There's a lot more out there, maybe this is a good
       | opportunity to explore some of it.
        
         | Karawebnetwork wrote:
         | My understanding is that this also puts the more robust "forks"
         | like Pathfinder at risk.
        
         | shuntress wrote:
         | I think they actually did a really good job with the 5e rules.
         | I started in 3.5e 15+ years ago. I very strongly dislike 4e. I
         | haven't yet been convinced by any alternatives that the d20
         | system isn't optimal.
         | 
         | D&D 5th edition obviously has problems but, like other comments
         | say, it is the current "lingua franca" of the space and it's
         | difficult to conceive of any realistic open replacement that
         | isn't essentially just _" D&D 5e with some relatively minor
         | tweaks"_.
        
         | [deleted]
        
         | vintermann wrote:
         | I agree that D&D doesn't need to be the default tabletop RPG
         | anymore. But you bet I want the freedom to borrow everything I
         | liked from every version of it I played (which doesn't include
         | anything recent, by the way). I want to be able to talk about
         | it online too, hell, even PLAY it online.
         | 
         | And if Hasbro are so desperate to prevent that from happening
         | that they'll call in the shit-flinging lawyers - the kind who
         | don't even try to have a solid argument, they just try to make
         | engaging with them maximally unpleasant to everyone involved -
         | then I will be most pissed with Hasbro.
         | 
         | You too, will have to live in fear of attracting their
         | attention. The whole point of this sort of litigation is that
         | they're signaling, they're not going to be reasonable. Are you
         | SURE you're not infringing in the shit-flinging lawyers' eyes?
         | 
         | That doesn't sound like a good opportunity to explore to me.
        
       | thefurdrake wrote:
       | Gosh, yeah, this'll definitely stop all those content creators
       | from doing a find and replace to make their content fit for
       | Pathfinder 2 or any non-OGL-tainted system on the planet.
       | 
       | This might actually do good for tabletop gaming in general, if
       | Hasbro's cancerous behavior causes people to flee their IP and
       | show interest in other things.
       | 
       | I really don't think this is going to work out the way these
       | braindead business executives seem to think it will. People will
       | move their content to a different platform because DnD has never
       | been anything more than a storytelling/content framework.
       | 
       | Hasbro mad cuz community content better than their own. Go back
       | to ruining ponies.
        
       | legitster wrote:
       | Am I right to assume WotC's move is basically aimed at groups
       | like Critical Role?
       | 
       | On one hand, I have no interest in defending corporate copyright
       | rules. But on the other hand, I disagree that this would stifle
       | creativity. If there are hundreds of companies out there that
       | only exist to pump out content for the D&D ruleset, surely making
       | them pay for the privilege would encourage some of them to build
       | _new_ rulesets?
        
         | jimbob45 wrote:
         | _...the company may terminate the agreement if third-party
         | creators publish material that is "blatantly racist, sexist,
         | homophobic, trans-phobic, bigoted or otherwise discriminatory._
         | 
         | This makes me believe less that this is an organic push within
         | WotC and more a push by a special interest group. Given that we
         | know WotC didn't write OGL 1.1, it would make sense that a
         | special interest group funded it with the stipulation that they
         | added the trans bit in.
        
           | krainboltgreene wrote:
           | > Given that we know WotC didn't write OGL 1.1
           | 
           | I have seen no evidence of this so far? Any source?
        
       | anakha wrote:
       | WotC CEO and president Cynthia Williams was on the record as
       | saying that the DnD brand is under monetized.
       | https://www.dicebreaker.com/categories/roleplaying-game/news...
       | 
       | Hasbro CEO, also the former WoTC CEO, has ramped up monetization
       | of the Magic the Gathering brand significantly in recent years,
       | partly at the expense of cashing in on the secondary market.
       | 
       | WoTC choking the OGL is consistent with them looking to pump up
       | their profits.
        
       | madrox wrote:
       | In another place and time, a similar circumstance is what led
       | Blizzard to unintentionally provide the tools for inspiring the
       | MOBA genre, which spawned League of Legends and DOTA2. That
       | altered games forever. You'll notice few games ship with map
       | editors anymore, and game UGC is very tightly locked down.
       | Blizzard leaders have stated that letting MOBA get away from them
       | was their biggest miss.
       | 
       | D&D is having a similar moment where companies that were built on
       | D&D are becoming bigger than them, and WotC wants to compete more
       | directly now that digital is becoming a priority for TTRPGs. Once
       | you decide to do that, you no longer want to be a platform for
       | your competitor. In a way, this is similar Apple banning apps
       | that directly compete with built-in iOS features. While also an
       | unpopular move, you can hardly blame them.
        
         | cpv wrote:
         | And then Blizzard updated the user agreement (around the
         | Warcraft 3 Reforged), mentioning that all player generated
         | content is owned by the company.
         | 
         | So in case some genius comes with another successful custom map
         | (or whatever), the company has new ideas to work on, for free.
        
           | madrox wrote:
           | I believe they updated the EULA long before that, but
           | Reforged got a lot of press about it since it represents such
           | a contrast between yesterday's games and today's.
        
       | the_af wrote:
       | I don't understand how gamers (non-videogame gamers in this case)
       | put up with ruthless monetization and lock-in attempts by the
       | biggest companies.
       | 
       | RPGs is a particularly bizarre case. You really don't need
       | _anything_ but a group of friends, your imagination and some
       | rules to play roleplaying games. Ok, so you want merchandise --
       | player screens and mats and minis -- all of that 's optional,
       | there's no RPG police that can prevent you making your own or
       | buying from third parties. So you have adventure modules... I
       | made my own adventures back when I was a teenager, but I can sort
       | of see not everyone has the imagination to make their own, plus
       | being able to "share" a world with other gaming groups so you can
       | say you defeated the Temple of Elemental Evil or whatnot is sort
       | of cool; not my thing, but I can see it.
       | 
       | But now apparently Wizards of the Coast is not content with all
       | the stuff they already sell, so they are starting to build a
       | virtual world (+ app, of course) where you can customize your
       | character, buy DLC, etc. Of course, all tidily locked-in, because
       | what better way to keep a tight reign than owning the app?
       | 
       | I can't wrap my head around this. An app? DLC? Custom items? For
       | a game that _happens inside your head_ , and that most people
       | choose to play to do something other than _staring at a screen_?
       | Has the world gone crazy?
       | 
       | You only needed some friends, dice and an imagination...
        
         | [deleted]
        
         | remram wrote:
         | This letter is proof they are not putting up with it. Or do you
         | mean they should just stop playing DnD when WotC pulls this
         | crap?
         | 
         | > You only needed some friends, dice and an imagination
         | 
         | Obviously you need rulebooks, campaign modules, etc. This is
         | the stuff that is under license from WotC.
        
           | the_af wrote:
           | Sorry, my rant was semi-related: I mean the upcoming digital
           | D&D app that Wizards of the Coast expects players to use.
           | Isn't it crazy that they expect to sell you DLC for online
           | avatars for a game that happens in your imagination?
           | 
           | > _Obviously you need rulebooks_
           | 
           | Yes.
           | 
           | > _campaign modules_
           | 
           | Unlike the rulebook, these are nice but not mandatory. And if
           | you're crafty, you can derive inspiration from other fantasy
           | worlds, books, novels and movies. I do understand not
           | everybody is creative enough or wants to spend time doing
           | this though; I also understand some people value a "shared
           | world" they can discuss with other players beyond their
           | group.
           | 
           | > _Or do you mean they should just stop playing DnD when WotC
           | pulls this crap?_
           | 
           | At some point, yes. I mean, there are plenty of other awesome
           | RPGs to play, right? You are not locked-in to D&D in the same
           | sense many people are locked-in to Windows.
        
             | SSLy wrote:
             | More than D&D itself, and its players, the new "OGL"
             | creates tremendous hurdles for the 3rd party, admittedly a
             | little cottage, industry that bloomed around OGL.
             | 
             | I'm absolutely fine without D&D, but Hasbro is going
             | against makers of Pathfinder, my preferred dungeon crawler
             | RPG.
        
         | scubbo wrote:
         | I agree with the broad thrust of your argument, but I cannot
         | emphasize enough how useful DnDBeyond is for character
         | creation, rule/item lookups, shared campaign content, etc.
         | Sure, you don't _need_ it, but it makes the experience so much
         | easier and more pleasant, allowing you to spend your time on
         | the bits of the hobby you actually enjoy rather than trawling
         | through reference books (if trawling through reference books
         | _is_ the bit that you enjoy, you are free to keep doing that :)
         | )
         | 
         | It's not useful _enough_ to make me want to keep using it in
         | this new climate, but still - don't undermine your (very
         | correct!) argument by under-valuing the non-DLC aspects of RPG
         | apps.
        
         | legitster wrote:
         | > For a game that happens inside your head, and that most
         | people choose to play to do something other than staring at a
         | screen? Has the world gone crazy?
         | 
         | I think the thing that happened is that D&D transitioned from
         | being a game to a _lifestyle brand_. It 's not actually about
         | playing a game anymore, it's about collecting books and buying
         | swag and watching Youtube shows.
        
         | wincy wrote:
         | Right so D&D has always been inspired from wargames, and combat
         | and such occurs on a grid, with measurements and dice rolls.
         | 
         | With the pandemic virtual tabletops blew up and Hasbro (let's
         | call them what they really are, one of the largest game
         | companies in the world) wants a piece of this action, or maybe
         | all the pieces for that matter.
         | 
         | I play online using a virtual tabletop and while we often just
         | use our imaginations, the VTT keeps track of our character
         | sheets, our current equipment, our gold amounts, a log of all
         | our dice rolls and what skill we were rolling. I used a 3D
         | modeling program to make screenshots that I use as tokens for
         | my character. Our DM runs multiple games and the virtual
         | tabletop is also a note taking app that allows his notes to
         | correspond to objects in the game, attached to certain places,
         | or the entire campaign. Like a specialized Evernote. He
         | couldn't keep track of all the games he runs without it (or he
         | could but it'd be harder).
         | 
         | It makes things a lot easier than just logging onto a zoom call
         | and playing pretend. All this convenience would be a lot more
         | expensive if it was just through the one official source.
         | 
         | I understand what they're doing but it's going to stifle the
         | innovation that's been happening in this space and finally get
         | D&D to be a "video game" like they tried with 4th edition.
        
         | mcv wrote:
         | Entirely true. However, Dungeons & Dragons is by far the
         | biggest brand in the hobby. Bigger than the hobby itself,
         | arguably. I'm pretty sure "Dungeons & Dragons" is better known
         | than "Roleplaying Games". The brand is huge, it's the biggest
         | thing that attracts new players, and WotC/Hasbro owns it. And
         | they want to monetise it.
         | 
         | Most experienced roleplayers who know that there's a world
         | outside D&D won't put up with it, but to lots of new players
         | flocking to the big name, having something computer/app based
         | may actually help make it more familiar. They've never heard of
         | Pathfinder, let alone Call of Cthulhu, Fate or Shadowrun, and
         | they have no idea how to play it. That's what they're coming to
         | D&D for: to learn how to play it.
         | 
         | And if WotC/Hasbro is now going to tell them they need to pay
         | to make their character in an online virtual world, they may
         | never find what they were looking for.
        
           | brendoelfrendo wrote:
           | Not only have many players never heard of these systems,
           | unfortunately many don't want to learn them once they do. I
           | like Pathfinder, and Call of Cthulhu, and Mouseguard, and
           | Fate; unfortunately, my players have little interest in
           | picking up a new set of rules so that we can do the same
           | thing, maybe just a little differently or cheaper.
           | 
           | And I get that! Learning the DnD rules to a point where you
           | can roll up a character and take full advantage of the
           | available actions and skills without a turn taking forever
           | takes time. And once folks have done it once, they don't
           | really care to do it again and again; that starts to feel
           | like work, and this is supposed to be a game. For some, the
           | tradeoffs aren't worth it.
           | 
           | It is a little disappointing, though, seeing all this change
           | on the horizon and knowing that I would lose more than half
           | of my players if I tried to get us into a different rule
           | system.
        
             | mcv wrote:
             | > my players have little interest in picking up a new set
             | of rules so that we can do the same thing
             | 
             | Does that mean they also won't switch to a new edition of
             | D&D?
             | 
             | My biggest concern, though, is for new players. The ones
             | who aren't even invested in the D&D ruleset yet. They don't
             | know the rules, they don't know what roleplaying even is,
             | but they've heard of D&D, and that's what they want to
             | play, unaware that there are better options out there.
             | 
             | I think the really big fix here is not so much undoing OGL
             | 1.1, but undoing the dominant position of the D&D trademark
             | itself; prospective players need to have heard of
             | Pathfinder, Call of Cthulhu, and all the others. But that's
             | hard to do, with D&D's long and rich history, and a single
             | name is much more memorable than a long list of
             | alternatives.
        
               | the_af wrote:
               | > _I think the really big fix here is not so much undoing
               | OGL 1.1, but undoing the dominant position of the D &D
               | trademark itself; prospective players need to have heard
               | of Pathfinder, Call of Cthulhu, and all the others. But
               | that's hard to do, with D&D's long and rich history, and
               | a single name is much more memorable than a long list of
               | alternatives._
               | 
               | Fully agreed! If there are such things as Mac or Linux
               | evangelists, why can't there be Call of Cthulhu ones?
               | Evangelizing _games_ is far easier than doing so for
               | computers. People are willing to learn new games. It 's
               | all some people ever seem to do, learning and collecting
               | new games!
        
             | the_af wrote:
             | That's disappointing to hear, especially since many RPGs
             | out there are both more fun and _simpler_ than D &D.
        
           | the_af wrote:
           | I suspect you are right, and it's depressing.
           | 
           | I do think it's a bit easier to escape this trap, because an
           | inventive game master can convince their group of friends to
           | play something else, and this is easier than getting someone
           | to switch from Windows. It's simply teaching them a new game!
        
         | thomastjeffery wrote:
         | Some friends of mine started their own RPG decades ago. They
         | have built up long branches of history/lore, star charts, a
         | dozen or so species, several factions disputing territory,
         | weapons, vehicles, armor classes, dozens of attributes per
         | character, mysterious artifacts, magic, etc. and art to go
         | along with most of it.
         | 
         | It's the only RPG I have played more than a handful of times.
         | RPGs are a labor of love, friendship, and fun: no more, no
         | less.
        
           | the_af wrote:
           | I love your reply, and fully agreed!
           | 
           | I do understand that kind of involvement in the hobby is not
           | for everyone. I'm not obtuse, I understand the appeal of
           | ready-made fantasy worlds and adventures. But still...
        
       | rosmax_1337 wrote:
       | Can someone explain to me why WoTC is actually changing the
       | license? Are they trying retroactively to gain IP over all
       | ""DnD"" derivative works? Are they just doing something different
       | for One D&D?
        
         | throw_m239339 wrote:
         | > Can someone explain to me why WoTC is actually changing the
         | license?
         | 
         | Well Hasbro wants to make money of third party D&D content,
         | nothing more. Why were people still using D&D when non
         | corporate alternatives exist?
         | 
         | The people at the head of these companies could be selling
         | vacuum cleaners it wouldn't make a difference, at the end of
         | the day it's all about maximizing short term profit.
        
       | cstever wrote:
       | For a little bit of flavor. After I saw this post (I don't follow
       | D&D or Wizards or Hasbro news) I thought immediately of BFRPG.
       | Found this post in Basic Fantasy's forum, so this move by WotC is
       | definitely going to have an impact.
       | 
       | https://basicfantasy.org/forums/viewtopic.php?f=2&t=4596
        
       | etchalon wrote:
       | Maybe more people to discover, and build with, Monte Cook's
       | excellent Cypher System: https://csol.montecookgames.com/license/
        
       | chemmail wrote:
       | I think they will find they are screwed and this desperate
       | attempt is the straw. We see this in computing world where
       | everyone did their best to avoid going to x86 and went to ARM,
       | but now that ARM is so uncertain now they will abandon and go
       | RISC V.
        
       | gkoberger wrote:
       | I imagine the logic was that someone at Hasbro saw Critical Role,
       | Dimension 20, etc making millions and felt it was "unfair"
       | they're not getting any money.
       | 
       | But there's a quote attributed to Bill Gates that feels relevant
       | here: "A platform is when the economic value of everybody that
       | uses it, exceeds the value of the company that creates it."
       | 
       | DnD is a platform now. That's really cool for them, and long term
       | will benefit them a ton, even if they aren't able to "optimize"
       | their revenue right now.
        
         | mcv wrote:
         | But Critical Role is also great advertisement. If Hasbro goes
         | after them, Critical Role can just switch to another system and
         | give them free advertisement instead. I guarantee that every
         | single RPG creator would love for Critical Role to pick their
         | system.
        
           | gkoberger wrote:
           | Oh I 100% agree. This is lose-lose for Hasbro (either people
           | pay and are angry, or leave), and there's no way they
           | ultimately make more with these rules than without them.
        
           | wincy wrote:
           | I think Critical Role is in no danger of them "going after"
           | them as there are officially licensed Critical Role books and
           | miniatures.
           | 
           | I'd imagine they're wanting to get a cut of whatever money
           | Paizo, and Kobold Gaming Press, or the D&D miniatures and
           | books kickstarters that regularly raise hundreds of thousands
           | of dollars.
        
             | djur wrote:
             | If anything, this might put their partnership with Critical
             | Role at risk.
        
             | Macha wrote:
             | I think the primary target is VTTs serving D&D 5e gameplay
             | systems as an alternative to their planned 6e
             | microtransaction machine in their upcoming OneD&D/D&D
             | Beyond VTT. They want to sell classes and feats and spells
             | etc. to players as microtransactions and justify it with 3d
             | models and animations, but at that price many players would
             | opt to forgot the 3d content for a system where they didn't
             | have to pay... unless Wizards manage to prevent that system
             | existing.
             | 
             | As a secondary target, getting a cut of Paizo's revenue is
             | something I imagine Wizards like the idea of, but was not
             | the primary goal.
             | 
             | Critical Role will probably just get a plain royalty free
             | license for use in their main show as a side deal for the
             | amount it promotes the game.
        
         | Sebb767 wrote:
         | > DnD is a platform now. That's really cool for them, and long
         | term will benefit them a ton, even if they aren't able to
         | "optimize" their revenue right now.
         | 
         | Assuming they don't tank their platform, which it very much
         | looks like right now.
        
       | carapace wrote:
       | * * *
        
       | markus_zhang wrote:
       | If I build a computer game using places and characters from one
       | of the world say Ansalon, how much fee I need to pay WotC?
       | Assuming I sell it on Steam for some paltry revenue.
        
         | coldpie wrote:
         | Unless you make over $750k, nothing.
         | https://www.dndbeyond.com/posts/1410-ogls-srds-one-d-d
         | 
         | This is Wizards trying to walk a fine line. They want a cut of
         | the profits from the big-name D&D-based content creators, but
         | they don't want to kill the entire creative community. I'm not
         | sure they're going to succeed. Pissing off the biggest names
         | putting your product in the spotlight in return for a couple
         | bucks seems a really dumb idea to me.
        
           | the_af wrote:
           | What are the big names? Paizo/Pathfinder? Can't they simply
           | do their own thing and stop relying on D&D _precisely_
           | because they are so big their customer base already knows
           | them?
           | 
           | Or is it computer games? With computers handling the rules,
           | you can just make your own RPG rules, right? Or is it the
           | setting? Do people really only play videogames that are set
           | in Faerun or Icewind Dale or whatever? Can't you just make
           | your own stuff up and call it Arda-- er, Middle-- er, Ancient
           | Magical Land of Elves?
        
             | jshwlkr wrote:
             | I believe Disney is connected to some OGL-based products,
             | or at least was. Star Wars in general, I think, has some
             | OGL connections.
        
               | the_af wrote:
               | Wow. Surely Disney of all companies can probably break
               | clean of the OGL and do their own thing, right?
               | 
               | I mean, I would totally watch a battle between Disney's
               | and Wizards of the Coast's legal departments. I suspect
               | the Goliath in this case is Disney, and there are no
               | Davids.
        
           | pflats wrote:
           | Not true. One of the very first lines there states that:
           | 
           | > OGL 1.1 makes clear it only covers material created for use
           | in or as TTRPGs, and those materials are only ever permitted
           | as printed media or static electronic files (like epubs and
           | PDFs). Other types of content, like videos and video games,
           | are only possible through the Wizards of the Coast Fan
           | Content Policy or a custom agreement with us.
           | 
           | The Fan Content Policy is:
           | 
           | https://company.wizards.com/en/legal/fancontentpolicy
           | 
           | Which says that:
           | 
           | > You can't require payments, surveys, downloads,
           | subscriptions, or email registration to access your Fan
           | Content;
           | 
           | > You can't sell or license your Fan Content to any third
           | parties for any type of compensation; and
           | 
           | > Your Fan Content must be free for others (including
           | Wizards) to view, access, share, and use without paying you
           | anything, obtaining your approval, or giving you credit.
           | 
           | > You can, however, subsidize your Fan Content by taking
           | advantage of sponsorships, ad revenue, and donations--so long
           | as it doesn't interfere with the Community's access to your
           | Fan Content.
           | 
           | All of this exists (IMO) because game mechanics aren't
           | subject to copyright, so you can, if you'd like, read these
           | two sets of rules as Hasbro saying, "This is what we're
           | willing to let you do without having to get a lawyer to
           | defend yourself in court, even if it's legally allowed."
           | 
           | Note, though, that in GP's post, "places and characters from
           | one of the world say Ansalon" very much _are_ covered by WotC
           | 's copyrights (and probably some trademarks too).
        
             | markus_zhang wrote:
             | Thanks, looks like it's pretty strigent. Well worst case
             | I'll put it up for free when done. Don't think anyone is
             | going to pay anyway, just a hobby project.
        
           | enragedcacti wrote:
           | Important to note that:
           | 
           | 1) you are required to report your income if it is above
           | $50k.
           | 
           | 2) Once you sign they can arbitrarily adjust that $750k with
           | nothing but a notice that the license has been updated.
        
           | sleepybrett wrote:
           | Nope, ogl 1.1 doesn't apply to anything but printed
           | matieral/pdfs... 'books' essentially.
        
           | WastingMyTime89 wrote:
           | They grant themselves a nonexclusive, perpetual, irrevocable,
           | worldwide, sub-licensable, royalty-free license to use the
           | content under the new OGL for any purpose and they can revoke
           | your license for any reason provided they give you a 30 days
           | notice.
           | 
           | You would have to be crazy to agree to that. Hasbro can
           | literally tell you you have 30 days to pack then sell your
           | product as their own.
        
         | PeterisP wrote:
         | OGL only covers rules and mechanics, and some of the common,
         | generic races/classes/spells/gear. All of the 'fluff' e.g.
         | places and characters and worldbuilding is not licensed by OGL.
         | OGL allows you to build _your_ places and characters and
         | content so that they 're compatible with D&D content.
        
         | delecti wrote:
         | The Dragonlance universe is one of the more complicated
         | examples you could have picked, because there's been some
         | lawsuits about the rights. Also, video games have always
         | required additional licensing, so you picked an almost entirely
         | orthogonal example. The OGL covers printed (or digital "print")
         | content.
        
           | zaarn wrote:
           | The original OGL very much allows video games. KOTOR is for
           | example a game that includes a copy of the OGL. There is also
           | several virtual tabletop softwares that ship with OGL
           | content.
        
         | ajross wrote:
         | I don't think any Dragonlance content was ever published under
         | the OGL, FWIW. The covered content is limited to the rules and
         | the core(-ish) monster stat blocks. The fiction was never part
         | of the deal (nor should it have been, IMHO).
        
           | markus_zhang wrote:
           | Interesting. Does that mean If I loosely follow the rules
           | (say mages use mana points which change by shape of moons)
           | and don't use the stats (after all it's just a Ultima
           | spinoff), I probably don't need to worry anything about
           | licensing fee? I really don't think it's going to make any
           | meaningful money anyway.
        
             | ajross wrote:
             | The Ultima series itself didn't bother to license D&D, so
             | you're fine. Basic ideas of mechanics can't be copyrighted,
             | and no one ever got a patent on "hit points" et. al.
        
       | kubb wrote:
       | We need a table top system on GPL or a similar licence, with a
       | full universe and lore. Do you think YC would fund a startup to
       | build it up?
        
         | andolanra wrote:
         | There are a truly massive number of RPGs out there with a wide
         | variety of open licenses, especially the various Creative
         | Commons licenses. The indie RPG sphere is _massive_ and
         | includes tabletop systems that range from  "mild variations on
         | the core D&D formula" to "almost fundamentally alien approaches
         | to doing structured role-playing". D&D has long-standing brand
         | recognition and cultural cachet, but it hasn't been the only
         | player in this space for _decades_.
        
           | kubb wrote:
           | Sure, but do any of them have the quality and polish to
           | replace DnD?
        
             | mattmanser wrote:
             | Think your wishful thinking belongs on /r/choosingbeggars
             | :)
        
               | kubb wrote:
               | Umm, we deserve high quality open source projects. I'm
               | not complaining about the existing ones, just pointing
               | out the opportunity.
        
             | grumple wrote:
             | DnD has inconsistent quality and has a ton of rules, but
             | few of them add much value. There's really not much polish
             | either imo. The vast majority of the rulebook get ignored
             | because they don't make the game better and often make it
             | worse. The current generation of players, largely inspired
             | by the rise in acceptance of geeky hobbies, by Critical
             | Role and similar shows, etc, would be better off with a
             | different system entirely. These people play to have fun
             | with friends, to have exciting stories and moments, not to
             | follow the ten thousand rules and baggage dnd has acquired
             | over the years.
             | 
             | Dungeon Masters make or break the game. They do it by
             | storytelling, by presenting challenges and helping players
             | overcome them, by creating a sense of ownership and reward.
             | DnD is not good at teaching people to do those things.
             | 
             | I've played some other systems, and immediately they were
             | easier to play and more fun for the group. You don't need
             | 20 rule books, you need a simple set of rules and a desire
             | to participate in a shared storytelling experience, and
             | that's really it.
        
             | andolanra wrote:
             | Absolutely and then some! I personally would argue that D&D
             | itself--5E in particular here--is actually a fairly
             | _middling_ tabletop game. It 's held back by a lot of
             | historical cruft because even new editions end up being
             | forced to stick to decades-old design decisions for the
             | sake of tradition. A simple example here is the distinction
             | between ability scores and ability modifiers: this is an
             | old D&D-ism and trying to remove it sparks complaints about
             | how it's "not D&D", but it's frankly some unnecessary
             | complexity and other tabletop games lose nothing by
             | dropping scores and just using modifiers.
             | 
             | Apart from the core design, D&D is also pretty middling as
             | a _product_. Being a DM for D &D is _hard_ --a fair bit
             | harder than running many other tabletop games--and the book
             | are at best a so-so resource: there's a lot of extra prep
             | and careful balance that rests on the DM's shoulders, and
             | doing it right means either falling back part-and-parcel on
             | adventure modules or doing a lot of careful tuning and
             | reading forums and Reddit threads. In an ideal world, the
             | core books would include everything you need to know, but
             | in practice the best DM advice is outside the core books
             | (and sometimes even contradicts the books themselves!) Many
             | other games don't have this problem.
             | 
             | To be clear, I don't think D&D is a _bad_ game, but
             | _plenty_ of other games out there have clearer core
             | designs, better presentations, easier-to-grasp rules, and
             | overall more polish.
        
               | kubb wrote:
               | At this point I'm hoping for some names of high quality
               | open source high fantasy RPGs with a lot of content ready
               | to jump in and play.
        
             | throw_m239339 wrote:
             | > Sure, but do any of them have the quality and polish to
             | replace DnD?
             | 
             | D&D isn't anymore polished than Runequest or Warhammer in
             | the commercial space, or a ton of Creative Common RPG. D&D
             | is just more popular. This isn't polish, this is
             | "corporate".
        
             | krainboltgreene wrote:
             | It's kinda wild to watch HN suggest that a tech company can
             | do as well as established tabletop gaming companies as if
             | it's as easy as asking ChatGPT. I suppose considering how
             | beloved Tesla and Theranos were I shouldn't be surprised.
        
               | kubb wrote:
               | We can also code it for the Metaverse! Mark please invest
               | 4-5 Million.
        
         | mcv wrote:
         | The OGL was intended to be the GPL but for table top games.
         | 
         | Admittedly, the settings, characters, books and similar content
         | were never part of the deal. It was more meant to be a common
         | standard that everybody could build on.
         | 
         | But a common world that everybody could expand upon, would very
         | quickly become a gigantic mess.
        
       | xavdid wrote:
       | This is disappointing, but not surprising. I don't play Magic
       | anymore, but it's been clear for years that WotC is prioritizing
       | profit over game health.
        
         | pclmulqdq wrote:
         | Yep, this is an all-too-normal letdown from WotC. They really
         | are trying to milk their franchises, without concern for their
         | longevity. That's too bad.
         | 
         | For me, this is more reason to continue with the D&D 3.5 and
         | pathfinder ecosystems for my RPGs.
        
         | xtirpation wrote:
         | Devil's advocate: if they've been doing this for years (and I
         | do agree wholeheartedly with you personally) then has it really
         | been detrimental to game health? Presumably they have metrics
         | indicating positive growth or they wouldn't be pushing in this
         | direction.
         | 
         | Maybe it just means old players like us are no longer the
         | target and it's to the long-term benefit of the game to tell us
         | to pound sand as they have for years.
        
           | georgeecollins wrote:
           | I'll be the devil here-- I played a Magic event with my
           | teenage son last year and it was a blast. We're not big
           | collectors, but over the holidays we got some commander decks
           | and I played with my sons.
           | 
           | It's amazing to me that they have kept Magic that relevant
           | and commercial that long. People always complain about
           | "greedy" corporations but guess what? Greedy corporations
           | make the books, movies, video games, board games that you
           | play. If they were failing no one would complain. In these
           | spaces complaints about your motives come with success.
        
             | xavdid wrote:
             | That's totally fair! I'm glad you enjoyed it. At its core,
             | Magic is a great game and I really do wish for its success.
             | I just think WotC is compromising the long-term health of
             | the game in the name of short-term profits (which is not
             | unusual in big companies).
             | 
             | > People always complain about "greedy" corporations but
             | guess what? Greedy corporations make the books, movies,
             | video games, board games that you play.
             | 
             | I will push back here a bit - I play a lot of videogames
             | from small-medium size indie studios (I play relatively few
             | AAA videogames anymore) specifically for their perceived
             | lack of greed. Sure, anyone selling a game wants it to be
             | profitable and fund future games, but indies aren't doing
             | so by selling "Gold Editions" of their $70 game that exist
             | purely to squeeze money out of players. Indie devs make a
             | game and hope to be lucky enough that it gets enough press
             | (and good reviews) to bring in revenue.
        
           | wincy wrote:
           | Hasbro announced they intended to double revenue in five
           | years, and apparently did it in half that. So you're right,
           | they are profiting a lot off of the changes they've made. It
           | includes things like selling a $1000 "Magic 30th Anniversary"
           | that has 4 beta booster "packs" that have different backs so
           | aren't legal in any tournament play but otherwise look like
           | the Black Lotus and Moxes that are absurdly expensive now.
        
           | xavdid wrote:
           | It's a fair question, and one I don't really have the answer
           | to without internal WotC metrics. I really think it depends
           | on how we define "game health" (and whether we, the players,
           | define it the same way that they do).
           | 
           | I'd say the game is healthy if people keep playing, the
           | community grows, the meta isn't stale, and there's still
           | interest in the game. By that metric, the game feels
           | unhealthy to me.
           | 
           | I would _guess_ that WotC is most concerned with overall
           | revenue (and potential for future revenue). I would bet that
           | any reduced player counts have been offset by sales of
           | higher-margin product (so numbers probably look decent right
           | now). But, long term, I think these actions have hurt the
           | brand, so the next product will have to have a higher price
           | to make up for fewer sales.
           | 
           | Of course, I'm just theorizing here. I have no inside info
           | and most of my feelings (especially as a no-longer-player)
           | are driven by what I hear from friends and read online (the
           | latter of which, of course, skews negative).
        
             | SpeedilyDamage wrote:
             | Also keep in mind the idea that the loudest percentages are
             | not usually representative.
             | 
             | Just because it _seems_ like everyone is leaving WotC
             | properties doesn 't mean they actually are.
        
               | xavdid wrote:
               | Yeah absolutely! Hard to say anything with conviction at
               | this point.
               | 
               | Anecdotally, many friends and I played religiously from
               | middle school through college. Nearly all of them have
               | stopped, most have sold their cards. Of course, we got
               | older/more busy during that time, but we also have more
               | disposable income (and chose not to spend it on cards).
               | So, it certainly feels like my sphere has left,
               | personally.
        
       | PeterisP wrote:
       | The only thing that the gaming industry needs to do is to boycott
       | the new edition of D&D, and evolve the games which were
       | originally based on OGL 1.0 content (e.g. "3.5" D&D) on a
       | parallel track, ignoring all the OGL 1.1 things, explicitly
       | foregoing any compatibility with D&D 6th edition (or whatever it
       | will be called), and building up a thriving ecosystem of content
       | which they are definitely capable of doing separately from WotC.
        
         | dahdum wrote:
         | OGL 1.0 is being replaced, you'll no longer be able to use the
         | content under those terms.
        
           | ezfe wrote:
           | They can't just revoke a license (OGL 1.0) unless that
           | license says it can be revoked. Just because they're saying
           | they are doesn't mean they can actually do that.
           | 
           | Think of the implications it would have if anyone could
           | revoke a license they granted and immediately sue someone for
           | violating the replacement license.
        
             | [deleted]
        
             | Bjartr wrote:
             | > Just because they're saying they are doesn't mean they
             | can actually do that.
             | 
             | They can act as if they can and sue those that try to
             | ignore it. Then focus on drawing out the legal battle it
             | would take to actually settle the question of if they can.
             | Leveraging the threat of expensive litigation to try to
             | avoid any legally binding outcome enforcing that they can't
             | actually do that.
        
             | dahdum wrote:
             | The license wasn't irrevocable. It was perpetual, but those
             | mean quite different things according to the IP lawyers
             | I've seen commenting on this.
        
         | ghostly_s wrote:
         | This site makes it sound like even that won't be possible,
         | which I find a questionable claim (see my top-level comment).
        
         | armoredkitten wrote:
         | Part of the contention is that the OGL 1.1 is trying to
         | retroactively revoke the OGL 1.0. Whether or not that is legal
         | is, well, a legal question. But boycotting the new edition is
         | not "the only thing" the industry has to do, if building on the
         | OGL 1.0 is no longer valid.
         | 
         | Provided that WotC does follow through with trying to revoke
         | the previous version, the major thing that will have to play
         | out is to figure out which third-party company is going to end
         | up trying to battle Hasbro in court over whether their maneuver
         | is legal. If anyone, it will probably be Paizo, as one of the
         | largest players building off the OGL. But until that legal
         | question is settled, boycotting the new version (while still
         | building off OGL 1.0) is a dangerous option.
        
           | alexvoda wrote:
           | I say the community should be more proactive.
           | 
           | Hasbro is surely using plenty of open source software under
           | licenses like MIT, BSD, GPL v2 which do not have the magic
           | word "irrevocable". I say some software devs should just
           | declare that if Hasbro retroactively revokes licenses then
           | the licenses for their IT infrastructure also gets revoked.
           | 
           | If this goes to court and Hasbro wins, this creates an
           | monstrously dangerous precedent for the software industry. So
           | maybe someone should take their infrastructure hostage before
           | it get to court.
        
         | beezlebroxxxxxx wrote:
         | There seems to be language in OGL 1.1 that is trying to
         | retroactively nullify OGL 1.0. So anyone trying to make
         | something new related to DnD, where they would need to agree to
         | OGL 1.1, would essentially reapply 1.1 to everything they have
         | already made. At least that's how some people have tried to
         | describe the situation to me.
         | 
         | I don't see that being remotely enforceable or even a strong
         | argument were something brought to court, but I think WOTC
         | (really Hasbro ) is using the threat of litigation to limit the
         | ability for creators to continue to make new things _that
         | identify themselves explicitly as DnD_. WOTC is basically
         | betting that the rpg market is really a DnD market, captive to
         | the brand, which will probably backfire on them.
        
       | dcow wrote:
       | How are we even in a scenario where the _ideas_ from one game can
       | be covered by the _copy_ right of the author? What law today
       | covers the ideas born out of a copyrighted work? Or is it mostly
       | that people see this OGL as explicit permission where otherwise
       | there'd be none which, despite the fact that they'd win, would
       | still leave open the possibility that derivative authors could be
       | sued (and out resourced, legally)?
        
         | shuntress wrote:
         | I think the catch is more on extensions and accessories for
         | D&D. There is obvious stuff like pre-packaged one-shot
         | adventure books or custom character classes. Less obvious stuff
         | like DM screens, stat-trackers, or spell cards. Then there's
         | the "corporate dystopia nightmare" like wizard of the coast
         | demanding a cut on sales of dice towers, notebooks, d20s, etc.
        
       ___________________________________________________________________
       (page generated 2023-01-09 23:01 UTC)