[HN Gopher] Playing Zork with AI-generated imagery [video]
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Playing Zork with AI-generated imagery [video]
Author : mr_walsh
Score : 65 points
Date : 2023-01-08 17:01 UTC (5 hours ago)
(HTM) web link (www.youtube.com)
(TXT) w3m dump (www.youtube.com)
| JoeAltmaier wrote:
| Couldn't the pictures be better with a little more detail added :
| "with a Dungeons and Dragons vibe" or "in the style of fantasy
| artist Tony Sart"
| wahnfrieden wrote:
| I played this game on an IBM PC before I could read or type, with
| my mother reading aloud and entering what I decided. The visuals
| I imagined are still vivid in my mind's eye
| anthk wrote:
| I wish Dungeon (condensed pre I-III Zork) was under MIT license
| instead of a non-commercial one.
| madaxe_again wrote:
| Considering that you can get chatGPT to accurately play zork (the
| Linux terminal emulation route is one way), and considering that
| folks have been experimenting with getting it to provide prompts
| for stablediffusion, I could see this being done with a different
| ML stack, possibly with an awful lot less palaver. They mention
| scene continuity for instance - chatGPT understands this pretty
| well, when I've got it to play stuff like the witness and then
| quizzed it on what's going on - literally the example they gave,
| using a flashlight in a dark space.
| FatActor wrote:
| > "We never got to see zork..."
|
| Well... There have been so many visualizations of Zork over the
| decades. I still default to the InvisiClues images from the early
| 80's, which I think are far better than the first graphical
| attempts of the white house (Zork Zero).
|
| However, this is extremely cool. It's like real-time Myst (yes, I
| know that exists, but that's a raytraced version of the original,
| not this). The meta data optimization was unexpected.
|
| The video ended too soon.
| warning26 wrote:
| Neat; anyone know if this is going to be released anywhere?
|
| Would love to see this implemented generally for other text
| adventures!
| imranq wrote:
| Very nice! I've never played Zork, but if someone is able to
| solve for scene continuity, I can imagine this opening up a whole
| new way of playing games.
|
| Either way, there's going to be a whole new field to adapt these
| generative models into games and productivity apps. Its going to
| require a lot of clever thinking to avoid nonsense output and
| UX/UI where generative imagery makes sense, but its a field ripe
| for incredible advancements
| tyingq wrote:
| >solve for scene continuity
|
| Yeah, the abrupt change in the house when you open the window
| starting around 2:16 or so shows it's got a ways to go there.
| https://youtu.be/ZpCrBBj6AWE?t=137
| raldi wrote:
| Zork co-creator Marc Blank worked at Google for many years, but
| left about a decade ago. It's a shame he's not at the company for
| this project.
| CamperBob2 wrote:
| Yeah, that was the first thing I did when I got Dall-E access.
| Basically just fed text from Zork room descriptions into it.
|
| As somebody who eagerly bought into Infocom's advertising back in
| the day, about how the best adventure game graphics were always
| going to come from my imagination, it's sort of disillusioning
| how well it worked. E.g., https://i.imgur.com/xxPn3Mh.png is
| better than what was in _my_ mind 's eye at the time,
| notwithstanding the Escherian chair. I honestly don't know if I
| want to watch that video.
| ghaff wrote:
| I don't know. That's mostly fairly generic imagery.
|
| But a lot of Infocom puzzles did depend on you translating a
| verbal description into the appropriate object--e.g. U-shaped
| metal = magnet.
|
| Disclaimer: Sometimes beta tester back in the day. And knew
| lots of the people involved.
| riidom wrote:
| I don't like it. Looks as inspiring as when someone accompanies
| each room description with the result of a quick image search.
| WillPostForFood wrote:
| I like the concept, but on an artistic scale of 1-10, this is
| like a 1.
| JoeAltmaier wrote:
| More GPU power and the pictures might get better?
| pettycashstash2 wrote:
| I love this. Playing it text version is still the best way to let
| your imagination run wild.
| dinobones wrote:
| This will be looked back at as an example of when Google missed
| the beat and lost their exceptionalism.
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