[HN Gopher] Kerbal Space Program free on Epic
       ___________________________________________________________________
        
       Kerbal Space Program free on Epic
        
       Author : hersko
       Score  : 155 points
       Date   : 2023-01-05 19:42 UTC (3 hours ago)
        
 (HTM) web link (store.epicgames.com)
 (TXT) w3m dump (store.epicgames.com)
        
       | scubbo wrote:
       | I'm a big fan of the recent Hitman trilogy, and I remember there
       | being _outrage_ when the 3rd installment launched first on Epic.
       | So far as I could tell, the primary criticisms of Epic Games
       | Launcher were 1) it didn't have as-good social features as Steam
       | (for a game that doesn't support multiplayer, who cares?), and 2)
       | it didn't have a cart to which you could add multiple items
       | before checkout - have you _ever_ bought more than one item from
       | Steam at once, not counting game-and-DLC (which would typically
       | be available as a single-purchase bundle)?
       | 
       | I mention this here because it's a valuable reminder that not
       | everyone uses or experiences software in the same way as you.
       | These people weren't wrong, they just had different evaluations
       | of the "point" of a launcher than I did.
       | 
       | EDIT: and this comment
       | (https://news.ycombinator.com/item?id=34265872) lists a third
       | reason - "exclusivity is bullshit". To which, uhhh.....sure,
       | philosophically, I would _prefer_ for all content to be available
       | on all platforms so I can pick-and-choose exactly the platform
       | that I prefer. But if a) the platforms are all free, and b) the
       | platforms all hit a minimum-bar of quality, such that being
       | forced to use one of them doesn't majorly impact my experience,
       | why would I care that "the icon to launch Hitman results in a
       | different under-the-hood launcher than the icon to launch Half-
       | Life"? (Note this is _different_ from disliking fragmentation of
       | shows across Netflix/Disney+/Hulu/etc., because those aren't
       | free)
        
         | andrecarini wrote:
         | Steam has many problems but given it's been out there for two
         | decades it's inevitable that people will compare it to
         | newcomers.
         | 
         | Personally, I think EGS has much worse UX than Steam.
         | 
         | 1) Slow on older computers: minimized it to the tray and
         | brought it back? Keep looking at this blank screen and loading
         | bar for 10 seconds now. Want to see your library? Here, wait 20
         | more seconds.
         | 
         | 2) Got a free game, played it and didn't like it? Can't hide it
         | from your library!
         | 
         | 3) Want to know how large a download will be before you install
         | a game? Good luck hunting that information!
         | 
         | Steam isn't a perfect launcher, but it had a long time to
         | iterate and gather feedback.
         | 
         | (FWIW, Epic has a "Feedback and UX User Research" [1] program
         | but it's only open to US residents -- which I'm not.)
         | 
         | [1]: https://www.epicgames.com/site/en-US/ux
        
         | jamie_ca wrote:
         | The biggest part of the Hitman 3 outrage was that IOI dropped
         | the ball on back-compatibility, it was a bit of a hassle and
         | poorly communicated throughout how one would gain access to the
         | levels from Hitman and Hitman 2 from purchased copies on Steam,
         | inside Hitman 3 from Epic.
         | 
         | IIRC one of the early messages was "you'll just need to own
         | them on Epic - Hitman was free for a week a year ago and Hitman
         | 2 was just on sale for 80% off last month (but isn't anymore)"
         | and if you missed those you were SOL. Though I understand it's
         | complicated by the publisher/ownership situation w/ Square Enix
         | for the first Hitman, I'm glad they got it sorted for launch
         | (and even happier that they're simplifying the whole trilogy
         | behind one SKU later this month).
        
         | kemayo wrote:
         | I think the main objection I remember seeing was around
         | exclusive games, with the rest of the complaints being largely
         | nitpicking. (Which I get. Having to remember which launcher I
         | need to run to find a game I want to play is a pain, albeit
         | very much a first world problem.)
         | 
         | > have you _ever_ bought more than one item from Steam at once,
         | not counting game-and-DLC
         | 
         | Yes. Generally during sales, admittedly, when I'll sometimes
         | pick up a few games at once. As I recall it felt a bit strange
         | that Epic lacked it, because they were promoting themselves at
         | launch with a lot of heavy sales, which really maximized the
         | odds that someone might want to pick up a few games at once.
        
         | ChoGGi wrote:
         | > have you _ever_ bought more than one item from Steam
         | 
         | Last weekend, I keep a wishlist and check it when sales happen.
         | 
         | Nothing personal against epic (I like the freebies), just not a
         | fan of exclusives.
         | 
         | Plus I leave steam open in background, epic I have to open and
         | wait for a 100+ MB update (crap internet around here).
        
           | mappu wrote:
           | A Steam client update is also ~100MB and it happens
           | frequently (seems like every 1-4 weeks at usual pace).
        
         | idiotsecant wrote:
         | My general argument for not liking it when publishers force an
         | alternative game platform goes like so: I don't want to support
         | companies making me install and sign up for a zillion different
         | software distribution platforms. I like steam, it works great
         | and I think they give a pretty decent revenue split to creators
         | and are overall not an obviously unethical POS company. As long
         | as they keep that up I jsut want to use steam because it makes
         | my life easier.
        
         | Rebelgecko wrote:
         | Epic store has a cart now, IIRC reason #2 has been moot for at
         | least a year
        
         | soulofmischief wrote:
         | I buy multiple games at once on Steam all the time. #2 seems
         | like such a silly criticism though.
        
         | capitainenemo wrote:
         | I have well over a hundred games purchased on GoG or game
         | website or humble bundle (many of them also on my steamdeck -
         | kudos to Valve for building an open platform).
         | 
         | I also have many hundreds purchased off of Itch (in large part
         | due to the ukraine bundle).
         | 
         | I prefer to purchase off GoG/humble just due to how locked down
         | Steam is. I've bought the same game in a series on GoG versus
         | Steam. On GoG I can LAN game with my kid to play co-op. On
         | steam, I would need to purchase a controller, figure out how to
         | use it, since basically no games support using 2 keyboard
         | configurations on 2 USB keyboards, and steam requires
         | purchasing multiple copies for LAN play.
         | 
         | Also the steam client often sucks up gigs of RAM (seems to be
         | due to the chrome web portion when checking process list) for
         | no obvious reason that I have better use for.
         | 
         | Epic on the other hand, I have purchased exactly one game at my
         | kid's request and it being an epic exclusive. Due to no linux
         | support of any kind. I've snagged a fair number of their
         | freebies in the past, but only a few work somewhat under Wine,
         | often only if circumventing their client, so it's not worth
         | dropping my money on.
        
         | KerrAvon wrote:
         | another reason is that Epic is completely unusable on some
         | monitor sizes/resolutions, unless they've fixed that recently
        
         | colechristensen wrote:
         | Epic gets hate for anticompetitive behavior and essentially
         | trying to buy success with exclusivity deals. They aren't
         | winning business by being better at anything they do, just by
         | owning things and using that for leverage, and then people who
         | care about a game feel forced to use a store they don't want to
         | use, sometimes after a last minute rug pull before release.
         | 
         | Content + distribution houses shouldn't be allowed to do these
         | things in any industry.
        
       | adra wrote:
       | ** epic. Wow, I was hoping to say more but I guess that's it.
       | Waiting on their exclusivity bs to dry up so that we can get
       | games through other stores without lockin (same reason Ive sworn
       | off certain consoles for similar reasons). Theres no perfect
       | solution but I may as well have a principled stand against
       | something.
        
       | gregsadetsky wrote:
       | @dang, I think that https://store.epicgames.com/en-US/p/kerbal-
       | space-program would be a better link for this
        
         | 3vidence wrote:
         | Just to add on here, the link just takes me to the main Epic
         | Games page and I can't see anything about KSP.
         | 
         | Edit: The current link.
        
         | dang wrote:
         | Changed from https://store.epicgames.com/en-US/. Thanks!
        
           | SquareWheel wrote:
           | There's two free games this week, so
           | https://store.epicgames.com/en-US/free-games would be even
           | better. Not sure why the submitter only mentioned one of
           | them.
        
       | hersko wrote:
       | KSP is a popular rocket sim that can teach you the basics of
       | orbital mechanics and beyond.
        
         | naillo wrote:
         | This feels like a gpt-3 auto reply
        
           | NineStarPoint wrote:
           | Nah, GPT-3 doesn't sound quite that much like a bot.
        
           | codetrotter wrote:
           | Me:
           | 
           | > What is KSP?
           | 
           | ChatGPT:
           | 
           | > KSP is short for Kerbal Space Program, a space flight
           | simulation game developed by Squad. In the game, players can
           | design and build their own spacecraft and launch them from
           | the ground or an aircraft to explore the Kerbal planet and
           | beyond. The game is known for its realistic physics and
           | engineering simulation, which requires players to carefully
           | consider factors such as fuel consumption, aerodynamics, and
           | structural integrity when designing and piloting their
           | spacecraft. Players can also perform a variety of space-
           | related tasks and missions, such as building and maintaining
           | a space station, landing on other planets or moons, and
           | conducting scientific experiments.
        
           | rkapsoro wrote:
           | GPT-3 definitely ups the ante on the old "I will replace you
           | with a very small shell script" quip.
        
       | btdmaster wrote:
       | [flagged]
        
         | iso1631 wrote:
         | That looks like a very shady site generated automatically,
         | unlike a well known 10 year old game with millions of users
        
           | okasaki wrote:
           | It's all true?
           | 
           | I've played plenty of KSP, and when you launch the game the
           | first time there's a popup where you have to agree to have
           | your privacy violated (there's a link to iirc unity analytics
           | where you can supposedly opt out, but it always gave me a
           | page error when I tried to go there. In Linux, it wouldn't
           | even launch the browser and it doesn't give you the URL, so
           | it would be impossible to opt out even if it worked).
           | 
           | Their integration with the redshell spyware is well
           | documented too.
        
           | btdmaster wrote:
           | https://codeberg.org/shadow/SpywareWatchdog
        
         | its-summertime wrote:
         | from the site that lists brave browser, firefox, netsurf, all
         | as spyware
         | 
         | also lists VLC as potential spyware
         | 
         | also lists the entire HTTProtocol as potential spyware
        
           | zzo38computer wrote:
           | It doesn't say HTTP is spyware; it says it has some problems
           | (which is true). There are ways to be implemented to mitigate
           | some of these problems.
        
           | Lammy wrote:
           | The front page sez:
           | 
           | "We take an expansive and strict stance on what constitutes
           | spyware. We define spyware as anything that includes
           | telemetry, phoning home, automatic updates or is listening in
           | without the user's knowledge or consent."
        
           | galoisscobi wrote:
           | On VLC's page it says not spyware in green and then says it
           | has some opt-in spyware features.
           | 
           | It's also interesting that Steam is listed as extremely high
           | spyware level.
        
             | slaymaker1907 wrote:
             | Honestly, Steam probably isn't even that bad compared to
             | the games themselves with the kernel space DRM.
        
       | Hamuko wrote:
       | I do wonder about the economics of throwing this many free games
       | at consumers. I think I have around 160-170 titles on my Epic
       | Games Store account and I have never spent money on the service.
        
         | yamtaddle wrote:
         | Yeah I have a couple hundred and have bought... like... two.
         | 
         | That's just something you can do when you have a money-printer
         | (Fortnight) and want to buy market share, I guess. Worked in my
         | case--sorta--since I'd only ever have bought a couple
         | exclusives and wouldn't have it set to start-on-boot if not for
         | the frequent free games.
         | 
         | But, if I'm looking to buy a game, I still check GoG and Steam
         | first, and if it's not there give a hard think to whether I
         | really want the game, though. Which is why I've only bought two
         | games. I'll even pay more, or defer until a sale, if Epic has
         | it for cheap and it's more expensive on the other two services.
         | The only price they're winning my "business" with is _free_
         | (except a couple exclusives).
        
           | asfodelsu wrote:
           | If they don't fix the Linux issue, like steam does, no money
           | from me.
        
           | shostack wrote:
           | Is it just market share? What do they do with your data?
        
         | theshrike79 wrote:
         | Game company advertising budgets can be in the hundreds of
         | thousands per day, giving away free games like this (most
         | likely with a bulk discount negotiated with the game creator)
         | is peanuts compared to the traffic they bring.
        
         | gizmo686 wrote:
         | They don't pay retail price. You probably weren't going to buy
         | those games if Epic wasn't giving them away, so you don't
         | represent a lost sale. The developers could easily come out
         | ahead getting payed penny's on the dollar for sales that
         | wouldn't have otherwise happened.
         | 
         | There is a risk that a game or studio gets a reputation for
         | giveaways/discounts which could canabalize future sales. Or the
         | entire industry gets such a reputation. However, at least in
         | this case, KSP is so old at this point, I don't think it is a
         | major issue. If anything, the publicity probably will do more
         | to boost sales of KSP2, then the notion that KSP2 may be free
         | in 7 years.
         | 
         | Given the timing, I suspect Private Division views this as a
         | marketing deal in advance of the February release of KSP2. Any
         | monetary compensation they get is just a bonus.
        
         | tetraca wrote:
         | I'm not sure they're losing much. You would have to pay me
         | money if you wanted me to play 90% of what's free on the epic
         | games store.
        
         | p0pcult wrote:
         | The more free games you have, the less time you have to spend
         | on games you bought on Steam, slowly decoupling you from the
         | Steam ecosystem.
         | 
         | Maybe this isn't a money play, but an attention economy play,
         | in the short run?
        
           | shadowgovt wrote:
           | In the new economy, attention is the real currency.
        
         | kube-system wrote:
         | Think of it less like "free games" and more like "buying market
         | share".
        
         | dgrin91 wrote:
         | In the Apple VS Epic suit some of the numbers for this were
         | actually released. Its surprising how low some of the numbers
         | where. I think for some weeks Epic was only paying $50k/week
         | for this (which, for the scale of Epic, is peanuts). Obviosuly
         | for bigger games (e.g. when they gave out GTA V) it was way
         | bigger, but the YoY cost is actually not as high as you might
         | think.
         | 
         | Also remember this is suppose to be a loss leader. If they can
         | get you hooked on a few games to draw you from Steam then you
         | start buying your games on Epic and then they make real money
        
           | Hamuko wrote:
           | > _If they can get you hooked on a few games to draw you from
           | Steam then you start buying your games on Epic and then they
           | make real money_
           | 
           | Hasn't happened yet and I've had an account for >2 years.
           | 
           | The thing is that even if they keep giving out free games, I
           | still consider my Steam library to have the superior
           | collection of games than what Epic has thus far given out.
           | And since I like using the Steam client and the Steam store
           | more, I don't see Epic Games closing the quality gap anytime
           | soon.
        
       | wintermutestwin wrote:
       | The Epic launcher is obnoxious trash that is constantly popping
       | up ads overlaid on my desktop. "free" games aren't really free.
        
         | lern_too_spel wrote:
         | Heroic launcher works great. Saved game syncing is still in
         | development, but if you have one gaming computer, this is not a
         | problem.
        
         | ChoGGi wrote:
         | You can turn them off, steam also has pop-ups that you can turn
         | off.
        
           | hot_gril wrote:
           | I'd like to use neither Steam nor Epic. Looks like there's a
           | direct download for KSP.
        
       | opportunist wrote:
       | [dead]
        
       | Loughla wrote:
       | I like this game, but I still can't even get shit into orbit.
       | Pardon my language.
       | 
       | It makes me feel like I'm just an idiot. I don't think I am. But
       | maybe I am. Who knows. All I know is that I feel bad for killing
       | all of those little guys. They didn't even die in the pursuit of
       | knowledge. They just died for my own hubris and naivety.
        
         | CabSauce wrote:
         | Scott Manley has some great intro videos that will help.
        
           | ender341341 wrote:
           | Agreed, I got started by copying rocket designs from some
           | youtubers and watching them launch them and attempting to
           | copy their flights, starting off quite badly but once you get
           | the hang of it you're able to go from low kerbin orbit to
           | mun/minmus orbits to minmus landings/returns to mun landing
           | returns and then work out towards duna then the moons of
           | jool.
        
         | smoldesu wrote:
         | For me, I found a lot of satisfaction building space planes.
         | Much different takeoff/landing procedure and completely
         | different craft design, but a lot easier to maneuver.
         | 
         | As for killing all those little guys, consider adding a final-
         | stage parachute that decouples the crew cabin from the rest of
         | the craft. It might take them a few hours to hit the ground,
         | but you'll despotically murder less space goblins that way.
        
         | Moissanite wrote:
         | Moar boosters!
        
         | iso1631 wrote:
         | Are you building your own rockets? Building a rocket to give
         | you enough delta-v to get into low Kerbin orbit, or even to
         | Mun, isn't terribly hard, just throw more boosters and more
         | struts, go up for a bit about 80 degrees to the east, about 20k
         | high start burning pretty much due east.
         | 
         | Remember you pretty much have to go up and sideways to get into
         | orbit.
        
         | HideousKojima wrote:
         | Point the navball about 45deg east a little bit after lift-off
         | (and then straight east after you leave the atmosphere) and use
         | a lot more boosters and you'll get into orbit easy
        
         | plandis wrote:
         | You're not an idiot, the game requires you to understand some
         | rocketry and orbital mechanics concepts which has a learning
         | curve --- the concepts are not difficult but if you don't
         | understand them you the game can be rough.
         | 
         | Thankfully there are plenty of YouTube tutorials that kind of
         | summarize the basics.
        
         | ecnahc515 wrote:
         | Have you done the training missions? I found those really
         | helped.
        
         | lost_tourist wrote:
         | You really have to follow a youtube video or text walk through
         | to get it right for most of us limited amount of free time
         | humans. After that it all sort of coalesces in your brain and
         | you can get better at it. Kind of like learning a new computer
         | language.
        
         | zzz345345 wrote:
         | > Pardon my language.
         | 
         | at least you didn't say "pardon my French"...
        
         | mabbo wrote:
         | The key lesson you need to remember about orbit (in KSP or real
         | life) is that orbit is _sideways_ speed, not _up_ distance or
         | _up_ speed. Going up, you will come back down. Go sideways fast
         | enough, you 'll come down but keep missing the planet below
         | you, so you stay in space.
         | 
         | The most efficient way to do this would be to just go sideways
         | really fast from the ground. Problem: there's a lot of air in
         | the way. So the right thing to do (again, both in Kerbal and in
         | real life) is to initially go just up, but as the air reduces,
         | gradually switch to moving sideways instead.
         | 
         | Then once you're up there, you need to know the basics of
         | manipulating orbits. Lesson number 1: you can increase the
         | height of your orbit _on the opposite side of the planet_ by
         | increasing your speed in the direction you 're currently going.
         | So once you get your apoapsis (highest point) above 100km or
         | so, you can turn off your engines, wait until you get there,
         | then burn hard in the direction you're going and your periapsis
         | (the lowest point of the orbit) will raise up like magic.
         | 
         | You'll be orbiting in no time.
        
           | eunoia wrote:
           | What a fantastic comment. Really highlights what a good job
           | KSP does teaching orbital dynamics through practice and RUDs
           | (imo).
        
           | billfruit wrote:
           | One thing is that KSP uses manual staging, so timing of
           | engine burns kind of matter. Is there features in vanilla KSP
           | to automatically trigger staging?
        
             | mabbo wrote:
             | Timing of engine burns matters once you're in orbit, but
             | vanilla KSP had tools to help you plan the basic ones.
             | 
             | During launch, the only real timing or skill involved was
             | knowing when to start turning east (around 10km, imho), and
             | knowing how to keep your speed below the thresholds that
             | air resistance was eating your delta-V (there's charts
             | around to help with that, but it's not hard).
             | 
             | If you're using solid rocket motors that can't be throttled
             | or stopped, you have a bit less control.
        
             | remarkEon wrote:
             | You can automate this using the in-game programing
             | language, but yes it does require a mod (kOS). I'm
             | assuming/hoping that KSP2 has something similar in vanilla.
             | 
             | It's straightforward though, the documentation is here:
             | 
             | https://ksp-kos.github.io/KOS/structures/vessels/stage.html
        
             | DuskStar wrote:
             | As long as you pay some minimal level of attention this
             | shouldn't be a problem. 10s delays between stages won't
             | prevent something with a minimum TWR of 2 and 4000m/s of
             | combined dv from reaching orbit.
        
           | jve wrote:
           | You talkin about this? https://xkcd.com/1356/ Oh no, I mean
           | this: https://what-if.xkcd.com/58/
        
             | rollcat wrote:
             | Or this: https://xkcd.com/2712/
        
           | dmd wrote:
           | "East takes you Out, Out takes you West, West takes you In,
           | In takes you East." - https://en.wikipedia.org/wiki/The_Smoke
           | _Ring_(novel)#:~:text...).
        
           | [deleted]
        
         | yamtaddle wrote:
         | The key insight is that most of your fuel should be spent going
         | _sideways_ , not up. Getting to space is easy, staying there is
         | what's (relatively) hard.
         | 
         | Even if you don't break out spreadsheets or game-specific
         | calculators or whatever, you develop an intuition over time for
         | what looks right as far as stage sizes, payload-to-fuel ratios,
         | that kind of thing. I've done it all by eye & guesswork and
         | have had successful out-and-back missions as far as Minmus and
         | solar orbit (but my not taking it seriously enough and running
         | some numbers ahead of time is probably why my attempts to reach
         | the Mars-alike planet have just been big wastes of time--I just
         | don't have the patience to figure out the ideal launch window
         | and run the time ahead to then, to work out a proper budget for
         | my fuel, and all that--plus those missions are easier with
         | orbital rendezvous and I _hate_ those, I can do them but they
         | 're such a pain in the ass)
        
           | LarryMullins wrote:
           | One big advantage of eyeballing your rocket designs is you'll
           | create plenty of opportunities for rescue missions so you can
           | practice rendezvous. ;)
        
       | fathyb wrote:
       | Note that it also works on macOS even though it only shows
       | Windows in "Platform". The Epic Launcher and KSP both run through
       | Rosetta on ARM.
        
       | shadowgovt wrote:
       | KSP is an amazing game.
       | 
       | More important than anything else, what it gave me is an
       | intuition of orbital mechanics. There's a lot about orbiting
       | craft that's hilariously counter-intuitive to ground-based
       | intuition (favorite example: to approach something, in front of
       | you, you turn opposite to your current trajectory and burn. It
       | shortens your orbit, which decreases your orbital period, which
       | means you'll catch up to your target).
        
       | thot_experiment wrote:
       | Cannot recommend this game enough if you haven't played it
       | before. It gave me an _intuitive_ understanding of orbital
       | mechanics. Few things more satisfying than nailing an orbital
       | insertion by the seat of your pants.
        
         | drivers99 wrote:
         | I had a lot of fun with it by landing a guy on Duna (Mars
         | basically). But then I felt like I should rescue him, so ended
         | up going on the even harder mission of bringing him back home,
         | which required being able to land and then take off and make it
         | back, as well as landing in a specific spot on the planet vs
         | just landing anywhere.
        
           | thot_experiment wrote:
           | Exactly! This sort of emergent gameplay is the bread and
           | butter of KSP, I love how a story just forms in my head every
           | time I play it.
        
       | John23832 wrote:
       | I can't wait for KSP2. Looks very interesting.
        
         | alphabetting wrote:
         | the cinematic trailer we got 3 years ago had me so excited.
         | hopefully it will live up to most of what was shown.
         | https://www.youtube.com/watch?v=P_nj6wW6Gsc
        
           | capableweb wrote:
           | There is some more recent videos showing actual clips from
           | KSP2, here is the latest one: " Kerbal Space Program 2:
           | Episode 6 - Early Access " -
           | https://www.youtube.com/watch?v=XAL3XaP-LyE
        
         | SketchySeaBeast wrote:
         | I've been playing KSP since early access, but I have concerns
         | about the new direction. Nothing really tangible, but stuff
         | like requiring a launcher. That's not needed, but doesn't have
         | that plucky KSP feel anymore to me.
        
         | atomicnumber3 wrote:
         | Same. I _loved_ KSP and have hundreds of hours in it, but I
         | feel like what I really want it to be is a base builder and
         | orbital mechanics simulator, instead of just the latter.
         | 
         | High hopes for ksp2. Multiplayer is interesting as well,
         | there's certainly enough space for a few friends out there.
        
       | kamikaz1k wrote:
       | my goodness this site is struggling hard...
       | 
       | login page loading took many attempts (one resulting in a CF 5XX
       | page) and not it is stuck on the confirmation....(I have no given
       | up).
       | 
       | Also, why is this store page fully client side rendered? the
       | layout thrash is really noticeable. Is the store in the middle of
       | a rewrite or something?
        
       | slothtrop wrote:
       | I still refuse to support Epic no matter how many free games they
       | try to entice with.
        
         | kamikaz1k wrote:
         | why?
        
       | lgl wrote:
       | I'll have to say, very few games gave me the combination of
       | extreme frustration as well as extreme satisfaction as KSP.
       | Highly recommended if you're willing to spend some time learning
       | it while failing a lot.
        
         | knorker wrote:
         | And if you fail, you get to send a rescue mission!
        
         | wincy wrote:
         | I have gone to the moon several times in Kerbal Space Program.
         | Going to the moon is super easy. Not smashing into the moon at
         | 1.5KM/sec, on the other hand, is pretty difficult.
        
           | capableweb wrote:
           | Once you learn to use and read the map, together with the
           | guidance/markers you can put manually on the map, it gets
           | relatively easy as long as you have a good ship.
        
       | klipklop wrote:
       | Great game, but I won't really sign up for a gaming service that
       | is controlled (in part) by Tencent.
       | 
       | Don't get me wrong, Epic makes great stuff. The Unreal engine is
       | amazing. You can argue Tim Sweeney is the CEO, but any meeting at
       | a high level with Epic includes Tencent. You are not talking to
       | Sweeney alone, it's Tencent and Sweeney.
       | 
       | The way Fortnite targets kids for Vbucks and skin sales is pretty
       | gross too. Many stories of Mommy's credit card being ran up. A
       | game that is essentially banned in China.
       | 
       | No thanks. No amount of free games will have me install the Epic
       | Games client.
        
         | scohesc wrote:
         | A law firm in Canada has won a class-action against Epic Games
         | for something to do with LootBoxes/VBucks - if you're eligible
         | you get $25 bucks! I only got it because it's somehow related
         | to Rocket League drops as well. Thankfully I have Rocket League
         | on Steam before they removed it and migrated over to the Epic
         | store to get that sweet sweet microtransaction money
         | 
         | https://www.epicgames.com/help/en-US/fortnite-c5719335176219...
        
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