[HN Gopher] Bach to the Future - Humanising Music with Neural Ne...
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       Bach to the Future - Humanising Music with Neural Nets (2019)
        
       Author : ash
       Score  : 48 points
       Date   : 2023-01-03 10:39 UTC (12 hours ago)
        
 (HTM) web link (futurice.com)
 (TXT) w3m dump (futurice.com)
        
       | fxtentacle wrote:
       | TLDR: They use a small LSTM model to predict the velocity and
       | delay that a human player might have for each piano keypress
       | based on the MIDI notes.
        
         | tgv wrote:
         | Unfortunately, that makes you lose the style. It's an enjoyable
         | read, if a bit long, but it's easy to skim the details.
         | 
         | For those wondering about other musical signatures:
         | Shostakovich signed with D Es C H (Dmitri SCHostakowitsch, the
         | German transcription of his name).
        
       | chank wrote:
       | > Bach to the Future - Humanising Music with Neural Nets
       | 
       | Poor taste in title, IMO.
        
         | anamexis wrote:
         | Why?
        
           | CharlesW wrote:
           | Too soon!
        
       | AstixAndBelix wrote:
       | Do you really need or want a NN for this?
       | 
       | Wouldn't it be better to parametrize the agility of the various
       | fingers, wrist and arms and then use a deterministic algorithm
       | with a sprinkle of randomness to calculate how delayed the
       | various notes are? This way you could even simulate someone
       | getting tired throughout the performance!
        
         | PeterisP wrote:
         | That would work iff the velocity and timing would be determined
         | by the agility of the various fingers, wrist and arms; however,
         | those only specify the limits of the possible and the actual
         | velocity and timing largely represent the pianist's musical
         | interpretation of the piece, and we don't know of a good
         | deterministic algorithm for that - the best we can do is to
         | analyze a large quantity of music (e.g. by a NN) to determine
         | what that algorithm should be.
        
           | AstixAndBelix wrote:
           | But musical interpretation is something you develop from your
           | education and your lived experiences. It is meaningless to
           | agglomerate the interpretations of thousands of pianists from
           | an artistic perspective.
           | 
           | If you want to simulate human physical limits then model the
           | muscle agility, not the interpretation
        
             | PeterisP wrote:
             | There is no intent to simulate human physical limits, the
             | goal of "Humanization" of MIDI music or musical notation is
             | to provide an output that sounds "better" and more "human-
             | like" than the default (very bad sounding) option of
             | playing the notes at the exact timing and velocity that
             | only follows the explicit notation (e.g. forte or
             | crescendo) and is otherwise uniform.
             | 
             | Attempts to agglomerate the interpretations of thousands of
             | pianists from an artistic perspective can be used to
             | provide a better-sounding outcome than pure random
             | variation (the simplest 'humanizer' algorithms in various
             | tools) or a deterministic algorithm with hand-crafted
             | heuristics, so they are useful and meaningful because of
             | that.
        
               | onemoresoop wrote:
               | But why strive to humanize something mechanical? Why
               | pretend it's as if a human played it? Why exclude rather
               | than plug in some human in the form of collaboration? I'm
               | a bit dismayed with the current direction, tools are no
               | longer developed for humans to use but for humans to be
               | excluded. I hope it's a temporary direction because if
               | this becomes a general trend in the future it will be
               | depressing for humanity. Many more things will seek to be
               | 'humanized' while actual humans will be few and far
               | between
        
               | PeterisP wrote:
               | Because it sounds better in many contexts, and people who
               | use tools to make music or parts of it (e.g. drum
               | machines, automatic accompaniment, electronic music,
               | synthesis of instrumental parts) want these parts to
               | sound good, so 'humanization' has been a key feature of
               | these tools for decades. The concept is not new, it's
               | widely used and widely accepted - the article is simply
               | about how modern tools can do it slightly better than
               | before.
               | 
               | It's perfectly normal for someone to want to, for
               | example, use a drum machine instead of needing the
               | collaboration of a human drummer - not needing
               | collaboration lowers the barrier of entry and opens up
               | possibilities of independent creativity.
               | 
               | It's also perfectly normal for someone composing an
               | orchestra-like part for some project to be able to
               | synthesize that without actually needing to involve (and
               | pay for) a full orchestra of musicians. The orchestra
               | might be able to interpret the score _better_ and play
               | the parts better than the synthetic instruments, so for
               | large-scale projects this extra effort and cost often is
               | appropriate, but not for all projects.
        
               | onemoresoop wrote:
               | I do make music and am aware of what humanize means in
               | terms of arpeggiators and sequencers: not too great but
               | okay and leaving room for my own input. From a tool like
               | that to to a tool making a 'perfect' humanized sounding
               | is quite a step forward in making the human redundant.
               | Where are my options as an artist other than pick a few
               | options from a bucket of the trained AI? I understand the
               | allure to making everyone able to compose music, sing,
               | draw, paint and do all kinds of artful things at the
               | click of a button with zero time spent understanding the
               | space too well, it is indeed very attractive idea...
        
         | rch wrote:
         | Maybe with reservoir computing methods?
        
         | jacquesm wrote:
         | I've been working off-and-on on a closely related problem: to
         | figure out for a given handspan what the right fingering for a
         | piece is. This is not simple, or, at least, it isn't simple for
         | me.
        
       | 2devnull wrote:
       | Coolest thing I've read this year, acknowledging it's from a few
       | years back. A number of interesting lessons, in terms of both
       | machine learning and music.
       | 
       | I hope we don't replace human performers, even if and when we
       | can. Live performance rather than recordings needs to be
       | prioritized by listeners. And acoustic, non-autotuned only!
        
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