[HN Gopher] How the Steam Deck breathes life into underrated old...
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       How the Steam Deck breathes life into underrated old games
        
       Author : Brajeshwar
       Score  : 161 points
       Date   : 2022-12-28 14:14 UTC (8 hours ago)
        
 (HTM) web link (www.techradar.com)
 (TXT) w3m dump (www.techradar.com)
        
       | theshrike79 wrote:
       | My Deck ownership is at a point where I don't even buy a game if
       | it's not either Deck Verified on Steam or gold/platinum on
       | ProtonDB.
       | 
       | I also prefer games that have cross-platform cloud saves so I can
       | play longer sessions on my Xbox or PC and continue from the exact
       | same spot on the Deck when I'm on the go. I think I can finally
       | finish Witcher 3 this time when they added cloud saves, I don't
       | need to have 3 parallel games going on different platforms.
       | 
       | The quick pick up and immediate suspend are the killer features
       | for me. The Spouse Acceptance Factor is pretty good for a device
       | I can play with on the couch and be semi-present. Instead of me
       | taking up the TV or being in my own dark corner playing with my
       | gaming PC.
       | 
       | I've finished more games during this fall on the deck than my PC
       | during the last two years.
        
         | dkonofalski wrote:
         | This is almost exactly my experience. I'm the type of person
         | that's not great to shop for gifts for because I mostly buy the
         | things I want and am minimal in what I want. My wife knows
         | this, though, and just told everyone to buy me Steam gift cards
         | for Xmas now that I have my Steam Deck.
         | 
         | My only complaint right now is that, for some reason, it seems
         | like my cloud saves on Steam also saved the configurations for
         | some games so my graphics settings always revert to the
         | settings saved on the Steam Deck, even when I play on my PC.
         | Titanfall 2, for example, crashes when I open it on my PC the
         | first time after playing on the Steam Deck but then restarts
         | and runs fine afterwards (albeit with the settings from the
         | Steam Deck). Changing the graphics settings back words until I
         | play again on my Steam Deck (which lags horribly until I reset
         | the settings back to Steam Deck defaults).
        
           | vosper wrote:
           | I didn't realise Steam Deck was capable of playing Titanfall
           | 2. I loved that game (coulda used more giant robot battles,
           | though!). How well does Titanfall 2 play on Steam Deck?
        
             | theshrike79 wrote:
             | I played it all the way on the Deck with zero issues.
             | 
             | It's the first game that made first person wall running
             | actually fun and easy to do even for a casual player like
             | me.
        
           | JackMcMack wrote:
           | That's up to the developers, graphics settings should not be
           | synced. Unfortunately some games just dump all settings in
           | there.
           | 
           | Steam Cloud docs explicitely mention this:
           | 
           | https://partner.steamgames.com/doc/features/cloud#1
           | 
           | > Avoid machine specific configurations such as video
           | settings.
        
         | sogen wrote:
         | > on the deck than my PC
         | 
         | I have some games in Steam, but actually don't like to use a PC
         | to play games, so the steamdeck looks like a viable
         | alternative.
         | 
         | Thanks for this!
        
           | theshrike79 wrote:
           | I did the math when I preordered my Deck last year, it was
           | cheaper to get the max version of the deck than it would've
           | cost me to upgrade my gaming pc to a reasonable level. Even
           | with the official dock and dbrand case + screen protector it
           | was still less than a GPU would've been :D
        
         | rlex wrote:
         | >I've finished more games during this fall on the deck than my
         | PC during the last two years.
         | 
         | I can say the same, but about single-player games. I play games
         | very often (you can call me addict if you want), but every time
         | i get to my PC i always get dragged into some coop/multiplayer
         | game by my friends. While with deck, i can just drop to bed,
         | fire up some game i've been delaying to play for 5 years, and
         | finally complete it. Almost without distractions.
        
           | theshrike79 wrote:
           | There's something magical about a single-purpose device.
           | 
           | There is no web browser, Discord, Spotify, IRC or anything.
           | Just you and a thousand games you promised yourself you'd
           | finish some day =)
        
             | rlex wrote:
             | Well it isn't single-purpose, you can get browser, discord,
             | spotify, irc or anything just by swapping to desktop
             | mode... But i'd rather use my phone or pc for that and
             | leave deck for games.
             | 
             | Also, on steamdeck subreddit i saw people using it as their
             | main PC (not much power, but definitely more than enough
             | for majority of day-to-day tasks, especially with external
             | monitor). I recall motorola razr (android one) had dualboot
             | (android + ubuntu), and when plugged to external monitor
             | you was able to use it as a small PC. But due to pretty
             | weak hardware back in 2011, this idea never took off.
        
         | andybak wrote:
         | > The Spouse Acceptance Factor is pretty good for a device I
         | can play with on the couch and be semi-present.
         | 
         | I even get away with playing in bed as a "kill time until I
         | feel sleepy" activity. Nothing else other than browsing a phone
         | has reached this level of acceptance.
         | 
         | (I must admit I do have an unusually tolerant partner...)
        
         | nucleardog wrote:
         | > The quick pick up and immediate suspend are the killer
         | features for me.
         | 
         | Yep, this has been the killer feature for me too.
         | 
         | When playing a game involves closing out some other stuff,
         | starting up steam, starting up the game, waiting for it to
         | load, loading my save, waiting for it to load, playing for a
         | bit, saving, exiting to the menu, exiting the game, etc...
         | there's a certain minimum commitment of time involved.
         | 
         | When I can just tap the power button and get dropped back in
         | the game where I left it, and when the next distraction comes
         | up just tap it again (in a menu, in a cutscene, anywhere) and
         | put it back down... suddenly all those little 20 minute chunks
         | of dead time where I'd be doom-scrolling the internet can turn
         | into gaming time.
         | 
         | Even when I _am_ sitting at my desk, I often just dock my Steam
         | Deck and play with a controller on my monitor instead of firing
         | up the game on my PC because it's so convenient. (The fact that
         | it also doesn't heat my office up to 85 degrees like my PC is a
         | bonus as well.)
        
           | gpderetta wrote:
           | I'm amazed how well it works for the games I tried and how
           | quickly it resumes.
           | 
           | It does drain the batteries relatively quickly while in stand
           | by though
        
           | photoGrant wrote:
           | That's genuinely a huge selling point I never even factored
           | or was marketed/informed about!
        
             | m4rtink wrote:
             | Well for the record, this has been standard functionality
             | for mobile consoles in the past - both Playstation Vita and
             | Nintendo Switch have the same instant suspend mechanics.
             | Not sure about the TV-connected consoles as I never had
             | one.
        
       | nonbirithm wrote:
       | I remember playing The Darkness 2 on a GPD Win 2, another
       | handheld PC released ~4 years ago, and remember how surprised I
       | was at the performance at the time even with only integrated
       | graphics. It still serves me well to this day for the kinds of
       | games I play, so I might wait for a hardware refresh before
       | upgrading to a Steam Deck.
        
       | 1MachineElf wrote:
       | Playing old games is the main reason I'm excited for these types
       | of handhelds. It's also why I may not be getting a Steam Deck
       | versus similar alternatives.
       | 
       | The lower-spec handhelds by Abernic and Retroid, for example, can
       | handle lots of emulation, Half Life 1, Counterstrike 1.6, Unreal
       | Tournament 1999, as well as OpenMW. None of these depend on Steam
       | or Proton.
       | 
       | The higher-spec Steam Deck, at 2-3x the cost, comes into play for
       | newer titles. For me, that's Fallout 3/NV/4, STALKER, Metro,
       | Oblivion, Skyrim, Dark Souls, and Elden Ring.
        
         | Arrath wrote:
         | > Playing old games is the main reason I'm excited for these
         | types of handhelds.
         | 
         | Same! An often unspoken benefit to playing older games is that
         | they are a good deal less taxing on the hardware, allowing you
         | to stretch out the battery life. I love it.
        
         | smoldesu wrote:
         | > None of these depend on Steam or Proton.
         | 
         | The Steam Deck doesn't depend on Steam or Proton either, FWIW.
         | If you want to throw Lakka or another homebrew emulation OS on
         | it, it should work out-of-box.
         | 
         | That being said, I get the appeal of other/simpler handhelds
         | for retrogaming. The Steam Deck's real party trick is a
         | powerful GPU at a decently low wattage, which will go mostly
         | unappreciated playing Symphony of the Night.
        
           | NexRebular wrote:
           | Does the deck run anything else than Windows or linux? Or is
           | it vendor locked with proprietary drivers?
        
             | tadfisher wrote:
             | The proprietary stuff is all firmware. It runs open-source
             | GPU drivers and everything else is mainstreamed in Linux.
             | So if BSD has the drivers, you could theoretically run it.
        
       | nmstoker wrote:
       | Would recommend those interested in older games also look into
       | EmuDeck. It is a really polished experience, combining a range of
       | emulation tools with good default settings.
       | 
       | https://www.emudeck.com/
       | 
       | I've been having a tinker with BBC games too (not integrated with
       | EmuDeck currently) and, after some minor tweaks to the code and
       | config, managed to get quite a useable setup with BeebEm. Will
       | see how feasible it is to upstream in the new year.
        
         | robotnikman wrote:
         | Glad I saw this in this thread, I have never heard of emudeck.
         | I've been using retroarch from the steam store, and while it
         | works it is missing a lot of emulation options
        
           | giobox wrote:
           | It would be fascinating to see install stats on emudeck - I
           | haven't seen a single steam deck without it installed so far
           | and I've met quite a few users "in the wild" now.
        
         | gotoeleven wrote:
         | Is there a legal way to acquire ROMs of old games or are
         | torrents the only practical way?
        
           | HideousKojima wrote:
           | The Genesis/MegaDrive collection games on Steam include the
           | roms.
        
           | theshrike79 wrote:
           | You could buy the game and dump the ROM yourself. You also
           | need to get the original console and dump the BIOS from it.
           | 
           | Nobody does it, torrents are the way people actually do it.
           | 
           | Nevermind that people would actually pay money to have legal,
           | licensed, digital copies of both - but the game companies
           | don't care or want the money.
        
             | linuxftw wrote:
             | Nintendo does release older software from time to time, at
             | least 1st party titles. Especially on their virtual
             | consoles.
        
               | skyyler wrote:
               | They don't do that anymore. They offer subscriptions to
               | curated lists of games. You used to be able to purchase
               | old games from Nintendo, but now you can't. (At least on
               | the Switch)
        
             | charcircuit wrote:
             | That is not necessarily legal. Nintendo's lawyers for
             | example have the view that a copy made dumping one of their
             | games is a copy that violates Nintendo's copyright.
        
               | rowanG077 wrote:
               | Fortunately what Nintendo thinks has no legal impact.
        
               | smoldesu wrote:
               | In the United States, that view doesn't have legal
               | precedent. It could be argued, but in the past American
               | courts tend to rule in favor of the personal freedom to
               | archive software. Emulators have gotten a protective
               | shield ever since the Bleem! lawsuit, and ripping
               | physical media is a practice grandfathered in to the
               | ownership of digital paraphernalia.
               | 
               | You're correct to highlight that it's not explicitly
               | legal/illegal, but at least in America things are pretty
               | cut-and-dried.
        
               | 0xcde4c3db wrote:
               | It's been a while, but ISTR that their argument was
               | essentially that backup or archival copies are
               | unnecessary due to the reliability of their media and
               | hardware, therefore any purported backup or archival
               | copies must actually be for an infringing purpose.
               | 
               | I'm not a lawyer, but I'm pretty sure there's no "unless
               | the copyright owner or an affiliated party claims you
               | don't need to" clause in the backup/archival exceptions.
        
               | tadfisher wrote:
               | For other media, format-shifting does have precedent; MP3
               | players survived the RIAA, for instance. I don't see a
               | meaningful difference for software.
        
         | wiseowise wrote:
         | Did they add Flatpak support yet? If no, then still hard pass.
        
           | theshrike79 wrote:
           | It does have uninstall functionality if that's the reason
           | you're passing.
        
             | wiseowise wrote:
             | How reliable it is, though? I know I'm probably being
             | skeptical for no reason, but still.
        
         | andybak wrote:
         | I've found ZX Spectrum games pretty unplayable due to poor
         | support for "pure joystick" usage. So you have to either:
         | 
         | a) use the awful virtual keyboard to switch to joydyick mode
         | and start the game
         | 
         | b) create a controller profile for every single game
        
       | UI_at_80x24 wrote:
       | I've been debating getting a SteamDeck. On paper it's a perfect
       | linux 'laptop' replacement. I get to game if I want. Connect it
       | to a dock, KB+M, monitor and you have a portable computer.
       | However, I am never 'away' from home.
       | 
       | I don't have a commute where I spend hours sitting idle wishing
       | for something to do. A possible usage; when I take the kids to
       | the park I spend a decent chunk of time interacting with them. So
       | out of a 1-3 hour excursion, I'd get maybe 0.75-1.5hrs of usage.
       | And that's not every day.
       | 
       | I WANT one. I just can't justify that kind of expense.
        
         | autotune wrote:
         | The fact that you can play it resting on a couch vs desktop
         | gaming on a home office chair justifies the expense for me
         | personally, but you might not be that lazy.
        
           | oblak wrote:
           | But couch gaming is so much better with a lighter device in
           | hands and a TV hooked to a PC. I, too, want a Deck but can't
           | justify the waste because my cute little htpc is much, much
           | faster. Not that it needs to be, 90% of the time. Nothing
           | fancy. Mostly 8 and 16-bit stuff.
           | 
           | That said, the deck is almost cheaper than the 5800u tomtom
           | sort of sff pcs on aliexpress. Everything considered, it's
           | not a bad product at all. I fear its future looks brighter
           | than that of my index
        
             | autotune wrote:
             | Briefly looked at something like a Intel NUC 11 Extreme Kit
             | for htpc, until I realized that the Deck will be useful for
             | the 2-3 flights I take every year as well, so for now it
             | still has higher priority on my wish list.
        
         | WhiteNoiz3 wrote:
         | My son has been using it in place of an iPad - he watches
         | youtube videos on it and loves that it runs linux and is
         | basically a full computer.
        
         | theshrike79 wrote:
         | It's in the price range of an used old leasing laptop. About
         | comparable to the cheapest supermarket laptops that can run
         | mid-range games.
         | 
         | But it's portable and can dock to your existing
         | display/keyboard/mouse setup when needed.
         | 
         | I haven't booted up my (old) Windows gaming PC since I got the
         | deck. It's just so convenient to pick up and play. And when the
         | kids/SO call, I can just hit suspend and go see what's up. When
         | I get back, I turn on the SD and continue exactly where I left
         | off.
         | 
         | WAY easier and more practical than leaving my gaming PC on
         | pause for multiple hours. (Not all games let you save anywhere
         | you want).
        
       | AaronM wrote:
       | The big draw for me is playing while traveling, its the primary
       | reason I own a switch. Reading that offline play is still not
       | that great of an experience, even for games that don't require
       | always on.
       | 
       | https://www.reddit.com/r/SteamDeck/comments/wnaiq6/just_took...
        
       | bityard wrote:
       | PSA for those who bought into the early generation of humble
       | bundles: if you still have the emails or download links, those
       | have codes for the steam store where you can punch them right in
       | and the games get added into your steam library.
       | 
       | I did this recently and a fair number of the old games Just
       | Worked on the steam deck.
        
       | newobj wrote:
       | 100% this! The games I play on the steam deck are completely
       | disjoint from the games I play on the desktop. I hadn't
       | anticipated that at all and I actually get more utility out of
       | the steam deck than I had anticipated!
        
       | rowanG077 wrote:
       | Protip: if you are considering getting a steam deck consider the
       | GPD win 4 as well. It's much more pocketable and more powerful.
        
       | jrm4 wrote:
       | FWIW, the Steam Deck is literally the device I've been waiting
       | for my entire life since I first played a computer game.
       | 
       | I mostly don't use it as a handheld. More as the "living room
       | console for the kids" and as the "portable friends/family"
       | device, in that way that e.g. the Switch advertises (but supports
       | stuff like the Jackbox games)
       | 
       | We should have had "gaming device that is also an actual general
       | purpose computer" a long time ago, but I"m glad it's here now.
        
         | theshrike79 wrote:
         | I'm really hoping for a Steam Deck that completes the original
         | Valve idea of a console-like experience.
         | 
         | Basically I'd be perfectly fine with the Steam Deck hardware in
         | a small box without the controller, battery or display. Just
         | power button and usb-c for power/data, and maybe even integrate
         | the Steam Dock[0] hardware in the box with the extra connectors
         | (USB ports, HDMI, Display Port, Gigabit Ethernet).
         | 
         | [0] https://www.steamdeck.com/en/dock
        
           | dkonofalski wrote:
           | Same. The only reason I bought the Steam Dock for it was so
           | that I could pop it in and switch my game to the TV. 90% of
           | my playtime on this thing is on-the-go. It took the concept
           | of the Nintendo Switch and actually delivered on it. Now, my
           | Switch sits in a drawer and the Steam Deck is my go-to.
        
           | gpderetta wrote:
           | It would be a great product and what the steam box should
           | have been years ago. Unfortunately proton wasn't a thing yet.
        
         | Zircom wrote:
         | Just an FYI but the Switch actually does have all the Jackbox
         | games, we play them all the time on ours.
        
       | em3rgent0rdr wrote:
       | There never seems to be the year of the Linux desktop, but Linux
       | does everything else. Will 2023 be the year of the Linux portable
       | gaming device?
        
       | ChuckMcM wrote:
       | But will it play Dark Reign? There are a bunch of classic Win98
       | games I would love to play but don't have hardware that could run
       | them any more.
        
       | butz wrote:
       | For unsupported old games of specific time period dgVoodoo2 does
       | wonders. Finally completed Gabriel Knight 3 on Linux.
        
       | izzydata wrote:
       | It's just too darn big for its own use case in my opinion. I
       | don't want to bring such a behemoth around with me and when I'm
       | not away from home I have my desktop which I don't have to hold
       | up to use. For the occasional on the go gaming I find things such
       | as those tiny retro gaming handhelds far more practical.
       | 
       | Which have a similar phenomenon of bringing old games back to
       | life due to the limited specs of such devices. The Retroid
       | pockets and Anbernics are the best at this in my opinion.
        
         | marcus_holmes wrote:
         | I'm travelling at the moment (like, backpacking for 6 months).
         | I find it perfect - it fits into my day bag no problem.
         | 
         | I even have a portable monitor, and an external keyboard and
         | mouse. Hook them all up with a USB hub and I have a "proper"
         | desktop gaming setup that fits into my backpack no problem.
        
           | theshrike79 wrote:
           | I travel with an USB-C dock with HDMI + DualSense controller.
           | 
           | I can just plug it in to any hotel tv with an HDMI port and
           | play full PC games.
        
         | partdavid wrote:
         | That's fair, size versus capability is always a trade-off. It's
         | also not exactly inexpensive.
         | 
         | I find it's _just_ small enough, but I don 't use it for every
         | case. It's portable in the sense of being great to take with
         | you on a plane or a trip; you wouldn't take it with you to work
         | or school every day, I don't think. It fits in my personal item
         | with good headphones, but there's not much space for something
         | like a jacket. So I understand how the size excludes it from a
         | lot of situations.
         | 
         | My current gaming is built around NVidia GeForceNow, Steam and
         | the Steam Deck. I have all my bases covered and (almost!) all
         | the games I want, "retro" and "current".
         | 
         | At home I have NVidia SHIELD devices on each TV. That's three
         | rooms (one of which is on a gaming monitor with 120 Hz/HDR). I
         | can play all my Steam (and Epic) games seamlessly on all three.
         | They were $100 each and my founder's membership to GFN is
         | $4.16/mo. The controllers were around $35 each as well. I don't
         | strictly need three of them but I got them for symmetry. I like
         | that I buy games on standard PC game stores like Steam, so if
         | the service shuts down or gets crappy, I'll still have my games
         | --it doesn't have the disadvantage that Stadia did. I had a PS4
         | and Xbone and I just never used them--I gave them away.
         | 
         | For the "very portable" case I have my phone. Its GFN client is
         | great. I can use it with an onscreen controller in a pinch, or
         | I have a Razer Kishi which is okay (standard thumbsticks and
         | buttons). I also have a cheap Chromebook with a good GFN client
         | I can use the play the same games. Of course, both these
         | require good wi-fi or particularly good cell service. I've
         | played on hotel marginal hotel wi-fi and on 4G/"5G" and that's
         | about on the border between useable on non-useable.
         | 
         | Enter the Steam Deck. This covers the offline use case: planes,
         | areas with bad wi-fi/wireless coverage. And it's still the same
         | games with good hardware and good control. Ironically, what
         | _doesn 't_ work well on it is GFN; but that's okay, because
         | that's not really what I need it for.
         | 
         | That's the setup that works for me, and it works very well. I'm
         | not a "hardcore" gamer and I don't own a PC at all. So for me,
         | it is definitely portable enough for its use case.
         | 
         | There _are_ various disadvantages that people might not like
         | (besides the Steam Deck being pretty big, as you point out):
         | 
         | Game Selection: Obviously, this is a tradeoff with any gaming
         | platform; not every game is available on Steam. With my setup,
         | it's even more narrow: not every game on Steam is offered on
         | GFN; and not every game on Steam works on the Steam Deck. There
         | are some games I own that I can't play on the Deck; there are
         | some games I could buy for the Deck that I couldn't play on GFN
         | (I don't buy those games). There are still hundreds of games of
         | every stripe available, so this doesn't faze me. It's true I
         | can't play GTA:V, but that's probably the only game I really
         | "miss".
         | 
         | Game streaming: I'm told input lag makes this not an option for
         | "serious gamers." I'll believe them. For me, a "non-serious
         | gamer", I detect no input lag. GFN isn't completely seamless
         | and the fact that you're interacting with a Windows VM can be
         | kind of clunky. No problem for a nerdy type, but there are a
         | couple of rough edges for a consumer (for example, when
         | launching a game you may need to interact with the Steam
         | application in the VM to launch it, or sometimes it launches by
         | itself; sometimes you need to invoke an onscreen keyboard and
         | mouse input method to interact with a game launcher or close
         | windows).
         | 
         | It also means your Internet access needs to be up to snuff.
         | When it is, streaming is fine. In the past, I'd run into
         | lag/jitter problems even when the problem wasn't on my end;
         | that seems to have been fixed and I don't experience that
         | anymore. I think there are also time or usage limits but I've
         | never run into one so I'm not sure. On the other hand, the game
         | client's connection to servers is always great (e.g. on Star
         | Wars Battlefront II).
         | 
         | Limited controls: As far as I can tell, there's no GFN story
         | for racing wheels, dance pads and other alternate controllers,
         | at least with the SHIELD. This is probably the thing that bugs
         | me most; I'd like to use a wheel for Euro Truck Simulator 2.
         | 
         | Glitches: The biggest problem on my Steam Deck is Bluetooth
         | audio delay. I have tried remedies and system settings and they
         | haven't worked. It's not great for a game where synced audio
         | might be important. As it happens, my games aren't really like
         | that and the delay is "okay". It bothers me aesthetically but
         | doesn't make playing a game much less fun. But I'd love to see
         | it resolved.
         | 
         | Another nit: cloud saves are not _totally_ seamless, you need
         | to pay attention to whether they 're synced when using the
         | Steam Deck. If you do, your play will be seamless; if you
         | don't, it's possible to lose a save moving between the
         | platforms.
        
         | mikedelago wrote:
         | Different strokes, I suppose.
         | 
         | I've had a fantastic time playing Dwarf Fortress on the Steam
         | Deck as a passenger in a car, as well as Team Fortress 2 in
         | bed.
        
         | dualboot wrote:
         | For me the size is a major advantage. Traditional controllers
         | are an ergo nightmare for me. The width of the controller means
         | my hands are at a much more natural angle and the shape and
         | balance of the deck is very well thought out.
         | 
         | The steam deck replaces gaming laptops for me. Gaming laptops
         | have always been hot, noisy, and highly failure prone. The deck
         | is downright dainty in comparison and doesn't require me to
         | carry a mouse, controller, and clunky power brick as well.
        
         | Sakos wrote:
         | The SD has basically the minimum display size for useable retro
         | _PC_ gaming. For PS1 emulation, you could probably get away
         | with something the size of the GB Pocket, but PC games simply
         | were never designed for small screens.
        
         | climb_stealth wrote:
         | Hah, I want one because I don't want to buy a big-ass desktop
         | PC. Basically I want keyboard+mouse PC gaming without buying a
         | desktop. It seems ideal for that.
         | 
         | But I agree, it looks super chunky for something that is meant
         | to be portable. I would consider the Nintendo Switch about the
         | maximum size for something to comfortably travel with, and the
         | Steamdeck is 250g heavier and bigger in all dimensions [0].
         | 
         | [0] https://www.pcgamer.com/steam-deck-vs-nintendo-
         | switch/#secti...
        
           | koinedad wrote:
           | This is why I got a Steamdeck recently, didn't want/need a
           | full on gaming PC. So far it's perfect for me.
        
           | rlex wrote:
           | >I would consider the Nintendo Switch about the maximum size
           | for something to comfortably travel with
           | 
           | I have pretty severe hand pain after prolonged use of switch.
           | Getting case with big grips definitely helps, but then switch
           | gets much bigger.
           | 
           | While prolonged use of deck is also noticeable, it's much,
           | much less taxing on hands. Or so i feel. Probably because
           | it's more comfortable to hold due to size and built-in grips?
        
           | Sakos wrote:
           | > I would consider the Nintendo Switch about the maximum size
           | for something to comfortably travel with
           | 
           | I don't understand why. The SD fits in every bag I take with
           | me. Unless all you travel with is a purse? Then I guess sure,
           | it's too big. But the SD being 250g heavier and it being
           | larger than the Switch are all positives for me. It has such
           | a solid feel and the sides are more ergonomic in a way that
           | makes it more comfortable to use than my Switch ever was.
        
             | climb_stealth wrote:
             | I'm glad you describe it as a positive! It's still at the
             | top of my list.
             | 
             | The Switch fits flat down in my backpack. The Steamdeck
             | would probably not fit in the same way. I haven't had a
             | chance to handle one though. But personally I find the
             | Switch already borderline annoying to take.
             | 
             | Typing this whilst waiting for a flight with a fully packed
             | bag for what it's worth. On its own it would be fine, but
             | once you add a drink bottle, toiletries, a laptop and
             | chargers it adds up.
        
               | floydnoel wrote:
               | The Steam Deck has an excellent travel case. If I were
               | needing to travel with it, I would find a way to attach
               | the travel case externally to my bag. That way, it
               | wouldn't impact what can be packed already.
        
               | partdavid wrote:
               | It fits in my personal item (a small messenger bag), in
               | its case, along with good noise-cancelling headphones.
               | There's space for the other stuff I need (a small bottle
               | of water and a snack), but not a jacket, which I have to
               | wear or tie to the strap. I don't think any personal
               | item-sized thing is going to have space for it and
               | headphones a laptop (I put my laptop in my carry-on,
               | which is usually either a 20L backpack or a 40L
               | ultralight rollerboard). Its case has space for a charger
               | and since my phone and headphones are USB-C as well I can
               | just stick with it. It won't be flat like your switch.
               | 
               | I don't think I'd try strapping it to the outside of any
               | bag, even though the case it came with seems quite good.
               | I think it would be unwieldy.
        
           | nkozyra wrote:
           | It's "portable" but as someone looking for a gaming computer
           | for a 9 year old, ideal in a lot of ways and certainly
           | preferable to handing him some giant, ugly Windows box or
           | teaching him how to navigate Linux (which I hope he'll do
           | over time with this)
        
             | [deleted]
        
           | seba_dos1 wrote:
           | Despite of that, Steam Deck is much more comfortable to hold
           | than Nintendo Switch. I have both and my hands feel sore
           | after holding the Switch for a while - no such effect on the
           | Deck. It does take up more space in a bag though.
        
         | shkkmo wrote:
         | It's not a pocket console, it's a backpack console. In terms on
         | consoles, It's like moving from a desktop to a laptop. Laptops
         | won over desktops, even when the laptop rarely leaves the
         | house, because it offers free movement amd choice of location.
         | 
         | Compared to gaming on a laptop, the steam deck works better and
         | is more flexible in more locations. The quick suspend feature,
         | though it doesn't work with every game, just extends this
         | convenience by making it easy to pickup and put down.
         | 
         | There's definitely a space for pocket gaming, but that faces
         | stiff competition from phone games.
        
           | stuart78 wrote:
           | I think this gets it exactly right. I've taken the deck on
           | trips where I have room in the suitcase, but I wouldn't take
           | it on my daily commute. But most of all, I'm just with it on
           | the couch. Even though there is also a nice big tv right in
           | front of it, the instant on / instant suspend makes it great
           | for 5-10 minute chunks.
        
             | sgtnoodle wrote:
             | I bought a deck mainly for the working suspend. I have an
             | AMD based desktop that I run Arch Linux on, and suspend
             | didn't work on it for most of 2022. Bug fixes have since
             | trickled into the mainline kernel, and there's AMD
             | employees and Valve contractors productively participating
             | in issue tickets.
        
         | atwebb wrote:
         | Do you mean for the use cases in the article or in general? It
         | certainly is big but it is a remarkable device and works
         | exceptionally well. I'm shocked how well Valve did (just in
         | general, they nailed it and are executing well). I bring the SD
         | a bunch of places, quick resume is awesome, the screen is
         | great, powering games isn't an issue. I suspect it may get
         | smaller later but even the Switch now seems too small and there
         | are lots of add-ons to extend it so your hands aren't cramped
         | up.
        
           | izzydata wrote:
           | The use case of playing a game outside the house. I find that
           | even the switch lite to be far too big for this, but at least
           | it fits in a bag a bit better. The Sony Vita was probably the
           | perfect form factor in my opinion.
           | 
           | Obviously those things can't play modern PC titles on low to
           | medium settings, but that doesn't feel particularly necessary
           | to me.
        
             | Sakos wrote:
             | > but that doesn't feel particularly necessary to me
             | 
             | I mean, then the SD isn't for you, no? Just get a Vita or
             | one of the modern indie pocket gaming handhelds.
        
         | shanebellone wrote:
         | I guess the meaning of portable gaming is ambiguous. I took it
         | to mean "wireless gaming" and it succeeds by that definition.
         | 
         | I rarely use the Deck but my girlfriend loves it. She prefers
         | the handheld form factor for couch gaming. I just prefer my
         | office chair to any other seat in my house which makes PC
         | gaming more appealing.
        
         | MadcapJake wrote:
         | agree with the other replies but also one thing to add: the
         | gaming market in PCs is still mostly in the big screen world.
         | They couldn't go too small or risk making the games too small
         | for what they were designed for. The magnifier feature is not
         | something you want to perform all the time. I imagine they did
         | some AB testing and I firmly believe they landed on a good
         | compromise.
        
       | godzillabrennus wrote:
       | I've discovered the joy that is the dadish series thanks to steam
       | deck.
        
       | lowbloodsugar wrote:
       | Advertising dressed as journalism.
        
       | goda90 wrote:
       | Obviously Proton is a big part of the Steam Deck's success, but I
       | firmly believe it would be a flop if it weren't for Steam's input
       | mapping tools. I can play so many games that are keyboard+mouse
       | only because of mapping hotkeys.
        
         | shkkmo wrote:
         | Those mapping tools, and many of the mappings, owe a debt to
         | the underrated steam controller.
        
           | marcus_holmes wrote:
           | I had one of those, it was great. I don't know why it failed.
        
             | empyrrhicist wrote:
             | There was a patent infringement case which I have heard
             | blamed for it.
        
             | dagmx wrote:
             | It failed because:
             | 
             | 1. It's an accessory that was an extra purchase when many
             | alternatives existed. So it was competing for mindshare
             | from people who either were using keyboard+mouse, or could
             | also buy a console controller and connect it up. Unless you
             | already researched it, there was no surface reason to own
             | one for many people.
             | 
             | 2. Low availability. You couldn't just find it in any
             | retail store. So you already needed to be aware of it to
             | want it, and then be willing to wait for delivery. So it
             | had a higher bar to cross.
             | 
             | 3. Comfort was a big one. Some people loved it. Others
             | hated it. It was too big for many people, and too
             | cumbersome for others. I personally thought it was one of
             | the worst controllers I've owned and I have very large
             | hands.
             | 
             | 4. The touch controls mapped poorly to many games. If you
             | did buy one, it was really hit and miss how well it worked
             | for your games. A lot depended on either putting in the
             | time to map it out or hoping the community had something.
             | 
             | It just had too much going against it. Which is a death
             | blow for a product that can't exist by itself and has
             | competition (even if it does more).
             | 
             | The steamdeck in comparison sort of exists in its own niche
             | and is a complete product.
        
               | yamtaddle wrote:
               | 5) Most halfway-recent PC games that are any good to play
               | on a gamepad are made with X-Box controllers in mind--
               | button maps readied and all, truly plug-n-play--and 360
               | or XBone controllers are readily available and even very
               | cheap (in the case of used 360 controllers, especially).
               | This has been true so long that they're practically _the_
               | "standard" gamepad for PC gaming, if you're gonna bring a
               | gamepad into the mix at all, with the main kinda-
               | successful exceptions being retro controllers for use
               | with emulators. If you want the boring and relatively-
               | cheap thing that's also the least likely to give you any
               | surprises or irritations in the next 5+ years, you just
               | get an X-Box controller, so Valve's controller had a real
               | uphill battle.
        
               | jamesgeck0 wrote:
               | > Most halfway-recent PC games
               | 
               | This is a key point that undermines the rest of your
               | argument. Controller support is practically a given
               | today, but when the Steam Controller launched in 2015
               | there were _a lot_ of games on Steam (even AAA console
               | ports) that were mouse/keyboard only.
        
               | yamtaddle wrote:
               | I meant more like since 2005.
               | 
               | [EDIT] To clarify, I mean games _that lend themselves to
               | gamepad controls to begin with_ have tended to support
               | X-Box controllers really well for about that long, and I
               | 'd bet that's most of what PC gamers want to do with
               | gamepads. They want to play GTA games or Red Dead on a
               | gamepad--most of them still prefer keyboard and mouse for
               | first-person shooters or isometric RPGs or strategy games
               | or what have you. The market for people who want to
               | replace the keyboard & mouse on games that are _best_
               | played with a keyboard  & mouse is surely much smaller
               | than the set who just want a gamepad as a supplementary
               | controller for platformers and 3rd-person action games,
               | or as the "poor (or space-constrained) man's" flight
               | stick / steering wheel--that larger market is already
               | pretty well-served by cheap used X-Box controllers.
        
             | AngryData wrote:
             | I think it was a combination of a lack of both a proper
             | d-pad or right joystick. With only one missing, I would
             | have recommended it more, but with both missing, it only
             | works great for a certain sub selection of games, and while
             | most of the rest are playable, they aren't a great
             | experience with it.
             | 
             | For the games I used it with, it was great, probably the
             | best Dark Souls controller I ever used by turning the right
             | track pad into a simulated trackball. But without a d-pad
             | it ruins it for most fighting games, joystick FPS are kind
             | of shit without a second joystick as there is no more
             | muscle memory to rely on, and it lacks the speed needed for
             | any serious RTS games.
             | 
             | That leaves racing games, and surfing the web.
             | 
             | It does make an amazing remote mouse for watching shows and
             | stuff from my computer while not sitting at it, but that
             | certainly doesn't drive sales. And the one joystick is has
             | is absolutely phenomenal, the smallest deadzone out of any
             | joystick controller ive used and it is super sensitive and
             | precise, which would have been really great if there were
             | two of them. And the haptics was pretty great in my opinion
             | for racing game.
        
             | flanbiscuit wrote:
             | Had? What happened to it? Is it not still useful?
             | 
             | I have one, but only used it a couple times. Don't remember
             | it being a game changer for me but it's been so long since
             | the last time I touched it that I can't remember now what
             | it was like to use it. I'll have to find it and give
             | another try
        
               | theshrike79 wrote:
               | It's EOL and you can't get more.
               | 
               | I'm still kicking myself for not ordering a half-dozen of
               | them when they suddenly went on super-sale on Steam
               | (5EUR/pop or something)
        
             | Sakos wrote:
             | I'm not sure by what measure it failed. I'm certain Valve
             | wasn't trying to turn the Steam Controller into a household
             | item. It was a reasonably popular niche product and as a
             | dogfooding item it was a wild success for the development
             | of Steam input, which is a core reason why the Steam Deck
             | works at all.
        
               | dagmx wrote:
               | Valve were definitely trying to push it, along with their
               | other defunct products: The Steam Link and the Steam
               | Machines.
               | 
               | Both those products were meant to be mass adopted, and
               | the steam controller was meant to be the best input
               | choice for both of them.
        
               | Sakos wrote:
               | Steam Machines were a miserable failure with nothing to
               | show for it. I don't buy the "guilty by association"
               | argument though. People liked, bought and used the Steam
               | Controller. Steam Machines never even remotely reached
               | that point.
        
               | dagmx wrote:
               | Whether the Steam Machines were successful or not is
               | besides the point with regards to whether valve intended
               | it to be successful (they clearly did because they pushed
               | very hard for it at the time) and the Steam Controller
               | having been part of the pitch.
               | 
               | Lots of things that arose from their steam machine
               | project were more successful than the steam machine,
               | including:
               | 
               | - the steam deck - funding various Vulkan projects -
               | funding Proton development - general Linux experience for
               | gaming getting better (many many patches that were
               | funded)
               | 
               | So it's not really meaningful to differentiate their
               | intent just by the popularity of their product. The steam
               | machine and the steam controllers were meant to be the
               | every day console and valve certainly invested a ton into
               | trying.
        
               | waboremo wrote:
               | No successful product goes on fire sale only ~3 years
               | after release.
        
             | mikedelago wrote:
             | I don't think it was pushed/marketed very hard, and by the
             | end of it they were kind of just giving them away.
             | 
             | Failed might not be appropriate, it's still plenty usable
             | in my opinion.
        
             | everdrive wrote:
             | I had one, and really wanted to like it. I found the
             | controller very comfortable in my hands. But, I could never
             | make the touch pads useful for me. I tried different
             | configurations, I tried intentionally practicing with them.
             | But to no avail. For me, they were never more comfortable,
             | intuitive, or accurate than dual-sticks. But, they were so
             | central to the controller that they effectively _had_ to be
             | used.
        
             | delecti wrote:
             | Because it was weird. Lots of "you'll get it once you try
             | it" products fail because they can't convey what their
             | value proposition is. On top of that, their market was
             | already limited to PC gamers who wanted a controller (which
             | was already a comparatively small market at the time), plus
             | were willing to go with something non-standard that they'd
             | have to tinker with to get working.
        
             | tmtvl wrote:
             | Valve lost a patent case against SCUF and Ironburg over the
             | back paddles. Which sucks, because the main value
             | proposition of the SC wasn't the back paddles but the
             | haptic touchpads combined with the customisation. It would
             | be nice if Valve would make another SC and pay the
             | licensing fees.
        
           | seritools wrote:
           | It's awesome seeing the iteration through the steam
           | controller, then the Index controllers, and now the steam
           | deck.
        
         | psychphysic wrote:
         | To succeed as it has it needed it all.
         | 
         | First of all it really needed to secure sales early ideally
         | preorders.
         | 
         | It needed to "just work" with games, like you said input
         | mapping is huge part of that, also proton and "deck verified".
         | 
         | Valve brought all those things together.
         | 
         | I'm just surprised it was colaunched with HL3.
        
       | laidoffamazon wrote:
       | The Steam Deck is effectively a portable PS4/Xbox One, and it has
       | blown me away in how great the user experience is. I played
       | through more games on my Steam Deck this year than on my powerful
       | gaming PC.
        
       | talideon wrote:
       | I've been going though my older games to figure out which work,
       | especially if they're well suited to controller-based play, and
       | reporting them in the forums. I'm sure I'm not alone in that.
       | Turns out there are a _lot_ of games like that, and it's good to
       | see them being promoted on "Great on Deck" when they get through
       | validation, or even seeing the yellow (!) beside them.
        
       | andrethegiant wrote:
       | I would love to get hooked into a video game again, but I can't
       | shake the guilt that I'm wasting my time. Any tips on how to
       | enjoy them again?
        
         | Mikeb85 wrote:
         | Video games waste time. TV wastes time. Reading wastes time.
         | Watching movies wastes time. And so on. It's not any more a
         | waste of time than other things that aren't work.
         | 
         | Also, there's plenty of games that are shorter or can be played
         | in short sessions if you are too busy for long sessions.
        
         | darkwizard42 wrote:
         | I would first reflect on what gets you "hooked" to the point
         | you feel guilty. For me, League of Legends was VERY addictive.
         | My mood for the evening would change depending on how much I
         | won or lost and I always wanted to queue up for "just one more
         | game" even if I had another commitment in 30-45 minutes. So for
         | me, dropping online team-based competitive gaming was the right
         | move.
         | 
         | I would look into games that let you start/stop whenever
         | without any issues. These fit best into (I presume) your adult
         | life, without having the classic "I can't pause this right now"
         | moments. I recommend Stardew Valley if you want something very
         | laid back (and it works on nearly every system) and then one-
         | player games like Horizon Zero Dawn, Witcher 3, Portal if you
         | want some story, puzzle, action. Each is award-winning and has
         | deep gameplay but also easy enough to approach (if you have a
         | background in gaming as you mentioned).
        
         | vorpalhex wrote:
         | Part of weightlifting is having rest periods.
         | 
         | The same applies to mental work too.
         | 
         | Rest and relaxation is part of the work.
        
         | theshrike79 wrote:
         | Some stuff in your brain is better processed in the background
         | without you actively thinking about them.
         | 
         | Playing games, reading, watching movies etc. lets the active
         | part of your GTFO of the way and let the background processes
         | run without interruptions.
         | 
         | Active breaks are also an option to combat any guilt. Just
         | decide that "I'm going to play a game for 30 minutes", then
         | it's not wasted time - you scheduled it =)
        
         | LesZedCB wrote:
         | find a game that's more than a shooter. some are truly art, and
         | culturally significant works.
         | 
         | do you like a mystery, newtonian space simulation, beautiful
         | music and visuals, and being driven by your own curiosity
         | instead of a game on rails?
         | 
         | check out "Outer Wilds"
         | 
         | i similarly find it hard to play games myself. this game came
         | on a recommendation and instantly became the best game i've
         | ever played. and in the vein of wasting time, this game
         | transcends "video games." it's actually a masterpiece. i
         | recommend going in with no knowledge, just give it a shot.
         | 
         | https://store.steampowered.com/app/753640/Outer_Wilds/
        
           | chrisdalke wrote:
           | Outer Wilds is a profound, thought-provoking work of art.
           | 
           | A tip anyone encountering this comment: If you like Sci-fi,
           | story-based, exploration games -- Just buy it. Just go play
           | it. Don't read a single review. Don't look at YouTube videos.
           | It's the type of game that you can truly only experience
           | once, and the less known before entering that experience the
           | better.
           | 
           | Also, play on Controller -- The game has a lot of spaceship
           | flight which is pretty frustrating on keyboard/mouse.
        
         | candiddevmike wrote:
         | Did you feel guilty typing this comment?
        
         | weakfortress wrote:
         | Stop reading productivity blogs. You do not have to be
         | productive 24/7. Downtime is important. Do you think going to a
         | concert, or dinner with friends, etc is wasting your time too?
         | It sounds like a deeper problem than just the video games.
        
           | robotnikman wrote:
           | Exactly. I used to think the same way when comparing myself
           | to some of my friends who don't play video games much, then I
           | realized they filled their downtime with stuff like Netflix
           | or Youtube instead of video games.
        
       | Aardwolf wrote:
       | I've been enjoying many old games anyway because they're easy to
       | run on Linux.
       | 
       | However, I must say modern games like Cyberpunk 2077 also run
       | very well on Linux in Steam.
       | 
       | And I got the Steam Deck to thank for that, since more
       | development on Proton and vkd3d was done for it!
        
         | bogwog wrote:
         | I can't think of a single game in my library that doesn't run
         | on Linux today. The only exceptions are games with anticheat
         | issues of course, but those likely run perfectly fine too.
         | 
         | I'm not saying incompatible games don't exist, I'm sure they
         | do, but they're definitely the exception rather than the rule
         | now.
        
           | Aardwolf wrote:
           | The Age of Empires II remake doesn't work well for me
           | unfortunately: it runs, but when trying multiplayer, you can
           | play for 1 minute, then it gives sync error
           | 
           | Multiplayer is the sad part for Linux these days, except for
           | the more cooperative type of games like Terraria, Factorio
           | and Satisfactory where it works well.
        
             | Scaevolus wrote:
             | To fix AOE2:DE multiplayer all you need to do is extract
             | UCRTBASE.DLL from a VC++ redistributable to avoid desyncs--
             | here's a repo that has a script for it:
             | https://github.com/ardba/proton_aoe2de_mpfix
        
             | beebeepka wrote:
             | I play multiplayer games on Linux all the time.
             | 
             | https://www.protondb.com/ is your friend. Avoid purchasing
             | games that ate not at least gold
        
       | sigmar wrote:
       | Who else is feeling ancient after realizing the "old games" this
       | article refers to are games from 2011 and 2010? (but, thankfully,
       | also one from late 90s)
        
         | tmtvl wrote:
         | Yeah, I was expecting things like Wizardry VI or the like.
        
         | TillE wrote:
         | Ten years is a long time, but it's interesting that we've
         | reached sort of a plateau in videogame design. I mean, look at
         | 1982 vs 1992 vs 2002. Technology continues to advance, but
         | we're still making the same kind of 3D games, so that a kid
         | today could go play those games without any real trouble.
        
           | Semaphor wrote:
           | Isometric RPGs advanced: Nowadays, the UI & UX do not make
           | you want to scratch your eyes out. Mostly ;)
        
         | wiseowise wrote:
         | > A pretty relic of the past, I was so surprised to find that
         | it runs perfectly on the Steam Deck in 2022, better than it
         | ever did at launch. I was able to find a new appreciation for
         | the aspects of the game that stuck with me when I was a
         | teenager, like the game's inimitable cel-shaded art style,
         | evocative of the same graphic novels The Darkness 2 is based
         | on.
         | 
         | Got me.
         | 
         | I was like "The Darkness 2? Relic of the past? Huh?".
        
         | nottorp wrote:
         | Me, I have a remake of Knight Lore installed right now :)
         | 
         | https://en.wikipedia.org/wiki/Knight_Lore
        
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