[HN Gopher] Show HN: Listen To The Ocean - JavaScript game w. AI...
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       Show HN: Listen To The Ocean - JavaScript game w. AI-generated
       sprites
        
       Author : neontomo
       Score  : 18 points
       Date   : 2022-12-28 13:36 UTC (9 hours ago)
        
 (HTM) web link (neontomo.com)
 (TXT) w3m dump (neontomo.com)
        
       | nashashmi wrote:
       | Needs to start slowly and work its way up. gets janky when lots
       | of fish are in the water.
        
       | ge96 wrote:
       | That's brutal, trash touches fish, they die
        
       | mikojan wrote:
       | Performance is disastrous on my machine. Janks more often than
       | not.
       | 
       | Looks like most time is spent computing styles and parsing CSS.
        
       | itake wrote:
       | The game gets really easy when you make the width of the screen
       | as small as it can go.
        
         | onion2k wrote:
         | What we can learn from this is that if we build a dam across
         | the Pacific with a single opening 1 plastic bottle wide, we can
         | easily fix the problem of ocean plastics.
         | 
         | I will not be taking questions at this time.
        
       | cableshaft wrote:
       | Needs more of an arc to the game and end more quickly naturally.
       | Like more trash at a time as you go on, or don't ever make it so
       | it goes down to only a single fish. I got to 49/50 and just had
       | to keep the trash can hovering over the fish, and I eventually
       | stopped collecting on purpose after my score got above 1000.
       | 
       | Also might be better if some of the trash specifically targets
       | fish instead of just dropping randomly. Like you determine the
       | trajectory of the trash and fish and spawn it so it will hit it
       | normally. Didn't seem to do that at all once I got down to only a
       | few fish left, things just got way easier for me because there
       | was less targets to protect.
       | 
       | Clever idea though, and the mechanics are nice and smooth.
        
       | 29athrowaway wrote:
       | I prefer Xbill
        
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       (page generated 2022-12-28 23:02 UTC)