[HN Gopher] Show HN: Listen To The Ocean - JavaScript game w. AI...
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Show HN: Listen To The Ocean - JavaScript game w. AI-generated
sprites
Author : neontomo
Score : 18 points
Date : 2022-12-28 13:36 UTC (9 hours ago)
(HTM) web link (neontomo.com)
(TXT) w3m dump (neontomo.com)
| nashashmi wrote:
| Needs to start slowly and work its way up. gets janky when lots
| of fish are in the water.
| ge96 wrote:
| That's brutal, trash touches fish, they die
| mikojan wrote:
| Performance is disastrous on my machine. Janks more often than
| not.
|
| Looks like most time is spent computing styles and parsing CSS.
| itake wrote:
| The game gets really easy when you make the width of the screen
| as small as it can go.
| onion2k wrote:
| What we can learn from this is that if we build a dam across
| the Pacific with a single opening 1 plastic bottle wide, we can
| easily fix the problem of ocean plastics.
|
| I will not be taking questions at this time.
| cableshaft wrote:
| Needs more of an arc to the game and end more quickly naturally.
| Like more trash at a time as you go on, or don't ever make it so
| it goes down to only a single fish. I got to 49/50 and just had
| to keep the trash can hovering over the fish, and I eventually
| stopped collecting on purpose after my score got above 1000.
|
| Also might be better if some of the trash specifically targets
| fish instead of just dropping randomly. Like you determine the
| trajectory of the trash and fish and spawn it so it will hit it
| normally. Didn't seem to do that at all once I got down to only a
| few fish left, things just got way easier for me because there
| was less targets to protect.
|
| Clever idea though, and the mechanics are nice and smooth.
| 29athrowaway wrote:
| I prefer Xbill
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(page generated 2022-12-28 23:02 UTC)