[HN Gopher] The Sega System E: The Master System Supergrafx
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       The Sega System E: The Master System Supergrafx
        
       Author : zdw
       Score  : 77 points
       Date   : 2022-12-24 15:48 UTC (3 days ago)
        
 (HTM) web link (nicole.express)
 (TXT) w3m dump (nicole.express)
        
       | mikepavone wrote:
       | As it turns out, the video overlay feature described in the
       | article also survived in the Genesis/Mega Drive VDP which is
       | derived from the SMS one, but drops the TMS9918A modes. This
       | feature was used in the System 18 arcade board which combines
       | System 16B video hardware with the Gen/MD VDP. It may have also
       | been used in the LaserActive for combining VDP output with
       | LaserDisc video, but I'm less sure there.
        
         | glhaynes wrote:
         | Kinda reminds me of how the Genesis/Mega Drive's audio
         | incorporated both the new Yamaha FM synth chip and the Master
         | System's TI programmable sound generator. Covered backwards
         | compatibility but they also could both be used at the same time
         | and mixed. See the "Audio" section here:
         | https://www.copetti.org/writings/consoles/mega-drive-genesis...
        
           | djmips wrote:
           | It's not quite the same thing because the Yamaha FM synth
           | chip is a completely new architecture whereas you could say
           | the Mega Drive graphics are more evolved from the SMS / 9918.
        
         | msk-lywenn wrote:
         | Any idea why they didn't use the feature for the 32X ?
        
       | chrisgd wrote:
       | I received a turbografx16 handheld around 1991 for Xmas. It had a
       | tv tuner and I had two games. I loved it but the battery life was
       | so short I barely ever used it. To this day, I wish I had more
       | patience and interest
        
       | csdvrx wrote:
       | https://nicole.express/2020/super-ultra-mega-tera-grafx.html
       | 
       | > That makes a grand total of six exclusives, plus Darius Plus
       | and Darius Alpha, a limited-release special edition of Darius
       | Plus that seems to exist primarily to make it hard to collect a
       | complete set of SuperGrafx-compatible games
       | 
       | > It's not surprising that the SuperGrafx wasn't very successful.
       | 
       | With 6 games total? Yes.
        
         | mysterydip wrote:
         | Has "rush to market" ever ended up successful? I can think of
         | several instances where it wasn't (trying to meet Christmas
         | deadline, or beat a competitor to market by x weeks).
        
           | vikingerik wrote:
           | Javascript was famously rushed out in ten days, and ended up
           | eating the world.
        
           | djmips wrote:
           | Indeed some rushes to market have ended up successful - Soul
           | of a New Machine by Tracy Kidder documents in detail one such
           | case and there are many more. It's easy to dwell on the
           | failures however. I think it's fair to say that many products
           | that are on the market are rushed to market - some very
           | successfully.
        
           | Cyberdog wrote:
           | After the Wii U floundered, Nintendo released the Switch mid-
           | generation, which is generally not the right time to release
           | a new console ID tire assuming for success. But we saw how it
           | turned out.
        
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       (page generated 2022-12-27 23:01 UTC)