[HN Gopher] Amiga Forever
       ___________________________________________________________________
        
       Amiga Forever
        
       Author : ibobev
       Score  : 170 points
       Date   : 2022-12-20 09:41 UTC (13 hours ago)
        
 (HTM) web link (www.amigaforever.com)
 (TXT) w3m dump (www.amigaforever.com)
        
       | tus666 wrote:
       | One thing I like about this product is it has no "compatibility"
       | matrix. All compatibility issues are treated as bugs to be fixed.
       | 
       | I bought the lifetime upgrade many years ago, and was pleasantly
       | surprised to get a link to download version 10 this week.
        
         | snvzz wrote:
         | >One thing I like about this product is it has no
         | "compatibility" matrix. All compatibility issues are treated as
         | bugs to be fixed.
         | 
         | Compatibility is owed to WinUAE, the best Amiga emulator, which
         | is also Open Source.
         | 
         | Credit where it is due. Not Amiga Forever, in this case.
        
       | efficax wrote:
       | Anyone know how this runs under wine?
        
       | mbg721 wrote:
       | Were Amigas considered to be exclusively entertainment machines,
       | or did they try to get people to use them for work? I grew up
       | with an IBM XT my dad had on loan from his job, and got the
       | impression that everything else was a (cooler) gaming computer.
        
         | filmgirlcw wrote:
         | They were very popular for video editing, particularly by
         | shops/studios that didn't have the money for the SGI or Montage
         | systems. NewTek, now known for the TriCaster, built a
         | successful business off of Amiga, first with the Video Toaster
         | and then with Lightwave 3D, one of the first special effects
         | programs.
         | 
         | This is all before my time, but from what professional
         | broadcast and film editors have told me, the lore of Amiga's
         | dominance in this field is a little bit overblown. They were
         | popular, but it was hardly the industry standard. The high-
         | budget places used other stuff (often proprietary or custom-
         | built) and a lot of broadcasters used live edit bays that were
         | probably less technically capable than a Video Toaster, but
         | were huge and already integrated with their much more complex
         | live camera setups. But the Amiga kicked off what wound up
         | upending post production and live broadcast.
         | 
         | Amiga was definitely ahead of the curve, but Avid, then Adobe
         | and finally Apple, took over starting in 1993 or so (the same
         | year Commodore went bankrupt) and x86 and PowerPC machines got
         | powerful enough that even SGI or Sun boxes weren't that useful
         | outside of Pixar-style edit farms.
        
         | micv wrote:
         | They were used for video work in their day. Babylon 5 used them
         | for effects shots.
         | 
         | I think the big box Amigas were more common across the pond,
         | used for work stuff, in the US than they were in Europe, where
         | the Amiga 500 sold relatively big numbers and was a big gaming
         | machine in the late 80s/early 90s.
        
         | retro64 wrote:
         | The entire art department at my university used Amigas. They
         | had a couple of video toasters as well. They kept them at least
         | into the mid-90's too.
         | 
         | Otherwise, yeah, I can't recall ever seeing an Amiga in a US
         | business (other than a computer repair shop). IBM dominated the
         | "serious" market, and Apple was in the schools (with some
         | Commodore).
        
         | rvba wrote:
         | Amigas were very popular in video editing.
         | 
         | "Basic" video editing like adding subtitles or logos to live
         | stream tv (what was not basic at that time) was done with the
         | relatively cheap Amigas. For example the local news program on
         | cable TV could have used an Amiga for rudimentary graphics or
         | transitions between scenes.
         | 
         | I think they also used Amigas for music production, but here it
         | was also Atari ST.
        
       | timc3 wrote:
       | That site design takes me back.
        
         | samstr wrote:
        
         | whywhywhywhy wrote:
         | Definitely remember it being the exact same as when I viewed it
         | on Windows 2000, 5 computers ago.
        
       | richrichardsson wrote:
       | I find it somewhat curious that they bundle demoscene productions
       | in their _PAID_ for software, even offering more demos when you
       | pay more. This is completely against the demoscene ethos. A lot
       | of demos even had notices forbidding the commercial PD libraries
       | of the time from distributing their wares.
        
         | mikelabatt wrote:
         | Every demoscene production featured in Amiga Forever was
         | included with permission from their creators. Credits are in
         | the documentation.
         | 
         | Please name one demo that you think should not be in Amiga
         | Forever, and I will check that and report here.
        
           | richrichardsson wrote:
           | OK, well that changes things. This wasn't immediately obvious
           | from the page linked, nor the demoscene link[1] contained
           | therein. I understood from that page that the links to ADA,
           | Pouet etc. were sources of demos with copyright holder
           | permission (I'm not actually sure this is 100% true), not
           | that Cloanto had sought permission from the demo creators in
           | question for their blessing to bundle their wares with Amiga
           | Forever.
           | 
           | I can't actually find this list of demos in the documentation
           | though, is it online?
           | 
           | [1] https://www.amigaforever.com/demoscene/
        
             | mikelabatt wrote:
             | Thanks for the feedback. The page [1] has been updated to
             | clarify this detail. The documentation is installed with
             | the package (Help menu, or press F1 to open it), but if you
             | would like to contact me @mikelabatt I can send you a copy.
             | 
             | Me and my colleague Nicola were the ones who asked for
             | these permissions. Iconic demos like Roots 2.0 and World of
             | Commodore could not be included in the historical context
             | for the reasons you mentioned. If someone does not want
             | their work to appear in a commercial book project or in an
             | electronic curation, I respect that. We could do better,
             | like featuring more recent works. Perhaps one day it will
             | be done, like the website (OTOH, some say that it has a
             | Craigslist-like appeal to it). This always was a niche
             | project driven by passion, and resources are tight.
        
         | dark-star wrote:
         | that's just one of the reasons why Cloanto has kind of a bad
         | reputation among Amiga enthusiasts.
         | 
         | Don't use them unless you want that warm and fuzzy feeling of
         | having legally obtained the Kickstart ROMs instead of just
         | grabbing them from archive.org...
        
           | richrichardsson wrote:
           | I still own Amigas, I have no qualms in using the downloaded
           | ROMs since I could in theory rip them myself, so it doesn't
           | feel like I'm committing any kind of offence (not a lawyer
           | though).
        
             | AndrejXY wrote:
             | You mean it would be legal to copy Windows 11 from one PC,
             | and put the copy on a barebone system? :-D
        
       | glonq wrote:
       | Even though it's a commercial (non-free) emulator, I can see that
       | they're not wasting any of that money on frivolities like _modern
       | website design_ /s
        
       | karteum wrote:
       | That's great ! Except
       | 
       | > _Amiga Forever Value Edition comes in a dedicated Windows
       | version, which is easy to install and run. If you do not intend
       | to use Amiga Forever on a Windows system we recommend that you
       | purchase the Plus Edition or the Premium Edition, which include
       | both Windows and non-Windows content._
       | 
       | (so non-windows users cannot use the (much) cheaper edition...)
        
         | chris_j wrote:
         | I bought Amiga Forever a few years ago in order to get the
         | Kickstart ROMs that I needed to play some games in FS-UAE on my
         | Mac. Trying to actually get the content onto my Mac was more
         | painful than I'd anticipated. "To install the stuff you've just
         | bought, just double click this .msi installer". Heh, thanks.
         | 
         | (I can't remember what I did in the end but I did manage to get
         | the Kickstart ROMs into my Mac.)
         | 
         | EDIT: typo.
        
           | bogantech wrote:
           | It seems they offer an .iso download link now alongside the
           | one for the .msi
           | 
           | The kickstart ROMs are still encrypted on the ISO and AF
           | stores unencrypted versions on disk after you run it but if
           | you're on a Mac/Linux you can use romtool to decrypt them
           | 
           | https://amitools.readthedocs.io/en/latest/tools/romtool.html
        
             | dark-star wrote:
             | AFAIR the "encryption" is just an XOR with their license
             | text file (LICENSE.txt?) as a large key
             | 
             | That was some time ago when I got it, so maybe it's
             | different now
        
         | antihero wrote:
         | Also it seems to have to ship on DVDs? So anyone win a recent
         | laptop has to factor in the cost of an external DVD drive.
        
       | EB-Barrington wrote:
        
       | Razengan wrote:
       | The core appeal of those 1980s "console-computers" could still be
       | relevant today: Something you can start coding on as soon as you
       | switch it on and run all software* on it without worrying about
       | hardware or OS compatibility.
       | 
       | Does no one else realize that enough to make a modern product
       | like that?
       | 
       | * (made for that platform)
        
         | vardump wrote:
         | > Something you can start coding on as soon as you switch it on
         | and run all software
         | 
         | There's no such Amiga. You had to boot it up to the Workbench
         | GUI to load any programming environment. (Ok, you could also
         | start something from an AmigaDOS prompt too, but that's not how
         | most people used the system.)
        
       | rbanffy wrote:
       | At the time Commodore made PCs, it could have been worthy to port
       | AmigaOS to x86 (8088 was a bit too puny, but 286 and 386 could
       | compare to 68K). An earlier lost opportunity was when Sun
       | approached the offering to market the 3000/UX as a low-cost Unix
       | workstation.
       | 
       | The world could be a lot different had Commodore management been
       | so boneheaded.
       | 
       | OK. I'm being harsh. At the time, with the information they had,
       | those decisions that now appear stupid could make sense.
        
         | burnte wrote:
         | Commodore was known for years for making bad business
         | decisions. The bankruptcy surprised no one.
        
         | wslh wrote:
         | Even enjoying a Commodore Amiga as a teenager we cannot forget
         | Atari 1040ST competitor which included MIDI and was also
         | innovative. Just read that was popular in some locations for
         | CAD.
         | 
         | It is difficult to talk about failed business, business many
         | many times are successful for reasons beyond the technology
         | involved. Just look nowadays how organizations are using
         | Microsoft Teams, they could be locked, have a high cost for
         | migration, bad management, and the core business working
         | seamlessly beyond this.
        
           | Cockbrand wrote:
           | Built-in MIDI and the excellent 100Hz monochrome screen were
           | very strong selling points for the ST back then, for
           | different niches of the market. Especially given the strong
           | audio capabilities of the Amiga, including a MIDI interface
           | should have been a no-brainer for Commodore to position it in
           | the music production industry. On the other end of the
           | market, the always slightly flickering 1081/1084 color
           | monitor made the Amiga not very suitable for an 8 hour office
           | job.
        
             | chris_j wrote:
             | The ST in mono was alas only around 71hz. Still very nice.
             | Sadly my family could not afford a mono monitor and and I
             | used my ST through the family TV but I used a friend's mono
             | monitor a few times and it was very nice.
        
             | amiga386 wrote:
             | Something I always thought odd; why would just _having_
             | MIDI ports make the ST popular with musicians? Getting an
             | Amiga MIDI adapter was super cheap and easy... although
             | most early Amiga MIDI and stave-notation software (Sonix,
             | Music-X, DMCS) fell out of favour as trackers stormed on
             | the scene; most Amiga musicians preferred to use the Amiga
             | as a sample sequencer than as the controller of other MIDI
             | devices.
             | 
             | Is it really just default ports? If the Amiga had had a
             | line in port rather than required an external sampler,
             | would it have been known as "the sampling machine"?
             | 
             | The Amiga did famously form the backbone of 1990s NTSC
             | broadcast television production as the Video Toaster, but
             | that was because the Amiga chipset was able to genlock with
             | an external video signal, i.e. it was an inherent feature
             | of the machine rather than the default ports and
             | peripherals it came with.
        
               | MagerValp wrote:
               | Put yourself in the shoes of the developer of a midi
               | sequencer in the 80s. You could target the Atari, where
               | midi ports are standard and everyone with an interest in
               | music is a potential customer. Or you can target the
               | Amiga where there's no standard, effectively forcing you
               | to source or develop a midi dongle yourself to sell with
               | the software, increasing the price by at least $20 or
               | $30, and adding complexity and development costs up
               | front.
        
               | amiga386 wrote:
               | That's a good point. Something being a noted feature of
               | the device would encourage people to develop software for
               | it. The DSP in the Atari Falcon was a big draw as well.
               | 
               | Commodore did eventually promote a standard library for
               | MIDI (https://en.wikipedia.org/wiki/Commodore_Amiga_MIDI_
               | Driver) in 1990, perhaps too late to take anything from
               | the lead the 520ST had gained
        
             | JohnBooty wrote:
             | Wow, I had no idea that the ST had 100hz modes. That's so
             | cool.
             | 
             | Folks who grew up in the post-CRT era might not realize
             | what a difference 100hz vs. 60hz could make with CRT
             | monitors when you were staring at a screen for 8+ hours a
             | day.
        
             | actionfromafar wrote:
             | Commodore _had_ an extremely expensive, weird 15Hz flicker
             | free and very high resolution monitor. If I recall
             | correctly, it divided the screen in 4 rectangles and
             | painted each rectangle as a mini screen, one after another.
             | That would have been a lot of flickering, except that the
             | phosphor was very long glowing.  Edit: _wrong_ , see
             | comment below.
        
               | mgk123 wrote:
               | That would be the A2024 which is emulated by WinUAE. It
               | did not flicker or have long persistence phosphor. What
               | it did have was frame buffer RAM on-board. The video
               | signal output by the Amiga determined which 1/4 or 1/6 of
               | the screen was refreshed. The driver code had a feature
               | where the pane containing the mouse pointer could be
               | refreshed more frequently.
        
               | actionfromafar wrote:
               | Whoa! That's a rudimentary compression scheme to decrease
               | latency.
        
               | mgk123 wrote:
               | If you want to know the details of how it works, see US
               | patent 4851826:
               | https://patents.google.com/patent/US4851826A/en
               | 
               | BBoAH has a pic of an actual A2024: https://bigbookofamig
               | ahardware.com/bboah/product.aspx?id=863
               | 
               | There was also a separate video card containing the
               | framebuffer hardware, that could be connected to a
               | "normal" high-res mono monitor:
               | http://amiga.resource.cx/exp/moniterm
        
               | KurvaKing wrote:
        
         | bitwize wrote:
         | 286 and 386 were NOT comparable to 68k. Much Amiga development
         | was done in 68k assembly which was an absolute joy compared to
         | x86, and mapped almost directly to C. Plus the PC was starved
         | for IRQ lines, and the Amiga environment lives and dies on
         | interrupts. Because PCs lacked the Agnus and Paula chips that
         | made the Amiga so compelling, AmigaOS on the PC would have
         | struggled, especially during the 80s, had it been written. Most
         | likely the developers of the day would have declared the task
         | impossible.
         | 
         | IBM licensed some Amiga technology for OS/2 in the 90s, which
         | is probably about as good a "PC AmigaOS" as we'd ever get
         | (absent recent efforts like AROS).
        
         | cmrdporcupine wrote:
         | By the time x86 was really competitive architecturally with 68k
         | -- by which I mean non-segmented, 32-bit, etc -- it was already
         | too late for Commodore and Atari. They were already pretty much
         | dead financially.
         | 
         | Both sold PC clones, and I suspect if those lines had been very
         | successful $$ wise they may have attempted to do something like
         | what you said. Or more likely some kind of Amiga-esque runtime
         | environment overtop of (choke, gag) DOS. We would have all
         | screamed bloody murder about it though.
         | 
         | In any case, AmigaOS and Atari's TOS were pretty heavily tied
         | into the 68k ecosystem. Switching ISAs would have really been
         | starting over.
         | 
         | Moving from 68k to PowerPC almost killed off Apple, and they
         | were many multiples the size of Commodore & Atari.
         | 
         | Myself I made the switch from 68k Atari ST to 486+early-Linux
         | in 1992. At that point we were already doing Unix-like things
         | on the Atari (MiNT with unix ports, or, on the 030/020 systems,
         | full NetBSD Unix), so it felt like a natural jump. SVGA + a 486
         | was a pretty damn competitive workstation-like system at that
         | point.
        
           | Aloha wrote:
           | I dont think the platform move was.. a cause of Apple's
           | troubles, it was mostly poor product planing, marketing and
           | OS related issues (which were not really made better or worse
           | by the ISA move)
        
             | cmrdporcupine wrote:
             | I don't think it was a unitary cause, sure. But I think in
             | retrospect it's clear Apple could not afford this kind of
             | ISA move in addition to all the crazy OS work they were
             | doing (and never finishing). It was half-baked until OS 8.
             | 
             | In 1996 I helped administrated a group of MacOS boxen, all
             | PowerPC. At that point in time only half the applications
             | were running native PowerPC, and it was buggy as hell. If I
             | recall, even parts of the OS were still running 68k
             | emulated.
             | 
             | In an OS with no memory protection or even proper dynamic
             | memory allocation, it was just a shitstorm. Could not run
             | FileMaker and Netscape at the same time without dying all
             | over the place. I was shocked, because a couple years
             | earlier I remember finding the 68k Macs I used extremely
             | stable, even with Multifinder, etc. Limited, but stable.
             | 
             | IMHO Apple was lost in the wilderness for most of the
             | mid-90s and a big part of it was just having too many balls
             | in the air.
        
               | MagerValp wrote:
               | But they had to do _something_, staying on the 68k wasn't
               | an option. It couldn't compete with the Pentium and
               | Motorola had effectively abandoned the series, focusing
               | their efforts on the PowerPC.
               | 
               | Apple made a lot of bad decisions in the 90s, but I don't
               | see how the switch to PPC was one of them.
        
         | pieter_mj wrote:
         | I wouldn't be surprised if AmigaOS was tightly integrated with
         | its custom chipset (denise, fat agnus comes to mind as a
         | colorful name for some of these), making it a lot more
         | difficult to port it to x86.
        
         | gbraad wrote:
         | Harsh? Truth... Commodore under Irving Gould and Mehdi Ali was
         | a sinking ship due to severe mismanagement.
        
           | Razengan wrote:
           | I only thing I remember about the name "Mehdi Ali" from
           | various documentaries etc. is that he was a serial ship-
           | sinker.
        
             | gbraad wrote:
             | Irving saved Commodore several times, but he had no idea
             | about computers and never used one. This also led to issues
             | of understanding with CEO's, like Jack Tramiel. He left
             | Commodore and went to Atari... and in a revenge move,
             | worked on the Atari ST. While Jack didn't have deep
             | knowledge on computers itself, he knew what businesses
             | wanted and had an acumen for driving it, and especially on
             | the idea of cost. This you can clearly see in how the ST
             | got positioned; it was more of a business machine. The
             | Amiga was more of a funtainment machine that was good at
             | everything. This made it challenging to target a certain
             | audience. It was great at video, music, and even did games,
             | with a floppy drive, and a full-size keyboard, etc.
             | MArketing had a difficult time to properly advertise it.
             | Several CEOs followed, and Thomas Rattigan made the company
             | profitable again, but drama followed very soon ... and only
             | got worse with Ali; https://www.commodore.ca/commodore-
             | history/mehdi-ali-the-end...
        
               | EvanAnderson wrote:
               | The best part of the whole "Jack Tramiel leaves
               | Commodore, buys Atari" story is the part about Atari
               | floating debt to Amiga. The debt was coming due around
               | the time Tramiel bought Atari and, at the last minute,
               | Commodore acquired Amiga and Atari was paid-off. There
               | was litigation following-- Tramiel was never one to let
               | something go quietly-- but in the end we got the
               | Commodore Amiga.
               | 
               | In some alternate universe there were Atari Amigas and
               | likely no Atari ST.
        
         | indymike wrote:
         | The 268 had a segmented memory model which effectively made it
         | possible to only access RAM in 64K pages. The 68000 had a flat
         | memory mode and other differences that would have made a port
         | of AmigaOS to a 286 very difficult because of the downgrade in
         | capabilities (video controller architecture is another huge
         | issue, too). In many ways the 286 should have been awesome, but
         | wasn't. The 386 was more of a 68000 series competitor, and I
         | believe it came out about the same time as the 68030 - so by
         | the time Intel chips could compete with Motorola, four years
         | had passed (and in that era, four years was like two decades).
        
           | rbanffy wrote:
           | Indeed, a 286 would cause some breakage and some OS-level
           | APIs would need more complicated code, and some programs
           | would be difficult to port due to HGA, VGA, and SVGA graphics
           | being _very_ different from Amiga modes (although somewhat
           | superior).
           | 
           | Still, would be fun to have a 386 version of the Amiga OS.
        
             | zozbot234 wrote:
             | ISTM that if Microsoft had managed to add preemptive
             | multitasking to Windows 3.x in a backward-compatible way,
             | this would've given us as close to an Amiga-like OS as one
             | could ever hope to run on 8086 and 286 hardware. Perhaps
             | even more so, if hardware could be expected to have
             | multimedia capabilities as a standard, without relying on
             | 3rd-party drivers - PC had this on the PCjr, and later
             | Tandy.
        
               | indymike wrote:
               | > ISTM that if Microsoft had managed to add preemptive
               | multitasking to Windows 3.x in a backward-compatible way,
               | this would've given us as close to an Amiga-like OS as
               | one could ever hope to run on 8086 and 286 hardware.
               | 
               | 8086 didn't have the instruction set to do preemptive,
               | and the 286's memory model was 64kb pages... and barely
               | good enough. The enabler for MPC (Multimedia PC) was the
               | combination of 386 (and 386sx) + 16 bit sound card +
               | CDROM + PCI VGA+.
        
               | AndrejXY wrote:
               | You mean OS/2? :-)
        
             | amiga386 wrote:
             | I say this with respect, but I don't think it would. The
             | x86 architecture had an absolute paucity of registers, the
             | mixture of MMIO and PMIO was insane, and it just didn't
             | have any PC-relative addressing modes. Relocation for a
             | flat address space would be an annoyance. Prior to PCs
             | becoming about a billion times faster and the compact
             | encoding coming into its own, x86 code is not fun to write.
             | 
             | Saying "some programs would be difficult to port" is
             | putting it mildly; a huge part of the Amiga's software
             | catalogue was written in assembler, and pretty much every
             | single game wrote directly to the hardware, in a way that
             | can't be abstracted without a complete emulation of that
             | hardware. The Commodore graphics APIs were absolutely too
             | slow to do anything except productivity software. There
             | were retargetable graphics APIs (e.g. CyberGraphX, Picasso
             | 96), introduced to allow well-behaved software to access
             | expensive graphics cards you could buy for big-box Amigas.
             | But generally you wouldn't use them for game graphics
             | (unless it's a very simple game).
             | 
             | The Amiga really held well together; the custom chips were
             | well designed to fit with the 68000. Perhaps too well, and
             | that coupling became the downfall when the computer
             | hardware moved faster than Amiga software could be brought
             | along. It was destroyed once games became more about per-
             | pixel operations (1990s 3D games) than blitting large areas
             | (1980s platform games); the existence of VGA mode 13h made
             | the former so much easier to write. Commodore even added a
             | chip to provide a form of hardware-accelerated chunky-to-
             | planar conversion, but it was too late, only in the CD32
             | and just couldn't compete with a native chunky framebuffer.
        
               | zozbot234 wrote:
               | How did you grab that amiga386 username 32 days before
               | writing this comment? Do you have a TARDIS in your
               | backyard or something? Spooky!
        
               | amiga386 wrote:
               | It was the most incongruous noun-number combo I could
               | think of, and a month later someone's genuinely proposing
               | it...
        
             | MagerValp wrote:
             | Well look no further than AROS:
             | https://aros.sourceforge.io/
             | 
             | It's a reimplementation of AmigaOS 3.1 that runs on x86,
             | ppc, and m68k.
        
             | nonesuchluck wrote:
             | Could have packaged up the Amiga chipset on an ISA card, an
             | all-in-one video/audio/io gizmo. Sell that to 386 owners
             | and give the OS away. Bonus points for a ROM socket to
             | insta-boot AmigaOS with no disk.
        
               | icedchai wrote:
               | By the time they would've decided to do this, the Amiga
               | chipset was looking pretty dated. 386's with SuperVGA and
               | SoundBlaster cards were becoming common place in the
               | early 90's. Once the 486 came out (1989), the price of
               | 386 hardware dropped fast. Commodore seemed more
               | interested in going the other direction: putting an x86
               | (BridgeBoard) into an Amiga.
               | 
               | I was an Amiga fan from roughly 1988 through 1994,
               | started with an A500, expanded it, then moved on to an
               | A3000. The platform was incredible. I learned a ton from
               | it and taught myself C on that system. But by 1994, I
               | wanted a Linux system, so a 486 it was...
        
           | btbuildem wrote:
           | It blew my mind when I was able to set the viewport pointer
           | to where my program code was, and SEE THE CODE AS IT RAN.
           | Like, watch the bits flip as counters incremented, etc etc.
           | 
           | It was a wonderful, impactful lesson in foundations of
           | software engineering, before I even knew what any of that
           | meant.
        
         | runjake wrote:
         | > OK. I'm being harsh. At the time, with the information they
         | had, those decisions that now appear stupid could make sense.
         | 
         | I don't think you are. At the time, we in the Amiga community
         | were wondering wtf was going on back then, when it was
         | happening.
         | 
         | It was pretty clear the leadership were making bad decisions,
         | when they weren't absent.
        
         | vintermann wrote:
         | Yes, it would be hard to name a major computer industry company
         | which wasn't boneheaded in those days. It wasn't so much that
         | Commodore made bigger mistakes, more that the industry turned
         | against them and preferred to bet on other horses.
        
           | vikingerik wrote:
           | Dell pretty much did everything right, there's really not any
           | stories of anything that went wrong for that company.
           | Although they weren't really innovating and developing a
           | platform, just making (really good) clones of someone else's.
        
         | mattl wrote:
         | I had a Commodore branded Escom PC running OS/2 in early 1996
         | but I'm guessing they made PCs before that in some parts of the
         | world? In Europe it was all Amiga in the 90s
        
           | Cockbrand wrote:
           | They did in fact build PC clones from the 1980s onwards,
           | starting with the XT compatible PC-10 and the AT compatible
           | PC-20. These were made in Germany, IIRC. Apparently they
           | weren't bad, but back then I didn't understand the point when
           | they had the much more powerful Amiga platform.
        
             | squarefoot wrote:
             | Their point was that the Amiga was a gaming machine, and
             | they had no intention to make a full personal computer out
             | of it, at least that was their idea when they stubbornly
             | refused to ship it without a hard disk. That would be
             | understandable given the high prices of storage back then,
             | but they also insisted with low res graphics and lack of a
             | cheap RTC chip, which killed almost all chances to use it
             | in offices. I consider myself brave for having drawn my own
             | business cards using Pagestream on a A500 with one megabyte
             | of RAM and a flickering interlaced TV screen.
        
               | amiga386 wrote:
               | I'm looking at an advert in Amiga Format 54 (the
               | Christmas 1993 edition from 29 years ago)... probably the
               | pinnacle of the Amiga's popularity. Here are some sample
               | prices:
               | 
               | Amiga 600 standalone: PS194.99
               | 
               | Amiga 1200 standalone: PS289.99
               | 
               | 20MB HDD PS89.99
               | 
               | 60MB HDD PS179.99
               | 
               | 80MB HDD PS195.99
               | 
               | 120MB HDD PS219.99
               | 
               | 210MB HDD PS359.99
               | 
               | Amiga 600 with 20MB HDD PS289.99
               | 
               | Amiga 1200 with 85MB HDD PS499.99
               | 
               | Amiga 4000/030 with 120MB HDD PS969.99
               | 
               | Amiga 4000/040 with 4MB Fast RAM and 120MB HDD PS1699.99
               | 
               | RTC fix: PS14.99
               | 
               | Commodore 10884ST monitor (requires interlace for
               | 640x512) PS199.99
               | 
               | Commodore 1940 monitor (640x512 without interlacing)
               | PS284.99
               | 
               | You can see how the prices add up very quickly and make
               | things unaffordable for the typical family. A business
               | could afford to pay PS1300 per computer, but a family
               | likely could not. Most people plugged their machine into
               | their existing TVs, as it seems did you.
               | 
               | If anything, this gives a good example of how technology
               | has beaten inflation. The 20MB HDD is PS4.50 per
               | megabyte, or PS4.7 million per terabyte. Today you can
               | get a 16TB drive for PS215, or PS13.44 per terabyte,
               | which is 351,000 times cheaper
        
               | squarefoot wrote:
               | I agree pretty much on everything, adding a hard disk
               | would have placed the smaller machines in a whole
               | different segment. I however recall also the A2000 was
               | sold without a hard disk, just to advertise it ad a lower
               | price, which I find absurd since that way it was
               | essentially an A500 plus expansion slots.
        
               | runjake wrote:
               | I remember things differently. While the Amiga was a
               | great gaming machine, I remember Commodore pushing it as
               | a desktop productivity machine, more emphasizing stuff
               | like paint and music apps.
               | 
               | IIRC, the lack of a hard drive issue came down to keeping
               | costs down.
               | 
               | I don't remember a specific issue with "low res
               | graphics". Of course the flicker issue was present, but
               | that didn't really become an an issue until later in the
               | Amiga's life, and only on the low end models.
               | 
               | Regardless, it was certainly a very well-rounded
               | platform. Definitely not "just a game machine" by any
               | stretch.
               | 
               | Caveat: I was in the Amiga world in the
               | 1000/500/2000/3000 days. I've never used or seen the
               | later generation stuff, such as the 4000 or A1200.
        
               | squarefoot wrote:
               | > I was in the Amiga world in the 1000/500/2000/3000
               | days. I've never used or seen the later generation stuff,
               | such as the 4000 or A1200.
               | 
               | I had the 500, then the 2000 and finally 4000/040, with
               | RAM expansion, hard disk and a decent monitor. It was a
               | wonderful machine but suffered from the same limitation
               | of the former models: AGA was better than AA, but too
               | little too late.
               | 
               | No bashing it any way, I just wish things went
               | differently. What I learned on the Amiga helped me
               | immensely with my jobs years later; I only have to be
               | thankful for having the opportunity to use it and learn
               | from it: a multitasking OS on hardware without memory
               | protection forces one to be careful when writing code,
               | for a small memory leak or invalid pointer can either
               | render the system unusable pretty quickly or crash it
               | altogether.
        
         | KerrAvon wrote:
         | x86 would have put Amiga in the same boat as Microsoft: driver
         | hell for eternity. Also why x86 macOS was a bad idea.
         | 
         | What they needed to do was invest in the successor Amiga
         | chipset to the original one. Yanking the funding for Amiga R&D
         | in the late 1980's is what doomed Amiga and Commodore.
        
           | einherjae wrote:
           | x86 has very little to do with driver hell in itself.
        
           | asveikau wrote:
           | x86 macOS had a long and successful run.
           | 
           | Or perhaps you mean porting Classic Mac in the 90s would have
           | been a bad idea?
        
             | icedchai wrote:
             | The core of MacOS (NeXTStep) was already ported to x86 long
             | before Apple was even involved. Remember NeXTStep ran on
             | x86 in the early 90's, as they exited the hardware
             | business. It was _not_ compelling for server workloads. It
             | was also very picky on drivers, as the other poster
             | implies. Plus it was difficult to build open source
             | software for (SunOS was the gold standard for commercial
             | Unix at the time. Everything you downloaded ran on Sun!)
             | 
             | I knew guys who ran early ISPs, tried it for servers, then
             | realized they'd be better off with a Sun box and then
             | eventually early Linux (Slackware). They were trying to run
             | a news server off of it, IIRC.
        
               | asveikau wrote:
               | I know this history.
               | 
               | However, the point remains that Apple ran consumer
               | products on Intel chips for 14 years or so and this was
               | successful. I'm trying to parse out the claim being made.
               | Eg. Is it an argument that the timing would have been bad
               | in the 1990s? Notable that Apple also killed the
               | experiment around PowerPC clones around the time Jobs
               | came back.
        
         | ekianjo wrote:
         | The missing turn was rather not to open source the whole OS...
        
       | crayonviking wrote:
       | Fuck all y'all. Atari 800XL for the win! :)
       | 
       | Ok, ok, so it was because my family couldn't afford an Amiga, but
       | still...
        
       | unwind wrote:
       | Meta: perhaps this should have the new version number ("10")
       | added to the title.
       | 
       | According to Wikipedia [1] release 10 is five days old which
       | would seem to make it news-worthy.
       | 
       | I think Cloanto could work a little bit on their webpage's look,
       | and add release history (or at least release date) so it's easier
       | to figure out if it's really NEW as they state in their headline.
       | 
       | [1]: https://en.wikipedia.org/wiki/Amiga_Forever
        
         | bogantech wrote:
         | > I think Cloanto could work a little bit on their webpage's
         | look
         | 
         | Too expensive I bet, all the money they make selling software
         | someone else wrote over 30 years ago is spent suing other
         | parties who do the same thing they do
        
           | AndrejXY wrote:
           | What lawsuits are you talking about?
           | 
           | Cloanto never sued anyone, other than having been dragged in
           | the case of lawyer-owned Hyperion Entertainment. Hyperion is
           | owned by a litigator who is well known for his tactics in his
           | home country of Belgium. When Hyperion failed to deliver on
           | their 2001 Amiga OS outsourced development contract, they did
           | what lawyers do best: they sued Amiga. They sued Amiga once
           | in 2007, and they sued Amiga again in 2018 (case number
           | 2:2018cv00381 filed March 13, 2018). This was completely
           | unprovoked, and was largely seen as an attempt to trigger a
           | "catch all" clause in the 2009 settlement with Amiga.
           | Hyperion was hoping for Amiga to default. Instead, Cloanto
           | helped them, as they always did.
           | 
           | If you want to educate yourselved on the Hyperion vs. Amiga
           | case, "Amiga Documents" is as good as it gets:
           | 
           | https://twitter.com/amigadocuments
           | 
           | https://sites.google.com/site/amigadocuments/
        
             | snvzz wrote:
             | I will respect Cloanto when they respect AmigaOS by
             | publishing the source code under an Open Source license.
             | 
             | It is a shame that they are still bickering about this
             | historical piece of software, not allowing the community to
             | move on.
             | 
             | Meantime, our Atari friends are enjoying emuTOS + MiNT.
        
               | AndrejXY wrote:
               | You are blaming the wrong people.
               | 
               | Amiga wanted (wants) to make an open source branch.
               | Cloanto said the same on multiple occasions. I know
               | people who saw settlement drafts with Hyperion, the
               | provision was there. Ask the 3.1.4 developers in the
               | forums.
               | 
               | Hyperion lawyer-owner Ben Hermans, who is an "experienced
               | IT litigator" is the one who keeps blocking it, like he
               | keeps blocking the 2019 acquisition and the transfer of
               | all assets into Amiga Corporation. He even sued his own
               | managing director, Timothy DeGroote, to stop the
               | settlement with the Amiga parties
               | (Amiga/Itec/Amino/Cloanto).
        
             | bogantech wrote:
             | Thanks for letting me know, I stand corrected
        
       | Daviey wrote:
       | I'm always touched seeing Amiga content, it really changed my
       | view on technology and drove me into my career.
       | 
       | I did think to myself, wouldn't it be funny if they had a Guru
       | Meditation error on 404 page errors, and of course they do:
       | 
       | https://www.amigaforever.com/some_page_that_doesnt_exist/
        
         | ultrablack wrote:
         | Good times :)
         | 
         | When I want some time to myself at work, I book meetings with
         | the title "Guru meditation". Obviously. :)
        
           | squarefoot wrote:
           | I find strange that nobody thought of creating "Guru
           | Meditation" flashing signs in the style of the Amiga one, to
           | be used in place of "Do not disturb" signs. I know a good
           | number of nostalgic Amiga users like me who would absolutely
           | love such a gadget.
        
       | mrwh wrote:
       | I'm returning to my childhood home in a couple of days after many
       | years away, and now I'm wondering about searching the attic for
       | my A1200, and whether any of the games I wrote for myself way
       | back when, in Amos and then Amiga E, are still recoverable.
       | Probably not; if the disks exist they're almost thirty years old,
       | and probably best kept running in some corner of my memory. I'll
       | try though.
        
         | xd wrote:
         | _Probably not; if the disks exist they 're almost thirty years
         | old, and probably best kept running in some corner of my
         | memory._
         | 
         | I came across an old box of 3.5 discs a few years back that I
         | had stored away since the early 90's. I recovered them using
         | ddrescue to create images using a cheap USB floppy drive.. was
         | great fun.
        
           | treme wrote:
           | true time capsules
        
           | mrwh wrote:
           | Excellent, there's hope then!
        
             | MagerValp wrote:
             | Absolutely, barring any environmental issues (moisture or
             | heat), they will probably image just fine. But please note
             | that Amiga formatted disks won't be possible to read in a
             | standard PC floppy drive. You'll either need to use an
             | Amiga with some kind of transfer software, or custom
             | hardware for disk imaging.
             | 
             | Edit: I just noticed that they are discussing this very
             | thing a little further down the thread, with lots of
             | concrete options.
        
         | hhdave wrote:
         | In February 2019 I decided to try retrieving some information
         | from some 5.25" floppy disks for the Apple 2c we had since the
         | 80s. They had some of the first bits of programming I had done
         | amongst other things (school work etc). Using ADTPro I think I
         | only encountered 1 disk which I couldn't transfer - I've got 19
         | of them. I was then able to get information off them quite
         | easily. So you may have more success than you think.
         | 
         | I notice now the internal drive of said 2c isn't working and
         | won't boot anything (I could get ADTPro onto a spare floppy
         | without booting anything). I did use it to do the transfer in
         | 2019. I can boot from an external drive with some patching from
         | the monitor program. I suspect the drive either needs heads
         | cleaning or some realignment, but I haven't had more time to
         | try.
         | 
         | Sadly I no longer have my A1200 (or A600). I have a few disks
         | from it still.
        
         | zozbot234 wrote:
         | Please recap your old hardware _before_ powering it on, and use
         | a newly made power supply - way too much stuff gets fried when
         | people neglect these things. Also if your Amiga has a working
         | RTC, that 's powered by a battery that will often leak and ruin
         | your motherboard. So you'd need to replace that as well.
        
           | actionfromafar wrote:
           | IIRC Amiga 1200 PSUs are not so bad, it's the C64 and oldest
           | Amiga 500 PSUs which stink. A1200 does not have RTC in
           | standard configuration. (Amiga 4000 and 3000 have.)
           | 
           | A standard ATX (or AT) power supply can be used with an Amiga
           | 1200, so that's an easy route if you have one. Cut off the
           | cables (Amiga PSU donates connector), some electrical tape,
           | and a paper clip to jumpstart the ATX PSU, and Bob's your
           | uncle.
        
         | richardw wrote:
         | Similar here. Got an A500 and am emigrating, so I need to sell
         | or keep or do something with it. Will test the disks so I know
         | what I have.
         | 
         | I think the Amstrad CPC-464 I had, had even more core memories.
         | But this thing was a beast in its day.
        
         | radicalbyte wrote:
         | I've been on a spree of this, so far most of the disks have
         | worked!
        
         | Cockbrand wrote:
         | I can totally still read my 35+ years old Workbench disks,
         | which have been booted from hundreds of times. It's amazing,
         | really.
        
           | zero_iq wrote:
           | Anecdotally, I've had better luck reading Amiga and ST
           | floppies from the 80s and 90s than floppies from the 2000s.
           | I'm guessing disk quality took a nosedive somewhere around
           | 2000..?
        
           | Cockbrand wrote:
           | That said, I've created images of the important diskettes
           | from my youth, so I still have them even when the media
           | eventually fail.
        
         | TacticalCoder wrote:
         | > I'm returning to my childhood home in a couple of days after
         | many years away, and now I'm wondering about searching the
         | attic for my A1200
         | 
         | By an incredible stroke of bad luck the first Covid lockdown
         | (the one that lasted months) happened when I was far from my
         | wife and kid. By chance I was in my childhood home (alone).
         | 
         | Out of boredom I started watching YouTube videos about fixing
         | and maintaining old computers. It motivated to go the attic and
         | garage and find all my old computers. Took the battery out of
         | an old Mac. Greased my Commodore 128's 1570 drive. Booted the
         | C128 and checked which floppies were still working.
         | 
         | And quite some still worked: it was a complete and total blast
         | from the past to see the game _Commando_ , with its incredible
         | soundtrack, booting!
         | 
         | I don't know if the A1200 is prone to leaking capacitors or
         | not: if it is send it to someone who can recap for you.
         | 
         | It was really fun to get these old machines back to life: I
         | really encourage you to do it.
        
         | a1r wrote:
         | I recently did this and found pretty much everything still
         | worked. The creator of AMOS is still around at
         | https://www.aoz.studio and their Discord will help you with any
         | AMOS issues!
        
         | wazoox wrote:
         | I have heaps of mid and late 80s floppies (5.25" and 3.5" DD),
         | and almost all of them work just fine. Until the late 90s,
         | floppies were incredibly sturdy and reliable. Late 2000s HD
         | floppies are crap, OTOH.
        
         | TheChaplain wrote:
         | Do try. I'm certain the Amiga community would love to see it.
        
         | amiga386 wrote:
         | Good luck!
         | 
         | You may want to get some kind of removable media for your
         | Amiga, many people use a compact flash card as a hard drive,
         | then use an IDE to CF adapter [1] to attach it to an
         | A600/A1200/A4000. You can format the CF card as a standard
         | Amiga hard drive, then you can remove it and read the Amiga
         | drive on a more modern computer with unadf [2] and you can
         | convert your AMOS source code to readable text with listamos
         | [3]
         | 
         | [1] e.g. https://www.amiga-shop.net/en/Amiga-Hardware/Amiga-
         | classic-h... but I'm not endorsing this specific shop or its
         | products
         | 
         | [2] https://github.com/lclevy/ADFlib
         | 
         | [3] https://github.com/kyz/amostools
        
       | IronWolve wrote:
       | I learned unix getting my amiga online via slurp/ppp via a local
       | isp unix shell.
       | 
       | Learned how to compile/modify code. Learned tcp sockets/ports,
       | unix apps/servers, and that's how I started my career as sys
       | admin for isps/telecom.
        
       | postexitus wrote:
       | I have no idea why this is on HN - but anything Amiga would get
       | my upvote.
        
         | MonkeyClub wrote:
         | It's a new release:
         | 
         | > Stable release: December 12, 2022; 5 days ago - Version 10
        
           | jug wrote:
           | Ahh... I was wondering the same thing.
           | 
           | Here's an announcement: https://www.amigaforever.com/news-
           | events/af-10/
        
       | dotancohen wrote:
       | Just yesterday I was talking with the parents of friends, who
       | have held onto the floppy discs that their children stored the
       | music and art they created on an Amiga. I'm not sure if these are
       | 5.25 or 3.5 inch discs. If I can dd these discs, is there any way
       | to recover the data in the files, and to convert to modern file
       | formats? Might the audio already be in wav?
        
         | mikelabatt wrote:
         | While PC floppy drives are mechanically the same as Amiga
         | floppy drives, the controller that is attached to the drive is
         | different. The controller used in PCs can't handle the stream
         | coming from Amiga disks. The first thing I would do is preserve
         | those disks by creating an image with a custom controller. I am
         | positive that the music and art can be converted, but that can
         | be done later. First, save (image) those disks!
         | 
         | Here are some tips to read Amiga floppy disks:
         | https://www.amigaforever.com/kb/13-118
        
         | bogantech wrote:
         | They will be 3.5" DD disks but they won't be readable by a
         | standard usb floppy drive.
         | 
         | Using a Greaseweazle[1] you can create an .adf image of the
         | disks then using xdftool[2] or amigaexplorer[3] you'd be able
         | to copy the files out of the disk image.
         | 
         | Images will likely be .IFF files which I think you can still
         | open with irfanview and gimp, the music files will most likely
         | be some tracker format. There is software to play tracker files
         | but I don't know about that myself.
         | 
         | [1]https://github.com/keirf/greaseweazle
         | 
         | [2]https://amitools.readthedocs.io/en/latest/tools/xdftool.html
         | 
         | [3]https://www.amigaforever.com/ae/
        
           | richrichardsson wrote:
           | VLC can play MOD. files quite reasonably. There is also a
           | cross platform modern clone of ProTracker 2 available :
           | https://github.com/8bitbubsy/pt2-clone
        
         | mnw21cam wrote:
         | The standard PC floppy drive (if you can still find one of
         | those) is technically incapable of reading Amiga disks because
         | the method to encode bits is different, and the PC floppy drive
         | does the decoding in hardware before the software gets access
         | to it. The Amiga floppy drive just sent the raw data to the
         | computer, and the software would pass it through some dedicated
         | hardware to decode it, but the software had the option of doing
         | the decoding differently, which is why the Amiga can read PC
         | floppies but not the other way around.
         | 
         | Third-party floppy drives with the raw data access such as
         | greaseweazle can access Amiga floppy disks.
         | 
         | Then you need to decode the filesystem. There are tools for
         | that.
         | 
         | Once you have the files, it is likely that the music will be in
         | MOD format. The music player mikmod will play these quite
         | happily. Sampled sound will likely be in IFF or WAV format, and
         | most sensible sound apps should be able to load these. The
         | images are likely to be in IFF format, and something like GIMP
         | should be able to load them.
        
           | snvzz wrote:
           | >The standard PC floppy drive (if you can still find one of
           | those) is technically incapable of reading Amiga disks
           | because the method to encode bits is different, and the PC
           | floppy drive does the decoding in hardware before the
           | software gets access to it.
           | 
           | This is accurate except it's not the drive, but the
           | controller (in the PC's motherboard).
           | 
           | Most of these drives can be directly used with an Amiga,
           | while all of them can be used with a GreaseWeazle
           | 
           | >Third-party floppy drives with the raw data access such as
           | greaseweazle can access Amiga floppy disks.
           | 
           | I own one of these and absolutely recommend it.
        
         | bni wrote:
         | You will probably be able to see the files on the Amiga. The
         | hard part will be transferring the files off the Amiga.
         | 
         | Gotek in external drive enclosure + usb thumb drive is what I
         | used.
        
           | actionfromafar wrote:
           | A serial cable will also do. ("Nullmodem".)
        
         | TacticalCoder wrote:
         | > I'm not sure if these are 5.25 or 3.5 inch discs.
         | 
         | Very likely 3"1/2 inches disks although most of _my_ Amiga
         | disks, which I still have, are 5 "1/4 (5"1/4 were way cheaper
         | than 3"1/2 so we'd mod our Amiga by adding an external 5" 1/4
         | drive and then we'd buy the much cheaper 5" 1/4 floppies).
         | 
         | Now... After all these years several of these floppies may not
         | be fully readable anymore so don't wait too long before ripping
         | them. My C64 5"1/4 started failing badly. I'd say maybe 2/3rd
         | of them are still readable without errors. Haven't tried
         | reading my Amiga floppies yet.
         | 
         | And I don't know if the 3"1/2 age better than the 5"1/4 or not.
         | 
         | But they'll eventually start failing.
        
         | a1r wrote:
         | You can convert a cheap USB floppy drive into one that reads
         | Amiga disks using a Drawbridge from
         | https://amiga.robsmithdev.co.uk/ - I've done this and it works.
         | Notice Amiga Forever 10 adds direct support for this setup, so
         | the emulator can read from that drive plugged into your PC.
        
       | aidenn0 wrote:
       | The 68k was about a year too late to be considered for the IBM
       | PC. I do wonder what an alternate world in which 68k based PCs
       | were the norm would have been like.
        
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       (page generated 2022-12-20 23:01 UTC)