[HN Gopher] Godot 4.0 beta 9 Released
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Godot 4.0 beta 9 Released
Author : __natty__
Score : 47 points
Date : 2022-12-19 14:38 UTC (8 hours ago)
(HTM) web link (godotengine.org)
(TXT) w3m dump (godotengine.org)
| bootloop wrote:
| Looking forward to 4.1 where we hopefully get mobile support for
| C# .NET 6. Then it will be ahead of Unity at least in terms of C#
| support given they don't plan to move to it before somewhere
| 2025. I haven't worked yet with Godot but once this comes around
| I will try to target our Unity code-base against Godot to see how
| it does.
|
| But in any case I am happy that it is such an active project
| because we need the competition.
| bigattichouse wrote:
| I've been waiting for this so long.
|
| I think.
| sprkwd wrote:
| Do we have a release date yet? I know these beta releases are
| weekly now.
| jokoon wrote:
| I was thrilled with gdnative and gdextension, but it's quite
| tedious C++ to write, and it still doesn't support opengl3.3.
|
| Gdextensions are only for tight optimization or to embed
| something else, it's not really for anything else.
|
| I wanted to make some game logic in C++ but it was not worth it.
| You must use godot allocator and .new() for everything...
| pphysch wrote:
| It sounds like you want a lot of control over the engine and
| don't mind writing C++. Have you considered developing your
| own?
| Mikeb85 wrote:
| > and it still doesn't support opengl3.3
|
| ?? It supports Vulkan which is far newer...
| andrewmcwatters wrote:
| Do people still have to use primarily their custom programming
| language for most work? That's my current understanding, is
| that the engine is primarily exposed to GDScript.
|
| Seems like such a poor choice.
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(page generated 2022-12-19 23:02 UTC)