[HN Gopher] Godot 4.0 beta 9 Released
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       Godot 4.0 beta 9 Released
        
       Author : __natty__
       Score  : 47 points
       Date   : 2022-12-19 14:38 UTC (8 hours ago)
        
 (HTM) web link (godotengine.org)
 (TXT) w3m dump (godotengine.org)
        
       | bootloop wrote:
       | Looking forward to 4.1 where we hopefully get mobile support for
       | C# .NET 6. Then it will be ahead of Unity at least in terms of C#
       | support given they don't plan to move to it before somewhere
       | 2025. I haven't worked yet with Godot but once this comes around
       | I will try to target our Unity code-base against Godot to see how
       | it does.
       | 
       | But in any case I am happy that it is such an active project
       | because we need the competition.
        
       | bigattichouse wrote:
       | I've been waiting for this so long.
       | 
       | I think.
        
       | sprkwd wrote:
       | Do we have a release date yet? I know these beta releases are
       | weekly now.
        
       | jokoon wrote:
       | I was thrilled with gdnative and gdextension, but it's quite
       | tedious C++ to write, and it still doesn't support opengl3.3.
       | 
       | Gdextensions are only for tight optimization or to embed
       | something else, it's not really for anything else.
       | 
       | I wanted to make some game logic in C++ but it was not worth it.
       | You must use godot allocator and .new() for everything...
        
         | pphysch wrote:
         | It sounds like you want a lot of control over the engine and
         | don't mind writing C++. Have you considered developing your
         | own?
        
         | Mikeb85 wrote:
         | > and it still doesn't support opengl3.3
         | 
         | ?? It supports Vulkan which is far newer...
        
         | andrewmcwatters wrote:
         | Do people still have to use primarily their custom programming
         | language for most work? That's my current understanding, is
         | that the engine is primarily exposed to GDScript.
         | 
         | Seems like such a poor choice.
        
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       (page generated 2022-12-19 23:02 UTC)