[HN Gopher] Book of Universal Scene Description (USD)
       ___________________________________________________________________
        
       Book of Universal Scene Description (USD)
        
       Author : gardaani
       Score  : 41 points
       Date   : 2022-12-14 12:21 UTC (1 days ago)
        
 (HTM) web link (remedy-entertainment.github.io)
 (TXT) w3m dump (remedy-entertainment.github.io)
        
       | runlaszlorun wrote:
       | there is no scene.
       | 
       | just electrons.
       | 
       | :)
        
         | [deleted]
        
       | Daub wrote:
       | FYI... the latest version of Nuke supports USD to what appears to
       | be a very significant degree. The significance is that it narrows
       | the gap between 2D captured footage and 3D generated material. It
       | could eventually lead to a whole new way of thinking about the
       | VFX pipeline.
       | 
       | For those that don't know it, Nuke is a compositor, similar in
       | function to after effects, but about one billion times more
       | powerful. Also... more geared towards vfx as opposed to motion
       | graphics.
       | 
       | Check it out... https://campaigns.foundry.com/products/nuke-
       | family/whats-new
       | 
       | Today I taught after effects to first year students. I told them
       | that compositors might move from After Effects to Nuke, but the
       | only way to get a Nuke artist to move to After Effcts is by
       | holding a gun to their head.
       | 
       | Btw... not a shill, just a fan boy.
        
       | rektide wrote:
       | Really would love to see some native web impls of USD. Nvidia &
       | Autodesk have both spent some effort moving towards an emscripten
       | build of the canonical project.
       | 
       | But there's also things like a long running ticket for a three.js
       | loader. Full support in alternate implementations seems unlikely
       | in the remainder of this decade, imo, but getting a healthy start
       | wpuld be great.
       | 
       | USD keeps getting called the "language of the metaverse" or
       | similar... yeah, like, imo, the metaverse should have some web
       | interop, web capabilities.
        
       | kaveh808 wrote:
       | USD is a very complex standard. Is there a layered 3D/animation
       | interchange format that allows for relatively painless scene
       | interchange?
       | 
       | By layered I mean something where each feature builds on the
       | previous features. Something like:
       | 
       | 1) OBJ-like static geometry 2) materials and lighting 3) per-
       | frame transform matrices 4) animation curves 5) etc.
        
       ___________________________________________________________________
       (page generated 2022-12-15 23:02 UTC)