[HN Gopher] Book of Universal Scene Description (USD)
___________________________________________________________________
Book of Universal Scene Description (USD)
Author : gardaani
Score : 41 points
Date : 2022-12-14 12:21 UTC (1 days ago)
(HTM) web link (remedy-entertainment.github.io)
(TXT) w3m dump (remedy-entertainment.github.io)
| runlaszlorun wrote:
| there is no scene.
|
| just electrons.
|
| :)
| [deleted]
| Daub wrote:
| FYI... the latest version of Nuke supports USD to what appears to
| be a very significant degree. The significance is that it narrows
| the gap between 2D captured footage and 3D generated material. It
| could eventually lead to a whole new way of thinking about the
| VFX pipeline.
|
| For those that don't know it, Nuke is a compositor, similar in
| function to after effects, but about one billion times more
| powerful. Also... more geared towards vfx as opposed to motion
| graphics.
|
| Check it out... https://campaigns.foundry.com/products/nuke-
| family/whats-new
|
| Today I taught after effects to first year students. I told them
| that compositors might move from After Effects to Nuke, but the
| only way to get a Nuke artist to move to After Effcts is by
| holding a gun to their head.
|
| Btw... not a shill, just a fan boy.
| rektide wrote:
| Really would love to see some native web impls of USD. Nvidia &
| Autodesk have both spent some effort moving towards an emscripten
| build of the canonical project.
|
| But there's also things like a long running ticket for a three.js
| loader. Full support in alternate implementations seems unlikely
| in the remainder of this decade, imo, but getting a healthy start
| wpuld be great.
|
| USD keeps getting called the "language of the metaverse" or
| similar... yeah, like, imo, the metaverse should have some web
| interop, web capabilities.
| kaveh808 wrote:
| USD is a very complex standard. Is there a layered 3D/animation
| interchange format that allows for relatively painless scene
| interchange?
|
| By layered I mean something where each feature builds on the
| previous features. Something like:
|
| 1) OBJ-like static geometry 2) materials and lighting 3) per-
| frame transform matrices 4) animation curves 5) etc.
___________________________________________________________________
(page generated 2022-12-15 23:02 UTC)