[HN Gopher] Atari revives unreleased arcade game that was too ha...
       ___________________________________________________________________
        
       Atari revives unreleased arcade game that was too hard for 1982
       players
        
       Author : isaacfrond
       Score  : 94 points
       Date   : 2022-12-08 09:12 UTC (2 days ago)
        
 (HTM) web link (www.engadget.com)
 (TXT) w3m dump (www.engadget.com)
        
       | anigbrowl wrote:
       | I think 'too hard' is not the right way to look at this. It's a
       | qualitative rather than a quantitative issue. My wife is really
       | good at pattern matching (Tetris style) and platform games. I am
       | just adequate at the former, and useless at the latter, I've
       | never completed the first level of Super Mario Bros and though
       | I've enjoyed some other platformers like Little big Planet I'm
       | really just Not Good at them.
       | 
       | Some time back I installed a Jeff Minter game, Space Giraffe I
       | think. I was a fan of both his games and his eccentric
       | personality from my home computer experience in the 1980s (I had
       | a Vic-20 and JMs games were the only thing ones that delivered an
       | exciting game experience on that machine's limited hardware).
       | Well, my wife attempted and couldn't cope with it at all, playing
       | for more than 10 minutes would give her a headache, whereas she
       | play things like Tetris near competitive level. She just found it
       | overstimulating and with _way_ too many audio and visual signals
       | coming in. for me, it was (unexpectedly) a breeze. I could just
       | sit there and play and play and cruise through levels with ease;
       | it 's comfortable because that's how the real world living in a
       | city is for me, constant sensory overstimulation from people,
       | cars, billboards, graffiti, messages etc. etc.
       | 
       | So Jeff Minter's new game looks like a relaxing meditative toy
       | rather than some some psychedelic torture device. It's not a
       | question of hard vs easy, as if all games can be ranked along a
       | single dimension. It's something to with how the human brain
       | works. Why do I find Jeff Minter games easy when I'm bad-to-
       | mediocre at many other simple videogames? The other simple games*
       | I am good at are ones that require a lot of attention splits
       | and/or tended to be unpopular with many players because they were
       | 'too frenetic'. So in terms of classic games I was poor at
       | Galaxians but did well on Tempest.
       | 
       | * I mean simple in the sense of being 2d and not elaborate
       | discovery/open world games like RPGs or FPS, which require a
       | whole different set of skills.
        
       | ThinkBeat wrote:
       | Jeff is a true eccentric genius and I meant that in the most
       | complimentary way. I remember spending endless hours on his games
       | when I was younger. His sense of humor is great.
       | 
       | He innovates and he squeezes more out of a computer than what
       | should be possible.
       | 
       | At least in the Atari ST days :)
        
       | DarknessFalls wrote:
       | Akka Arrh comes with the Tempest 12-in-1 cabinet produced by
       | Arcade1up. Much to my dismay, the attract mode on this cabinet
       | defaults to a demo of Akka Arrh, instead of Tempest. It seems
       | like Atari wants to push more recognition of it, otherwise - what
       | an arbitrary choice for a cabinet that also has Centipede,
       | Crystal Castles, Missile Command, and other more celebrated
       | titles.
        
         | mgkimsal wrote:
         | I have that machine! Akka is... weird. And slightly ugly as the
         | default attract mode. I normally select millipede and let that
         | run in attract mode.
         | 
         | I thought it was default because it was just alphabetically
         | first...
        
       | noobermin wrote:
       | People don't appreciate how hard old games are. Somehow just
       | because the graphics are "retro" now people assume old games are
       | easy as well but consistently I find old games much more
       | difficult than modern ones.
       | 
       | The fact every gamer now expects a tutorial level just
       | demonstrates how much gamers today expect to be hand held.
        
         | Natsu wrote:
         | Games were brutally hard back then because they wanted you to
         | spend more quarters. And they did have tutorials, either
         | written on the side of the arcade cabinet, or via the main
         | screen showing a little bit of game play to give you the idea
         | of what you were doing.
         | 
         | And those games were simple enough that seeing a few seconds of
         | play was enough to explain pretty much the entire game, whereas
         | now many games have entire wikis (DF, Stardew, etc.) because
         | there are tons of things to keep track of, whether that be how
         | to make soap or when you can catch a squid.
        
           | vintermann wrote:
           | It's ironic that they call it "Nintendo hard". Because
           | Nintendo were early to realize that hey, people aren't
           | actually putting pennies per play into our consoles, we can
           | give players stuff like codes to save their progress, maybe
           | we'll even win over some kids who don't enjoy doing the same
           | thing over and over.
        
           | spacemadness wrote:
           | Yes, exactly. Do you really want every RPG to be harder than
           | Dark Souls where you die every minute so the non existent
           | cabinet can steal another quarter? It's a silly argument that
           | ignores context completely. I love the hell out of Robotron,
           | but do I want every game to be that way regardless of genre?
        
           | oneoff786 wrote:
           | A lot of the "brutally hard" games were just bad with crude
           | RNG that created unavoidable or not predictable behaviors
           | though. Most games that are regarded as good were pretty more
           | reasonable.
           | 
           | Modern games want to give you progress at every step, but the
           | reward for high skill tends to be much higher and there are
           | more extreme difficulties.
        
             | Natsu wrote:
             | It's funny you say that because in some of the more beloved
             | games like Pac-Man, the ghosts follow definite patterns to
             | the point where you can learn a route through a level such
             | that the ghosts will never catch you.
        
           | rightbyte wrote:
           | Most NES games were silly hard too though. Not just arcade
           | wanting your quarters.
        
             | probably_wrong wrote:
             | I believe the difficulty has more to do with what the
             | market looked like. Once you bought a game, it would have
             | to last you a long time - even if there were other games
             | around, you could only afford so many before your allowance
             | ran out.
        
               | Wowfunhappy wrote:
               | Furthermore, they were very limited in terms of how much
               | content they could fit on a cartridge. So what content
               | they did put in had to last.
        
             | Natsu wrote:
             | Yeah, but they got steadily easier as time progressed. I
             | remember when people started complaining that games were
             | "too easy" after that, because RPGs went from games like
             | Ultima or Wizardry where you might have to keep your own
             | detailed maps and notes, to having the game do almost all
             | of that for you, giving you waypoints, quest journals, etc.
        
         | zzo38computer wrote:
         | I think many modern computer games are too easy, and I don't
         | like forced tutorial levels (or many of the other forced
         | explanations, sometimes they have). Including good
         | documentation to explain the game rules, is a good idea.
        
         | bigbillheck wrote:
         | Old arcade games had the tutorials on the idle screens.
        
         | rightbyte wrote:
         | Ye the difference is insane ...
         | 
         | Try to finnish Mega Man or Super Mario 3 (without using the
         | cheat pipes). I mean ... did any child actually manage to do
         | it?
         | 
         | As an adult I managed to finnish Sonic 2 after trying like 4
         | times. I could only pass one level in Mega Man.
         | 
         | The difficulty level were really hard core. And no easy mode
         | either.
        
           | justsomehnguy wrote:
           | Kids has the benefit of the brain being in active learning
           | phase. They notice the things (often subconsciously) what the
           | adult brain misses or need more repetition or just shown
           | slowly.
        
           | bproven wrote:
           | I did (mega man), but as others point out it was a diff time.
           | Basically we would rent the game (remember that lol) and play
           | it solid non-stop for 2-3 days trying to beat it.
        
           | ekianjo wrote:
           | > Try to finnish Mega Man or Super Mario 3 (without using the
           | cheat pipes). I mean ... did any child actually manage to do
           | it?
           | 
           | Of course we did. We also didn't have hundreds of games to
           | play at the same time.
        
             | CyanBird wrote:
             | Correct, yeh, this is a matter of both a captive audience
             | and the situation that a family might be able to purchase
             | two or three games a year tops, so the games that they were
             | able to acquire needed to have that difficulty in order to
             | make sure that the players would not blaze through the
             | content too quickly while at the same time ensuring that
             | the hefty challenge was enough to entertain them for as
             | long possible
             | 
             | This is why rts games from my perspective will not return
             | as we used to know them, they relied on that captive
             | audience side of things, which faded away during the early
             | 00's
        
           | sethammons wrote:
           | I beat SMB3 and MegaMan 2 as a kid several times. I can't
           | make progress in Dark Souls :(
        
           | philliphaydon wrote:
           | I sunk many many 10s or 100s of hours into games like Shining
           | Force, Breath of Fire, Chrono Trigger, Illusions of Gaia,
           | etc.
           | 
           | Now I get bored of games after a few hours :(
        
           | mikebenfield wrote:
           | There are plenty of very difficult old games, but Super Mario
           | 3 is definitely not one of them.
        
             | oneoff786 wrote:
             | I agree. I would say it's the easiest of the first 3 (4)
             | titles
        
           | dole wrote:
           | As a kid, I played Mega Man for months before I had the
           | patience and muscle memory to beat the yellow cyclops boss,
           | and a few seconds after the first time I beat it, our area
           | got hit with a power brownout. Wily ended up an easier fight.
           | 
           | Now that I think about it, at that point, I'd played
           | countless hours of games on the Fairchild Channel F, Atari
           | 2600 and C64, how were my reflexes back then?
        
         | ekianjo wrote:
         | > The fact every gamer now expects a tutorial level just
         | demonstrates how much gamers today expect to be hand held.
         | 
         | nothing even remotely new. That was already the case since the
         | Playstation 1 days. It's just become worse since then, but that
         | has happened as soon as video games went mainstream because you
         | had to make the bunch of uneducated people want to play games.
        
           | 9dev wrote:
           | Oh please, that's just plain old elitism. Let me guess, the
           | internet stopped being cool once it became accessible to
           | ordinary people, uneducated cretins trying to act all lordly,
           | not like the filthy peasants they are? Who don't have such a
           | highly refined taste just as yours, and skill sharpened
           | through years of serious gaming?
           | 
           | I'm so glad it doesn't belong to people like you anymore.
        
             | ekianjo wrote:
             | > Let me guess, the internet stopped being cool once it
             | became accessible to ordinary people, uneducated cretins
             | trying to act all lordly
             | 
             | I'm sorry if you are hurt by actual facts. People who
             | played video games in the early 80-90s where either kids on
             | the NES or other 8 bits systems or college graduates on
             | microcomputers and early PCs. The Playstation was really
             | the first format that opened up the market to a lot more
             | people.
             | 
             | Oh and you are the one who added "cretins" to uneducated.
             | Nice strawman.
        
               | morelisp wrote:
               | > The Playstation was really the first format that opened
               | up the market to a lot more people.
               | 
               | The absolute courage to write this in a thread about
               | Atari, man.
        
         | Avshalom wrote:
         | People expect tutorial levels because nothing has a manual
         | anymore games have a dozen buttons two sticks a d pad and half
         | of them have multiple actions mapped to them.
        
         | kubb wrote:
         | Do you always play on the highest difficulty? Do you play
         | challenging single player games or competitive games? If so,
         | and you're not satisfied, then you can always load up Super
         | Mario on your Switch and spend most of your time replaying the
         | same portion of the game before you get to the part that you
         | don't have muscle memory for yet.
        
         | evo_9 wrote:
         | True, games like Robotron: 2084 and Space Dungeon are on
         | another level difficulty-wise. Great games, too.
        
           | joezydeco wrote:
           | It wasn't discovered until recently but Robotron will
           | actually ratchet down the difficulty level, silently, if it
           | sees that the player is struggling on the first wave.
        
             | evo_9 wrote:
             | Can you share a link going into this? My college roommate
             | dissessembled the ROM and examined it extensively. We
             | played on Level 10 constantly and had friends over (with
             | the machine set to Level 10 - default was 3, 'normal'
             | arcade difficulty was 5). The level never seemed to be
             | easier when we had non-'pros' over (we routinly exceed 2.5
             | million even on Level 10).
             | 
             | My roommate went on to work at Bally Williams directly
             | under Eugene Jarvis (who wrote Defender, Stargate and
             | Robotron, amoung others), who I met at my buddies wedding.
             | Anyway, this is news to me, and likely my buddy that
             | dissembled the rom off the arcade machine.
             | 
             | My friend went on to write the engine for World Crusin; if
             | you hold down the view 1 and 3 button at the same time it
             | will bring up the thank you page on the arcade machine; my
             | name is the second on the page.
             | 
             | Funny side note: the reason my room-mate got onto Eugene's
             | team was because Eugene saw him playing Robotron at lunch
             | on the company machine. After watching him he approached
             | him and they became fast friends. Eugene told him he'd
             | never seen anyone play at the level my roommate
             | demonstrated; that's when he mentioned we played on Level
             | 10 and typically exceed 2million. He was shocked.
        
         | Grazester wrote:
         | I rather not play a game for hours just to get to a part that I
         | cannot get past because I didn't do something in a previous
         | section of the game(Resident Evil Code Veronica).
        
         | pimlottc wrote:
         | Actually, Super Mario Bros does have a tutorial - it's baked
         | right into the level design. The opening map was specifically
         | designed to ease the player into the world and expose gameplay
         | elements and mechanics gradually, giving them a chance to learn
         | at their own place. It's not explicitly called as a tutorial -
         | there's not even any text - but it still functions as one.
         | 
         | https://www.popularmechanics.com/culture/gaming/a17251/super...
        
         | dmitriid wrote:
         | > The fact every gamer now expects a tutorial level just
         | demonstrates how much gamers today expect to be hand held.
         | 
         | No, "every gamer" doesn't expect that.
         | 
         | The industry pivoted to these (frankly infuriating) tutorials
         | because the term "gamers" now encompass a much larger number of
         | people. Including those who only play very, very casually.
         | 
         | And there are many games that are extremely challenging and
         | brutal.
        
         | Semaphor wrote:
         | > Somehow just because the graphics are "retro" now people
         | assume old games are easy
         | 
         | First I'm hearing of that. I usually see the difficulty chasers
         | complaining that modern games are easy, never the old ones.
        
         | [deleted]
        
       | evo_9 wrote:
       | Video of the original arcade game:
       | https://m.youtube.com/watch?v=_UQ5wpa2eD0
       | 
       | Also you can play it on MAME.
        
         | kQq9oHeAz6wLLS wrote:
         | I kinda prefer the simple, focused esthetic of the original.
         | The remake has a lot of distraction going on. But the music is
         | cool.
        
           | evo_9 wrote:
           | Agree; sounds like there is a setting to turn that down/off,
           | and hopefully restore the original arcade graphics.
        
       | snthpy wrote:
       | If it was too hard for players in 1982 then there's no way
       | today's players stand a chance.
        
         | shadowofneptune wrote:
         | At least now you don't need to plug in a quarter (nearly a
         | dollar in today's money) to keep practicing.
        
           | richrichardsson wrote:
           | True, but you do need the ~500EUR console and ~50EUR game.
        
         | ZiiS wrote:
         | In 1982 you were playing $/minute for a small local group to
         | learn how to beat it. Today online communities share tactics.
         | Many of the hardest ever games are routinely speed run.
        
         | kristopolous wrote:
         | It's not the same game
         | 
         | Here's the original https://m.youtube.com/watch?v=2r9Pt01ruF8
         | 
         | I'm thinking the payoff wasn't good enough to be a quarter
         | eater. A hard game people don't want to play that much isn't
         | good profit
        
           | TheOtherHobbes wrote:
           | Looks like a circular Space Invaders, but with less variation
           | and less fun. And a weaker narrative for your imagination to
           | latch onto.
        
       | myrandomcomment wrote:
       | I tried to play this on the Atari 50th on PS5 but the controls
       | were very difficult as it was made for trackballs. I hope this
       | remake takes into account that as it looks promising. Tempest on
       | PS5 is also awful for the same reason.
        
         | Wowfunhappy wrote:
         | I want to play Tempest using my mouse's scroll wheel. I think
         | it would be quite close to the original. However, I haven't
         | found a version that lets me map it properly.
        
         | Grazester wrote:
         | I always thought Tempest played fine with controller.
        
         | criddell wrote:
         | Can you plug a mouse or trackball into a PS5?
        
           | mistersquid wrote:
           | > Can you plug a mouse or trackball into a PS5?
           | 
           | It'll depend on the software developers to support
           | trackball/mouse inputs.
           | 
           | For example, Code Mystics's Atari Flashback Classics Vol. [0]
           | contains a version of Centipede (1980) by Atari which used a
           | trackball for a controller.
           | 
           | However, users cannot use a trackball or mouse as a
           | controller because Code Mystics did not build support for
           | anything except PlayStation controllers.
           | 
           | As a then-contemporary Centipede high-scorer, the play
           | experience is awful.
           | 
           | I'd like to find more space- and money-affordable ways to
           | play Centipede than a cabinet replica. [1]
           | 
           | [0] https://gamesdb.launchbox-app.com/developers/games/5013
           | 
           | [1] https://www.wayfair.com/furniture/pdp/arcade-1up-
           | arcade1up-a...
        
         | goosedragons wrote:
         | I'm really glad I picked it up on Steam Deck, the trackpads
         | work pretty well as trackball replacements although it takes a
         | bit to dial in the sensitivity. Can you use the PS5 trackpad as
         | awkward as that may be?
        
       | ofrzeta wrote:
       | Who's Atari in 2022? Stories like this one seem to suggest that
       | it's somehow the same entity that once was. However there's
       | nothing left besides the name, is it?
       | 
       | Solution: Atari SA is the company formerly known as Infogrames.
       | "As of 2022, the current Atari is pursuing several lines of
       | business outside of video gaming, including cryptocurrency and
       | video-game themed hotels." (WP)
        
         | simonebrunozzi wrote:
         | I remember digging its most recent history after a brief
         | encounter with their latest CEO, a few years back. I vaguely
         | recall that it was essentially a big mess of changes of
         | control, copyrights, name rights, etc.
        
         | [deleted]
        
         | morelisp wrote:
         | Unlike e.g. Nintendo with its (until recently) clear
         | "succession" line and internal promotion, Atari's always been a
         | Ship of Theseus company. Rapid executive transition from
         | Bushnell to Warner to Kassar to Tramiel, the star developers
         | leaving to form Activision, the separate VCS vs. PC vs. arcade
         | divisions (imo sad how little attention was paid to the post-
         | VCS arcade side in Atari 50!) It's been pieced out and put back
         | together half a dozen times; it's surely dead by 2008 but did
         | it die in spirit in 2001, 1999, 1996, 1993, 1984, or arguably
         | even as early as 1979?
         | 
         | And despite the cryptocurrency and pop culture mess, if it's a
         | Jeff Minter reworking of Mike Hally and Dave Ralston game how
         | could it _not_ be Atari?
        
           | Wowfunhappy wrote:
           | What changed at Nintendo recently?
        
             | morelisp wrote:
             | Satoru Iwata, the president, died relatively suddenly and
             | (at least publicly) very unexpectedly of cancer. This led
             | to a rapid reshuffle of the leadership board and two new
             | presidents in a short period, both of which which did not
             | come from the development side. Kimishima in particular
             | seems to have not done very well.
        
         | kristopolous wrote:
         | Nolan Bushnell is on the board so I'm saying it's not
         | completely just a shell
        
           | ofrzeta wrote:
           | I don't know anything about public companies and the related
           | info but according to this he is not:
           | https://www.marketscreener.com/quote/stock/ATARI-
           | S-A-2168735...
           | 
           | (Although Wikipedia says he will be but that info is from
           | 2010)
        
           | ekianjo wrote:
           | Nolan Bushness is probably on the board just for show. He's
           | almost 80.
        
             | cbartlett wrote:
             | Warren Buffet is 92, plenty of 80 year old are still
             | productive workers
        
               | ekianjo wrote:
               | > Warren Buffet is 92, plenty of 80 year old are still
               | productive workers
               | 
               | when they are healthy. Let's not exaggerate by talking
               | about outliers. Most men die before they even reach 80.
        
               | nuclearnice1 wrote:
               | Here's a video interview with Nolan from June this year
               | 
               | https://youtu.be/2A__XuCDgss
        
               | Grazester wrote:
               | It this right? My at is 80+ and still does intensive
               | gardening (forking land to grow crops) and mows his own
               | lawn with a push mower.
               | 
               | He really should not be doing these things though because
               | now he is suffering from carpal tunnel.
        
               | uxp100 wrote:
               | It's right that most men die before 80, but I agree that
               | if you get there, a high quality of life is still
               | possible. My grandpa in his mid 80s gardens a large area
               | and keeps bees, lives alone, and most impressively to me,
               | fell on ice, got up, and shook it off like he was merely
               | old, and not elderly (walked with a cane for a week
               | after). For some, a fall like that is the beginning of
               | the end. Otoh, his blood pressure is not really
               | controlled, meds + diet usually but not always keep it
               | down, so it could be over for him any unlucky day I
               | guess. Still, hard to ask for better.
        
               | oneoff786 wrote:
               | I would bet on his health rapidly declining if he
               | stopped.
        
               | dahart wrote:
               | > Most men die before they even reach 80.
               | 
               | Surprisingly, this isn't true. It is true in the US that
               | male life expectancy _at birth_ is less than 80 years,
               | but that doesn't actually mean that more than 50% of men
               | die before 80. The reason is because the death age is
               | being averaged, it's a mean not a median, and it falls
               | off faster above 80 than below, so when you average them
               | it's below 80. Think about it this way: for the average
               | age of death to be 80, you could have as many people
               | dying at 1 year old as dying at 159 years old (80*2-1).
               | Then the average is 80. But since nobody makes it to 159,
               | the actual average is 1. Repeat for every pair of ages
               | that sum to 160; only ages ~50-80 even have a counterpart
               | between 80 and ~110, so all death under age ~50 skews the
               | average down (and babies skew the average much faster
               | than middle-age people). If 45% of people died at age 20
               | and 55% of people died at age 90, then life expectancy
               | for someone at birth is 58.5 years, even though most
               | people make it to age 90.
               | 
               | For proof of this, see the Social Security actuarial
               | table: https://www.ssa.gov/oact/STATS/table4c6.html
               | 
               | Look at the "Number of lives" column, and scroll to the
               | 80 year olds. Notice that more than half are still alive.
               | 
               | On top of all this, remember that life expectancy changes
               | as you get older. Note how the men who make it to age 50
               | are expected to live to age 80. Men who make it to 80 are
               | expected to live to 88 1/2.
        
               | ofrzeta wrote:
               | I was informed by Wikipedia that Bushnell is also on the
               | board of Anti-AgingGames.com :-)
        
           | skeeter2020 wrote:
           | Wayne Gretzky shills online gambling for MGM, so beware of
           | any hero association hinting towards anything more than
           | burlap sacks with dollar signs on them.
        
             | mynameishere wrote:
             | If Wayne Gretzky was known as one of the greatest gambling
             | moguls of all time I don't think that would be a problem.
        
           | kennend3 wrote:
           | I think one takeaway from Theranos should be this: People are
           | willing to rent their names for large sums of money to be
           | listed as board members.
           | 
           | What exactly did the Theranos board accomplish? How much did
           | they make?
           | 
           | Much as "Long Term Capital Management" used the fame/prestige
           | of its members as a marketing tool, Theranos did the same
           | with her board of directors.
        
             | cedilla wrote:
             | The difference is that no one is willing to pour billions
             | into Atari. Atari, SA really struggled to find investors.
             | 
             | Also, the problem with Theranos was exactly that the board
             | members were _not_ from industry, but retired politicians
             | or diplomats.
        
               | kennend3 wrote:
               | I think you entirly missed the point.
               | 
               | As others in this thread have posted, sometimes board
               | members are just "window dressing".
               | 
               | Sometimes big names put there to attract investors/show
               | stability of the company, etc.
               | 
               | Perhaps Nolan contributes, perhaps not - i dont follow
               | the issue that closely to speak on that. My point is just
               | to do your due diligence and not depend on "so and so is
               | on the board".
        
             | dec0dedab0de wrote:
             | Nolan Bushnell was the founder of Atari.
             | 
             | You're right that board members don't necessarily do
             | anything, but the argument here is whether or not the
             | current Atari has a connection to the old Atari. I would
             | say Bushnell's presence on the board means that it does,
             | even if he doesn't do anything.
        
               | mrandish wrote:
               | IIRC, Nolan wasn't involved with the many various holders
               | of the Atari brand name rights for decades between now
               | and when he originally left. I don't know if that matters
               | to others but for me it does somewhat weaken the meaning
               | of him being on the board again now vs if he'd been a
               | presence on the board continuously from back in the day
               | to now (which would have been lovely but unfortunately
               | not the way the world worked this time).
               | 
               | That said, hopefully the current incarnation of Atari can
               | create products which further the retro renaissance. The
               | Atari 50 retrospective was a nice start in that direction
               | (though it was made by a retro-focused specialty
               | publisher who licensed the rights from Atari, both Nolan
               | and the current CEO did appear in an interview in the
               | package).
        
         | Mountain_Skies wrote:
         | If the current Atari owns the intellectual property of the
         | original Atari, is that all that different than the current EA
         | being able to trace itself to the original Electronic Arts that
         | made Archon, M.U.L.E., and Pinball Construction Kit? How many
         | of those responsible for creating those early games are still
         | with EA?
        
           | danuker wrote:
           | https://en.wikipedia.org/wiki/Ship_of_Theseus
        
             | Cpoll wrote:
             | I was thinking that too, but there's possibly a distinction
             | between repairing a ship and buying a new ship and naming
             | it after the old one.
        
             | [deleted]
        
           | ofrzeta wrote:
           | I don't know. I just wanted to raise that point because it
           | bothered me. What could be a required property for a
           | successor company to be "legitimate"? Some kind of merit
           | that's in the spirit and the culture of the original company?
           | Maybe the revival of unreleased arcade games could be it.
           | Then again there should be more than this single event. Or
           | maybe the even need some hardware of their own.
        
           | ido wrote:
           | A nitpick, but I feel it's worth noting EA didn't "make" any
           | of these, but published them. These were all developed by 3rd
           | party developers
        
       | userbinator wrote:
       | The name sounds like the grunts of frustration from those who
       | played it.
        
         | quickthrower2 wrote:
         | Fed up of the actor model? Wait till you tried this game!
        
         | BaseballPhysics wrote:
         | I assumed it was named after this guy:
         | 
         | https://memory-alpha.fandom.com/wiki/Akaar
         | 
         | Alas it appears to be a coincidence:
         | 
         | https://www.arcade-history.com/?n=akka-arrh&page=detail&id=3...
         | 
         | > The name Akka Arrh is an an pseudo acronym for : Also Known
         | As Another Ralston Hally production.
        
       | mwenge wrote:
       | What makes this special is that the remake is by Jeff Minter, who
       | is famous for, among other things, his multiple trippy remakes of
       | Tempest on multiple platforms.
        
         | egypturnash wrote:
         | Looking videos of the original it honestly looks more like a
         | sketch for a game than an actual game. The giant mandalas
         | filling the screen beg for much trippier themeing than the
         | generic blips and "the Atarian Federation vs the Xablartian
         | Empire". The only reason it's really interesting to anyone is
         | because the three people who ended up with the prototypes
         | refused to let the ROMs get dumped for a while.
         | 
         | Minter is a total wizard, and I hope Atari gave him enough
         | leeway to turn this napkin doodle of a game into something that
         | can reach into your brain and give your visual cortex a really
         | soothing, satisfying massage. He's good at that. Scary good.
        
           | morelisp wrote:
           | Having played the version on Atari 50 some parts definitely
           | could've spent more time cooking, but on the other hand for
           | 1982 I think the two different scales alone would've made
           | this stand out. (But part of the reason it was cancelled was
           | apparently it was not just too difficult but "too
           | complicated" - I assume primarily because of the scales.)
        
       | ndiddy wrote:
       | This game is a great example of how piracy helps rightsholders.
       | Because the original game was cancelled (and the multiple
       | corporate restructurings Atari went through), the only copies of
       | Akka Arrh in existence were in the hands of private collectors.
       | Typically, these collectors act like they own the exclusive
       | rights to a game simply because they got a hold of the board.
       | This often makes it impossible for unreleased games to see a
       | legitimate release, as the collectors will either not cooperate
       | at all, demand far more money for the ROMs than the game is
       | likely to make, or try to place restrictions on the release (must
       | be digital only, the ROM files must be encrypted, etc.) in order
       | to "preserve the value" of their collection. Meanwhile, if the
       | ROMs are freely available online, the rightsholders can just
       | download them and avoid all of this red tape entirely.
       | 
       | In Akka Arrh's case, the ROMs were leaked to a ROM site
       | (supposedly by a vigilante repair tech) against the will of a
       | number of collectors. While this pissed off the collectors who no
       | longer had exclusive access to the game, it also meant that the
       | game could now become a legitimately licensed part of several
       | Atari compilations (such as the excellent Atari 50).
        
         | PhasmaFelis wrote:
         | This kind of collector is so disappointing. They're very
         | visible in games right now, but I've seen them in toys, and I'm
         | sure you get them in everything from stamps onwards. They don't
         | play the games, they don't play with the toys; they don't
         | really care about the subject except insofar as it lets them
         | feel superior to others with smaller collections or less
         | thorough knowledge.
        
           | anigbrowl wrote:
           | Pay attention to figure 3 in particular
           | 
           | https://www.science.org/doi/10.1126/sciadv.1600451
        
           | crtasm wrote:
           | When someone won't even help digitally preserve their rare
           | physical game for some reasonable fee for time/disruption I
           | can't bring myself to call them a collector, they're either
           | speculating or as you say just want to feel superior.
        
         | yladiz wrote:
         | I wonder if there is a strange discrepancy between the
         | perceived and actual value that is being derived for the
         | cartridge from.
         | 
         | In my mind I can think of two main sources for the value: its
         | rarity in ability to play (the rarity of the playable game
         | itself) or rarity in ownership of the physical cartridge. While
         | I think the collectors perceive the value is derived from the
         | former, I'm skeptical that it's where the actual value is
         | derived because of the value of special editions of Super Mario
         | Bros carts (which can obviously be played easily) and, in a
         | different way, the value of art that appears in museums.
        
         | JKCalhoun wrote:
         | > the ROMs were leaked to a ROM site (supposedly by a vigilante
         | repair tech)
         | 
         | Ha ha, a variation on the _Neiman Marcus Cookie recipe_ story.
        
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