[HN Gopher] Blockbench - A low-poly 3D model editor
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Blockbench - A low-poly 3D model editor
Author : u2077
Score : 177 points
Date : 2022-12-03 17:36 UTC (5 hours ago)
(HTM) web link (www.blockbench.net)
(TXT) w3m dump (www.blockbench.net)
| noio wrote:
| The main thing that makes this nicer to work in than Blender (for
| these "pixel art 3D" models) is that you don't need to UV-unwrap
| your models. That and the fact that working with "pixel art"
| painting in Blender is inconvenient at best..
|
| I'm actually working on a plug-in for Blender to enable some of
| this workflow where you can just straight paint on your models :)
| darkteflon wrote:
| Love to see a link to your plugin!
| grepLeigh wrote:
| This is so cool, I'd never heard of it before but can't wait to
| try it out. I'm going to check out the PWA version on an M2 iPad,
| which is quickly becoming my favorite 3D model editing device.
| darkteflon wrote:
| Same - personally it feels so much more intuitive than a Wacom.
| The new pen proximity animation is really nice.
| marmakoide wrote:
| I just installed it and followed the tutorial. After an hour, I
| was able to model things, paint them and animate them. I never
| felt angry, to the contrary. My battery didn't take a big hit.
|
| Excellent job.
| EamonnMR wrote:
| This style has been getting a lot if support lately. Sprytile is
| big, but my favorite is Union Bytes Painter.
| darkteflon wrote:
| As someone familiar with Blender, Sprytile looks great, but it
| also looks as though there hasn't been a release since 2020.
| Anyone know if this project is still alive?
| marktangotango wrote:
| This project looks really cool. Maybe someone reading this can
| answer this question. I've been wondering what the in-browser
| options are for easy to use low poly modeling? Are there any
| application you'd recommend?
| 2III7 wrote:
| SketchUp Free is easy and good for low-medium poly modelling.
| 5mixer wrote:
| Assuming you missed it, blockbench is available in-browser:
| https://web.blockbench.net/
|
| There's even session sharing! File > Edit Sharing...
| swayvil wrote:
| This might be a little bit too cool for me.
| darkteflon wrote:
| That's a pretty uncharitable thing to say. A tool like this
| makes modelling approachable for people who might not have any
| experience - including kids. Trying to reproduce in Blender,
| for example, the workflows that this tool easily enables is
| loads more work - potentially months of learning.
| IYasha wrote:
| Web-app? No, thanks. I'll stick to ms3d ))
| rebane2001 wrote:
| Web-app makes it better. You can still download it to run
| offline, but you can run the browser version without trusting
| the binaries to be safe, and you can also get it up and running
| really fast if you switch computers or need someone else to
| check it out.
| Cyberdog wrote:
| And unsurprisingly the downloadable version uses Electron.
| arriu wrote:
| How does something like this compare to doing low poly work
| within Blender? I imagine this is easier but I'm not an artist
| r_hoods_ghost wrote:
| I've only played around with it for a few minutes, but if I
| wanted to quickly produce a bunch of low poly assets in this
| style I'd be tempted to go with this and then import them into
| Blender. This is because it is set up for the low poly workflow
| out of the box, whereas you'd have to do a bit of faffing
| around with shaders etc. to get good looking results in
| Blender. And I say that as someone who has been using Blender
| for more than a decade. Being forced to work within the
| constraints that a tool like this imposes is often a good thing
| from an artist's point of view, as it reduces the decision
| space down and allows you to focus on the outcome rather than
| the tool.
| darkteflon wrote:
| This is such a great answer for newer artists to hear,
| thanks. I love Blender, but have found myself doing most of
| my voxel modelling in Voxel Max before exporting to Blender
| for more advanced workflows. I couldn't really articulate
| why, but "smaller decision space" feels exactly right.
| washadjeffmad wrote:
| This is why we included 3D Builder as part of our workflow.
| It requires a lower threshold of expertise to do simple
| actions like joining models (eg- from 3D scans), which is a
| much more complex action in Blender and reduces the amount of
| time our 3D techs spend cleaning up models they receive.
|
| If Blockbench does the handful of things we need, we'll use
| it instead to agnosticize platform dependency for customers,
| who increasingly don't have access to Windows.
| dxuh wrote:
| As it might take a few clicks, this is a tutorial from their
| YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM
|
| It gives a much better quick impression of what this tool is
| like.
| Mikeb85 wrote:
| Wow haven't seen this before. Very cool.
| yowlingcat wrote:
| Looks very cool. I wonder if there's anything that can't be done
| in Blender, or if it's primarily the constraints and simplified
| workflow that would make this useful to work with. Maybe the
| latter; there's a parallel to pixel graphic editors vs Photoshop
| to be made here. Sure you can use Photoshop to do 8-bit art, but
| some folks use the dedicated 8-bit painter tools regardless.
| noio wrote:
| The fact that you don't need to UV unwrap is something that
| "can't be done" in Blender. Though I guess technically the same
| results can definitely be reached :)
| guntherhermann wrote:
| This looks really, really cool. I especially enjoy the
| "unfiltered textures" (not sure what it's actually called) style,
| reminiscent of the PS1
| noio wrote:
| "Pixel art 3D" is often used as well..
| whiskers wrote:
| It's usually called "Nearest Neighbour"!
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(page generated 2022-12-03 23:00 UTC)