[HN Gopher] Stable Diffusion with Core ML on Apple Silicon
       ___________________________________________________________________
        
       Stable Diffusion with Core ML on Apple Silicon
        
       Author : 2bit
       Score  : 692 points
       Date   : 2022-12-01 20:21 UTC (1 days ago)
        
 (HTM) web link (machinelearning.apple.com)
 (TXT) w3m dump (machinelearning.apple.com)
        
       | cloogshicer wrote:
       | I think it's sad that Apple doesn't even give attribution to any
       | of the authors. If you copy the Bibtex from this site, the Author
       | field is just empty. Their names are also not mentioned anywhere
       | on this site.
       | 
       | This site is purely a marketing effort.
        
         | ubercow13 wrote:
         | This is about an update to macOS and iOS. Are the 'authors' of
         | macOS updates normally credited? Authors are credited on other
         | papers published on this site that aren't just about OS
         | updates.
        
         | rvz wrote:
         | > I think it's sad that Apple doesn't even give attribution to
         | any of the authors.
         | 
         | Pretty much like Stable Diffusion and the grifters using it in
         | general and they will never credit the artists and images that
         | they stole to generate these images.
        
           | astrange wrote:
           | This is sort of like if you learned English from reading a
           | book and the author said they owned all your English
           | sentences after that.
           | 
           | Of course you can see the original images
           | (https://rom1504.github.io/clip-retrieval/), it was legal to
           | collect them (they used robots.txt for consent just like
           | Google Image Search) and it was legal to do this with them
           | (but not using US legal principles since it's made in
           | Germany).
           | 
           | "Crediting the artist" isn't a legal principle - it's more
           | like some kind of social media standard which is enforced by
           | random amateur artists yelling at you if you don't do it.
           | It's both impossible (there are no original artists for a
           | given output) and wouldn't do anything to help the main
           | social issue (future artists having their jobs taken by AIs).
        
             | gcanyon wrote:
             | Adam Neely discusses this from the standpoint of music:
             | https://www.youtube.com/watch?v=MAFUdIZnI5o He equates it
             | to sandwich recipes: there are only so many ways to make a
             | sandwich, and it's silly to think of copyrighting "a ham
             | sandwich with gouda, lettuce, and dijon mustard."
        
             | wellthisisgreat wrote:
             | > Of course you can see the original images
             | (https://rom1504.github.io/clip-retrieval/)
             | 
             | In fairness this is an obscure Github page that <0.001% of
             | people will be aware of. If creators of all these AI
             | generating tools sat down and thought of consequences the
             | author's names could have been watermarked by default and
             | the license required to keep it unless allowed by the
             | author for for example.
             | 
             | there clearly was no thought around mitigating any of these
             | problems and we are having what we are having now with the
             | storm around "robots taking artist's jobs" which they may
             | (at least for some 90% of "artists" who are just rehashing
             | existing styles) or may not, only time will tell.
        
             | pmarreck wrote:
             | > future artists having their jobs taken by AIs
             | 
             | that's simply not going to happen. as in every
             | technological development so far, this is just another
             | tool.
             | 
             | 1) artists create the styles out of thin air
             | 
             | 2) artists create the images out of thin air
             | 
             | 3) computers are just collectors of this data and do not
             | actually originate anything new. they are just very clever
             | copycats.
             | 
             | you're looking at an artist tool more than anything. sure,
             | it's an unconventional one and a threatening one, but
             | that's been true of literally every technological
             | development since the Industrial Revolution.
        
               | rowanG077 wrote:
               | Artist most definitely don't create images/styles out of
               | thin air. No human can creatively create anything out of
               | thin air.
        
               | idiotsecant wrote:
               | I think humans do in fact create things out of 'thin air'
               | - but only in very, very small pieces. What we consider
               | to be an absolute genius is typically a person who has
               | made one small original thought and applied it to what
               | already exists to make something different.
        
               | rowanG077 wrote:
               | Creating something novel is not even remotely the same as
               | creating something out of thin air. Even the genius with
               | an original thought only could come by that thought by
               | being informed through their life experiences. Not unlike
               | an AI training set allowing an AI to create something
               | novel.
        
               | idiotsecant wrote:
               | Is creation coming about by analysis of life experience
               | somehow different from creation coming about by analysis
               | of training data?
        
               | buffington wrote:
               | > > future artists having their jobs taken by AIs >
               | that's simply not going to happen
               | 
               | It will indeed happen, though not to all artists.
               | 
               | > as in every technological development so far, this is
               | just another tool.
               | 
               | Just like every other tool, it changes things, and not
               | everyone wants to change. Those who embrace the new tech
               | are more likely to thrive. Those who don't, less likely.
               | 
               | > 1) artists create the styles out of thin air > 2)
               | artists create the images out of thin air
               | 
               | I understand what you're saying, but as an artist, I
               | can't agree. No artist lives in total isolation. No
               | artist creates images out of thin air. Those who claim to
               | are lying, or just don't realize how they're influenced.
               | 
               | How artists are influenced varies, obviously, but for me
               | I think that however I've been influenced, that influence
               | impacts my output similarly to how the latest generation
               | of AI driven image generation works.
               | 
               | I'm influenced by the collective creative output of every
               | artist who's stuff I've seen. An AI tool is influenced by
               | its model. I don't see a lot differences there,
               | conceptually speaking. There are obvious differences
               | about human experience, model training, bias, etc, but
               | that's a much larger conversation. Those differences do
               | matter, but I don't think they matter enough to change my
               | stance conceptually they work the same in terms of
               | leveraging "influence" to create something unique.
               | 
               | > 3) computers are just collectors of this data and do
               | not actually originate anything new. they are just very
               | clever copycats.
               | 
               | Stable Diffusion does a pretty damn good job of mixing
               | artistic styles to the point where I have no problem
               | disagreeing with you here. It comes as close to
               | originating something new as humans do. You could argue
               | about how it does it disqualifies its output as
               | "origination", but those same arguments would be just as
               | effective at disqualifying humans for the same reasons.
               | 
               | That all said, I agree with you that the tech is a
               | disruptive tool. It's a threat the same way that cameras
               | were a threat to portrait artists, or Autocad for
               | architects, or CNC machines for machinists might be a
               | threat. The idea that new tech doesn't take jobs is naive
               | - it always does. But it doesn't always completely
               | eliminate those jobs. Those who adapt and leverage and
               | take advantage of the new tools can still survive and
               | thrive. Those who reject the new tech might not. Some
               | might find a niche in using "old" techniques (which in
               | away still leverages the new tech - as a
               | marketing/differentiation strategy).
               | 
               | For me, I've been using Stable Diffusion a lot lately as
               | a tool for creating my own art. It's an incredibly useful
               | tool for sketching out ideas, playing with color,
               | lighting, and composition.
        
               | athrowaway12 wrote:
               | 4) If computers get good enough at 1) or 2), then there'd
               | be much bigger problems, and essentially all humans will
               | become the starving artists.
               | 
               | Also, I'm not so sure that language models like SD,
               | Imagen, GPT-3, PaLM are purely copycats. And I'm not so
               | sure that most human artists are not mostly copycats
               | either.
               | 
               | My suspicion is that there's much more overlap between
               | how these models work and what artists do (and how humans
               | think in general), but that we elevate creative work so
               | much that it's difficult to admit the size of the
               | overlap. The reason why I lean this way is because of the
               | supposed role of language in the evolution of human
               | cognition
               | (https://en.m.wikipedia.org/wiki/Origin_of_language)
               | 
               | And the reason I'm not certain that the NN-based models
               | are purely copycats is they have internal state; they can
               | and do perform computations, invent algorithms, and can
               | almost perform "reasoning". I'm very much a layperson but
               | I found this "chains of thought" approach
               | (https://ai.googleblog.com/2022/05/language-models-
               | perform-re...) very interesting, where the reasoning task
               | given to the model is much more explicit. My guess is
               | that some iterative construction like this will be the
               | way the reasoning ability of language/image models will
               | improve.
               | 
               | But at a high level, the only thing we humans have going
               | for us is the anthropic principle. Hopefully there's some
               | magic going on in our brains that's so complicated and
               | unlikely that no one will ever figure out how it works.
               | 
               | BTW, I am a layperson. I am just curious when we will all
               | be killed off by our robot overlords.
        
               | idiotsecant wrote:
               | If we manage to create life capable of doing 1) and 2)
               | but also capable of self-improvement and self-design of
               | their intelligence I think what we've just done is
               | created the next step in the universe understanding
               | itself, which is a good thing. Bacteria didn't panic when
               | multi-cellular life evolved. Bacteria is still around,
               | it's just a thriving part of a more complex system.
               | 
               | At some point biological humans will either merge with
               | their technology or stop being the forefront of
               | intelligence in our little corner of the universe. Either
               | of those is perfectly acceptable as far as I am concerned
               | and hopefully one or both of them come to pass. The only
               | way they don't IMO is if we manage to exterminate
               | ourselves first.
        
               | cmsj wrote:
               | Bacteria obviously lack the capacity to panic about the
               | emergence of multicellular life.
               | 
               | A vast number of species are no longer around, and we are
               | relatively unusual in being a species that can even
               | contemplate its own demise, so it's entirely reasonable
               | that we would think about and be potentially concerned
               | about our own technological creations supplanting us,
               | possibly maliciously.
        
             | 55555 wrote:
             | The artist(s) are normally cited. Just download any Stable
             | Diffusion -made image and look at the PNG info / metadata
             | and you'll see "Greg Rutkowski" (lol) in the prompt.
        
           | ClumsyPilot wrote:
           | Do your point is that Apple and those grifters are equally
           | reputable?
           | 
           | two wrongs don't make a right.
        
             | rvz wrote:
             | I'm neither defending Apple or the grifters using Stable
             | Diffusion in my comment. Both are as bad as each other,
             | giving no attribution or credit.
        
         | MichaelZuo wrote:
         | Is it standard for Apple to attribute authors in the Bibtex? Or
         | do they usually leave it empty?
        
       | syspec wrote:
       | There's also https://draw.nnc.ai/ - which is an iOS / iPad app
       | running Stable Diffusion.
       | 
       | The author has a detailed blogpost outlining how he modified the
       | model to use Metal on iOS devices.
       | https://liuliu.me/eyes/stretch-iphone-to-its-limit-a-2gib-mo...
        
         | antal wrote:
         | Yeah, that's what immediately came to mind for me as well. I
         | don't know how similar/different the two solutions are, but it
         | made me smile a bit that what Apple is showing off here has
         | been already done by a single independent developer :)
        
       | [deleted]
        
       | siraben wrote:
       | While running locally on an M1 Pro is nice, recently I've
       | switched over to a Runpod[0] instance running Stable Diffusion
       | instead. The main reasons being high workloads placed on the
       | laptop degrade the battery faster and it takes ~40s to render a
       | single image. On an A5000 it takes mere seconds to do 40 steps.
       | The cost is around $0.2/hr.
       | 
       | [0] https://runpod.io
        
         | Joe_Boogz wrote:
         | can't the battery problem be mitigated if you plug in your
         | Macbook while running Stable Diffusion?
        
           | siraben wrote:
           | The laptop body still heats up and over long periods of time
           | this can degrade the battery, I've measured a sharp drop in
           | capacity from the device itself.
        
       | noduerme wrote:
       | Can anyone explain in relatively lay terms how Apple's neural
       | cores differ from a GPU? If they can run stable diffusion so much
       | faster, which normally runs on a GPU, why aren't they used to run
       | shaders for AAA games?
        
         | Synaesthesia wrote:
         | They're designed to run ML specific functions like matrix
         | multiply and stuff. Nvidia has a similar idea in "tensor
         | cores". I think because they're low but operations like 8 or 16
         | bit which is faster but too low res for GPU work.
        
       | darkteflon wrote:
       | For the uninitiated, which MacOS GUI app is this library most
       | likely to show up in first/best? DiffusionBee?
        
         | pksebben wrote:
         | automatic111's webui typically gets the most frequent updates.
         | Middling easy to install.
        
           | darkteflon wrote:
           | Great, thank you. Look like there's already a GH issue:
           | https://github.com/AUTOMATIC1111/stable-diffusion-
           | webui/issu...
        
       | wellthisisgreat wrote:
       | Macbook Air M1 / 16GB RAM took 3.56 to generate an image, this is
       | pretty wild
        
         | zimpenfish wrote:
         | > 3.56 to generate an image
         | 
         | 3.56 seconds?
        
           | wellthisisgreat wrote:
           | ah 3.56 minutes, my mistake
        
       | sorenjan wrote:
       | How come you always have to install some version of pytorch or
       | tensor flow to run these ml models? When I'm only doing inference
       | shouldn't there be easier ways of doing that, with automatic
       | hardware selection etc. Why aren't models distributed in a
       | standard format like onnx, and inference on different platforms
       | solved once per platform?
        
         | jeroenhd wrote:
         | Most models seem to be distributed by/for researchers and
         | industry professionals. Stable Diffusion is state of the art
         | technology, for example.
         | 
         | People who can't get the models to work by themselves given the
         | source code aren't the target audience. There are other
         | projects, though, that do distribute quick and easy scripts and
         | tools to run these models.
         | 
         | Apple stepping in to get Stable Diffusion working on their
         | platform is probably an attempt to get people to take their ML
         | hardware more seriously. I read this more like "look, ma, no
         | CUDA!" than "Mac users can easily use SD now". This module
         | seemed to be designed so that the upstream SD code can easily
         | be ported back to macOS without special tricks.
        
         | m3at wrote:
         | That's done in professional contexts, when you only care about
         | inference onnxruntime does the job well (including for coreml
         | [1]).
         | 
         | I imagine that here apple wants to highlight a more
         | research/interactive use, for example to allow fine tuning SD
         | on a few samples from a particular domain (a popular
         | customization).
         | 
         | [1] https://onnxruntime.ai/docs/execution-providers/CoreML-
         | Execu...
        
         | GeekyBear wrote:
         | >How come you always have to install some version of pytorch or
         | tensor flow to run these ml models?
         | 
         | The repo is aimed at developers and has two parts. The first
         | adapts the ML model to run on Apple Silicon (CPU, GPU, Neural
         | Engine), and the second allows you to easily add Stable
         | Diffusion functionality to your own app.
         | 
         | If you just want an end user app, those already exist, but now
         | it will be easier to make ones that take advantage of Apple's
         | dedicated ML hardware as well as the CPU and GPU.
         | 
         | >This repository comprises:
         | python_coreml_stable_diffusion, a Python package for converting
         | PyTorch models to Core ML format and performing image
         | generation with Hugging Face diffusers in Python
         | StableDiffusion, a Swift package that developers can add to
         | their Xcode projects as a dependency to deploy image generation
         | capabilities in their apps. The Swift package relies on the
         | Core ML model files generated by python_coreml_stable_diffusion
         | 
         | https://github.com/apple/ml-stable-diffusion
        
         | 0x008 wrote:
         | In the professional context (apart of individual apps
         | distributed by small creators / indiehackers) usually models
         | are run using standardized runtimes in native code (C++
         | usually), using runtimes TensorRT (for Nvidia Devices),
         | onnxruntime (agnostic), etc.
        
         | kuwoze wrote:
         | If you want it and it doesn't exist, why not simply do it
         | yourself? It's open source no?
        
         | LoganDark wrote:
         | Seconded, I wish for a way to work with ML models using native
         | code rather than through some Python scripting interface. I
         | believe TensorFlow is there with C++, but it works _only_ with
         | C++ and not through FFI.
        
           | 0x008 wrote:
           | If you are okay with using nvidia-ecosystem, check out tensor
           | rt.
        
           | c7DJTLrn wrote:
           | It would increase my interest in experimenting with these
           | models 1000% at the least. I really can't be bothered to
           | spend hours fucking around with
           | pip/pipenv/poetry/virtualenv/anaconda/god knows what other
           | flavour of the month package manager is in use. I just want
           | to clone it and run it, like a Go project. I don't want to
           | download some files from a random website and move them into
           | a special directory in the repo only created after running a
           | script with special flags or some bullshit. I want to clone
           | and run.
        
           | danieldk wrote:
           | PyTorch has libtorch as its purely native library. There are
           | also Rust bindings for libtorch:
           | 
           | https://github.com/LaurentMazare/tch-rs
           | 
           | I used this in the past to make a transformer-based syntax
           | annotator. Fully in Rust, no Python required:
           | 
           | https://github.com/tensordot/syntaxdot
        
           | ggerganov wrote:
           | It's one of the reasons I recently ported the Whisper model
           | to plain C/C++. You just clone the repo, run `make [model]`
           | and you are ready to go. No Python, no frameworks, no
           | packages - plain and simple.
           | 
           | https://github.com/ggerganov/whisper.cpp
        
         | zitterbewegung wrote:
         | Apple has their own mlmodel format but they can't distribute
         | this model as a direct download due to the models EULA. The
         | first task is to translate the model.
        
           | EMIRELADERO wrote:
           | What part of the SD license prohibits that?
        
             | ronsor wrote:
             | No part of it.
        
               | judge2020 wrote:
               | I mean, it is a legal time bomb in general[0], with a
               | non-standard license that has special stipulations in an
               | amendment. Do you really incur the weeks of lead time
               | that it would take Legal to review the legality of
               | redistributing this model?
               | 
               | 0: https://github.com/CompVis/stable-
               | diffusion/blob/main/LICENS...
        
               | zerohp wrote:
               | Redistributing that model to end users that violate
               | Attachment A seems like a minefield.
        
               | EMIRELADERO wrote:
               | Not really. You're not responsible for how users use
               | products you distribute. The license is passed along to
               | them, _they_ would be the ones violating it.
        
               | zerohp wrote:
               | Are you an attorney?
        
               | EMIRELADERO wrote:
               | No, I'm not. If you have supporting precedent for your
               | position (that a licensor can be held liable for the
               | unpreventable actions of a licensee) I would like to see
               | it.
        
         | pmarreck wrote:
         | DiffusionBee is an app that is completely self-contained and
         | lets you play with this stuff completely trivially, no installs
         | required.
         | 
         | https://diffusionbee.com/
        
           | janandonly wrote:
           | But it's not optimised to work with Apple's CoreML (yet),
           | isn't it?
        
       | tomr75 wrote:
       | anyone know how to link this to a GUI?
        
       | dustedcodes wrote:
       | What are some good resources to get into working with this and
       | learning the basics around ML to get some fundamental
       | understanding of how this works?
        
         | videlov wrote:
         | I found the blog posts by Jay Alammar to be particularly good.
         | Here are my starting suggestions (in this order) --
         | https://jalammar.github.io/illustrated-word2vec/
         | https://jalammar.github.io/illustrated-transformer/
         | https://jalammar.github.io/illustrated-bert/
         | https://jalammar.github.io/illustrated-stable-diffusion/
        
       | joss82 wrote:
       | Would it be possible to run 2 SD instances in parallel on a
       | single M1/M2 chip?
       | 
       | One on the GPU and another on the ML core?
        
       | personjerry wrote:
       | Can't wait to see this integrated into automatic1111 so I can use
       | it as a normie
        
       | zimpenfish wrote:
       | Man, this takes a ton of room to do the CoreML conversions - ran
       | out of space doing the unet conversion even though I started with
       | 25GB free. Going on a delete spree to get it up to 50GB free
       | before trying again.
        
         | pyinstallwoes wrote:
         | How much space do you have and how much do you try to keep
         | free? I get freaked out if I have less than 400gb free.
        
           | zimpenfish wrote:
           | /dev/disk3s5  926Gi  857Gi   52Gi    95% 8067489 540828800
           | 1%   /System/Volumes/Data
           | 
           | It normally hovers around 30-35Gi free.
        
         | password4321 wrote:
         | All hail Grand Perspective back in the day, not sure who is
         | carrying the "what's wasting my disk space" torch for free
         | these days.
         | 
         | Edit: still alive! https://grandperspectiv.sourceforge.net/
        
           | peddling-brink wrote:
           | ncdu is the best in my book. TUI, supports deletion of files
           | and folders, and very simple to understand.
           | 
           | GUI apps for this task like GP and the like are more visually
           | complex than they need to be.
        
             | password4321 wrote:
             | Good point!
             | 
             | One gotcha for me is ncdu2 going Zig and Zig dropping
             | support for OS versions as Apple does.
        
             | astrange wrote:
             | OmniDiskSweeper is a GUI that isn't complex.
        
           | jtbayly wrote:
           | Just used this again on 3 different computers, including
           | mine. Works fantastically still.
           | 
           | Found a >100GB accidental "livestream" recording on one
           | computer. Would have taken forever to find what was taking up
           | all the room otherwise.
        
           | zimpenfish wrote:
           | I suspect it was virtual memory - the CoreML conversion
           | progress was at 32Gi at one point and there's only 16GB in
           | this laptop. That would explain why it was consuming 30Gi+ of
           | disk space when the output CoreML models only totalled 2.5Gi.
        
       | mark_l_watson wrote:
       | Great stuff. I like that they give directions for both Swift and
       | Python
       | 
       | This gets you text descriptions to images.
       | 
       | I have seen models that given a picture, then generate similar
       | pictures. I want this because while I have many pictures of my
       | grandmothers, I only have a couple of pictures of my grandfathers
       | and it would be nice to generate a few more.
       | 
       | Core ML is so well done. A year ago I wrote a book on Swift AI
       | and used Core ML in several examples.
        
         | astrange wrote:
         | That's DreamBooth. There are some services that will do it for
         | you.
        
           | mark_l_watson wrote:
           | Thanks!
        
             | mromanuk wrote:
             | I'm making one of those services, if you are interested,
             | please reach me at my email. I would like to know what you
             | have in mind regarding your grandmothers
        
       | tamersalama wrote:
       | I can't get fine-tune the model ron Apple Silicon due to PyTorch
       | supportability issues. I don't have high-hopes it will be
       | supported.
       | 
       | https://github.com/pytorch/pytorch/issues/77794
       | 
       | https://github.com/pytorch/pytorch/issues/77764
        
       | tosh wrote:
       | Atila from Apple on the expected performance:
       | 
       | > For distilled StableDiffusion 2 which requires 1 to 4
       | iterations instead of 50, the same M2 device should generate an
       | image in <<1 second
       | 
       | https://twitter.com/atiorh/status/1598399408160342039
        
         | hbn wrote:
         | SD2 is the one that was neutered, right?
         | 
         | Maybe a dumb question but can the old model still be run?
        
           | [deleted]
        
           | qclibre22 wrote:
           | Also, can you not "upgrade" but still run new models?
        
             | astrange wrote:
             | You can do anything you want.
             | 
             | SD2 wasn't "neutered", the piece of it from OpenAI that
             | knew a lot of artist names but wasn't reproduceable was
             | replaced with a new one from Stability that doesn't. You
             | can fine-tune anything you want back in.
        
               | l33tman wrote:
               | The training-set was nerfed really good as well, it
               | wasn't just OpenCLIP that was replaced. They will
               | successively re-admit more training data during the 2.x
               | releases I guess.
        
           | kyleyeats wrote:
           | It's less versatile out of the box. Give it a couple months
           | for the community to catch up. Everyone is still figuring out
           | what goes where, and SD 1.x was "everything goes in one
           | spot." It was cool and powerful, but limited.
        
           | minimaxir wrote:
           | You can still do nice things with SD2, it just requires a
           | different approach.
           | https://news.ycombinator.com/item?id=33780543
        
         | cammikebrown wrote:
         | If you told me this was possible when I bought an M1 Pro less
         | than a year ago, I wouldn't believe you. This is insane.
        
           | ncr100 wrote:
           | Agreed.
           | 
           | And the posted benchmarks for the M2 Macbook Air make me
           | consider 'upgrading' to an Air.
        
             | Terretta wrote:
             | That laptop feels like liquid power. It's uncanny.
             | 
             | Macbook Airs (way back when) felt sluggish. The MBA M1
             | changed that, it was "fine". These M2s are unexpectedly
             | responsive on an ongoing basis.
             | 
             | The MacBook Pro M1 Max is great (would be fantastic except
             | they lost a Thunderbolt port in favor of legacy HDMI and
             | memory card jacks), but you expect that machine to be
             | responsive, so it's less surprising.
             | 
             | The Studio Ultra, though, never slows down for anything.
             | 
             | Still, if the Air could drive two external screens instead
             | of one, I'd "downgrade" from the Max.
        
               | SXX wrote:
               | I dont like lack of open source drivers, but honestly for
               | work DisplayLink works just fine on MacOS. E.g I used 4
               | monitors on M1 Air using DisplayLink:
               | 
               | * Air built-in display
               | 
               | * 2K display connected via USB-C -> DisplayPort adapter
               | 
               | * Two more 2K displays of same model via DisplayLink
               | connected via USB hub
               | 
               | For all practical means it's almost impossible to see any
               | DisplayLink compression artifacts even in most of games.
               | 
               | PS: Each adapter cost me $40:
               | 
               | https://www.amazon.com/gp/product/B08HN2X88P/
        
               | Terretta wrote:
               | Appreciate this reply, TY for sharing the exact product
               | that's working for you!
               | 
               | Been nervous to dip into it, given the architecture
               | change and last year's challenges with display link
               | docks.
               | 
               | // UPDATE: Oops, looking at the product, I see I should
               | have specified: 4K screens or higher. About half our
               | desks are 2 x 4K, about half 2 x 5K, except the Air M1
               | folks who are 1 x 5K.
        
               | SXX wrote:
               | Sadly I can only report it working on 2560x1440. Even
               | though lower resolution is specified on Amazon.
               | 
               | For higher resolution some other solution is required.
        
               | jclardy wrote:
               | I'd give the M1 air more credit - I moved from a 2019 16"
               | Pro to the Air and performance was nearly identical
               | except for long running tasks (> 10 minutes.) So for
               | mobile app builds, it was blazing fast. And in the
               | meantime the intel machine was blaring fans after the
               | first 30 seconds while the Air barely got warm.And then
               | the real kicker was watching the battery on the intel
               | machine visibly dropping a few percentage points, while
               | the air sits at the same level the whole time.
               | 
               | I've since moved to the M2 air, and it is noticeably
               | faster than M1, but it isn't the huge leap from last gen
               | intel that the M1 was. But the hardware itself feels way
               | better.
        
         | peppertree wrote:
         | Last nail in the coffin for DALL*E.
        
           | m00dy wrote:
           | yeah, finally we see the real openAI
        
             | visarga wrote:
             | more open than open source, it's the open model age
        
           | astrange wrote:
           | I think they can move upmarket just as well as anyone else.
        
           | nomel wrote:
           | The true metric contains the output quality of the image, not
           | just the speed. DALL-E output is, generally, much better for
           | things that aren't standard looking.
        
             | Terretta wrote:
             | If that's the metric, MidJourney --v 4 --q 2 is the leader,
             | and it's not close.
        
           | mensetmanusman wrote:
           | Not really, everyone will have their own flavor on how to
           | rapidly train the model.
           | 
           | Dall-e et. al will still be able to bandwagon off of all the
           | free ecosystem being built around the $10M SD1.4 model that
           | is showing what is possible.
           | 
           | E.g. Dall-e could go straight to Hollywood if their model
           | training works better than SD's. The toolsets will work
        
             | swyx wrote:
             | source for the $10m number? i havent heard that one before,
             | everyone just keeps parrotting the 600k single run number
             | that is obviously misleading
        
         | chasd00 wrote:
         | i'm very ignorant here so forgive me but if it can generate
         | images that fast can it be used to generate a video?
        
           | ElFitz wrote:
           | They already do, with varying levels of performance and
           | success.
           | 
           | See deforum[1] and andreasjansson's stable-diffusion-
           | animation[2]
           | 
           | [1]: https://deforum.github.io/
           | 
           | [2]: https://replicate.com/andreasjansson/stable-diffusion-
           | animat...
        
           | valgaze wrote:
           | Video is really a series of frames, the framerate for
           | film/human can get away with 24 frames/second-- so maybe
           | ~40ms/image for real-time at least?
           | 
           | What's cool about the era in which we live is if you look at
           | high-performance graphics for games or simulations, for
           | instance, it may in fact be _faster_ to a the model to
           | "enhance" a low-resolution frame rather than trying to render
           | it fully on the machine.
           | 
           | ex. AMD's FSR vs NVIDIA DLSS
           | 
           | - AMD FSR (Fidelity FX Super Resolution):
           | https://www.amd.com/en/technologies/fidelityfx-super-
           | resolut...
           | 
           | - NVIDIA DLSS (Deep Learning Super Sampling):
           | jhttps://www.nvidia.com/en-us/geforce/technologies/dlss/
           | 
           | AMD's approach renders the game at a crummy, low-detail
           | resolution then each frame uses "upscales"
           | 
           | Both FSR and DLSS aim to improve frames-per-second in games
           | by rendering them below your monitor's native resolution,
           | then upscaling them to make up the difference in sharpness.
           | Currently, FSR uses spatial upscaling, meaning it only
           | applies its upscaling algorithm to one frame at a time.
           | Temporal upscalers, like DLSS, can compare multiple frames at
           | once, to reconstruct a more finely-detailed image that both
           | more closely resembles native res and can better handle
           | motion. DLSS specifically uses the machine learning
           | capabilities of GeForce RTX graphics cards to process all
           | that data in (more or less) real time.
           | 
           | Video is really a series of frames, the framerate for
           | film/human could get away with 24 frames/second-- ~40ms/image
           | for real-time.
           | 
           | What's cool about the era in which we live is if you look at
           | high-performance graphics for games or simulations, it may in
           | fact be _faster_ to run the model on each frame to  "enhance"
           | a low-resolution frame rather than trying to render it fully
           | on the machine.
           | 
           | ex. AMD's FSR vs NVIDIA DLSS
           | 
           | - AMD FSR (Fidelity FX Super Resolution):
           | https://www.amd.com/en/technologies/fidelityfx-super-
           | resolut...
           | 
           | - NVIDIA DLSS (Deep Learning Super Sampling):
           | https://www.nvidia.com/en-us/geforce/technologies/dlss/
           | 
           | AMD's approach renders the game at a crummy, low-detail
           | resolution then use "spatial upscaling" to enhance the images
           | one frame at a time.
           | 
           | NVIDIA DLSS uses "temporal upscaling" to pass over multiple
           | frames and uses other capabilities exclusive to Nvidia's
           | cards to stitch together the frames.
           | 
           | This is a different challenge than generating the content
           | from scratch
           | 
           | I don't think this is possible in real-time yet, but someone
           | put a filter trained on the German country side to produce
           | photorealistic Grand Theft Auto driving gameplay:
           | 
           | https://www.youtube.com/watch?v=P1IcaBn3ej0
           | 
           | Notice the mountains in the background go from Southern
           | California brown to lush green
           | 
           | https://www.rockpapershotgun.com/amd-fsr-20-is-a-more-
           | demand....
        
             | girvo wrote:
             | FSR 2.0 also uses temporal information and movement vectors
             | to upscale, for what it's worth. DLSS 2.0 also renders at a
             | lower resolution and upscales it. DLSS 3.0 frame generation
             | is interesting, in that it holds "back" a frame and
             | generates an extra one in between frame 1 and frame 2,
             | allowing you to boost perceived frame rate massively, at
             | the cost of some artifacting right now.
        
             | adgjlsfhk1 wrote:
             | You can generate video a lot more efficiently than frame by
             | frame. For example, you can generate every other frame and
             | use something like DLSS 3.0 to fill in the missing ones.
        
           | vletal wrote:
           | Yeah, sure. The issue is with temporal consistency. Meta and
           | Google have some successes in that area.
           | 
           | https://mezha.media/en/2022/10/06/google-is-working-on-
           | image...
           | 
           | Give it some time and SD will be able to do the same.
        
           | gcanyon wrote:
           | There are different requirements for generating video -- at a
           | minimum, continuity is tough. There are models for producing
           | video, but (as far as I've seen) they're still a bit wobbly.
        
           | [deleted]
        
         | mrtksn wrote:
         | With the full 50 iterations it appears to be about 30s on M1.
         | 
         | They have some benchmarks on the github repo:
         | https://github.com/apple/ml-stable-diffusion
         | 
         | For reference, previously I was getting about <3 minutes for 50
         | iterations on my Macbook Air M1. I haven't yet tried Apple's
         | implementation but it looks like a huge improvement. It might
         | take it from "possible" to "usable".
        
           | washadjeffmad wrote:
           | For comparison, it's also taking ~3min @ 50 iterations on my
           | 12c Threadripper using OpenVino. It sounds like the
           | improvements bring the M1 performance roughly in line with a
           | GTX 1080.
        
             | mrtksn wrote:
             | I have Macbook Air M1, which is passively cooled. When
             | cooled properly, that is thermal pad mod combined with a
             | fan under the laptop, I'm getting closer to 2min -
             | something like 2.8s per iteration. I guess it would be
             | something 140s for 50 iterations on a MacBook Pro or Mac
             | mini for M1.
        
               | desro wrote:
               | This is accurate re: M1 Mac Mini times IME
        
             | joakleaf wrote:
             | The Apple Neural Engine in the m1 is supposed to be able to
             | perform 11 tops. The GTX 1080 about 9-11 tflops.
             | 
             | So sounds plausible that the m1 can reach the same level in
             | some use cases with the right optimizations.
        
             | fswd wrote:
             | Not SD2.0 but SD1.5, I am getting 30 iterations in 10
             | seconds on 1080ti. 50 iterations 18 seconds. 100%|| 30/30
             | [00:10<00:00, 2.84it/s]
        
           | liuliu wrote:
           | Yeah, it is just PyTorch MPS backend is not fully baked and
           | have some slowness. You should be able to get close to that
           | number with maple-diffusion (probably 10% slower) or my app:
           | https://drawthings.ai/ (probably around 20% slower, but it
           | supports samplers that takes less steps (50 -> 30)).
        
           | Terretta wrote:
           | Haven't tried this yet, but sounds slower than SD itself if
           | you use one of the alt builds that supports mps where it had
           | been cuda.
           | 
           | Mac Studio with M1 Ultra gets 3.3 iters/sec for me.
           | 
           | MacBook Pro M1 Max gets 2.8 iters/sec for me.
        
             | dagmx wrote:
             | You're talking about the higher end SKUs with many more GPU
             | cores though and significantly more RAM (I think the lowest
             | you can get is 32GB vs the 8 on their chip)
        
           | jerpint wrote:
           | How do dreamstudio/craiyon/hugging face manage to do
           | seemingly quicker on their interfaces? Are they hosting these
           | models on super beefy and costly GPUs for free?
        
             | modeless wrote:
             | M1's single-threaded CPU performance and power efficiency
             | are exceptional; however M1's _GPU_ performance is nothing
             | special compared to normal discrete GPUs. You don 't need
             | something super beefy to beat M1 on the GPU side.
             | 
             | But also yes, it's gotta be expensive to host these models
             | and I'm not sure where all these subsidies are coming from.
             | I expect that we'll eventually see these things transition
             | to more paid services.
        
               | danieldk wrote:
               | For a low-power SoC, the GPU performance is actually
               | pretty impressive. We recently did some transformer
               | benchmarks and the inference performance of the M1 Max is
               | almost half that of an RTX3090:
               | 
               | https://explosion.ai/blog/metal-performance-shaders
               | 
               | However the SoC only uses 31W when posting that
               | performance.
        
         | minimaxir wrote:
         | Note that this is extrapolation for the _distilled_ model which
         | isn 't released quite yet. (but it will be very exciting when
         | it does!)
        
       | neonate wrote:
       | https://github.com/apple/ml-stable-diffusion
        
         | christiangenco wrote:
         | Oh gosh that's an intimidating installation process. I'll be
         | much more interested when I can just `brew install` a binary.
        
           | artdigital wrote:
           | Let's give it a few days and someone will have something
           | semi-automatic ready
        
           | artimaeis wrote:
           | A bit different take is DiffusionBee, if you're curious to
           | try it out in a GUI form.
           | 
           | https://diffusionbee.com
        
             | aryamaan wrote:
             | does it use the optimised model for Apple chips?
        
               | Gigachad wrote:
               | I just tested that app and it was taking about 1s/it
               | using the "Double quality, double time" version. Spat out
               | quite nice images at 25 iterations. Way better than stuff
               | I had tried before which looked worse after a minute than
               | this generates in 25 seconds.
        
               | belthesar wrote:
               | Not yet, likely, but the project is very active. I could
               | see it coming quite soon.
        
             | bredren wrote:
             | I've used this a fair amount but am not sure it's much
             | better place to begin than automatic1111, especially for
             | the HN crowd.
        
               | Terretta wrote:
               | automatic1111 does have an M1 workaround in the wiki, but
               | it is incorrect
               | 
               | it's correct enough that if you know your way around a
               | CLI, git, and package management you can figure it out
        
               | serpix wrote:
               | It sucks to have to figure it out, any person who figures
               | it out should submit a PR on the very outdated Apple
               | Silicon readme.
        
               | swyx wrote:
               | you cant send a PR on a wiki right?
               | 
               | also wonder if anyone did a blogpost yet
        
             | Cyberdog wrote:
             | On the one hand, I appreciate the attempt to bring this
             | stuff into the realm of "double click to run" boneheads
             | like me, but on the other hand, I really despise Electron
             | apps when they're multi-platform, where such use is
             | somewhat understandable if still despicable. For a Mac-only
             | app to use Electron... Why do they hate us so?
        
               | yboris wrote:
               | I'm baffled by continued hate on Electron. The option
               | isn't between Electron and a lean OS-native application,
               | but between Electron and nothing.
               | 
               | I can build an Electron app in under a day with a pretty
               | UI. It would take me several months to get anything
               | sensible that is OS native. And I'm not going to sit down
               | and learn the alternative.
               | 
               | So please just say "thank you" to the developers that are
               | sharing free things with you.
        
               | dagmx wrote:
               | While I agree the posters comment felt entitled, it
               | should be possible to pick up and make a SwiftUI version
               | of the app fairly quickly.
               | 
               | I assume the developer went for electron due to
               | familiarity, but it would be a pretty good exercise for
               | someone to port it to SwiftUI and native Swift for the
               | front end.
               | 
               | I would do it myself but sadly am bound by other clauses.
        
               | EugeneOZ wrote:
               | It reminds me "Teach Yourself C++ in 21 days". You just
               | need to quickly learn Swift (which you will use exactly
               | nowhere after this task).
               | 
               | It's astonishing how ungrateful people are. Even writing
               | documentation for the software is quite a time-consuming
               | action - writing the software itself is much more time-
               | consuming.
               | 
               | So you are looking at some free software, that gives you
               | the ability to play with StableDiffusion in 2 clicks, has
               | a wide range of features and settings, surely required a
               | ton of time to implement, and you arrogantly saying "pff,
               | an Electron app..."
        
               | dagmx wrote:
               | I think you completely misunderstood what I was saying.
               | 
               | I wasn't saying that the author of DiffusionBee should
               | make a SwiftUI application. In fact I said the opposite
               | in that I agree that the person who expected a native app
               | is entitled.
               | 
               | I was however refuting the person I was responding to who
               | said making a native app is a huge undertaking, because
               | learning SwiftUI is fairly quick. That's not to say that
               | the maintainer should learn it but just that it's fairly
               | quick to learn should someone else want to.
               | 
               | I was also saying that someone (maybe someone other than
               | the maintainer of DiffusionBee) could contribute a
               | SwiftUI front end.
               | 
               | Finally I was saying I would gladly contribute it myself
               | if I could (but unfortunately have other reasons why I
               | can't)
               | 
               | anyway hopefully that clears things up, and that
               | hostility from your post is unwarranted.
        
               | EugeneOZ wrote:
               | It is still kind of toxicity: "cool, you did it, but you
               | could do it better - I could do it better, just out of
               | time".
               | 
               | Don't be toxic to don't get that hostility.
        
               | dagmx wrote:
               | That's not at all what I'm saying, in fact you keep
               | trying to infer the opposite of what I'm saying, and now
               | you're just doubling down.
               | 
               | If anything you're the one being toxic because you're
               | unable to have a reasonable conversation about a
               | misunderstanding, and are instead trying to put words in
               | my virtual mouth to conform to your outrage.
        
               | EugeneOZ wrote:
               | If you feel that I'm putting words into your mouth - I'm
               | sorry about that, it was not intended.
        
               | Cyberdog wrote:
               | I would argue that shipping bad software is worse than
               | shipping no software at all, yes. And it's impossible not
               | to create bad software when you start with "it runs in a
               | web browser, but it's not a web page." I say this as a
               | web developer with over fifteen years of professional
               | experience.
               | 
               | Worst of all is the shamelessness, though. Don't Electron
               | developers feel ashamed when they ship their products? Or
               | have their brains been so muddled by this "JavaScript
               | everywhere" mentality that they don't realize it's bad?
               | Will future generations even know what a native
               | application is anymore?
               | 
               | This program suggests quitting other applications while
               | it runs. Maybe that wouldn't be so necessary if it wasn't
               | using a framework which needs like 2GB of memory before
               | it can draw a window.
               | 
               | I note that my OP hasn't been downvoted into oblivion as
               | most of my critical HN posts are. I think there's at
               | least a significant silent minority who agree with me on
               | this one.
        
               | throwaway675309 wrote:
               | Developers just like any other inventive field have to
               | balance time and work towards a good product.
               | 
               | Just because the app is written using a chromium
               | framework does not necessarily mean that it's written
               | poorly, VS code is a great example of a fast performance
               | application written in electron.
               | 
               | I don't know where you're getting 2 GB of required memory
               | but if you spin up an electron app it's rare that it
               | requires more than 100 if it's not doing anything.
               | 
               | If you knew anything about these types of stable
               | diffusion interfaces you know that they basically have to
               | load the entire model into memory so that's likely where
               | the multiple gigabytes is coming from.
               | 
               | A lot of us got into development work because we want to
               | create new things, you sound more like the person who
               | spends 99% of their time endlessly optimizing the game
               | engine without actually remembering to build a compelling
               | game experience.
               | 
               | You're getting downvoted because your arrogant tone makes
               | you sound like an insufferable bore.
        
           | thepasswordis wrote:
           | Where are you seeing the installation process?
        
           | MuffinFlavored wrote:
           | I could be wrong but I think part of the issue is this needs
           | some large files for the trained dataset?
        
             | [deleted]
        
           | gedy wrote:
           | > Oh gosh that's an intimidating installation process
           | 
           | I'm not seeing any installation instructions on either link -
           | what am I missing?
        
             | alexfromapex wrote:
             | All I had to do was:
             | 
             | - create a virtual environment (Python 3.8.15 worked best)
             | 
             | - upgrade pip
             | 
             | - pip install wheel
             | 
             | - pip install -r requirements.txt
             | 
             | - and then, python setup.py install
             | 
             | - Had to update my XCode to use the generated mlpackage
             | files :/
             | 
             | - Expand drawer with instructions and follow them to
             | download model and convert it to Core ML format
             | 
             | - Run their CLI command as mentioned
        
               | Cyberdog wrote:
               | Where did you get those instructions from? Is creating a
               | virtual environment necessary if I'm fine with it running
               | on my real system?
               | 
               | I assume the environment part is what the "conda"
               | commands on the GitHub repo readme are doing, but finding
               | "conda" to install seems to be its own process. It's not
               | on MacPorts, pip seems to only install a Python package
               | instead of an executable, and getting a package from some
               | other site feels sketchy.
               | 
               | What is it with ML and Python, anyway? Why is this
               | amazing new technology being shrouded in an ecosystem and
               | language which... well, I guess if I can't say anything
               | nice...
        
               | Terretta wrote:
               | > _finding conda to install seems to be its own process_
               | brew install miniconda
               | 
               | brew comes from:                   /bin/bash -c "$(curl
               | -fsSL https://raw.githubusercontent.com/Homebrew/install/
               | HEAD/install.sh)"
               | 
               | Don't take my word for it, visit https://brew.sh.
        
               | Cyberdog wrote:
               | I'm still stubbornly using MacPorts. If it ain't broke...
               | 
               | But given that the entire world of technical
               | documentation assumes all technically-inclined people
               | using Macs are using Homebrew, I'll probably have to give
               | up and switch over at some point. But not yet.
        
               | abujazar wrote:
               | +1
        
               | screature2 wrote:
               | Conda's actually a pretty well respected python
               | distribution package manager from Anaconda.com (see e.g. 
               | https://en.wikipedia.org/wiki/Anaconda_(Python_distributi
               | on)). Anaconda has a lot of the standard scientific
               | python computing packages in addition to a virtual
               | environment and package manager or you could use
               | Miniconda version for just the conda package manager +
               | virtualenv.
               | 
               | I think whether you need a virtualenv depends on your
               | system python version and compatibility of any of the
               | dependencies, but it's also pretty nice to be able to
               | spin up or blow away envs without bloating your main
               | python directory or worrying that you're overwriting
               | dependencies for a different project.
        
               | alexfromapex wrote:
               | They are basically conventions for Python but the actual
               | instructions I just found are unexpanded in the README on
               | the GitHub repo. You have to run one of the commands
               | which downloads the model and converts it for you to Core
               | ML. If you've never used Hugging Face, you'll need to
               | create an account to get a token and then use their CLI
               | to login with the token to be able to download the model.
               | Then you can run prompts from CLI with the commands they
               | give.
        
               | philsnow wrote:
               | > Had to update my XCode to use the generated mlpackage
               | files :/
               | 
               | I keep running into this, message is
               | RuntimeError: Error compiling model: "Error reading
               | protobuf spec. validator error: The model supplied is of
               | version 7, intended for a newer version of Xcode. This
               | version of Xcode supports model version 6 or earlier.".
               | 
               | I upgraded XCode, tried re-installing the command line
               | tools with various invocations of `sudo rm -rf
               | /Library/Developer/CommandLineTools ; xcode-select
               | --install` etc but still get the above message
               | 
               | (thanks in advance, in case you see this and reply)
               | 
               |  _edit: I see fromhttps://github.com/apple/ml-stable-
               | diffusion/issues/7 that somebody upgraded to macos 13.0.1
               | and that fixed the issue for them. I've put off upgrading
               | to Ventura so far and don't want to upgrade just to mess
               | around with stable diffusion on m1, if it can be
               | avoided._
        
               | philsnow wrote:
               | I'm past the edit window, but: I'm a dope, I didn't see
               | the quite clear "macos 13 or newer" requirement.
        
       | wilsongoode wrote:
       | I've been using InvokeAI: https://github.com/invoke-ai/InvokeAI
       | 
       | Great support for M1, basically since the beginning. The install
       | is painless.
       | 
       | Release video for InvokeAI 2.2:
       | https://www.youtube.com/watch?v=hIYBfDtKaus
        
       | pkage wrote:
       | How does this compare with using the Hugging Face `diffusers`
       | package with MPS acceleration through PyTorch Nightly? I was
       | under the impression that that used CoreML under the hood as well
       | to convert the models so they ran on the Neural Engine.
        
         | [deleted]
        
         | liuliu wrote:
         | It doesn't. MPS largely is on GPU. PyTorch's MPS implementation
         | is incomplete a few weeks ago as well. This is about 3x faster.
        
           | wincy wrote:
           | Is it? I just ran it on my M1 MacBook Air and am getting 3
           | it/sec, same as I was using Stable Diffusion for M1. Maybe
           | I'm doing something wrong?
        
             | liuliu wrote:
             | That's surprising to me, although I did the look about 3
             | weeks ago, and MPS support is a moving target. It is just
             | M1 without Pro or Ultra right? Also, diffusers does support
             | different backends other than PyTorch.
        
       | behnamoh wrote:
       | This may sound naive, but what are some use cases of running SD
       | models locally? If the free/cheap options exist (like running SD
       | on powerful servers), then what's the advantage of this new
       | method?
        
         | gjsman-1000 wrote:
         | Powerful servers with GPUs are expensive. Laptops you already
         | own, aren't.
        
         | sofaygo wrote:
         | > There are a number of reasons why on-device deployment of
         | Stable Diffusion in an app is preferable to a server-based
         | approach. First, the privacy of the end user is protected
         | because any data the user provided as input to the model stays
         | on the user's device. Second, after initial download, users
         | don't require an internet connection to use the model. Finally,
         | locally deploying this model enables developers to reduce or
         | eliminate their server-related costs.
        
           | huggingmouth wrote:
           | Stability! The main reason why I use it locally is because I
           | don't want some random dev unilaterally deciding to change or
           | "sunsetting" features I rely on.
           | 
           | Centralized services small and large are guilty of this and
           | I'm sick of it.
        
         | yazaddaruvala wrote:
         | "Hey Siri, draw me a purple duck" and it all happens without an
         | internet connection!
         | 
         | If you mean monetary usecases: Roughly something like
         | Photoshop/Blender/UnrealEngine with ML plugins that are low
         | latency, private, and $0 server hosting costs.
        
         | Gigachad wrote:
         | You can set it to generate 100 images, hit start, come back
         | later and scroll through the results. Can't do that without
         | spending a bunch of money on the hosted services.
        
         | alphatozeta wrote:
         | fine tuned custom models, models with IP knowledge, models that
         | know what you look like. Better latency etc etc. Obviously some
         | can be served by models hosted locally. You can host a model
         | with Triton and create an API to call it in your native
         | application.
        
         | jwitthuhn wrote:
         | Even with the slower pytorch implementation my M1 Pro MBP,
         | which tops out at consuming ~100W of power, can generate a
         | decent image in 30 seconds.
         | 
         | I'm not sure exactly what that costs me in terms of power, but
         | it is assuredly less than any of these services charge for a
         | single image generation.
        
         | fomine3 wrote:
         | Don't want to take a risk to be banned by generating some
         | images like nsfw
        
         | tosh wrote:
         | Works offline, privacy, independent of SaaS (API stability,
         | longevity, ...). I'm sure there are more.
        
         | mensetmanusman wrote:
         | Soon you will be able to render home imovies like they were
         | edited by the team that made the dark knight (which costs
         | ~$100k/min if done professionally).
        
           | m463 wrote:
           | "A long time ago in a galaxy far, far away"
           | 
           | but seriously, I wonder when you'll be able to paste in a
           | script, and get out a storyboard or a movie
        
       | Viluskaran wrote:
       | 8 gb ram
        
         | Synaesthesia wrote:
         | What about it?
        
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