[HN Gopher] Show HN: Trading cards made with e-ink displays
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       Show HN: Trading cards made with e-ink displays
        
       I made a thing!  In 2014, I was holding a stack of iPhones and
       thought to myself:                   "Hey, if I had each phone
       display a playing card, I could click a button and they'd shuffle
       themselves"       I pared that idea all the way down to this:
       trading cards made of e-ink displays.  Right now, each card costs
       me about $20 each, but with only a bit more scale, I think I can
       get that down to $10.  In doing this project, I learned how to
       design electronics and circuit boards. I learned Rust and wrote my
       first driver, I upped my CAD skills, 3D printed, and did my first
       resin casting. I generated the images on the cards using stable-
       diffusion.  HN always seems to appreciate new uses for e-ink.
       Thought I'd share :)
        
       Author : jonahss
       Score  : 988 points
       Date   : 2022-11-30 00:24 UTC (22 hours ago)
        
 (HTM) web link (www.wyldcard.io)
 (TXT) w3m dump (www.wyldcard.io)
        
       | upwardbound wrote:
       | Amazing!! Are you taking orders? Have you considered setting up
       | an Etsy where you can sell a few of them for $100 per tile when
       | you feel like making a couple now and then?
        
         | jonahss wrote:
         | oh dang! I'd totally sell the cards, for less than that even.
         | Sign up for the mailing list on wyldcard.io and if you shoot me
         | an email I'll totally sell you cards, and even a base station
         | (though those are pricier)
         | 
         | jonah@wyldcard.io
        
       | HardwareLust wrote:
       | That is a really cool idea! I really want to see what kind of new
       | games that can be created from this.
        
         | jonahss wrote:
         | Thanks! Yeah me too! I've got an idea for a game, but I'm not
         | an experienced game designer. If others want to try to design a
         | game for it, I'd be open to sharing with them :D
         | 
         | Mostly wanted to inspire something new.
        
       | k_sze wrote:
       | Somehow this makes me think of the "Deck of Dragons" in "Malazan"
       | because the faces can change.
        
         | jonahss wrote:
         | Adding to my list of fictional card games, thanks!
        
       | lightedman wrote:
       | Digital Tarot readings would be a possible use for this. You'd
       | need to program the thing to randomly turn cards 180 degrees.
        
         | jonahss wrote:
         | Yeah! I was going for a Tarot/Occult vibe.
         | 
         | Turning 90 degrees... maybe I could do some magic with
         | magnets.....
        
       | felipelalli wrote:
       | Very nice!
        
       | Ertimbrang94 wrote:
       | I'm no expert on the subject, but wouldn't this be awesome as an
       | addition to DnD or other tabletop RPGs? Like the card could be a
       | great way to display and update player characters stats and
       | information.
        
       | ShredKazoo wrote:
       | I guess the advantage of this setup, relative to playing a board
       | game on an iPad, is that keeping info hidden from your opponent
       | is more natural with cards. I suggest to exploit this, you either
       | make the cards thin enough to hold in a hidden 'hand' the way
       | someone might do in magic the gathering, or (much easier) have
       | your plinth include a hidden hand prop section ala Scrabble.
       | 
       | In terms of product development, I think the best path would
       | probably be to create or find an opensource game engine for
       | cardgames and have a nice development environment plus API where
       | a dev can write a game for the engine that either runs on a PC or
       | runs on the cards, with no code changes required. (PC support
       | makes debugging and iterating on game design much faster.)
        
         | jonahss wrote:
         | I hadn't thought of a Scrabble style card holder, good idea.
         | 
         | Ah yeah, I think the game design community mostly uses tabletop
         | simulator and one other such program for testing out ideas.
         | Being able to deploy to both is a good idea.
        
           | ShredKazoo wrote:
           | I suppose the simplest path to success is just to integrate
           | with tabletop simulator so that any card game playable on
           | tabletop simulator can be played with your thing too. You
           | could even aim to get acquired by them.
           | 
           | Product name: "Tabletop Simulator Simulator"
        
       | worldmerge wrote:
       | This is incredible! Nice job!!!
        
       | ngcc_hk wrote:
       | Amazing and so many possibilities. Good luck for your future.
       | Many good ideas here ...
        
       | [deleted]
        
       | tomcam wrote:
       | Dude, that's a whole lot of accomplishments. Super impressive.
        
       | infinite8s wrote:
       | This looks really great! Do you have any blog posts talking about
       | the hardware design of the cards?
        
       | an_aparallel wrote:
       | ha! these are rad. But tbh they look more like electronic
       | dominos. The docking station makes them less card like too (but
       | love the way you've arranged the contacts)
        
         | jonahss wrote:
         | Ah thanks, I worked hard on the contacts.
         | 
         | There's a thin and flexible e-ink display I could use instead,
         | but they're $20 each instead of $4. I agree they're a bit
         | chunky in this form :)
         | 
         | I agree the docking station detracts a bit from the naturalness
         | of just playing on a table.
         | 
         | I decided to build what middle-school-me would have wanted to
         | play with. I took a lot of inspiration from Yu-Gi-Oh which has
         | the same docking station concept (just executed much better,
         | where you wear it on your wrist).
        
           | an_aparallel wrote:
           | it looks great - its not often the electronics portion of a
           | project is executed with aesthetics in mind.
        
       | 999900000999 wrote:
       | Anyway to add NFC. I imagine a special gameboard which sends data
       | to the cards based on game state.
       | 
       | Very impressive!
        
         | jonahss wrote:
         | Heh heh, that's like phase 4 ;)
         | 
         | I want kids to be able to play at school or at camp, so didn't
         | add any connectivity. Plus I'm trying to stay cheap. But I can
         | imagine adding bluetooth to the base or to your phone or
         | something. Then I can go all "BILLS PC" and let you store your
         | spirits on the cloud, let you load them in and out of cards,
         | etc etc.
         | 
         | Except I _don 't_ want to turn it into an online game. Computer
         | games are awesome, I think it's lame to emulate physical cards
         | with a computer, a'la' Hearthstone.
        
           | nextaccountic wrote:
           | I think that NFC ends up cheaper than Bluetooth. For one
           | thing, you don't need a battery. (And you shouldn't need a
           | battery on your current design either, since you are changing
           | the screen while connected to a dock which can have power)
        
             | jonahss wrote:
             | Ah yeah, the current cards do not have batteries.
        
       | retendo wrote:
       | Finally, a way to play physical Sabacc[1] in real life.
       | 
       | [1]: https://starwars.fandom.com/wiki/Sabacc
        
         | jonahss wrote:
         | I'll add that to my list of fictional card games!
         | 
         | I took inspiration from Yu-Gi-Oh, Card Captors, Angelic
         | Layer...
        
           | JetAlone wrote:
           | Yes, your docking station is effectively a primitive duel
           | disc. The write-able cards are new, though.
        
             | jonahss wrote:
             | I'll totally start a new project once holograms get good
             | and cheap enough ;)
        
           | mensetmanusman wrote:
           | How thick would the e-ink version of this deck be:
           | 
           | https://i.redd.it/wufrxonvm0t41.jpg
        
             | connicpu wrote:
             | I think the more troubling concern would be how much it
             | would cost to manufacture that many of the e-ink cards, 5
             | figures easily
        
         | mbreese wrote:
         | I got a Sabacc deck someplace a few years back. I think it
         | might have been from a storefront in Disney(land|World). But,
         | it looks like you can also buy a set online from a few places.
         | 
         | My son was really into it for a while, but they included
         | betting "credits" with the game that weren't nearly as fun as
         | normal chips would have been.
        
         | kevinmhickey wrote:
         | Scrolled to find this comment and was not disappointed.
        
           | ratioprosperous wrote:
           | I would like the word "skifter" to appear somewhere in this
           | thread, in case anyone was looking for it as I was
        
       | zumu wrote:
       | Can I load up whatever images I want? The dream would be proxying
       | Magic cards for playtesting. If you could load net-decks and
       | shuffle via an app over NFC somehow, that'd be amazing as well!
       | 
       | Lots of possibilities here!
        
         | jonahss wrote:
         | Pretty much any image you want, but it's only 4-color greyscale
         | and pretty low resolution. I'd have to make a nicer UX than the
         | current "scp the images onto the raspberry pi" setup I have
         | now.
        
           | zumu wrote:
           | Most proxies are crudely sharpied words over other cards, so
           | the low-res 4-color greyscale is a huge improvement haha
        
       | jojo259 wrote:
       | I REALLY love this idea. The way that this could combine the
       | tactile nature of physical games with the benefits of
       | digitization is awesome. The example you gave somewhere of the
       | vampire card is so cool.
        
         | jonahss wrote:
         | Thanks! You get it!
        
       | hifikuno wrote:
       | I haven't read all the comments here yet, but I reckon this would
       | be cool to use as a dungeon exploration game. Each card is a room
       | and you can lay them out as you explore new rooms. When certain
       | events are triggered you put the card back on the machine to be
       | shuffled then placed back where it was. Get in, get as much loot
       | as you can and get out without dying.
        
         | AndrewDucker wrote:
         | If you haven't encountered it you should check out Legends
         | Untold
         | https://www.kickstarter.com/projects/legendsuntold/legends-u...
         | 
         | Obviously not eink, but exactly that kind of card game
         | exploration.
        
           | jonahss wrote:
           | Hadn't seen that one! Will check it out.
        
         | jonahss wrote:
         | Oh cool, good idea!
        
       | jdhn wrote:
       | This looks pretty cool! I know that HN is very bearish on crypto,
       | but I could see this or something like it be used by a crypto
       | company to promote NFTs in conjunction with a card game or
       | something like that.
        
       | Schroedingersat wrote:
       | Does it needthe power source and logic? Could you have some kind
       | of pogo pin or contact on the base and make them thinner/cheaper?
        
       | gigel82 wrote:
       | There are a lot of "electronic price tags" which are basically
       | the same form factor as your trading cards, except they mass
       | produce them (have nice plastic cases) and they usually include a
       | 3-color eink (black-white-red or black-white-yellow) plus a
       | wireless transmitter (usually proprietary protocol, but sometimes
       | plain Bluetooth and/or NFC) for OTA updates and a 10-year battery
       | (sometimes replaceable CR2032). Also, if you can grab them at $6
       | / piece, I imagine they're being produced for a lot less than
       | that (random AliExpress link:
       | https://www.aliexpress.us/item/3256803094207083.html).
       | 
       | If you're thinking of mass-production might be worth reaching out
       | to one of those manufacturers; you can buy in bulk if nothing
       | else (but I'm sure they'd be open to customizing it a bit - maybe
       | some branding on the plastic molding and whatnot).
        
         | jonahss wrote:
         | Heh, the screens I use are exactly the ones contained in those
         | products.
         | 
         | Huh, the battery lasts for ten years? I wonder how many
         | refreshes you get for that. Maybe I should just be using
         | those.....
        
           | woodleader wrote:
           | I've worked in retail for an electronics store where we
           | gradually changed over to those. They were from
           | https://www.ses-imagotag.com/products/electronic-shelf-
           | label... They even calimed to us 13 years batery life at an
           | average of 1 refresh per day. They are pretty power efficient
           | and we've had many devices that ran for years without an
           | issue.
        
             | stavros wrote:
             | That's around 5000 refreshes, being a bit charitable. If
             | I'm playing cards, I might see that in a few days, as I'm
             | going to be doing tens or hundreds of refreshes a day,
             | rather than one.
        
               | andai wrote:
               | If the cards are always on a table / special playing
               | surface, they could be wirelessly charged during play.
        
               | DougBTX wrote:
               | Some variants use NFC power to drive the display update,
               | so no batteries!
        
               | jonahss wrote:
               | I didn't realize NFC could deliver enough power for that.
               | I'll look into it.
        
               | AdamTReineke wrote:
               | The demos I saw of this were slow, on the order of 10
               | seconds to get enough power through.
        
               | jonahss wrote:
               | aha! So there is a catch. Still worth checking out.
        
         | fxtentacle wrote:
         | The Waveshare ones are even powered purely by NFC. So they
         | don't need a battery, yet you can rewrite them with ease.
        
           | worldmerge wrote:
           | Oh wow, that's so cool
        
           | jonahss wrote:
           | I'm going to have to look into that
        
         | pjerem wrote:
         | Looks like you need a gateway (not that expensive but too
         | expensive to just hack with those tags at home).
         | 
         | I'd love to find cheap e-ink tags that can just receive a
         | picture over some cheap wireless protocol and display it.
        
           | gigel82 wrote:
           | The link was entirely random to show a similar mass produced
           | product, I didn't do much research.
           | 
           | You can search for NFC ones on the same website, they're a
           | few bucks more.
           | 
           | There are also Bluetooth variants which is more friendly to
           | hacking at home (update over the air from farther away) but
           | those look pricier.
        
             | gh02t wrote:
             | Does anybody here know a Bluetooth (ideally) or NFC one?
             | Preferably with a known protocol that has open source
             | software... at least a known/open protocol to set the
             | displays if not end-to-end open. I have wanted to play with
             | one of these but haven't been able to find one that is easy
             | to hack on.
             | 
             | I'd really like a $10-20 epaper display that I could update
             | wirelessly on very low power, there are so many fun
             | projects that could be done with that. There are a few dev
             | boards that almost hit that price point but software
             | support is really bad in my experience.
        
               | iamflimflam1 wrote:
               | There's a pretty good set of videos here showing how to
               | hack them: https://youtu.be/S44NSr37eoo
        
               | bitwrangler wrote:
               | Thanks for this video!
               | 
               | It shows a nice layout with 3D-printed holder, pogo-pins,
               | ESP32 Lolin as programmer, with CC2531 RF dongle as the
               | access point.
        
       | polishdude20 wrote:
       | Woah that's really impressive! What sort of microcontroller are
       | they running? Why Rust?
        
         | jonahss wrote:
         | See my other comment. I wanted to learn rust, but by the end,
         | once I knew it, I wouldn't have chosen rust for a prototype if
         | I started again.
         | 
         | These prototypes are running on a raspberry pi, though I
         | wouldn't want to put them into production like that.
        
           | polishdude20 wrote:
           | Ah so the docking board uses a raspberry Pi eh? You could
           | probably implement the same using an esp32 (if u want
           | wifi/Bluetooth) or even an stm32 chip, you can definitely
           | find a good chip for under $5 each that can do what you need.
           | That's another way to take your learning to the next level
           | while reducing costs. Also not as difficult as it looks!
        
             | jonahss wrote:
             | Yeah, I can run it on an stm32, which is what I'd do for an
             | early Kickstarter where I only have to make <100.
             | 
             | Since I only made two, it was easier just to keep it on the
             | raspi for now.
        
       | adamredwoods wrote:
       | No need to physically shuffle.
        
       | yumraj wrote:
       | A very simple game could be Rock-Paper-Scissors if you can add a
       | gyroscope or something to detect shaking and then show Rock,
       | Paper or Scissor at random.
       | 
       | Sorry for adding more work. :)
        
         | selcuka wrote:
         | I believe they don't have any batteries in them but only
         | powered when connected to the dock. E-ink only requires power
         | when changing the image, not for displaying it.
        
       | newsclues wrote:
       | I never got into it, but I could see this having some use for AR
       | D&D, and while it enables new games, show how it could be used in
       | existing popular games today so that people can understand it and
       | how it could enable/change existing games in new ways.
        
       | elliotpage wrote:
       | Was it intentional to have the pin layout be in the shape of the
       | Sefirot? Either way, spooky!
        
       | vmatsiiako wrote:
       | Wow! Very cool! Love the idea
        
       | cableshaft wrote:
       | This is very cool. I think you'll have a hard time finding a
       | traditional board game publisher willing to put money into this
       | (there might be one or two out there, but most will see this as
       | prohibitively expensive for them), but you might be able to pull
       | off a successful Kickstarter for them on your own.
       | 
       | Kind of like the Blinks game system, these little hexes with
       | colored lights in them that each have a separate game in them and
       | can 'teach' the other hexes they connect to.
       | 
       | One of the Blinks Kickstarters:
       | https://www.kickstarter.com/projects/move38/blinks-smart-boa...
        
         | piyh wrote:
         | Card games are generally played with 10-20 cards once you hit
         | your mid/endgames. I can't think of a system where you'd have
         | mechanical benefit of all those being epaper before you should
         | go full digital. Having a few choice mechanics tied to them is
         | the way to go.
         | 
         | What does epaper get you that paper doesn't? A microprocessor
         | and persistent state. RFID cards on a board game might be a
         | good middle state for most cards. Scan them as played. Build
         | gamestate or dynamics to be populated to epaper.
         | 
         | Epaper would be good for storyline branches, timeline
         | progressions, evolving characters. Make them traveling
         | characters being owned by different players. Differentiate them
         | from becoming a static scoreboard that could be represented on
         | a single tablet.
        
           | jonahss wrote:
           | Yeah, I've been thinking evolving characters. Also more
           | complex algorithms that you can't do on paper or in your head
           | (and can't inspect).
           | 
           | When watching TV shows that have cool card games, like Yu-Gi-
           | Oh, it seems like the game doesn't have rules, but instead
           | the kids reason about the characters by looking at the
           | pictures. Weird unexpected stuff happens all the time, I was
           | thinking about how to implement that in the real world.
           | 
           | For example, imagine a vampire card that has its eyes closed.
           | You try using it, but it doesn't do anything. But, you notice
           | that when you play at night the eyes are open and now it's a
           | powerful vampire!
           | 
           | So you can do time-based mechanics, I could add location-
           | based mechanics. You can also make the cards do different
           | things based on what other cards are in play.
        
             | masklinn wrote:
             | All of those are existing TCG mechanics, though easier and
             | more flexible in digital-only TCG (hearthstone, snap).
             | 
             | For instance in MTG day/night cycles were featured in the
             | original werewolves (I want to say innistrad), location
             | mechanics can be continuous effects on lands or ETBs,
             | likewise for reaction to other cards in play.
        
             | prox wrote:
             | Perhaps you should reach out to Prozd (suong won) if you
             | got something solid to promote, or even discuss, he is a
             | huge board game enthusiast.
        
               | jonahss wrote:
               | I've enjoyed his videos :D I guess, sure I could try
               | DM'ing him.
        
             | bitwize wrote:
             | The card game in Yu-Gi-Oh had "rules as the plot demands",
             | at least during the seasons with Yugi and Yami-Yugi.
             | 
             | When they released the real-world Dueling Monsters card
             | game, they tried to keep the rules consistent with the
             | manga/series, but changed them in places to make a more
             | playable game. Ex.: there is an upper limit to the damage
             | you can do with the Berserker Soul ability.
        
             | Izkata wrote:
             | Dwarf Fortress, the card game?
             | 
             | > When watching TV shows that have cool card games, like
             | Yu-Gi-Oh, it seems like the game doesn't have rules, but
             | instead the kids reason about the characters by looking at
             | the pictures.
             | 
             | This is basically how it worked writing-wise in the
             | original _Duel Monsters_ series (though the characters
             | acted like these were mostly all known effects
             | /interactions), after that came _GX_ where they toned down
             | the creativity and mostly used real effects, then in
             | _Zexal_ and afterwards I think they stuck almost entirely
             | to real effects with occasional exceptions.
        
               | jonahss wrote:
               | I'll have to check out Duel Monsters, maybe can get some
               | more inspiration. Have you ever seen Angelic Layer?
        
               | Izkata wrote:
               | No, and to clarify I think you have seen it: _Yu-Gi-Oh!_
               | is the name of the franchise and the original series that
               | not many know about outside of the fandom, _Yu-Gi-Oh!
               | Duel Monsters_ is the retooling that focused on the card
               | game and was the first one to be officially translated to
               | English, the one where the characters acted as you
               | describe. There 's been 7 spinoffs since then, the first
               | two of which were _Yu-Gi-Oh! GX_ and _Yu-Gi-Oh! Zexal_.
        
               | jonahss wrote:
               | Oh oh, gotcha. I only ever watched a few episodes when it
               | was on TV in the US. And then a few more episodes of Yu-
               | Gi-Oh Abridged ;)
        
               | Izkata wrote:
               | Yep, Abridged was the Duel Monsters era. Just looked it
               | up and seems it's still going (188 of the 224 original
               | episodes done).
        
               | jonahss wrote:
               | Oh wow, that's dedication
        
             | trevyn wrote:
             | There's a huge genre of computer-only card games now, many
             | of which implement these kind of "card evolution"
             | mechanics.
             | 
             | If you're into this sort of thing, I highly recommend
             | checking out Inscryption, it has some really fun twists on
             | this idea.
        
               | jonahss wrote:
               | A few people have told me I should play that game. Guess
               | I know what I'm doing for the rest of the week :D
        
               | cableshaft wrote:
               | You should also try the new free to play game Marvel
               | Snap. It's actually fairly good about not requiring you
               | to pay money yet still offer some good progression and
               | unlocks, and there's a lot of good ideas in there for
               | cards which only really work in a digital way or with a
               | bunch of counters (do some things randomly, or add a
               | bunch of temporary and situational buffs to the cards,
               | etc), while providing super fast games (like 3-5 minutes)
               | with a tight and small deck of cards (a player's deck is
               | only 12 cards), and every single card is unique. And you
               | play on locations that also all have unique abilities.
               | 
               | I'm friends with a bunch of people in the board game
               | industry, as well as being a game designer (with a game
               | signed witha publisher that still hasn't been published
               | yet after like, four years), and everyone thinks Marvel
               | Snap is super fun and well designed (and addictive). It's
               | the only mobile game I've really gotten into (that wasn't
               | just a port of a physical board game) in several years.
               | 
               | Slay the Spire is another one to consider as well. It's a
               | rogue-like game where you fight with cards and build up
               | your deck based on the choices you make in the run. The
               | cards are fairly static (they even made a board game
               | adaptation on Kickstarter very recently), although they
               | can all be upgraded, which makes the cards better. I play
               | that on PC but I know it's out on mobile and Switch as
               | well.
        
               | jonahss wrote:
               | Ah yeah, I played Slay the Spire.
               | 
               | I still maintain that it's lame to implement the concepts
               | tied to physical playing cards in a computer that can
               | simulate anything. It's funny how Slay the Spire is a
               | card game which got popular as a computer game and then
               | later made the transition to a physical card game,
               | bringing us full-circle.
        
             | sdenton4 wrote:
             | Some of the most effective app-asssisted games I've played
             | involved hidden knowledge. Alchemists and Mansions of
             | Madness in particular.
        
             | steve_mcdougall wrote:
             | The thing about that is, now instead of just printing cards
             | and some rules, interested parties now need to program at
             | least a large portion of the game logic to make this work
             | which increases their cost a large amount. (Not to mention
             | that most trading card companies would not have the in-
             | house capabilities to do that.) The thing that makes
             | trading cards so popular for kids is that they are cheap.
             | When I was at school the Kaiba starter deck for Yu-Gi-Oh
             | was $30 and I got 50 cards, a mat for the game area,
             | instructions and some art. A 2" e-ink display is like
             | $10-15 wholesale which means for the same price (even
             | adjusted for inflation) I'd receive maybe two cards at cost
             | price. That would not be enough to keep 11 year old me
             | entertained and as a parent I would not buy things that can
             | be easily broken for my kids.
             | 
             | For what it's worth, the actual Yu-Gi-Oh trading card games
             | has rules and the anime uses a very loose interpretation of
             | those rules.
        
               | jonahss wrote:
               | Yeah, I know. I've been trying to design it in a way to
               | push costs down the whole time, but it's still a far cry
               | from paper. My idea was to target $80 for a "starter
               | kit", making it the equivalent purchase of a video game.
               | 
               | For interested parties needing to program, I could
               | probably partner with them and do the development myself
               | (or have employees do it). The real hard part is
               | designing a game, the software to run it will be pretty
               | basic to start with, once I write the general framework
               | for taking turns, etc.
        
               | Orothrim wrote:
               | Could you have paper cards that have a barcode or qr code
               | that are "activated" when placed into the console and
               | then represented by your 2-3 E-Ink cards? Then the paper
               | cards could be boosters/environment effects and all/some
               | E-Ink cards are affected by them.
        
               | jonahss wrote:
               | Ooh yeah, that's doable.
        
           | [deleted]
        
           | lovich wrote:
           | Something like Kingdom Death[1] where there's a state cup
           | campaign and characters are upgraded via accumulation of
           | cards might be a good candidate
           | 
           | [1] nsfw https://shop.kingdomdeath.com/collections/in-
           | stock/products/...
        
         | safety1st wrote:
         | Firstly super novel idea with tons of space for both technical
         | and gameplay innovation. Really love it!
         | 
         | If we're talking business models, the one which immediately
         | comes to mind as appropriate is that of a gaming console. Sell
         | the hardware (e-cards, maybe a mat?) at a loss, then sell games
         | for it at no marginal cost. Let other people build games for it
         | because hit games are what sell platforms.
         | 
         | Since this essentially a portable gaming device, consumers may
         | compare it to e.g. a Nintendo Switch - if you undercut the
         | Switch and you have a blockbuster title or two, you could have
         | incredible product on your hands.
         | 
         | Presumably the lucrative economics of trading card games could
         | be applied here as well...!
        
           | jonahss wrote:
           | Ooh hey, yes this could work.....
           | 
           | I think I'd need funding for that though, can't bootstrap a
           | platform without that first blockbuster game.
        
         | jonahss wrote:
         | Thanks!
         | 
         | Yeah, it's a weird in-between. I don't think a game publisher
         | would take a risk on it, but neither would silicon valley VCs.
         | 
         | Kickstarter would be my bet too. I was going to put this
         | project down for a little while and start a "real" startup
         | though.....
        
           | eru wrote:
           | > I don't think a game publisher would take a risk on it, but
           | neither would silicon valley VCs.
           | 
           | You might still try for the latter. Especially if you can
           | think of ways to make the business bigger.
        
             | jonahss wrote:
             | Really? Any specific funds you think I should talk to?
             | 
             | Can intro me to anyone? email me: jonah@wyldcard.io
             | 
             | I was thinking, very possibly, if I found some angel
             | investors who also love boardgames.....
        
               | conorcleary wrote:
               | GameStop NFT. Legacy company and progressive structure
               | meets the very future everyone except Wall Street and
               | their bought media wants. I'm strongly advising you at
               | least leave an on-ramp and off-ramp section for their
               | blockchain integration in your long-term designs.
        
               | jonahss wrote:
               | Good point. It would almost make too much sense if
               | GameStop's next crazy investment was an actual game. I'd
               | go along with any crypto stuff they want if they give me
               | a million bux :D
        
           | bemmu wrote:
           | I could see people backing this on kickstarter even if it
           | wouldn't actually be a game you'd play for a long time,
           | because of just the novelty of being able to invite your
           | friends over to show them these cool cards.
        
             | jonahss wrote:
             | I might do that!
             | 
             | By the way, I've been following your posts here for years!
             | I'll trade you cards for candy!
        
           | dalbasal wrote:
           | I feel like Kickstarter is more like a tactic than a
           | strategy.
           | 
           | That said, this might be a good "real startup." The problem
           | domain seems modest (e-ink playing cards) but... could be a
           | bridgehead to interesting territory.
           | 
           | These might be designed/used as playing cards, but it's
           | actually a computer with lots of little portable screens. The
           | actual thing is general, a proverbial "computing paradigm."
           | 
           | These are playing cards, but could be concert tickets,
           | conference badges, security doohickeys... They can open a
           | door, clock you in and display your in/out status. If you
           | want to go full "SV Pitch:" _these cards are money_. Transfer
           | 69 FTX coins onto a card at a secure terminal, and pay by
           | handing it to the hooker. A casino could give you one of
           | these to be your wallet.
           | 
           | Solutions looking for problems sometimes find them. See
           | apple/msft.
        
             | jonahss wrote:
             | I think the road to a new ubiquitous technology often
             | starts with toys.
        
             | mschuster91 wrote:
             | > Transfer 69 FTX coins onto a card at a secure terminal,
             | and pay by handing it to the hooker.
             | 
             | Nah. Part of the strip club experience will always be
             | showering the strippers in dollar bills... and why would
             | you do regular payments for hookers with a special token?!
             | Almost all credit and debit cards (=EMV cards) already can
             | do this by NFC and you can also use watches and phones for
             | this, the problem rather is:
             | 
             | - sex workers are pretty much banned from conventional
             | payment methods and networks because sex work is illicit in
             | many countries and even where it's legal, many sex workers
             | prefer hard cash because chargeback fraud aka "post nut
             | clarity" or actually stolen credentials is so common
             | 
             | - whenever you start a new payment scheme - because you
             | _are_ doing precisely this! - you _WILL_ have to follow
             | banking laws and regulations: customer identification,
             | anti-smurfing and other money laundering measures,
             | compliances for data protection, reports to banking
             | authorities... an insane mess to do right. Of course, you
             | can also hope to do a Bitcoin... but given the penalties if
             | you are ever caught by the authorities, it 's not worth it.
        
               | dalbasal wrote:
               | >> whenever you start a new payment scheme - because you
               | are doing precisely this! - you WILL have to follow
               | banking laws and regulations
               | 
               | Sure. Problems problems. The FTX coin reference was
               | supposed to tongue-in-cheek over specifics. Yes payment
               | systems have payment system problems.
               | 
               | My point is that these cards have all sorts of potential
               | uses. They're a programmable physical tokens that display
               | a fixed image until updated by physical contact with the
               | plinth. Playing cards are just one set of use cases. The
               | device itself is more general than that, potentially.
        
       | GenericDev wrote:
       | This is so cool. I'm a sucker for card games and e-ink, so to get
       | both in one serving is VERY exciting. Thanks for being an
       | innovator :)
        
       | yurikoval wrote:
       | the big question is can it display NFTs?
        
         | jonahss wrote:
         | sure
        
           | Animats wrote:
           | _" Based on an idea I had in 2014, built in my spare time
           | over the past two years, I've finally completed my first
           | physical prototypes."_
           | 
           | Too late! He completely missed the NFT boom. These could have
           | been the definitive way to deliver NFTs. The device would
           | check in with the blockchain, and only if the owner of the
           | device and the owner of the NFT matches would it display.
        
       | trynewideas wrote:
       | The tray interface immediately reminded me of Harmonix's
       | Dropmix.[1] A Dropmix-alike where you can program your own
       | "cards" to store and play, or even just trigger, short loops on a
       | playback device would be incredible.
       | 
       | Adventure card games,[2][3] which blend tabletop RPG and card
       | game mechanics to play through a story and often rely on mutable
       | and custom third-party or player-created cards, are another niche
       | that could rock programmable cards. They don't rely on
       | collectability or random card packs - everything to play comes in
       | a base set, and expansions take the forms of additional classes
       | or adventures. But they can be tedious to set up, card mutability
       | means marking and smudging cards or sleeving them, and using
       | third-party or player-made cards usually requires getting them
       | printed to fit into the deck seamlessly - programmable cards can
       | dodge all of those issues.
       | 
       | 1: https://www.youtube.com/watch?v=8ZLXSmq9s1A
       | 
       | 2: https://www.strangeassembly.com/2019/review-pathfinder-
       | adven...
       | 
       | 3:
       | https://play.google.com/store/apps/details?id=net.obsidian.p...
        
       | JonSchneider wrote:
       | Hello Sabacc.
        
       | CamperBob2 wrote:
       | You should probably start talking to a patent attorney right
       | about now. 99% chance this goes nowhere, 1% chance you're the
       | next Gary Gygax.
        
         | jonahss wrote:
         | I'd settle for Richard Garfield ;)
         | 
         | You think I should patent? Isn't that going to cost me like 20
         | grand? Plus if Wizards of the Coast really wants to, they can
         | work around my patents somehow.
         | 
         | If I could patent for only a couple thousand dollars maybe I
         | would..... But I WANT other game developers to use this idea.
         | Just, if they want to skip ahead, they can work with me, I'd be
         | happy to share.
        
           | CamperBob2 wrote:
           | I think it's a cool idea, but couldn't begin to guesstimate
           | what the underlying IP might be worth if anything. It may
           | already be pretty well covered by other patent claims, for
           | that matter.
           | 
           | I do think it's cool enough to be worth spending a few $K to
           | consult with an attorney, though, especially since you've
           | taken it this far. Mistakes made early in the process of
           | commercializing something can have disproportionate effects
           | later on.
           | 
           | If it does turn out to be patentable, you have up to 1 year
           | to file after first public disclosure (IIRC), and that clock
           | is now ticking, for better or worse.
        
             | jonahss wrote:
             | Thanks, I've got a patent attorney in the family; I'll see
             | if I can get a discount ;)
        
       | lifeisstillgood wrote:
       | This is amazing - but don't just limit yourself to table top
       | games. While the killer app has not popped into my head I am sure
       | there are business uses as well - from name tags to ... err - but
       | just the very existence of these things means people will find
       | new uses. fantastic
        
         | jonahss wrote:
         | The trick then, would be making an easy way to write images to
         | them. Maybe a phone attachment...
        
           | reportgunner wrote:
           | Reverse wireless charging and NFC or usb-c to usb-c cable
        
       | nathias wrote:
       | This is really cool! I had the same idea but dismissed it because
       | e-inks were so expensive, it's really impressive you can get them
       | down to $10. This enables you to make games that are digital and
       | analog at the same time, which is in itself interesting. I think
       | this tech combines well with NFTs to extend this functionality
       | (if you need unique cards, unforgable etc.).
        
       | crote wrote:
       | Ooooh, I love this! Are the design file available somewhere?
        
         | jonahss wrote:
         | Ah, not at this time, but maybe I should open source em?
        
           | KomoD wrote:
           | Yes, please do!
        
       | bee_rider wrote:
       | Echoing everybody else here, really neat!
       | 
       | Questions:
       | 
       | Do the cards contain any battery? I'm wondering if they have
       | always-running CPUs in there, or if all the compute happens in
       | the base (and then it just writes to the screen).
       | 
       | I guess color eInk would probably be cost-prohibitive, huh?
        
         | jonahss wrote:
         | Thanks!
         | 
         | Yup, you called it. The cards are totally passive. Just the
         | screen and an eeprom memory chip, no battery.
         | 
         | All the compute happens in the base.
         | 
         | Color e-ink way too expensive for now, but if Wizards of the
         | Coast wants to invest 100MM we can make em in color, thinner,
         | and flexible!
        
           | bee_rider wrote:
           | > Color e-ink way too expensive for now, but if Wizards of
           | the Coast wants to invest 100MM we can make em in color,
           | thinner, and flexible!
           | 
           | 100% makes sense. eInk is so frustrating sometimes, I wish
           | somebody had an application that used a bazillion of the
           | things so they'd get some economy of scale going. You are
           | just going to have to make these things the next Magic to
           | solve the scaling issue.
           | 
           | > Yup, you called it. The cards are totally passive. Just the
           | screen and an eeprom memory chip, no battery.
           | 
           | Sensible way of doing it.
           | 
           | For a game like Talisman, your player token could the the
           | card. It would be nice to have the pins inside the game
           | board, though, so that you could just place your token on a
           | special location, and an event happens. This would require a
           | powered board, though, which kind of detracts from the idea
           | that the games could be played disconnected.
        
             | jonahss wrote:
             | That'd be cool! Talisman is an entertaining game.
             | 
             | I think the reason I was able to buy these e-innk displays
             | so cheap is that they're the exact size of grocery store
             | shelf price tags.
        
       | 5900nnmmmmm wrote:
       | Frefire
        
       | zethus wrote:
       | Kind of perfect for a travel mahjong set where you don't have a
       | table to shuffle a bunch of tiles on!
        
       | zozbot234 wrote:
       | If this was a fully hackable product, it could be used for so
       | much more than just playing games. Think the stuff that e-ink
       | price tags are already used for, e.g. in product retail, plus so
       | many uses in the office; no need to awkwardly write things down
       | on post-its or simple slips of paper, when they can instead be
       | shown on a trading card with information being reliably drawn
       | from a single source of truth.
        
         | jonahss wrote:
         | I'm down to make it fully hackable.
         | 
         | The trick would be an easy interface for writing to them. They
         | don't have batteries, so you need to send all the power to them
         | along with information.
        
           | __dundernull__ wrote:
           | Maybe you could use a handheld scanner type device to load
           | the next image and send power to each card, or an electronic
           | Rolodex where you stack the cards and it flips through a set
           | amount reconfiguring them. Both of those ideas would require
           | some hardware development though.
           | 
           | I forgot to add: very interesting project and amazing to see
           | the fruition of your efforts!
        
         | [deleted]
        
       | dankwizard wrote:
       | My first thought is card battler
       | 
       | You could actually have a characters 'hitpoints' accurately
       | reflected instead of having to keep track of, ala Hearthstone.
        
         | jonahss wrote:
         | yeah!
        
       | cbreynoldson wrote:
       | This is huge. Are you going to sell these as kits?
        
         | jonahss wrote:
         | Oh, that's not a bad idea. I could do a kickstarter, sell kits
         | or fully-assembled ones that way. It would be about $300-$400
         | for 3 cards and a base in this iteration and at low volumes.
         | 
         | Think I should do it?
        
           | nextaccountic wrote:
           | This is too expensive though :( and more importantly, 3 cards
           | is too few cards.
           | 
           | How low you think the cost per card can go?
           | 
           | edit: elsewhere you quoted $80 for the base and 3 cards so if
           | that's your target it seems more reasonable. but 3 cards is
           | also too little, maybe a kit with 5 cards is better
        
       | bashmelek wrote:
       | This is amazing! I've fantasized about doing something similar---
       | what resources did you use to pick up all of those skills?
        
         | jonahss wrote:
         | I come from a web dev background, and spent the last 3 years
         | running the cloud and embedded firmware teams for a 3D printer
         | startup. I learned that hardware isn't so hard, once you get
         | past all the mystery. My coworkers gave me tips on which tools
         | to use, and helped me when I got stuck.
         | 
         | The best advice I got was "Read the datasheet"
         | 
         | The biggest step for me was deciding to spend money on
         | experimenting. With a budget, suddenly it was fun to order
         | stuff, buy tools, try things out.
         | 
         | Rust Book was the best for learning Rust.
        
           | polishdude20 wrote:
           | I've got the same mindset with a hardware project I worked
           | on. I gave myself more free rein to just buy equipment and
           | tools all in the name of "the project".
        
             | jonahss wrote:
             | I spent about $5000 over two years. Not bad at all, really.
             | A lot of that was registering an LLC and a Fusion360
             | license.
        
       | bckr wrote:
       | I really like this and look forward to future iterations.
       | 
       | For anyone curious, the symbol made by the contacts is the Tree
       | of Life from the kabbalah
        
         | jonahss wrote:
         | Yeah, I'm going for an occult/mysticism/witchy vibe.
         | 
         | Magic the Gathering has a monopoly on fantasy, and the
         | cyberpunk genre is played out. Plus I want the inner-workings
         | to be somewhat mysterious.
         | 
         | I had a lot of fun thematically laying out the contacts. For
         | example: Keter is VCC and Malchut is GND
        
           | bckr wrote:
           | > Keter is VCC and Malchut is GND
           | 
           | Beautiful
        
       | mdrzn wrote:
       | This is insanely cool.
        
       | riskycodes wrote:
       | This is absolutely incredible. Love this technology.
        
       | qup wrote:
       | This is a really impressive project. That's an assload of new
       | stuff to learn. Congrats on shipping.
        
         | jonahss wrote:
         | Thanks! Well, not "shipped" per se. Nobody's got one but me so
         | far :P
        
           | dllthomas wrote:
           | More shipped than most projects!
        
           | JKCalhoun wrote:
           | Love the Sefirot detail.
           | 
           | Is that what that's supposed to be?
        
             | jonahss wrote:
             | Yup, going for a witchy occult mysticism vibe
        
       | JetAlone wrote:
       | Why are the ports for the card bays Sephirot shaped? Does this
       | game's lore have some Talmudic angelology inspiration?
        
         | jonahss wrote:
         | Yes! Going for a mysterious witchy/occult vibe.
        
       | mrtweetyhack wrote:
        
       | cwkoss wrote:
       | Super cool. Taking a crack at rules for a game using this.
       | 
       | ---
       | 
       | Sample game idea: CAKE DECORATION game - players have to try to
       | decorate as many cakes as possible. Requires 10 cards.
       | 
       | One card is the 'design recipe' card and never leaves the base
       | station. It shows an amount of ingredients, ex. "1 cup of
       | buttercream, 3 shakes of sprinkles, 4 squirts of whipped cream".
       | 
       | Players start with either 3 blank cards or 3 random low-amount
       | ingredient cards.
       | 
       | On a players turn, they select from three cards: each card is an
       | ingredient, an amount, and a modifier. So cards could be "1 shake
       | of sprinkles (2x)" "2 squirts of whipped cream (+1)" "1/4 cup of
       | buttercream (+1/4)" (could make variations or add other kinds of
       | things that might go on a cake)
       | 
       | The player draws a card, base station detects which card is
       | missing, and the other two ingredient cards increase in amount
       | based on the modifier value displayed on the card. ex. "1 shake
       | of sprinkles with a 2x" will fully complete the recipe if not
       | drawn for two turns (because 1 x2 x2 = 4 shakes, which is enough
       | for the recipe)
       | 
       | With 4 cards in their hand, if the player can pay for the whole
       | recipe, they win the round and get a point. On win, new recipe
       | appears and all cards in the winning players hand and on the base
       | station get rerolled to new low-amount ingredient cards. Score
       | could be displayed on the margins of the recipe card.
       | 
       | If they cannot pay for the recipe, the player places a card back
       | on the base station. And their turn is over. (Should ingredients
       | be re-randomized when replaced on base station? Should that be a
       | player decision whether to reroll it?)
       | 
       | First player to decorate N cakes wins the game.
       | 
       | ---
       | 
       | I think something like this could make for a viable game with a
       | low number of cards, but could be more fun with a greater number
       | (17 ideally?) which would allow for 3 active recipe targets (+2),
       | using the 4th slot for another ingredient and displaying recipe
       | as a disconnected piece(s) (+1), and larger hand sizes (5 -> +4)
       | to allow for more complex recipes
       | 
       | An interesting game design question is how random you want the
       | cards to be? Fair random would probably be viable, but since the
       | 'deck' can know and make decisions based on the state of cards
       | not connected to the base station, you could deal unfairly if
       | less randomness would make the game more interesting or fun.
        
         | jonahss wrote:
         | oh my gosh, I love it! Thanks!
         | 
         | I'm glad you kept the total card count low, that's a limiting
         | factor because of their price and size.
         | 
         | I'll try it out!
        
       | cwkoss wrote:
       | Very cool!
       | 
       | In terms of making a game with them, I think a design where the
       | pins are on the face of the card may be useful. I want to be able
       | to 'draw' a card without knowing what is on it.
       | 
       | Certainly can be useful with pins on the back (and I totally get
       | how this orientation is probably more size-efficient), but I
       | think front pins would be more 'playable'. Maybe a design could
       | be achieved with holes that pass through all the way so it can be
       | written with either orientation?
       | 
       | Being able to 'power up' an existing card in the upwards
       | orientation could be really cool for situations where you kind of
       | want 'counters' applied to a portable card. Could have a base-
       | station that allows you to 'add' the qualities of one card to
       | another target card, or 'evolve' a pokemon, etc.
        
         | eru wrote:
         | > In terms of making a game with them, I think a design where
         | the pins are on the face of the card may be useful. I want to
         | be able to 'draw' a card without knowing what is on it.
         | 
         | That would work. But you can also make that work with current
         | hardware (I think): you just need a delay between pressing the
         | button and the screen changing? So that the player can press
         | the button, pick up the card, and five seconds later, it's
         | revealed.
        
           | jonahss wrote:
           | Oh hey, that'd totally work. I wouldn't even need a timer, I
           | could detect when a card is placed back onto that spot.
           | 
           | So in a way, you could "leave" traps or powerups on spots on
           | the base, and your character activates them when it lands
           | there.
           | 
           | (obligatory: 'you've activated my trap card')
        
         | jonahss wrote:
         | Ah yeah, originally I wanted the contacts to wrap around the
         | edges of the card, so then you can stack them and address
         | whichever one in the stack you want.
         | 
         | Maybe I should raise the priority on that.
         | 
         | Definitely I'm into the idea of evolving, or breeding cards
         | like pokemon. Powerup or 'combine' would be cool too.
        
           | aardvark179 wrote:
           | Did you ever see a game called Drop Mix? It didn't have
           | displays in the cards but did sense their position on a mat
           | and react accordingly, and I think that might be a better
           | interaction model. It would require that everything is really
           | low power so you only need to supply power when changing the
           | display.
        
             | jonahss wrote:
             | Ooh thanks, I'll check it out!
        
       | Folcon wrote:
       | This is really interesting jonahss, well done for completing it!
       | Have you looked at the physical games and convention spaces?
       | 
       | Things like DnD roleplaying games or Megagames could both use
       | something like this.
       | 
       | I'd personally be interested in both those applications, what
       | kind of wireless communication can they do?
        
         | jonahss wrote:
         | Oh for sure, I'm hoping to inspire the game developer
         | community. I know a lot of things using electronics have been
         | tried in the past and it usually comes out as a gimmick, but I
         | tried to design these to hide their electronic nature, hoping
         | to enter the same spot that dice and counters inhabit.
         | 
         | I was going to post about it on some game dev forums next, any
         | suggestions of where I should post?
         | 
         | They don't do wireless as of now, they have to sit on the
         | plinth to get an update. There are options for how to add some
         | form of wireless connectivity.
         | 
         | I'd be interested in continuing the conversation, I'll send you
         | an email, or email me: jonah@wyldcard.io
        
       | metaloha wrote:
       | Trading or collectible card games that have cards that modify
       | themselves with play would be great here. SolForge is the example
       | I'm thinking of, but I'm sure other games do it too.
        
         | SamBam wrote:
         | I was thinking trading cards too, but thinking of specifically
         | trading them.
         | 
         | I wasn't really watching the images in the demo video, so at
         | first I though he was transferring one image to another. This
         | made me think it would be really cool if there were exactly one
         | way to get a new image on your card: put it on a device that
         | swaps two cards. You'd get a new image, but they'd lose theirs.
         | So you'd actually have to commit to trading.
         | 
         | I guess that sounds a little like NFTs, but hopefully without
         | the douchey scamminess.
        
           | TylerE wrote:
           | I mean CCG is kinda the original MFT scam. Look at how MtGox
           | got started.
        
             | jonahss wrote:
             | And baseball cards predate that
        
               | TylerE wrote:
               | I don't see that as quite the same since they actually
               | had some value when the only way to get stats was a
               | newspaper
        
               | SamBam wrote:
               | How did the value of seeing those stats make a first
               | edition Babe Ruth card worth hundreds of thousands of
               | dollars?
               | 
               | I mean, yes, everything has value. I can write a memo in
               | an NFT that I don't want to forget. Obviously we're
               | talking about the value as compared to the price.
        
           | jonahss wrote:
           | That't a neat idea. I was thinking of genetic algorithms for
           | 'breeding' cards, and maybe AI image synthesis for the
           | pictures?
           | 
           | I thought it'd be so cool if all the cards from one town look
           | one way, and they're different the next state over. So when
           | you go on a school trip, you can pick up cards not available
           | in your area.
        
         | Semaphor wrote:
         | RIP Solforge. That was my favorite digital card game before it
         | crashed and burned, then resurrected and finally fizzled out.
        
         | 8note wrote:
         | It would let you make a real version of Inscryption under any
         | of the different game varieties
        
         | jonahss wrote:
         | Yeah! I'm thinking a mixture of Magic the Gathering and
         | Tamagotchi. Where the cards can level and grow like an RPG.
        
           | bonestamp2 wrote:
           | I'm imagining someone casting a spell on another player and
           | the cards in their hand change without them realizing right
           | away. That would really add to the magical feeling of the
           | game.
        
             | jonahss wrote:
             | So cool! I love it!
        
           | eru wrote:
           | Have a look at
           | https://boardgamegeek.com/boardgame/194607/mystic-vale where
           | cards grow during the game. It's implemented physically.
           | 
           | > Mystic Vale uses the innovative "Card Crafting System",
           | which lets you not only build your deck, but build the
           | individual cards in your deck, customizing each card's
           | abilities to exactly the strategy you want to follow.
           | 
           | You would probably want to go with fewer cards. But something
           | like a deck builder could work.
        
             | jonahss wrote:
             | I've got the starter set sitting at home :D Haven't played
             | it yet, but wanted to check it out.
        
               | eru wrote:
               | https://boardgamegeek.com/boardgame/23451/space-dealer
               | also has some interesting mechanic idea (with the timers)
               | that you could steal for something with your setup.
               | Assuming the cards or at least base station themselves
               | have enough logic for a timer.
               | 
               | That's something that goes tastefully beyond what pure
               | normal playing cards can do.
        
               | jonahss wrote:
               | Thanks, I'll check that one out too.
               | 
               | Timers are totally doable.
        
       | DoingIsLearning wrote:
       | Out of curiosity what connectors did you use between the card and
       | the plinth?
       | 
       | Are they some sort of pogo pins?
        
         | jonahss wrote:
         | Pogo pins were too expensive, I'm (totally mis)using spring
         | fingers.
        
           | DoingIsLearning wrote:
           | Resourceful, I like it.
        
       | O__________O wrote:
       | Easily see game being game of something like these -- or
       | drumroll, NFTs.
        
       | Benjamin_Dobell wrote:
       | This is absolutely awesome! I've had (terrible quality) 3-color
       | e-ink displays and some associated electronics sitting in my
       | office cupboard for a few years because I wanted to prototype
       | this project, but I never did. I'm so glad you did this!
       | 
       | Since I just want this to come to fruition, I'll explain what my
       | intended launch strategy was. I'm a developer (just a contractor,
       | not owner) of Tabletop Simulator and do some stuff in that
       | community where there's an overlap between physical tabletop and
       | digital. My plan was to launch a card game (largely designed) and
       | the e-ink cards simultaneously via Kickstarter. However, before
       | that, a digital implementation of the game on TTS. Basically as
       | much as I love this idea, I couldn't see it being monetisable on
       | its own unless you can bring the cost down significantly. It also
       | didn't seem like a defensible business on its own. But if the
       | product is a game that uses said functionality, well, that'd be
       | just swell.
       | 
       | Anyway, congrats, this is awesome!
        
         | jonahss wrote:
         | Thanks! And thanks for the tip! I may reach out to continue the
         | conversation and shoot ideas back and forth if that's okay :)
        
           | Benjamin_Dobell wrote:
           | Sure. Go for it. Can grab my contact a variety of ways,
           | otherwise. hn@b.dobell.email
        
         | Garlef wrote:
         | Maybe make it an NFT based CCG and hardcode a transaction fee
         | of 5% to make money on the secondary market.
        
       | Perez418 wrote:
       | Great work, this is awesome. I'd love to connect and hear about
       | your journey. I've always wanted to make a board game.
        
         | jonahss wrote:
         | Love to! Email me? jonah@wyldcard.io
        
       | YetAnotherNick wrote:
       | Off topic, but where are you getting e-ink display from. I could
       | think of lot of usage for them if they don't require any refresh
       | or power and is available for $10.
        
         | jonahss wrote:
         | Oh, the screen alone is less than $10.
         | 
         | Bought off Alibaba, I think they're so cheap because they're
         | designed for grocery store shelf price tags.
         | 
         | Good Display GDEW029T5D
        
       | jlpom wrote:
       | This may be useful to generate random charactersistics / powers /
       | hit's health cost (in case of a character card) or text for event
       | based cards.
        
       | junon wrote:
       | Damn, impressive OP. This looks really nice. The design of
       | everything is awesome.
        
         | jonahss wrote:
         | Thanks!
        
       | isthisthingon99 wrote:
       | Why not just use the phone as a virtual hand of cards?
        
       | ihappentobe wrote:
       | There are so many wonderful applications of this! I am always
       | interested in tabletop card games, but I don't want to manage
       | running calculations for things like my hp, or current stat
       | buffs. Something like this could open up complex interactions and
       | game state, without burdening the player.
        
       | blindseer wrote:
       | If you could put even a single button on the "card" itself, then
       | it'll open up a whole layer of game design.
       | 
       | This isn't an actual game, but I'm thinking it would be great to
       | pick a card face up that's "red" and be able to make a decision
       | to turn it into "cyan". Others could pick "green" and "blue" face
       | up, but can click a button to turn it to something else, and then
       | the game resolves itself when everyone reveals it. Like if
       | everyone can discuss and if everyone reveals the primary colors
       | everyone wins.
       | 
       | I'm sure there's interesting game mechanics you can come up with
       | when you give a decision to the player.
       | 
       | Additionally, I think this could make an interesting programmable
       | suite of games. You don't have to sell just one game.
        
         | jonahss wrote:
         | Agree on the suite of games, just like a deck of cards :)
         | 
         | Ah, the cards have buttons next to them on the base. I figured
         | they could display icons on the card next to each button (each
         | spot on the base has 3 right now). I call it the 'ATM' style
         | UX.
        
           | bee_rider wrote:
           | A little switch on the card might be useful though.
           | Especially if it can be set/unset by the base station (might
           | be getting mechanically complicated).
           | 
           | For example, perhaps a game that has a general flow of:
           | players have their cards, there's a central base station, but
           | most play is not digital. Maybe they somehow battle their
           | cards, they can go around and battle people as much as they
           | want, but their "moves" are tied to the switches and when
           | they use a move, they flick the switch off (wonder if it
           | could be made to actually get stuck in position, to provide
           | physical feedback indicating that the moves are "used up.")
           | 
           | Then, when they want, they go back to the Pokecenter -- I
           | mean, oops, base station. It recharges their abilities
           | (unflips the switches), maybe runs some "level up" logic, etc
           | etc.
           | 
           | I mean, this quickly started to stretch credibility as far as
           | the mechanism goes, but the idea of giving the players/game
           | designers a couple bits of state that they can toggle away
           | from the base station might allow more asynchronous type
           | games.
        
             | jonahss wrote:
             | Whoah, interesting. I might noodle on that idea a bit.
        
           | Cerium wrote:
           | Those are commonly called "soft keys" [0]
           | 
           | [0] https://en.wikipedia.org/wiki/Soft_key
        
             | jonahss wrote:
             | Ah! Finally, I have a word for it!
        
       | spoils19 wrote:
       | I have a few qualms with this project:
       | 
       | 1. For a Linux user, you can already build such a system yourself
       | quite trivially by getting a 3D printer, designing and printing
       | your own cards, and making your own circuit boards. From Windows
       | or Mac, you can then just use whatever you made on Linux.
       | 
       | 2. It doesn't actually replace physical cards. Most people I know
       | e-mail cards to themselves or host them somewhere online to be
       | able to play games, but they still carry physical cards in case
       | there are connectivity problems. This does not solve the
       | connectivity issue.
       | 
       | 3. It does not seem very "viral" or income-generating. I know
       | this is premature at this point, but without charging users for
       | the service (not buying, but also playing with the cards), is it
       | reasonable to expect to make money off of this?
        
       | muhehe wrote:
       | Can someone recommend some cheap ESL (as mentioned by other
       | comments), that's easily hackable (as in a push an image to it
       | without much troubles)? Many need proprietary base stations, some
       | use NFC, but I'm looking for something with Bluetooth or ZigBee
       | (or similar). Basically I want simple frame that would update
       | with calendar events (or something), so NFC is not suitable and I
       | don't want to buy expensive base station with lots of extra cruft
       | (especially for one tag)
        
       | jtolmar wrote:
       | This is very neat!
       | 
       | I don't think traditional board games would be interested unless
       | you got the price down very very low ($2/unit or less).
       | 
       | I think you could make something happen if you marketed and
       | packaged it as a "board game console" though. Like a fixed number
       | of cards and larger boards, plus some sort of base station or
       | phone app that'll flash everything to the starting state of a
       | game of your choice. Then people buy new games digitally from
       | you, same as a modern video game console.
       | 
       | (I'd be interested in the game dev facing API and writing some
       | games for such a thing, so let me know if you're pursuing it and
       | we can swap contact info.)
        
         | jonahss wrote:
         | Yes please! Email me? jonah@wyldcard.io
        
         | jonwest wrote:
         | That's a great idea! Rather than selling it as a single game,
         | sell it as a platform that people can build on top of. There's
         | a pile of potential in that.
        
       | chasebank wrote:
       | Sweet product! I always thought pet name tags would be a
       | fantastic application for this!
        
         | nixpulvis wrote:
         | Can I make a pet tag for my NTF charizard?
        
         | TylerE wrote:
         | I'm confused. Do you rename your dog every week?
        
           | chasebank wrote:
           | Ha! No, but you can imagine people like to personalize
           | everything. MLB season, perhaps you'd like to have a Dodgers
           | themed tag, NFL switch to the... Raiders? Change of address?
           | Phone number changes? People are creative. I'm sure they'd
           | use it in ways you can't imagine.
        
           | kurisufag wrote:
           | perhaps he has a high turnover rate?
        
             | dllthomas wrote:
             | I have to go cry now.
        
       | Tworthers wrote:
       | Seems like a bit of a solution waiting for a problem.
       | 
       | Given the current limitations in the system I would go with a
       | monster battler game with a starter set of just 2 cards which
       | would be yours and your opponents monster and then add a
       | selection of power-ups/abilities these could be much cheaper
       | components that could be played on the base station for an
       | effect. These could be swipe cards or even just resistors
       | basically anything that can be measured by the base station. With
       | this hybrid system you could get the cool evolving over time
       | monsters as well as lots of pieces to play with. Lots of scope
       | for cool and hidden interactions. (Ideas taken from digimon
       | tamers)
        
         | jonahss wrote:
         | Ooh yes!!
        
       | redorb wrote:
       | Honestly 2 of these per person and 5 for the turn,flop,river -
       | and we have a texas holdem game without cards and shuffling -
       | just chips...
       | 
       | so a 6 person game, 12 of these + 5 ~ 17 of these ~ $450 ~ about
       | the cost of real nice chips and cards...
        
         | eru wrote:
         | Well, you could also 'just' put an iPad in the middle of the
         | table for public game state (like turn, flop river in Poker),
         | and everyone has their smartphone for private game state (like
         | your hand in Poker) and you can play most boardgames quite
         | nicely.
         | 
         | Instead of the iPad in the middle you could use a TV screen,
         | too, but then you can't directly interact with that via touch
         | screen.
        
         | jonahss wrote:
         | hey, yeah! The commenter about the iPad is also right, but,
         | there's something satisfying about the physicality.
         | 
         | That said, you can play poker with a deck of cards and a pile
         | of beans.
         | 
         | But yeah, I'm looking for something somewhere between Poker and
         | an iPad.
         | 
         | See my other comment, a lot of interesting mechanics are
         | available.
         | 
         | I'd sell you a poker set if you want to impress your friends :D
         | Email me: jonah@wyldcard.io
        
         | dalbasal wrote:
         | One card pp might be adequate for the hold cards. It's easy
         | enough to represent two cards on one little screen. Feels
         | tidier to me.
         | 
         | For holdem, you ideally need a plinth that can "deal" cards
         | upside down. Maybe it's more general to have a plinth that can
         | update cards in either orientation.
         | 
         | Congrants jonahss on your art. Thanks for sharing.
        
       | _osorin_ wrote:
       | Love it! I suppose it's possible to display animations right? If
       | so it'd be very cool to play Yu-Gi-Oh! and Magic with animated
       | cards. Endless possibilities.
        
         | schwartzworld wrote:
         | Update speeds are going to be too slow for meaningful
         | animations. Also, the lifecycle of the display is measured in
         | screen refreshes, so having to flash through the animation
         | frames would shorten the life for sure.
        
         | jonahss wrote:
         | Animations seem to be a tricky prospect for e-ink displays.
         | Definitely possible, but may require more expensive hardware?
         | I've seen pebble watches and remarkable tablets which can do it
         | amazingly well, maybe I just need better firmware...
        
       | culanuchachamim wrote:
       | Very nice! Congratulations!
       | 
       | From a long time ago I'm trying to build a e-ink magnet for the
       | fridge with relevant updated relevant information about some
       | school programs.
       | 
       | But I haven't really found a cheap e-ink display.
       | 
       | Edit: I see that you answered it:
       | 
       | >Bought off Alibaba, I think they're so cheap because they're
       | designed for grocery store shelf price tags. Good Display
       | GDEW029T5D Where do you get yours for $20?
        
         | realslimjd wrote:
         | You can get displays from Adafruit for $22 [0] or from
         | Waveshare [1] even cheaper if you're willing to do a little
         | more work. I've used both and they're both pretty nice.
         | 
         | [0] https://www.adafruit.com/product/4777
         | 
         | [1] https://www.waveshare.com/product/displays/e-paper.htm
        
         | jonahss wrote:
         | Oh the display is only like $4-6 on Alibaba. After you add the
         | resin and my custom PCB it's like $20 at the low scale I'm
         | purchasing.
        
         | jonahss wrote:
         | Actually, the cards already have magnets in em, so these would
         | work on your fridge already.
         | 
         | But you need a base station to update them, and a way to
         | connect to your network to upload images/text.....
         | 
         | If you email me your address, I'd be happy to send you one for
         | your fridge :D
        
       | xrd wrote:
       | This is really cool.
       | 
       | When the pandemic started, it seemed like there was an
       | opportunity to build games where you still are participating in
       | physical space, but certain aspects of the game are shared across
       | a network and then transform back into something that occupies
       | physical space. I thought that could be something like AR but
       | your cards open up other doors.
       | 
       | It would be fascinating to have a deck that shares cards in
       | multiple distant places, with people playing the game from far
       | away but connected through your cards.
       | 
       | Adding an element of time delay to the synchronization of the
       | deck would be fun too.
       | 
       | Please provide a way to follow along on your progress, like a
       | mailing list! Such a great project.
        
         | 8note wrote:
         | My friends and I did that with gloomhaven.
         | 
         | You have your local deck and player, and then the actual board
         | is on TTS
        
         | jonahss wrote:
         | Oh! I've got a mailing list signup on wyldcard.io !
         | 
         | Should have added that call-to-action to my post; *facepalm
         | 
         | Your idea is kind of like the hologram chess that Ed plays in
         | Cowboy Bebop
        
           | jonahss wrote:
           | added mailing list signup to the bottom of that post, thanks.
        
       | unsupp0rted wrote:
       | I applaud that you made a thing, and it's cool that you learned
       | Rust, wrote a driver, did CAD, 3D printed... the works! It's far
       | more than I can do.
       | 
       | But let's say all trading cards in the world were like the e-ink
       | ones you invented, and then somebody came along and said, "I
       | printed 52 trading cards on glossy card paper, in vibrant color.
       | They are 1 millimeter thick, weigh practically nothing, and cost
       | about a penny each to produce. The drawback is you have to
       | shuffle them in your hands".
       | 
       | The paper version would be a massive upgrade in almost every
       | sense.
        
         | voiper1 wrote:
         | The e-ink screen changes much more than that:
         | 
         | >The cards also contain a memory chip, so they can store stats,
         | moves, and keep changes and status effects from one game to the
         | next. ... >I think these cards have the potential to unlock a
         | new paradigm of tabletop gaming. They are rooted in the
         | physical world, but can implement complex game mechanics run by
         | a computer.
         | 
         | e.g. Magic The Gathering has a TON of modifiers - +1/1
         | counters, etc - and this could live-update and keep track of
         | those in a physical/offline setting.
        
       | stefanmichael wrote:
       | I think this is a really good idea. Just imagine being able to
       | open source rulesets and cards and being able to load them into
       | your deck on a moments notice, and your friends being able to do
       | the same. I hope that you make this work, I would easily pay 200$
       | for a deck if there were a few games to choose from and a
       | platform to build my own rulesets and cards and load them into
       | the physical cards.
        
       | knlje wrote:
       | Really interesting idea and I can see many game mechanics that
       | benefit. What do you think is the minimum thickness using any
       | technology available?
        
         | jonahss wrote:
         | Oh, if you were willing to spend $50 a card, I think you can
         | get them down to the thickness of a credit card.
         | 
         | If you are willing to spend even more, you could bundle the
         | card circuitry with the silicon embedded in the e-ink display
         | already, and there are FPC e-ink displays. So it'd be about
         | half the thickness of a credit card and flexible!
         | 
         | (at that point, we'd need to change the plinth interface,
         | probably go for NFC like people are mentioning in these
         | comments)
        
       | datene wrote:
       | Could be a really cool way to play complex "choose your own
       | adventure" games. Like "Hand of Fate" for example, you'd only
       | need three or four cards. Could even do it with two. A game like
       | "Reigns" you could even play with a single card
        
       | Euphorbium wrote:
       | This could actually replace mtg, which has run its course, jumped
       | the shark and is on its deathbed.
        
         | JetAlone wrote:
         | I haven't played MTG in ages, and decided to check out their
         | website to see what the new cards are like. Aoparently there's
         | a new mechanic "More than meets the eye" letting you cast
         | Optimus Prime for one less mana...? Apparently it's just, _part
         | of the Brothers ' War set now_. It's like those fortnite ads I
         | see for Naruto or Goku being in the game now. Games just aren't
         | allowed to have their own aesthetic anymore because crossover
         | deals are apparently too profitable. Totally felt off.
        
           | jonahss wrote:
           | I feel ya.
        
         | jonahss wrote:
         | I so agree! MTG is desperately scraping the bottom of barrel
         | for new mechanics.
         | 
         | That's why I wanted to get this concept out there, to inspire
         | the next thing.
        
       | pjerem wrote:
       | e-Ink is the coolest tech, edition 789 237
       | 
       | Btw that's a great project OP. I really love it.
        
       | Scalene2 wrote:
       | I think marketing this more like a console and less like a game
       | might be the way to go.
        
         | jonahss wrote:
         | You may be right, a few other commenters said something
         | similar.
        
       | jrpt wrote:
       | What would a board game made with these cost, $100?
        
         | jonahss wrote:
         | I'm trying to target $80 for a "starter set" of the base and 3
         | cards. I think this is doable at real scale.
        
       | squokko wrote:
       | I know you probably have nothing besides the display in the card
       | to keep it small, but that probably increases the number of Pogo
       | pins you need if you need to run the entire display protocol over
       | Pogo. If you had a demultiplexer in the card you could use only 3
       | Pogo pins.
        
         | jonahss wrote:
         | I wish it were pogo pins, but they're so expensive. I'm using
         | spring fingers and they're surprisingly reliably and durable
         | (so far).
         | 
         | I'll look into using a demultiplexer, because maybe then I
         | could afford the pogo pins.
        
           | squokko wrote:
           | Look into Dallas Semiconductor 1-Wire. Could do it with 2
           | pogos.
        
       | amelius wrote:
       | I bet magicians would love such cards.
        
       | CrypticShift wrote:
       | I love it ! you should make a color version [1] !
       | 
       | [1] https://news.ycombinator.com/item?id=31191850
        
         | jonahss wrote:
         | Ha! I'm really trying to keep the price down, these are the
         | cheapest screens I could find and they're still ~$4.
         | 
         | If they took off and were produced at scale, we could
         | definitely do color, and make them thinner and flexible as
         | well!
        
           | ranting-moth wrote:
           | Where do you get the screens from? Brand/type?
        
             | jonahss wrote:
             | Bought off Alibaba, I think they're so cheap because
             | they're designed for grocery store shelf price tags.
             | 
             | Good Display GDEW029T5D
        
       | mmkos wrote:
       | I can see this unlocking a new class of card games. Instead of
       | buying a different set of cards, players would only need to buy
       | one set of these e-ink cards, which could be used across a
       | completely new marketplace of card games. They have the benefit
       | of being more interactive and thus more immersive/engaging,
       | albeit they seem a little unwieldy (the form factor could improve
       | to make them thinner).
       | 
       | Can you file a patent for something like this? If you can, then I
       | would explore that option.
        
       | vegasje wrote:
       | This is incredible! I'm so excited to see what you do with this
       | in the future.
       | 
       | May I ask what e-ink displays you're using?
        
         | jonahss wrote:
         | Bought off Alibaba, I think they're so cheap because they're
         | designed for grocery store shelf price tags.
         | 
         | Good Display GDEW029T5D
        
       | netman21 wrote:
       | Looks awesome. I just want to use it to play three card monte.
        
         | jonahss wrote:
         | Oh hey, I've been looking for small demo games to implement on
         | it, before jumping into a massive RPG or something. I can try
         | implementing that.
        
           | heleninboodler wrote:
           | Add an accelerometer to the card so it can wait until it's
           | face down to swap the picture. :)
        
             | jonahss wrote:
             | Hm, that'd work with the other comment about putting
             | contacts on both sides.
             | 
             | The cards themselves are completely passive and unpowered.
             | Base does everything.
        
       | rychco wrote:
       | This is incredibly cool & inspiring. How familiar were you with
       | Rust before starting? Any resources you can share for programming
       | the circuit boards you use? I've had some embedded Rust ideas
       | myself but am not sure where to start!
        
         | jonahss wrote:
         | Thanks!
         | 
         | I knew no Rust at all before starting. Yikes was it frustrating
         | to learn a completely new language. I had to go through the
         | whole rust book, not skipping any basics, in order to get
         | there. I also assigned myself a homework assignment to get used
         | to the concepts. See the other blog post on wyldcard.io/blog
         | 
         | Honestly, by the time I got to the finished prototype, I could
         | have just done the whole thing with Javascript. Although
         | intending to use an SDM32F7 for the finished project, it was
         | really convenient to use a raspberry pi for development. Using
         | VS Code, I could program remotely on the pi from my Mac and
         | iterate really quickly.
         | 
         | the awesome-embedded-rust[1] repo was very helpful.
         | 
         | TBH, embedded rust really feels like it's not ready for
         | hobbysists who aren't embedded experts already.
         | 
         | [1] https://github.com/rust-embedded/awesome-embedded-rust
        
       | riatin wrote:
       | Amazing project - I love the art on the "cards"! Who was your
       | artist or where did you source it from?
        
         | jonahss wrote:
         | Ahh... I used Stable Diffusion!
        
           | joshvm wrote:
           | I think this is one of the most impressive parts to me. I
           | would be comfortable approaching the embedded and mechanical
           | aspects of this project, but I don't have the drawing skills.
           | Being able to generate decent card designs for a demo deck is
           | awesome.
        
             | jonahss wrote:
             | The whole game development community is embracing ai image
             | synthesis, especially for prototyping.
        
       | riskable wrote:
       | I read a lot of these comments and people are thinking about
       | _traditional_ card games and electronic games of the past that
       | are kinda sorta similar (but not really). They 're missing the
       | ONE HUGE ADVANTAGE of epaper displays: _They don 't need power_.
       | 
       | It seems the big assumption everyone's making in the comments is
       | that the displays will just _stay there_ on the electronics box.
       | The reality is that you can refresh the display _and then take it
       | back into your hand_. You could even trade it with other players
       | _while disconnected_.
       | 
       | Furthermore, these displays can be refreshed _hundreds of
       | thousands of times_ (some can do millions) and therefore can last
       | a _lot_ longer than regular cards. They 're also _stupidly cheap_
       | in bulk! Example of a cheap NFC-powered one:
       | https://www.aliexpress.us/item/3256803070283516.html (not the
       | best example since it's kinda thick but you can get much thinner
       | ones around the same price).
       | 
       | You just need to come up with some example games that take
       | advantage of the trading dynamic. Also, if you're up to the
       | engineering it would be neat if you could use one epaper "card"
       | to modify another one. Much like how in many card games you can
       | add an "enchantment" or "modifier" style card on top of another
       | to give it additional capabilities.
       | 
       | I also recommend adding a cover or shutter to the cards so that
       | they can be refreshed without the other players seeing what it
       | is. Once the card is back in your hand you can move the cover out
       | of the way and see what you got. Alternatively, you could make it
       | so that the cards refresh their displays upside down. That way
       | you can refresh it without anyone seeing what's there.
        
         | jonahss wrote:
         | Yeah!
         | 
         | A few comments have mentioned being able to refresh the cards
         | while upside down, or covered by another. Maybe my next
         | prototype can put the contacts on the edges and have them wrap
         | around or pass through, so they work on both sides.
         | 
         | That will be a bit more complexity for fabrication, but sounds
         | like a fun project.
        
           | gigaflop wrote:
           | Would some kind of toaster-slot mechanism work? Contacts
           | could be on the bottom edge, and with the right shape, you
           | could have them extend a few millimeters onto the front and
           | back, to get contacts on 3 sides.
        
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