[HN Gopher] Pentiment's Director Wants You to Know How His Chara...
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       Pentiment's Director Wants You to Know How His Characters Ate
        
       Author : Vigier
       Score  : 25 points
       Date   : 2022-11-26 05:14 UTC (17 hours ago)
        
 (HTM) web link (www.wired.com)
 (TXT) w3m dump (www.wired.com)
        
       | iirvine wrote:
       | Absolutely loved this game. Playing through it felt like the
       | first encounter with something unprecedented. Like it reminded me
       | of the first time I read a graphic novel like Maus - the
       | elevation of something I was already pretty familiar with in ways
       | that are so surprising yet ideal to the art form. It has the air
       | of a masterwork, created by artisans at the height of their
       | abilities, driven by their passion for the medium in which
       | they've chosen to express themselves.
       | 
       | It's left me feeling completely reenergized about games and
       | what's possible with a relatively small team and budget.
        
       | tschwimmer wrote:
       | I want to love Pentiment, and for the first 5 hours or so I did.
       | The art is gorgeous and you can really tell that the creators of
       | this game poured their passion into it. There are so many small
       | but extremely thoughtful details, like a character's dialogue
       | font changing when the protagonist's view of them changes. I
       | found the writing to be generally compelling too.
       | 
       | The problem I have with Pentiment is that (at least for me) the
       | core gameplay loop is not very engaging. They intentionally
       | stripped out anything but movement and dialogue. There are a few
       | fun little minigame/QTE things but they're few and far between.
       | Compare it with something like New Vegas (made by some of the
       | same people, a game which I loved) - the combat gameplay is
       | decidedly mediocre and the storytelling and dialogue is less
       | nuanced than Pentiment. Nevertheless, New Vegas is way more fun
       | because the possibilities are way broader - you can either talk
       | or shoot your way through things but the fact that the solution
       | space is way bigger was much more engaging for me. In Pentiment
       | there's not really any loot or combat or stealth or trade. It's
       | just talking. Even your "build" doesn't really feel super
       | impactful - I suspect it's intentionally designed to be equally
       | optimal regardless of what you choose. It seems like it's more
       | designed to be more flavor than anything else.
       | 
       | Also, I found the third act a slog. I see what they were trying
       | to do but it really took a lot of momentum away from the game.
        
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       (page generated 2022-11-26 23:01 UTC)