[HN Gopher] Pentiment's Director Wants You to Know How His Chara...
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Pentiment's Director Wants You to Know How His Characters Ate
Author : Vigier
Score : 25 points
Date : 2022-11-26 05:14 UTC (17 hours ago)
(HTM) web link (www.wired.com)
(TXT) w3m dump (www.wired.com)
| iirvine wrote:
| Absolutely loved this game. Playing through it felt like the
| first encounter with something unprecedented. Like it reminded me
| of the first time I read a graphic novel like Maus - the
| elevation of something I was already pretty familiar with in ways
| that are so surprising yet ideal to the art form. It has the air
| of a masterwork, created by artisans at the height of their
| abilities, driven by their passion for the medium in which
| they've chosen to express themselves.
|
| It's left me feeling completely reenergized about games and
| what's possible with a relatively small team and budget.
| tschwimmer wrote:
| I want to love Pentiment, and for the first 5 hours or so I did.
| The art is gorgeous and you can really tell that the creators of
| this game poured their passion into it. There are so many small
| but extremely thoughtful details, like a character's dialogue
| font changing when the protagonist's view of them changes. I
| found the writing to be generally compelling too.
|
| The problem I have with Pentiment is that (at least for me) the
| core gameplay loop is not very engaging. They intentionally
| stripped out anything but movement and dialogue. There are a few
| fun little minigame/QTE things but they're few and far between.
| Compare it with something like New Vegas (made by some of the
| same people, a game which I loved) - the combat gameplay is
| decidedly mediocre and the storytelling and dialogue is less
| nuanced than Pentiment. Nevertheless, New Vegas is way more fun
| because the possibilities are way broader - you can either talk
| or shoot your way through things but the fact that the solution
| space is way bigger was much more engaging for me. In Pentiment
| there's not really any loot or combat or stealth or trade. It's
| just talking. Even your "build" doesn't really feel super
| impactful - I suspect it's intentionally designed to be equally
| optimal regardless of what you choose. It seems like it's more
| designed to be more flavor than anything else.
|
| Also, I found the third act a slog. I see what they were trying
| to do but it really took a lot of momentum away from the game.
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(page generated 2022-11-26 23:01 UTC)