[HN Gopher] Adding a hinge to a Game Boy that God never intended
       ___________________________________________________________________
        
       Adding a hinge to a Game Boy that God never intended
        
       Author : spansoa
       Score  : 556 points
       Date   : 2022-11-15 18:16 UTC (1 days ago)
        
 (HTM) web link (posts.decontextualize.com)
 (TXT) w3m dump (posts.decontextualize.com)
        
       | exmadscientist wrote:
       | > I quickly discovered I'd accidentally put the footprint for my
       | FPC connector on backwards:
       | 
       | That's how you tell the professionals from the novices! The
       | professionals only get it wrong once. Per connector, of course.
       | The novices can get it wrong up to five times, which is really
       | impressive! (The novice in question may or may not have been me.)
        
       | smrtinsert wrote:
       | Gorgeous, but I'm throwing money at my monitor and nothing is
       | happening.
        
         | [deleted]
        
       | 1letterunixname wrote:
       | An intended one: Super Game Boy is an adapter cart for the SNES
       | that has a GB CPU (Sharp LR35902 - 8080-like) inside.
       | 
       | https://en.wikipedia.org/wiki/Super_Game_Boy
        
         | anthk wrote:
         | Z80 like.
        
       | Felger wrote:
       | I'm always amazed and impressed by the amount of effort and
       | energy needed for those ultimately "useless" (said not in a
       | sarcastic way) personnal projects... I personnaly absolutely
       | can't muster so much efforts for almost anything. And sooo would
       | love to be able to...
       | 
       | Documenting being a major drag.
        
         | BolexNOLA wrote:
         | As someone who can't even solder, it's fun! Messing with my
         | gameboy color, N64, and Dreamcast, and made me more comfortable
         | screwing around with electronics. Been learning slowly but
         | surely!
        
       | otikik wrote:
       | Wow a labor of love for sure.
       | 
       | Obviously we need a hinged Nintendo Switch now.
        
       | AussieWog93 wrote:
       | If the author's here, please note that the embedded pictures in
       | the article are huge! Felt like I was on dial-up again, waiting
       | for them to load on 2.4g WiFi.
        
       | eisbaw wrote:
       | Samsung Gameboy.
       | 
       | Hopefully this doesn't have builtin ads ;)
        
       | mamurphy wrote:
       | The "That's it!" at the end gave me a nice chuckle. Fun article,
       | quite involved it seems.
        
       | jansan wrote:
       | Just to confirm that I understand this correctly, that clear case
       | is really 3D printed? I don't follow 3D printing too closely, but
       | I did not think that something like this would be possible.
        
         | [deleted]
        
         | rkangel wrote:
         | Some people have talked about SLA. We have a Project MJP at
         | work (https://www.3dsystems.com/3d-printers/plastic). It uses
         | UV cured resins for its printing, it also prints in wax for the
         | support structures, so you can just melt them away with an oil
         | bath afterwards.
         | 
         | The quality of the results is excellent - you can print some
         | really fine detailed parts. The downside is cost (print and the
         | materials) and the fact that the materials involved are pretty
         | nasty - they come with some _major_ warnings about causing
         | infertility and cancer just for coming into contact.
        
         | 1MachineElf wrote:
         | I did not think so either, although, SLA is the one method I'd
         | guess, if I had to, just going by the main picture. SLA is
         | indeed the process they used, but what really surprised me was
         | that it's offered as a 3D printing service from JLPCB and
         | PCBWay.
        
           | echeese wrote:
           | I don't get how they got it so clear and without support
           | marks.
        
           | kube-system wrote:
           | Did some searching because I was impressed with the quality
           | as well, and I think they may technically be using polyjet
           | instead of SLA.
        
           | javawizard wrote:
           | Yeah this is definitely an SLA print. SLA is capable of
           | amazing quality with respect to both dimensional tolerances
           | and overall appearance of finished product.
           | 
           | I've been on the fence about getting one. This post might be
           | the thing that pushes me over the edge.
           | 
           | HN readers: what SLA printers do you recommend?
        
             | skykooler wrote:
             | I have an Epax 3D and I've been pretty satisfied with it,
             | although it does have a pretty small build area.
        
             | [deleted]
        
             | johnwalkr wrote:
             | We had a form labs printer at work and while the resolution
             | was great, it was very messy to deal with, parts were
             | brittle, curing took a long time, support structure was
             | annoying to remove (and very time consuming to remove
             | traces of), and over weeks or months most parts with any
             | significant feature longer in one dimension warped. I don't
             | think anyone used it once as soon as we got an FDM printer.
        
               | javawizard wrote:
               | > and over weeks or months most parts with any
               | significant feature longer in one dimension warped
               | 
               | That's alarming. How bad are we talking about, like
               | millimeters or fractions thereof?
               | 
               | I really, really like the appearance of the case from TFA
               | and would love to build similar enclosures for my
               | projects, but if that comes at the expense of noticeable
               | long term dimensional instability, no thanks.
        
               | johnwalkr wrote:
               | In a 10cm part, could get someone 3mm of warping
               | perpendicular to the longest dimension. Admittedly, this
               | can be mitigated by adding ribs and being careful about
               | curing, but between this, messiness and brittleness, it
               | was just fussy compared to FDM printing.
               | 
               | This was already five years ago so I wouldn't discount
               | the technology altogether, I would just check for the
               | printer and material you're interested in.
        
             | BoorishBears wrote:
             | I have an SLA printer (Prusa SL1) and rarely use it
             | 
             | Unless you get an industrial printer, dimensional accuracy
             | gets messy with SLA. Slicers can try and compensate, but
             | you end up having to work around warping
             | 
             | For organic shapes like figures I'm sure it's great, but as
             | someone who prints functional items 99% of the time I'd
             | rather tune an FDM printer than fight with my messy SLA
             | machine
        
               | javawizard wrote:
               | Good to know. How bad exactly would you say accuracy is?
               | Are we talking about a few hundreds of micrometers or a
               | millimeter or more?
        
               | BoorishBears wrote:
               | Tenths of a millimeter not much worse than FDM in
               | vacuum... the problem is those tenths vary based on shape
               | (even more than with FDM), and can be non-uniform across
               | a surface (flat surfaces tend to end up warped pretty
               | easily)
        
         | [deleted]
        
         | drewzero1 wrote:
         | I've just been getting started with FDM printing since this
         | summer, and after getting to know the limitations of my printer
         | I'm even more amazed at the smoothness and resolution that some
         | resin printers are getting. (I've even heard of people starting
         | to print optical lenses[0], which I can hardly imagine.) You
         | can really see the difference in resolution in the image with
         | the different bottom shell!
         | 
         | 0: https://www.cuddleburrito.com/blog/2015/10/13/3d-printing-
         | vi...
        
           | vintagedave wrote:
           | > heard of people starting to print
           | 
           | That article is dated 2015! If they could do that seven years
           | ago, what is state of the art now?
        
           | sdenton4 wrote:
           | Note that the lenses do require extra work after the initial
           | printing: "Finally, endless sanding and polishing created a
           | clear-enough lens."
        
             | drewzero1 wrote:
             | I would have assumed some post-processing would be
             | necessary to create a polished surface, but what really
             | blows me away is that it's possible to make the entire
             | interior void-free and consistently dense to create a
             | transparent lens with no air bubbles or interior pockets. I
             | can't even do that molding resin by hand.
        
         | adamweld wrote:
         | It's SLA resin printed by PCBWay.
         | 
         | https://www.pcbway.com/rapid-prototyping/3d-printing/plastic...
        
       | deergomoo wrote:
       | I absolutely adore the Game Boy modding scene that's exploded in
       | the last few years.
       | 
       | Case overhauls like this or the Boxypixel slab pictured in the
       | article, numerous backlit high-res IPS screen replacements, mods
       | to improve sound, Li-ion battery packs with USB charging. And
       | that's to say nothing of Analogue or the MiSTer project, creating
       | full FPGA reimplementations of the hardware.
       | 
       | It's a really cool example of what some very creative and
       | passionate people can do with commodity technology. The only
       | downside is it's actually becoming quite pricey to get original
       | hardware.
        
         | lapetitejort wrote:
         | Retro Future on YouTube has made some similarly cursed builds,
         | such as the original GBA but with a hinged screen for some
         | reason, and double screen GBA SP (it shows the same image on
         | two screens).
        
           | city41 wrote:
           | And can't forget his best one: the Long Boy
           | 
           | https://www.youtube.com/watch?v=2zPehVx_J0M
        
             | heywoodlh wrote:
             | This was so fun to watch, thanks for the share
        
         | doublepg23 wrote:
         | Completely agree. It's a really cool scene and inspired me to
         | collect some old Gameboys.
        
         | derefr wrote:
         | I love it too, though I wish that along with it there was
         | renewed interest in Gameboy game development. There are GB
         | game-jams, but more-often-than-not the results of those just
         | languish in obscurity rather than seeing any community
         | attention; and so there's no incentive to put any polish into
         | these titles. (There's nobody trying to make anything like
         | David Murray's Planet X3 for the GB scene.)
         | 
         | I feel like something that would really kick such an ecosystem
         | off, would be some sort of wi-fi-enabled GB/GBC flash-cart,
         | which boots to Mario-Maker-like UX for downloading, playing,
         | and reviewing (liking/disliking, making playlists of, etc)
         | bite-sized GB/GBC experiences from a community-maintained cloud
         | service; where the supply side of that cloud service would be
         | easy upload integration with tools like GB Studio.
        
           | hnlmorg wrote:
           | There's loads of homebrew Gameboy games released each year.
           | One of my friends reviews games and receives lots of new GB
           | and GBA titles.
           | 
           | You can also get GB carts that support SD card. I appreciate
           | you're describing a more complete, end to end, UX but we can
           | already do everything right up to inserting the SD card into
           | the Gameboy cart. With Gameboy emulation as good as it is,
           | you could do away with original hardware for 99% of players
           | too (though for me, the joy of retro gaming is using the
           | original hardware. But I'd never look down on anyone who
           | preferred emulation).
        
             | derefr wrote:
             | I didn't say people don't make them. I said they aren't
             | polished. And by that, I don't mean the gameplay!
             | 
             | Rather, I mean that nobody's fabbing GB game carts,
             | printing glossy color manuals for them, putting them in
             | boxes, and shipping them to Kickstarter backers. Nobody's
             | translating these games into 10 languages. Nobody's QA-
             | testing the heck out of them to ensure they don't have any
             | obscure edge-case bugs. Etc. (This was why I brought up
             | Planet X3: it's an example of a modern retro-game that is
             | polished in exactly this sense.)
             | 
             | But a desire to go through all the effort to create
             | polished modern GB games, is the sort of thing that
             | requires _market demand_ -- a willingness to spend real
             | money to _buy_ new GB games (whether digitally or
             | physically.) No hobbyist game developer is going to spend a
             | year on  "things that aren't programming" to make a nice
             | shippable product out of their game, if that isn't going to
             | result in at least breaking even on their effort.
             | 
             | And a prerequisite for that demand, is _public awareness_
             | of the fact that modern GB games _are_ being created --
             | and, more importantly, a public  "brand" awareness for the
             | people creating them!
             | 
             | Indie game jams are great and all; but they don't create
             | brand awareness. App Stores with "studios with most stars"
             | views create brand awareness. Easily one-click
             | accessibility of the games to allow them to be played on a
             | PC (rather than on a portable with no video-capture
             | support), to enable streamers and content-creators to play
             | them on a whim, create brand awareness. Gamedev tooling
             | that expects/requires a "publisher logo card" to be shown
             | on boot, create brand awareness. Etc.
             | 
             | Basically, think of "modern gameboy games" as if they were
             | a thing made by one company, rather than a diffuse
             | community. What would that company be doing to market them?
             | The community can do those things too!
        
               | laumars wrote:
               | > _Rather, I mean that nobody 's fabbing GB game carts,
               | printing glossy color manuals for them, putting them in
               | boxes, and shipping them to Kickstarter backers._
               | 
               | Maybe not Kickstarter specifically, but they are doing
               | the other stuff.
               | 
               | > _Nobody 's translating these games into 10 languages._
               | 
               | That's a little unreasonable ask. Given how little money
               | these games will bring in you can't expect that.
               | 
               | > _Nobody 's QA-testing the heck out of them to ensure
               | they don't have any obscure edge-case bugs. Etc. (This
               | was why I brought up Planet X3: it's an example of a
               | modern retro-game that is polished in exactly this
               | sense.)_
               | 
               | There is QA testing happening but like with the above,
               | you can't expect smaller operations to pay people to QA.
               | So you end up either having "QA" be demo builds, in which
               | case most people end up with a copy so you can't do the
               | premium carts that you're also asking for. Or you just
               | have to accept that QA is a smaller operation but still
               | have the beautiful hardware copy.
               | 
               | Even really well polished games on other platforms with
               | much bigger audiences, like Xeno Crisis for the Mega
               | Drive / Genesis, have had their share of bugs too. Even
               | in the original days of these consoles, when games from
               | big studios with big budgets to spend on testing, we'd
               | still see new releases with bugs-galore.
               | 
               | > _But a desire to go through all the effort to create
               | polished modern GB games, is the sort of thing that
               | requires market demand -- a willingness to spend real
               | money to buy new GB games (whether digitally or
               | physically.) No hobbyist game developer is going to spend
               | a year on "things that aren't programming" to make a nice
               | shippable product out of their game, if that isn't going
               | to result in at least breaking even on their effort._
               | 
               | This doesn't even happen with new games on current
               | generation consoles. So I don't understand why you're
               | expecting it to happen with retro-consoles.
               | 
               | > _And a prerequisite for that demand, is public
               | awareness of the fact that modern GB games are being
               | created -- and, more importantly, a public "brand"
               | awareness for the people creating them!_
               | 
               | I don't think awareness is the problem. I think most
               | people just don't care. If you're a retro gamer you are
               | probably already aware, and if you're not then you're
               | never going to play these games anyway. And I honestly
               | can't blame people for not caring. There's so much
               | content out there these days that GB games (with all the
               | warts that the GB hardware had, by modern day standards)
               | simple aren't going to appeal to most people.
               | 
               | I think you're setting your expectations far too high.
               | 
               | > _Indie game jams are great and all; but they don 't
               | create brand awareness_
               | 
               | Again, there are plenty of releases that aren't the
               | results of game jams.
        
               | derefr wrote:
               | > This doesn't even happen with new games on current
               | generation consoles. So I don't understand why you're
               | expecting it to happen with retro-consoles.
               | 
               | It absolutely does. What do you think
               | https://www.nicalis.com/ as a studio does? They take
               | hobbyists' indie games, acquire distribution rights, and
               | polish them so they can see console release.
               | 
               | Also consider: ports. What is the re-release of Shantae
               | for Switch, if not someone spending a year polishing an
               | (admittedly already polished by 2002 standards) GBC game
               | into a product non-retro-gamers are willing to pay for?
               | 
               | > If you're a retro gamer you are probably already aware,
               | and if you're not then you're never going to play these
               | games anyway.
               | 
               | ...why not? I think you're setting your expectations too
               | _low_.
               | 
               | People pay for (polished) Steam and console releases of
               | RPG Maker games; and those often have _far_ less effort
               | or thought put into the gameplay, replayability, etc.
               | than these games do.
               | 
               | Though the real point of comparison that should be made,
               | is the market for indie commercial homebrew releases for
               | _non-portable_ consoles; which _is_ thriving even among
               | non-retro-gamers, in a way that the market for portables,
               | isn 't.
               | 
               | * Consider: there are more people out there
               | commercializing _just_ the ROMhacks of _Super Mario
               | World_ (by doing full engine rewrites of games that were
               | already full asset replacements, to get away from
               | Nintendo 's IP, and then selling the results on console
               | stores!) than there are GB/GBC/GBA game authors
               | attempting to commercialize their games.
               | 
               | * Consider: there are tons of game streamers,
               | speedrunners, genre-specific content creators (e.g.
               | horror-game Lets Play-ers), etc, who play new console
               | retro-games _if and only if_ they come packaged in some
               | accessible format. So they 'll play Steam or console-
               | store releases of these retro games; they'll play PC-
               | accessible downloadables like Mario Multiverse or
               | PokeWilds; but they won't touch a raw emulator. And, by-
               | and-large, the developers of these new old-home-console
               | titles are _aware_ of that, and produce /port/polish
               | their releases so that they can be consumed in this way,
               | and so can generate virality. I don't see anything like
               | that happening in the new old-portable games space.
        
               | laumars wrote:
               | > _It absolutely does. What do you
               | thinkhttps://www.nicalis.com/ as a studio does? They take
               | hobbyists' indie games, acquire distribution rights, and
               | polish them so they can see console release._
               | 
               | They're not the games studio doing it, so it literally
               | proves my point. These people could just as easily do it
               | for the GB games too but they know there's no money in
               | it.
               | 
               | > _...why not? I think you 're setting your expectations
               | too low. People pay for (polished) Steam and console
               | releases of RPG Maker games; and those often have far
               | less effort or thought put into the gameplay,
               | replayability, etc. than these games do._
               | 
               | Because those games are cheap as chips and don't require
               | an original Gameboy to play them. Given your point was
               | about polished cart releases, the requirement to own a
               | Gameboy is a pretty big hurdle for people who are only
               | casually interested in retro games.
               | 
               | Then there's the other points I've already outlined:
               | Gameboy graphics, much as I loved them at the time,
               | haven't aged well. Even modern pixel art is _very_
               | different to the 4 toned shades of grey on a 160x144
               | matrix.
               | 
               | > _Though the real point of comparison that should be
               | made, is the market for indie commercial homebrew
               | releases for non-portable consoles; which is thriving
               | even among non-retro-gamers, in a way that the market for
               | portables, isn 't._
               | 
               | Thriving is over-stating the market. There's a lot of
               | resellers driving the prices up but the market for actual
               | retro gamers is a lot smaller than the market bubble
               | suggests. A lot of non-retro gamers bought their NES or
               | PlayStation "mini's" but then went back to their current
               | gen PlayStation/Xbox a few weeks later; leaving their
               | retro system to collect dust. Even the emulators bundled
               | with Nintendo's Switch Online membership mostly gets
               | played by people who are already retro gamers, while the
               | rest of the Switch's demographic prefer either Nintendo's
               | first party games or the range of indie offerings.
               | 
               | And even if we take your comment at face value, you're
               | _still_ ignoring my point that the Gameboy has aged
               | probably the worst of any console. Except maybe the Atari
               | 2600. Don 't get me wrong, I do love my Gameboy. But
               | serious concessions were made in it's hardware design to
               | facilitate it's long battery life. This made the device a
               | fantastic handheld in the 90s but a terrible platform for
               | modern gamers who aren't already bought into retro
               | gaming. Sure you might get the odd non-retro gamer pick
               | it up for nostalgia purposes (like with the NES Classic)
               | but that's not going to be a sustainable source of
               | income.
               | 
               | > _Consider: there are more people out there
               | commercializing just the ROMhacks of Super Mario World
               | (by doing full engine rewrites of games that were already
               | full asset replacements, to get away from Nintendo 's IP,
               | and then selling the results on console stores!) than
               | there are GB/GBC/GBA game authors attempting to
               | commercialize their games._
               | 
               | Are there? Do you actually have some data to back up that
               | claim? Have you done any in-depth analysis here or just
               | pulling guestimates out of your arse? And even if you are
               | correct (which I doubt), what difference does it make?
               | The two aren't related. They're not even mutually
               | exclusive.
               | 
               | > _Consider: there are tons of game streamers,
               | speedrunners, genre-specific content creators (e.g.
               | horror-game Lets Play-ers), etc, who play new console
               | retro-games if and only if they come packaged in some
               | accessible format. So they 'll play Steam or console-
               | store releases of these retro games; they'll play PC-
               | accessible downloadables like Mario Multiverse or
               | PokeWilds; but they won't touch a raw emulator. And, by-
               | and-large, the developers of these new old-home-console
               | titles are aware of that, and produce/port/polish their
               | releases so that they can be consumed in this way, and so
               | can generate virality. I don't see anything like that
               | happening in the new old-portable games space._
               | 
               | There are absolutely shit loads of retro gamer streamers
               | out there too. In fact I'm doing a stream myself tonight.
               | 
               | Disclaimer: as well as being a retro gamer and streamer
               | myself, I know a number of relatively high profile people
               | in the gaming and retro-gaming circles. Some who are
               | resellers, some who are games researchers and some who
               | are games journalists too. A couple of which are also
               | really big fans of the GB, GBC and GBA so frequently get
               | sent new games for review (albeit those games don't
               | usually get published in magazines because, and I quote
               | "not enough people are interested in the Gameboy". But
               | they will publish reviews online).
        
         | ngold wrote:
         | Didn't even know this was a thing. And I immediately fell in
         | love. What a great hobby. I remember my first game boy. You
         | could probably knock someone out throwing it. And it would be
         | fine.
        
         | kjkjadksj wrote:
         | Sadly the original hardware is slowly degrading over time.
         | Nintendo DS lite screens for example are all yellowing at this
         | age. Buttons suffer too, my gameboy color is just a paperweight
         | now because the buttons hardly register a press. Maybe these
         | issues can be repaired but I'm not skilled with a soldering
         | iron which is a big requirement it seems.
        
           | AussieWog93 wrote:
           | I run a video games business and fix button issues all the
           | time!
           | 
           | All you'll need to do to fix a GBC with stuff buttons is open
           | it up (requires a tri wing screwdriver, $2 from eBay), clean
           | the button pads with a q-tip and alcohol.
           | 
           | The pads in question are the black bits on the back of the
           | rubber immediately underneath the button, as well as the
           | circular copper traces on the board that the black bits come
           | into contact with when you depress the button.
           | 
           | You might need 3 or 4 q-tips. You'll know when you're done
           | because the q-tips will stop turning black.
           | 
           | Takes 10 minutes overall and is only slightly more technical
           | than wiping your arse! Don't be intimidated!
        
             | whizzter wrote:
             | Ahh, I had one I looked at once, the pads not being
             | supposed to be black does bring back questions I had >D
        
           | rootw0rm wrote:
           | I used to suck with a soldering iron, but if it's something
           | that interests you, just give it a shot.
           | 
           | If you're deathly afraid of making mistakes, get a
           | desoldering iron. If you mess up just suck the solder up,
           | reapply a bit of flux as necessary, and try again.
        
             | pzduniak wrote:
             | I recommend the Engineer SS-02 solder sucker. Way cheaper
             | than a proper desoldering iron, way more effective than a
             | cheap Chinese one.
        
           | deergomoo wrote:
           | For what it's worth, I've managed to successfully mod a Game
           | Boy Advance as a total soldering noob, with a cheap poor
           | quality iron from Amazon. Some mods (particularly for home
           | consoles) are difficult as all hell if you're inexperienced,
           | but the Game Boy tends to be fairly easy-going. There's also
           | an increasing number of mods (particularly screens) that are
           | slightly more expensive, but are solder-less (or solder
           | optional). Macho Nacho on YouTube covers quite a few of them.
           | 
           | As for your buttons, you can buy new rubber membranes that
           | make contact with the board to register the press. Give the
           | board a good clean with isopropyl and pop some new membranes
           | in and your buttons will no doubt be good as new--no
           | soldering needed!
        
           | 22c wrote:
           | It's relatively easy to learn soldering basics, and even if
           | you're not good at soldering, it's pretty forgiving
           | (especially on older hardware where the components aren't so
           | finicky).
        
           | bennysonething wrote:
           | I bought a no solder IPS screen for gameboy color. Think I
           | bought the kit off eBay, it came with a new case and buttons
           | too. It's pretty great! (And if I can do it anyone can)
        
           | amiga-workbench wrote:
           | The GBC is quite easy to disassemble (If you have one of
           | Nintendo's silly triwing screwdrivers). Give the pads under
           | the buttons a rub with some isopropyl, and at an extreme buy
           | some new conductive silicone pads for about PS8 online.
           | 
           | No soldering required to get you back up and running.
        
       | vlunkr wrote:
       | This is awesome. I miss hinges. The Switch is great, but I loved
       | being able to throw my sp or ds into a bag or pocket without
       | worrying about scratching it.
        
         | autoexec wrote:
         | You can't even put the switch in its own dock without worrying
         | about scratches. Considering that Nintendo has always been a
         | company that makes good hardware the switch has been a huge
         | disappointment. All the scratched screens, dead pixels, and
         | joycon problems shouldn't have made it past the first batches
         | sold.
        
           | vlunkr wrote:
           | I thought the dock scratching the screen was a hoax that was
           | dispelled roughly at the same time it launched. My kids have
           | been docking it very ungracefully for years and it's not
           | scratched.
        
             | autoexec wrote:
             | Still seeing problems reported online:
             | 
             | https://gaming.stackexchange.com/questions/303578/how-
             | preval...
             | 
             | https://old.reddit.com/r/NintendoSwitch/comments/krl6b1/doc
             | k...
             | 
             | screen protectors and other weird tricks like wrapping your
             | switch in cloth or modifying the dock seem pretty common
             | which probably helps make it less likely.
        
         | kibwen wrote:
         | Now that folding-screen smartphones are a thing that actually
         | exist on the market, it's not entirely impossible to imagine
         | that the next Switch could be foldable like the SP. :P
        
           | gambiting wrote:
           | At the pace Nintendo adopts new technologies, maybe in 20
           | years ;-)
        
       | [deleted]
        
       | dcow wrote:
       | If God never intended it, why is the Gameboy Advance SP a thing?
        
       | glonq wrote:
       | Divine intentions notwithstanding, I think the author intended to
       | say "Adding a hinge that God never intended to a Game Boy"
        
       | jollyllama wrote:
       | >Purely in terms of industrial design, I don't think a Nintendo
       | handheld has matched the elegance of the SP.
       | 
       | 100%.
       | 
       | Awesome post.
        
         | qbasic_forever wrote:
         | The SP was pretty painful to hold and use for long times in my
         | experience. The shoulder buttons were particularly hard to hit
         | comfortably. The original GBA horizontal design is my favorite
         | and most comfortable. Swap it to a nice backlit LCD or even
         | OLED and it would be perfect.
        
           | jollyllama wrote:
           | GBA wasn't bad but it was bulkier to carry on your person.
           | The portability of the SP was killer and the beautiful LCD
           | screen was protected in your bag or pocket.
           | 
           | As far as ergonomics, it wasn't so bad. For more action
           | oriented games, it could be a bit tiring, but for Pokemon it
           | was the perfect machine.
        
         | [deleted]
        
         | uni_rule wrote:
         | I think the relative peak was the micro's black and silver
         | (either way) design, personally.
        
         | kjkjadksj wrote:
         | Ds Lite imo is even better. Its thinner so it fits easier in
         | the pocket even though its wider. You put in a flashcart with a
         | 32gb micro sd and now you can store every game worth playing
         | from the nds, gba, gbc, gb, snes, nes, sega genesis, various
         | ataris and other early game systems. It has the longest battery
         | life for a nintendo handheld I believe. Plus I find it pretty
         | comfortable in adult hands still, definitely moreso than the
         | nintendo switch.
        
           | purpleflame1257 wrote:
           | The one pain point on the DS Lite is that if you want to put
           | in an actual, physical GBA cartridge it sticks out.
           | Everything else is great.
        
           | jollyllama wrote:
           | Good point but I'd contend that the SP might have been more
           | durable. I'm not sure. Either way, I liked the weight of it
           | over the DS lite. Both great devices though.
        
       | padobson wrote:
       | I like that the title implies that Gunpei Yokoi[0] is God.
       | 
       | [0]https://en.wikipedia.org/wiki/Gunpei_Yokoi
        
       | BoorishBears wrote:
       | I lived down the block from that NYU makerspace and walked my dog
       | past it every day.
       | 
       | I'm also a self-taught dev who's wanted to go back to college and
       | get a degree for posterity.
       | 
       | So naturally applying to NYU made sense, get started on the
       | education stuff I was putting off, get access to a really cool
       | makerspace, etc. I talked to someone from admissions at the
       | school, learned more about the process, but then we got to
       | pricing and the fact I wouldn't qualify for assistance... well it
       | turned out it was practically unaffordable for me, a senior SWE
       | in NYC making a "FAANG-like" salary.
       | 
       | I say "practically" because technically I could pay it, but to
       | what end? I'd be looking at over 150k over the next two years for
       | a simple bachelors with no appreciable change to my career
       | trajectory.
       | 
       | -
       | 
       | It really blew my mind. I was making what their graduates can
       | expect to make years out of school and the math wasn't working,
       | how is it supposed to work for someone coming out of high school?
       | 
       | The cynic in me would look at that makerspace that easily had
       | *40k in Ultimakers that never actually seemed to be printing
       | anything peeking out the window and think "is this what they're
       | paying for?", but I guess on the flip side you get things like
       | this post?
       | 
       | * Actually I went and looked at an old picture, I only counted 8
       | or so in view of the window...
        
         | [deleted]
        
         | hancholo wrote:
         | If I may ask... what specialization are you in? and is it the
         | same thing you started off in? I've been thinking of pivoting
         | and have narrowed it down to 1-3 niches, but also don't have a
         | degree but currently working in a FAANG company.
        
           | BoorishBears wrote:
           | My first paid programming gigs were on video games as a
           | freelance Unity developer, but my "real career" was founded
           | on embedded Android
           | 
           | Embedded systems were a good match for my background
           | tinkering with assembly for calculators and messing with
           | MCUs, but it's a very "traditional" part of tech.
           | 
           | Android in embedded is much closer to mobile in terms of
           | culture, so my lack of a degree wasn't a problem getting
           | started, and demand has only grown over the years. I
           | currently work in HMI for self-driving vehicles these days
           | but I've worked on everything from in-store interactive
           | displays to prototype fitness equipment
           | 
           | Bonus: You can also pivot to traditional mobile dev, which
           | I've done for some stints over the course of my career
        
         | rhacker wrote:
         | What are you complaining about?
        
           | jsight wrote:
           | Presumably the amazing high cost of education and how it
           | isn't always being used efficiently.
        
           | BoorishBears wrote:
           | The idea that schools get to use 18 year olds as unsecured
           | loans to build out extravagant facilities.
           | 
           | Then those 18 year olds grow up, can't pay back the loan, so
           | the government uses bailing them out as a political
           | bargaining chip.
        
             | [deleted]
        
         | 999900000999 wrote:
         | What's the point of this, you can easily go to cheaper school
         | and pay about 10K a year. Software Engineering is a fields
         | where you don't even need a degree to be honest. I know at
         | least 2 colleagues who make much more than me without degrees.
         | 
         | Just make side projects.
         | 
         | Or spend a bit more , go to UC Berkeley and you can attend one
         | of the best CS schools in the world. Just live in California
         | for a year to get residency first
        
           | BoorishBears wrote:
           | That's my whole point, I don't have a degree and it's been a
           | long time since that came up.
           | 
           | In my most recent position I got an offer before the
           | recruiter found out I didn't have a degree: We were making
           | small talk waiting for someone to join the call and they
           | offhandedly asked where I went to school... I didn't.
           | 
           | -
           | 
           | So with that in mind, how are they justifying their value
           | over those cheaper (or free) options? With an expensive
           | makerspace? Pedigree? (as you point out there are cheaper
           | schools of a similar calibre)
           | 
           | To me it doesn't add up and something has to give at some
           | point. I've long felt that if we get student loan relief, it
           | _must_ come with tightening the purse strings on the tuition
           | side by downsizing how much the government is willing to
           | finance per student.
           | 
           | The schools are using the money for everything from vanity
           | projects to real-estate plays, that needs to stop.
        
             | 999900000999 wrote:
             | If people want to pay for prestige let them.
             | 
             | For the most part you either should logically come from
             | money or get a scholarship. At 18 your free to ruin your
             | life in a variety of ways ,college isn't the worst.
        
               | BoorishBears wrote:
               | The problem is they (usually) can't pay for it.
               | 
               | They take out loans for it, and as the now-in-jeopardy
               | relief program shows they often can't pay those loans
               | back.
               | 
               | A lot of schools don't even have the prestige but have
               | this pricing problem: if we keep letting colleges access
               | "free money" on the backs of 18 year olds, they will keep
               | taking that money and spending it regardless of if it
               | benefits the students.
               | 
               | -
               | 
               | If you walk into a bank as an assetless 18 year old and
               | ask for a $100,000 for "a big bet that will probably pay
               | off just trust me", you'll be politely but firmly asked
               | to leave.
               | 
               | Why are we letting that happen just because some school
               | offering 0 collateral happens to be the co-signer?
        
               | 999900000999 wrote:
               | Most people aren't literally taking out a 100k loan.
               | 
               | It's a very complex problem. Not everyone wants to code,
               | for many professions you really need to get into a top
               | school. That top school might cost a bit of money.
               | 
               | Recently I've found it's best to worry about oneself to
               | be frank.
               | 
               | Know you don't want to take out 100k for a top school,
               | but don't judge those who do.
               | 
               | Assuming that results in an additional 5 to 10k in income
               | per year after graduation, it easily pays for itself.
               | 
               | For you, since you already have an established career it
               | makes little sense to spend that much
        
               | BoorishBears wrote:
               | You're creating a martyr that doesn't exist.
               | 
               | I didn't judge the students who go there, or imply such a
               | thing.
               | 
               | My parents both came to this country from a third world
               | country and spent the better parts of their lives working
               | towards their doctorates, so I'm not looking down on
               | people for seeking education.
               | 
               | -
               | 
               | My entire point is that the act of paying tuition isn't
               | what makes you 5-10k, going to the school as a whole is.
               | 
               | NYU is a school where according to their own numbers the
               | average student _does in fact_ pay out more than 100k for
               | a 4 year degree _after_ the  >30k in aid the average
               | student gets
               | 
               | And so I'm questioning if that extreme level of cost is
               | actually a requisite of NYU creating a student worth more
               | than average.
               | 
               | Do they really need to spend 1 billion dollars more a
               | year than UC Berkley, on a slightly smaller student body,
               | to make students who make near identical salaries?
               | 
               | -
               | 
               | At the end of the day no one person can answer that, but
               | I'm highly skeptical and would rather see downward
               | pressure on tuition in the form for cutting off the money
               | faucet that is 18 year olds taking out loans.
               | 
               | If the schools really generate equivalent value to what
               | they're asking, that shouldn't be an issue: richer
               | graduates will still benefit their endowments, better
               | outcomes will still differentiate them, etc.
        
       | nsxwolf wrote:
       | I never liked the SP form factor. It's too cramped. The original
       | GBA is absolutely perfect. It's like a DS without the weight of
       | the top screen. It's too bad it couldn't have had the SP 101
       | model backlit screen.
       | 
       | One of these days I'll do that mod.
        
         | nicoburns wrote:
         | Agreed. The DS is a similar size to the GBA, but it's much
         | bigger and heavier. Even as a kid I could have a GBA in my
         | pocket and not think too much of it. And the horizontal form
         | factor was really nice to hold. The only really flaw was the
         | lack of backlit screen.
        
         | juanci_to wrote:
         | I think exactly the same. Even though the SP design was more
         | successful and influential for consoles like the DS series, the
         | shape of the original GBA is not only very comfortable but also
         | pretty darn iconic!
         | 
         | Wikipedia says: <<As of December 31, 2009, the Game Boy Advance
         | series has sold 81.51 million units worldwide, 43.57 million of
         | which are Game Boy Advance SP units and 2.42 million of which
         | are Game Boy Micro units.>>
         | 
         | So, the SP was the most sold version, but I can't name a single
         | GBA emulator that uses its design as the logo.
        
         | cybrox wrote:
         | I actually loved the SP, perfect form factor for your pocket.
         | 
         | But I agree that the normal Advance would benefit greatly from
         | a backlight. For what it was, I'm surprised how well the
         | external light you could buy held up (connector & flex cable)
        
         | throwaway6734 wrote:
         | Agree, the gba is the perfect handheld system. I was feeling
         | nostalgic and wanted to play one recently but they were selling
         | for ~$150 so I went with an ANBERNIC RG351P instead. Same form
         | factor
        
           | agentwiggles wrote:
           | But the thing is, they're _not_ the same form factor. I've
           | been somewhat interested in getting one of these new emulator
           | snc devices like Anbernic makes, and the 351 is the most
           | interesting - but man, if they sold one that looked just like
           | an original GBA, I'd have already pulled the trigger.
           | 
           | While looking into it recently, I kinda came to the
           | conclusion that the best bang for buck was probably to just
           | get one of the PSP Vita models.
           | 
           | To be fair, this has a kind of synchronicity, since the
           | original PSP was my first exposure to homebrew hardware
           | modding.
           | 
           | IDK, either way, I'll probably eventually end up with an
           | Anbernic device or something similar. They're just so neat
           | and the idea of a tiny little Linux box with a built in
           | gamepad appeals. But I can't help but think they could do
           | better.
        
             | throwaway6734 wrote:
             | Anberic: 5.98 x 2.8 x 0.71 inches
             | 
             | GBA: Approximately 145 mm (5.7 in) x 82 mm (3.2 in) x 24 mm
             | (0.94 in) (WxHxD)
             | 
             | Not exactly the same, but very close.
             | 
             | I wonder if you could drop the internals for the anberic
             | into a gba frame
        
               | agentwiggles wrote:
               | I didn't realize that the Anbernic thing was that close
               | to GBA size, based on the appearance I expected something
               | closer to the size of the Switch (entirely my own bias
               | here).
               | 
               | But still, one of the things I liked about my GBA was how
               | well it fit in the hand, part of that was because the
               | back was somewhat contoured. The new trend of everything
               | being flat rectangles makes devices a lot less comfy for
               | me.
        
               | throwaway6734 wrote:
               | >I expected something closer to the size of the Switch
               | 
               | I see where you're coming from here. I like playing the
               | switch handheld but it's way too big for true portable
               | gaming.
               | 
               | >part of that was because the back was somewhat contoured
               | 
               | It's got very slightly elevated grip pads on the back and
               | the build quality is high so it feels solid.
               | 
               | https://main.retro-
               | handhelds.com/content/images/2021/09/RG35...
        
               | agentwiggles wrote:
               | I'm increasingly tempted to grab one of these! Might have
               | to just pull the trigger.
        
         | hazn wrote:
         | Personally, I find the gameboy advance sp one of the slickest
         | designs ever. You could say that the sp is one of the most
         | iterated on designs in later nintendo products
        
           | anthk wrote:
           | Before the SP there was the Game and Watch.
        
         | fercircularbuf wrote:
         | I did this mod! It is fairly painless as far as mods go, and
         | the result is amazing. It even appears to run longer than with
         | the original screen.
        
         | RototRobot wrote:
         | I always felt that way too however after coming back to the GBA
         | with now with larger adult hands it's also too cramped for me.
         | its way too unwieldy and heavy but I feel like I would need
         | something like a GameGear these days.
        
       | [deleted]
        
       | garfieldnate wrote:
       | I love projects like this because I learn about new materials or
       | gadgets. I'm filing them away slowly in my mind hoping to put
       | together an Ex-Word clone in the future. I didn't know you could
       | order flexible PCB, and now I do. I thought the hinges were
       | perfect, too, but now I realize that the SP hinges don't also act
       | as a power switch. I just love that the Ex-Word would switch on
       | and off automatically when you open and close it.
        
       | Semaphor wrote:
       | > I have a distinct memory of dismissing the whole Pokemon craze
       | as gauche, childlike, beneath my refined nearly-adult maturity.
       | 
       | I mean, of course, Pokemon was childlike. Us almost-adults played
       | _clearly_ superior games like MtG with cardboard. The GameBoy was
       | for Tetris.
        
       | nazgulsenpai wrote:
       | From this article I learned you can get a woodgrain GameBoy SP
       | shell[0]. Great article and awesome project!
       | 
       | [0]https://extremerate.com/products/ips-ready-upgraded-the-
       | wood...
        
       | danesparza wrote:
       | Thank you for this detailed article. I don't have a Game boy (and
       | don't intend to start). But man o man. Articles like this remind
       | me of why I being a geek. Thanks.
        
       | sho_hn wrote:
       | > _Another thing I learned about myself: I kinda like being old.
       | I recently turned 41 and sure, my back hurts all the time and I'm
       | going grey, but I have enough experience and domain knowledge at
       | this point that picking up CAD and PCB design over the summer
       | isn't that big a deal. It feels nice to reap the rewards of all
       | of my experience._
       | 
       | Lovely quote.
        
         | [deleted]
        
           | [deleted]
        
       | hanniabu wrote:
       | Documenting all this seems more daunting than the actual
       | conversion
        
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       (page generated 2022-11-16 23:02 UTC)