[HN Gopher] My project is now an easter egg in Microsoft Flight ...
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My project is now an easter egg in Microsoft Flight Simulator
Author : s-macke
Score : 503 points
Date : 2022-11-15 07:52 UTC (15 hours ago)
(HTM) web link (github.com)
(TXT) w3m dump (github.com)
| denton-scratch wrote:
| I thought Easter eggs had been deprecated years ago; non-
| functional code, increased bloat, increased attack surface. To
| link in a complete game emulation as an EE seems - stupid.
|
| It's apparently not the OP's fault; he just wrote it, he didn't
| link it into the product.
| [deleted]
| denton-scratch wrote:
| I'm fine with being downvoted; I don't post for popularity. But
| I appreciate it if there's some comment about what I said
| wrong; like, perhaps my opinion was mistaken, or used
| inappropriate language, or was off-topic.
| prego_xo wrote:
| If I had to guess, it's probably because most people love a
| cute easter-egg and this story was someone excited to have
| had their project noticed and implemented by Microsoft, off
| whom it was based; and your comment on the matter is that
| easter-eggs are stupid and outdated.
|
| Also, I'm new here: how do you downvote a comment?
| ledauphin wrote:
| new users are unable to downvote until they've been
| commenting for a while.
| denton-scratch wrote:
| Heh :-) By not being new here! If you've got 500 points,
| you see a down arrow next to a post. But I don't like that
| button; clicking it feels a bit caca.
| JoeDaDude wrote:
| At one time, probably the early 80's when the first clones of the
| IBM PC came out, being able to run MS Flight Simulator was an
| indication of a clone's ability to run all other IBM PC software.
| I remember one clone manufacturer used a screenshot of FS in
| their ad at the time.
| [deleted]
| ajdegol wrote:
| Why can't I view GitHub on mobile without having to sign in to
| the app. I don't want to sign in to the app; I don't remember my
| password; I can't be bothered to authenticate. Bad UX.
| tweetle_beetle wrote:
| OctoDroid[1] letsyou do most of things you would expect to on
| GitHub in a browser without logging in and always seems quicler
| than using website to me.
|
| [1] https://f-droid.org/en/packages/com.gh4a/
| gillesjacobs wrote:
| I agree it's annoying, but you can open links in another tab
| from the long-press option menu in nearly every mobile browser
| instead of using app-urls.
| tomduncalf wrote:
| And if you do this on iOS, it remembers it for the next time
| you click a link for that domain, so you can stop apps
| automatically opening links. Was delighted when I found that
| as for some things (e.g. Amazon) the app is occasionally
| useful but I don't want every Amazon link to open in it
| ajdegol wrote:
| that's a good tip, thank you
| iforgotpassword wrote:
| Uninstall the app? Sounds rather useless when you don't log in
| to it.
| [deleted]
| [deleted]
| iso1631 wrote:
| I don't have an app (why would I want an app? I can't imagine
| pushing changes from my phone), it let me on just fine.
| dewey wrote:
| For me the main point of the app is having a nicer interface
| to discussions and getting notifications.
| notpushkin wrote:
| I did my share of PR reviews from a phone using FastHub-Libre
| [1] :-) No code changes, although I've fixed a typo in README
| once I think.
|
| [1]:
| https://f-droid.org/packages/com.fastaccess.github.libre/
| CarVac wrote:
| I've edited code on mobile plenty of times just using the
| mobile GitHub webpage. Usually just small tweaks and typo
| fixes though.
|
| I don't see why you would need an app though.
| psim1 wrote:
| The only key I can't find is the one that controls the toe
| brakes. Anyone?
|
| edit: I found the answer -- period key -- on page 21 of the
| excellent manual <https://archive.org/details/microsoft-flight-
| simulator-v-4.0...>
| rsanaie wrote:
| Thank you Sebastian for building this game in the first place.
| Every I'm sitting in an airplane waiting to take off on the
| runway, it takes me back to my childhood memories. I'm putting
| myself in the pilot's seat, imagining I'm adjusting the flaps
| (F7), increasing thrust (F3), and taking the brakes off (.) and
| we have lift off!
| [deleted]
| geocrasher wrote:
| How cool is that! I remember FS4 (and FS5) well, having logged
| _hundreds_ of hours in FS4 as a kid, and many more unlogged
| hours.
|
| In fact, in the early 90's, I was one of the first people in a
| Virtual Airline.
| https://en.wikipedia.org/wiki/Virtual_airline_(hobby)
|
| Not just the first VA, but one of the first few _people_ in the
| VA. I was tasked with "designing" aircraft for use with our VA.
| When FS5 came out, you could modify the looks as well, so I'd get
| the flight dynamics as close as I could and another guy would
| build the model of how it looked. I forget what that package was
| called, now. But it was a lot of fun. I don't think any of us had
| an idea that VA's would turn into a Thing. We were just teens
| having fun :)
| worewood wrote:
| I played so much FS4 and was in awe with FS5, having never
| played a textured 3D game on my PC before. Spent countless
| hours tuning it so it would be playable on my 486
| geocrasher wrote:
| Oh man, I remember when I went from a 286/12 with 1MB memory
| to a new motherboard with a 486/33DX and 4MB memory. What a
| huge leap!
| nightski wrote:
| I wonder how many are in a similar boat. I grew up playing a
| ton of MSFS, Fly!, Flight Unlimited, Falcon 4, Combat Flight
| Sim, etc... Every major MSFS version was a huge deal. I
| remember having a high school event the evening MSFS2k came out
| and couldn't wait to get home to play it.
|
| I was part of a few VAs as well, the community was so nice. One
| of my first software projects as an optimal flight route
| planner using publicly available data sets. It was one of the
| key stepping stones to learning to code in my early days.
| 1letterunixname wrote:
| The aircraft designer addon for FS4 was a fun one. I recall
| making some absurd, unrealistic supersonic U-2-shaped planes.
|
| Chuck Yeager's Advanced Flight Trainer 2.0 was also interesting.
| erwincoumans wrote:
| That's cool! Like playing classic Doom inside Doom 3. Is there a
| list of games that let you play older versions from within?
| vidarh wrote:
| Not older versions of the game itself, but the entire gimmick
| of Lazy Jones is that you're an employee walking around a
| building and entering rooms to goof off playing mini-versions
| of various games on a lot of different computers:
|
| https://www.youtube.com/watch?v=Y7DyoDJCqac
|
| I guess it sort-of doesn't really count, since the "games
| within the game" are essential parts of the game itself.
| robert_tweed wrote:
| I'm not sure if there's a list, but a notable example of this
| is Day of the Tentacle, the sequel to Maniac Mansion.
|
| In the game there is a computer, which if you interact with it,
| allows you to play the entire original Maniac Mansion.
| erwincoumans wrote:
| Fun, didn't know that. I recall both games, Maniac Mansion on
| C=64. Impossible Mission is the first game I recall with
| working terminals inside (but those terminals didn't play a
| full game although it likely could be done).
| fasterik wrote:
| If I recall, you could play Crash Bandicoot in one of the
| Uncharted games (both made by Naughty Dog).
| yamtaddle wrote:
| Uncharted 4: A Thief's End. It's not the whole game, IIRC,
| but a few levels here and there.
| s-macke wrote:
| The adventure game "Day of the Tentacle" had the previous
| version of "Maniac Mansion" included. According to Wikipedia
| [1] it was the first time you could play the predecessor game
| in a newer version. The whole original Maniac
| Mansion game can be played on a computer resembling a
| Commodore 64 inside the Day of the Tentacle game; this
| practice has since been repeated by other game
| developers, but at the time of Day of the Tentacle's release,
| it was unprecedented.
|
| [1] https://en.wikipedia.org/wiki/Day_of_the_Tentacle
| salmo wrote:
| I played Maniac Mansion the first time that way. I never got
| it originally, but played Day of the Tentacle and got side
| tracked finishing that game inside the game.
| yamtaddle wrote:
| You can play Wolfenstein 3D in one of the recent Wolfenstein
| games. IIRC it's presented as an arcade machine, but it
| seemed like the whole game was there (I played quite a bit of
| it, but didn't finish before bailing back out to the "real"
| game).
|
| Tried to find a TVTropes for this kind of thing, but
| couldn't. Surprised, seems like there'd be one.
| fsckboy wrote:
| it predates TVTropes (Shakespeare did it), and it's called
| "a play-within-a-play"
|
| https://tvtropes.org/pmwiki/pmwiki.php/Main/ShowWithinAShow
| yamtaddle wrote:
| Well, right, but that's not quite the same thing. Video
| games also do "show within a show", sometimes taking the
| form of an actual show (Address Unknown in Max Payne, and
| that other one that's plainly mimicking Lynch's
| Invitation to Love from Twin Peaks), or an actual play,
| as in Midsummer Night's(? I think it has the one with
| Thisby and such, right?) or Hamlet, which I wanna say at
| least one Final Fantasy has featured (9?), among other
| games, or sometimes, matching the medium, taking the form
| of minigames (dice or card games, or arcade games, say,
| in games that aren't primarily about those things but
| just have them in the world--even sports games in non-
| sports games, like Blitzball from FFX)
|
| The purest form of this _specific_ thing is more like
| having an entire episode of MASH play on a TV in the
| background during an episode of Trapper, MD.
| mynameisvlad wrote:
| Not quite an older version of itself, but the original Animal
| Crossing on Gamecube had a whole NES emulator built in, with
| several games available.
|
| https://animalcrossing.fandom.com/wiki/NES_Games
| BudaDude wrote:
| This was such a genius idea. As a kid who grew up poor, this
| gave me access to a number of games I would never gotten to
| play.
|
| I wish more games did this.
| meibo wrote:
| Not economical anymore, if you can instead slowly trickle
| them out to your paying subscribers at two games a month,
| to then end up at 10% of the library your previous console
| had when you discontinue it.
| tokai wrote:
| Donkey Kong 64 had the original arcade Donkey Kong.
| enneff wrote:
| Celeste lets you play the classic PICO-8 version in a secret
| room.
| WorldMaker wrote:
| Super Mario Brothers 3 had the original (non-"Super") Mario
| Brothers arcade game embedded in it. (If the second player
| tried to visit the same spot as the first player on the map, it
| would jump to the arcade game like a little competitive mini-
| game.)
| flobosg wrote:
| GoldenEye 007 has a fully functional ZX Spectrum emulator with
| several Rare games:
| https://www.therwp.com/forums/showthread.php?t=48139
| tibbydudeza wrote:
| Kudos.
| habibur wrote:
| > Always when I start a new project I wonder what programming
| language I should use. Most of the time the requirements are the
| same. It must be fast, typed and the result must presentable on a
| website. Especially I would like to keep it as simple as
| possible. C is usually my language of choice when the logic
| doesn't get too complicated.
|
| Another vote why I should stick with C.
| [deleted]
| sesm wrote:
| 'Typed' as in 'typed on a keyboard'?
| tomalpha wrote:
| More likely this kind of "typed":
|
| https://en.m.wikipedia.org/wiki/Strong_and_weak_typing
|
| Where "typed" here likely implies "strongly typed".
| s-macke wrote:
| Exactly, I mean more "strongly typed". The opposite is
| JavaScript, which is weakly typed. When speed matters and
| every bit is important, it is a bad idea to write an
| emulator in a weakly typed language.
|
| I have corrected the text.
| ledauphin wrote:
| A more precise term would be statically typed. Types are
| checked at compile time. C has a fairly "weak" type
| system.
|
| congrats on getting the Easter egg!
| forgotpwd16 wrote:
| C, although statically typed, is considered weakly typed
| as well.
| trynewideas wrote:
| "Strong" and "weak" are ambiguous terms for typing. OP is
| using it one way (static typing is "stronger" than
| dynamic typing; static typing is "strength"). I'm
| assuming a little bit here, but I think you're using it
| another way (allowing type casting is "weak"; type safety
| is "strength").
| [deleted]
| fsloth wrote:
| I guess in this case it's a homonym for both as C is
| sometimes a bit verbose :D
| Nicksil wrote:
| >https://en.wikipedia.org/wiki/Strong_and_weak_typing
| mdtrooper wrote:
| And how much did Microsoft pay he?
|
| There is a old comic (some years ago) about "paid exposure" of
| Oatmeal:
|
| https://theoatmeal.com/comics/exposure
| gattilorenz wrote:
| Then... maybe don't put it on GitHub with a MIT license?
| JakeWesorick wrote:
| They have an open source project they are happy about being
| included in the current version of the game and you're the one
| mad about it.
| pjc50 wrote:
| It incorporates four copies of Microsoft Flight Simulator, so
| it's really their IP as well.
| actionfromafar wrote:
| An Easter Egg in Microsoft Flight Simulator? What is it, press a
| special key combination and a Spreadsheet Software pops up?!
| boudin wrote:
| A reference to Excel 97 Easter egg I guess :)
| https://www.youtube.com/watch?v=-gYb5GUs0dM
| tbihl wrote:
| The interface is so responsive. What a thing to have lost...
| [deleted]
| bsagdiyev wrote:
| That was a fun one to do in IT class back in secondary school.
| That and Doom LAN games.
| Avalaxy wrote:
| Clippy the auto pilot!
| herpderperator wrote:
| Googling Flight Simulator:
|
| > First release: Microsoft Flight Simulator; November 1982; 40
| years ago
|
| That's wild. I can't believe it's that old.
| M3L0NM4N wrote:
| I can't believe 1982 was 40 years ago
| Sakos wrote:
| Thanks for that existential crisis.
| fortran77 wrote:
| I was a Junior in college! Programming in PL/1
| diseasedyak wrote:
| I was 6 years old, 7 or 8 years away from acquiring a
| Commodore 64 and typing out my first code in BASIC from the
| back pages of a Compute! magazine... I'm an old man.
| 1letterunixname wrote:
| Dad foisted an Intellivision on us because he wanted it.
| All the cool kids had a Famicom (pre-NES).
| iso1631 wrote:
| Followed swiftly by
|
| I can't believe _I 'm_ that old.
| 1letterunixname wrote:
| Naughty Groucho Marx to the rescue:
|
| _A man is only as old as the woman he feels._
|
| Disclaimer: I was born during the peak year of 8-track sales.
| mcv wrote:
| 1982? Was that version already 3D? That's earlier than I
| thought.
| ClassyJacket wrote:
| It was. The popular text adventure format at the time just
| doesn't work well in a flight simulator for some reason.
| mcv wrote:
| The only flight sim I remember from those days was Sopwith,
| a 2D side-view game where you fly a Sopwith Camel through
| all sorts of crazy loops.
|
| First 3D game I saw was Elite's wireframe spaceflight.
| terinjokes wrote:
| > read instruments
|
| Your altimeter reads FL090, your compass reads 245.
| Airspeed is at 120 knots, pitch is 10 above the horizon.
| Engine is at 70% power.
|
| You hear a kitten meow on guard.
|
| > read instruments
|
| Your altimeter reads FL090, your compass reads 245.
| Airspeed is at 70 knots, pitch is 20 above the horizon.
| Engine is at 70% power.
|
| You hear a stall warning.
| porbelm wrote:
| > yoke forward
|
| > throttle max
|
| Scary stuff, this could work!
| bityard wrote:
| There are air traffic control simulators which are
| somewhat like this
| pferde wrote:
| Slap it onto a MUD engine, and you can have multiplayer
| air dogfights! :)
| ChoGGi wrote:
| You don't need graphics for a simulator.
|
| https://archive.org/details/msdos_747-400_Precision_Simulat
| o...
| kqr wrote:
| This is actually correct. You don't need visual fidelity
| for a good simulation, nor physical fidelity. The
| important thing is that your mind and your body goes
| through the motions. You don't need to actually believe
| you're doing the thing, just practise the motions,
| cognitively and physically.
| ipython wrote:
| I read through Don Eyles apollo memoir Sunburst and
| Luminary- great book. In the book he describes their
| simulator for the lunar landing (essentially a test
| harness for the landing code) which consisted of inputs
| of coordinates and speeds, and gave printed output of
| thrust changes and expected position over time. Mind
| blowing for someone so used to visual representations.
| drivers99 wrote:
| Indeed. https://youtu.be/CchRwnTorjY
|
| subLogic flight simulator is even older (first Apple II
| version in 1979) https://youtu.be/uvvfJ60gIf0 Microsoft
| licensed it to make MS FS.
|
| Someone showed me (subLogic) Flight Simulator II, on a C-64 I
| think before I had a computer. I finally got a used IBM PC as
| my first computer (4.77 MHz 8088, CGA graphics, 20 MB hard
| drive) and MS FS version 3 and played the hell out of it,
| despite how badly it ran. When I installed it at my mom's
| work on a 386 with VGA it was like a whole new game.
| albuquerque wrote:
| Played it on my 1982 zx spectrum 32k!
| jmkd wrote:
| You may be thinking of Psion's Flight Simulation game [0]
| on the ZX Spectrum 48K
|
| [0] https://en.wikipedia.org/wiki/Flight_Simulation_(Psion_
| softw...
| albuquerque wrote:
| I'm pretty sure it was from Microsoft. I may have even
| the paper instructions, i'll search for them :-)
| Wikipedia: "FS1 Flight Simulator is a 1979 video game
| published by Sublogic for the Apple II. A TRS-80 version
| followed in 1980. FS1 Flight Simulator is a flight
| simulator in the cockpit of a slightly modernized Sopwith
| Camel.[2] FS1 is the first in a line of simulations from
| Sublogic which, beginning in 1982, were also sold by
| Microsoft as Microsoft Flight Simulator."
| TuringTest wrote:
| I played it on the 48K.
|
| I can't believe there was a version that run on the 16K
| ZX81 as well!
| albuquerque wrote:
| 48k of course, not 32k :-)
| midasuni wrote:
| Rubber keys?
| albuquerque wrote:
| yep (wikipedia.org/wiki/ZX_Spectrum)
| [deleted]
| low_tech_punk wrote:
| Wow! I look forward to playing Microsoft Flight Simulator inside
| the Emulator inside the Microsoft Flight Simulator on the 80th
| year anniversary.
| k_sze wrote:
| I came here to say the same thing, but I'm gonna be an optimist
| and say that we'll get it by the 50th anniversary, not the
| 80th. We'll have MSFS in a form of VR that is not ergonomically
| awkward so that this is all possible.
| 1letterunixname wrote:
| And it better be in VR.
| iso1631 wrote:
| Oh lovely, you can switch to the "Gates Learjet" and go for a
| Manhattan Tour and buzz (and crash) into those tall towers like
| its 1989
| [deleted]
| drummer wrote:
| Or like it's 9/11
| shadeslayer_ wrote:
| Strange that Microsoft used OP's project in their game, but
| didn't bother to let him know.
| s-macke wrote:
| Yes, I was not informed about it. But I think that's fair. I
| didn't ask them either before I published the project. Please,
| don't make it a license issue. I developed it for fun.
| runetech wrote:
| In that case - please have more fun ;-)
|
| Thank you - I really enjoyed the flashback to my childhood
| you provided me just now!
| Suzuran wrote:
| Unfortunately, all things must become a license issue if
| licenses are to be taken seriously. License compliance is a
| binary condition, you either comply completely or fail.
| thesuitonym wrote:
| In this case, since the code was MIT licensed, Microsoft is
| in compliance.
| [deleted]
| pjc50 wrote:
| Is the whole emulator your work? That's quite impressive.
| ilyt wrote:
| Well, the MIT license worked exactly as it was written.
| low_tech_love wrote:
| What about "The above copyright notice and this permission
| notice shall be included in all copies or substantial
| portions of the Software."?
| int_19h wrote:
| Most likely, it is included in some kind of
| ThirdPartyNotices.txt that ships with the game. It's
| actually pretty hard to sneak third party F/OSS under the
| radar in the company of this size - there's automated
| code scanners, among other things, and while they can't
| catch everything, they sure can flag a copy of a public
| project on GitHub.
| lupire wrote:
| What's an example of tool that scans binaries for matches
| with open source software?
| ar_lan wrote:
| I don't think you'll find one. Most of these operate on
| the source code and its declared dependencies.
| omegabravo wrote:
| Pretty sure Black Duck does that
| [deleted]
| iso1631 wrote:
| Were the flight simulators you can play on that github
| page originally MIT licensed?
| low_tech_love wrote:
| No, but I was just commenting about the license itself.
| At any rate, this is obviously not a regular thing to
| begin with.
| MostlyInnocent wrote:
| I'm pretty sure that declaring
| https://github.com/s-macke/FSHistory/tree/master/data to be
| MIT-licensed does not actually make it so... (these are
| disk images of the relevant FS releases, which are still
| under copyright as well as provided under a proprietary
| MIT-incompatible license)
|
| TL;DR: A Microsoft contractor basically endorsed piracy, in
| a weirdly-recursive-enough-to-be-legal way...
| luch wrote:
| Microsoft is not the developer here, it has been outsourced to
| a game studio : https://www.asobostudio.com/games/microsoft-
| flight-simulator
|
| But the remark still stand, and I hope OP has been correctly
| credited for it.
| lupire wrote:
| Strange that Microsoft's contractor used OP's project in
| their game, but didn't bother to let him know.
| pc86 wrote:
| Why is that strange?
| dcow wrote:
| Do you contact the authors of every one of your
| dependencies before using them in your works?
| s-macke wrote:
| Thanks, I have mentioned this fact at the bottom.
| nerusskyhigh wrote:
| I don't really know the scope of easter eggs, is the whole team
| supposed to know about them or just the few programmers that
| introduced them? Maybe they didn't want to spoil the surprise
| (?)
|
| In any case, congratulations to op for having their project
| reach the original franchise. It's a sign of a job well done!
| inglor wrote:
| I work at Microsoft and unfortunately there is a "no Easter
| eggs" policy but sometimes they sneak by ;)
| robertlagrant wrote:
| Just checked, and sadly no X-Clacks-Overhead header on
| microsoft.com.
| s-macke wrote:
| I am grateful to the developer for doing this. This is a
| kind of hidden communication between fans I enjoy.
| Cthulhu_ wrote:
| This is kind of the nature of open source though; I use tons of
| open source software and libraries every day, also for my
| clients, without letting the maintainers of the software and
| libraries know.
|
| That said, I do advocate for companies doing financial
| contributions to open source where possible.
| [deleted]
| [deleted]
| kube-system wrote:
| To be fair, OP also used Microsoft's project in his game, but
| didn't bother to let them know.
| GuB-42 wrote:
| Maybe Copilot did it ;)
|
| That would be appropriate for a flight simulator.
| drummer wrote:
| Very strange indeed
| leononame wrote:
| I agree - even if they're legally allowed to just take his
| work, it would've been nice to let OP know.
| Liquix wrote:
| No credit is owed, no thanks are due. This is an unavoidable
| effect of usuing the MIT license over something like GPL.
|
| Andrew Tanenbaum on choosing MIT for the MINIX project, which
| was used by Intel + the IC as a base for the Intel Management
| Engine (emphasis mine):
|
| "The only thing that would have been nice is that after the
| project had been finished and the chip deployed, that someone
| from Intel would have told me, just as a courtesy, that MINIX
| was now probably the most widely used operating system in the
| world on x86 computers. _That certainly wasn 't required in
| any way, but I think it would have been polite to give me a
| heads up, that's all._"
|
| If you'd like to avoid a large company profiting off your
| work without attribution, don't use MIT.
| akho wrote:
| Credit is certainly owed under MIT, a copyright notice must
| be included.
|
| (I wonder where Intel shows this copyright notice; in
| principle, it should come with every processor or product
| based on the processor. Probably in the same place where
| IME itself lives...)
| midasuni wrote:
| Tanenbaum, to me, always seems to have a massive chip on
| his shoulder
| rkagerer wrote:
| Thanks for relaying that ought-to-be canonical example.
|
| It may not be owed/due, but common decency suggests you
| give a heads up.
|
| In Intel's case I'm guessing there was a contending motive
| in that they preferred not to draw attention to it.
| 0xbadcafebee wrote:
| You can put that clause in your license! Something like:
| If you use this software in a commercial product, you are
| required to make an attempt to send me an e-mail
| letting me know about it, because it's just nice
| to know.
|
| Of course that would piss off the lawyers because now if
| a developer uses your software and _doesn 't_ e-mail you,
| you could sue them. But it's not like big companies
| always respect licenses anyway :)
| esperent wrote:
| > common decency
|
| Large companies don't operate according to human social
| norms like this. It's important to be reminded of this
| fact from time to time.
| darkwater wrote:
| At some point, no matter how big the company is [1],
| there are humans redacting, validating and applying the
| policy.
|
| [1] Ok, maybe Google have just bots for this also. ;)
| alt227 wrote:
| Considering they fully own all of the IP present in the OPs
| work, I would imagine they are within their full rights to
| just take it without asking. OP is lucky not to get a
| takedown notice and judging by his attitude he knows it. Good
| to see people playing nicely together :)
| bayindirh wrote:
| It's MIT licensed. They don't need to ask. They need to add
| his name to credits and/or send an email about what they
| did.
|
| It's basic courtesy (plus MIT license, if you prefer).
| ilyt wrote:
| You need to use 3 or 4 clause BSD not MIT if you want to
| get in credits.
| makapuf wrote:
| courtesy cannot be enforced, that's the point.
| bayindirh wrote:
| I bet if it was 3 or 4 clause BSD, somebody will say that
| "open source is open source, I don't care".
| s-macke wrote:
| The games were already playable online on archive.org [1].
| My project is just focussed on the old flight simulators.
|
| Especially I wanted to have a very light-weight emulator
| which starts within milliseconds. The major part of the
| emulator downloads with just 24kB compressed. I suppose I
| have reached the goal.
|
| [1] https://archive.org/details/softwarelibrary_msdos_games
| rbanffy wrote:
| I wonder if it could go as far as the 1.0 version by Sublogic
| (which predates the PC and ran on 8-bit computers such as the
| Ataris and Apple II's)
| collaborative wrote:
| Nothing to see here. It likely was added by Copilot by simply
| typing
|
| //add cool retro mini-game
|
| This is progress
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