[HN Gopher] Bubbles
___________________________________________________________________
Bubbles
Author : findhorn
Score : 1876 points
Date : 2022-11-11 21:12 UTC (1 days ago)
(HTM) web link (oimo.io)
(TXT) w3m dump (oimo.io)
| mikotodomo wrote:
| It didn't work (I think? It was just a white screen). I tried
| changing IP with CTRL+SHIFT+L and it wasn't doing anything, then
| tried copying the link and opening in a different window, but it
| wouldn't copy (because I used CTRL+L). Only then I realized it
| just doesn't let you press any button on the keyboard. JESUS
| CHRIST never show me this link again.
| AkshatJ27 wrote:
| If you move your mouse really really fast, you can get through
| the bubbles without popping them.
| ianai wrote:
| It's totally not anything at all related to quantum tunneling
| in anyway.
| aussieshibe wrote:
| Would that actually make sense?
|
| Maybe I don't want to know.
|
| I'm still grappling with my last bout of "holy moly is the
| universe a simulation?" after reading about a way of dealing
| with latency in networked games that looks a lot like
| relativity.
| hjkl0 wrote:
| Is this the latency thread?
|
| https://www.reddit.com/r/gamedev/comments/1z0t7y/replicatio
| n...
| svnt wrote:
| What is the method of dealing with latency called?
| a9h74j wrote:
| Wow, the tiny physics engine is that advanced?
| elwell wrote:
| Perhaps lack of interpolation of mouse event points
| NaturalPhallacy wrote:
| I wonder if you could do this if you cranked your polling
| rate up to 500hz like many gaming mice can.
| sitzkrieg wrote:
| 1000 hz! and yes, seems tied to fps is all :^)
| NaturalPhallacy wrote:
| 144hz monitor? :D
| blululu wrote:
| This site is so good. I'm personally a huge fan of:
| https://oimo.io/works/jelly/
| anonu wrote:
| Beautiful work. My 4 year old instantly got it. But she noted
| that bubbles usually pop themselves. She also wondered when the
| bubbles would run out.
| jdthedisciple wrote:
| sweet
| nullifidian wrote:
| Bubbles in this demo do absolutely pop by themselves.
| FpUser wrote:
| Love it. Now I can just stare and turn my brain off ;)
| Cerium wrote:
| Such a fun surprise when I realized that the fan does not only
| push air but pulls air in as well. The bubble wand placed to the
| left of the fan will still make bubbles out the right hand side.
| Interestingly it makes bigger bubbles than normal.
| sodapopcan wrote:
| You can also rotate the fan...!
| mlukaszek wrote:
| And move the spike!
| Ilasky wrote:
| Absolutely love things like this that encourage a little bit of
| discovery instead of instructions - makes it a bit more magical,
| I think
| macintux wrote:
| Many years ago there was a viral web-based game
| involving...shooting frogs, perhaps?
|
| The mechanics were not explained, you had to discover how to
| play it.
|
| The problem: the primary mechanism was pointer clicks, but the
| Mac's tap to click didn't work.
|
| So the game was in motion but nothing I did made any
| difference. I even wondered if perhaps the virality was a joke:
| the people who knew it didn't actually work were playing a
| trick on everyone else.
|
| Anyway, I guess the moral of the story is that forcing the user
| to discover the mechanics works better when you control the
| full stack.
|
| Or that those of us who cherish tap to click should
| occasionally press harder, just in case.
| ArtWomb wrote:
| So soothing! Todo: implement Lifshitz-Slyozov-Wagner (L-S-W)
| theory of particle coarsening for soap bubbles (avg size
| increases with cube of time) ;)
| dr_dshiv wrote:
| I was wondering why I couldn't blow bigger bubbles?
| lagt_t wrote:
| Drag the ringy thing.
| herpderperator wrote:
| More of their amazing work here: https://oimo.io/works
|
| Also they appear to be a student?
| tailspin2019 wrote:
| That website is a work of art.
|
| This whole comment thread makes for happy reading.
|
| A talented person creating cool original things and a bunch of
| smart people playing with, discussing and appreciating their
| work.
| passion__desire wrote:
| Also the homepage animation is a demo of Rayleigh-Taylor
| instability
|
| homepage : https://oimo.io/
|
| https://en.wikipedia.org/wiki/Rayleigh%E2%80%93Taylor_instab...
| gpderetta wrote:
| That's just beautiful. I wish I had free time, patience and
| skills to do something like that.
| faitswulff wrote:
| This reminds me of orisinal games!
| systemvoltage wrote:
| That stung me hard. Damn, Orisinal. I spent so much time
| playing those wonderful games on rainy afternoons with a tea
| pot. I had a dinky little Sony VAIO laptop, they were called
| "Netbooks" at the time around 2005. It was bliss.
| danielskogly wrote:
| I made a small tribute[0] to Winterbells last year when
| beginning to learn Godot. Spent much time with that music on
| loop way back when playing that cozy game!
|
| [0] https://poacher2k.itch.io/summercoins
| andai wrote:
| Apparently Winterbells runs in Ruffle! The FPS is a bit low
| though.
| danielskogly wrote:
| It's still playable here[0] as well! :)
|
| http://freewebarcade.com/game/winterbells/
| kurtreed wrote:
| Looks like it's just one person
| the_cat_kittles wrote:
| the jelly one is incredible!!!
| afranchuk wrote:
| I especially liked the one for the works page itself! Very fun.
| Matumio wrote:
| Yes! Try scrolling there, I almost missed that.
| shellfishgene wrote:
| Especially that the gallery one is also in the gallery...
| theturtletalks wrote:
| Thought this was using three.js, but they built their own physics
| engine: https://github.com/saharan/OimoPhysics
| binbag wrote:
| Very impressive!
| ithrow wrote:
| Written in haxe.
| Nican wrote:
| That caught me off-guard as well. I only ever written one
| thing in Haxe, but the experienced was mixed. It worked, but
| it also kind of painful to work with.
|
| For context: Haxe is a programming language with the main
| purpose to have several compile targets for many programming
| languages.
|
| Glad it is working for them.
| nbzso wrote:
| Holly cow.
|
| Old Version Written in ActionScript 3.0 Supports spheres and
| boxes as collision shapes Supports various joints (ball and
| socket, distance, hinge, prismatic, etc...) Fast and stable
| collision solver
| mrtksn wrote:
| This has vibes of the old Web, where amazing and niche things
| were happening. Apparently that engine is written in something
| called Haxe and its multi-platform.
|
| Sometimes I wonder what I'm missing out by looking at lists
| curated by points given out by people who come together by
| hyper specialised interests. Should have heard of it before
| hearing about the millionth JS framework.
| [deleted]
| matai_kolila wrote:
| I feel like I'd StumbleUpon this...
| dividedbyzero wrote:
| I wish there was something like what Stumbleupon was back
| in the day. I miss it.
| drumttocs8 wrote:
| Why isn't there?
| slater wrote:
| Human curation (on their end, not SU users) is what made
| Stumbleupon great.
|
| But human curation costs money, and can't (yet!!11~
| scream the AI folks) be replaced by AI, so here we are.
| codetrotter wrote:
| > Apparently that engine is written in something called Haxe
| and its multi-platform.
|
| Haxe is interesting. I remember coming across it back in the
| days of Flash.
|
| They also had a bytecode VM of their own called Neko.
|
| At the time when I heard of it there were three platforms you
| could target with Haxe: JavaScript, Flash, and Neko.
|
| It's pretty cool to see that after all these years Haxe is
| still alive and in use.
| joshtynjala wrote:
| Haxe can compile to even more targets these days, like C++,
| JVM, C#, PHP, Lua, etc. It also includes an interpreter to
| run without compiling, and there's a newer, faster VM for
| Haxe called HashLink.
| technoooooost wrote:
| Haxe is a pile of dump with bugged generics, garbage
| tooling and no community. Unusable for anything bigger than
| toys.
|
| Had to use it at a gaming startup. Everybody hated it,
| including the CEO, and we were planning moving to Unity as
| soon as possible.
| Kiro wrote:
| Haxe is not that niche and is on the front page a lot:
|
| https://hn.algolia.com/?q=haxe
| mrtksn wrote:
| I see, it pops up every few months but most of the time it
| appears that doesn't get any traction with exception of a
| few times in the last 10 years. Interesting case, at glance
| I think it should be getting more love than it has.
| astroalex wrote:
| Three.js is just a rendering engine -- it wouldn't allow you to
| create something like this anyway.
|
| Also, I don't believe that the bubble toy is related to their
| physics engine; it seems like a different type of physics. The
| engine is focused on 3D collisions, joints, springs, etc.,
| whereas the bubble toy is simulating thin films.
|
| I wish there was source code for the bubble toy so we could see
| how it works!
| astroalex wrote:
| The author just explained the algorithm on Twitter:
| https://twitter.com/shr_id/status/1589238902325669893
| andai wrote:
| Might take a little bit of refactoring ;) but
| https://oimo.io/works/bubbles/main.js
| smusamashah wrote:
| How do I make big bubbles with this? Because that's what I do
| with real bubbles, blow them to be as huge as possible. This
| can't do that.
|
| But bubbles require constant slow airflow, at that pace this does
| not make any bubble at all.
| astroalex wrote:
| I absolutely love this and am curious about the technical details
| behind simulating soap bubbles like this (it looks like the code
| isn't available). Does anyone know what algorithm is being used?
| rahimnathwani wrote:
| https://github.com/saharan/OimoPhysics
| astroalex wrote:
| Their physics engine doesn't seem related to the bubble toy
| as far as I can tell (although another HN comment implies it
| is). The physics engine implements 3D collisions between
| solid objects, joints, springs, etc. But the bubble toy is a
| different type of physics.
| adamredwoods wrote:
| Looks like a little bit of Voronoi patterns when the bubbles
| connect?
|
| https://en.wikipedia.org/wiki/Voronoi_diagram
| astroalex wrote:
| Agreed that Voronoi patterns emerge, but I'm not sure that
| they're using an explicit Voronoi algorithm to achieve that
| effect. I doubt it.
|
| It's more likely IMO that the Voronoi pattern emerges from
| the constraints of the simulation.
| varenc wrote:
| It's a beautiful page! I miss sites like this.
|
| Though strangely, it seems to disable all of my browser keyboard
| shortcuts. Even basic ones like going back, selecting the address
| bar, or changing the zoom level. I assume it's just listening for
| all key events, though I didn't even realize it was possible to
| override the basic ones.
|
| edit: I found the bug! It has a list that's supposed to contain
| all possible keycodes, and if all the keys in your shortcut are
| on it that list it works. But I'm on macOS so my shortcuts all
| involve the "MetaLeft" or "MetaRight" key and those are missing
| from the list. Appending those keycodes to the minified array
| named `ba.G` fixes shortcuts for me!
| sammalloy wrote:
| I think it's designed for mobile or touch screens. Works
| perfectly on iPhone, and you need touch for various features.
| michaelhoney wrote:
| this brings me internet joy, in a time when so much is terrible
| mik09 wrote:
| after i put the mosue slightly off-center for a minute or two, it
| produced something like this: https://freeimage.host/i/yhmkaS
| jarek83 wrote:
| And make sure you put adequate tune for it
| https://www.youtube.com/watch?v=Jn0sB3CSMbo
| smcl wrote:
| context - it's an old-skool (Victorian era?) song that has been
| adopted by West Ham football club, and I guess some fans
| recorded a version of it here :)
| jaime10 wrote:
| I was surprised by all the projects on the website. This isn't
| even the coolest one
| shever73 wrote:
| Strongly recommend experimenting with this after a bottle of
| Malbec!
| anyfoo wrote:
| Voronoi Cells just fascinate me for some weird reason.
| dmix wrote:
| I spent wayyy too much time playing with this, just trying to
| understand all the dynamics. What makes the bubbles burst, or
| merge, or collapse, or partially burst and partially expand a
| connected bubble.
|
| The impact of the various directions of the fan or pin.
|
| So much variation in such a simple seeming base.
| 3pt14159 wrote:
| (dmix man long time no see! Let's hang out soon!)
|
| I agree that this is a true work of art. The variation and
| attention to detail is delightful. I hope more people put
| together and share stuff like this on HN.
| DavidPiper wrote:
| While everyone's loving the bubble physics, I just like the
| attention to detail where if you put the fan _in front_ of the
| bubble blower facing away from it, it will still blow bubbles in
| that direction if the air stream would still be drawn through the
| blower.
| 4gotunameagain wrote:
| you can move the bubble racket thingy to make huge bubbles as
| well !
| sh4rks wrote:
| Also, try moving a bubble behind the fan
| perlgeek wrote:
| You can also put the fan on top of the bubble blower...
| probably not very realistic, but a fun edge case :-)
| nikolayasdf123 wrote:
| beautiful work.
|
| what I like about this is that that air is particle system. and
| so are bubbles are made of elastic strings. in a sense there is
| no bubbles here, it is interaction of particles, and bubbles and
| air wind is emergent property
|
| back back to it
|
| .. making bubble, but not quite
|
| .. spinning a bubble
| camdenlock wrote:
| Make sure to check out the rest of his site. Amazing. Pay careful
| attention to the recursive box on the "works" page.
| jdthedisciple wrote:
| I love the gallery-ception:
|
| https://oimo.io/works
| staindk wrote:
| Aha I see what you mean - that's great.
|
| ((check out the second-last item in the gallery))
| kevdoran wrote:
| anyone else make a giant scary bubble to take over the page
| reidjs wrote:
| There are a bunch of other equally cool physics simulations/games
| on that website, well done
| BOS134 wrote:
| Sangat cocok
| est wrote:
| 12 years have passed since Steve Jobs killed Flash and finally
| people can make some decent interactive Web animations which
| correctly works on latest browsers.
| pixl97 wrote:
| Too bad flash was security cancer on top of browsers that
| already have enough of their own issues.
| [deleted]
| spcebar wrote:
| There was absolutely nothing that could be done about either
| of those problems.
| drusepth wrote:
| I can think of one thing that could be (and was) done. ;)
| blondin wrote:
| well, is the web a safer place after they did it?
| justinator wrote:
| I remember some impressive native demos of platform games 12
| years ago. Did the Flash to HTML5 converter work well? I never
| migrated my own "masterpieces"
| haxiomic wrote:
| Funny enough this project is a descendent of the flash lineage
| - it's written in haxe which first existed as an alternative
| ActionScript compiler. It's since evolved to be a strong
| functionally focused language of its own and perfect for
| writing games and interactives like this and now exports js
| instead. There's even a project (OpenFL) to preserve the old
| APIs!.
|
| A good example of how haxe has evolved since AS2, the author
| (saharan) has written their own shader language _in_ haxe which
| they've used in this project. Haxe has a compile-time macro
| engine which you can develop DSLs to improve your workflow
| https://github.com/saharan/HGSL
| andai wrote:
| They also wrote one in ActionScript!
|
| https://github.com/saharan/OGSL/blob/master/src/com/element/.
| ..
| vbezhenar wrote:
| You could make web animations 15 years ago. I don't know what's
| so special about flash that people miss in modern web.
| est wrote:
| > I don't know what's so special about flash
|
| A GUI authoring tool which everybody can learn instead of
| some insane manual canvas coding.
|
| From tech perspective, it works in my Pentium III computer,
| and the animation is streamable. Try that with JS?
| vbezhenar wrote:
| With the abundance of software around I'm pretty sure that
| the're plenty of GUI authoring tools. According to quick
| Googling I can see that there's Adobe Animate which is
| successor of Adobe Flash and it supports HTML5 output.
|
| I don't think that asking from modern software to work on
| Pentium 3 is reasonable. Software should work on a
| reasonable percentage of user computers. Pentium 3 is
| definitely outside of this definition. You didn't ask for
| Flash to work on 8086, did you? I'd expect it to be a
| challenge to even run Google Chrome on Pentium 3.
| pigtailgirl wrote:
| -- fun - also - love authors twitter avatar is dandelion -
| https://twitter.com/shr_pc - feel like they are in tune with the
| poetry of physics --
| Kiro wrote:
| > competitive programmings, mainly marathon-styled ones
|
| What kind of competitions is this referring to?
| pigtailgirl wrote:
| -- they talk a lot about hackathons in their tweets =) --
|
| eg: https://atcoder.jp/contests/ahc016
| gfd wrote:
| His about page has some of his competitive programming
| results: https://oimo.io/about
|
| (Sidenote: try dragging the profile pic!)
| unsafecast wrote:
| I watched it go for like a minute before realizing that I can
| actually interact! I love this.
| reset2023 wrote:
| Therapeutic, please make it an app for the apple watch
| noduerme wrote:
| I love the fluid design on the "works" page as it resizes to the
| browser. Putting physics into your resize algorithm really shows
| a lot of care and attention.
|
| Haxe is an awesome project that's been around for ages... I last
| looked at it as a potential replacement for AIR/AS3 a decade ago
| but the GPU capabilities weren't there yet with OpenFL. Seems
| like it's time to take a new look!
| MarketMan123 wrote:
| Is this supposed to be a visual representation of the crypto
| market?
| CheeseLovers wrote:
| If the challenge was to get the pin inside a big cluster of
| bubbles, then I succeeded.
| ppjim wrote:
| It seems to me a very interesting and entertaining mechanic that
| could evolve into a game.
| pigtailgirl wrote:
| -- bubbles meets Tetris --
| tezza wrote:
| Bubble Bobble (1986)
|
| https://www.c64-wiki.com/wiki/Bubble_Bobble
| pfoof wrote:
| The entire website is so cool
| NaturalPhallacy wrote:
| My experience:
|
| "Wow, neat. I wonder how they did this."
|
| _tries to right click_ (no context menu appears)
|
| _hit F12 for developer tools_
|
| "Oh, it's just a solid 173KB of javascript. _No big deal._ "
|
| _notices the window resize affected the simulation_
|
| "There's now a big blob of bubbles coalescing at the top of my
| screen. Wow!"
| aunterste wrote:
| so addicting...
| alismayilov wrote:
| Some bubbles take much more than expected time to pop up. But
| eventually, they all pop up.
| justinator wrote:
| Some bubbles take more
|
| than expected time to pop
|
| But, they will all pop
| nine_k wrote:
| It's a wonderful thing: a toy, not a game.
|
| A game has a goal. Here you are free to experiment without being
| led or nudged. In the world of computer-based entertainment, it
| is refreshing.
| conductr wrote:
| > it is refreshing
|
| I recommend exploring the top-right link and poking around this
| person's site. It felt like an old flash website and took me
| back a couple decades.
| Kerrick wrote:
| The last time I remember seeing an internet toy was over a
| decade ago: https://experiments.withgoogle.com/browser-ball
| comprambler wrote:
| Powdertoy is definitely a toy. https://powdertoy.co.uk/
| anibalin wrote:
| Woah this is fantastic! thanks for sharing!
| sandreas wrote:
| There is also https://thisissand.com/ - very good for long
| telephone conferences :-)
| dylan604 wrote:
| This was fun. I kept trying to "throw" the sand and use a
| forward momentum to the falling sand, but that doesn't
| work. No matter the speed of the mouse's movement, the
| falling particles always fall straight down. Otherwise I
| liked it enough that I am saving it for my next conference
| call as you've suggested
| sorenjan wrote:
| I'd count Townscaper as a toy as well.
|
| https://oskarstalberg.com/Townscaper
| rightbyte wrote:
| Oddly satisfying. I really whish there was a good modern
| graphic city building games with the scale of Som City 2000
| or 3000 ...
| pkage wrote:
| Cities: Skylines might scratch that itch.
| rightbyte wrote:
| Ye that game with the road mod is really nice.
|
| But it kinda only works for towns.
|
| The "big" buildings feel tiny due to the size limit
| (3x3?) so you can never get a satisfying city.
| red_admiral wrote:
| That is lovely.
| robertheadley wrote:
| I love townscaper.
| frogulis wrote:
| If we're linking to internet toys, here's a bit of shameless
| self-promotion. Something I made a little while back:
| https://frogulis.net/little-bits/eye-on-a-string
| BubbleRings wrote:
| I like it.
| filoeleven wrote:
| Soda constructor, circa 2000. Draw things with lines. Make
| some of them springd. Watch them move around.
| https://en.m.wikipedia.org/wiki/Soda_Constructor
|
| Someone rebuilt it in Javascript. It's not mobile friendly,
| so I haven't been able to try much with it yet.
| https://peterfidelman.github.io/constructor/
| dotancohen wrote:
| Have you tried Kerbal Space Program? My son and I love to just
| roam around exploring, and trying to build different rockets
| and airplanes. We're just not interesting in the game, but the
| exploration is amazing. It is also a terrific learning tool.
| awelxtr wrote:
| What I like to say to distinguish them is that for something to
| be a game there must be a lose condition
| Smaug123 wrote:
| For more on the subject, Mark Rosewater (head designer of
| Magic: the Gathering):
| https://magic.wizards.com/en/news/making-magic/what-
| game-201...
| groestl wrote:
| Well, a sandbox game still has game in the name, right?
| nanidin wrote:
| It reminds me of The Incredible Machine game.
| gala8y wrote:
| I hate almost all games for this need to advance, earn levels,
| die and start over, compete and score. One of very few games I
| played when I was young was Test Drive 4*, where I would simply
| drive around and play, switching wipers on and off. I liked
| sports cars games, but I would often go backwards or wonder off
| the track, if game permitted. Also.. Neverhood. And creative
| mode in Minecraft.
|
| *) Test Drive 3
| silviot wrote:
| Have you tried Little Inferno?
| gala8y wrote:
| Now, that is interesting concept. I will. :)
| beaker52 wrote:
| I used to do this on Total Drivin' on PS1. There were all
| sorts of ledges and off-track locations you could get
| yourself onto if you drove off track in the right way,
| sometimes even wall driving. Many, many hours.
| gala8y wrote:
| It's zoning out, letting mind loose. Feels a bit like
| traveling, too.
|
| I checked how Total Drivin' looked. Have a look at
| http://dos-scholar.blogspot.com/2011/04/test-drive-iii-
| passi..., if you want to see TD3.
| jakopo87 wrote:
| For me was Midtown Madness 2, I used to climb the highest
| buildind in San Francisco with each vehicle and see how
| many fall it takes to wreck them.
| daggersandscars wrote:
| This is one of the allures of Forza Horizon for me. On the
| surface, it's an MMRPG, with social, collection, crafting,
| levels, puzzles, competition, et al, all of that can be
| turned off / ignored as desired.
|
| With those items off, it's a great place to "drive" around,
| with different climates, seasons, amazing views, etc. Drive a
| classic convertible along a beachfront road. Explore dirt
| roads in an SUV during a snow storm.
|
| It's no driving simulator, but it's a pleasant way to get
| away from the world for a while. If you've got the winter
| blahs and like driving / scenery, plug your PC or Xbox into
| the biggest display you have and get away for a while.
| gala8y wrote:
| Judging from yt videos, amazing graphics and feel. Thx for
| suggestion.
| RektBoy wrote:
| Ultima Online (unofficial servers)
| behringer wrote:
| Try out beam.ng and Microsoft flight simulator.
| jtode wrote:
| Also a Neverhood fanboy. Respect.
| lioeters wrote:
| > hate almost all games for this need to advance, earn
| levels, die and start over, compete and score
|
| One of the only games I've truly enjoyed for a long time is
| SimCity. I learned this genre is sometimes called "idle
| games".
|
| > What differentiates idle games from other types of game
| systems is that they can progress without player input. When
| players do engage, they tinker with a system, rather than
| encountering a confrontation that they can win or lose.
|
| > Idle games invites players to participate in the game
| world, but does not revolve around them. You are,
| essentially, not a center of the world but a spectator.
|
| On the Design of Idle Games, Katta Spiel et al.
| https://dl.acm.org/doi/pdf/10.1145/3311350.3347180 (PDF)
|
| ---
|
| Neverhood looks fun! Love the claymation art.
|
| The Neverhood Trailer (1996) - https://youtu.be/OOcWNOxoG6E
| gala8y wrote:
| > I learned this genre is sometimes called "idle games".
|
| That is very interesting. With "idle games" idea of playing
| games may be stretched to all different spaces of
| interacting with the computer/program, touching on
| learning, relaxation, ideation. Well... food for thought.
|
| > Neverhood looks fun! Love the claymation art.
|
| Neverhood is unique with its aesthetics as it was created
| with real, huge set made of real clay and cameras recording
| character walking.
|
| Behind the Scenes - Neverhood and Skullmonkeys [Making of]
| https://www.youtube.com/watch?v=BrR3jbgocI4
| lioeters wrote:
| Cool! I enjoyed watching the making of Neverhood.
| Fascinating how they created a world from literally a ton
| and a half of clay, then turned it into interactive
| entertainment. And how Steven Spielberg was involved,
| bringing together a team of artists, musicians,
| programmers, crafts people.
|
| Love the physicality/materiality of clay, like one person
| said, how it has finger prints. Creatures and their
| environment all made by hand. I have a feeling, as
| society becomes more digitized and virtualized, people
| are missing the tactile sensation of touching real
| things. It might lead to a revival of interest in hand-
| made crafts, and material objects made of wood, ceramics,
| wool..
|
| > With "idle games" idea of playing games may be
| stretched to all different spaces of interacting with the
| computer/program, touching on learning, relaxation,
| ideation.
|
| The paper I linked above has made me curious about the
| concept of "idle games", and related topics like
| "gamification" of education, work, and life routines.
|
| I realized, Stardew Valley is a famous example of an idle
| game without competition, winning or losing. I haven't
| played it, but I imagine it's a pleasant experience.
|
| https://store.steampowered.com/app/413150/Stardew_Valley/
|
| Found another one, World of Goo.
| https://store.steampowered.com/app/22000/World_of_Goo/
| XCSme wrote:
| This one is impressive too: https://oimo.io/works/sandvox/
| Panoramix wrote:
| That's really impressive
| msie wrote:
| Person appears to be super-smart.
| 3qz wrote:
| ThrowawayTestr wrote:
| I love little toys like this.
| odo1242 wrote:
| Fun fact: if you zoom out a ton, place the bubble machine at the
| outside edge, and then zoom back in to standard, you get a _crap
| ton_ of bubbles _very_ quickly
| cryptonector wrote:
| How do you zoom?
| odo1242 wrote:
| You also get completely glitched bubbles, [briefly] self-
| intersecting bubbles, and bubbles within other bubbles
| depending on how you position stuff!
| [deleted]
| radiojasper wrote:
| I can't even trash the fan with my pokey stick.
| scottrogers86 wrote:
| Fun! Would love to be able to throw the pin.
| acomjean wrote:
| Remove the spike and the little fan bubbles glom onto on another.
| Very cool. You can just wave the bubble wand around too...
|
| This is very fun.
| twobitshifter wrote:
| You can move the fan and the bubbles too
| water-data-dude wrote:
| Oh nice! I figured out the fan and spike, but for some reason I
| didn't think to try to wave the want around :)
| SLWW wrote:
| Nothing truer could have been spoken concerning this
| masterpiece.
| kibwen wrote:
| Delightful toys like this are why I love the web. I'd never go
| through the rigamarole of installing an app to play with this,
| but I sure will click a link.
| joe5150 wrote:
| It's really easy to see how big an impact iOS low power mode has
| in the framerate of something like this.
| proee wrote:
| These are magical little apps. I've spent a good while looking
| for these types of projects. It's like coming across a gold
| nugget. Here is a site I've found with some amazing apps that are
| really fun to interact with. https://www.abowman.com/
| tsukurimashou wrote:
| reminds me a lot of the little "games" that were included with
| wario ware on the nintendo DS
| zelphirkalt wrote:
| Is anyone aware of a DOS game named Kernreaktor (nuclear reactor)
| and knows where to find it? Sonetimes its game type is also
| called "bubbles".
| Nition wrote:
| I've never heard of it, but it looks like you can download it
| from here:
| http://www.kultmags.com/games.php?folder=S2VyblJlYWt0b3I= (link
| under the screenshots)
| leetbulb wrote:
| Elegant and surprisingly fun.
| ebbflowgo wrote:
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