[HN Gopher] Blender Apps
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       Blender Apps
        
       Author : Tomte
       Score  : 20 points
       Date   : 2022-11-02 16:57 UTC (6 hours ago)
        
 (HTM) web link (code.blender.org)
 (TXT) w3m dump (code.blender.org)
        
       | adamredwoods wrote:
       | 200MB for a bundle? I think that's a little large, but I hope
       | they are going to work on making that smaller.
        
       | throw_m239339 wrote:
       | Blender Python API is a horrible mess, and it's more an
       | automation API (similar to say selenium) than a Web API in the
       | browser. Which means Blender makes it completely impossible to
       | customize some functions, without having to write C++ and
       | recompile the whole source. All you can do really is script the
       | interface and automate operations.
       | 
       | GODOT is very good at creating apps on the other hand. I've seen
       | many cool authoring tools made with it, a bit similar to Adobe
       | Air in its time.
       | 
       | So it's a nice idea,but Blender Python API needs to completely be
       | refactored for it work.
       | 
       | > "As an architect, I want to send a client a project so that
       | they can navigate around and experience it by themselves." In
       | this case, the app should be easy to run even if the client has
       | never heard of Blender or 3D software before. You could prepare
       | the scene, add basic navigation controls, and bundle the project
       | .blend files together with Blender itself.
       | 
       | Sounds oddly like the Blender Game Engine, that was removed in
       | 2.80...
        
       | Avlin67 wrote:
       | lots of users could benefit the power from blender yet as a
       | newcomer there is a learning curve that could be solved with an
       | app for a specific usage
        
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       (page generated 2022-11-02 23:01 UTC)