[HN Gopher] Blender Apps
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Blender Apps
Author : Tomte
Score : 20 points
Date : 2022-11-02 16:57 UTC (6 hours ago)
(HTM) web link (code.blender.org)
(TXT) w3m dump (code.blender.org)
| adamredwoods wrote:
| 200MB for a bundle? I think that's a little large, but I hope
| they are going to work on making that smaller.
| throw_m239339 wrote:
| Blender Python API is a horrible mess, and it's more an
| automation API (similar to say selenium) than a Web API in the
| browser. Which means Blender makes it completely impossible to
| customize some functions, without having to write C++ and
| recompile the whole source. All you can do really is script the
| interface and automate operations.
|
| GODOT is very good at creating apps on the other hand. I've seen
| many cool authoring tools made with it, a bit similar to Adobe
| Air in its time.
|
| So it's a nice idea,but Blender Python API needs to completely be
| refactored for it work.
|
| > "As an architect, I want to send a client a project so that
| they can navigate around and experience it by themselves." In
| this case, the app should be easy to run even if the client has
| never heard of Blender or 3D software before. You could prepare
| the scene, add basic navigation controls, and bundle the project
| .blend files together with Blender itself.
|
| Sounds oddly like the Blender Game Engine, that was removed in
| 2.80...
| Avlin67 wrote:
| lots of users could benefit the power from blender yet as a
| newcomer there is a learning curve that could be solved with an
| app for a specific usage
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(page generated 2022-11-02 23:01 UTC)