[HN Gopher] Nascar driver stuns to qualify for championship with...
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       Nascar driver stuns to qualify for championship with GameCube move
        
       Author : adrian_mrd
       Score  : 1085 points
       Date   : 2022-10-31 20:40 UTC (1 days ago)
        
 (HTM) web link (www.nintendolife.com)
 (TXT) w3m dump (www.nintendolife.com)
        
       | dcist wrote:
       | This is awesome. Reminds me of when Medvedev did a FIFA
       | celebration after winning the 2021 US Open:
       | https://www.cbssports.com/tennis/news/us-open-2021-daniil-me...
        
       | mauvehaus wrote:
       | "If it's stupid, but it works, it's not stupid."
       | 
       | To be clear that wasn't just stupid. It took a lot of work to get
       | into a place where it's worth having a go, and a heaping measure
       | of luck to pull it off.
        
         | andrewflnr wrote:
         | "works at most once per car" is a caveat that should give you
         | pause before concluding "it's not stupid." :)
        
           | AnimalMuppet wrote:
           | "Works at most once per car" still isn't necessarily stupid
           | if it's the last lap.
        
             | andrewflnr wrote:
             | Not necessarily, but very likely. I used "give pause" very
             | carefully.
        
       | joshu wrote:
       | Probably up there with The Pass: https://youtu.be/cBthxGThBkc
       | (wait for it)
        
         | Andrew_nenakhov wrote:
         | This one looks really unfair, leaving the track and gaining an
         | advantage by short cutting through the turn.
        
       | egorfine wrote:
       | I'm getting to a point in life where I can't figure out what are
       | they talking about: a game or a real-life racing. Or both.
        
       | z9znz wrote:
       | That's cute, but I suspect that kind of boldly foolish move would
       | not be the kind of thing a team would appreciate, since it
       | implies they can never count on what their driver will do.
       | 
       | It was basically a Happy Gilmore hockey golf swing (which
       | outperforms a regular golf swing when it works, but unfortunately
       | is enough less reliable that it's not worth doing).
        
         | SkyPuncher wrote:
         | Sounds like the can count on their driver to understand a bit a
         | damage to their car is well worth the championship points and
         | press that comes from such a bold move.
        
           | swader999 wrote:
           | I imagine the car body will be retired to the NASCAR museum
           | after this.
        
         | Godel_unicode wrote:
         | The driver's job is to win the race. This was the last lap of
         | the season if it didn't work. In the words of the SAS, who
         | dares wins.
         | 
         | Edit: I would be shocked if he doesn't get a hearty thank you
         | from the crew and a bonus from the bosses.
        
         | jasonwatkinspdx wrote:
         | Here's the onboard where you hear the team is very happy about
         | it: https://www.youtube.com/watch?v=27S42Y5km4I
         | 
         | This is a one off thing. NASCAR is 100% gonna rule it out. And
         | getting the car chewed up is pretty routine in NASCAR. I mean,
         | it's not good to do it unnecessarily but this won't really
         | raise eyebrows. The car was still driving and tracking fine
         | afterwards, so it's probably just mangled body work.
        
           | rzzzt wrote:
           | Put roller skate wheels on the passenger side door for the
           | next race!
        
         | sokoloff wrote:
         | The team was clearly celebrating in the pits. Their driver just
         | put them back in the hunt to win the championship when they
         | were otherwise a half-lap from being eliminated.
         | 
         | I think they'll be plenty happy to put a new right side on it.
        
         | ddoolin wrote:
         | I work for a few NASCAR teams. They definitely appreciate it,
         | all the way to the leadership. Everybody is wishing they
         | thought of this first.
        
         | thepasswordis wrote:
         | He kept them in the series and likely secured millions and
         | millions of dollars worth of ad impressions for their sponsors.
        
         | brookst wrote:
         | Competitive motor sports are all about winning. There are so
         | many rules and regulations and inspections, and cheating is. .
         | . well, not condoned exactly, but part of the game. If someone
         | else does it it's an outrage, but if your driver does it and
         | wins, ok.
        
         | moron4hire wrote:
         | In his interview after the race, he mentioned talking about it
         | with the crew and they decided together to do it.
        
       | pulse7 wrote:
       | Now everyone will follow and then they will ban it...
        
       | wnoise wrote:
       | Wow, that's some atrocious grammar.
       | 
       | Stunts? Stuns in order to? Does something stunning in order to?
        
         | wingerlang wrote:
         | Person eats (food) in order to be full.
         | 
         | Driver stuns (everyone) in order to quality.
         | 
         | It makes sense to me.
        
       | wodenokoto wrote:
       | How does that move even work? He takes the longest path around
       | the turn, while dragging along the side of the wall.
        
         | Nition wrote:
         | The other guys aren't limited by power, they're limited by
         | grip. The wall adds lots of friction, sure, but he also now has
         | unlimited grip and therefore full power.
        
         | function_seven wrote:
         | Because he could go pedal to the metal while everyone else was
         | limited in speed to negotiate the turn using only the measly
         | traction from their tires.
         | 
         | The path length is a bit longer, but his speed was so much more
         | that the trade off was worth it.
        
         | Jarwain wrote:
         | He's going significantly faster than the other cars, since he
         | doesn't have to slow down to try and maintain traction on the
         | turn
        
       | jefftk wrote:
       | Reminds me of another example of video-game inspired tactics:
       | 
       |  _Just before he reached the end zone, with 17 seconds remaining,
       | Stokley cut right at 90 degrees and ran across the field. Six
       | seconds drained off the clock before, at last, he meandered
       | across the goal line to score the winning touchdown. For certain
       | football fans, the excitement of a last-minute comeback now
       | commingled with the shock of the familiar: It 's hard to think of
       | a better example of a professional athlete doing something so
       | obviously inspired by the tactics of videogame football. When I
       | caught up with Stokley by telephone a few weeks later, I asked
       | him point-blank: "Is that something out of a videogame?" "It
       | definitely is," Stokley said. "I think everybody who's played
       | those games has done that" -- run around the field for a while at
       | the end of the game to shave a few precious seconds off the
       | clock. Stokley said he had performed that maneuver in a videogame
       | "probably hundreds of times" before doing it in a real NFL game._
       | 
       | https://www.wired.com/2010/01/ff-gamechanger/
        
         | houtanb wrote:
         | Here's a video of the Stokely touchdown:
         | https://www.youtube.com/watch?v=9fPamV6LsV8
        
         | baby wrote:
         | People have been doing that in football in Europe forever. I
         | remember a number of old world cup games completely ruined by
         | people running the clock.
        
           | eckesicle wrote:
           | In the Euro 2004, Denmark and Sweden would both go on to
           | qualify at Italy's expense if the result of the game was 2-2.
           | 
           | Of course, the score ended up being just that towards the end
           | of the game, and then the players on both teams just stood
           | still and passed the ball between themselves running down the
           | last 8 minutes or so of the clock.
           | 
           | https://youtu.be/9kgJNL_uuHI
        
             | pfortuny wrote:
             | This was much worse (I saw it on TV), and the reason why
             | the last two matches in the qualifiers are played at the
             | same time:
             | 
             | https://en.m.wikipedia.org/wiki/Disgrace_of_Gijon
        
           | Cthulhu_ wrote:
           | I was going to say, if you're not at risk of getting tackled
           | and you're ahead it makes sense to stall.
           | 
           | I do believe in football (soccer for americans) a referee
           | will intervene if players are obviously stalling (e.g. by not
           | playing, or the goalkeeper just holding onto the ball) but
           | they can just go back and forth for a bit.
           | 
           | Probably also happens in boxing and other time related
           | sports.
        
         | dereg wrote:
         | I love this clip so much - I pulled it off so many times in
         | Need For Speed but games like Gran Turismo always nerfed to
         | move.
         | 
         | There are so many moves that were obvious in video games but
         | (bafflingly, to a kid like me) were never adopted until much,
         | much later like:
         | 
         | * NFL - Going for it on 4th down
         | 
         | * NFL - QB spamming scramble moves (w/ Michael Vick)
         | 
         | * NBA - Spamming 3 pointers (w/ Steph Curry)
        
           | svnpenn wrote:
           | > I love this clip so much
           | 
           | what clip?
        
             | zerocrates wrote:
             | By context they must be talking about the clip of the
             | Nascar driver riding the wall that's the subject of the
             | article.
        
             | dereg wrote:
             | Sorry - I was talking about the clip of the video game
             | move:
             | 
             | https://www.youtube.com/watch?v=K3yNc5EasW8
        
               | bmitc wrote:
               | Do Nascar drivers develop neck problems? I know it's a
               | joke that all they do is turn left and that racing is in
               | general tough on the neck, but it does seem like they'd
               | almost always been veering their head to the left over
               | hours long races.
        
               | Shocka1 wrote:
               | Some tracks are more hard on them than others, but I
               | haven't heard much about any negative affects in NASCAR
               | besides feeling dizzy or off balance for several hours
               | after a race. Open wheel drivers commonly pull over 5 G's
               | though in corners. Their heads are supported, but I would
               | think your brain getting pulled to one side with that
               | much force for over an hour can't be a net positive.
               | 
               | Not speaking negatively about it of course - to each
               | their own. I raced Superbikes for eight years and you
               | might as well throw risk tolerance completely out the
               | window with that kind of racing.
        
               | pp19dd wrote:
               | Most are ovals, yes, but in those there's also banking
               | involved, 30+ degrees in corners, so the idea of just
               | turning left is missing a very important nuance to it.
               | Outer tires are inflated more, usually 10+ PSI.
               | 
               | https://en.wikipedia.org/wiki/List_of_NASCAR_tracks#Track
               | _ta...
        
               | criddell wrote:
               | The drivers wear a head and neck restraint to reduce the
               | chances of injury.
        
           | optymizer wrote:
           | For what it's worth, I learnt to play basketball in Eastern
           | Europe about 25 years ago, and there was a much bigger
           | emphasis on 3 pointers back then. Pretty much everyone was
           | able to make 3 point shots regardless of their main position.
           | 
           | When I came to the US, I was surprised that people were
           | amazed that "the big guy can shoot 3s". I played center, but
           | it was normal for me to work on free throws, 3 point shots,
           | and also take the shots in the game. I couldn't really
           | understand why players like Shaq were not able to make even
           | free throws, nevermind 3 point shots.
           | 
           | I'm not saying we were all shooting as well as Curry, just
           | that I feel like the emphasis on 3 point shots came very late
           | to the US. It took someone like Curry for people to really
           | internalize just how hard it is to catch up with an offense
           | that consistently gets 3 points when they attack the basket
           | and that yes, it's OK for all your players on the team to be
           | good at shooting the ball.
        
             | dereg wrote:
             | Good point. Mike D'Antoni credits his experience in Italy
             | for the offenses he implemented in the NBA. To your point,
             | while video games may not have originated these ideas, they
             | provide both a creative space to try wild ideas as well as
             | help change the culture to become receptive to these sorts
             | of experiments.
        
             | philwelch wrote:
             | There's some justification for this. There are maybe
             | 2000-3000 people in the world who are seven feet tall, and
             | traditionally you would prioritize footwork, physical
             | strength, rebounding, and defense over shooting for those
             | players. Steph Curry is 6'2", which is a much more common
             | height so you can be a lot more selective about whether or
             | not a 6'2" point guard can shoot as opposed to a 7' center.
             | Now we do have lots of big guys who can shoot, but not all
             | of them can do the other things well enough.
        
         | pif wrote:
         | Sorry, I don't get it: what did he gain by shaving 6 seconds
         | out of the last 17? Please, help me understand!
        
           | bombcar wrote:
           | Clock management in football is incredibly important - the
           | last 17 seconds can take multiple minutes to play if the team
           | has timeouts, throws out of bounds, all sorts of things.
           | 
           | You want to burn the clock if you have the ball and 17
           | seconds remaining, because you don't want the other team to
           | have a chance to retaliate.
           | 
           | It's a very delicate balance and one of the most difficult
           | "coach" decisions football has, and it applies throughout the
           | game, and changes based on how your offense and defense are
           | doing vs theirs (do you score fast and hope to defend and
           | score again, or do you score slow and hope to defend only,
           | etc).
        
           | mehphp wrote:
           | Now the opposing team gets less time to score and possibly
           | win.
        
         | quijoteuniv wrote:
         | And before video games... Senna '91 win in brazil F1... 7 laps
         | stuck on the 6th gear https://www.ayrton-senna-
         | dasilva.com/brazil-1991/ on the <<Senna>> documentary he even
         | says that on the last laps he had an out of the body
         | experience, watching himself and the car from the top.
        
         | hibikir wrote:
         | Football coaches, especially college coaches and high school
         | coaches, have made comments regarding how Madden has changed
         | the game in some ways, but it's mainly due to increasing the
         | baseline knowledge of the game. Your typical new player might
         | have watched some football games, and most of their coaching
         | would involve a position coach teaching the specific position.
         | There aren't that many coaching hours that aren't dedicated to
         | the physical part of the sport, so it wasn't uncommon to find
         | players with the right physiques for a position, and decent
         | knowledge of how they had to play, but short in general
         | "Football IQ".
         | 
         | As the games have become closer to a simulation, kids that are
         | football fans get a lot free time where they control both the
         | offense and the defense. They get to make calls, and see how
         | every player in the team should move, and how it makes a
         | difference. It in no way replaces actual football practice, but
         | it boosts a lot of what you can ask a middling high school team
         | to do.
         | 
         | Even in the pros, you'll hear people talk about how so-and-so
         | is "like another coach, but on the field", because knowledge of
         | the game overall, and the system they play in, matters. Years
         | of videogame football, instead of having to learn even the very
         | basics from scratch, makes things easier.
        
         | TulliusCicero wrote:
         | This is really interesting.
         | 
         | The incentive to pull off this kind of move, running the clock
         | down a bit, that was already present. But there's a certain
         | social expectation that you won't game the rules so blatantly,
         | so that's a disincentive.
         | 
         | What the existence of video games does, is allow people to do
         | things like this in an environment where social expectations
         | and pressure don't really exist. It's like a psychological
         | primer. You do it so many times in the video game, more and
         | more you think, gee, why _not_ do this in real life?
        
           | lostlogin wrote:
           | > an environment where social expectations and pressure don't
           | really exist.
           | 
           | It's almost inverted. The expectation is often for gamers to
           | be as exploitative as possible. There is a lot of hilarity to
           | be had by all with a play that gets a win in ann unexpected
           | way, and it has quite a culture around it. It can go too far
           | to be sure, but in good measure it's often what is best about
           | multiplayer games.
        
             | doublepg23 wrote:
             | Put a more negative way, but perhaps more funny: "Given the
             | opportunity gamers will optimize fun out of a game."
        
               | jhanschoo wrote:
               | Not really; at the peak of competition, emergent
               | mechanics and exploits are celebrated by some
               | communities: e.g. wavedashing in Melee, K-style in GunZ,
               | not to mention speedrunning.
        
               | TeMPOraL wrote:
               | That's only in multiplayer games, which are basically
               | destined to become not fun at all. It's the competition
               | that sucks out the fun. Players optimize for winning,
               | cheaters optimize further more, devs optimize for getting
               | rid of cheaters and for "maximizing engagement" of the
               | rest.
               | 
               | In single-player games, given the opportunity, gamers
               | will optimize for all kinds of cheese and hilarity never
               | expected by the designers. Doubly so with the modern
               | Internet, where sharing videos of your silly play confers
               | social status in relevant on-line groups.
        
               | Larrikin wrote:
               | I think this is true of all games, where you don't
               | specifically seek out other players choosing to be
               | purposefully weaker.
               | 
               | The transition from elementary school sports to middle
               | school sports is pretty jarring. By the time you get to
               | high school they've started weeding out anyone who enjoys
               | the game versus dominating other people in preparation
               | for college and the few who become pros.
               | 
               | Video games just make this obvious to kids who don't like
               | sports.
        
               | ItsMonkk wrote:
               | Yep, 'speed runs' are all about optimizing whatever you
               | can optimize and are mostly single-player.
               | 
               | The only real distinction between single-player games and
               | multiplayer games in this manor is that in single-player
               | games players can choose the 'category' they are
               | currently playing, whereas in multiplayer it is chosen
               | for them. This let's them pick the categories with
               | environments that are most fun optimized which is where
               | the hilarity comes.
        
               | TeMPOraL wrote:
               | But that was my point: speed runs are _fun_ and often
               | cheesy and score social karma. But only for people who
               | care about them. Every other player can ignore them and
               | focus on their own fun.
               | 
               | > _The only real distinction between single-player games
               | and multiplayer games in this manor is that in single-
               | player games players can choose the 'category' they are
               | currently playing, whereas in multiplayer it is chosen
               | for them._
               | 
               | Yes. That's the distinction that matters.
        
               | j_4 wrote:
               | > That's only in multiplayer games
               | 
               | Certainly not true, it's a game design issue that comes
               | up all the time. Even in the context of casual solo play,
               | players will generally be driven by the very human
               | instincts of risk aversion, resource accumulation, and
               | seeking efficiency. It takes good design to make this
               | behaviour be in line with _having fun_.
               | 
               | If anything, it's multiplayer environments that are
               | easier to steer towards that, and also allow room for
               | just horsing around.
        
               | motoxpro wrote:
               | I can agree that multiplayer isn't forever but all of the
               | longest lasting games are multiplayer and thriving, most
               | because of the competition. WoW, CSGO (very competitive,
               | ~1 million players daily), LoL (competitive).
        
               | TeMPOraL wrote:
               | That has little to do with fun, and everything to do with
               | _recurring revenue_. Multiplayer aligns itself nicely
               | with subscriptions, in a way singleplayer doesn 't.
               | 
               | Don't know about current state of WoW, but the other two
               | games you mention, and games like Overwatch or even
               | StarCraft 2, are hollowed out and devoid of substance,
               | because the competitive multiplayer makes everyone
               | focused on meta.
        
               | temphypercube wrote:
               | Hey, SC2's still pretty fun. Just look at the sorts of
               | off-meta builds uthermal gets away with:
               | https://www.youtube.com/c/uThermal
        
             | afarrell wrote:
             | A video game is a puzzle and it is fun to watch someone
             | successfully manipulate a puzzle.
             | 
             | Live sports are with people and people don't like watching
             | others be manipulated.
        
               | setr wrote:
               | Of course they do, things like juking, tricking other
               | players, etc are well accepted
               | 
               | The problem is that these kinds of strategies are boring
               | to watch, have little counter play, and only interesting
               | the first time around -- as soon as it enters the meta,
               | it's just boring. In this case it'd probably be fine, but
               | if you spent two minutes doing it? It'd be awful.
               | 
               | Exactly the same as it goes in video games -- it's fun to
               | see people exploiting elements the game, when it adds
               | complexity to the match. When it reduces it, like an
               | infinite combo, regardless of how mechanically complex or
               | novel a puzzle solution it might be, it just detracts.
        
               | solveit wrote:
               | Yeah, for game exploits "haha I can't believe you can do
               | that, that's hilarious, now let's patch it out" is the
               | norm. Exploits that make the game richer and gain wide
               | acceptance are very much the exception.
        
               | FileSorter wrote:
               | >Exploits that make the game richer and gain wide
               | acceptance are very much the exception.
               | 
               | Good examples of this are bunny hopping and rollout
               | doomfist.
        
               | musicale wrote:
               | > Live sports are with people and people don't like
               | watching others be manipulated.
               | 
               | I'm pretty sure I've seen lots of deceptive and
               | misleading strategies and tactics in football and other
               | sports, not to mention multiple forms of "faking." Also a
               | core part of sports like football seems to be putting
               | pressure on the person with the ball - up to and
               | including physical tackling.
               | 
               | Clock/time management also seems to be a thing.
        
               | lostlogin wrote:
               | Much of reality tv is basically watching people be
               | manipulated/manipulative too.
        
               | banannaise wrote:
               | It's not about manipulation. It's that if you die in
               | football, you die in real life. If you do stupid stuff,
               | players can get hurt. Whereas in video games, all that
               | can really happen is a win or a loss. A bizarre play
               | where someone gets hurt is funny in a simulation, and
               | tragic in meatspace.
               | 
               | This is part of why the NASCAR move is so interesting.
               | The driver himself notes that he was putting himself in
               | real actual danger of crashing his car and possibly
               | hurting himself, but he was willing to take that risk.
               | 
               | I would not be surprised to see this outlawed in the very
               | near future before someone can cause a major crash trying
               | it.
        
               | astura wrote:
               | Disagree completely, the deke is my favorite play in
               | baseball.
        
           | [deleted]
        
           | neffo wrote:
           | Yeah breaking the unwritten rules of the game, like not often
           | seen is basketballers under-arming free-throws. It's
           | unsporting, not even Michael Jordan did it (ooff, he took
           | that personally...).
           | 
           | Under-arming was done in modern international cricket once
           | and ruined sporting careers.
        
           | jsight wrote:
           | I don't think its from video games, tbh, its just not a
           | situation that comes up very often. Similar things happen IRL
           | on rare occasions and doing weird things to game the rules
           | are common when they do.
           | 
           | For example, if its 4th down and you are leading by more than
           | 2 points with very little time left on the clock, what do you
           | do? One option is to punt and have the punter run out of the
           | back of his own endzone. It gives the opponent 2 points, but
           | is a very safe play.
           | 
           | I've also seen teams run a punt play, but the offensive
           | linemen intentionally commit holding to maximize the amount
           | of time that the punter (or qb) holds onto the ball in the
           | backfield while the clock runs. The clock doesn't stop until
           | the ball hits the ground if a qb throws, so a high long pass
           | just out of bounds can burn a few seconds too.
           | 
           | Hmm, lets see... also letting an opponent score a TD happens
           | somewhat regularly. And often the player will slide instead
           | of scoring. Video game players do that, but the idea didn't
           | start there.
        
           | causi wrote:
           | _The incentive to pull off this kind of move, running the
           | clock down a bit_
           | 
           | Having spent several years playing amateur football in my
           | youth, I can attest that the game would be _vastly_ improved
           | if the clock never stopped and the teams had set time limits
           | between the end of one play the beginning of the next. Christ
           | I got so tired of the dicking around.
        
             | Ekaros wrote:
             | And you could do it same way as in actual football. Have
             | referee call the end when the last play is done.
        
           | zinckiwi wrote:
           | At least this is open play with ball in hand, and there is
           | danger there. I fully admit I am not very familiar with
           | American football, but the completely accepted "taking a
           | knee" to run down as much as two minutes of the clock at the
           | end of the game strikes me as far more cynical.
        
             | freetime2 wrote:
             | It's not cynical at all - clock management is recognized
             | and even appreciated as an important part of the game.
             | Teams routinely practice how best to take advantage of the
             | last 2 minutes of the game, and if they misuse even a few
             | seconds of game time the coach gets roasted by the media.
             | 
             | When coaches are able to find a loophole to burn additional
             | seconds off the clock, they are celebrated for it [1], and
             | the rules are typically amended for the following year to
             | prevent similar abuses.
             | 
             | [1] https://profootballtalk.nbcsports.com/2020/10/19/mike-
             | vrabel...
        
           | kerakaali wrote:
           | I love this comment and want to add another perspective.
           | 
           | The existence of video games brings people together on a
           | level playing field where they are free to explore their
           | ideas and refine strategies over a length of time far longer
           | than anyone can actually play the game in reality.
           | 
           | You see it to a more immediate effect in games such as Dota2,
           | League, etc. Professional level players regularly play with
           | amateurs and non-professionals and you notice that ideas
           | propagate throughout the community readily.
           | 
           | Obviously there is a certain barrier to entry for physical
           | sports and the online equivalent to share in ideas, but with
           | how far sports-based games will go striving for realism (all
           | the iterations of Football Manager come to mind), it wouldn't
           | be hard to imagine that in the future strategies will be
           | tested virtually before being employed in real.
        
             | routerl wrote:
             | > it wouldn't be hard to imagine that in the future
             | strategies will be tested virtually before being employed
             | in real.
             | 
             | Meet Max Verstappen[0], current reigning 2-time F1 world
             | champion, who credits a lot of his success to how much time
             | he spends playing racing simulators online. Seen here[1]
             | doing something ridiculous, which works in the sim; he
             | hasn't pulled this move on-track yet, but if he does it
             | won't suprise me. Incidentally, most of the current
             | generation of F1 drivers are also sim racers.
             | 
             | I think what these people are doing is creating goals for
             | themselves in virtual spaces, to strive for in real space.
             | The OP video couldn't have happened except in the exact
             | situation that driver was in, his mind was habituated to
             | trying to make that move, and he knew his car and track
             | enough to make the correct call re: risk. The video game
             | experience is only one part of that, but it's a crucial
             | part. The rest came from real world racing experience.
             | 
             | [0] https://www.teamredline.com/work/max-verstappen/
             | 
             | [1] https://www.youtube.com/watch?v=-rC81KMPM9Q
             | 
             | Addendum to explain the video I've linked:
             | 
             | The streamer who is recording is close enough to the car
             | ahead (Max Verstappen) that he gets pulled along by the
             | slipstream effect (caused by the vacuum created behind the
             | car ahead as it cuts through the air). This reduces the
             | aerodynamic drag on the streamer's car, and allows him to
             | accelerate more than the car ahead.
             | 
             | Normally (i.e. in meatspace racing), in this situation, the
             | following car would wait as long as possible in the
             | slipstream, until right before the next braking zone, then
             | take a sharp turn out from behind the leading car, pass
             | them (with the faster acceleration), and then try to brake
             | later than the leading car before turning into the next
             | corner, ensuring they'd go into the corner first, and thus
             | come out of the corner first.
             | 
             | In this clip, Max anticipated all of the above, moved out
             | from in front of the following car (breaking the slipstream
             | himself), braked much earlier than a racing driver normally
             | would (allowing the streamer's car to temporarily pass
             | him), and used the time he lost to assess the streamer's
             | racing line (read: vector) into the corner. Then he aimed
             | his own car into the gap between that line and the corner
             | of the track, and used the extra space to accelerate
             | earlier than the streamer. By doing this, he negated every
             | advantage the streamer had gained from the slipstream, and
             | stayed ahead.
        
           | yuliyp wrote:
           | That social expectation isn't really present in american
           | football: teams will do lots of different things to
           | manipulate the game clock toward the end (choose to run vs
           | pass because the clock stops on incomplete passes or if the
           | ball goes out of bounds, taking a knee, spiking the ball).
        
             | [deleted]
        
             | bee_rider wrote:
             | I think it is also common in basketball for a team to
             | intentionally manage their fouls, right? And hockey had
             | goons for quite a while (I think they've been trying to
             | prevent that sort of thing lately). Perhaps we should
             | change the meaning of the expression "sportsmanlike
             | behavior."
        
           | philodelta wrote:
           | Though there is the _threat_ of rules being made to govern
           | "unsportsman-like" behavior that dissuades this kind of
           | thing. If the powers that govern the sport determine they
           | don't want this to be a mainstay, they can rule it out. The
           | videogame exists in a realm of concrete and unchanging rules,
           | theres no threat of making anyone mad, besides the person at
           | the other end of the couch of course.
        
           | darepublic wrote:
           | Yes there is social pressure not to try anything so
           | unorthodox. If you fail the social / reputational fallout
           | will be greater than it you failed the old fashioned way.
        
           | dylan604 wrote:
           | >But there's a certain social expectation that you won't game
           | the rules so blatantly, so that's a disincentive.
           | 
           | There's also the concept of good sportsmanship. Doing this
           | kind of "move" could be considered disrespectful and a show
           | of bad sportsmanship.
           | 
           | The other football has its time honored ways of wasting time,
           | keeping the ball in the opponent's corner, the keeper waiting
           | until the last second to pick up a ball, someone getting
           | "hurt", nobody open on a throw-in, walking off for a sub,
           | etc. Then there's the sportsmanship thing of kicking the ball
           | out of play for an opposing player to receive treatment. How
           | much of the time wasting is good/bad sportsmanship vs good
           | stratechery?
        
           | jjfoooo4 wrote:
           | I think it's more that unlike in video games, real football
           | players cannot see behind them without turning their heads
           | and slowing down.
           | 
           | There any many examples of players who thought they were in
           | the clear and celebrated early, only to get tackled and
           | fumble.
        
           | cortesoft wrote:
           | Yeah, I don't think it is social expectation... in fact, some
           | common game clock management choices (like taking a knee) are
           | frowned on much more in video games than real life.
        
           | depingus wrote:
           | > The incentive to pull off this kind of move, running the
           | clock down a bit, that was already present. But there's a
           | certain social expectation that you won't game the rules so
           | blatantly, so that's a disincentive.
           | 
           | Clock management is a pretty big aspect of (American)
           | football strategy and very much expected. I don't think
           | anyone considers it gaming the rules. Just off the top of my
           | head:
           | 
           | - Teams with comfortable leads tend to switch to conservative
           | play calling. This keeps the ball safe and the clock running.
           | 
           | - Inside of 2:00, getting tackled on the field keeps the
           | clock running. But running out of bounds or throwing an
           | incomplete pass will stop the clock. So plays are always
           | chosen to take advantage of this.
           | 
           | - Quarterbacks will spike the ball to quickly the stop the
           | clock (incomplete pass).
           | 
           | - Calling a timeout stops the clock, so teams save these for
           | the 2:00 drill. The 2:00 warning also stops the clocks, teams
           | consider this a free timeout.
           | 
           | - Coaches will call timeout just as a kicker is about to kick
           | a field goal. This is called "freezing the kicker". When
           | timed right, it makes the kicker have to kick it again.
        
             | banannaise wrote:
             | Fun fact, two of those five things are known to be
             | counterproductive, but coaches still do them, presumably
             | due to social expectation and/or job security.
             | 
             | Conservative play calling with a lead, particularly on
             | defense, is known to reduce your chances of holding the
             | lead. Sticking to more balanced tactics leads to losses
             | that look more spectacular, but fewer of them.
             | 
             | And depending on how you look at the stats, the "icing the
             | kicker" timeout either doesn't really work, or only works
             | if done before the offense is set, which is not when most
             | coaches call it.
        
               | philwelch wrote:
               | I've heard for years that, statistically, icing the
               | kicker doesn't work. But whenever I actually see it
               | happen, it's in a situation where the defending team has
               | no other productive use for the timeout, which means
               | there's also no reason _not_ to ice the kicker.
        
               | banannaise wrote:
               | You're correct, I misspoke. One is counterproductive and
               | one (icing the kicker) is benignly useless.
        
             | itsoktocry wrote:
             | > _I don 't think anyone considers it gaming the rules._
             | 
             | Explicit clock management is part of the game.
             | 
             | But if you start messing around when the other team has
             | ended pursuit, you are definitely breaking an "unwritten
             | rule" (of which there are many in sports).
        
               | jaywalk wrote:
               | A good example of this is when defenders try to "blow up"
               | a victory formation. It's perfectly legal, but generally
               | considered bad sportsmanship.
        
               | banannaise wrote:
               | This, and many other "bad sportsmanship" behaviors, are
               | taboo because they are far less likely to affect the
               | result of the game than they are to injure someone.
               | 
               | Behaviors like this will typically result in some
               | variation of an on-field fight, which honestly seems like
               | a pretty fair means of enforcement.
        
             | songshu wrote:
             | The Super Bowl in 2013 featured an intentional safety.
             | Losing points but running the clock down. The play was
             | predicted by one attendee at the party I was at --- a
             | British gentleman whose introduction to football had been
             | the Madden games.
        
               | jimbob45 wrote:
               | I was trying to figure out if you meant the SB held for
               | the 2013 season or the SB actually held in 2013 but then
               | I remembered that it happened in both lol
        
             | mnd999 wrote:
             | Even victory formation, this is an ultra cautious time
             | waste. It's also a thing in association football (soccer).
             | Teams are praised for passing the ball around aimlessly
             | denying the opposition possession to defend a lead. It's
             | boring to watch, unless it's your team.
        
               | banannaise wrote:
               | An interesting note is that basketball was like this
               | until the introduction of the backcourt violation and
               | shot clock.
               | 
               | The difference, of course, is that basketball is a fast-
               | paced, high-scoring game, and the entertainment value
               | suffers mightily when it is slowed down. Soccer is about
               | deliberately building to a scoring opportunity, so
               | forcibly speeding up the game would simply ruin the
               | structure. Obviously, "turtling" can be a bit of a
               | problem as a result, but it's not hard for a team to
               | sacrifice some defensive structure to press for a
               | turnover.
        
             | ambicapter wrote:
             | You're obviously very familiar with football but the
             | accuracy here is so high I just had to point out that I've
             | never heard "freezing the kicker". The idiom I hear most
             | often is "icing" the kicker.
        
               | depingus wrote:
               | You are correct. I messed that one up.
        
             | bombcar wrote:
             | There are books on it -
             | https://johntreed.com/products/football-clock-
             | management-5th... for example, and they're quite worth the
             | read if you're interested in football at all. Some of the
             | clock management tricks are relatively unintuitive - and
             | some only work if you do it _most_ but not _all_ the time.
             | 
             | Football is a really interesting sport above/behind the
             | field.
        
           | hattmall wrote:
           | There's no social expectation in football. People don't
           | generally do stuff like this because of the risk.
        
             | sixstringtheory wrote:
             | This is the right answer. There have been running backs,
             | kick returners and pass receivers who thought they had
             | outrun the opponents and slowed down towards the end zone
             | to gawk and show off, and wound up getting tackled short of
             | what should have been an easy touchdown by people that
             | caught up to them. I wouldn't be surprised if, in at least
             | one of those cases, the defense then showed up and forced a
             | turnover after a three-and-out on a first and goal.
        
           | JohnBooty wrote:
           | One reason you typically don't see _really_ hacky
           | /exploitative stuff in competitive sports is that... these
           | sports are decades or even 100+ years old. Tens of thousands
           | of games have been played by extremely talented and
           | competitive individuals. Thousands of exploits have been
           | tried and written into the rulebooks.
           | 
           | For example, the "Sean Avery" rule in hockey.
           | 
           | https://en.wikipedia.org/wiki/Sean_Avery#The_Avery_Rule
           | 
           | That was a neat "exploit" and much respect to him for trying
           | it, but it was outlawed literally the next day.
           | The incentive to pull off this kind of move,          running
           | the clock down a bit, that was already          present. But
           | there's a certain social          expectation that you won't
           | game the rules so          blatantly, so that's a
           | disincentive.
           | 
           | While a fun thought, I cannot understate how incorrect this
           | is.
           | 
           | In basketball, football, or basically any sport with a time
           | limit there is absolutely zero stigma or shame with regards
           | to running out the clock if it benefits your team.
           | 
           | In fact, that guy would have been raked over the coals if he
           | _didn 't_ run out the clock.
           | 
           | I also assure you his coach was exhorting the team to win the
           | game by running out the clock rather than scoring with time
           | remaining on the clock which would have given the other team
           | another chance to score and perhaps tie/win.
           | 
           | I'm sure that player definitely did pull that move off in a
           | video game, but so has everybody else, because it's also
           | super basic football strategy!
        
             | indymike wrote:
             | Leveraging loopholes in the rules, using the clock and
             | gambits where you bet on the refs officials missing a call
             | are as old as the game in most sports. Every year, there
             | are new rules added to the books to cover all the edge
             | cases that were discovered during the last season.
        
             | [deleted]
        
             | jefftk wrote:
             | I'm not a football person, but my understanding from the
             | article is that this wasn't something that people were
             | doing until after it became popular in the video game?
        
               | JohnBooty wrote:
               | I'm not sure the Wired writer is a football person
               | either.
               | 
               | I can probably best explain it this way: that play does
               | not have a name, because it's pretty basic and that guy
               | didn't invent it. Clock management is _so_ integral to
               | gridiron football.
               | 
               | https://en.wikipedia.org/wiki/Running_out_the_clock#Ameri
               | can...
               | 
               | You probably see that move a little bit more in video
               | games. In real life there's more that can go wrong; you
               | have eleven guys chasing you and you do not have
               | 360-degree awareness. The ball could be knocked away from
               | you, etc. Worst case scenario you hurt your teammates,
               | lose your job, etc. So you will be more conservative.
               | 
               | I think video games have influenced football in a lot of
               | ways, just not that one. Particularly TV coverage - the
               | "sky cams" on high tension wires crisscrossing the
               | arenas, mimicking the unfettered virtual cameras in video
               | games. Also, the superimposed CGI first down lines on the
               | field.
        
               | zeckalpha wrote:
               | First down lines were super imposed before video games
               | could do that. It just was the classic yellow straight
               | line.
        
               | JohnBooty wrote:
               | Huh! It seems so. The TV technology debuted in 1998. I
               | was certain that games were doing it before that, but I
               | couldn't find any evidence. I must have been mistaken - I
               | guess TV did it first.
               | 
               | http://insightreplay.com/the-story-behind-nfls-magic-
               | yellow-...
        
               | appleiigs wrote:
               | Do you remember the glowing puck from 1996? For some
               | viewers it was difficult to see where the puck was, so
               | Fox made the puck look like a red comet on TV when
               | someone took a shot.
        
               | jaywalk wrote:
               | I mean, video games _could_ do it of course. But the idea
               | definitely started with TV.
        
               | [deleted]
        
           | jdminhbg wrote:
           | I don't think it's the social expectations that are at play
           | here. Instead, it's that without video game football, the
           | odds of a player ever being in this situation are minuscule
           | -- so minuscule that we're currently commenting on an article
           | written about one time that it happened twelve years ago --
           | and so the correct strategy won't be something that pops into
           | your head when sprinting for the end zone. But if you play
           | hundreds to thousands of iterated games of video game
           | football where you control the ball on every play, you're
           | bound to run into the scenario and be detached enough to know
           | what to do. Then that gets burned into your memory for the
           | unlikely event it happens in real life.
        
             | dkarl wrote:
             | The penalty for making a mistake is extremely high, too.
             | There are many examples of players easing up as they near
             | the goal line because they think they're in the clear, and
             | then getting hit or stripped at the last second, incurring
             | eternal embarrassment or shame. You not only need to be in
             | a very specific game situation, you also need to be
             | extremely certain that none of the eleven opposing players
             | are going to get a shot at you.
        
               | banannaise wrote:
               | You can see him looking over his shoulder repeatedly,
               | almost panicked, during his run because he's so worried
               | about this actually happening. He had to make himself
               | _really_ sure this wouldn 't happen.
        
             | bscphil wrote:
             | > But if you play hundreds to thousands of iterated games
             | of video game football where you control the ball on every
             | play, you're bound to run into the scenario and be detached
             | enough to know what to do.
             | 
             | Back in the day, the AI for opponents was often fairly
             | stupid. Rather than spreading out intelligently to prevent
             | an opponent from reaching the goal line, they would just
             | sprint towards your current location at all times. So if
             | you run in a bit of a loop from where it makes sense for
             | you to actually go, you can get the opponents to chase you
             | in a long line. Not hard to dodge them almost indefinitely
             | in this case, allowing you to take an arbitrary amount of
             | time off the clock. Real players won't behave like this.
             | 
             | > I don't think it's the social expectations that are at
             | play here.
             | 
             | I agree, mostly, but there could be a slight effect here.
             | It's widely known that coaches choose to punt rather than
             | go for it on fourth down (in American football, failing to
             | take the ball past a "first down" marker in five downs
             | results in a turnover) much more often than they should if
             | motivated purely to win the most games. It's speculated
             | that coaches are disincentivized to make high-risk, high-
             | reward choices like going for it, when trying and failing
             | it will result in embarrassment versus taking the safe
             | option.
        
               | thefreeman wrote:
               | As a bit of an aside, the past few years have seen a
               | drastic rise in coaches "going for it" on 4th down
               | instead of punting in a lot of situations. This is mainly
               | attributed to the rising use of analytics by coaching
               | staffs.
        
               | bombcar wrote:
               | It can be directly attributed to people studying the
               | stats - but it had been known for _years_ that  "going
               | for it on 4th" was statistically better. But coaches were
               | loathe to do it because if they did, and failed, they'd
               | get yelled at for not doing it "normally", and if they
               | succeeded nobody would notice.
               | 
               | It took quite awhile for that logjam to break.
        
               | sokoloff wrote:
               | The team gets only four downs, not five, to pass the
               | first down line and reset it.
        
               | zeckalpha wrote:
               | Picket fencing!
        
               | jstanley wrote:
               | > in American football, failing to take the ball past a
               | "first down" marker in five downs results in a turnover
               | 
               | Thanks for clarifying.
        
           | dkarl wrote:
           | Gaming the rules is part of the game in most American team
           | sports. The culture of consistency in rule enforcement
           | regardless of context enables this, and it dovetails nicely
           | with deception being celebrated as a tactic (hidden ball
           | tricks in baseball, and deceptions like this play[0] in
           | football) which also depends on rules being enforced.
           | 
           | Another way to put it is that in American sports like
           | baseball, basketball, and football, the rules are considered
           | part of the game, and using the rules to your advantage shows
           | respect for the game. With soccer, by contrast, people often
           | talk about an essence of the game that transcends the rules,
           | which the rules only approximate, and it seems like there is
           | a different relationship to the rules as a result. Rules are
           | a necessary evil that serve the higher essence of the game,
           | and if you are too concerned with the rules people might feel
           | like you are disrespecting the higher essence that they
           | serve. At least that has been my impression from spectators
           | and amateurs, in my experience. Competitors at higher levels
           | of play might approach it differently.
           | 
           | [0] https://www.youtube.com/watch?v=5MiD6no269s
        
         | harrydehal wrote:
         | Assuming this is the video you're referencing:
         | https://youtu.be/9fPamV6LsV8?t=107
        
         | chasd00 wrote:
         | I haven't seen it in a while but it use to be fairly common to
         | take a delay of game penalty (sometimes two in a row) to wind
         | down the clock.
         | 
         | /American football
        
           | zerocrates wrote:
           | The NFL has rules to try make this ineffective: for one,
           | taking two delay of game penalties in a row is an
           | unsportsmanlike conduct penalty. There's also various rules
           | that try to eliminate strategic use of penalties to run down
           | the clock by making the clock stop on penalties at the ends
           | of the halves.
           | 
           | You still see delay of game penalties by teams running down
           | the clock fairly regularly, but it's more to just use every
           | available second of the play clock up, typically in a
           | situation where the distance loss isn't very important (like
           | right before a punt).
        
             | dsfyu404ed wrote:
             | Furthermore, sometimes you want to lose the distance so
             | that the punter doesn't have to struggle with a punt that's
             | on the short end of his comfortable range.
        
         | c7b wrote:
         | Interesting, why is it that it's "so obviously inspired by the
         | tactics of videogame football"? It sounds like a pretty good
         | (albeit annoying) tactic for a real game. In European football
         | it's actually very common for players to use stall tactics, and
         | they don't even gain as much because there's no hard limit on
         | how long the game lasts.
        
           | rrrrrrrrrrrryan wrote:
           | Stalling like this in American football is significantly more
           | risky because if any member of the opposing team reaches you,
           | you lose everything.
        
         | m463 wrote:
         | I have noticed other analogies between computer behavior and
         | real life.
         | 
         | Basically security and similar attacks that were practical on
         | computers have now become practical in real life.
         | 
         | Think of one person annoying a business. But now what the same
         | person annoys a business repeatedly? Or someone and all his
         | friends annoy a business repeatedly? attack, denial of service
         | attack, distributed denial of service attack.
         | 
         | there are probably lots of other examples
        
         | samstave wrote:
         | This is like killing Lord British tactic in UO
        
         | jahlove wrote:
         | https://youtu.be/9fPamV6LsV8
        
           | karaokeyoga wrote:
           | and https://www.youtube.com/watch?v=byZ67YQBFCk
        
           | ignoramous wrote:
           | mirror: http://ghostarchive.org/varchive/9fPamV6LsV8
        
         | jjallen wrote:
         | I'm amazed it took until the video game era for this to happen.
        
         | jjallen wrote:
         | They do this in basketball all the time. At least they try to.
         | That's why there's a shot clock.
        
       | CrimsonCape wrote:
       | I can't believe how conservative the responses are here. This guy
       | is the epitome of a hacker, an embodiment of the title of this
       | site.
        
         | otherme123 wrote:
         | My TKD teacher once told us that he always looks for "cheaters"
         | within the rules or out-of-the-box thinkers, because that's the
         | right mindset to be succesful at competitions.
         | 
         | When you play by the rules, you are limited to your abilities.
         | But if you can squeeze advantages here and there, you can climb
         | some extra spots, maybe to the top.
        
           | skytreader wrote:
           | Hey! Fellow TKD practitioner here. I'm just curious if you
           | found ways to "cheat the rules" so to speak. Mind sharing
           | them?
           | 
           | I know that with the direction the sport has taken in the
           | last decade or so, there are probably _a hell lot_ of hacks
           | right now. I even heard that players would change tactics
           | (ie., rely on certain kicks /strikes more) depending on the
           | hogu brand in use.
           | 
           | But I competed before the advent of e-hogus and the one trick
           | I found is punching just at the upper edge of the chest part
           | of the hogu. That's where the rubber padding ends which
           | transitions to the mere "cotton" padding that fluffs the
           | straps. This meant that my opponent might actually hurt from
           | my punch, while plainly making contact with the protective
           | gear. In an era where punches rarely scored points if at all,
           | this was useful. I felt like I could punish people for
           | clinching too much.
           | 
           | (Needless to say, this was in high school competitions. I
           | dunno if it would've been as useful in higher tiers.)
           | 
           | So did you find anything else? I'm curious! :)
        
             | otherme123 wrote:
             | Nothing serious. We were training combat and we were given
             | a small set of rules to get points which included (in
             | hindsight) obvious holes. The smart guys quickly detected
             | and exploited the holes, to the dismay of their opponents,
             | some of whom got very angry. This was maybe 10 years ago,
             | so one I remember: the rule was "a point if you slap your
             | opponent shoulder with your hand", demonstrated as trying
             | to hit the further shoulder of the opponent. It was a game
             | of reflexes, keep the distance, quick entry and blocking,
             | but also it was too easy to hit the closest shoulder,
             | something someone noticed after a good two minutes into the
             | exercise.
             | 
             | Before the e-hogus a fellow competitor used to punch in a
             | way that was not damage effective, but made a lot of noise
             | and looked like a real punch (almost like a backhand slap),
             | scoring a lot of points. Their opponents claimed that they
             | weren't even hit. Another guy used to launch kicks in the
             | last possible moment of a clinch (almost always a jump-
             | turning-and-back-kick, tuio mondollyo tuit chagi, don't
             | know the name in english), just when he noticed in the
             | corner of the eye the referee intended to break the clinch.
        
             | aidenn0 wrote:
             | I had one coach who was super into what could most
             | charitably called "gamesmanship."
             | 
             | Just one example:
             | 
             | He noticed one ref gave verbal warnings only the first two
             | times someone stepped out of bounds, so he had me bait the
             | opponent into throwing a bunch of kicks as I retreated
             | until I had two verbal warnings. My opponent was rather
             | pissed off before I threw a single kick, upped the
             | aggression and fell right into a counter.
             | 
             | He was good at all the regular tactics too; my only TKO was
             | accomplished by starting out round 2 with exactly what he
             | told me to do.
             | 
             | Re: the hogu thing, I did see someone do a push-kick on the
             | hogu, then drag the foot down, pulling the hogu with it
             | until there was no padding over the collar bone and punch
             | there. He broke two people's collar bones and the ref was
             | oblivious. The second opponent retaliated and it escalated
             | with the match ending -3 to -2 (yes _negative_ for both
             | people). The guy who initiated the dirty stuff won, but had
             | a broken instep (his opponent caught a roundhouse by
             | raising his thigh and dropped an elbow directly onto the
             | instep).
        
       | skrtskrt wrote:
       | Funny enough I feel like only older "less realistic" driving
       | games would let this be an advantage, Forza for instance realllly
       | slows you down from the friction of hugging a wall
        
         | bytehowl wrote:
         | In Gran Turismo Sport it'll most likely just earn you a
         | penalty, but it can be advantageous under certain
         | circumstances.
         | 
         | https://youtu.be/xK3NabIdk60?t=1022
        
         | [deleted]
        
         | aasasd wrote:
         | Wall riders are a perpetual bane in multiplayer races. Perhaps
         | Forza and GT finally added measures against that, but among
         | e.g. videos on the 'Super GT' simmer channel, you can see
         | plenty of riders, especially in Forza Horizon.
        
         | kevin_thibedeau wrote:
         | A realistic game would model the aero advantages from hugging
         | the wall.
        
           | nautilius wrote:
           | Care to elaborate what those would be?
        
             | nautilius wrote:
             | Guess the downvote means 'no'.
        
       | 29athrowaway wrote:
       | A friend told me once he lost control of his car while driving.
       | In that moment, he spontaneously reacted doing the same thing he
       | did when that happened in Gran Turismo. That saved his life.
        
         | thyrsus wrote:
         | I wish I could tell what parts of such games were realistic,
         | and then be able to practice emergency maneuvers - e.g. at 70
         | mph, cargo falls off the back of a pickup I'm following - just
         | how sharply can I swerve my Toyota Corolla without going into a
         | roll?
        
           | bagels wrote:
           | Gran Turismo has cartoon physics (or at least the first 4 or
           | 5 did) not the best one to translate from.
           | 
           | That said, you probably won't roll a Corolla (low center of
           | mass and relatively low grip tires) without hitting something
           | like a curb or a surface change. You are more likely to just
           | uncontrollably drive in to an obstacle.
        
       | bombcar wrote:
       | He's lucky he didn't get his arse blueshelled. Probably why he
       | didn't go all the way to first.
        
         | gareth_untether wrote:
         | Took me a minute to realise this is a Mario Kart reference.
        
       | QuadmasterXLII wrote:
       | Of all the forms of immortality, my favorite is participating in
       | a competition in such a brilliant, incorrect way that a rule is
       | permanently added just for you.
        
         | zardo wrote:
         | I'm surprised they don't just DQ him under an intentionally
         | vague rule on reckless maneuvers.
        
           | Godel_unicode wrote:
           | Sports don't generally work that way, especially in the US.
           | If it's not specifically against the rules but clearly should
           | be, you get the old "great job! Never do it again!"
        
             | zardo wrote:
             | Motorsports generally have a rule like, "safety violation
             | deemed at official's discretion". The wikipage on NASCAR
             | rules looks like it has just such a rule.
        
             | 6stringmerc wrote:
             | I recall "if you ain't cheating' you ain't tryin'" has been
             | a part of NASCAR since getting more money than running
             | shine.
        
               | kube-system wrote:
               | The top competitors of any sport tend to inherently
               | filter for those who are willing to go to extreme lengths
               | to win.
        
               | 6stringmerc wrote:
               | Something something Lance Armstrong...good point I think
               | you made.
        
         | stubish wrote:
         | Famous, or sometimes infamous.
         | https://en.wikipedia.org/wiki/Underarm_bowling_incident_of_1...
        
           | caf wrote:
           | In the same sport there's also the Mankad.
        
             | kumarharsh wrote:
             | But that's not an illegal move - interestingly, ICC (the
             | body which regulates Cricket) has always recognized the
             | move as official - specifically confirming it as such after
             | the recent incident involving the women's teams of India &
             | England.
        
         | lisper wrote:
         | When I was in high school a local science museum had an annual
         | paper airplane contest. One of the events was duration of
         | flight. The launch platform was a second-story landing. One
         | year I won with a simple piece of paper the size of a dollar
         | bill that was bent into a S-shape profile so that it would
         | twirl as it fell. It turns out this is actually a legitimate
         | way to produce lift, and actual human-carrying aircraft have
         | been built with wings that use this principle, but I didn't
         | know that at the time, and neither did the competition
         | organizers. They thought I was cheating, and so did I. So the
         | next year they tried to change the rules in a way that would
         | disqualify my design but they couldn't come up with a
         | legitimate way to phrase such a rule, so in the end they
         | decided on a very clever solution: all entries in the duration-
         | of-flight event had to carry a penny as a payload.
         | 
         | So I built a very large version of the same design out of
         | computer punch cards taped together, and won again. I'm still
         | proud of that.
        
           | Shocka1 wrote:
           | You are basically the Smokey Yunick of paper airplanes:
           | 
           | https://web.archive.org/web/20060323051213/http://insiderrac.
           | ..
        
           | dugmartin wrote:
           | That reminds me of when I carefully built a "lightbulb drop"
           | challenge container that looked like the moon lander in high
           | school art. We were given two pieces of construction paper,
           | two straws and two large rubber bands. I spent a week I think
           | building and testing my design so that it would use the
           | straws and rubber bands like springs and the paper like fins
           | to ensure it landed in the right position and prevent the
           | lightbulb from breaking.
           | 
           | Cue "demo day": my friend forgot about the project and took
           | the straws and wrapped them around the bulb and then crinkled
           | up the construction paper roughly and wrapped it around the
           | straws and bulb and then took the rubber bands and secured
           | the paper. I think he spent maybe a minute on it.
           | 
           | I think you maybe know how this ends. The teacher sneered at
           | his design but then proceeded to drop it several times from
           | the top of a ladder and the bulb never broke. He then took my
           | design and dropped it upside down (springs pointing up) and
           | the bulb shattered. I still think about that and laugh 30+
           | years later.
        
           | thrtythreeforty wrote:
           | This is sort of similar to helicopter autorotation, isn't it?
        
             | pclmulqdq wrote:
             | Yes, this is basically how you are supposed to crash-land a
             | helicopter if the engine fails.
        
               | K0balt wrote:
               | Actually in this case he's using an airfoil spinning on a
               | horizontal axis perpendicular to the direction of flight.
               | 
               | But yes, helicopters can be safely landed this way
               | without power (not crash landed, but actually landed,
               | though crashing is always an option lol)
               | 
               | Also, gyrocopters use the same principle for all phases
               | of controlled flight, by simply using a traction engine
               | to move the aircraft foreword, with a free spinning,
               | unpowered, typically fixed pitch or no cyclic control
               | rotor providing the lift.
        
               | pclmulqdq wrote:
               | When I was trying to get a helicopter license (pre-
               | pandemic), I did one of these as part of training (the
               | instructor had me actually complete the landing... he was
               | a little crazy) and I wouldn't exactly consider it a
               | typical landing, but the helicopter and its occupants
               | were indeed in working order.
        
             | lisper wrote:
             | It depends on what you consider "similar", but no, the
             | rotation of the paper has nothing to do with the rotation
             | of helicopter blades during autorotation. In that case, the
             | blades act like ordinary wings and they do an ordinary
             | glide, albeit in a circular direction because the blades
             | are fixed at one end. What happens with the paper is
             | different. The axis of rotation is horizontal rather than
             | vertical.
             | 
             | However, there _is_ a sort of rotation about a horizontal
             | axis in an ordinary wing because a wing produces vortices,
             | and this is a necessary part of the process of producing
             | lift [1]. In heavy aircraft these vortices can be
             | surprisingly powerful and long-lasting, to the point where
             | they can cause smaller aircraft to lose control and even
             | crash if they get caught in one [2].
             | 
             | That first reference has an excellent description of what
             | was going on in my design [3].
             | 
             | [1] https://www.av8n.com/how/htm/airfoils.html#sec-
             | circulation-v...
             | 
             | [2] https://en.wikipedia.org/wiki/Wake_turbulence
             | 
             | [3] https://www.av8n.com/how/htm/airfoils.html#sec-spinners
        
               | thrtythreeforty wrote:
               | I see, thank you. Your initial description sounded more
               | like a maple seed's wing. I did not know you could
               | generate lift as described in your links.
        
               | lisper wrote:
               | Neither did I :-) I only learned about it about 20 years
               | after the fact.
        
             | kqr wrote:
             | It depends on how you interpret the parent comment, but my
             | guess is no. The autorotation you're speaking of happens in
             | a plane roughly parallel to the ground. This is a very
             | powerful and stable way for a wing to generate lift:
             | https://www.av8n.com/how/htm/spins.html#sec-samara
             | 
             | There's another option, which is counter-rotation along an
             | axis parallel to the ground, and orthogonal to the
             | direction of travel. This mechanically induces circulation,
             | which produces lift (by the same principle that a curveball
             | produces sideways lift.) Here's more information on this
             | funky phenomenon:
             | https://www.av8n.com/how/htm/airfoils.html#sec-spinners
        
         | metaphor wrote:
         | Surprised Smokey Yunick's name isn't mentioned anywhere.
         | 
         | Reminds me of this entertaining seminar[1] of a bunch of old
         | school IMSA racers describing how they got "creative" racing
         | around the rules to gain an unfair advantage.
         | 
         | [1] https://www.youtube.com/watch?v=hfq7-1ePW-M
        
           | mindcrime wrote:
           | It always makes me happy to see Smokey Yunick's name come up
           | on HN. It doesn't happen very often[1], but he was clearly a
           | "hacker" as much as any programmer or computer science guy
           | was!
           | 
           | [1]: https://hn.algolia.com/?dateRange=all&page=0&prefix=fals
           | e&qu...
        
         | jansan wrote:
         | David Berkoff's underwater dolphin kick is such an example.
         | 
         | Even better is the Fosbury flop, which was just accepted as a
         | superior technique and no rules were adjusted.
        
           | JackFr wrote:
           | However modern foam pads were a prerequisite. If you Fosbury
           | flop into sawdust and sand your career won't last long.
        
           | sc0ttyd wrote:
           | A counterexample to the Fosbury Flop was Tuariki Delamere's
           | Front Flip in the long jump, which was immediately banned
           | 
           | https://www.youtube.com/watch?v=Qe0zi_fkyts
        
         | bitL wrote:
         | One for the history books alongside Zanardi's "The Pass"
         | (banned right after it happened).
        
         | QuadmasterXLII wrote:
         | Or of course this could become the new meta, which from a
         | viewer perspective might be even better
        
         | ratg13 wrote:
         | Often referred to as the "air bud" defense.
        
         | ekianjo wrote:
         | > Of all the forms of immortality, my favorite is participating
         | in a competition in such a brilliant, incorrect way that a rule
         | is permanently added just for you.
         | 
         | That's precisely why car races are boring these days.
         | Everything is forbidden and over-regulated so there's no space
         | for innovation anymore. Look at F1 and its bloat of
         | regulations.
        
           | ricktdotorg wrote:
           | have you tried watching BTCC/British Touring Car
           | Championship? it's a lot of inches-apart racing with a lot of
           | actual contact and some incredibly skilled drivers. can be
           | quite thrilling!
        
           | mertd wrote:
           | Motorsports are different than other sports because the
           | drivers' lives are under very real risk. A lot of the
           | regulation is to keep the drivers alive. It comes at the
           | expense of excitement but we would all agree it's necessary.
        
             | gonzo41 wrote:
             | So the next step is to remove the drivers and have a more
             | exciting race. I feel like there's a missing league of F1
             | autonomous driving cars.
        
               | SonOfKyuss wrote:
               | I don't disagree that the racing itself could be more
               | exciting in that scenario, but without the human element,
               | I just don't think people would stay interested
        
               | ekianjo wrote:
               | > I just don't think people would stay interested
               | 
               | Make fake AI drivers with a backstory and AI-generated
               | faces and stories and people won't see the difference
        
               | gonzo41 wrote:
               | People like expensive crashes. Just look at Facebook:p
        
               | ascagnel_ wrote:
               | There was an attempt that failed.
               | 
               | https://news.ycombinator.com/item?id=32183567
        
               | Ekaros wrote:
               | I think we could already run them from simulators
               | cockpits. So just throw in a few cameras and network and
               | let the rules to be lose.
        
             | anonymous_sorry wrote:
             | Motorsports are not unique in this regard. John Delamere
             | pioneered the forward somersault long jump technique [0],
             | which was then banned for fear that athletes might break
             | their necks.
             | 
             | [0] https://vault.si.com/vault/1974/07/29/the-flip-that-
             | led-to-a...
        
           | joshu wrote:
           | Probably don't paint the entire sport with one brush. Lots of
           | racing is very exciting, especially to the people who are
           | doing it (the vast majority of racing is amateur/club/etc.)
           | Bergmeister vs Magnussen wasn't that long ago...
        
           | ajmurmann wrote:
           | But in F1 it's exciting because you never know what rules
           | they are gonna enforce this time and for whom. /s
           | 
           | Edit: on a more serious note: The regulations are so tight to
           | keep it exciting. Frustratingly, if the regulations are more
           | open, one of the better funded teams will just run away with
           | the best car. That already happened in some seasons, but
           | would be even worse without tight regulations.
        
             | rocqua wrote:
             | With the cost cap these days, I wish they would let up on
             | so many of the 'this is to expensive to develop for
             | everyone' regulations.
             | 
             | Give us back mass dampers, active suspension, flexi-wings,
             | dual-axis steering, and similar things. None of these are
             | driver aids, and they aren't inherently unsafe (flexi wings
             | might be more fragile). They were banned because it would
             | be too expensive for everyone to have to develop it.
             | 
             | But the cost cap solves the problem of 'too expensive for
             | everyone to develop it'. Everyone gets the same choice, and
             | if a properly tuned mass-damper takes 30 million to get
             | right, and 10 million to sort-of-work. Then people get to
             | pick where the best cost-benefit trade-off lies.
        
             | ekianjo wrote:
             | > one of the better funded teams will just run away with
             | the best car
             | 
             | There's one way to quickly solve this. Just mass-produce
             | the cars and give everyone the exact same car. Then we will
             | know who is the best racer.
        
               | fnimick wrote:
               | You just invented Indy racing. And it's excellent.
        
             | persona_reuse wrote:
             | > because you never know what rules they are gonna enforce
             | this time and for whom.
             | 
             | Narrator: "It was Gasly."
        
             | joshu wrote:
             | I have a historic car that ended up banned at Le Mans over
             | rules and caused Lotus to stop competing while at the same
             | Ferrari did not get banned from the same race despite also
             | falling afoul of some different rules. at least according
             | to legend, anyway.
        
               | ajmurmann wrote:
               | According to Adrian Newey's book it came out in 2015 that
               | Ferrari had a secret deal with the FIA that allowed
               | Ferrari to veto any regulation changes. It also is
               | interesting how cars in the early 90s started to have
               | more advanced electronics like active suspension which
               | Ferrari never got to work and then those things got
               | banned.
        
               | joshu wrote:
               | There is definitely precedent. In '62 Ferrari threatened
               | to pull all their cars from Le Mans over some ruling they
               | disagreed with. Lotus went home and didn't go back to LM
               | for many, many years.
               | 
               | (Reading the Wikipedia article, looks like they only
               | mention two Lotus 23s going but I think there were more)
        
             | chasd00 wrote:
             | I think many of the regulations in F1 are because people
             | generally don't like to watch other people die. F1 drivers
             | killing themselves all over the track is bad for business.
        
               | ajmurmann wrote:
               | That's definitely another source of regulations. Many of
               | the very specific regulations that dictate minute details
               | are about more competitive races though. For example the
               | current regulation changes that called in effect in 2022
               | were all about aero that allows for better following and
               | thus wheel-to-wheel racing. Mercedes' wing that flexed a
               | few microns too much had nothing to do with safety
        
           | lelanthran wrote:
           | > That's precisely why car races are boring these days.
           | Everything is forbidden and over-regulated so there's no
           | space for innovation anymore. Look at F1 and its bloat of
           | regulations.
           | 
           | Does rally (https://www.youtube.com/watch?v=GDGJoPmR_8U)
           | count as car racing?
        
             | thrwyoilarticle wrote:
             | Rally is just going to be another example. As of this year,
             | all the cars are econobox facades over space frames. No
             | trickle-down innovation or 'win on Sunday sell on Monday'.
        
             | nwatson wrote:
             | Here's another one:
             | https://www.youtube.com/watch?v=X2F7EaeDbHY&t=158s
             | 
             | Got to wonder what the spectator body count is at an event
             | like this.
        
               | gpderetta wrote:
               | Well, Group B was peak rally popularity, but as drivers
               | (and public) started dying, it had to be regulated to
               | oblivion.
        
           | jboy55 wrote:
           | Besides the Can-Am series lenient regulations, what auto race
           | series didn't have regulations?
        
           | swader999 wrote:
           | And yet here we are!
        
         | 6stringmerc wrote:
         | If he wins the NASCAR cup maybe it can be asterisked as the
         | "Deviousness Trophy"
        
         | inasio wrote:
         | Agree! Reminds me of swimmers going underwater for most of the
         | backstroke event in the Seoul Olympics [0]
         | 
         | [0] https://www.swimmingworldmagazine.com/news/when-the-
         | backstro...
        
         | fimbulvetr wrote:
         | My favorite is Eddie the Eagle. Watch the movie or read the
         | book. https://en.wikipedia.org/wiki/Eddie_the_Eagle
        
           | bombcar wrote:
           | There was a rule added to baseball about making a "mockery of
           | the game" for sending a midget in to pinch-hit, and having
           | nearly no strike zone, he walked on four balls.
           | 
           | > American League president Will Harridge, saying Veeck was
           | making a mockery of the game, voided Gaedel's contract the
           | next day. In response, Veeck threatened to request an
           | official ruling on whether Yankees shortstop and reigning
           | American League MVP Phil Rizzuto, who stood 5 feet 6 inches
           | (1.68 m), was a short ballplayer or a tall dwarf.
           | 
           | https://en.wikipedia.org/wiki/Eddie_Gaedel
        
           | couchand wrote:
           | Unbelievable!
           | 
           | > He received confirmation of his qualification for the games
           | while working as a plasterer and temporarily residing in a
           | Finnish mental hospital, due to lack of funds for alternative
           | accommodation rather than as a patient.
        
         | eCa wrote:
         | My favourite of these is probably Graeme Obree[1] who managed
         | to get not one, but two very different bike positions banned in
         | the '90s after setting the hour record using one of them and
         | winning the world championship using the other.
         | 
         | [1] https://en.wikipedia.org/wiki/Graeme_Obree
        
           | mastazi wrote:
           | Interesting video with Obree where his positions are tested
           | in a wind tunnel https://www.youtube.com/watch?v=oJ9H0INZ2_s
        
           | ArnoVW wrote:
           | A bit like Michael Guerra? I haven't checked, but if his
           | trick didn't get banned...
           | 
           | https://m.youtube.com/watch?v=3Iz7ZMALaCY
        
             | 4gotunameagain wrote:
             | while this is of course very cool, I was always convinced
             | that it also included a motor. The acceleration seems too
             | abrupt for just a Cd advantage, and that was right around
             | the time of the big motor in chassis scandals
        
               | askvictor wrote:
               | He's riding a fixie (presumably it's a fixie race). On a
               | downhill, your legs are slowing you down; presumably he
               | would have gained some advantage just by taking his feet
               | off the pedals, but this would give a bit more advantage.
        
             | grvdrm wrote:
             | Saw this recently. Amazing and frightening!
        
             | K0balt wrote:
             | Planking is how the kids here race 70cc Honda cub
             | motorcycles. They shift with their hands and have specially
             | modified seats to support the prone riding position.
        
             | jasonwatkinspdx wrote:
             | Heh, I'd never seen the full clip of that and the scooter
             | driver's reaction just about had me spit on my keyboard
             | over here.
        
               | andrewflnr wrote:
               | Same here. Your comment convinced me to click, no
               | regrets. :D
        
               | bombcar wrote:
               | 1. The scooter guy reaction
               | 
               | 2. The scooter guy decides "can't beat 'em might as well
               | join him"
               | 
               | 3. The poor mobility scooter being passed by all this
        
           | sndean wrote:
           | And it's interesting how long some of these GameCube
           | moves/bike positions can leave a mark on a sport. Just three
           | weeks ago Filippo Ganna broke the Boardman's superman
           | position record (from 1996), finally topping the last of the
           | hour record tricks [1].
           | 
           | [1] https://www.velonews.com/news/road/filippo-ganna-smashes-
           | uci...
        
           | acrump wrote:
           | Graeme Obree tested in a wind tunnel -
           | https://www.youtube.com/watch?v=oJ9H0INZ2_s
        
           | aeneasmackenzie wrote:
           | 1930s: going fast by leaning backward, banned
           | 
           | 1990s: going fast by leaning forward, banned
           | 
           | I look forward to 2100 when they will simply ban going faster
           | than a specific speed.
        
             | recursive wrote:
             | going fast by leaning forward has definitely not been
             | banned.
        
         | Someone wrote:
         | It's not likely that will make you immortal. Being forbidden,
         | your technique will not be used, so your name won't be
         | mentioned, and it will be forgotten (You might get famous if
         | your technique keeps getting used by accident)
         | 
         | For example, there's "Felix Erausquin", who invented a javelin
         | throwing technique you probably never heard of.
         | 
         | http://rethinkingathletics.blogspot.com/2013/12/the-
         | javelin-...:
         | 
         |  _However the true revolution of javelin throw came in 1956
         | when a 49 year old spaniard, Felix Erausquin, invented what
         | came to be called the "spanish style". Erausquin was a
         | specialist of shot put and discus throw (with several national
         | titles and records) but also of the "barra vasca" which
         | consists in throwing a heavy rod using a rotational technique.
         | Erausquin adapted the style of the barra to javelin throw with
         | a greased hand and managed a throw of 83.40 m at a few
         | centimetres of the world record.
         | 
         | [...]
         | 
         | Could the spaniards have won the 1956 Olympic javelin title?
         | Yes and no. Had they kept the style secret till Melbourne they
         | would certainly have taken the javelin world by surprise.
         | However at the beginning of October, a month and a half before
         | the Games, Salcedo used the new style during a competition in
         | Paris. This opened the way for experimentation with the new
         | technique to non-spanish athletes but also alerted the
         | instances of the international federation who by the end of the
         | month had modified the rules so as to ban the rotational
         | technique. However, even if they had kept the secret, the
         | athletes from Spain would not have had the occasion to throw at
         | Melbourne since Franco's government had, at the last moment,
         | decided to boycott the Games._
        
           | jimbokun wrote:
           | "For example, there's "Felix Erausquin""
           | 
           | And yet you know his name.
        
           | z9znz wrote:
           | I'm sorry, I really did try to read your link. But I laughed
           | too much at this:
           | 
           | "came with the work of Dick Held (brother of the world
           | recordman Bud Held) who introduced first the hollow-wood
           | javelins"
           | 
           | Really, it doesn't matter how you throw your dagger as long
           | as you hit the target.
        
           | Godel_unicode wrote:
           | Have you watched a sports broadcast before? They frequently
           | include references to illegal techniques and the people
           | they're named after.
        
             | 6stringmerc wrote:
             | Roy "Horsecollar" Williams really missed out. He broke
             | quite a tidy sum of bones with that move. Dirty? Hell yeah.
        
               | owlninja wrote:
               | This is the first one that came to mind for me (even if
               | it's unofficial). Same as the "Tuck Rule" means Brady
               | rule.
        
               | 6stringmerc wrote:
               | Yeah the Brady rule (made an angry face at Brady, 5
               | yards) is such a wonky thing that can be misused.
               | Horsecollar in the other hand...I think I've seen a
               | couple guys thrown down by jersey alone so yeah no need
               | to grab pads in that battle. At the time though when I
               | saw it live, I would say "you test Roy downfield..."
        
           | mdaEyebot wrote:
           | It is always fun to see a strange rule, though, and ask
           | yourself why something so daft was actually written down.
        
             | dwighttk wrote:
             | Reminds me of https://m.youtube.com/watch?v=8tonxd_9_lY
        
           | dsfyu404ed wrote:
           | >For example, there's "Felix Erausquin", who invented a
           | javelin throwing technique you probably never heard of.
           | 
           | But who's infinitely more known than his contemporaries who
           | didn't do some interesting footnote-worthy thing like that
           | and therefore get mentioned far less.
        
             | djmips wrote:
             | Talk about disproving your point with an example made to
             | support your point!
             | 
             | I bet most do not know any of the javelin winners from this
             | last Olympics or any historical greats but now we know the
             | awesome Felix Erausquin!
        
             | tshaddox wrote:
             | Exactly. I have, as of a moment ago, read exactly one
             | article about javelin throwing in my life, and it was about
             | that guy and the throwing technique he invented.
        
               | 2muchcoffeeman wrote:
               | I bet a lot of javelin people heard this legend and then
               | spent time looking it up and messing about with the move
               | for fun.
        
           | derefr wrote:
           | The immortality comes from the fact that anyone who is
           | reading the rulebook, and gets curious about the origin of
           | the rule created to forbid your actions, will research that+,
           | and learn your story.
           | 
           | Sometimes, the rule itself is even named after the person --
           | so your name is right there _in the rulebook_ forevermore.
           | They might not know who you were or what you did, but they
           | know you did something stupid enough to require a change to
           | the sport.
           | 
           | + Which is apparently something sports nerds do a lot. Here's
           | a YouTube channel sub-series just about the origins of weird
           | sports rules! https://www.youtube.com/watch?v=hJiNU9JCLpM&lis
           | t=PLUXSZMIiUf...
        
             | Tomte wrote:
             | Thanks! just yesterday I tried to find https://m.youtube.co
             | m/watch?v=8tonxd_9_lY&list=PLUXSZMIiUfFS... and spent
             | several minutes in vain before I gave up. Now you're
             | posting the playlist hours later!
        
           | taeric wrote:
           | On the flip side, the common maneuver for the pole vault is
           | relatively new, and few realize someone basically invented
           | it.
        
       | bnert wrote:
       | legend
        
       | codeulike wrote:
       | Not knowing much about nascar or that GameCube game, I watched
       | the video hoping to see someone fire a blue shell or get a star
       | boost or something. Slightly disappointed.
        
       | jaimex2 wrote:
       | The clip needs a Daytona USA "Time Extension!" over it.
        
       | drewbeck wrote:
       | Is there some specific advantage gained irl by hugging the wall
       | like this? I can't tell from the video what he achieved by it.
        
         | tofuahdude wrote:
         | He went faster through the curve and passed several drivers, to
         | the point that he qualified for the next race when he otherwise
         | wouldn't have.
        
           | denimnerd42 wrote:
           | he was significantly faster than the track lap record too
        
             | bitL wrote:
             | ...which was set long time ago with significantly more
             | powerful cars.
        
               | Lammy wrote:
               | New lap record is 18.845 seconds. Old lap record was Joey
               | Logano's 18.898 in 2014: https://joeylogano.com/logano-
               | sets-track-record-starts-third...
        
         | jameskilton wrote:
         | He drove at full speed through a curve, letting him pass like 8
         | cars who were taking the turn normally.
        
         | dan_pixelflow wrote:
         | It was the last corner of the last lap - hugging the wall
         | damages your car but because he didn't actually need to tap the
         | brakes he just kept on going, round the wall faster than the
         | others.
        
           | mcv wrote:
           | If this means you can take the corner faster, why not just do
           | it all the time and make sure the side of your car is strong
           | enough to withstand it?
        
             | makeitdouble wrote:
             | The real answer is it only makes for good entertainment
             | once, so it gets banned immediately.
             | 
             | If it had a real potential to spice the game (like allowing
             | foot hits in volleyball) it would be integrated in the
             | rules with some limitation (for instance you can only do it
             | if you're way behind)
        
             | nradov wrote:
             | It's not possible to build a car that strong under Nascar
             | rules. The cars are mostly standardized with only minor
             | differences allowed between teams.
        
               | z9znz wrote:
               | Does Nascar disallow mounting a few luggage wheels on the
               | right side of your car? :)
        
               | p1necone wrote:
               | I for one am very excited about real life Tamiya car
               | racing.
        
               | nradov wrote:
               | Ha ha, but seriously that wouldn't pass the pre-race
               | template inspection.
        
               | z9znz wrote:
               | But sirs, we like to travel with it on its side in the
               | trailer so we can transport it more easily.
        
               | moron4hire wrote:
               | It probably would violate the external profile standards,
               | even if the regulators wouldn't understand the purpose on
               | first seeing it.
        
               | thereisnospork wrote:
               | How much camber is allowed on the right wheels though,
               | can you go full hella-flush? Asking for a friend :)
        
               | z9znz wrote:
               | I considered this first. But I imagine the camber change
               | would ruin the insides of the tires so fast that it
               | wouldn't be worth the wall rolling benefits...
               | 
               | Perhaps a better idea would be some kind of aerodynamic
               | change which would result in a trapped pressure area on
               | the right side when it is close to the wall. Maybe some
               | kind of concave side.
        
               | thereisnospork wrote:
               | An F1 style 'wall-effect' skirt with a side mounted
               | exhaust would do the trick I think. Have to stay on
               | throttle to keep off the wall.
        
               | thrwyoilarticle wrote:
               | Camber increases as the suspension compresses...
        
               | 6stringmerc wrote:
               | Have a crew member kick in the right place to create a
               | vortex gap and Eraknoplan it?
        
             | akozak wrote:
             | THIS is the hacker mindset.
        
             | christkv wrote:
             | Probably why they will soon make a rule against it :)
        
             | londons_explore wrote:
             | You could even put two little extra wheels on the door
             | handles...
        
               | fendy3002 wrote:
               | We mini 4WD now
        
               | tmh88j wrote:
               | I know you're joking, but Nascar actually uses some cool
               | tech [1] to make a 3D model of each car on-site to ensure
               | they're in spec with regulations for size, aero, etc...
               | Here [2] it is in action at the last Daytona 500
               | 
               | https://www.youtube.com/watch?v=2-X_eujF8Z8 [1]
               | 
               | https://www.youtube.com/watch?v=Laet8W8pn_k [2]
        
             | bluedino wrote:
             | Probably need to change the wall as well
        
             | liveoneggs wrote:
             | one loose panel or an open exit gate or any other of little
             | things and it would have been a serious accident
        
               | brookst wrote:
               | That was my first thought, but that whole wall should be
               | able to sustain a full on impact from multiple cars in a
               | wreck if there are loose panels or gates it is already a
               | serious failure.
               | 
               | Not to say it couldn't happen, just that it's reasonable
               | to assume the wall is designed to support more force than
               | this.
        
             | fendy3002 wrote:
             | A special move being done in a crucial moment is
             | interesting / amazing.
             | 
             | If it's too effective and everyone start doing it, it loses
             | its charm.
             | 
             | Imagine if in Dota every game only consist of 3 tanks and 2
             | dps carries because it's too effective, it'll get boring
             | soon.
        
               | ISL wrote:
               | Until someone gets hurt, this is kinda like a slapshot in
               | hockey.
               | 
               | You can go to the inside, as is traditional, or you can
               | go to the wall and risk it all...
        
         | stubish wrote:
         | Do you see how fast he is going compared to the other cars?
         | They are going as fast as they can without losing grip and
         | spinning out as they go round the corner. He has the wall
         | supporting him around the corner and could floor the
         | accelerator in top gear.
        
           | chihuahua wrote:
           | Thanks for explaining that - I saw the video and was
           | wondering "why are the other cars going so slow, is there a
           | traffic jam?"
        
             | mcv wrote:
             | These cars don't seem to stick to the ground like they do
             | in F1, so I guess they need to slow down a lot for the
             | corner just like regular cars. Except for the guy who uses
             | the wall to push him through the corner.
        
           | SilasX wrote:
           | Okay but why didn't anyone try this before? They just didn't
           | think of it? What made it a good idea this time but not any
           | other time if it's faster?
        
             | sokoloff wrote:
             | The 2022 "NextGen" cars are significantly stiffer than
             | prior cars; it's possible that they are stiff enough to be
             | better able to run the full half lap without getting stuck,
             | but I more suspect no one seriously considered it.
             | 
             | Even with Nextgen cars, it's a last half-lap move at most.
        
               | stubish wrote:
               | I also suspect nobody seriously considered it or thought
               | they could get away with it. If they don't add rules to
               | stop it, you will see people welding bumpers or even
               | wheels to the sides of their cars to take advantage.
        
               | otherme123 wrote:
               | IMHO they should rule it out changing the wall
               | construction in some way that it no longer gives an
               | advantage. E.g. attaching TecPro barriers to it.
        
               | joshjob42 wrote:
               | I think they should design the walls to make this easier
               | and folks should put wheels on the side. Let's go crazy,
               | that was awesome.
        
               | neurostimulant wrote:
               | If everyone has side wheel, it would get boring fast. The
               | one that can hug the wall first win.
        
               | swader999 wrote:
               | It'll be too hard on the driver's brains as well
        
               | bombcar wrote:
               | Just race in a giant sewer pipe, I guess, heh.
        
             | Balgair wrote:
             | Its _insanely_ dangerous. Really just neigh-criminally
             | stupid.
             | 
             | Any little lip in the siding on the wall could have caused
             | him to flip or twirl about or get speared or launched his
             | engine all over the place. The walls are designed to keep
             | people safe, including the fans. They are fantastically
             | well engineered and made. But, if he had caught the wall
             | wrong and was catapulted into the stands, he may have
             | killed a lot of people, let alone the danger to other
             | drivers, let alone to himself. The various safety systems,
             | of which the wall was but one, aren't made for that move
             | and could very easily have been compromised in very bad
             | ways.
             | 
             | I mean, it was _awesome_ to watch, just incredibly cool. I
             | 'm glad it worked for him, he's in the history books for
             | that move for sure. I can totally see NASCAR evolving to
             | utilize that move in the future.
             | 
             | But he put many lives at more risk than anyone was
             | expecting in such a kinetic sport.
        
               | swader999 wrote:
               | I think just this year the body design on the cars became
               | strong enough to try this. He also risked a yellow flag
               | being thrown which would have disqualified any passing
               | afterward. But they weren't quick enough with that lol.
        
             | ehnto wrote:
             | The obvious one is that it ruins the car, at the end of the
             | video you see his car is stopped on the track, presumably
             | he broke some control arms and can't drive it back to the
             | pits.
             | 
             | So it works once, then you're out, and you have to hope you
             | pull it off safely. It was a massive risk, not all courses
             | have a wall that wouldn't have wrecked the car. He mentions
             | that part in the video.
        
               | modeless wrote:
               | He actually drove back to the pits OK, amazingly enough:
               | https://www.youtube.com/watch?v=27S42Y5km4I
        
               | ehnto wrote:
               | That is pretty crazy. I can't imagine he kept his wheel
               | alignment which would have been impactful if he had to
               | keep racing, but it's impressive the suspension arms
               | survived that. Maybe the new gen cage contacts before the
               | wheels and they took most of the force?
        
               | modeless wrote:
               | I wonder if they modified the car for this at all? I've
               | gotta imagine that he at least discussed the possibility
               | of doing this with his crew before he went and did it.
        
               | swader999 wrote:
               | He did discuss it with his crew with five laps to go, so
               | it wasn't spur of the moment but pretty close.
        
             | chasd00 wrote:
             | Getting into the wall usually means a flat tire or at least
             | being slowed down considerably. I don't think you could do
             | this on a superspeedway track because the forces and
             | friction would just destroy the car before the turn was
             | over. On a short track it looks to be a different story.
        
           | hammock wrote:
           | I get that he's not going to slide off the track, but I don't
           | understand how he wouldn't be slowed by the friction of the
           | side of his car against the wall, though
        
             | bagels wrote:
             | Speed through the turn is limited by lateral forces. The
             | wall can provide more lateral force than the tires can.
             | Yes, there's friction, but the cars are fiberglass, it's
             | pretty slippery against a smooth painted wall (and they
             | have a ton of power).
        
             | LanceH wrote:
             | During the course of the race bits of rubber come off the
             | tires and form what is basically a rubbery gravel. The
             | racing line is cleared of it by the passage of the cars.
             | Get down too low or up too high and you start sliding like
             | you would on gravel. So he went high, accepted the
             | slippery-ness and used the wall to keep him going the right
             | direction as he kept the pedal down.
             | 
             | On the racing line, even with a clean track, they still
             | need grip to turn -- he didn't.
             | 
             | Also to note that as it is the end of the race, they aren't
             | on fresh tires and probably most/all of the field didn't
             | have the full grip they would during other portions of the
             | race.
        
             | crooked-v wrote:
             | He is slowed, but the other drivers are slowed more by the
             | need to keep traction in the turn.
        
             | ehsankia wrote:
             | nitro_force - friction_force >
             | max_force_before_you_slip_on_that_turn
        
               | swader999 wrote:
               | I bet he was close to passing out on that turn, much like
               | a fighter jet pilot can experience when they pull too
               | many g's in a turn.
        
             | stubish wrote:
             | He _is_ slowed down by the friction of the side of his car
             | against the wall. And probably by bits of his car being
             | torn away as it slowly disintegrates. But the engines on
             | these cars are powerful and can easily overcome those
             | effects.
        
               | shultays wrote:
               | They should add wheels on sides as well to reduce lateral
               | wall frictions!
        
               | snappr021 wrote:
               | 2 Skateboard wheels embedded in the bodywork, to touch
               | the wall front and rear, and off to the races.
        
               | mcv wrote:
               | I'm not sure small wheels would really be an improvement,
               | and large wheels would weigh a lot. So it's entirely
               | possible that a smooth surface is actually the best
               | approach here.
        
         | ElijahLynn wrote:
         | I scrolled all the way down, collapsing all the top level
         | comments just to find your question, so thanks for posting
         | it!!! This part of the discussion is what interests me the
         | most.
        
       | dandare wrote:
       | Any irregularity or structural weakness in that wall could have
       | killed him and drivers around him.
        
         | prego_xo wrote:
         | I think walls that are made with racecars hitting them at top
         | speed in mind would be able to handle a distributed stress.
        
         | chrisco255 wrote:
         | Martinsville has a SAFER Barrier, which "consists of a high-
         | strength, tubular steel skin that distributes the impact load
         | to energy-absorbing foam cartridges", installed along the
         | outside of the track: https://galvanizeit.org/project-
         | gallery/nascar-safer-barrier
         | 
         | Still a risky move for a number of reasons, but wrecks are
         | expected and happen all the time in NASCAR races.
        
       | dirtyid wrote:
       | I'm assuming it's just some cosmetic damage to the bodywork? What
       | is the actual cost benefit analysis for a move like this? $10,000
       | gamble? $100,000?
        
       | volleygman180 wrote:
       | Just wait until military soldiers start camping inside the corner
       | of a room, or jumping and prancing as they come around a corner
       | while in battle.
        
         | prego_xo wrote:
         | Imagine the anger as some 18 year-old from the U.S dropshots
         | your best friend.
        
       | skellington wrote:
       | Hope he got max benefit from that because this definitely will be
       | against the rules very soon. :)
       | 
       | But it was awesome.
        
       | dncornholio wrote:
       | In every form of racing this guy would be called a cheater, but
       | NASCAR is different. NASCAR isn't about the racing, it's about
       | entertainment.
        
         | BoorishBears wrote:
         | That is so not true. The spirit of motorsport across so _so_
         | many forms is poking and prodding at the limits of the rules.
         | 
         | From "$500" 24 Hours of Lemons racers that intentionally start
         | with negative laps to go over $500 to most banned F1 tech (99%
         | of it was stuff that wasn't explicitly against the rules when
         | created: https://www.digitaltrends.com/cars/10-craziest-
         | technologies-...)
         | 
         | Once the tech is banned sometimes clever cheats show up to keep
         | using it, but that's not what happened here.
        
       | w-ll wrote:
       | This is also the shortest short track NASCAR races, its in
       | Martinsville, VA. Known as "The paperclip".
       | 
       | This was a lot fun to watch. #1 Ross Chastain had to get more
       | points than #11 Denny Hamlin to qualify. He was in 10th I think
       | when he went full send with the wall, putting an arms length in
       | front of Denny at the very last second to finish #5th.
       | 
       | Short track races are fun because the do have a lot of rubbing,
       | but they dont nearly go as fast as the super-speedways. And just
       | generally you dont see something like this. I understand NASCAR
       | is gonna make a rule to prevent it, but you know they are gonna
       | promote the heck outta this clip.
       | 
       | https://en.wikipedia.org/wiki/Martinsville_Speedway
        
         | carabiner wrote:
         | > went full send with the wall
         | 
         | How did the term "full send" come about? Why is everyone saying
         | it these days?
        
           | Moto7451 wrote:
           | I think I heard it from the Sky F1 commentators first. It's
           | making its way through the rest of Motorsport from there I'd
           | guess. Netflix's Drive to Survive series has had a really
           | profound effect on Formula 1 in the US.
        
             | darkcha0s wrote:
             | Was going to say...didn't Dany Ric say "sometimes you just
             | gotta lick the stamp and send it" ?
        
           | slavboj wrote:
           | The proximal cause for a lot of people is military in origin
           | ("send it" as slang for "fire", especially in a pseudo sniper
           | context), and military usage probably derives from crossover
           | with extreme sports community. "Military in origin" at this
           | point also encompasses secondary media like COD.
        
           | yxwvut wrote:
           | I'm 99% sure that it originated in climbing - it's been a
           | term since the 80s at least (short for ascend - to 'send' a
           | climbing route is to climb it successfully without falling or
           | weighting the rope). Outside climbing I first noticed its use
           | in the mid/late '00s in mountain biking (which has a fair bit
           | of overlapping user base), and then in other extreme sports.
           | In the jump from climbing to other extreme sports it became a
           | shorthand for 'commit and do something difficult/risky
           | successfully' (similar in spirit to its meaning in climbing
           | if not literally given the etymology).
        
             | killjoywashere wrote:
             | I think it has to be mountain biking. It's the perfect
             | thought to have in your head when you're looking at
             | something that is potentially crazy, but you know the laws
             | of physics are _almost certainly_ going to have your back
             | as long as your technique is good.
             | 
             | First time I heard it I was near the bottom of the UC Santa
             | Cruz trails into Highway 9 contemplating this section
             | called "the poop chute" which gets steeper and rockier
             | until you hit a 2-3 foot drop among boulders and the only
             | solution is to have enough speed that you end up in the
             | road. And by "the road" I mean the apex of a blind hairpin
             | turn of Highway 9.
             | 
             | I had been out of the sport for 20 years but kept riding
             | road and my buddy got me back in with a sweet deal on a YT
             | Jeffsy we kitted up with spare parts from all his friends.
             | Carbon everything. A bike that did not exist in any
             | dimension when I stopped riding.
             | 
             | Well, this was probably my seventh or eighth weekend trying
             | to negotiate this chute and there are these 17-20 year old
             | kids at the top and I ask them how to do this. And this
             | guy, with all the confidence of Santa Cruz and youth says,
             | with a big, easy grin, "Yeah, it's just hang way back and
             | full send." And I looked at him. And I looked at the chute.
             | And back at him. And my brain, married with two kids, was
             | like "I see. Ok." And I did it.
             | 
             | Full send. Was exactly what my brain needed to think. It
             | works _weirdly_ well.
        
               | daguava wrote:
               | YEET, as it were.
        
               | dietketchup wrote:
               | That's well and good, but the term comes from climbing.
               | To ascend. You send a route. Skiiers and eventually
               | mountain bikers started to use it as well. I think it's
               | just a ubiquitous extreme sports term at this point.
        
               | carabiner wrote:
               | in climbing "send" is used in other forms... sending
               | temps = cold enough for the rubber to stick well, usually
               | below 50degF. getting sendy = eager, anxious to climb.
               | sending shoes = aggressive pair of climbing shoes with
               | downturned toes.
        
               | dkdbejwi383 wrote:
               | sending juice = dirty water left behind after washing
               | your ropes
        
           | sbm_au wrote:
           | To add to the other replies, there's two etymologies that I
           | know of.
           | 
           | The first and most common explanation, is that when a film
           | crew working with an extreme sports athlete would
           | successfully capture a moment on film, they would mail the
           | tape in to the film editor or marketing department -
           | literally send the tape. So when they were doing lots of
           | takes, before rolling the cameras everyone would encourage
           | each other to "send it this time".
           | 
           | (The term "beta" referring to detailed description of a
           | location or technique, came about similarly, as it refers to
           | passing around a literal Betamax tape of another person
           | performing that stunt or rock climb)
           | 
           | The alternate explanation is that it is simply short for
           | "ascend", as in exhorting a rock climber to "ascend it".
        
           | bmitc wrote:
           | This is definitely not the origin of the phrase, but the
           | thing that brought it into my vernacular was Larry Enticer:
           | https://www.youtube.com/watch?v=RSuLFvalhnQ
           | 
           | It was one of those things that after hearing it, it just
           | made sense. I probably heard it elsewhere before that, but I
           | just always remember Larry Enticer cementing it. (I'm not
           | sure about the date on that video. I remember seeing it a
           | long time ago.)
        
           | arreyder wrote:
           | "[I'm still going to|You know I'm just gonna] Send it"
           | originated with Larry (the) Enticer:
           | https://www.youtube.com/watch?v=mzOUgwsQ_hM I'm pretty sure
           | "full send" evolved out of this. He's a brilliant nut job. :)
        
             | Etheryte wrote:
             | The phrase is way way older than that.
        
           | toomuchtodo wrote:
           | https://en.wikipedia.org/wiki/Nelk
           | 
           | > Nelk is known for popularizing and later trademarking the
           | slang term "Full Send" (stylized as FULL SEND) which Forgeard
           | defined as meaning "any activity you do, give it your
           | absolute best".
        
             | jayofdoom wrote:
             | This term was used well before 2010... that person might
             | have the trademark but it was used in extreme sports (e.g.
             | skateboarding type events) since the 1990s.
        
             | Godel_unicode wrote:
             | Full Send predates them by at least a decade. It's a very
             | short walk from "send it", as in I'm going to send it,
             | which has been part of that culture since at least 2000.
        
             | Fezzik wrote:
             | A point of note: the phrase was popular in the
             | climbing/skiing/snowboarding/mountain biking communities
             | years and years before the frat boys appropriated it for
             | activities mostly pertaining to drinking a lot and being a
             | degenerate.
        
               | zeven7 wrote:
               | I'm sure that's true, while at the same time it could
               | help answer some of what the parent was asking "Why am I
               | hearing this term more and more?"
        
           | rzzzt wrote:
           | I thought it's a skateboard thing, but apparently its roots
           | can be traced back to rock climbing:
           | https://www.dictionary.com/e/slang/send-it/
        
             | brailsafe wrote:
             | I've only heard it used ironically in skateboarding to make
             | fun of anyone who uses it unironically.
             | 
             | But skateboarders do sometimes say "full commit" or
             | something like that.
        
           | jayofdoom wrote:
           | Full send comes from extreme sports-style events originally,
           | basically meaning "go 100% with no fear of the
           | repercussions". In racing, it usually means going into a
           | corner so fast you're basically risking or guaranteeing you
           | won't make the turn safely.
        
           | [deleted]
        
           | dsfyu404ed wrote:
           | It was used sporadically in sports contexts, usually the kind
           | of sports where you go flying and get injured if you F-up
           | (skiing, skateboarding, etc). It gained mainstream popularity
           | when a dude with a snowmobile used the phrase in a viral
           | video in the 2010s.
        
           | banannaise wrote:
           | I'm speculating, but here goes:
           | 
           | "Send it" has been in use in sports for awhile, and the usage
           | is literal: cause the thing to go, and from that point it's
           | between physics and whatever god(s) you pray to. Typically
           | used for the act of passing/shooting.
           | 
           | "Full <thing> mode" has also been in use for awhile, meaning
           | an extreme or complete version of a tactic or state of being.
           | 
           | Combine the two, and you get "full send mode", where you make
           | a move that completely removes your control from that point
           | forward.
           | 
           | Then you drop the last word for brevity, and you have people
           | going full send.
        
         | ddoolin wrote:
         | Well...I'd say the LA Coliseum has it beat out for the shortest
         | track now :-) But I guess I wouldn't really count that one
         | either, for reasons.
         | 
         | Incredibly fun to watch. I work for the #11 (and others) so
         | this was very disappointing from that angle (particularly since
         | his record at Phoenix is pretty good) but overall it was such a
         | fun move that highlights a good attitude for drivers & teams to
         | have, but is also just plain entertaining.
        
       | rektide wrote:
       | We used to call it "wall speed". "Wall speed ahead!"
        
         | bitL wrote:
         | Forza Horizon 4/5 still requires them to win over unbeatable-
         | level drivatar opponents.
        
       | yalogin wrote:
       | This takes a lot of skill to execute. The level of commitment to
       | it amazing. Any small mistake would have ricocheted the car into
       | traffic.
        
       | aasasd wrote:
       | This site has a weird cookie consent dialog:
       | 
       | > _Match and combine offline data sources: always active_
       | 
       | > _Link different devices: always active_
        
       | orbital-decay wrote:
       | Crazy. It used to work in many old games; it was a routine trick
       | in Need for Speed: Porsche Unleashed. But it was a game physics
       | quirk that propelled you forward with much more power than your
       | engine was capable of.
        
       | daguava wrote:
       | This is one of those events that I'm of several minds about: 1)
       | This is what keeps people outside the scene interested and taking
       | note - NASCAR absolutely should publicize and play up this
       | moment, it brings a lot of folks to the sport. It was incredibly
       | awesome.
       | 
       | 2) A lot of times something like this is how you form some new
       | regulations - it's truly one of those "You know, this was
       | excellent but we can't do it again" situations.
       | 
       | 3) The best course forward is to leave it alone and legal in this
       | moment, publicize it, but also treat it as the formation of some
       | new rules.
       | 
       | Side note, Nascar 2005, which he referenced as one of his
       | inspirations for this, is one of my favorite gamecube games. I
       | remember picking it up and playing it for hours on end, the
       | soundtrack was awesome, and it didn't feel like an EA cash-grab
       | at the time. Man how times have changed...
       | 
       | Edit: Extra info - the 11 of Hamlin has previously made it into
       | the chase for the champion ship by _intentionally wrecking
       | drivers_ , so by and large a huge part of the fan base believes
       | he got what was coming to him.
        
         | mawise wrote:
         | > A lot of times something like this is how you form some new
         | regulations - it's truly one of those "You know, this was
         | excellent but we can't do it again" situations.
         | 
         | That's exactly what happened in the cycling world when UCI
         | decided they needed to ban the "supertuck"[1]
         | 
         | [1]: https://www.bicycling.com/racing/a35566614/uci-supertuck-
         | ban...
        
           | 1-more wrote:
           | My tinfoil hat theory is that it's a handout to manufacturers
           | to sell dropper posts to road cyclists. Aero profile dropper?
           | Money printer.
        
         | paimoe wrote:
         | > A lot of times something like this is how you form some new
         | regulations - it's truly one of those "You know, this was
         | excellent but we can't do it again" situations.
         | 
         | Reminds me of an England v Italy rugby match a few years back
         | where Italy completely abused the offside rule that resulted in
         | England, seemingly, wanting the rules changed after that match
         | (though Eng still won).
         | 
         | https://www.theguardian.com/sport/2017/feb/26/england-sugges...
        
         | joshmlewis wrote:
         | It's definitely being played up so I think they did something
         | right. My friends (who aren't Nascar fans) sent it to me, it
         | was all over Twitter and Facebook, and now here in the #1 spot
         | on the site I least expected it to show up.
        
           | werid wrote:
           | saw it on tiktok from official nascar account
        
         | BooneJS wrote:
         | You could penalize it but if he had to do it on the next turn
         | his sidewalls would have blown out. It's definitely something
         | to add to the end of race all-chips-in bag of tricks.
        
         | Cthulhu_ wrote:
         | While they could argue it's a safety issue, at the same time
         | it's a risky move, and it could end up in the car crashing and
         | being out of the race entirely, so it's a bit self-managing.
         | 
         | I mean if they start equipping cars with side wheels then it
         | becomes a different matter, but I'm pretty sure the cars are
         | already tightly regulated.
        
         | backtoyoujim wrote:
         | The sidewall of the track should have some way to impart boost.
        
           | muraiki wrote:
           | Formula E has "attack mode" sections that temporarily boost
           | the electric car's power by 30kW:
           | https://www.fiaformulae.com/en/championship/attack-mode
        
             | dotBen wrote:
             | Yes, and if you are an actual motorsport fan creating a
             | 'mario kart boost' mode makes your sport look dumb.
             | 
             | At least the way F1 does KERS is more controlled and
             | logical (maximum amount of charge = maximum amount of
             | additional horsepower you can deploy per lap)
        
               | tempestn wrote:
               | DRS is a bit more of a parallel since when you're allowed
               | to use it is completely artificial to create competition.
               | But still in that case it's at least all decided on the
               | track. Having drivers get a boost based on fan voting is
               | stupid and does indeed cost the sport credibility.
        
               | rrix2 wrote:
               | everyone has the same additional power allocation and
               | everyone has to go through attack mode twice in a race --
               | it's a strategic call of when you want to use the
               | additional power, and when you can stand to lose a second
               | or two going far off the optimal line to activate it.
               | this is essentially similar to the overtake system in
               | indycar or super formula. it's certainly not much worse
               | than DRS.
               | 
               | now, the "fanboost" which gave certain drivers (almost
               | always the same handful for years one end) an additional
               | "push to pass" option based on social media voting --
               | that shit sucked. it's also gone next season.
        
               | jsight wrote:
               | Oh, I thought he was talking about fan boost. That was
               | such a terrible idea, I'm glad it is gone.
        
               | dotBen wrote:
               | Yes I assumed we were talking about fan boost. Glad to
               | hear it's going/gone, I don't follow FE closely enough to
               | have known it's been discontinued.
        
               | Apocryphon wrote:
               | Motorsports are drifting towards inevitable real-life
               | F-Zero and Wipeout style electric hovercar racing. Don't
               | fight the future.
        
               | notThrowingAway wrote:
               | What I wouldn't give to see a Redline-style race in real
               | life
        
               | thereddaikon wrote:
               | I'm not sure what you mean by that. Do you mean super un
               | safe cross country races? Its called rallying.
               | 
               | Do you mean impractically long drag races where lol turns
               | out I wasn't flooring it and now I'm really flooring it?
               | That aspect of redline doesn't make any sense.
               | 
               | Or maybe just the competitors build their own cars and
               | anything goes? I could get behind that. Racing seemed
               | more pure back when it was dudes who built their own cars
               | in their own garage.
        
               | birracerveza wrote:
               | Well, it's still that. But now the dudes have a crapton
               | of money.
        
               | Apocryphon wrote:
               | https://store.steampowered.com/app/328460/Redline/
        
           | Moto7451 wrote:
           | That's not too far off from how Darlington and a few other
           | tracks work. If you "ride the cushion" of air between the car
           | and the wall you can drive faster than being a few inches
           | away from the wall or rubbing the wall.
        
             | tempestn wrote:
             | I definitely don't think you want people doing this every
             | race, but you could leave it alone for now and see if that
             | becomes an issue before worrying about it too much. It's
             | possible that now that people know it's a possibility,
             | they'll simply defend the outside line out of the last
             | corner, which could shut it down fairly effectively.
        
               | aasasd wrote:
               | Seems to be almost exactly what happened in one race,
               | except the dude behind actually rode the wall:
               | https://racingnews.co/2021/09/06/kyle-larson-attempts-
               | nascar... (from another comment in this thread).
        
               | Moto7451 wrote:
               | Running the cushion is not what Ross Chastain did. At
               | Darlington and a few other tracks you ride as close as
               | you can to the wall without much more than the occasional
               | tap. If your paint is scraped up but the body panels
               | aren't bent you did it correctly. Many years ago they
               | used to put 2x4s in the fender walls to protect them but
               | now this requires car control.
        
         | PointyFluff wrote:
        
           | baby wrote:
           | I think people should have the right to enjoy something
           | that's unrelated to politics without bringing politics into
           | the mix
        
         | BadOakOx wrote:
         | > 2) A lot of times something like this is how you form some
         | new regulations - it's truly one of those "You know, this was
         | excellent but we can't do it again" situations.
         | 
         | I don't watch Nascar, but as from comments from other places,
         | there is nothing new with it. It has been known and attempted
         | by others now and then [1]. It is a high risk high reward move
         | and this time it turned out good.
         | 
         | If it wasn't regulated so far, I don't think it will be.
         | 
         | [1] e.g. from just a year ago:
         | https://racingnews.co/2021/09/06/kyle-larson-attempts-nascar...
        
           | banannaise wrote:
           | Interestingly, this weekend's wall ride had a similar result
           | - a car ahead stayed high, forcing him to slow down and
           | preventing the pass. The difference is that in this case, he
           | had already passed five cars, and passing the sixth was
           | irrelevant in the standings result.
        
           | wiredfool wrote:
           | There was the 3" fuel line issue a decade or more ago.
           | 
           | When limiting the size of the fuel cell to x gallons, they
           | neglected to specify the size of the fuel line. More fuel
           | capacity is an advantage late in the race, allowing for the
           | potential to not have to pit for a splash of gas or have to
           | drive as conservatively.
           | 
           | Well, a 3" line has a couple of gallon capacity if it extends
           | the length of the car, and at one point, someone won because
           | of it, and then had it discovered in the technical
           | inspection.
        
             | arwineap wrote:
             | You're thinking of Smokey Yunick, and that's just a taste
             | of his antics
             | 
             | Check out the "reverse torque special" where he reversed
             | the direction of his engine, so the tq pull would naturally
             | turn him in the correct direction for nascar
             | 
             | Or when he modified the roof and raised the floor to get a
             | more aerodynamic car
             | 
             | Or when he qualified with wheel covers, and cut them out
             | before the race ( rules didn't stipulate you had to cut
             | them before qualifying )
             | 
             | The guy was a legend, and I think racing would be much more
             | interesting if we had more of him
        
               | mindcrime wrote:
               | Definitely a Smokey Yunick special there. That whole idea
               | is so iconic / infamous in racing that it's directly
               | referenced in the movie Days of Thunder in a scene where
               | Harry Hogge is talking to the car he's started building
               | and says something like "I'm going to give you a fuel
               | line that will hold an extra gallon of fuel".
               | 
               | They didn't mention Smokey by name, but it was clearly an
               | allusion to that.
        
               | sokoloff wrote:
               | Or placed an inflated basketball in the fuel tank when it
               | was going to be measured for capacity, only to deflate
               | the basketball for the race.
               | 
               | Or load the car with cold (more dense) fuel.
               | 
               | Or (allegedly) race a 15/16ths scale car with a matching
               | 15/16ths scale street car strategically parked in the
               | track parking lot so the scrutineers could compare
               | against a stock car and see that it matched.
               | 
               | Or built a race engine with the correct size cylinder in
               | the easiest to measure location and oversized cylinders
               | in every other position.
               | 
               | Other racers had special lead-filled radios and
               | overweight helmets that would be in the car for tech,
               | then get changed out before qualifying. Or lead shot
               | filled in the frame rails and a wax seal or threaded
               | fitting to keep it in. Darrell Waltrip tells a hilarious
               | story where the threaded seal was in the jack point and
               | NASCAR jacked the car to go look for it. Moving bars of
               | Mallory (tungsten, basically) from the right to left
               | after passing tech. Another racer was caught with a 22
               | gallon tank (20 was the limit at the time), apologized
               | and agreed to change it. (He changed it to a 28 gallon
               | tank.)
        
           | Shocka1 wrote:
           | I have some family members that are huge fans, so I follow
           | somewhat. It should be noted with your link that Darlington
           | is a much faster and lengthier track than Martinsville. At
           | Darlington, Larson was very close to Hamlin when he initiated
           | the wall ride halfway through the corner - he may have gained
           | a half second or so, not several, like at Martinsville. I see
           | this as more of a Richmond/Martinsville short track strategy.
           | So now that we know it's possible at Martinsville, it'll be
           | great to see what happens next time they visit or on the next
           | short track race.
           | 
           | I personally don't see this happening a lot. I raced
           | motorcycles at the professional level for several years. If
           | someone had continued doing something that gave them a 3 to 5
           | second advantage on the last lap, the rest of the paddock
           | would have gotten tired of it pretty quickly. Although I
           | think it's a hilarious situation, I would imagine if it
           | continues to happen that the drivers doing it will start to
           | feel pressure from the other drivers.
           | 
           | If it gets to where this is happening all the time, I don't
           | see the series not making a rule against it, but they are
           | probably gladly accepting the needed publicity at this point.
        
             | sokoloff wrote:
             | I think you'll see the defensive line move up the track to
             | block this on exit, which will open up the possibility for
             | someone to get under the defending car, which should make
             | the racing tactics more interesting in the last lap.
             | 
             | This tactic will wear the car out far too much to be used
             | on multiple laps, so it may just get race fans to
             | experience more excitement and interest on the last lap.
        
               | Shocka1 wrote:
               | Sure, but a driver isn't blocking the guys right behind
               | them. Someone isn't going to win the race from 10 cars
               | back, but anyone three seconds behind the leader can pull
               | it off. From what I saw, a driver would easily be able to
               | pass the driver one to three cars in front. So blocking
               | the outside on exit might work for the guy coming from 5
               | to 10 spots back, but the leader will lose every time to
               | the guys directly behind. And if the driver directly in
               | front goes to the outside on entry to block, then a dive
               | bomb from the person behind on the inside will work just
               | fine too. I'm not sure why anyone should take the regular
               | line at that point. What's stopping every car in the top
               | 10 from going around the outside bouncing off the wall,
               | especially when there is money on the line?
               | 
               | At the moment I'm looking forward to the last corner/last
               | lap of one of these short track races with a lot of money
               | or championship at stake. I picture it playing out
               | exactly like the first corner in a Forza online
               | multiplayer race. One or two players staying in the race
               | line, two other drivers dive bombing, four others
               | bouncing off the wall on the outside, resulting in a mess
               | of fiberglass, tears, and mad drivers. I just hope a fan
               | in the stands doesn't catch a loose part.
        
               | sokoloff wrote:
               | > What's stopping every car in the top 10 from going
               | around the outside bouncing off the wall, especially when
               | there is money on the line?
               | 
               | Nothing at all. Everyone will end up doing it on the last
               | half lap at short tracks and no one will have an
               | advantage, lots of cars will get torn up, and owners will
               | ask NASCAR to stop making them tear up a $250K racecar
               | every short track race.
        
       | andirk wrote:
       | "Person stuns other person for weapon with GTA IV move"
        
       | hot_gril wrote:
       | I don't think you can ride the wall in the old Nascar video games
       | cause it slows you down too much, plus there's no nitro, but it's
       | definitely a thing in other car games.
        
         | sokoloff wrote:
         | I worked at Papyrus (maker of Indycar and NASCAR games in the
         | mid-late 90s and several alumni founded iRacing).
         | 
         | I'd introduced arcade mode and double-tap-hold to do a burnout
         | (intended to make tight pit-out and 180deg turns after wreck
         | easier) to the Playstation version.
         | 
         | Inadvertently, I neglected to reduce forward traction during
         | the burnout, so a burnout was the fastest way to do a standing
         | start (by virtue of getting into the higher power RPM band).
         | Made for interesting standing start races. Burnout made it into
         | our "Hawaii" multiplayer code and NASCAR2 code; I don't
         | remember if Arcade mode (looser but more catchable cars and
         | much better brakes) did or not.
        
           | BooneJS wrote:
           | I played a lot of NASCAR 4 and Gran Prix Legends with a
           | leather steering wheel. Great fun.
        
             | sokoloff wrote:
             | I left just as we were developing GPL. Even with a good
             | force-feedback setup, pedals, and a high frame rate, that
             | game drove home* just how hard those GP cars were to drive.
             | 
             | * pun unintended
        
       | hnthrowaway8251 wrote:
       | "Every Angle of Ross Chastain's Video Game Move"
       | https://www.youtube.com/watch?v=K3yNc5EasW8
        
       | crawsome wrote:
        
       | monkpit wrote:
       | https://archive.ph/2022.10.31-234933/https://www.nintendolif...
        
       | choonway wrote:
       | does this count as a zero day? hardly going to see it being
       | allowed in further races.
        
       | Lammy wrote:
       | I like the other drivers' reactions:
       | https://www.youtube.com/watch?v=MHFhTB2h9tk
        
         | x0x0 wrote:
         | at 3:15 "I can't believe what I just saw... that's literally
         | the coolest thing I've ever seen in my life... that was
         | straight video game but hey man, way to never quit."
        
           | aidenn0 wrote:
           | "that was incredible" "rule against it next week"
        
         | mattm wrote:
         | "If I had known that would work I would've done that the last 8
         | laps"
        
       | marcyb5st wrote:
       | Oh, I wonder if in his head he thought something along these
       | lines: https://theawesomedaily.com/wp-content/uploads/2020/08/im-
       | go...
        
       | jjallen wrote:
       | Have they banned this yet?
       | 
       | I would have been concerned about the integrity of the wall.
       | 
       | But then he woudld have exposed that the wall was pretty weak.
        
       | swader999 wrote:
       | Apparently he took his hands off the steering wheel too while
       | riding the wall.
        
       | bluedino wrote:
       | Kind of expect Cleetus McFarland to try this now
        
       | seydor wrote:
       | kind of surprised nobody tried this before?
        
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       (page generated 2022-11-01 23:02 UTC)