[HN Gopher] Mailbag: Sausage Men
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Mailbag: Sausage Men
Author : davikr
Score : 85 points
Date : 2022-10-31 14:43 UTC (8 hours ago)
(HTM) web link (garry.blog)
(TXT) w3m dump (garry.blog)
| ouid wrote:
| these sausage men are great, and I personally consider their
| cartoonish, everyman nature to be a selling point. Bob's Burgers
| has a similar aesthetic, and people complain about it. Anyone who
| says that its a bad decision though is empirically in the wrong.
|
| No one gives positive feedback on anything, so you are almost
| always doing the right thing by ignoring negative feedback below
| some threshold. I hope that this person and their friends have
| not one iota of influence on your character design.
| moss2 wrote:
| Damn those are some gross sausage people. Will definitely buy.
| allenu wrote:
| I was with the author until I got to the picture of the sausage
| people. I like the idea of normal-looking people, too, but these
| all have the same face! Their eyes, nose, and mouth are all in
| the same locations. None of them stand out in any way. They're
| remarkably... unremarkable.
|
| They don't have to be attractive, but at least make them look
| different from each other.
| beloch wrote:
| The sausage men are genius.
|
| Rather than being instantly modded out of S&Box by new players, I
| predict these will be modded _into_ Skyrim and a host of other
| games in a very short period of time.
|
| Who wouldn't want to see Whiterun peopled entirely by sausage men
| at least once?
| n42 wrote:
| it's hilarious seeing two worlds collide like this and reading
| the "HN take" on how to succeed in video games.. garry has always
| found success by following his gut as a gamer and building what
| he wants to play. I have no doubt this game is going to be a wild
| success. and if it isn't, I don't think he cares too much, so
| long as he's proud of the thing he built. in any case, failure
| wouldn't be because of some sausages.
| lmm wrote:
| Looking at the screenshots, I have to disagree; these really do
| look bad enough to make the difference between the game
| succeeding and failing.
| n42 wrote:
| talk to me in 2-3 years when your kids are playing this
| draw_down wrote:
| dwrodri wrote:
| I hadn't heard news on s&box for a long time. When I saw the
| poker video, I audibly laughed out loud. If s&box can be a less
| exploitative, and more adult-oriented version of Roblox, I think
| they're onto something wonderful.
|
| Given that >50% of the Roblox userbase wasn't alive when Garry's
| Mod first released on Steam[1], I'd love to see a proper essayist
| (video or written) do a proper retrospective on the influence
| that the game had on the industry. Was it the first commercially
| successful "The Game Engine Is The Game"? It came out around the
| same time as Falling Sand(2005). Falling Sand was similar in that
| it had no objectives, but I doubt many would call them the same,
| as GMod truly encouraged players to create their own game types
| within the sandbox. Personally, I have yet to experience a
| variant on Prop Hunt or Trouble in Terrorist Town that truly felt
| like it "elevated" those genres beyond the modes I played as a
| kid on different GMod servers. But perhaps I haven't given the
| newer games a fair chance.
|
| 1: https://backlinko.com/roblox-users#age-distribution-of-
| roblo...
| Night_Thastus wrote:
| IMO, they're in a weird place. Their proportions/shape are
| clearly cartoon-y, but the rest of them is relatively
| "realistic". It makes them a little unsettling.
|
| If the whole art style was more cartoon-y, then they'd fit right
| in. As is, they feel a little mismatched.
|
| That's just me though. And they are unique
| tveita wrote:
| > And they are unique
|
| Maybe excepting
| https://store.steampowered.com/app/450540/Hot_Dogs_Horseshoe...
| simjnd wrote:
| This is exactly what the "Pixar-style" animation has been about
| for the past decade: super realistic textures but cartoon-esque
| proportions.
|
| I wouldn't be surprised if as development progresses more and
| more assets get their own cartoon-esque remodel, as OP said it
| is still very early.
| qikInNdOutReply wrote:
| Only 5%-10% of your customers will ever give feedback, of that
| only 1 % will complain loudly about bad service, product faults,
| etc. The rest will smile, wave and never use your product again.
| Also way more will bad-word-of-mouth you if you screw up.
| Something like this feedback is the only warningshot you might
| ever get during a product release. Thus, paneltest it
| annonymously way ahead of time.
| n42 wrote:
| I think Garry Newman knows a thing or two about how to handle
| toxic gamer feedback..
| draw_down wrote:
| [deleted]
| overthemoon wrote:
| I agree with the assessment of eg Fortnite models that are all
| colorful and beautiful. Gets tiresome. I see the appeal, it
| wouldn't stop me from playing a game, but especially as games
| with heroes or champions or whatever proliferate, as in-game
| fashion and cosmetic customization in multiplayer only becomes
| more popular, it becomes a wash of boring indistinguishable
| colors and hot people. They're unique in that they're distinct
| from one another but boring because those differences don't mean
| anything. Kudos to them for doing something a little different.
| vxNsr wrote:
| There's something about the size of the hands that goes in
| uncanny valley territory. That being said I'm not a big open
| world game player so no need to care at all about what I think,
| there's no chance I'm buying this game.
| zxexz wrote:
| I've played Garry's Mod on and off for almost 20 years. One of
| the first games I ended up buying instead of pirating, actually
| causing me to buy the Orange Box :)
|
| The "non-sexiness" (for lack of a better word) of the character
| models was literally never an issues. It was charming and fun
| because it's a sandbox. Don't like it? Just change it yourself.
| My only gripe here is that the default character model will no
| longer be random city 17 civilians!
| zebracanevra wrote:
| May be worth reading this update from September, where more
| facial features/clothes were added to the sausages:
| https://sbox.facepunch.com/news/september2022#ClothingandHai...
| https://sbox.facepunch.com/news/september2022#CitizenSkin
|
| Makes them have a little more character.
| JTbane wrote:
| https://en.wikipedia.org/wiki/Uncanny_valley
| xnorswap wrote:
| Michael Scott is a likeable character? Good at his job?
|
| Isn't he famously unlikeable and bad at his job?
|
| I didn't watch more than a couple of seasons of the US office,
| did they really give him that strong of a "redemption arc" that
| he's seen as likeable and an effective employee?
| [deleted]
| bityard wrote:
| Towards the end of the series, his redeeming quality was that
| he actually did try to care about his employees a little bit.
| He usually tried to "do the right thing" but failed in terms of
| execution.
|
| But yeah, he was still pretty incompetent the whole way through
| the series. That was the whole reason for the character to
| exist, so I don't know where the "good at his job" came from.
| whatshisface wrote:
| Michael Scott comes out with a pretty good score if you rate
| him on the duties of a manager alone. He kept all his
| employees aligned with what the company wanted them to do
| despite the fact that their behavioral tendencies were
| invented by sitcom writers, made them all feel like
| performance would be rewarded even in an environment where
| promotions never happened,
| autoexec wrote:
| > Isn't he famously unlikeable and bad at his job?
|
| He was always an excellent salesman and under his "leadership"
| his branch was often said to be outperforming others.
| gnarbarian wrote:
| in my opinion a lot of the humor and enjoyment in Gary's mod was
| in the hilarious physics based violence. that generation of
| gamers had a much tougher stomach for that sort of content. (I
| still love it). look at soldier of fortune 2 footage for example.
|
| these days unfortunately developers believe they need to be more
| sensitive to appeal to a different (wider?) audience of people
| who will be able to better appreciate unspeakable violence on
| cartoony characters.
|
| I think the realism is funnier because it's more shocking and
| visceral. like dead baby jokes and dark humor in general. dead
| baby jokes aren't funny when you replace the babies with stuffed
| animals.
| bityard wrote:
| > I tend to think that a lot of people have the general feeling
| that real looking people are nicer than good looking people.
| That's why it's always such a surprise when someone good looking
| isn't a complete arshole, suprising enough to tell people that
| they aren't an arshole. Because the assumption is that good
| looking people are arsholes.
|
| I'm one of the nicest people you'll ever see!
| egypturnash wrote:
| These little guys feel like they are coming from a distinctly
| British puppet/stopmotion animation vibe of Schlubby Middle-Class
| Cartoon People. They'd fit in right next to Wallace and Gromit.
|
| If this is a complaint they're getting a lot of then I feel like
| the proper response to this is an "I Hate Sausages" switch in the
| prefs that has a 75% chance of replacing all these models with
| generic artist maquette models, and a 25% chance of initiating a
| mode where the game just starts dropping slippery sausages
| everywhere until the entire level is completely impassible and
| running slower and slower because it is filled entirely with
| sausages.
| [deleted]
| aliqot wrote:
| "Why not make ugly people"
|
| .. scrolls down ..
|
| "hey that mechanic guy looks like m-"
|
| ok HN, you guys got me this time. well played.
| nsxwolf wrote:
| Well, put me in the "I don't like sausage people" column.
| SuoDuanDao wrote:
| I feel like this is one of those instances where it's better to
| be polarising than blandly likeable. That said, I would fall on
| the 'don't like' part of that polarization for most games - some
| games this feels very appropriate for though.
| monkpit wrote:
| I think the model is great in a sandboxy kind of way - you don't
| feel weird launching the sausage man out of a cannon, it makes it
| funnier. It's kind of like complaining that crash test dummies
| don't have wigs on. Who cares?
| gnarbarian wrote:
| it's a matter of taste. I think the realism is funnier because
| it's more shocking and visceral. like dead baby jokes and dark
| humor in general. dead baby jokes aren't funny when you replace
| the babies with stuffed animals.
| davidork wrote:
| i always played as the burnt corpse, but the sausage people add
| to the wackiness. time to reinstall gmod
| throwaway23u232 wrote:
| You now have a huge head hitbox in an FPS game engine. The stock
| models will need to be thrown out if you had intentions of a
| location based damage shooter.
|
| More energy should be put towards the framework, & usability with
| sensible defaults, and less on character studies.
| JohnJamesRambo wrote:
| I have to agree, those look like crap. It would affect if I
| wanted to play the game.
| glasshug wrote:
| Totally agree with you. Crap-looking people are so much more
| cozy and comfortable to play with. Will definitely play s&ndbox
| when it comes out!
| googlryas wrote:
| They wouldn't be good looking humans, but as a non-gamer since
| basically half life came out, I actually became more interested
| in the game after seeing them. They have ineffable character
| compared to Fortnite models.
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